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[Performance] Have World Send Smarter Guild Updates (#4796)
* [Performance] Have World Send Smarter Guild Updates * Updates to correct incorrect guild window details (permissions, etc) not being sent on guild creation. --------- Co-authored-by: Mitch Freeman <65987027+neckkola@users.noreply.github.com>
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@ -1850,3 +1850,39 @@ std::map<uint32, ClientListEntry *> ClientList::GetGuildClientsWithTributeOptIn(
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}
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return guild_members;
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}
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#include <unordered_set>
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std::vector<uint32_t> ClientList::GetGuildZoneServers(uint32 guild_id)
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{
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std::vector<uint32_t> zone_server_ids;
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std::unordered_set<uint32_t> seen_ids;
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LinkedListIterator<ClientListEntry *> iterator(clientlist);
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iterator.Reset();
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while (iterator.MoreElements()) {
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ClientListEntry *cle = iterator.GetData();
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if (cle->Online() != CLE_Status::InZone) {
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iterator.Advance();
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continue;
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}
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if (!cle->Server()) {
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iterator.Advance();
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continue;
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}
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if (cle->GuildID() == guild_id) {
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uint32_t id = cle->Server()->GetID();
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if (seen_ids.insert(id).second) {
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zone_server_ids.emplace_back(id);
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}
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}
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iterator.Advance();
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}
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return zone_server_ids;
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}
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@ -60,6 +60,7 @@ public:
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void CLCheckStale();
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void CLEKeepAlive(uint32 numupdates, uint32* wid);
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void CLEAdd(uint32 login_server_id, const char* login_server_name, const char* login_name, const char* login_key, int16 world_admin = AccountStatus::Player, uint32 ip_address = 0, uint8 is_local=0);
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std::vector<uint32_t> GetGuildZoneServers(uint32 guild_id);
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void UpdateClientGuild(uint32 char_id, uint32 guild_id);
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bool IsAccountInGame(uint32 iLSID);
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@ -50,7 +50,7 @@ void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd,
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s->motd_change = motd;
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s->rank_change = rank;
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s->relation_change = relation;
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
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safe_delete(pack);
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}
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@ -61,7 +61,7 @@ void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, ui
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s->guild_id = guild_id;
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s->old_guild_id = old_guild_id;
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s->char_id = charid;
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
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safe_delete(pack);
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}
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@ -70,7 +70,7 @@ void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
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auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
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ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
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s->guild_id = guild_id;
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacketToZonesWithGuild(guild_id, pack);
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safe_delete(pack);
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}
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@ -85,15 +85,14 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
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LogGuilds("Received and broadcasting guild refresh for [{}], changes: name=[{}], motd=[{}], rank=d, relation=[{}]", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);
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//broadcast this packet to all zones.
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zoneserver_list.SendPacket(pack);
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//preform a local refresh.
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if(!RefreshGuild(s->guild_id)) {
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LogGuilds("Unable to preform local refresh on guild [{}]", s->guild_id);
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//can we do anything?
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BaseGuildManager::RefreshGuild(s->guild_id);
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}
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//broadcast this packet to all zones.
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zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
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break;
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}
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@ -108,7 +107,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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//broadcast this update to any zone with a member in this guild.
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//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
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break;
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}
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@ -147,7 +146,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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auto s = (ServerGuildID_Struct *)pack->pBuffer;
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RefreshGuild(s->guild_id);
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacketToZonesWithGuild(s->guild_id, pack);
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break;
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}
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case ServerOP_GuildPermissionUpdate:
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@ -179,7 +178,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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sg->function_value
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);
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zoneserver_list.SendPacketToBootedZones(pack);
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zoneserver_list.SendPacketToZonesWithGuild(sg->guild_id, pack);
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}
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else {
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LogError("World Received ServerOP_GuildPermissionUpdate for guild [{}] function id {} with value of {} but guild could not be found.",
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@ -213,7 +212,7 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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rnc->rank,
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rnc->rank_name
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);
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zoneserver_list.SendPacketToBootedZones(pack);
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zoneserver_list.SendPacketToZonesWithGuild(rnc->guild_id, pack);
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}
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else {
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LogError("World Received ServerOP_GuildRankNameChange from zone for guild [{}] rank id {} with new name of {} but could not find guild.",
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@ -230,13 +229,13 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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case ServerOP_GuildChannel:
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case ServerOP_GuildURL:
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case ServerOP_GuildMemberRemove:
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case ServerOP_GuildSendGuildList:
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case ServerOP_GuildMembersList:
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{
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zoneserver_list.SendPacketToBootedZones(pack);
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auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
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zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, pack);
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break;
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}
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case ServerOP_GuildMemberAdd:
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case ServerOP_GuildMemberAdd:
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{
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auto in = (ServerOP_GuildMessage_Struct *)pack->pBuffer;
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auto guild = GetGuildByGuildID(in->guild_id);
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@ -244,9 +243,15 @@ void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
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BaseGuildManager::RefreshGuild(in->guild_id);
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}
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zoneserver_list.SendPacketToBootedZones(pack);
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zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, pack);
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break;
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}
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case ServerOP_GuildSendGuildList: {
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auto in = (ServerOP_GuildMessage_Struct *) pack->pBuffer;
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zoneserver_list.SendPacketToBootedZones(pack);
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break;
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}
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default:
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LogGuilds("Unknown packet {:#04x} received from zone??", pack->opcode);
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break;
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@ -451,6 +456,6 @@ void WorldGuildManager::SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 fa
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data->tribute_timer = time;
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data->trophy_timer = 0;
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zoneserver_list.SendPacketToBootedZones(sp);
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zoneserver_list.SendPacketToZonesWithGuild(guild_id, sp);
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safe_delete(sp)
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}
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@ -36,11 +36,13 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "shared_task_manager.h"
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#include "dynamic_zone_manager.h"
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#include "ucs.h"
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#include "clientlist.h"
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extern uint32 numzones;
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extern EQ::Random emu_random;
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extern WebInterfaceList web_interface;
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extern SharedTaskManager shared_task_manager;
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extern ClientList client_list;
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volatile bool UCSServerAvailable_ = false;
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void CatchSignal(int sig_num);
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@ -871,6 +873,20 @@ bool ZSList::SendPacketToBootedZones(ServerPacket* pack)
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return true;
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}
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bool ZSList::SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket* pack)
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{
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auto servers = client_list.GetGuildZoneServers(guild_id);
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for (auto const& z : zone_server_list) {
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for (auto const& server_id : servers) {
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if (z->GetID() == server_id && z->GetZoneID() > 0) {
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z->SendPacket(pack);
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}
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}
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}
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return true;
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}
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void ZSList::SendServerReload(ServerReload::Type type, uchar *packet)
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{
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static auto pack = ServerPacket(ServerOP_ServerReloadRequest, sizeof(ServerReload::Request));
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@ -29,6 +29,7 @@ public:
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bool SendPacket(ServerPacket *pack);
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bool SendPacket(uint32 zoneid, ServerPacket *pack);
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bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
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bool SendPacketToZonesWithGuild(uint32 guild_id, ServerPacket *pack);
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bool SendPacketToBootedZones(ServerPacket* pack);
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bool SetLockedZone(uint16 iZoneID, bool iLock);
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@ -1510,7 +1510,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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guild->tribute.timer.Disable();
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zoneserver_list.SendPacketToBootedZones(pack);
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zoneserver_list.SendPacketToZonesWithGuild(data->guild_id, pack);
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}
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break;
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}
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@ -1553,7 +1553,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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guild_mgr.UpdateDbGuildFavor(data->guild_id, data->favor);
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guild_mgr.UpdateDbTributeTimeRemaining(data->guild_id, data->time_remaining);
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zoneserver_list.SendPacketToBootedZones(pack);
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zoneserver_list.SendPacketToZonesWithGuild(data->guild_id, pack);
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}
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break;
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}
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@ -1587,7 +1587,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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data->time_remaining = in->time_remaining;
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strn0cpy(data->player_name, in->player_name, sizeof(data->player_name));
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zoneserver_list.SendPacketToBootedZones(out);
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zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, out);
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safe_delete(out);
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}
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break;
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@ -1610,7 +1610,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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out->tribute_id_2_tier = guild->tribute.id_2_tier;
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out->time_remaining = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
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zoneserver_list.SendPacketToBootedZones(sp);
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zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, sp);
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safe_delete(sp);
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}
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@ -1630,7 +1630,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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out->tribute_timer = guild_mgr.GetGuildTributeTimeRemaining(in->guild_id);
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out->trophy_timer = 0;
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zoneserver_list.SendPacketToBootedZones(sp);
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zoneserver_list.SendPacketToZonesWithGuild(in->guild_id, sp);
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safe_delete(sp);
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}
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@ -1654,7 +1654,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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out->member_time = in->member_time;
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strn0cpy(out->player_name, in->player_name, sizeof(out->player_name));
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zoneserver_list.SendPacketToBootedZones(sp);
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zoneserver_list.SendPacketToZonesWithGuild(out->guild_id, sp);
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safe_delete(sp)
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}
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break;
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@ -7980,7 +7980,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
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}
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SetGuildID(new_guild_id);
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SendGuildList();
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UpdateWho();
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guild_mgr.MemberAdd(new_guild_id, CharacterID(), GetLevel(), GetClass(), GUILD_LEADER, GetZoneID(), GetName());
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guild_mgr.SendGuildRefresh(new_guild_id, true, true, true, true);
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guild_mgr.SendToWorldSendGuildList();
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@ -8149,7 +8149,7 @@ void Client::Handle_OP_GuildInvite(const EQApplicationPacket *app)
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if (!invitee) {
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Message(
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Chat::Red,
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"Prospective guild member %s must be in zone to preform guild operations on them.",
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"Prospective guild member %s must be in zone to perform guild operations on them.",
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gc->othername
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);
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return;
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@ -195,7 +195,7 @@ void Client::SendGuildList()
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std::stringstream ss;
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cereal::BinaryOutputArchive ar(ss);
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ar(guilds_list);
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{ ar(guilds_list); }
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uint32 packet_size = ss.str().length();
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