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[Zone] State Save Improvements (#4765)
* [Zone] State saving improvements * Make sure we load spawn enabled off of the state row * Update npc.h * Update spawn2.cpp * Update database_instances.cpp * Update database_instances.cpp
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@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../common/repositories/spawn_condition_values_repository.h"
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#include "repositories/spawn2_disabled_repository.h"
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#include "repositories/data_buckets_repository.h"
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#include "repositories/zone_state_spawns_repository.h"
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#include "database.h"
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#include <iomanip>
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@ -480,6 +480,9 @@ void Database::DeleteInstance(uint16 instance_id)
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DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
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CharacterCorpsesRepository::BuryInstance(*this, instance_id);
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DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
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if (RuleB(Zone, StateSavingOnShutdown)) {
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ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` = {}", instance_id));
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}
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}
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void Database::FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id)
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@ -563,6 +566,9 @@ void Database::PurgeExpiredInstances()
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DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
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Spawn2DisabledRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
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DataBucketsRepository::DeleteWhere(*this, fmt::format("instance_id != 0 and instance_id IN ({})", imploded_instance_ids));
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if (RuleB(Zone, StateSavingOnShutdown)) {
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ZoneStateSpawnsRepository::DeleteWhere(*this, fmt::format("`instance_id` IN ({})", imploded_instance_ids));
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}
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}
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void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
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@ -374,6 +374,8 @@ RULE_BOOL(Zone, AllowCrossZoneSpellsOnBots, false, "Set to true to allow cross z
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RULE_BOOL(Zone, AllowCrossZoneSpellsOnMercs, false, "Set to true to allow cross zone spells (cast/remove) to affect mercenaries")
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RULE_BOOL(Zone, AllowCrossZoneSpellsOnPets, false, "Set to true to allow cross zone spells (cast/remove) to affect pets")
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RULE_BOOL(Zone, ZoneShardQuestMenuOnly, false, "Set to true if you only want quests to show the zone shard menu")
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RULE_BOOL(Zone, StateSaveEntityVariables, true, "Set to true if you want buffs to be saved on shutdown")
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RULE_BOOL(Zone, StateSaveBuffs, true, "Set to true if you want buffs to be saved on shutdown")
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RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
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RULE_CATEGORY_END()
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28
zone/npc.h
28
zone/npc.h
@ -608,6 +608,34 @@ public:
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inline void SetResumedFromZoneSuspend(bool state = true) { m_resumed_from_zone_suspend = state; }
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inline bool IsResumedFromZoneSuspend() { return m_resumed_from_zone_suspend; }
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inline void LoadBuffsFromState(std::vector<Buffs_Struct> in_buffs) {
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int i = 0;
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for (auto &b: in_buffs) {
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buffs[i].spellid = b.spellid;
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buffs[i].casterlevel = b.casterlevel;
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buffs[i].casterid = b.casterid;
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strncpy(buffs[i].caster_name, b.caster_name, 64);
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buffs[i].ticsremaining = b.ticsremaining;
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buffs[i].counters = b.counters;
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buffs[i].hit_number = b.hit_number;
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buffs[i].melee_rune = b.melee_rune;
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buffs[i].magic_rune = b.magic_rune;
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buffs[i].dot_rune = b.dot_rune;
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buffs[i].caston_x = b.caston_x;
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buffs[i].caston_y = b.caston_y;
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buffs[i].caston_z = b.caston_z;
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buffs[i].ExtraDIChance = b.ExtraDIChance;
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buffs[i].RootBreakChance = b.RootBreakChance;
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buffs[i].instrument_mod = b.instrument_mod;
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buffs[i].virus_spread_time = b.virus_spread_time;
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buffs[i].persistant_buff = b.persistant_buff;
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buffs[i].client = b.client;
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buffs[i].UpdateClient = b.UpdateClient;
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i++;
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}
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CalcBonuses();
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}
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protected:
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void HandleRoambox();
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@ -198,7 +198,13 @@ bool Spawn2::Process() {
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}
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//have the spawn group pick an NPC for us
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uint32 npcid = currentnpcid && currentnpcid > 0 ? currentnpcid : spawn_group->GetNPCType(condition_value);
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uint32 npcid = 0;
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if (RuleB(Zone, StateSavingOnShutdown) && currentnpcid && currentnpcid > 0) {
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npcid = currentnpcid;
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} else {
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npcid = spawn_group->GetNPCType(condition_value);
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}
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if (npcid == 0) {
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LogSpawns("Spawn2 [{}]: Spawn group [{}] did not yeild an NPC! not spawning", spawn2_id, spawngroup_id_);
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@ -171,6 +171,10 @@ inline std::string GetLootSerialized(Corpse *c)
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inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
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{
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if (!RuleB(Zone, StateSaveEntityVariables)) {
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return;
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}
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if (!Strings::IsValidJson(entity_variables)) {
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LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
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return;
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@ -196,6 +200,10 @@ inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
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inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
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{
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if (!RuleB(Zone, StateSaveBuffs)) {
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return;
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}
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if (!Strings::IsValidJson(buffs)) {
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LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
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return;
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@ -214,10 +222,7 @@ inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
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return;
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}
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for (const auto &b: valid_buffs) {
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// int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1, bool disable_buff_overwrite = false);
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n->AddBuff(n, b.spellid, b.ticsremaining, b.casterlevel, false);
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}
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n->LoadBuffsFromState(valid_buffs);
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}
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inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawn_states)
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@ -225,7 +230,8 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
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LogInfo("Loading lootdrop ids for zone state spawns");
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std::vector<uint32_t> lootdrop_ids;
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for (auto &s: spawn_states) {
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for (auto &s: spawn_states) {
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if (s.loot_data.empty()) {
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continue;
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}
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@ -347,7 +353,7 @@ bool Zone::LoadZoneState(
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(bool) s.path_when_zone_idle,
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s.condition_id,
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s.condition_min_value,
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spawn_enabled,
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(s.enabled && spawn_enabled),
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(EmuAppearance) s.anim
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);
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@ -415,7 +421,8 @@ inline void SaveNPCState(NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
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{
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// entity variables
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std::map<std::string, std::string> variables;
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for (const auto &k: n->GetEntityVariables()) {
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for (const auto &k: n->GetEntityVariables()) {
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variables[k] = n->GetEntityVariable(k);
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}
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@ -503,7 +510,7 @@ void Zone::SaveZoneState()
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s.created_at = std::time(nullptr);
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auto n = sp->GetNPC();
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if (n) {
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if (n && entity_list.GetNPCByID(n->GetID())) {
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SaveNPCState(n, s);
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}
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