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[Release] 23.3.4
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## [23.3.4] 3/14/2025
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### Fixes
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* Add check for simultaneous direct vendor and parcel Trader/Buyer Purchase ([#4778](https://github.com/EQEmu/Server/pull/4778)) @neckkola 2025-03-14
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* Fix for rare circumstance where NPC's would have 0 health on restore @Akkadius
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## [23.3.3] 3/13/2025
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### Database
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@ -25,7 +25,7 @@
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// Build variables
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// these get injected during the build pipeline
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#define CURRENT_VERSION "23.3.3-dev" // always append -dev to the current version for custom-builds
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#define CURRENT_VERSION "23.3.4-dev" // always append -dev to the current version for custom-builds
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#define LOGIN_VERSION "0.8.0"
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#define COMPILE_DATE __DATE__
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#define COMPILE_TIME __TIME__
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@ -1,6 +1,6 @@
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{
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"name": "eqemu-server",
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"version": "23.3.3",
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"version": "23.3.4",
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"repository": {
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"type": "git",
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"url": "https://github.com/EQEmu/Server.git"
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@ -312,9 +312,15 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
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inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
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{
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n->SetHP(s.hp);
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n->SetMana(s.mana);
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n->SetEndurance(s.endurance);
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if (s.hp > 0) {
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n->SetHP(s.hp);
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}
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if (s.mana > 0) {
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n->SetMana(s.mana);
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}
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if (s.endurance > 0) {
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n->SetEndurance(s.endurance);
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}
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if (s.grid) {
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n->AssignWaypoints(s.grid, s.current_waypoint);
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