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[Bug Fix] AllowRaidTargetBlind logic backwards (#4400)
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@ -3360,7 +3360,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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break;
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case SE_Blind:
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if (RuleB(Combat, AllowRaidTargetBlind) && IsRaidTarget()) { // do not blind raid targets
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if (!RuleB(Combat, AllowRaidTargetBlind) && IsRaidTarget()) { // do not blind raid targets
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break;
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}
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