[Quest API] Add Identifiers to Get/Modify NPC Stat Methods (#5012)

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Alex King 2025-09-15 09:14:29 -04:00 committed by GitHub
parent 9b143132be
commit dcaa0ecdaa
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@ -2274,9 +2274,9 @@ void NPC::SetLevel(uint8 in_level, bool command)
void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
{
auto stat_lower = Strings::ToLower(stat);
const std::string& stat_lower = Strings::ToLower(stat);
auto variable_key = fmt::format(
const std::string& variable_key = fmt::format(
"modify_stat_{}",
stat_lower
);
@ -2288,40 +2288,24 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
if (stat_lower == "ac") {
AC = Strings::ToInt(value);
CalcAC();
return;
}
else if (stat_lower == "str") {
} else if (stat_lower == "str") {
STR = Strings::ToInt(value);
return;
}
else if (stat_lower == "sta") {
} else if (stat_lower == "sta") {
STA = Strings::ToInt(value);
return;
}
else if (stat_lower == "agi") {
} else if (stat_lower == "agi") {
AGI = Strings::ToInt(value);
CalcAC();
return;
}
else if (stat_lower == "dex") {
} else if (stat_lower == "dex") {
DEX = Strings::ToInt(value);
return;
}
else if (stat_lower == "wis") {
} else if (stat_lower == "wis") {
WIS = Strings::ToInt(value);
CalcMaxMana();
return;
}
else if (stat_lower == "int" || stat_lower == "_int") {
} else if (stat_lower == "int" || stat_lower == "_int") {
INT = Strings::ToInt(value);
CalcMaxMana();
return;
}
else if (stat_lower == "cha") {
} else if (stat_lower == "cha") {
CHA = Strings::ToInt(value);
return;
}
else if (stat_lower == "max_hp") {
} else if (stat_lower == "max_hp") {
base_hp = Strings::ToBigInt(value);
CalcMaxHP();
@ -2329,45 +2313,27 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
current_hp = max_hp;
}
return;
}
else if (stat_lower == "max_mana") {
} else if (stat_lower == "max_mana") {
npc_mana = Strings::ToUnsignedBigInt(value);
CalcMaxMana();
if (current_mana > max_mana) {
current_mana = max_mana;
}
return;
}
else if (stat_lower == "mr") {
} else if (stat_lower == "mr") {
MR = Strings::ToInt(value);
return;
}
else if (stat_lower == "fr") {
} else if (stat_lower == "fr") {
FR = Strings::ToInt(value);
return;
}
else if (stat_lower == "cr") {
} else if (stat_lower == "cr") {
CR = Strings::ToInt(value);
return;
}
else if (stat_lower == "cor") {
} else if (stat_lower == "cor") {
Corrup = Strings::ToInt(value);
return;
}
else if (stat_lower == "pr") {
} else if (stat_lower == "pr") {
PR = Strings::ToInt(value);
return;
}
else if (stat_lower == "dr") {
} else if (stat_lower == "dr") {
DR = Strings::ToInt(value);
return;
}
else if (stat_lower == "phr") {
} else if (stat_lower == "phr") {
PhR = Strings::ToInt(value);
return;
}
else if (stat_lower == "runspeed") {
} else if (stat_lower == "runspeed") {
runspeed = Strings::ToFloat(value);
base_runspeed = (int) (runspeed * 40.0f);
base_walkspeed = base_runspeed * 100 / 265;
@ -2375,297 +2341,229 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
base_fearspeed = base_runspeed * 100 / 127;
fearspeed = ((float) base_fearspeed) * 0.025f;
CalcBonuses();
return;
}
else if (stat_lower == "special_attacks") {
} else if (stat_lower == "special_attacks") {
NPCSpecialAttacks(value.c_str(), 0, true);
return;
}
else if (stat_lower == "special_abilities") {
} else if (stat_lower == "special_abilities") {
ProcessSpecialAbilities(value);
return;
}
else if (stat_lower == "attack_speed") {
} else if (stat_lower == "attack_speed") {
attack_speed = Strings::ToFloat(value);
CalcBonuses();
return;
}
else if (stat_lower == "attack_delay") {
} else if (stat_lower == "attack_delay") {
/* TODO: fix DB */
attack_delay = Strings::ToInt(value) * 100;
CalcBonuses();
return;
}
else if (stat_lower == "atk") {
} else if (stat_lower == "atk") {
ATK = Strings::ToInt(value);
return;
}
else if (stat_lower == "accuracy") {
} else if (stat_lower == "accuracy") {
accuracy_rating = Strings::ToInt(value);
return;
}
else if (stat_lower == "avoidance") {
} else if (stat_lower == "avoidance") {
avoidance_rating = Strings::ToInt(value);
return;
}
else if (stat_lower == "trackable") {
} else if (stat_lower == "trackable") {
trackable = Strings::ToInt(value);
return;
}
else if (stat_lower == "min_hit") {
min_dmg = Strings::ToInt(value);
} else if (stat_lower == "min_hit") {
min_dmg = Strings::ToInt(value);
// Clamp max_dmg to be >= min_dmg
max_dmg = std::max(min_dmg, max_dmg);
max_dmg = std::max(min_dmg, max_dmg);
base_damage = round((max_dmg - min_dmg) / 1.9);
min_damage = min_dmg - round(base_damage / 10.0);
return;
}
else if (stat_lower == "max_hit") {
max_dmg = Strings::ToInt(value);
} else if (stat_lower == "max_hit") {
max_dmg = Strings::ToInt(value);
// Clamp min_dmg to be <= max_dmg
min_dmg = std::min(min_dmg, max_dmg);
min_dmg = std::min(min_dmg, max_dmg);
base_damage = round((max_dmg - min_dmg) / 1.9);
min_damage = min_dmg - round(base_damage / 10.0);
return;
}
else if (stat_lower == "attack_count") {
} else if (stat_lower == "attack_count") {
attack_count = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_invis") {
} else if (stat_lower == "see_invis") {
see_invis = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_invis_undead") {
} else if (stat_lower == "see_invis_undead") {
see_invis_undead = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_hide") {
} else if (stat_lower == "see_hide") {
see_hide = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_improved_hide") {
} else if (stat_lower == "see_improved_hide") {
see_improved_hide = Strings::ToInt(value);
return;
}
else if (stat_lower == "hp_regen") {
} else if (stat_lower == "hp_regen") {
hp_regen = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "hp_regen_per_second") {
} else if (stat_lower == "hp_regen_per_second") {
hp_regen_per_second = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "mana_regen") {
} else if (stat_lower == "mana_regen") {
mana_regen = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "level") {
} else if (stat_lower == "level") {
SetLevel(Strings::ToInt(value));
return;
}
else if (stat_lower == "aggro") {
} else if (stat_lower == "aggro") {
pAggroRange = Strings::ToFloat(value);
return;
}
else if (stat_lower == "assist") {
} else if (stat_lower == "assist") {
pAssistRange = Strings::ToFloat(value);
return;
}
else if (stat_lower == "slow_mitigation") {
} else if (stat_lower == "slow_mitigation") {
slow_mitigation = Strings::ToInt(value);
return;
}
else if (stat_lower == "loottable_id") {
} else if (stat_lower == "loottable_id") {
m_loottable_id = Strings::ToFloat(value);
return;
}
else if (stat_lower == "healscale") {
} else if (stat_lower == "healscale") {
healscale = Strings::ToFloat(value);
return;
}
else if (stat_lower == "spellscale") {
} else if (stat_lower == "spellscale") {
spellscale = Strings::ToFloat(value);
return;
}
else if (stat_lower == "npc_spells_id") {
} else if (stat_lower == "npc_spells_id") {
AI_AddNPCSpells(Strings::ToInt(value));
return;
}
else if (stat_lower == "npc_spells_effects_id") {
} else if (stat_lower == "npc_spells_effects_id") {
AI_AddNPCSpellsEffects(Strings::ToInt(value));
CalcBonuses();
return;
}
else if (stat_lower == "heroic_strikethrough") {
} else if (stat_lower == "heroic_strikethrough") {
heroic_strikethrough = Strings::ToInt(value);
return;
}
else if (stat_lower == "keeps_sold_items") {
} else if (stat_lower == "keeps_sold_items") {
SetKeepsSoldItems(Strings::ToBool(value));
return;
} else if (stat_lower == "charm_ac") {
charm_ac = Strings::ToInt(value);
} else if (stat_lower == "charm_min_dmg") {
charm_min_dmg = Strings::ToInt(value);
} else if (stat_lower == "charm_max_dmg") {
charm_max_dmg = Strings::ToInt(value);
} else if (stat_lower == "charm_attack_delay") {
charm_attack_delay = Strings::ToInt(value);
} else if (stat_lower == "charm_accuracy_rating") {
charm_accuracy_rating = Strings::ToInt(value);
} else if (stat_lower == "charm_avoidance_rating") {
charm_avoidance_rating = Strings::ToInt(value);
} else if (stat_lower == "charm_atk") {
charm_atk = Strings::ToInt(value);
} else if (stat_lower == "default_ac") {
default_ac = Strings::ToInt(value);
} else if (stat_lower == "default_min_dmg") {
default_min_dmg = Strings::ToInt(value);
} else if (stat_lower == "default_max_dmg") {
default_max_dmg = Strings::ToInt(value);
} else if (stat_lower == "default_attack_delay") {
default_attack_delay = Strings::ToInt(value);
} else if (stat_lower == "default_accuracy_rating") {
default_accuracy_rating = Strings::ToInt(value);
} else if (stat_lower == "default_avoidance_rating") {
default_avoidance_rating = Strings::ToInt(value);
} else if (stat_lower == "default_atk") {
default_atk = Strings::ToInt(value);
}
}
float NPC::GetNPCStat(const std::string& stat)
{
const std::string& stat_lower = Strings::ToLower(stat);
if (auto stat_lower = Strings::ToLower(stat); stat_lower == "ac") {
if (stat_lower == "ac") {
return AC;
}
else if (stat_lower == "str") {
} else if (stat_lower == "str") {
return STR;
}
else if (stat_lower == "sta") {
} else if (stat_lower == "sta") {
return STA;
}
else if (stat_lower == "agi") {
} else if (stat_lower == "agi") {
return AGI;
}
else if (stat_lower == "dex") {
} else if (stat_lower == "dex") {
return DEX;
}
else if (stat_lower == "wis") {
} else if (stat_lower == "wis") {
return WIS;
}
else if (stat_lower == "int" || stat_lower == "_int") {
} else if (stat_lower == "int" || stat_lower == "_int") {
return INT;
}
else if (stat_lower == "cha") {
} else if (stat_lower == "cha") {
return CHA;
}
else if (stat_lower == "max_hp") {
} else if (stat_lower == "max_hp") {
return base_hp;
}
else if (stat_lower == "max_mana") {
} else if (stat_lower == "max_mana") {
return npc_mana;
}
else if (stat_lower == "mr") {
} else if (stat_lower == "mr") {
return MR;
}
else if (stat_lower == "fr") {
} else if (stat_lower == "fr") {
return FR;
}
else if (stat_lower == "cr") {
} else if (stat_lower == "cr") {
return CR;
}
else if (stat_lower == "cor") {
} else if (stat_lower == "cor") {
return Corrup;
}
else if (stat_lower == "phr") {
} else if (stat_lower == "phr") {
return PhR;
}
else if (stat_lower == "pr") {
} else if (stat_lower == "pr") {
return PR;
}
else if (stat_lower == "dr") {
} else if (stat_lower == "dr") {
return DR;
}
else if (stat_lower == "runspeed") {
} else if (stat_lower == "runspeed") {
return runspeed;
}
else if (stat_lower == "attack_speed") {
} else if (stat_lower == "attack_speed") {
return attack_speed;
}
else if (stat_lower == "attack_delay") {
} else if (stat_lower == "attack_delay") {
return attack_delay;
}
else if (stat_lower == "atk") {
} else if (stat_lower == "atk") {
return ATK;
}
else if (stat_lower == "accuracy") {
} else if (stat_lower == "accuracy") {
return accuracy_rating;
}
else if (stat_lower == "avoidance") {
} else if (stat_lower == "avoidance") {
return avoidance_rating;
}
else if (stat_lower == "trackable") {
} else if (stat_lower == "trackable") {
return trackable;
}
else if (stat_lower == "min_hit") {
} else if (stat_lower == "min_hit") {
return min_dmg;
}
else if (stat_lower == "max_hit") {
} else if (stat_lower == "max_hit") {
return max_dmg;
}
else if (stat_lower == "attack_count") {
} else if (stat_lower == "attack_count") {
return attack_count;
}
else if (stat_lower == "see_invis") {
} else if (stat_lower == "see_invis") {
return see_invis;
}
else if (stat_lower == "see_invis_undead") {
} else if (stat_lower == "see_invis_undead") {
return see_invis_undead;
}
else if (stat_lower == "see_hide") {
} else if (stat_lower == "see_hide") {
return see_hide;
}
else if (stat_lower == "see_improved_hide") {
} else if (stat_lower == "see_improved_hide") {
return see_improved_hide;
}
else if (stat_lower == "hp_regen") {
} else if (stat_lower == "hp_regen") {
return hp_regen;
}
else if (stat_lower == "hp_regen_per_second") {
} else if (stat_lower == "hp_regen_per_second") {
return hp_regen_per_second;
}
else if (stat_lower == "mana_regen") {
} else if (stat_lower == "mana_regen") {
return mana_regen;
}
else if (stat_lower == "level") {
} else if (stat_lower == "level") {
return GetOrigLevel();
}
else if (stat_lower == "aggro") {
} else if (stat_lower == "aggro") {
return pAggroRange;
}
else if (stat_lower == "assist") {
} else if (stat_lower == "assist") {
return pAssistRange;
}
else if (stat_lower == "slow_mitigation") {
} else if (stat_lower == "slow_mitigation") {
return slow_mitigation;
}
else if (stat_lower == "loottable_id") {
} else if (stat_lower == "loottable_id") {
return m_loottable_id;
}
else if (stat_lower == "healscale") {
} else if (stat_lower == "healscale") {
return healscale;
}
else if (stat_lower == "spellscale") {
} else if (stat_lower == "spellscale") {
return spellscale;
}
else if (stat_lower == "npc_spells_id") {
} else if (stat_lower == "npc_spells_id") {
return npc_spells_id;
}
else if (stat_lower == "npc_spells_effects_id") {
} else if (stat_lower == "npc_spells_effects_id") {
return npc_spells_effects_id;
}
else if (stat_lower == "heroic_strikethrough") {
} else if (stat_lower == "heroic_strikethrough") {
return heroic_strikethrough;
}
else if (stat_lower == "keeps_sold_items") {
} else if (stat_lower == "keeps_sold_items") {
return keeps_sold_items;
}
//default values
else if (stat_lower == "default_ac") {
} else if (stat_lower == "default_ac") {
return default_ac;
}
else if (stat_lower == "default_min_hit") {
} else if (stat_lower == "default_min_hit") {
return default_min_dmg;
}
else if (stat_lower == "default_max_hit") {
} else if (stat_lower == "default_max_hit") {
return default_max_dmg;
}
else if (stat_lower == "default_attack_delay") {
} else if (stat_lower == "default_attack_delay") {
return default_attack_delay;
}
else if (stat_lower == "default_accuracy") {
} else if (stat_lower == "default_accuracy") {
return default_accuracy_rating;
}
else if (stat_lower == "default_avoidance") {
} else if (stat_lower == "default_avoidance") {
return default_avoidance_rating;
}
else if (stat_lower == "default_atk") {
} else if (stat_lower == "default_atk") {
return default_atk;
} else if (stat_lower == "charm_ac") {
return charm_ac;
} else if (stat_lower == "charm_min_hit") {
return charm_min_dmg;
} else if (stat_lower == "charm_max_hit") {
return charm_max_dmg;
} else if (stat_lower == "charm_attack_delay") {
return charm_attack_delay;
} else if (stat_lower == "charm_accuracy") {
return charm_accuracy_rating;
} else if (stat_lower == "charm_avoidance") {
return charm_avoidance_rating;
} else if (stat_lower == "charm_atk") {
return charm_atk;
}
return 0.0f;