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[Quest API] Add Identifiers to Get/Modify NPC Stat Methods (#5012)
This commit is contained in:
parent
9b143132be
commit
dcaa0ecdaa
396
zone/npc.cpp
396
zone/npc.cpp
@ -2274,9 +2274,9 @@ void NPC::SetLevel(uint8 in_level, bool command)
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void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
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{
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auto stat_lower = Strings::ToLower(stat);
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const std::string& stat_lower = Strings::ToLower(stat);
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auto variable_key = fmt::format(
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const std::string& variable_key = fmt::format(
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"modify_stat_{}",
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stat_lower
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);
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@ -2288,40 +2288,24 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
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if (stat_lower == "ac") {
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AC = Strings::ToInt(value);
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CalcAC();
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return;
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}
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else if (stat_lower == "str") {
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} else if (stat_lower == "str") {
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STR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "sta") {
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} else if (stat_lower == "sta") {
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STA = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "agi") {
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} else if (stat_lower == "agi") {
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AGI = Strings::ToInt(value);
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CalcAC();
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return;
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}
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else if (stat_lower == "dex") {
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} else if (stat_lower == "dex") {
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DEX = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "wis") {
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} else if (stat_lower == "wis") {
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WIS = Strings::ToInt(value);
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CalcMaxMana();
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return;
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}
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else if (stat_lower == "int" || stat_lower == "_int") {
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} else if (stat_lower == "int" || stat_lower == "_int") {
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INT = Strings::ToInt(value);
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CalcMaxMana();
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return;
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}
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else if (stat_lower == "cha") {
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} else if (stat_lower == "cha") {
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CHA = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "max_hp") {
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} else if (stat_lower == "max_hp") {
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base_hp = Strings::ToBigInt(value);
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CalcMaxHP();
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@ -2329,45 +2313,27 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
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current_hp = max_hp;
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}
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return;
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}
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else if (stat_lower == "max_mana") {
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} else if (stat_lower == "max_mana") {
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npc_mana = Strings::ToUnsignedBigInt(value);
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CalcMaxMana();
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if (current_mana > max_mana) {
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current_mana = max_mana;
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}
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return;
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}
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else if (stat_lower == "mr") {
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} else if (stat_lower == "mr") {
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MR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "fr") {
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} else if (stat_lower == "fr") {
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FR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "cr") {
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} else if (stat_lower == "cr") {
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CR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "cor") {
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} else if (stat_lower == "cor") {
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Corrup = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "pr") {
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} else if (stat_lower == "pr") {
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PR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "dr") {
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} else if (stat_lower == "dr") {
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DR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "phr") {
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} else if (stat_lower == "phr") {
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PhR = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "runspeed") {
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} else if (stat_lower == "runspeed") {
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runspeed = Strings::ToFloat(value);
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base_runspeed = (int) (runspeed * 40.0f);
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base_walkspeed = base_runspeed * 100 / 265;
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@ -2375,297 +2341,229 @@ void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
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base_fearspeed = base_runspeed * 100 / 127;
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fearspeed = ((float) base_fearspeed) * 0.025f;
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CalcBonuses();
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return;
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}
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else if (stat_lower == "special_attacks") {
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} else if (stat_lower == "special_attacks") {
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NPCSpecialAttacks(value.c_str(), 0, true);
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return;
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}
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else if (stat_lower == "special_abilities") {
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} else if (stat_lower == "special_abilities") {
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ProcessSpecialAbilities(value);
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return;
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}
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else if (stat_lower == "attack_speed") {
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} else if (stat_lower == "attack_speed") {
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attack_speed = Strings::ToFloat(value);
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CalcBonuses();
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return;
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}
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else if (stat_lower == "attack_delay") {
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} else if (stat_lower == "attack_delay") {
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/* TODO: fix DB */
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attack_delay = Strings::ToInt(value) * 100;
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CalcBonuses();
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return;
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}
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else if (stat_lower == "atk") {
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} else if (stat_lower == "atk") {
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ATK = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "accuracy") {
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} else if (stat_lower == "accuracy") {
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accuracy_rating = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "avoidance") {
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} else if (stat_lower == "avoidance") {
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avoidance_rating = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "trackable") {
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} else if (stat_lower == "trackable") {
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trackable = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "min_hit") {
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min_dmg = Strings::ToInt(value);
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} else if (stat_lower == "min_hit") {
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min_dmg = Strings::ToInt(value);
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// Clamp max_dmg to be >= min_dmg
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max_dmg = std::max(min_dmg, max_dmg);
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max_dmg = std::max(min_dmg, max_dmg);
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base_damage = round((max_dmg - min_dmg) / 1.9);
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min_damage = min_dmg - round(base_damage / 10.0);
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return;
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}
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else if (stat_lower == "max_hit") {
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max_dmg = Strings::ToInt(value);
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} else if (stat_lower == "max_hit") {
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max_dmg = Strings::ToInt(value);
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// Clamp min_dmg to be <= max_dmg
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min_dmg = std::min(min_dmg, max_dmg);
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min_dmg = std::min(min_dmg, max_dmg);
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base_damage = round((max_dmg - min_dmg) / 1.9);
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min_damage = min_dmg - round(base_damage / 10.0);
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return;
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}
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else if (stat_lower == "attack_count") {
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} else if (stat_lower == "attack_count") {
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attack_count = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "see_invis") {
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} else if (stat_lower == "see_invis") {
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see_invis = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "see_invis_undead") {
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} else if (stat_lower == "see_invis_undead") {
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see_invis_undead = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "see_hide") {
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} else if (stat_lower == "see_hide") {
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see_hide = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "see_improved_hide") {
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} else if (stat_lower == "see_improved_hide") {
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see_improved_hide = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "hp_regen") {
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} else if (stat_lower == "hp_regen") {
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hp_regen = Strings::ToBigInt(value);
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return;
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}
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else if (stat_lower == "hp_regen_per_second") {
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} else if (stat_lower == "hp_regen_per_second") {
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hp_regen_per_second = Strings::ToBigInt(value);
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return;
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}
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else if (stat_lower == "mana_regen") {
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} else if (stat_lower == "mana_regen") {
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mana_regen = Strings::ToBigInt(value);
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return;
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}
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else if (stat_lower == "level") {
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} else if (stat_lower == "level") {
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SetLevel(Strings::ToInt(value));
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return;
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}
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else if (stat_lower == "aggro") {
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} else if (stat_lower == "aggro") {
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pAggroRange = Strings::ToFloat(value);
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return;
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}
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else if (stat_lower == "assist") {
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} else if (stat_lower == "assist") {
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pAssistRange = Strings::ToFloat(value);
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return;
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}
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else if (stat_lower == "slow_mitigation") {
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} else if (stat_lower == "slow_mitigation") {
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slow_mitigation = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "loottable_id") {
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} else if (stat_lower == "loottable_id") {
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m_loottable_id = Strings::ToFloat(value);
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return;
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}
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else if (stat_lower == "healscale") {
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} else if (stat_lower == "healscale") {
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healscale = Strings::ToFloat(value);
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return;
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}
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else if (stat_lower == "spellscale") {
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} else if (stat_lower == "spellscale") {
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spellscale = Strings::ToFloat(value);
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return;
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}
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else if (stat_lower == "npc_spells_id") {
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} else if (stat_lower == "npc_spells_id") {
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AI_AddNPCSpells(Strings::ToInt(value));
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return;
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}
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else if (stat_lower == "npc_spells_effects_id") {
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} else if (stat_lower == "npc_spells_effects_id") {
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AI_AddNPCSpellsEffects(Strings::ToInt(value));
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CalcBonuses();
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return;
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}
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else if (stat_lower == "heroic_strikethrough") {
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} else if (stat_lower == "heroic_strikethrough") {
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heroic_strikethrough = Strings::ToInt(value);
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return;
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}
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else if (stat_lower == "keeps_sold_items") {
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} else if (stat_lower == "keeps_sold_items") {
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SetKeepsSoldItems(Strings::ToBool(value));
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return;
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} else if (stat_lower == "charm_ac") {
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charm_ac = Strings::ToInt(value);
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} else if (stat_lower == "charm_min_dmg") {
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charm_min_dmg = Strings::ToInt(value);
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} else if (stat_lower == "charm_max_dmg") {
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charm_max_dmg = Strings::ToInt(value);
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} else if (stat_lower == "charm_attack_delay") {
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charm_attack_delay = Strings::ToInt(value);
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} else if (stat_lower == "charm_accuracy_rating") {
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charm_accuracy_rating = Strings::ToInt(value);
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} else if (stat_lower == "charm_avoidance_rating") {
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charm_avoidance_rating = Strings::ToInt(value);
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} else if (stat_lower == "charm_atk") {
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charm_atk = Strings::ToInt(value);
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} else if (stat_lower == "default_ac") {
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default_ac = Strings::ToInt(value);
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} else if (stat_lower == "default_min_dmg") {
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default_min_dmg = Strings::ToInt(value);
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} else if (stat_lower == "default_max_dmg") {
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default_max_dmg = Strings::ToInt(value);
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} else if (stat_lower == "default_attack_delay") {
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default_attack_delay = Strings::ToInt(value);
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} else if (stat_lower == "default_accuracy_rating") {
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default_accuracy_rating = Strings::ToInt(value);
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} else if (stat_lower == "default_avoidance_rating") {
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default_avoidance_rating = Strings::ToInt(value);
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} else if (stat_lower == "default_atk") {
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default_atk = Strings::ToInt(value);
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}
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}
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float NPC::GetNPCStat(const std::string& stat)
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{
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const std::string& stat_lower = Strings::ToLower(stat);
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if (auto stat_lower = Strings::ToLower(stat); stat_lower == "ac") {
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if (stat_lower == "ac") {
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return AC;
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}
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else if (stat_lower == "str") {
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} else if (stat_lower == "str") {
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return STR;
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}
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else if (stat_lower == "sta") {
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} else if (stat_lower == "sta") {
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return STA;
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}
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else if (stat_lower == "agi") {
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} else if (stat_lower == "agi") {
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return AGI;
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}
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else if (stat_lower == "dex") {
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} else if (stat_lower == "dex") {
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return DEX;
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}
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else if (stat_lower == "wis") {
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} else if (stat_lower == "wis") {
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return WIS;
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}
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else if (stat_lower == "int" || stat_lower == "_int") {
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} else if (stat_lower == "int" || stat_lower == "_int") {
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return INT;
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}
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else if (stat_lower == "cha") {
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} else if (stat_lower == "cha") {
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return CHA;
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}
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else if (stat_lower == "max_hp") {
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} else if (stat_lower == "max_hp") {
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return base_hp;
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}
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else if (stat_lower == "max_mana") {
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} else if (stat_lower == "max_mana") {
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return npc_mana;
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}
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else if (stat_lower == "mr") {
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} else if (stat_lower == "mr") {
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return MR;
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}
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else if (stat_lower == "fr") {
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} else if (stat_lower == "fr") {
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return FR;
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}
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else if (stat_lower == "cr") {
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} else if (stat_lower == "cr") {
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return CR;
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}
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else if (stat_lower == "cor") {
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} else if (stat_lower == "cor") {
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return Corrup;
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}
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else if (stat_lower == "phr") {
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} else if (stat_lower == "phr") {
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return PhR;
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}
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else if (stat_lower == "pr") {
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} else if (stat_lower == "pr") {
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return PR;
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}
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else if (stat_lower == "dr") {
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} else if (stat_lower == "dr") {
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return DR;
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}
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else if (stat_lower == "runspeed") {
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} else if (stat_lower == "runspeed") {
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return runspeed;
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}
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else if (stat_lower == "attack_speed") {
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} else if (stat_lower == "attack_speed") {
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return attack_speed;
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}
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else if (stat_lower == "attack_delay") {
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} else if (stat_lower == "attack_delay") {
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return attack_delay;
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}
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else if (stat_lower == "atk") {
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} else if (stat_lower == "atk") {
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return ATK;
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}
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else if (stat_lower == "accuracy") {
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} else if (stat_lower == "accuracy") {
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return accuracy_rating;
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}
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else if (stat_lower == "avoidance") {
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} else if (stat_lower == "avoidance") {
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return avoidance_rating;
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}
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else if (stat_lower == "trackable") {
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} else if (stat_lower == "trackable") {
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return trackable;
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}
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else if (stat_lower == "min_hit") {
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} else if (stat_lower == "min_hit") {
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return min_dmg;
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}
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else if (stat_lower == "max_hit") {
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} else if (stat_lower == "max_hit") {
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return max_dmg;
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}
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else if (stat_lower == "attack_count") {
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} else if (stat_lower == "attack_count") {
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return attack_count;
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}
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else if (stat_lower == "see_invis") {
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} else if (stat_lower == "see_invis") {
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return see_invis;
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}
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else if (stat_lower == "see_invis_undead") {
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} else if (stat_lower == "see_invis_undead") {
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return see_invis_undead;
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}
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else if (stat_lower == "see_hide") {
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} else if (stat_lower == "see_hide") {
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return see_hide;
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}
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else if (stat_lower == "see_improved_hide") {
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} else if (stat_lower == "see_improved_hide") {
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return see_improved_hide;
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}
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else if (stat_lower == "hp_regen") {
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} else if (stat_lower == "hp_regen") {
|
||||
return hp_regen;
|
||||
}
|
||||
else if (stat_lower == "hp_regen_per_second") {
|
||||
} else if (stat_lower == "hp_regen_per_second") {
|
||||
return hp_regen_per_second;
|
||||
}
|
||||
else if (stat_lower == "mana_regen") {
|
||||
} else if (stat_lower == "mana_regen") {
|
||||
return mana_regen;
|
||||
}
|
||||
else if (stat_lower == "level") {
|
||||
} else if (stat_lower == "level") {
|
||||
return GetOrigLevel();
|
||||
}
|
||||
else if (stat_lower == "aggro") {
|
||||
} else if (stat_lower == "aggro") {
|
||||
return pAggroRange;
|
||||
}
|
||||
else if (stat_lower == "assist") {
|
||||
} else if (stat_lower == "assist") {
|
||||
return pAssistRange;
|
||||
}
|
||||
else if (stat_lower == "slow_mitigation") {
|
||||
} else if (stat_lower == "slow_mitigation") {
|
||||
return slow_mitigation;
|
||||
}
|
||||
else if (stat_lower == "loottable_id") {
|
||||
} else if (stat_lower == "loottable_id") {
|
||||
return m_loottable_id;
|
||||
}
|
||||
else if (stat_lower == "healscale") {
|
||||
} else if (stat_lower == "healscale") {
|
||||
return healscale;
|
||||
}
|
||||
else if (stat_lower == "spellscale") {
|
||||
} else if (stat_lower == "spellscale") {
|
||||
return spellscale;
|
||||
}
|
||||
else if (stat_lower == "npc_spells_id") {
|
||||
} else if (stat_lower == "npc_spells_id") {
|
||||
return npc_spells_id;
|
||||
}
|
||||
else if (stat_lower == "npc_spells_effects_id") {
|
||||
} else if (stat_lower == "npc_spells_effects_id") {
|
||||
return npc_spells_effects_id;
|
||||
}
|
||||
else if (stat_lower == "heroic_strikethrough") {
|
||||
} else if (stat_lower == "heroic_strikethrough") {
|
||||
return heroic_strikethrough;
|
||||
}
|
||||
else if (stat_lower == "keeps_sold_items") {
|
||||
} else if (stat_lower == "keeps_sold_items") {
|
||||
return keeps_sold_items;
|
||||
}
|
||||
//default values
|
||||
else if (stat_lower == "default_ac") {
|
||||
} else if (stat_lower == "default_ac") {
|
||||
return default_ac;
|
||||
}
|
||||
else if (stat_lower == "default_min_hit") {
|
||||
} else if (stat_lower == "default_min_hit") {
|
||||
return default_min_dmg;
|
||||
}
|
||||
else if (stat_lower == "default_max_hit") {
|
||||
} else if (stat_lower == "default_max_hit") {
|
||||
return default_max_dmg;
|
||||
}
|
||||
else if (stat_lower == "default_attack_delay") {
|
||||
} else if (stat_lower == "default_attack_delay") {
|
||||
return default_attack_delay;
|
||||
}
|
||||
else if (stat_lower == "default_accuracy") {
|
||||
} else if (stat_lower == "default_accuracy") {
|
||||
return default_accuracy_rating;
|
||||
}
|
||||
else if (stat_lower == "default_avoidance") {
|
||||
} else if (stat_lower == "default_avoidance") {
|
||||
return default_avoidance_rating;
|
||||
}
|
||||
else if (stat_lower == "default_atk") {
|
||||
} else if (stat_lower == "default_atk") {
|
||||
return default_atk;
|
||||
} else if (stat_lower == "charm_ac") {
|
||||
return charm_ac;
|
||||
} else if (stat_lower == "charm_min_hit") {
|
||||
return charm_min_dmg;
|
||||
} else if (stat_lower == "charm_max_hit") {
|
||||
return charm_max_dmg;
|
||||
} else if (stat_lower == "charm_attack_delay") {
|
||||
return charm_attack_delay;
|
||||
} else if (stat_lower == "charm_accuracy") {
|
||||
return charm_accuracy_rating;
|
||||
} else if (stat_lower == "charm_avoidance") {
|
||||
return charm_avoidance_rating;
|
||||
} else if (stat_lower == "charm_atk") {
|
||||
return charm_atk;
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user