[Code] PCH Cleanup (#4952)

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update app-pch.h

* Update CMakeLists.txt

* Split out pch to zone

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update windows-build.ps1

* Update windows-build.ps1

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt
This commit is contained in:
Chris Miles 2025-06-25 12:26:38 -05:00 committed by GitHub
parent 27b5c80c3c
commit b3b228c26c
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3 changed files with 16 additions and 6 deletions

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@ -1,3 +1,5 @@
#pragma once
#include "../types.h"
#include "../database.h"
#include "../strings.h"

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@ -481,14 +481,11 @@ ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
# precompiled headers
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/std-pch.h)
IF (EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/app-pch.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ./pch/pch.h)
ENDIF()
# precompiled headers
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/app-pch.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE merc.h mob.h npc.h corpse.h doors.h bot.h entity.h client.h zone.h)
ADD_DEFINITIONS(-DZONE)
# link lua_zone unity build against luabind

11
zone/pch/pch.h Normal file
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@ -0,0 +1,11 @@
#pragma once
#include "../merc.h"
#include "../mob.h"
#include "../npc.h"
#include "../corpse.h"
#include "../doors.h"
#include "../bot.h"
#include "../entity.h"
#include "../client.h"
#include "../zone.h"