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[Zoning] Improve zone routing (#4428)
* [Zoning] Improvements to zone routing * Update world_content_service.h * Update world_content_service.h
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@ -6,6 +6,7 @@
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#include "../rulesys.h"
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#include "../eqemu_logsys.h"
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#include "../repositories/instance_list_repository.h"
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#include "../zone_store.h"
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WorldContentService::WorldContentService()
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@ -183,8 +184,8 @@ void WorldContentService::ReloadContentFlags()
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}
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SetContentFlags(set_content_flags);
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LoadZones();
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LoadStaticGlobalZoneInstances();
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zone_store.LoadZones(*m_content_database);
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}
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Database *WorldContentService::GetDatabase() const
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@ -236,18 +237,6 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
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ReloadContentFlags();
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}
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// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
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//
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// example # 1
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// lavastorm (pre-don) version 0 (classic)
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// lavastorm (don) version 1
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// we want to route players to the correct version of lavastorm based on the current server side expansion
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// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
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// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
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// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
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// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
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// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
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// we decide to route the client to the correct version of the zone based on the current server side expansion
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void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
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{
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auto r = FindZone(zc->zoneID, zc->instanceID);
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@ -261,93 +250,72 @@ void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
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// LoadStaticGlobalZoneInstances loads all static global zone instances
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// these are zones that are never set to expire and are global
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// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
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WorldContentService * WorldContentService::LoadStaticGlobalZoneInstances()
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WorldContentService *WorldContentService::LoadStaticGlobalZoneInstances()
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{
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m_zone_instances = InstanceListRepository::GetWhere(*GetDatabase(), fmt::format("never_expires = 1 AND is_global = 1"));
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m_zone_static_instances = InstanceListRepository::GetWhere(
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*GetDatabase(),
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fmt::format("never_expires = 1 AND is_global = 1")
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);
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LogInfo("Loaded [{}] zone_instances", m_zone_instances.size());
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LogInfo("Loaded [{}] zone_instances", m_zone_static_instances.size());
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return this;
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}
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// LoadZones sets the zones for the world content service
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// this is used for zone routing middleware
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// we pull the zone list from the zone repository and feed from the zone store for now
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// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
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WorldContentService * WorldContentService::LoadZones()
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{
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m_zones = ZoneRepository::All(*GetContentDatabase());
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LogInfo("Loaded [{}] zones", m_zones.size());
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return this;
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}
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// FindZone is critical to the zone routing middleware and any logic that needs to route players to the correct zone
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// era contextual routing, multiple version of zones, etc
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// FindZone handles content and context aware zone routing (middleware)
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//
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// this is a middleware function that is meant to be used in the zone change process
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// this hooks all core zone changes within the server and routes the player to the correct zone
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// returning a zone_id of non-zero means the middleware will route the player
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// returning a zone_id of 0 means the middleware will not route the player
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// this is useful for handling multiple versions of the same zone
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//
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// implementation >
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// the zoning and process spawning logic already is handled by two keys "zone_id" and "instance_id"
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// we leverage static, never expires instances to handle this and client still sees it as a normal zone
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//
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// content awareness >
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// simply use the zone_id, server content settings and the middleware will handle the rest
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// you don't have to think about instances in any data tables (use instance_id 0)
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// you don't have to keep track of instance ids in scripts (use instance_id 0)
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// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
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// we decide to route the client to the correct version of the zone based on the current server side expansion
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//
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// example >
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// we want to route players to the correct version of lavastorm based on the current server side expansion (DoesZonePassContentFiltering)
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// lavastorm (pre-don) version 0 (classic)
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// zone table entry for version = 0, min_expansion = 0, max_expansion = 8
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// instance_list table entry for lavastorm has version = 0, is_global = 1, never_expires = 1
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// lavastorm (don) version 1
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// zone table entry for version = 1, min_expansion = 9, max_expansion = 99
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// instance_list table entry for lavastorm has version = 1, is_global = 1, never_expires = 1
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WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
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{
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// if there's an active dynamic instance, we don't need to route
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if (instance_id > 0) {
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auto inst = InstanceListRepository::FindOne(*GetDatabase(), instance_id);
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if (inst.id != 0 && !inst.is_global && !inst.never_expires) {
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return WorldContentService::FindZoneResult{
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.zone_id = 0,
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};
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}
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}
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for (const auto &z: zone_store.GetZones()) {
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for (auto &i: m_zone_static_instances) {
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if (
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z.zoneidnumber == zone_id &&
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DoesZonePassContentFiltering(z) &&
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i.zone == zone_id &&
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i.version == z.version) {
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for (auto &z: m_zones) {
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if (z.zoneidnumber == zone_id) {
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auto f = ContentFlags{
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.min_expansion = z.min_expansion,
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.max_expansion = z.max_expansion,
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.content_flags = z.content_flags,
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.content_flags_disabled = z.content_flags_disabled
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};
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if (DoesPassContentFiltering(f)) {
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LogInfo(
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"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name
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);
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// first pass, explicit match on public static global zone instances
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for (auto &i: m_zone_instances) {
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if (i.zone == zone_id && i.version == z.version) {
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LogInfo(
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"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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i.id,
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name,
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i.notes
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);
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return WorldContentService::FindZoneResult{
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.zone_id = static_cast<uint32>(z.zoneidnumber),
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.instance = i,
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.zone = z
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};
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}
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if (instance_id > 0 && i.id != instance_id) {
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continue;
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}
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LogInfo(
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"Routed player to non-instance zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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"Routed player to public static instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
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i.id,
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z.short_name,
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z.zoneidnumber,
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z.version,
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z.long_name,
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z.note
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i.notes
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);
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return WorldContentService::FindZoneResult{
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.zone_id = static_cast<uint32>(z.zoneidnumber),
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.instance = InstanceListRepository::NewEntity(),
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.instance = i,
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.zone = z
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};
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}
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@ -359,7 +327,7 @@ WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id
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bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
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{
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for (auto &i: m_zone_instances) {
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for (auto &i: m_zone_static_instances) {
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if (i.id == instance_id) {
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return true;
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}
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@ -367,3 +335,15 @@ bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
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return false;
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}
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bool WorldContentService::DoesZonePassContentFiltering(const ZoneRepository::Zone &z)
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{
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auto f = ContentFlags{
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.min_expansion = z.min_expansion,
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.max_expansion = z.max_expansion,
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.content_flags = z.content_flags,
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.content_flags_disabled = z.content_flags_disabled
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};
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return DoesPassContentFiltering(f);
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}
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@ -160,6 +160,7 @@ public:
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WorldContentService * SetExpansionContext();
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bool DoesPassContentFiltering(const ContentFlags& f);
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bool DoesZonePassContentFiltering(const ZoneRepository::Zone& z);
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WorldContentService * SetDatabase(Database *database);
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Database *GetDatabase() const;
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@ -189,10 +190,8 @@ private:
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Database *m_content_database;
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// holds a record of the zone table from the database
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std::vector<ZoneRepository::Zone> m_zones = {};
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WorldContentService *LoadStaticGlobalZoneInstances();
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std::vector<InstanceListRepository::InstanceList> m_zone_instances;
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WorldContentService * LoadZones();
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std::vector<InstanceListRepository::InstanceList> m_zone_static_instances;
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};
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extern WorldContentService content_service;
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