[Performance] Re-use OP_Damage packet memory (#4625)

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Chris Miles 2025-01-27 15:32:55 -06:00 committed by GitHub
parent 401f1038f3
commit f939f25aa1
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GPG Key ID: B5690EEEBB952194
3 changed files with 35 additions and 41 deletions

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@ -3411,15 +3411,15 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
attacker->Damage(this, -DS, spellid, EQ::skills::SkillAbjuration/*hackish*/, false);
//we can assume there is a spell now
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* cds = (CombatDamage_Struct*)outapp->pBuffer;
cds->target = attacker->GetID();
cds->source = GetID();
cds->type = spellbonuses.DamageShieldType;
cds->spellid = 0x0;
cds->damage = DS;
entity_list.QueueCloseClients(this, outapp);
safe_delete(outapp);
static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
auto b = (CombatDamage_Struct *) p.pBuffer;
b->target = attacker->GetID();
b->source = GetID();
b->type = spellbonuses.DamageShieldType;
b->spellid = 0x0;
b->damage = DS;
entity_list.QueueCloseClients(this, &p);
}
else if (DS > 0 && !spell_ds) {
//we are healing the attacker...
@ -4536,8 +4536,8 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
//send damage packet...
if (!iBuffTic) { //buff ticks do not send damage, instead they just call SendHPUpdate(), which is done above
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
auto a = (CombatDamage_Struct *) p.pBuffer;
a->target = GetID();
if (!attacker) {
@ -4618,7 +4618,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
if (!FromDamageShield) {
entity_list.QueueCloseClients(
attacker, /* Sender */
outapp, /* packet */
&p, /* packet */
false, /* Skip Sender */
((IsValidSpell(spell_id)) ? RuleI(Range, SpellMessages) : RuleI(Range, DamageMessages)),
0, /* don't skip anyone on spell */
@ -4692,11 +4692,11 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
filter = FilterMyMisses;
if (attacker->IsClient()) {
attacker->CastToClient()->QueuePacket(outapp, true, CLIENT_CONNECTED, filter);
attacker->CastToClient()->QueuePacket(&p, true, CLIENT_CONNECTED, filter);
} else {
entity_list.QueueCloseClients(
attacker, /* Sender */
outapp, /* packet */
&p, /* packet */
false, /* Skip Sender */
(
IsValidSpell(spell_id) ?
@ -4751,7 +4751,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
a->type = DamageTypeSpell;
entity_list.QueueCloseClients(
this, /* Sender */
outapp, /* packet */
&p, /* packet */
false, /* Skip Sender */
range, /* distance packet travels at the speed of sound */
0, /* don't skip anyone on spell */
@ -4762,7 +4762,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
else {
//I dont think any filters apply to damage affecting us
if (IsClient()) {
CastToClient()->QueuePacket(outapp);
CastToClient()->QueuePacket(&p);
}
// Send normal message to observers
@ -4772,7 +4772,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
if (!owner || (owner && !owner->IsClient())) {
entity_list.QueueCloseClients(
this, /* Sender */
outapp, /* packet */
&p, /* packet */
true, /* Skip Sender */
range, /* distance packet travels at the speed of sound */
(IsValidSpell(spell_id) && skill_used != EQ::skills::SkillTigerClaw) ? 0 : skip,
@ -4782,8 +4782,6 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
}
}
}
safe_delete(outapp);
}
else {
//else, it is a buff tic...

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@ -953,9 +953,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
auto action_packet =
new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
auto message_packet =
new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
auto cd = (CombatDamage_Struct *) p.pBuffer;
action->target = GetID();
action->source = caster ? caster->GetID() : GetID();
@ -978,16 +978,15 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
caster->CastToClient()->QueuePacket(action_packet);
}
CastToClient()->QueuePacket(message_packet);
CastToClient()->QueuePacket(&p);
if (caster && caster->IsClient() && caster != this) {
caster->CastToClient()->QueuePacket(message_packet);
caster->CastToClient()->QueuePacket(&p);
}
CastToClient()->SetBindPoint(spells[spell_id].base_value[i] - 1);
Save();
safe_delete(action_packet);
safe_delete(message_packet);
} else {
if (!zone->CanBind()) {
MessageString(Chat::SpellFailure, CANNOT_BIND);
@ -1002,9 +1001,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
auto action_packet = new EQApplicationPacket(
OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
auto message_packet = new EQApplicationPacket(
OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
auto cd = (CombatDamage_Struct *) p.pBuffer;
action->target = GetID();
action->source = caster ? caster->GetID() : GetID();
@ -1027,24 +1026,23 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
caster->CastToClient()->QueuePacket(action_packet);
}
CastToClient()->QueuePacket(message_packet);
CastToClient()->QueuePacket(&p);
if (caster->IsClient() && caster != this) {
caster->CastToClient()->QueuePacket(message_packet);
caster->CastToClient()->QueuePacket(&p);
}
CastToClient()->SetBindPoint(spells[spell_id].base_value[i] - 1);
Save();
safe_delete(action_packet);
safe_delete(message_packet);
}
} else {
auto action_packet =
new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
auto message_packet = new EQApplicationPacket(
OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
auto cd = (CombatDamage_Struct *) p.pBuffer;
action->target = GetID();
action->source = caster ? caster->GetID() : GetID();
@ -1067,16 +1065,15 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
caster->CastToClient()->QueuePacket(action_packet);
}
CastToClient()->QueuePacket(message_packet);
CastToClient()->QueuePacket(&p);
if (caster->IsClient() && caster != this) {
caster->CastToClient()->QueuePacket(message_packet);
caster->CastToClient()->QueuePacket(&p);
}
CastToClient()->SetBindPoint(spells[spell_id].base_value[i] - 1);
Save();
safe_delete(action_packet);
safe_delete(message_packet);
}
}
}

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@ -4564,8 +4564,8 @@ bool Mob::SpellOnTarget(
}
}
message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
auto cd = (CombatDamage_Struct *) p.pBuffer;
cd->target = action->target;
cd->source = action->source;
cd->type = action->type;
@ -4583,7 +4583,7 @@ bool Mob::SpellOnTarget(
) {
entity_list.QueueCloseClients(
spelltar, /* Sender */
message_packet, /* Packet */
&p, /* Packet */
false, /* Ignore Sender */
RuleI(Range, SpellMessages),
0, /* Skip this mob */
@ -4593,7 +4593,6 @@ bool Mob::SpellOnTarget(
}
safe_delete(action_packet);
safe_delete(message_packet);
/*
Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and