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[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method * Update client.cpp * Push
This commit is contained in:
parent
a3a498634f
commit
1ed282f6ff
@ -612,9 +612,9 @@ bool EQ::InventoryProfile::HasAugmentEquippedByID(uint32 item_id)
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return has_equipped;
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}
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int EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
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uint32 EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
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{
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int quantity = 0;
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uint32 quantity = 0;
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ItemInstance* item = nullptr;
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for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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@ -643,9 +643,9 @@ bool EQ::InventoryProfile::HasItemEquippedByID(uint32 item_id)
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return has_equipped;
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}
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int EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
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uint32 EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
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{
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int quantity = 0;
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uint32 quantity = 0;
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ItemInstance* item = nullptr;
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for (int slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; ++slot_id) {
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@ -1807,4 +1807,4 @@ int16 EQ::InventoryProfile::FindFirstFreeSlotThatFitsItem(const EQ::ItemData *it
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}
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}
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return 0;
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}
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}
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@ -147,13 +147,13 @@ namespace EQ
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bool HasItemEquippedByID(uint32 item_id);
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// Check how many of a specific item the player has equipped by Item ID
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int CountItemEquippedByID(uint32 item_id);
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uint32 CountItemEquippedByID(uint32 item_id);
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// Check if player has a specific augment equipped by Item ID
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bool HasAugmentEquippedByID(uint32 item_id);
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// Check how many of a specific augment the player has equipped by Item ID
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int CountAugmentEquippedByID(uint32 item_id);
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uint32 CountAugmentEquippedByID(uint32 item_id);
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// Get a list of augments from a specific slot ID
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std::vector<uint32> GetAugmentIDsBySlotID(int16 slot_id);
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221
zone/client.cpp
221
zone/client.cpp
@ -10461,27 +10461,15 @@ void Client::SendToInstance(std::string instance_type, std::string zone_short_na
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MovePC(zone_id, instance_id, x, y, z, heading);
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}
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int Client::CountItem(uint32 item_id)
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uint32 Client::CountItem(uint32 item_id)
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{
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int quantity = 0;
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uint32 quantity = 0;
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EQ::ItemInstance *item = nullptr;
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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item = GetInv().GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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quantity += (item->IsStackable() ? item->GetCharges() : 1);
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}
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for (const int16& slot_id : GetInventorySlots()) {
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item = GetInv().GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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quantity += (item->IsStackable() ? item->GetCharges() : 1);
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}
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}
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@ -10498,30 +10486,26 @@ void Client::ResetItemCooldown(uint32 item_id)
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int recast_type = item_d->RecastType;
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bool found_item = false;
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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item = GetInv().GetItem(slot_id);
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if (item) {
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item_d = item->GetItem();
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if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
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item->SetRecastTimestamp(0);
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DeleteItemRecastTimer(item_d->ID);
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SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
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found_item = true;
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}
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for (const int16& slot_id : GetInventorySlots()) {
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item = GetInv().GetItem(slot_id);
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if (item) {
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item_d = item->GetItem();
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if (
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item_d &&
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item->GetID() == item_id ||
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(
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item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM &&
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item_d->RecastType == recast_type
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)
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) {
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item->SetRecastTimestamp(0);
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DeleteItemRecastTimer(item_d->ID);
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SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
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found_item = true;
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}
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}
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}
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if (!found_item) {
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DeleteItemRecastTimer(item_id); //We didn't find the item but we still want to remove the timer
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}
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@ -10556,25 +10540,20 @@ void Client::SetItemCooldown(uint32 item_id, bool use_saved_timer, uint32 in_sec
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final_time = total_time - current_time;
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}
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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item = GetInv().GetItem(slot_id);
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if (item) {
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item_d = item->GetItem();
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if (item_d && item->GetID() == item_id || (item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM && item_d->RecastType == recast_type)) {
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item->SetRecastTimestamp(total_time);
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SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
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}
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for (const int16& slot_id : GetInventorySlots()) {
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item = GetInv().GetItem(slot_id);
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if (item) {
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item_d = item->GetItem();
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if (
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item_d &&
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item->GetID() == item_id ||
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(
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item_d->RecastType != RECAST_TYPE_UNLINKED_ITEM &&
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item_d->RecastType == recast_type
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)
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) {
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item->SetRecastTimestamp(total_time);
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SendItemPacket(slot_id, item, ItemPacketCharmUpdate);
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}
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}
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}
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@ -10617,38 +10596,26 @@ uint32 Client::GetItemCooldown(uint32 item_id)
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void Client::RemoveItem(uint32 item_id, uint32 quantity)
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{
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uint32 removed_count = 0;
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EQ::ItemInstance *item = nullptr;
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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int16 removed_count = 0;
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const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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if (removed_count == quantity) {
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break;
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}
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item = GetInv().GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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int16 charges = item->IsStackable() ? item->GetCharges() : 0;
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int16 stack_size = std::max(charges, static_cast<int16>(1));
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if ((removed_count + stack_size) <= quantity) {
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removed_count += stack_size;
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DeleteItemInInventory(slot_id, charges, true);
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} else {
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int16 amount_left = (quantity - removed_count);
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if (amount_left > 0 && stack_size >= amount_left) {
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removed_count += amount_left;
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DeleteItemInInventory(slot_id, amount_left, true);
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}
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for (const int16& slot_id : GetInventorySlots()) {
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if (removed_count == quantity) {
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break;
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}
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item = GetInv().GetItem(slot_id);
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if (item && item->GetID() == item_id) {
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uint32 charges = item->IsStackable() ? item->GetCharges() : 0;
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uint32 stack_size = std::max(charges, static_cast<uint32>(1));
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if ((removed_count + stack_size) <= quantity) {
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removed_count += stack_size;
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DeleteItemInInventory(slot_id, charges, true);
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} else {
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uint32 amount_left = (quantity - removed_count);
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if (amount_left > 0 && stack_size >= amount_left) {
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removed_count += amount_left;
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DeleteItemInInventory(slot_id, amount_left, true);
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}
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}
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}
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@ -12820,37 +12787,28 @@ uint16 Client::GetSkill(EQ::skills::SkillType skill_id) const
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void Client::RemoveItemBySerialNumber(uint32 serial_number, uint32 quantity)
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{
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EQ::ItemInstance *item = nullptr;
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static const int16 slots[][2] = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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int16 removed_count = 0;
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const size_t slot_index_count = sizeof(slots) / sizeof(slots[0]);
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for (int slot_index = 0; slot_index < slot_index_count; ++slot_index) {
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for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
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if (removed_count == quantity) {
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break;
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}
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item = GetInv().GetItem(slot_id);
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if (item && item->GetSerialNumber() == serial_number) {
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int16 charges = item->IsStackable() ? item->GetCharges() : 0;
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int16 stack_size = std::max(charges, static_cast<int16>(1));
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if ((removed_count + stack_size) <= quantity) {
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removed_count += stack_size;
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DeleteItemInInventory(slot_id, charges, true);
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} else {
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int16 amount_left = (quantity - removed_count);
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if (amount_left > 0 && stack_size >= amount_left) {
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removed_count += amount_left;
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DeleteItemInInventory(slot_id, amount_left, true);
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}
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uint32 removed_count = 0;
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const auto& slot_ids = GetInventorySlots();
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for (const int16& slot_id : slot_ids) {
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if (removed_count == quantity) {
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break;
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}
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item = GetInv().GetItem(slot_id);
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if (item && item->GetSerialNumber() == serial_number) {
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uint32 charges = item->IsStackable() ? item->GetCharges() : 0;
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uint32 stack_size = std::max(charges, static_cast<uint32>(1));
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if ((removed_count + stack_size) <= quantity) {
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removed_count += stack_size;
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DeleteItemInInventory(slot_id, charges, true);
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} else {
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uint32 amount_left = (quantity - removed_count);
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if (amount_left > 0 && stack_size >= amount_left) {
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removed_count += amount_left;
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DeleteItemInInventory(slot_id, amount_left, true);
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}
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}
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}
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@ -13075,3 +13033,28 @@ void Client::ClientToNpcAggroProcess()
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LogAggro("Checking Reverse Aggro (client->npc) scanned_npcs ([{}])", npc_scan_count);
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}
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}
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const std::vector<int16>& Client::GetInventorySlots()
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{
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static const std::vector<std::pair<int16, int16>> slots = {
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{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
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{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
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{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END },
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{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
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{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
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{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
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{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
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};
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static std::vector<int16> slot_ids;
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if (slot_ids.empty()) {
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for (const auto& [begin, end] : slots) {
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for (int16 slot_id = begin; slot_id <= end; ++slot_id) {
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slot_ids.emplace_back(slot_id);
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}
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}
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}
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return slot_ids;
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}
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@ -467,6 +467,7 @@ public:
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inline ExtendedProfile_Struct& GetEPP() { return m_epp; }
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inline EQ::InventoryProfile& GetInv() { return m_inv; }
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inline const EQ::InventoryProfile& GetInv() const { return m_inv; }
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const std::vector<int16>& GetInventorySlots();
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inline PetInfo* GetPetInfo(int pet_info_type) { return pet_info_type == PetInfoType::Suspended ? &m_suspendedminion : &m_petinfo; }
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inline InspectMessage_Struct& GetInspectMessage() { return m_inspect_message; }
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inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
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@ -1093,7 +1094,7 @@ public:
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bool PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update = false);
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void SendCursorBuffer();
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void DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
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int CountItem(uint32 item_id);
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uint32 CountItem(uint32 item_id);
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void ResetItemCooldown(uint32 item_id);
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void SetItemCooldown(uint32 item_id, bool use_saved_timer = false, uint32 in_seconds = 1);
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uint32 GetItemCooldown(uint32 item_id);
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@ -1871,9 +1871,10 @@ bool Corpse::HasItem(uint32 item_id)
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return false;
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}
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uint16 Corpse::CountItem(uint32 item_id)
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uint32 Corpse::CountItem(uint32 item_id)
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{
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uint16 item_count = 0;
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uint32 item_count = 0;
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if (!database.GetItem(item_id)) {
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return item_count;
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}
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@ -1893,6 +1894,7 @@ uint16 Corpse::CountItem(uint32 item_id)
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item_count += i->charges > 0 ? i->charges : 1;
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}
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}
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return item_count;
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}
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@ -196,7 +196,7 @@ public:
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/* Corpse: Loot */
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void QueryLoot(Client *to);
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bool HasItem(uint32 item_id);
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uint16 CountItem(uint32 item_id);
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uint32 CountItem(uint32 item_id);
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uint32 GetItemIDBySlot(uint16 loot_slot);
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uint16 GetFirstLootSlotByItemID(uint32 item_id);
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std::vector<int> GetLootList();
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@ -1446,7 +1446,7 @@ int Perl__collectitems(uint32_t item_id, bool remove_item)
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return quest_manager.collectitems(item_id, remove_item);
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}
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|
||||
int Perl__countitem(uint32_t item_id)
|
||||
uint32 Perl__countitem(uint32_t item_id)
|
||||
{
|
||||
return quest_manager.countitem(item_id);
|
||||
}
|
||||
|
||||
@ -2,31 +2,21 @@
|
||||
|
||||
void command_emptyinventory(Client *c, const Seperator *sep)
|
||||
{
|
||||
auto target = c;
|
||||
Client* t = c;
|
||||
if (c->GetGM() && c->GetTarget() && c->GetTarget()->IsClient()) {
|
||||
target = c->GetTarget()->CastToClient();
|
||||
t = c->GetTarget()->CastToClient();
|
||||
}
|
||||
|
||||
EQ::ItemInstance *item = nullptr;
|
||||
static const int16 slots[][2] = {
|
||||
{ EQ::invslot::POSSESSIONS_BEGIN, EQ::invslot::POSSESSIONS_END },
|
||||
{ EQ::invbag::GENERAL_BAGS_BEGIN, EQ::invbag::GENERAL_BAGS_END },
|
||||
{ EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END},
|
||||
{ EQ::invslot::BANK_BEGIN, EQ::invslot::BANK_END },
|
||||
{ EQ::invbag::BANK_BAGS_BEGIN, EQ::invbag::BANK_BAGS_END },
|
||||
{ EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END },
|
||||
{ EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END },
|
||||
};
|
||||
int removed_count = 0;
|
||||
const size_t size = sizeof(slots) / sizeof(slots[0]);
|
||||
for (int slot_index = 0; slot_index < size; ++slot_index) {
|
||||
for (int slot_id = slots[slot_index][0]; slot_id <= slots[slot_index][1]; ++slot_id) {
|
||||
item = target->GetInv().GetItem(slot_id);
|
||||
if (item) {
|
||||
int stack_size = std::max(static_cast<int>(item->GetCharges()), 1);
|
||||
removed_count += stack_size;
|
||||
target->DeleteItemInInventory(slot_id, 0, true);
|
||||
}
|
||||
uint32 removed_count = 0;
|
||||
|
||||
for (const int16& slot_id : t->GetInventorySlots()) {
|
||||
item = t->GetInv().GetItem(slot_id);
|
||||
|
||||
if (item) {
|
||||
uint32 stack_size = std::max(static_cast<uint32>(item->GetCharges()), static_cast<uint32>(1));
|
||||
removed_count += stack_size;
|
||||
t->DeleteItemInInventory(slot_id, 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -35,8 +25,8 @@ void command_emptyinventory(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} {} no items to delete.",
|
||||
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
|
||||
c == target ? "have" : "has"
|
||||
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
|
||||
c == t ? "have" : "has"
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
@ -46,9 +36,9 @@ void command_emptyinventory(Client *c, const Seperator *sep)
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Inventory cleared for {}, {} item{} deleted.",
|
||||
c->GetTargetDescription(target),
|
||||
c->GetTargetDescription(t),
|
||||
removed_count,
|
||||
removed_count != 1 ? "s" : ""
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@ -859,9 +859,9 @@ bool NPC::HasItem(uint32 item_id)
|
||||
return false;
|
||||
}
|
||||
|
||||
uint16 NPC::CountItem(uint32 item_id)
|
||||
uint32 NPC::CountItem(uint32 item_id)
|
||||
{
|
||||
uint16 item_count = 0;
|
||||
uint32 item_count = 0;
|
||||
if (!database.GetItem(item_id)) {
|
||||
return item_count;
|
||||
}
|
||||
|
||||
@ -274,7 +274,7 @@ void Lua_Bot::SetSpellDurationRaid(int spell_id, int duration, int level, bool a
|
||||
self->SetSpellDuration(spell_id, duration, level, ApplySpellType::Raid, allow_pets, is_raid_group_only);
|
||||
}
|
||||
|
||||
int Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
|
||||
uint32 Lua_Bot::CountAugmentEquippedByID(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetInv().CountAugmentEquippedByID(item_id);
|
||||
}
|
||||
@ -284,7 +284,7 @@ bool Lua_Bot::HasAugmentEquippedByID(uint32 item_id) {
|
||||
return self->GetInv().HasAugmentEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Lua_Bot::CountItemEquippedByID(uint32 item_id) {
|
||||
uint32 Lua_Bot::CountItemEquippedByID(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetInv().CountItemEquippedByID(item_id);
|
||||
}
|
||||
@ -701,8 +701,9 @@ luabind::scope lua_register_bot() {
|
||||
.def("ClearItemReuseTimer", (void(Lua_Bot::*)(uint32))&Lua_Bot::ClearItemReuseTimer)
|
||||
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)())&Lua_Bot::ClearSpellRecastTimer)
|
||||
.def("ClearSpellRecastTimer", (void(Lua_Bot::*)(uint16))&Lua_Bot::ClearSpellRecastTimer)
|
||||
.def("CountAugmentEquippedByID", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountAugmentEquippedByID)
|
||||
.def("CountBotItem", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountBotItem)
|
||||
.def("CountItemEquippedByID", (int(Lua_Bot::*)(uint32))&Lua_Bot::CountItemEquippedByID)
|
||||
.def("CountItemEquippedByID", (uint32(Lua_Bot::*)(uint32))&Lua_Bot::CountItemEquippedByID)
|
||||
.def("DeleteBot", (void(Lua_Bot::*)(void))&Lua_Bot::DeleteBot)
|
||||
.def("DeleteBucket", (void(Lua_Bot::*)(std::string))&Lua_Bot::DeleteBucket)
|
||||
.def("Escape", (void(Lua_Bot::*)(void))&Lua_Bot::Escape)
|
||||
|
||||
@ -127,8 +127,8 @@ public:
|
||||
void SetSpellRecastTimer(uint16 spell_id);
|
||||
void SetSpellRecastTimer(uint16 spell_id, uint32 reuse_timer);
|
||||
|
||||
int CountAugmentEquippedByID(uint32 item_id);
|
||||
int CountItemEquippedByID(uint32 item_id);
|
||||
uint32 CountAugmentEquippedByID(uint32 item_id);
|
||||
uint32 CountItemEquippedByID(uint32 item_id);
|
||||
bool HasAugmentEquippedByID(uint32 item_id);
|
||||
bool HasItemEquippedByID(uint32 item_id);
|
||||
int GetHealAmount();
|
||||
|
||||
@ -2287,7 +2287,7 @@ void Lua_Client::SendToInstance(std::string instance_type, std::string zone_shor
|
||||
self->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration);
|
||||
}
|
||||
|
||||
int Lua_Client::CountItem(uint32 item_id) {
|
||||
uint32 Lua_Client::CountItem(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->CountItem(item_id);
|
||||
}
|
||||
@ -2480,7 +2480,7 @@ void Lua_Client::AddItem(luabind::object item_table) {
|
||||
);
|
||||
}
|
||||
|
||||
int Lua_Client::CountAugmentEquippedByID(uint32 item_id) {
|
||||
uint32 Lua_Client::CountAugmentEquippedByID(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetInv().CountAugmentEquippedByID(item_id);
|
||||
}
|
||||
@ -2490,7 +2490,7 @@ bool Lua_Client::HasAugmentEquippedByID(uint32 item_id) {
|
||||
return self->GetInv().HasAugmentEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Lua_Client::CountItemEquippedByID(uint32 item_id) {
|
||||
uint32 Lua_Client::CountItemEquippedByID(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->GetInv().CountItemEquippedByID(item_id);
|
||||
}
|
||||
@ -3436,6 +3436,21 @@ void Lua_Client::AreaTaunt(float range, int bonus_hate)
|
||||
entity_list.AETaunt(self, range, bonus_hate);
|
||||
}
|
||||
|
||||
luabind::object Lua_Client::GetInventorySlots(lua_State* L) {
|
||||
auto lua_table = luabind::newtable(L);
|
||||
|
||||
if (d_) {
|
||||
auto self = reinterpret_cast<NativeType*>(d_);
|
||||
int index = 1;
|
||||
for (const int16& slot_id : self->GetInventorySlots()) {
|
||||
lua_table[index] = slot_id;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return lua_table;
|
||||
}
|
||||
|
||||
luabind::scope lua_register_client() {
|
||||
return luabind::class_<Lua_Client, Lua_Mob>("Client")
|
||||
.def(luabind::constructor<>())
|
||||
@ -3514,9 +3529,9 @@ luabind::scope lua_register_client() {
|
||||
.def("ClearXTargets", (void(Lua_Client::*)(void))&Lua_Client::ClearXTargets)
|
||||
.def("ClearZoneFlag", (void(Lua_Client::*)(uint32))&Lua_Client::ClearZoneFlag)
|
||||
.def("Connected", (bool(Lua_Client::*)(void))&Lua_Client::Connected)
|
||||
.def("CountAugmentEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID)
|
||||
.def("CountItem", (int(Lua_Client::*)(uint32))&Lua_Client::CountItem)
|
||||
.def("CountItemEquippedByID", (int(Lua_Client::*)(uint32))&Lua_Client::CountItemEquippedByID)
|
||||
.def("CountAugmentEquippedByID", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountAugmentEquippedByID)
|
||||
.def("CountItem", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountItem)
|
||||
.def("CountItemEquippedByID", (uint32(Lua_Client::*)(uint32))&Lua_Client::CountItemEquippedByID)
|
||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object))&Lua_Client::CreateExpedition)
|
||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
|
||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
|
||||
@ -3650,6 +3665,7 @@ luabind::scope lua_register_client() {
|
||||
.def("GetInstrumentMod", (int(Lua_Client::*)(int))&Lua_Client::GetInstrumentMod)
|
||||
.def("GetIntoxication", (int(Lua_Client::*)(void))&Lua_Client::GetIntoxication)
|
||||
.def("GetInventory", (Lua_Inventory(Lua_Client::*)(void))&Lua_Client::GetInventory)
|
||||
.def("GetInventorySlots", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetInventorySlots)
|
||||
.def("GetInvulnerableEnvironmentDamage", (bool(Lua_Client::*)(void))&Lua_Client::GetInvulnerableEnvironmentDamage)
|
||||
.def("GetItemIDAt", (int(Lua_Client::*)(int))&Lua_Client::GetItemIDAt)
|
||||
.def("GetItemCooldown", (uint32(Lua_Client::*)(uint32))&Lua_Client::GetItemCooldown)
|
||||
|
||||
@ -441,14 +441,14 @@ public:
|
||||
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration);
|
||||
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two);
|
||||
void Popup(const char* title, const char* text, uint32 popup_id, uint32 negative_id, uint32 button_type, uint32 duration, const char* button_name_one, const char* button_name_two, uint32 sound_controls);
|
||||
int CountItem(uint32 item_id);
|
||||
uint32 CountItem(uint32 item_id);
|
||||
void RemoveItem(uint32 item_id);
|
||||
void RemoveItem(uint32 item_id, uint32 quantity);
|
||||
void SetGMStatus(int new_status);
|
||||
int16 GetGMStatus();
|
||||
void AddItem(luabind::object item_table);
|
||||
int CountAugmentEquippedByID(uint32 item_id);
|
||||
int CountItemEquippedByID(uint32 item_id);
|
||||
uint32 CountAugmentEquippedByID(uint32 item_id);
|
||||
uint32 CountItemEquippedByID(uint32 item_id);
|
||||
bool HasAugmentEquippedByID(uint32 item_id);
|
||||
bool HasItemEquippedByID(uint32 item_id);
|
||||
int GetHealAmount();
|
||||
@ -509,6 +509,7 @@ public:
|
||||
void AreaTaunt();
|
||||
void AreaTaunt(float range);
|
||||
void AreaTaunt(float range, int bonus_hate);
|
||||
luabind::object GetInventorySlots(lua_State* L);
|
||||
|
||||
void ApplySpell(int spell_id);
|
||||
void ApplySpell(int spell_id, int duration);
|
||||
|
||||
@ -177,7 +177,7 @@ bool Lua_Corpse::HasItem(uint32 item_id) {
|
||||
return self->HasItem(item_id);
|
||||
}
|
||||
|
||||
uint16 Lua_Corpse::CountItem(uint32 item_id) {
|
||||
uint32 Lua_Corpse::CountItem(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->CountItem(item_id);
|
||||
}
|
||||
@ -226,7 +226,7 @@ luabind::scope lua_register_corpse() {
|
||||
.def("AllowMobLoot", (void(Lua_Corpse::*)(Lua_Mob, uint8))&Lua_Corpse::AllowMobLoot)
|
||||
.def("Bury", (void(Lua_Corpse::*)(void))&Lua_Corpse::Bury)
|
||||
.def("CanMobLoot", (bool(Lua_Corpse::*)(int))&Lua_Corpse::CanMobLoot)
|
||||
.def("CountItem", (uint16(Lua_Corpse::*)(uint32))&Lua_Corpse::CountItem)
|
||||
.def("CountItem", (uint32(Lua_Corpse::*)(uint32))&Lua_Corpse::CountItem)
|
||||
.def("CountItems", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::CountItems)
|
||||
.def("Delete", (void(Lua_Corpse::*)(void))&Lua_Corpse::Delete)
|
||||
.def("Depop", (void(Lua_Corpse::*)(void))&Lua_Corpse::Depop)
|
||||
|
||||
@ -62,7 +62,7 @@ public:
|
||||
uint32 GetPlatinum();
|
||||
void AddLooter(Lua_Mob who);
|
||||
bool HasItem(uint32 item_id);
|
||||
uint16 CountItem(uint32 item_id);
|
||||
uint32 CountItem(uint32 item_id);
|
||||
uint32 GetItemIDBySlot(uint16 loot_slot);
|
||||
uint16 GetFirstLootSlotByItemID(uint32 item_id);
|
||||
Lua_Corpse_Loot_List GetLootList(lua_State* L);
|
||||
|
||||
@ -164,7 +164,7 @@ int Lua_Inventory::GetSlotByItemInst(Lua_ItemInst inst) {
|
||||
return self->GetSlotByItemInst(inst);
|
||||
}
|
||||
|
||||
int Lua_Inventory::CountAugmentEquippedByID(uint32 item_id) {
|
||||
uint32 Lua_Inventory::CountAugmentEquippedByID(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->CountAugmentEquippedByID(item_id);
|
||||
}
|
||||
@ -174,7 +174,7 @@ bool Lua_Inventory::HasAugmentEquippedByID(uint32 item_id) {
|
||||
return self->HasAugmentEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Lua_Inventory::CountItemEquippedByID(uint32 item_id) {
|
||||
uint32 Lua_Inventory::CountItemEquippedByID(uint32 item_id) {
|
||||
Lua_Safe_Call_Int();
|
||||
return self->CountItemEquippedByID(item_id);
|
||||
}
|
||||
@ -208,8 +208,8 @@ luabind::scope lua_register_inventory() {
|
||||
.def("CalcSlotId", (int(Lua_Inventory::*)(int,int))&Lua_Inventory::CalcSlotId)
|
||||
.def("CanItemFitInContainer", (bool(Lua_Inventory::*)(Lua_Item,Lua_Item))&Lua_Inventory::CanItemFitInContainer)
|
||||
.def("CheckNoDrop", (bool(Lua_Inventory::*)(int))&Lua_Inventory::CheckNoDrop)
|
||||
.def("CountAugmentEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountAugmentEquippedByID)
|
||||
.def("CountItemEquippedByID", (int(Lua_Inventory::*)(uint32))&Lua_Inventory::CountItemEquippedByID)
|
||||
.def("CountAugmentEquippedByID", (uint32(Lua_Inventory::*)(uint32))&Lua_Inventory::CountAugmentEquippedByID)
|
||||
.def("CountItemEquippedByID", (uint32(Lua_Inventory::*)(uint32))&Lua_Inventory::CountItemEquippedByID)
|
||||
.def("DeleteItem", (bool(Lua_Inventory::*)(int))&Lua_Inventory::DeleteItem)
|
||||
.def("DeleteItem", (bool(Lua_Inventory::*)(int,int))&Lua_Inventory::DeleteItem)
|
||||
.def("FindFreeSlot", (int(Lua_Inventory::*)(bool,bool))&Lua_Inventory::FindFreeSlot)
|
||||
|
||||
@ -43,8 +43,8 @@ public:
|
||||
bool DeleteItem(int slot_id);
|
||||
bool DeleteItem(int slot_id, int quantity);
|
||||
bool CheckNoDrop(int slot_id);
|
||||
int CountAugmentEquippedByID(uint32 item_id);
|
||||
int CountItemEquippedByID(uint32 item_id);
|
||||
uint32 CountAugmentEquippedByID(uint32 item_id);
|
||||
uint32 CountItemEquippedByID(uint32 item_id);
|
||||
Lua_ItemInst PopItem(int slot_id);
|
||||
bool HasAugmentEquippedByID(uint32 item_id);
|
||||
bool HasItemEquippedByID(uint32 item_id);
|
||||
|
||||
@ -597,7 +597,7 @@ bool Lua_NPC::HasItem(uint32 item_id)
|
||||
return self->HasItem(item_id);
|
||||
}
|
||||
|
||||
uint16 Lua_NPC::CountItem(uint32 item_id)
|
||||
uint32 Lua_NPC::CountItem(uint32 item_id)
|
||||
{
|
||||
Lua_Safe_Call_Int();
|
||||
return self->CountItem(item_id);
|
||||
@ -862,7 +862,7 @@ luabind::scope lua_register_npc() {
|
||||
.def("CheckNPCFactionAlly", (int(Lua_NPC::*)(int))&Lua_NPC::CheckNPCFactionAlly)
|
||||
.def("ClearItemList", (void(Lua_NPC::*)(void))&Lua_NPC::ClearLootItems)
|
||||
.def("ClearLastName", (void(Lua_NPC::*)(void))&Lua_NPC::ClearLastName)
|
||||
.def("CountItem", (uint16(Lua_NPC::*)(uint32))&Lua_NPC::CountItem)
|
||||
.def("CountItem", (uint32(Lua_NPC::*)(uint32))&Lua_NPC::CountItem)
|
||||
.def("CountLoot", (int(Lua_NPC::*)(void))&Lua_NPC::CountLoot)
|
||||
.def("DeleteBucket", (void(Lua_NPC::*)(std::string))&Lua_NPC::DeleteBucket)
|
||||
.def("DescribeSpecialAbilities", (void(Lua_NPC::*)(Lua_Client))&Lua_NPC::DescribeSpecialAbilities)
|
||||
|
||||
@ -146,7 +146,7 @@ public:
|
||||
void ChangeLastName(std::string last_name);
|
||||
void ClearLastName();
|
||||
bool HasItem(uint32 item_id);
|
||||
uint16 CountItem(uint32 item_id);
|
||||
uint32 CountItem(uint32 item_id);
|
||||
uint32 GetLootItemIDBySlot(uint16 loot_slot);
|
||||
uint16 GetFirstLootSlotByItemID(uint32 item_id);
|
||||
float GetHealScale();
|
||||
|
||||
@ -222,7 +222,7 @@ public:
|
||||
void RemoveLootCash();
|
||||
void QueryLoot(Client *to, bool is_pet_query = false);
|
||||
bool HasItem(uint32 item_id);
|
||||
uint16 CountItem(uint32 item_id);
|
||||
uint32 CountItem(uint32 item_id);
|
||||
uint32 GetLootItemIDBySlot(uint16 loot_slot);
|
||||
uint16 GetFirstLootSlotByItemID(uint32 item_id);
|
||||
std::vector<int> GetLootList();
|
||||
|
||||
@ -145,7 +145,7 @@ EQ::ItemInstance* Perl_Bot_GetAugmentAt(Bot* self, int16 slot_id, uint8 augment_
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int Perl_Bot_CountAugmentEquippedByID(Bot* self, uint32 item_id)
|
||||
uint32 Perl_Bot_CountAugmentEquippedByID(Bot* self, uint32 item_id)
|
||||
{
|
||||
return self->GetInv().CountAugmentEquippedByID(item_id);
|
||||
}
|
||||
@ -155,7 +155,7 @@ bool Perl_Bot_HasAugmentEquippedByID(Bot* self, uint32 item_id)
|
||||
return self->GetInv().HasAugmentEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Perl_Bot_CountItemEquippedByID(Bot* self, uint32 item_id)
|
||||
uint32 Perl_Bot_CountItemEquippedByID(Bot* self, uint32 item_id)
|
||||
{
|
||||
return self->GetInv().CountItemEquippedByID(item_id);
|
||||
}
|
||||
@ -650,7 +650,7 @@ void perl_register_bot()
|
||||
package.add("ApplySpellRaid", (void(*)(Bot*, int, int, int, bool))&Perl_Bot_ApplySpellRaid);
|
||||
package.add("ApplySpellRaid", (void(*)(Bot*, int, int, int, bool, bool))&Perl_Bot_ApplySpellRaid);
|
||||
package.add("Camp", (void(*)(Bot*))&Perl_Bot_Camp);
|
||||
package.add("Camp", (void(*)(Bot*, bool))&Perl_Bot_Camp);
|
||||
package.add("Camp", (void(*)(Bot*, bool))&Perl_Bot_Camp);
|
||||
package.add("ClearDisciplineReuseTimer", (void(*)(Bot*))&Perl_Bot_ClearDisciplineReuseTimer);
|
||||
package.add("ClearDisciplineReuseTimer", (void(*)(Bot*, uint16))&Perl_Bot_ClearDisciplineReuseTimer);
|
||||
package.add("ClearItemReuseTimer", (void(*)(Bot*))&Perl_Bot_ClearItemReuseTimer);
|
||||
|
||||
@ -2209,7 +2209,7 @@ void Perl_Client_SendToInstance(Client* self, std::string instance_type, std::st
|
||||
self->SendToInstance(instance_type, zone_short_name, instance_version, x, y, z, heading, instance_identifier, duration);
|
||||
}
|
||||
|
||||
int Perl_Client_CountItem(Client* self, uint32 item_id)
|
||||
uint32 Perl_Client_CountItem(Client* self, uint32 item_id)
|
||||
{
|
||||
return self->CountItem(item_id);
|
||||
}
|
||||
@ -2388,7 +2388,7 @@ void Perl_Client_AddItem(Client* self, perl::reference table_ref)
|
||||
augment_four, augment_five, augment_six, attuned, slot_id);
|
||||
}
|
||||
|
||||
int Perl_Client_CountAugmentEquippedByID(Client* self, uint32 item_id)
|
||||
uint32 Perl_Client_CountAugmentEquippedByID(Client* self, uint32 item_id)
|
||||
{
|
||||
return self->GetInv().CountAugmentEquippedByID(item_id);
|
||||
}
|
||||
@ -2398,7 +2398,7 @@ bool Perl_Client_HasAugmentEquippedByID(Client* self, uint32 item_id)
|
||||
return self->GetInv().HasAugmentEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Perl_Client_CountItemEquippedByID(Client* self, uint32 item_id)
|
||||
uint32 Perl_Client_CountItemEquippedByID(Client* self, uint32 item_id)
|
||||
{
|
||||
return self->GetInv().CountItemEquippedByID(item_id);
|
||||
}
|
||||
@ -3212,6 +3212,18 @@ Merc* Perl_Client_GetMerc(Client* self)
|
||||
return self->GetMerc();
|
||||
}
|
||||
|
||||
perl::array Perl_Client_GetInventorySlots(Client* self)
|
||||
{
|
||||
perl::array result;
|
||||
const auto& v = self->GetInventorySlots();
|
||||
|
||||
for (int i = 0; i < v.size(); ++i) {
|
||||
result.push_back(v[i]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void perl_register_client()
|
||||
{
|
||||
perl::interpreter perl(PERL_GET_THX);
|
||||
@ -3426,6 +3438,7 @@ void perl_register_client()
|
||||
package.add("GetInstanceID", &Perl_Client_GetInstanceID);
|
||||
package.add("GetInstrumentMod", &Perl_Client_GetInstrumentMod);
|
||||
package.add("GetInventory", &Perl_Client_GetInventory);
|
||||
package.add("GetInventorySlots", &Perl_Client_GetInventorySlots);
|
||||
package.add("GetInvulnerableEnvironmentDamage", &Perl_Client_GetInvulnerableEnvironmentDamage);
|
||||
package.add("GetItemAt", &Perl_Client_GetItemAt);
|
||||
package.add("GetItemCooldown", &Perl_Client_GetItemCooldown);
|
||||
|
||||
@ -150,7 +150,7 @@ bool Perl_Inventory_HasAugmentEquippedByID(EQ::InventoryProfile* self, uint32_t
|
||||
return self->HasAugmentEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Perl_Inventory_CountAugmentEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
|
||||
uint32 Perl_Inventory_CountAugmentEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
|
||||
{
|
||||
return self->CountAugmentEquippedByID(item_id);
|
||||
}
|
||||
@ -160,7 +160,7 @@ bool Perl_Inventory_HasItemEquippedByID(EQ::InventoryProfile* self, uint32_t ite
|
||||
return self->HasItemEquippedByID(item_id);
|
||||
}
|
||||
|
||||
int Perl_Inventory_CountItemEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
|
||||
uint32 Perl_Inventory_CountItemEquippedByID(EQ::InventoryProfile* self, uint32_t item_id)
|
||||
{
|
||||
return self->CountItemEquippedByID(item_id);
|
||||
}
|
||||
|
||||
@ -615,7 +615,7 @@ bool Perl_NPC_HasItem(NPC* self, uint32 item_id) // @categories Script Utility
|
||||
return self->HasItem(item_id);
|
||||
}
|
||||
|
||||
int Perl_NPC_CountItem(NPC* self, uint32 item_id)
|
||||
uint32 Perl_NPC_CountItem(NPC* self, uint32 item_id)
|
||||
{
|
||||
return self->CountItem(item_id);
|
||||
}
|
||||
|
||||
@ -161,7 +161,7 @@ bool Perl_Corpse_HasItem(Corpse* self, uint32_t item_id) // @categories Script U
|
||||
return self->HasItem(item_id);
|
||||
}
|
||||
|
||||
int Perl_Corpse_CountItem(Corpse* self, uint32_t item_id) // @categories Script Utility
|
||||
uint32 Perl_Corpse_CountItem(Corpse* self, uint32_t item_id) // @categories Script Utility
|
||||
{
|
||||
return self->CountItem(item_id);
|
||||
}
|
||||
|
||||
@ -3304,7 +3304,7 @@ int QuestManager::collectitems(uint32 item_id, bool remove)
|
||||
return quantity;
|
||||
}
|
||||
|
||||
int QuestManager::countitem(uint32 item_id) {
|
||||
uint32 QuestManager::countitem(uint32 item_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
if (!initiator) {
|
||||
|
||||
@ -249,7 +249,7 @@ public:
|
||||
int getlevel(uint8 type);
|
||||
int collectitems(uint32 item_id, bool remove);
|
||||
int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
|
||||
int countitem(uint32 item_id);
|
||||
uint32 countitem(uint32 item_id);
|
||||
void removeitem(uint32 item_id, uint32 quantity = 1);
|
||||
std::string getitemcomment(uint32 item_id);
|
||||
std::string getitemlore(uint32 item_id);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user