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https://github.com/EQEmu/Server.git
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[Performance] Re-use ClientUpdate packet memory (#4619)
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6525051d2d
commit
07c762068f
@ -735,21 +735,22 @@ bool Aura::Process()
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if (movement_type == AuraMovement::Follow && GetPosition() != owner->GetPosition() && movement_timer.Check()) {
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m_Position = owner->GetPosition();
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auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto spu = (PlayerPositionUpdateServer_Struct *) app->pBuffer;
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static EQApplicationPacket packet(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto spu = (PlayerPositionUpdateServer_Struct *) packet.pBuffer;
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MakeSpawnUpdate(spu);
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auto it = spawned_for.begin();
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while (it != spawned_for.end()) {
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auto client = entity_list.GetClientByID(*it);
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if (client) {
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client->QueuePacket(app);
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client->QueuePacket(&packet);
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++it;
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}
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else {
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it = spawned_for.erase(it);
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}
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}
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safe_delete(app);
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}
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// TODO: waypoints?
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@ -4842,11 +4842,10 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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auto boat_delta = glm::vec4(ppu->delta_x, ppu->delta_y, ppu->delta_z, EQ10toFloat(ppu->delta_heading));
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cmob->SetDelta(boat_delta);
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auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct *ppus = (PlayerPositionUpdateServer_Struct *) outapp->pBuffer;
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static EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *ppus = (PlayerPositionUpdateServer_Struct *) outapp.pBuffer;
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cmob->MakeSpawnUpdate(ppus);
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entity_list.QueueCloseClients(cmob, outapp, true, 300, this, false);
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safe_delete(outapp);
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entity_list.QueueCloseClients(cmob, &outapp, true, 300, this, false);
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/* Update the boat's position on the server, without sending an update */
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cmob->GMMove(ppu->x_pos, ppu->y_pos, ppu->z_pos, EQ12toFloat(ppu->heading));
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@ -5020,15 +5019,15 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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m_Position.w = new_heading;
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/* Broadcast update to other clients */
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auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct *position_update = (PlayerPositionUpdateServer_Struct *) outapp->pBuffer;
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static EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct *position_update = (PlayerPositionUpdateServer_Struct *) outapp.pBuffer;
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MakeSpawnUpdate(position_update);
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if (gm_hide_me) {
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entity_list.QueueClientsStatus(this, outapp, true, Admin(), AccountStatus::Max);
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entity_list.QueueClientsStatus(this, &outapp, true, Admin(), AccountStatus::Max);
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} else {
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entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, ClientPositionUpdates), nullptr, true);
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entity_list.QueueCloseClients(this, &outapp, true, RuleI(Range, ClientPositionUpdates), nullptr, true);
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}
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@ -5037,12 +5036,10 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app) {
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Raid *raid = GetRaid();
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if (raid) {
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raid->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
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raid->QueueClients(this, &outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
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} else if (group) {
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group->QueueClients(this, outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
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group->QueueClients(this, &outapp, true, true, (RuleI(Range, ClientPositionUpdates) * -1));
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}
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safe_delete(outapp);
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}
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if (zone->watermap) {
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@ -16747,13 +16744,12 @@ bool Client::CanTradeFVNoDropItem()
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void Client::SendMobPositions()
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{
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auto p = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *s = (PlayerPositionUpdateServer_Struct *) p->pBuffer;
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static EQApplicationPacket p(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *s = (PlayerPositionUpdateServer_Struct *) p.pBuffer;
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for (auto &m: entity_list.GetMobList()) {
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m.second->MakeSpawnUpdate(s);
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QueuePacket(p, false);
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QueuePacket(&p, false);
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}
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safe_delete(p);
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}
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struct RecordKillCheck {
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@ -824,8 +824,8 @@ void MobMovementManager::SendCommandToClients(
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return;
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}
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EQApplicationPacket outapp(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *spu = (PlayerPositionUpdateServer_Struct *) outapp.pBuffer;
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static EQApplicationPacket p(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *spu = (PlayerPositionUpdateServer_Struct *) p.pBuffer;
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FillCommandStruct(spu, mob, delta_x, delta_y, delta_z, delta_heading, anim);
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@ -862,7 +862,7 @@ void MobMovementManager::SendCommandToClients(
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}
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}
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c->QueuePacket(&outapp, false);
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c->QueuePacket(&p, false);
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c->m_last_seen_mob_position[mob->GetID()] = mob->GetPosition();
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}
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}
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@ -924,7 +924,7 @@ void MobMovementManager::SendCommandToClients(
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}
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}
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c->QueuePacket(&outapp, false);
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c->QueuePacket(&p, false);
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c->m_last_seen_mob_position[mob->GetID()] = mob->GetPosition();
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}
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}
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@ -3824,13 +3824,12 @@ int NPC::GetRolledItemCount(uint32 item_id)
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void NPC::SendPositionToClients()
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{
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auto p = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *s = (PlayerPositionUpdateServer_Struct *) p->pBuffer;
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static EQApplicationPacket p(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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auto *s = (PlayerPositionUpdateServer_Struct *) p.pBuffer;
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for (auto &c: entity_list.GetClientList()) {
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MakeSpawnUpdate(s);
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c.second->QueuePacket(p, false);
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c.second->QueuePacket(&p, false);
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}
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safe_delete(p);
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}
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void NPC::HandleRoambox()
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