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[Bazaar] Improve Bazaar Search Performance (#4615)
* Create Alternate BazaarSearch Routine Establishes an alterative to the in memory bazaar search routine and instead uses a db query process. For large Bazaars (with 1000s of items) this is much faster. Testing with 30k items produced a search in ~1sec version 2.7sec for the in memory version. Default is false - Do not use this version. * Indexes for trader and items * Set query-based bazaar search the default * Update database_update_manifest.cpp --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
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@ -6,7 +6,8 @@
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std::vector<BazaarSearchResultsFromDB_Struct>
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Bazaar::GetSearchResults(
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SharedDatabase &db,
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Database &db,
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Database &content_db,
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BazaarSearchCriteria_Struct search,
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uint32 char_zone_id,
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int32 char_zone_instance_id
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@ -31,8 +32,132 @@ Bazaar::GetSearchResults(
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char_zone_instance_id
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);
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static std::map<uint8, uint32> item_slot_searches_new = {
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{EQ::invslot::slotCharm, 1},
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{EQ::invslot::slotEar1, 2},
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{EQ::invslot::slotHead, 4},
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{EQ::invslot::slotFace, 8},
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{EQ::invslot::slotEar2, 16},
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{EQ::invslot::slotNeck, 32},
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{EQ::invslot::slotShoulders, 64},
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{EQ::invslot::slotArms, 128},
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{EQ::invslot::slotBack, 256},
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{EQ::invslot::slotWrist1, 512},
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{EQ::invslot::slotWrist2, 1024},
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{EQ::invslot::slotRange, 2048},
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{EQ::invslot::slotHands, 4096},
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{EQ::invslot::slotPrimary, 8192},
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{EQ::invslot::slotSecondary, 16384},
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{EQ::invslot::slotFinger1, 32768},
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{EQ::invslot::slotFinger2, 65536},
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{EQ::invslot::slotChest, 131072},
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{EQ::invslot::slotLegs, 262144},
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{EQ::invslot::slotFeet, 524288},
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{EQ::invslot::slotWaist, 1048576},
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{EQ::invslot::slotPowerSource, 2097152},
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{EQ::invslot::slotAmmo, 4194304},
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};
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struct ItemSearchType {
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EQ::item::ItemType type;
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std::string condition;
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};
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std::vector<ItemSearchType> item_search_types_new = {
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{EQ::item::ItemType::ItemTypeBook, " AND (items.itemclass = 2 or items.itemclass = 31)"},
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{EQ::item::ItemType::ItemTypeContainer, " AND (items.itemclass = 1 or items.itemclass = 67)"},
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{EQ::item::ItemType::ItemTypeAllEffects, " AND (items.scrolleffect > 0 && items.scrolleffect < 65000)"},
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{EQ::item::ItemType::ItemTypeUnknown9, " AND items.worneffect = 998"},
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{EQ::item::ItemType::ItemTypeUnknown10, " AND (items.worneffect >= 1298 && items.worneffect <= 1307)"},
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{EQ::item::ItemType::ItemTypeFocusEffect, " AND items.focuseffect > 0"},
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{EQ::item::ItemType::ItemTypeArmor, " AND items.itemtype = 10"},
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{EQ::item::ItemType::ItemType1HBlunt, " AND items.itemtype = 3"},
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{EQ::item::ItemType::ItemType1HPiercing, " AND items.itemtype = 2"},
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{EQ::item::ItemType::ItemType1HSlash, " AND items.itemtype = 0"},
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{EQ::item::ItemType::ItemType2HBlunt, " AND items.itemtype = 4"},
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{EQ::item::ItemType::ItemType2HSlash, " AND items.itemtype = 1"},
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{EQ::item::ItemType::ItemTypeBow, " AND items.itemtype = 5"},
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{EQ::item::ItemType::ItemTypeShield, " AND items.itemtype = 8"},
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{EQ::item::ItemType::ItemTypeMisc, " AND items.itemtype = 11"},
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{EQ::item::ItemType::ItemTypeFood, " AND items.itemtype = 14"},
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{EQ::item::ItemType::ItemTypeDrink, " AND items.itemtype = 15"},
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{EQ::item::ItemType::ItemTypeLight, " AND items.itemtype = 16"},
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{EQ::item::ItemType::ItemTypeCombinable, " AND items.itemtype = 17"},
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{EQ::item::ItemType::ItemTypeBandage, " AND items.itemtype = 18"},
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{EQ::item::ItemType::ItemTypeSmallThrowing, " AND (items.itemtype = 19 OR items.itemtype = 7)"},
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{EQ::item::ItemType::ItemTypeSpell, " AND items.itemtype = 20"},
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{EQ::item::ItemType::ItemTypePotion, " AND items.itemtype = 21"},
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{EQ::item::ItemType::ItemTypeBrassInstrument, " AND items.itemtype = 25"},
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{EQ::item::ItemType::ItemTypeWindInstrument, " AND items.itemtype = 23"},
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{EQ::item::ItemType::ItemTypeStringedInstrument, " AND items.itemtype = 24"},
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{EQ::item::ItemType::ItemTypePercussionInstrument, " AND items.itemtype = 26"},
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{EQ::item::ItemType::ItemTypeArrow, " AND items.itemtype = 27"},
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{EQ::item::ItemType::ItemTypeJewelry, " AND items.itemtype = 29"},
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{EQ::item::ItemType::ItemTypeNote, " AND items.itemtype = 32"},
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{EQ::item::ItemType::ItemTypeKey, " AND items.itemtype = 33"},
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{EQ::item::ItemType::ItemType2HPiercing, " AND items.itemtype = 35"},
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{EQ::item::ItemType::ItemTypeAlcohol, " AND items.itemtype = 38"},
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{EQ::item::ItemType::ItemTypeMartial, " AND items.itemtype = 45"},
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{EQ::item::ItemType::ItemTypeAugmentation, " AND items.itemtype = 54"},
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{EQ::item::ItemType::ItemTypeAlternateAbility, " AND items.itemtype = 57"},
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{EQ::item::ItemType::ItemTypeCount, " AND items.itemtype = 65"},
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{EQ::item::ItemType::ItemTypeCollectible, " AND items.itemtype = 66"}
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};
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// item stat searches
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struct ItemStatSearch {
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std::string query_string;
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EQ::skills::SkillType skill_type;
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};
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std::map<uint32, ItemStatSearch> item_stat_searches_new = {
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{STAT_AC, {" items.ac" , static_cast<EQ::skills::SkillType>(0)} },
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{STAT_AGI, {" items.aagi", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_CHA, {" items.acha", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_DEX, {" items.adex", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_INT, {" items.aint", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_STA, {" items.asta", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_STR, {" items.astr", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_WIS, {" items.awis", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_COLD, {" items.cr", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_DISEASE, {" items.dr", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_FIRE, {" items.fr", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_MAGIC, {" items.mr", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_POISON, {" items.pr", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HP, {" items.hp", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_MANA, {" items.mana", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_ENDURANCE, {" items.endur", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_ATTACK, {" items.attack", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HP_REGEN, {" items.regen", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_MANA_REGEN, {" items.manaregen", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HASTE, {" items.haste", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_DAMAGE_SHIELD, {" items.damageshield", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_DS_MITIGATION, {" items.dsmitigation", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEAL_AMOUNT, {" items.healamt", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_SPELL_DAMAGE, {" items.spelldmg", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_CLAIRVOYANCE, {" items.clairvoyance", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_AGILITY, {" items.heroic_agi", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_CHARISMA, {" items.heroic_cha", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_DEXTERITY, {" items.heroic_dex", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_INTELLIGENCE, {" items.heroic_int", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_STAMINA, {" items.heroic_sta", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_STRENGTH, {" items.heroic_str", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_HEROIC_WISDOM, {" items.heroic_wis", static_cast<EQ::skills::SkillType>(0)} },
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{STAT_BASH, {" items.skillmodvalue", EQ::skills::SkillBash} },
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{STAT_BACKSTAB, {" items.backstabdmg", EQ::skills::SkillBackstab} },
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{STAT_DRAGON_PUNCH, {" items.skillmodvalue", EQ::skills::SkillDragonPunch} },
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{STAT_EAGLE_STRIKE, {" items.skillmodvalue", EQ::skills::SkillEagleStrike} },
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{STAT_FLYING_KICK, {" items.skillmodvalue", EQ::skills::SkillFlyingKick} },
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{STAT_KICK, {" items.skillmodvalue", EQ::skills::SkillKick} },
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{STAT_ROUND_KICK, {" items.skillmodvalue", EQ::skills::SkillRoundKick} },
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{STAT_TIGER_CLAW, {" items.skillmodvalue", EQ::skills::SkillTigerClaw} },
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{STAT_FRENZY, {" items.skillmodvalue", EQ::skills::SkillFrenzy} },
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};
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bool convert = false;
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std::string search_criteria_trader("TRUE ");
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std::string search_criteria_trader("TRUE");
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std::string field_criteria_items("FALSE");
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std::string where_criteria_items(" TRUE ");
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if (search.search_scope == NonRoFBazaarSearchScope) {
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search_criteria_trader.append(
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@ -77,301 +202,115 @@ Bazaar::GetSearchResults(
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search_criteria_trader.append(fmt::format(" AND trader.item_cost <= {}", (uint64) search.max_cost * 1000));
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}
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// not yet implemented
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// if (search.prestige != 0) {
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// 0xffffffff prestige only, 0xfffffffe non-prestige, 0 all
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// search_criteria.append(fmt::format(" AND items.type = {} ", search.prestige));
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// }
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if (search.slot != std::numeric_limits<uint32>::max()) {
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if (item_slot_searches_new.contains(search.slot)) {
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where_criteria_items.append(
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fmt::format(" AND items.slots & {0} = {0}", item_slot_searches_new[search.slot]));
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}
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}
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std::string query = fmt::format(
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"SELECT COUNT(item_id), trader.char_id, trader.item_id, trader.item_sn, trader.item_charges, trader.item_cost, "
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"trader.slot_id, SUM(trader.item_charges), trader.char_zone_id, trader.char_entity_id, character_data.name, "
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"aug_slot_1, aug_slot_2, aug_slot_3, aug_slot_4, aug_slot_5, aug_slot_6, trader.char_zone_instance_id "
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"FROM trader, character_data "
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"WHERE {} AND trader.char_id = character_data.id "
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"GROUP BY trader.item_sn, trader.item_charges, trader.char_id",
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search_criteria_trader.c_str()
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);
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if (search.type != std::numeric_limits<uint32>::max()) {
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for (auto const &[type, condition]: item_search_types_new) {
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if (type == search.type) {
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where_criteria_items.append(condition);
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break;
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}
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}
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}
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if (search.race != std::numeric_limits<uint32>::max()) {
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where_criteria_items.append(
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fmt::format(" AND items.races & {0} = {0}", GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race))));
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}
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if (search._class != std::numeric_limits<uint32>::max()) {
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where_criteria_items.append(fmt::format(" AND items.classes & {0} = {0}", GetPlayerClassBit(search._class)));
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}
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if (search.item_stat != std::numeric_limits<uint32>::max()) {
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if (item_stat_searches_new.contains(search.item_stat)) {
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field_criteria_items = fmt::format("{}", item_stat_searches_new[search.item_stat].query_string);
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if (item_stat_searches_new[search.item_stat].skill_type) {
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where_criteria_items.append(
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fmt::format(" AND items.skillmodtype = {} ", item_stat_searches_new[search.item_stat].skill_type));
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}
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else {
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where_criteria_items.append(
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fmt::format(" AND {} > 0 ", item_stat_searches_new[search.item_stat].query_string));
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}
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}
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}
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if (search.augment) {
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where_criteria_items.append(fmt::format(
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" AND (items.augslot1type = {0} OR "
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"items.augslot2type = {0} OR "
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"items.augslot3type = {0} OR "
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"items.augslot4type = {0} OR "
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"items.augslot5type = {0} OR "
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"items.augslot6type = {0})",
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search.augment)
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);
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}
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if (search.min_level != 1) {
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where_criteria_items.append(fmt::format(" AND items.reclevel >= {}", search.min_level));
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}
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if (search.max_level != 100) {
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where_criteria_items.append(fmt::format(" AND items.reclevel <= {}", search.max_level));
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}
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std::vector<BazaarSearchResultsFromDB_Struct> all_entries;
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std::vector<std::string> trader_items_ids{};
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auto results = db.QueryDatabase(query);
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if (!results.Success()) {
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auto const trader_results = TraderRepository::GetBazaarTraderDetails(db, search_criteria_trader);
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if (trader_results.empty()) {
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LogTradingDetail("Bazaar - No traders found in bazaar search.");
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return all_entries;
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}
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struct ItemSearchType {
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EQ::item::ItemType type;
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bool condition;
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};
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for (auto const &i: trader_results) {
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trader_items_ids.push_back(std::to_string(i.trader.item_id));
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}
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struct AddititiveSearchCriteria {
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bool should_check;
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bool condition;
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};
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auto const item_results = ItemsRepository::GetItemsForBazaarSearch(
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content_db,
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trader_items_ids,
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std::string(search.item_name),
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field_criteria_items,
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where_criteria_items
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);
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if (item_results.empty()) {
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LogError("Bazaar - No items found in bazaar search.");
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return all_entries;
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}
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all_entries.reserve(trader_results.size());
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for (auto const& t:trader_results) {
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if (!item_results.contains(t.trader.item_id)) {
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continue;
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}
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for (auto row: results) {
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BazaarSearchResultsFromDB_Struct r{};
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r.count = 1;
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r.trader_id = t.trader.char_id;
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r.serial_number = t.trader.item_sn;
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r.cost = t.trader.item_cost;
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r.slot_id = t.trader.slot_id;
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r.sum_charges = t.trader.item_charges;
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r.stackable = item_results.at(t.trader.item_id).stackable;
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r.icon_id = item_results.at(t.trader.item_id).icon;
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r.trader_zone_id = t.trader.char_zone_id;
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r.trader_zone_instance_id = t.trader.char_zone_instance_id;
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r.trader_entity_id = t.trader.char_entity_id;
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r.serial_number_RoF = fmt::format("{:016}\0", t.trader.item_sn);
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r.item_name = fmt::format("{:.63}\0", item_results.at(t.trader.item_id).name);
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r.trader_name = fmt::format("{:.63}\0", t.trader_name);
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r.item_stat = item_results.at(t.trader.item_id).stats;
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r.item_id = Strings::ToInt(row[2]);
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r.charges = Strings::ToInt(row[4]);
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auto item = db.GetItem(r.item_id);
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if (!item) {
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continue;
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}
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uint32 aug_slot_1 = Strings::ToUnsignedInt(row[11]);
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uint32 aug_slot_2 = Strings::ToUnsignedInt(row[12]);
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uint32 aug_slot_3 = Strings::ToUnsignedInt(row[13]);
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uint32 aug_slot_4 = Strings::ToUnsignedInt(row[14]);
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uint32 aug_slot_5 = Strings::ToUnsignedInt(row[15]);
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uint32 aug_slot_6 = Strings::ToUnsignedInt(row[16]);
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std::unique_ptr<EQ::ItemInstance> inst(
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db.CreateItem(
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item,
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r.charges,
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aug_slot_1,
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aug_slot_2,
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aug_slot_3,
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aug_slot_4,
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aug_slot_5,
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aug_slot_6
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)
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);
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if (!inst->GetItem()) {
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continue;
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}
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r.count = Strings::ToInt(row[0]);
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r.trader_id = Strings::ToInt(row[1]);
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r.serial_number = Strings::ToInt(row[3]);
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r.cost = Strings::ToInt(row[5]);
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r.slot_id = Strings::ToInt(row[6]);
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r.sum_charges = Strings::ToInt(row[7]);
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r.stackable = item->Stackable;
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r.icon_id = item->Icon;
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r.trader_zone_id = Strings::ToInt(row[8]);
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r.trader_zone_instance_id = Strings::ToInt(row[17]);
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r.trader_entity_id = Strings::ToInt(row[9]);
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r.serial_number_RoF = fmt::format("{:016}\0", Strings::ToInt(row[3]));
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r.item_name = fmt::format("{:.63}\0", item->Name);
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r.trader_name = fmt::format("{:.63}\0", std::string(row[10]).c_str());
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LogTradingDetail(
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"Searching against item [{}] ({}) for trader [{}]",
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item->Name,
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item->ID,
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r.trader_name
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);
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// item stat searches
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std::map<uint32, uint32> item_stat_searches = {
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{STAT_AC, inst->GetItemArmorClass(true)},
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{STAT_AGI, static_cast<uint32>(inst->GetItemAgi(true))},
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{STAT_CHA, static_cast<uint32>(inst->GetItemCha(true))},
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{STAT_DEX, static_cast<uint32>(inst->GetItemDex(true))},
|
||||
{STAT_INT, static_cast<uint32>(inst->GetItemInt(true))},
|
||||
{STAT_STA, static_cast<uint32>(inst->GetItemSta(true))},
|
||||
{STAT_STR, static_cast<uint32>(inst->GetItemStr(true))},
|
||||
{STAT_WIS, static_cast<uint32>(inst->GetItemWis(true))},
|
||||
{STAT_COLD, static_cast<uint32>(inst->GetItemCR(true))},
|
||||
{STAT_DISEASE, static_cast<uint32>(inst->GetItemDR(true))},
|
||||
{STAT_FIRE, static_cast<uint32>(inst->GetItemFR(true))},
|
||||
{STAT_MAGIC, static_cast<uint32>(inst->GetItemMR(true))},
|
||||
{STAT_POISON, static_cast<uint32>(inst->GetItemPR(true))},
|
||||
{STAT_HP, static_cast<uint32>(inst->GetItemHP(true))},
|
||||
{STAT_MANA, static_cast<uint32>(inst->GetItemMana(true))},
|
||||
{STAT_ENDURANCE, static_cast<uint32>(inst->GetItemEndur(true))},
|
||||
{STAT_ATTACK, static_cast<uint32>(inst->GetItemAttack(true))},
|
||||
{STAT_HP_REGEN, static_cast<uint32>(inst->GetItemRegen(true))},
|
||||
{STAT_MANA_REGEN, static_cast<uint32>(inst->GetItemManaRegen(true))},
|
||||
{STAT_HASTE, static_cast<uint32>(inst->GetItemHaste(true))},
|
||||
{STAT_DAMAGE_SHIELD, static_cast<uint32>(inst->GetItemDamageShield(true))},
|
||||
{STAT_DS_MITIGATION, static_cast<uint32>(inst->GetItemDSMitigation(true))},
|
||||
{STAT_HEAL_AMOUNT, static_cast<uint32>(inst->GetItemHealAmt(true))},
|
||||
{STAT_SPELL_DAMAGE, static_cast<uint32>(inst->GetItemSpellDamage(true))},
|
||||
{STAT_CLAIRVOYANCE, static_cast<uint32>(inst->GetItemClairvoyance(true))},
|
||||
{STAT_HEROIC_AGILITY, static_cast<uint32>(inst->GetItemHeroicAgi(true))},
|
||||
{STAT_HEROIC_CHARISMA, static_cast<uint32>(inst->GetItemHeroicCha(true))},
|
||||
{STAT_HEROIC_DEXTERITY, static_cast<uint32>(inst->GetItemHeroicDex(true))},
|
||||
{STAT_HEROIC_INTELLIGENCE, static_cast<uint32>(inst->GetItemHeroicInt(true))},
|
||||
{STAT_HEROIC_STAMINA, static_cast<uint32>(inst->GetItemHeroicSta(true))},
|
||||
{STAT_HEROIC_STRENGTH, static_cast<uint32>(inst->GetItemHeroicStr(true))},
|
||||
{STAT_HEROIC_WISDOM, static_cast<uint32>(inst->GetItemHeroicWis(true))},
|
||||
{STAT_BASH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillBash, true))},
|
||||
{STAT_BACKSTAB, static_cast<uint32>(inst->GetItemBackstabDamage(true))},
|
||||
{STAT_DRAGON_PUNCH, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillDragonPunch, true))},
|
||||
{STAT_EAGLE_STRIKE, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillEagleStrike, true))},
|
||||
{STAT_FLYING_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFlyingKick, true))},
|
||||
{STAT_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillKick, true))},
|
||||
{STAT_ROUND_KICK, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillRoundKick, true))},
|
||||
{STAT_TIGER_CLAW, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillTigerClaw, true))},
|
||||
{STAT_FRENZY, static_cast<uint32>(inst->GetItemSkillsStat(EQ::skills::SkillFrenzy, true))},
|
||||
};
|
||||
|
||||
r.item_stat = item_stat_searches.contains(search.item_stat) ? item_stat_searches[search.item_stat] : 0;
|
||||
if (item_stat_searches.contains(search.item_stat) && item_stat_searches[search.item_stat] <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
static std::map<uint8, uint32> item_slot_searches = {
|
||||
{EQ::invslot::slotCharm, 1},
|
||||
{EQ::invslot::slotEar1, 2},
|
||||
{EQ::invslot::slotHead, 4},
|
||||
{EQ::invslot::slotFace, 8},
|
||||
{EQ::invslot::slotEar2, 16},
|
||||
{EQ::invslot::slotNeck, 32},
|
||||
{EQ::invslot::slotShoulders, 64},
|
||||
{EQ::invslot::slotArms, 128},
|
||||
{EQ::invslot::slotBack, 256},
|
||||
{EQ::invslot::slotWrist1, 512},
|
||||
{EQ::invslot::slotWrist2, 1024},
|
||||
{EQ::invslot::slotRange, 2048},
|
||||
{EQ::invslot::slotHands, 4096},
|
||||
{EQ::invslot::slotPrimary, 8192},
|
||||
{EQ::invslot::slotSecondary, 16384},
|
||||
{EQ::invslot::slotFinger1, 32768},
|
||||
{EQ::invslot::slotFinger2, 65536},
|
||||
{EQ::invslot::slotChest, 131072},
|
||||
{EQ::invslot::slotLegs, 262144},
|
||||
{EQ::invslot::slotFeet, 524288},
|
||||
{EQ::invslot::slotWaist, 1048576},
|
||||
{EQ::invslot::slotPowerSource, 2097152},
|
||||
{EQ::invslot::slotAmmo, 4194304},
|
||||
};
|
||||
|
||||
auto GetEquipmentSlotBit = [&](uint32 slot) -> uint32 {
|
||||
return item_slot_searches.contains(slot) ? item_slot_searches[slot] : 0;
|
||||
};
|
||||
|
||||
auto FindItemAugSlot = [&]() -> bool {
|
||||
for (auto const &s: inst->GetItem()->AugSlotType) {
|
||||
return s == search.augment;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// item type searches
|
||||
std::vector<ItemSearchType> item_search_types = {
|
||||
{EQ::item::ItemType::ItemTypeAll, true},
|
||||
{EQ::item::ItemType::ItemTypeBook, item->ItemClass == EQ::item::ItemType::ItemTypeBook},
|
||||
{EQ::item::ItemType::ItemTypeContainer, item->ItemClass == EQ::item::ItemType::ItemTypeContainer ||
|
||||
item->IsClassBag()},
|
||||
{EQ::item::ItemType::ItemTypeAllEffects, item->Scroll.Effect > 0 && item->Scroll.Effect < 65000},
|
||||
{EQ::item::ItemType::ItemTypeUnknown9, item->Worn.Effect == 998},
|
||||
{EQ::item::ItemType::ItemTypeUnknown10, item->Worn.Effect >= 1298 && item->Worn.Effect <= 1307},
|
||||
{EQ::item::ItemType::ItemTypeFocusEffect, item->Focus.Effect > 0},
|
||||
{EQ::item::ItemType::ItemTypeArmor, item->ItemType == EQ::item::ItemType::ItemTypeArmor},
|
||||
{EQ::item::ItemType::ItemType1HBlunt, item->ItemType == EQ::item::ItemType::ItemType1HBlunt},
|
||||
{EQ::item::ItemType::ItemType1HPiercing, item->ItemType == EQ::item::ItemType::ItemType1HPiercing},
|
||||
{EQ::item::ItemType::ItemType1HSlash, item->ItemType == EQ::item::ItemType::ItemType1HSlash},
|
||||
{EQ::item::ItemType::ItemType2HBlunt, item->ItemType == EQ::item::ItemType::ItemType2HBlunt},
|
||||
{EQ::item::ItemType::ItemType2HSlash, item->ItemType == EQ::item::ItemType::ItemType2HSlash},
|
||||
{EQ::item::ItemType::ItemTypeBow, item->ItemType == EQ::item::ItemType::ItemTypeBow},
|
||||
{EQ::item::ItemType::ItemTypeShield, item->ItemType == EQ::item::ItemType::ItemTypeShield},
|
||||
{EQ::item::ItemType::ItemTypeMisc, item->ItemType == EQ::item::ItemType::ItemTypeMisc},
|
||||
{EQ::item::ItemType::ItemTypeFood, item->ItemType == EQ::item::ItemType::ItemTypeFood},
|
||||
{EQ::item::ItemType::ItemTypeDrink, item->ItemType == EQ::item::ItemType::ItemTypeDrink},
|
||||
{EQ::item::ItemType::ItemTypeLight, item->ItemType == EQ::item::ItemType::ItemTypeLight},
|
||||
{EQ::item::ItemType::ItemTypeCombinable, item->ItemType == EQ::item::ItemType::ItemTypeCombinable},
|
||||
{EQ::item::ItemType::ItemTypeBandage, item->ItemType == EQ::item::ItemType::ItemTypeBandage},
|
||||
{EQ::item::ItemType::ItemTypeSmallThrowing, item->ItemType == EQ::item::ItemType::ItemTypeSmallThrowing ||
|
||||
item->ItemType == EQ::item::ItemType::ItemTypeLargeThrowing},
|
||||
{EQ::item::ItemType::ItemTypeSpell, item->ItemType == EQ::item::ItemType::ItemTypeSpell},
|
||||
{EQ::item::ItemType::ItemTypePotion, item->ItemType == EQ::item::ItemType::ItemTypePotion},
|
||||
{EQ::item::ItemType::ItemTypeBrassInstrument, item->ItemType == EQ::item::ItemType::ItemTypeBrassInstrument},
|
||||
{EQ::item::ItemType::ItemTypeWindInstrument, item->ItemType == EQ::item::ItemType::ItemTypeWindInstrument},
|
||||
{EQ::item::ItemType::ItemTypeStringedInstrument, item->ItemType == EQ::item::ItemType::ItemTypeStringedInstrument},
|
||||
{EQ::item::ItemType::ItemTypePercussionInstrument, item->ItemType == EQ::item::ItemType::ItemTypePercussionInstrument},
|
||||
{EQ::item::ItemType::ItemTypeArrow, item->ItemType == EQ::item::ItemType::ItemTypeArrow},
|
||||
{EQ::item::ItemType::ItemTypeJewelry, item->ItemType == EQ::item::ItemType::ItemTypeJewelry},
|
||||
{EQ::item::ItemType::ItemTypeNote, item->ItemType == EQ::item::ItemType::ItemTypeNote},
|
||||
{EQ::item::ItemType::ItemTypeKey, item->ItemType == EQ::item::ItemType::ItemTypeKey},
|
||||
{EQ::item::ItemType::ItemType2HPiercing, item->ItemType == EQ::item::ItemType::ItemType2HPiercing},
|
||||
{EQ::item::ItemType::ItemTypeAlcohol, item->ItemType == EQ::item::ItemType::ItemTypeAlcohol},
|
||||
{EQ::item::ItemType::ItemTypeMartial, item->ItemType == EQ::item::ItemType::ItemTypeMartial},
|
||||
{EQ::item::ItemType::ItemTypeAugmentation, item->ItemType == EQ::item::ItemType::ItemTypeAugmentation},
|
||||
{EQ::item::ItemType::ItemTypeAlternateAbility, item->ItemType == EQ::item::ItemType::ItemTypeAlternateAbility},
|
||||
{EQ::item::ItemType::ItemTypeCount, item->ItemType == EQ::item::ItemType::ItemTypeCount},
|
||||
{EQ::item::ItemType::ItemTypeCollectible, item->ItemType == EQ::item::ItemType::ItemTypeCollectible}
|
||||
};
|
||||
|
||||
bool met_filter = false;
|
||||
bool has_filter = false;
|
||||
|
||||
for (auto &i: item_search_types) {
|
||||
if (i.type == search.type) {
|
||||
has_filter = true;
|
||||
if (i.condition) {
|
||||
LogTradingDetail("Item [{}] met search criteria for type [{}]", item->Name, uint8(i.type));
|
||||
met_filter = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (has_filter && !met_filter) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO: Add catch-all item type filter for specific item types
|
||||
|
||||
// item additive searches
|
||||
std::vector<AddititiveSearchCriteria> item_additive_searches = {
|
||||
{
|
||||
.should_check = search.min_level != 1 && inst->GetItemRequiredLevel(true) > 0,
|
||||
.condition = inst->GetItemRequiredLevel(true) >= search.min_level
|
||||
},
|
||||
{
|
||||
.should_check = search.max_level != 1 && inst->GetItemRequiredLevel(true) > 0,
|
||||
.condition = inst->GetItemRequiredLevel(true) <= search.max_level
|
||||
},
|
||||
{
|
||||
.should_check = !std::string(search.item_name).empty(),
|
||||
.condition = Strings::ContainsLower(item->Name, search.item_name)
|
||||
},
|
||||
{
|
||||
.should_check = search._class != 0xFFFFFFFF,
|
||||
.condition = static_cast<bool>(item->Classes & GetPlayerClassBit(search._class))
|
||||
},
|
||||
{
|
||||
.should_check = search.race != 0xFFFFFFFF,
|
||||
.condition = static_cast<bool>(item->Races & GetPlayerRaceBit(GetRaceIDFromPlayerRaceValue(search.race)))
|
||||
},
|
||||
{
|
||||
.should_check = search.augment != 0,
|
||||
.condition = FindItemAugSlot()
|
||||
},
|
||||
{
|
||||
.should_check = search.slot != 0xFFFFFFFF,
|
||||
.condition = static_cast<bool>(item->Slots & GetEquipmentSlotBit(search.slot))
|
||||
},
|
||||
};
|
||||
|
||||
bool should_add = true;
|
||||
|
||||
for (auto &i: item_additive_searches) {
|
||||
LogTradingDetail(
|
||||
"Checking item [{}] for search criteria - should_check [{}] condition [{}]",
|
||||
item->Name,
|
||||
i.should_check,
|
||||
i.condition
|
||||
);
|
||||
if (i.should_check && !i.condition) {
|
||||
should_add = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!should_add) {
|
||||
continue;
|
||||
}
|
||||
|
||||
LogTradingDetail("Found item [{}] meeting search criteria.", r.item_name);
|
||||
if (RuleB(Bazaar, UseAlternateBazaarSearch)) {
|
||||
if (convert || (r.trader_zone_id == Zones::BAZAAR && r.trader_zone_instance_id != char_zone_instance_id)) {
|
||||
r.trader_id = TraderRepository::TRADER_CONVERT_ID + r.trader_zone_instance_id;
|
||||
|
||||
@ -3,11 +3,13 @@
|
||||
|
||||
#include <vector>
|
||||
#include "shareddb.h"
|
||||
#include "../../common/item_instance.h"
|
||||
|
||||
class Bazaar {
|
||||
public:
|
||||
static std::vector<BazaarSearchResultsFromDB_Struct>
|
||||
GetSearchResults(SharedDatabase &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id, int char_zone_instance_id);
|
||||
GetSearchResults(Database &content_db, Database &db, BazaarSearchCriteria_Struct search, unsigned int char_zone_id, int char_zone_instance_id);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -6333,6 +6333,52 @@ CREATE TABLE `character_pet_name` (
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
|
||||
)",
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9294,
|
||||
.description = "2025_01_26_items_table_bazaar_search_indexes.sql",
|
||||
.check = "SHOW CREATE TABLE `items`",
|
||||
.condition = "missing",
|
||||
.match = "idx_slots_reclevel",
|
||||
.sql = R"(
|
||||
-- indexes for the `items` table
|
||||
CREATE INDEX idx_slots_reclevel ON items (slots, reclevel);
|
||||
CREATE INDEX idx_itemclass_itemtype ON items (itemclass, itemtype);
|
||||
CREATE INDEX idx_augment_slots ON items (
|
||||
augslot1type,
|
||||
augslot2type,
|
||||
augslot3type,
|
||||
augslot4type,
|
||||
augslot5type,
|
||||
augslot6type
|
||||
);
|
||||
CREATE INDEX idx_races_classes ON items (races, classes);
|
||||
|
||||
-- common stat fields
|
||||
CREATE INDEX idx_item_ac ON items (ac);
|
||||
CREATE INDEX idx_item_hp ON items (hp);
|
||||
CREATE INDEX idx_item_mana ON items (mana);
|
||||
CREATE INDEX idx_item_reclevel ON items (reclevel);
|
||||
CREATE INDEX idx_item_type_skill ON items (itemtype, skillmodtype);
|
||||
)",
|
||||
.content_schema_update = true
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9295,
|
||||
.description = "2025_01_26_trader_table_bazaar_search_indexes.sql",
|
||||
.check = "SHOW CREATE TABLE `trader`",
|
||||
.condition = "missing",
|
||||
.match = "idx_trader_item",
|
||||
.sql = R"(
|
||||
-- indexes for the `trader` table
|
||||
CREATE INDEX idx_trader_item ON trader (item_id, item_cost);
|
||||
CREATE INDEX idx_trader_char ON trader (char_id, char_zone_id, char_zone_instance_id);
|
||||
CREATE INDEX idx_trader_item_sn ON trader (item_sn);
|
||||
CREATE INDEX idx_trader_item_cost ON trader (item_cost);
|
||||
CREATE INDEX idx_trader_active_transaction ON trader (active_transaction);
|
||||
)",
|
||||
.content_schema_update = false
|
||||
},
|
||||
|
||||
// -- template; copy/paste this when you need to create a new entry
|
||||
// ManifestEntry{
|
||||
// .version = 9228,
|
||||
|
||||
@ -7,6 +7,14 @@
|
||||
|
||||
class ItemsRepository: public BaseItemsRepository {
|
||||
public:
|
||||
struct Bazaar_Results {
|
||||
uint32 item_id;
|
||||
std::string name;
|
||||
bool stackable;
|
||||
uint32 icon;
|
||||
uint32 stats;
|
||||
};
|
||||
|
||||
static std::vector<int32> GetItemIDsBySearchCriteria(
|
||||
Database& db,
|
||||
std::string search_string,
|
||||
@ -37,6 +45,51 @@ public:
|
||||
return item_id_list;
|
||||
}
|
||||
|
||||
static std::unordered_map<uint32, Bazaar_Results> GetItemsForBazaarSearch(
|
||||
Database& db,
|
||||
const std::vector<std::string> &search_ids,
|
||||
const std::string &name,
|
||||
const std::string &field_criteria_items,
|
||||
const std::string &where_criteria_items,
|
||||
const uint32 query_limit = 0
|
||||
)
|
||||
{
|
||||
auto query = fmt::format(
|
||||
"SELECT id, name, stackable, icon, {} "
|
||||
"FROM items "
|
||||
"WHERE `name` LIKE '%%{}%%' AND {} AND id IN({}) "
|
||||
"ORDER BY id ASC",
|
||||
field_criteria_items,
|
||||
Strings::Escape(name),
|
||||
where_criteria_items,
|
||||
Strings::Implode(",", search_ids)
|
||||
);
|
||||
|
||||
if (query_limit >= 1) {
|
||||
query += fmt::format(" LIMIT {}", query_limit);
|
||||
}
|
||||
|
||||
std::unordered_map<uint32, Bazaar_Results> item_list;
|
||||
|
||||
auto results = db.QueryDatabase(query);
|
||||
if (!results.Success() || !results.RowCount()) {
|
||||
return item_list;
|
||||
}
|
||||
|
||||
item_list.reserve(results.RowCount());
|
||||
for (auto row : results) {
|
||||
Bazaar_Results br{};
|
||||
br.item_id = row[0] ? static_cast<int32_t>(atoi(row[0])) : 0;
|
||||
br.name = row[1] ? row[1] : "";
|
||||
br.stackable = atoi(row[2]) ? true : false;
|
||||
br.icon = row[3] ? static_cast<int32_t>(atoi(row[3])) : 0;
|
||||
br.stats = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
|
||||
|
||||
item_list.emplace(br.item_id, br);
|
||||
}
|
||||
|
||||
return item_list;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
@ -28,6 +28,11 @@ public:
|
||||
std::vector<DistinctTraders_Struct> traders{};
|
||||
};
|
||||
|
||||
struct BazaarTraderSearch_Struct {
|
||||
Trader trader;
|
||||
std::string trader_name;
|
||||
};
|
||||
|
||||
struct WelcomeData_Struct {
|
||||
uint32 count_of_traders;
|
||||
uint32 count_of_items;
|
||||
@ -265,6 +270,54 @@ public:
|
||||
|
||||
return trader;
|
||||
}
|
||||
|
||||
static std::vector<BazaarTraderSearch_Struct> GetBazaarTraderDetails(
|
||||
Database &db,
|
||||
std::string &search_criteria_trader
|
||||
)
|
||||
{
|
||||
std::vector<BazaarTraderSearch_Struct> all_entries{};
|
||||
|
||||
auto query = fmt::format(
|
||||
"SELECT trader.*, c.`name` FROM `trader` INNER JOIN character_data AS c ON trader.char_id = c.id "
|
||||
"WHERE {} ORDER BY trader.char_id ASC",
|
||||
search_criteria_trader
|
||||
);
|
||||
|
||||
auto results = db.QueryDatabase(query);
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
BazaarTraderSearch_Struct e{};
|
||||
|
||||
e.trader.id = row[0] ? strtoull(row[0], nullptr, 10) : 0;
|
||||
e.trader.char_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.trader.item_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.trader.aug_slot_1 = row[3] ? static_cast<uint32_t>(strtoul(row[3], nullptr, 10)) : 0;
|
||||
e.trader.aug_slot_2 = row[4] ? static_cast<uint32_t>(strtoul(row[4], nullptr, 10)) : 0;
|
||||
e.trader.aug_slot_3 = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.trader.aug_slot_4 = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.trader.aug_slot_5 = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.trader.aug_slot_6 = row[8] ? static_cast<uint32_t>(strtoul(row[8], nullptr, 10)) : 0;
|
||||
e.trader.item_sn = row[9] ? static_cast<uint32_t>(strtoul(row[9], nullptr, 10)) : 0;
|
||||
e.trader.item_charges = row[10] ? static_cast<int32_t>(atoi(row[10])) : 0;
|
||||
e.trader.item_cost = row[11] ? static_cast<uint32_t>(strtoul(row[11], nullptr, 10)) : 0;
|
||||
e.trader.slot_id = row[12] ? static_cast<uint8_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.trader.char_entity_id = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.trader.char_zone_id = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.trader.char_zone_instance_id = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
|
||||
e.trader.active_transaction = row[16] ? static_cast<uint8_t>(strtoul(row[16], nullptr, 10)) : 0;
|
||||
e.trader_name = row[17] ? row[17] : std::string("");
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //EQEMU_TRADER_REPOSITORY_H
|
||||
|
||||
@ -42,7 +42,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9293
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9295
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9045
|
||||
|
||||
#endif
|
||||
|
||||
@ -339,7 +339,6 @@ public:
|
||||
const char *message9 = nullptr);
|
||||
void Tell_StringID(uint32 string_id, const char *who, const char *message);
|
||||
void SendColoredText(uint32 color, std::string message);
|
||||
void SendBazaarResults(uint32 trader_id, uint32 in_class, uint32 in_race, uint32 item_stat, uint32 item_slot, uint32 item_type, char item_name[64], uint32 min_price, uint32 max_price);
|
||||
void SendTraderItem(uint32 item_id,uint16 quantity, TraderRepository::Trader &trader);
|
||||
void DoBazaarSearch(BazaarSearchCriteria_Struct search_criteria);
|
||||
uint16 FindTraderItem(int32 SerialNumber,uint16 Quantity);
|
||||
|
||||
319
zone/trading.cpp
319
zone/trading.cpp
@ -1800,7 +1800,13 @@ void Client::SendBarterWelcome()
|
||||
|
||||
void Client::DoBazaarSearch(BazaarSearchCriteria_Struct search_criteria)
|
||||
{
|
||||
auto results = Bazaar::GetSearchResults(database, search_criteria, GetZoneID(), GetInstanceID());
|
||||
std::vector<BazaarSearchResultsFromDB_Struct> results = Bazaar::GetSearchResults(
|
||||
database,
|
||||
content_db,
|
||||
search_criteria,
|
||||
GetZoneID(),
|
||||
GetInstanceID()
|
||||
);
|
||||
if (results.empty()) {
|
||||
SendBazaarDone(GetID());
|
||||
return;
|
||||
@ -1822,317 +1828,6 @@ void Client::DoBazaarSearch(BazaarSearchCriteria_Struct search_criteria)
|
||||
SendBazaarDeliveryCosts();
|
||||
}
|
||||
|
||||
void Client::SendBazaarResults(
|
||||
uint32 trader_id,
|
||||
uint32 in_class,
|
||||
uint32 in_race,
|
||||
uint32 item_stat,
|
||||
uint32 item_slot,
|
||||
uint32 item_type,
|
||||
char item_name[64],
|
||||
uint32 min_price,
|
||||
uint32 max_price
|
||||
)
|
||||
{
|
||||
std::string search_values = " COUNT(item_id), trader.*, items.name ";
|
||||
std::string search_criteria = " WHERE trader.item_id = items.id ";
|
||||
|
||||
if (trader_id > 0) {
|
||||
Client *trader = entity_list.GetClientByID(trader_id);
|
||||
|
||||
if (trader) {
|
||||
search_criteria.append(StringFormat(" AND trader.char_id = %i", trader->CharacterID()));
|
||||
}
|
||||
}
|
||||
|
||||
if (min_price != 0) {
|
||||
search_criteria.append(StringFormat(" AND trader.item_cost >= %i", min_price));
|
||||
}
|
||||
|
||||
if (max_price != 0) {
|
||||
search_criteria.append(StringFormat(" AND trader.item_cost <= %i", max_price));
|
||||
}
|
||||
|
||||
if (strlen(item_name) > 0) {
|
||||
char *safeName = RemoveApostrophes(item_name);
|
||||
search_criteria.append(StringFormat(" AND items.name LIKE '%%%s%%'", safeName));
|
||||
safe_delete_array(safeName);
|
||||
}
|
||||
|
||||
if (in_class != 0xFFFFFFFF) {
|
||||
search_criteria.append(StringFormat(" AND MID(REVERSE(BIN(items.classes)), %i, 1) = 1", in_class));
|
||||
}
|
||||
|
||||
if (in_race != 0xFFFFFFFF) {
|
||||
search_criteria.append(StringFormat(" AND MID(REVERSE(BIN(items.races)), %i, 1) = 1", in_race));
|
||||
}
|
||||
|
||||
if (item_slot != 0xFFFFFFFF) {
|
||||
search_criteria.append(StringFormat(" AND MID(REVERSE(BIN(items.slots)), %i, 1) = 1", item_slot + 1));
|
||||
}
|
||||
|
||||
switch (item_type) {
|
||||
case 0xFFFFFFFF:
|
||||
break;
|
||||
case 0:
|
||||
// 1H Slashing
|
||||
search_criteria.append(" AND items.itemtype = 0 AND damage > 0");
|
||||
break;
|
||||
case 31:
|
||||
search_criteria.append(" AND items.itemclass = 2");
|
||||
break;
|
||||
case 46:
|
||||
search_criteria.append(" AND items.scrolleffect > 0 AND items.scrolleffect < 65000");
|
||||
break;
|
||||
case 47:
|
||||
search_criteria.append(" AND items.worneffect = 998");
|
||||
break;
|
||||
case 48:
|
||||
search_criteria.append(" AND items.worneffect >= 1298 AND items.worneffect <= 1307");
|
||||
break;
|
||||
case 49:
|
||||
search_criteria.append(" AND items.focuseffect > 0");
|
||||
break;
|
||||
|
||||
default:
|
||||
search_criteria.append(StringFormat(" AND items.itemtype = %i", item_type));
|
||||
}
|
||||
|
||||
switch (item_stat) {
|
||||
|
||||
case STAT_AC:
|
||||
search_criteria.append(" AND items.ac > 0");
|
||||
search_values.append(", items.ac");
|
||||
break;
|
||||
|
||||
case STAT_AGI:
|
||||
search_criteria.append(" AND items.aagi > 0");
|
||||
search_values.append(", items.aagi");
|
||||
break;
|
||||
|
||||
case STAT_CHA:
|
||||
search_criteria.append(" AND items.acha > 0");
|
||||
search_values.append(", items.acha");
|
||||
break;
|
||||
|
||||
case STAT_DEX:
|
||||
search_criteria.append(" AND items.adex > 0");
|
||||
search_values.append(", items.adex");
|
||||
break;
|
||||
|
||||
case STAT_INT:
|
||||
search_criteria.append(" AND items.aint > 0");
|
||||
search_values.append(", items.aint");
|
||||
break;
|
||||
|
||||
case STAT_STA:
|
||||
search_criteria.append(" AND items.asta > 0");
|
||||
search_values.append(", items.asta");
|
||||
break;
|
||||
|
||||
case STAT_STR:
|
||||
search_criteria.append(" AND items.astr > 0");
|
||||
search_values.append(", items.astr");
|
||||
break;
|
||||
|
||||
case STAT_WIS:
|
||||
search_criteria.append(" AND items.awis > 0");
|
||||
search_values.append(", items.awis");
|
||||
break;
|
||||
|
||||
case STAT_COLD:
|
||||
search_criteria.append(" AND items.cr > 0");
|
||||
search_values.append(", items.cr");
|
||||
break;
|
||||
|
||||
case STAT_DISEASE:
|
||||
search_criteria.append(" AND items.dr > 0");
|
||||
search_values.append(", items.dr");
|
||||
break;
|
||||
|
||||
case STAT_FIRE:
|
||||
search_criteria.append(" AND items.fr > 0");
|
||||
search_values.append(", items.fr");
|
||||
break;
|
||||
|
||||
case STAT_MAGIC:
|
||||
search_criteria.append(" AND items.mr > 0");
|
||||
search_values.append(", items.mr");
|
||||
break;
|
||||
|
||||
case STAT_POISON:
|
||||
search_criteria.append(" AND items.pr > 0");
|
||||
search_values.append(", items.pr");
|
||||
break;
|
||||
|
||||
case STAT_HP:
|
||||
search_criteria.append(" AND items.hp > 0");
|
||||
search_values.append(", items.hp");
|
||||
break;
|
||||
|
||||
case STAT_MANA:
|
||||
search_criteria.append(" AND items.mana > 0");
|
||||
search_values.append(", items.mana");
|
||||
break;
|
||||
|
||||
case STAT_ENDURANCE:
|
||||
search_criteria.append(" AND items.endur > 0");
|
||||
search_values.append(", items.endur");
|
||||
break;
|
||||
|
||||
case STAT_ATTACK:
|
||||
search_criteria.append(" AND items.attack > 0");
|
||||
search_values.append(", items.attack");
|
||||
break;
|
||||
|
||||
case STAT_HP_REGEN:
|
||||
search_criteria.append(" AND items.regen > 0");
|
||||
search_values.append(", items.regen");
|
||||
break;
|
||||
|
||||
case STAT_MANA_REGEN:
|
||||
search_criteria.append(" AND items.manaregen > 0");
|
||||
search_values.append(", items.manaregen");
|
||||
break;
|
||||
|
||||
case STAT_HASTE:
|
||||
search_criteria.append(" AND items.haste > 0");
|
||||
search_values.append(", items.haste");
|
||||
break;
|
||||
|
||||
case STAT_DAMAGE_SHIELD:
|
||||
search_criteria.append(" AND items.damageshield > 0");
|
||||
search_values.append(", items.damageshield");
|
||||
break;
|
||||
|
||||
default:
|
||||
search_values.append(", 0");
|
||||
break;
|
||||
}
|
||||
|
||||
std::string query = StringFormat(
|
||||
"SELECT %s, SUM(charges), items.stackable "
|
||||
"FROM trader, items %s GROUP BY items.id, charges, char_id LIMIT %i",
|
||||
search_values.c_str(),
|
||||
search_criteria.c_str(),
|
||||
RuleI(Bazaar, MaxSearchResults)
|
||||
);
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
return;
|
||||
}
|
||||
|
||||
LogTrading("SRCH: [{}]", query.c_str());
|
||||
|
||||
int Size = 0;
|
||||
uint32 ID = 0;
|
||||
|
||||
if (results.RowCount() == static_cast<unsigned long>(RuleI(Bazaar, MaxSearchResults))) {
|
||||
Message(
|
||||
Chat::Yellow,
|
||||
"Your search reached the limit of %i results. Please narrow your search down by selecting more options.",
|
||||
RuleI(Bazaar, MaxSearchResults));
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
auto outapp2 = new EQApplicationPacket(OP_BazaarSearch, sizeof(BazaarReturnDone_Struct));
|
||||
BazaarReturnDone_Struct *brds = (BazaarReturnDone_Struct *) outapp2->pBuffer;
|
||||
brds->TraderID = ID;
|
||||
brds->Type = BazaarSearchDone;
|
||||
brds->Unknown008 = 0xFFFFFFFF;
|
||||
brds->Unknown012 = 0xFFFFFFFF;
|
||||
brds->Unknown016 = 0xFFFFFFFF;
|
||||
QueuePacket(outapp2);
|
||||
safe_delete(outapp2);
|
||||
return;
|
||||
}
|
||||
|
||||
Size = results.RowCount() * sizeof(BazaarSearchResults_Struct);
|
||||
auto buffer = new uchar[Size];
|
||||
uchar *bufptr = buffer;
|
||||
memset(buffer, 0, Size);
|
||||
|
||||
int Action = BazaarSearchResults;
|
||||
uint32 Cost = 0;
|
||||
int32 SerialNumber = 0;
|
||||
char temp_buffer[64] = {0};
|
||||
int Count = 0;
|
||||
uint32 StatValue = 0;
|
||||
|
||||
for (auto &row = results.begin(); row != results.end(); ++row) {
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Action);
|
||||
Count = Strings::ToInt(row[0]);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Count);
|
||||
SerialNumber = Strings::ToInt(row[3]);
|
||||
VARSTRUCT_ENCODE_TYPE(int32, bufptr, SerialNumber);
|
||||
Client *Trader2 = entity_list.GetClientByCharID(Strings::ToInt(row[1]));
|
||||
if (Trader2) {
|
||||
ID = Trader2->GetID();
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, ID);
|
||||
}
|
||||
else {
|
||||
LogTrading("Unable to find trader: [{}]\n", Strings::ToInt(row[1]));
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, 0);
|
||||
}
|
||||
Cost = Strings::ToInt(row[5]);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Cost);
|
||||
StatValue = Strings::ToInt(row[8]);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, StatValue);
|
||||
bool Stackable = Strings::ToInt(row[10]);
|
||||
if (Stackable) {
|
||||
int Charges = Strings::ToInt(row[9]);
|
||||
sprintf(temp_buffer, "%s(%i)", row[7], Charges);
|
||||
}
|
||||
else {
|
||||
sprintf(temp_buffer, "%s(%i)", row[7], Count);
|
||||
}
|
||||
|
||||
memcpy(bufptr, &temp_buffer, strlen(temp_buffer));
|
||||
|
||||
bufptr += 64;
|
||||
|
||||
// Extra fields for SoD+
|
||||
//
|
||||
if (Trader2) {
|
||||
sprintf(temp_buffer, "%s", Trader2->GetName());
|
||||
}
|
||||
else {
|
||||
sprintf(temp_buffer, "Unknown");
|
||||
}
|
||||
|
||||
memcpy(bufptr, &temp_buffer, strlen(temp_buffer));
|
||||
|
||||
bufptr += 64;
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Strings::ToInt(row[1])); // ItemID
|
||||
}
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_BazaarSearch, Size);
|
||||
|
||||
memcpy(outapp->pBuffer, buffer, Size);
|
||||
|
||||
QueuePacket(outapp);
|
||||
|
||||
safe_delete(outapp);
|
||||
safe_delete_array(buffer);
|
||||
|
||||
auto outapp2 = new EQApplicationPacket(OP_BazaarSearch, sizeof(BazaarReturnDone_Struct));
|
||||
BazaarReturnDone_Struct *brds = (BazaarReturnDone_Struct *) outapp2->pBuffer;
|
||||
|
||||
brds->TraderID = ID;
|
||||
brds->Type = BazaarSearchDone;
|
||||
|
||||
brds->Unknown008 = 0xFFFFFFFF;
|
||||
brds->Unknown012 = 0xFFFFFFFF;
|
||||
brds->Unknown016 = 0xFFFFFFFF;
|
||||
|
||||
QueuePacket(outapp2);
|
||||
|
||||
safe_delete(outapp2);
|
||||
}
|
||||
|
||||
static void UpdateTraderCustomerItemsAdded(
|
||||
uint32 customer_id,
|
||||
std::vector<BaseTraderRepository::Trader> trader_items,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user