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[Zone] Implement Zone State Saving on Shutdown (#4715)
* Save spawns * Update base_zone_state_spawns_repository.h * Zone state save work * Code cleanup * More cleanup * Database migration * Update database_update_manifest.cpp * Revert decay at storage model * Code cleanup * More cleanup * More cleanup * More cleanup * Entity variables * Add entity variables to the schema * Post rebase * Checkpoint * Serialize / deserialize buffs * Current hp / mana / end save / load * Save / load current_waypoint * Add zone spawn protection * Finishing touches * Cleanup * Update zone_save_state.cpp * Cleanup * Update zone_save_state.cpp * Update npc.cpp * Update npc.cpp * More * Update perl_npc.cpp * Update zone_loot.cpp
This commit is contained in:
parent
425d24c1f4
commit
2f7ca2cdc8
@ -6868,6 +6868,47 @@ CREATE UNIQUE INDEX `keys` ON data_buckets (`key`, character_id, npc_id, bot_id,
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-- ✅ Create indexes for just instance_id (instance deletion)
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CREATE INDEX idx_instance_id ON data_buckets (instance_id);
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)",
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.content_schema_update = false
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},
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ManifestEntry{
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.version = 9307,
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.description = "2025_02_17_zone_state_spawns.sql",
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.check = "SHOW TABLES LIKE 'zone_state_spawns'",
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.condition = "empty",
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.match = "",
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.sql = R"(
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CREATE TABLE `zone_state_spawns` (
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`id` bigint(20) NOT NULL AUTO_INCREMENT,
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`zone_id` int(11) unsigned DEFAULT NULL,
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`instance_id` int(11) unsigned DEFAULT NULL,
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`is_corpse` tinyint(11) DEFAULT 0,
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`decay_in_seconds` int(11) DEFAULT 0,
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`npc_id` int(10) unsigned DEFAULT NULL,
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`spawn2_id` int(10) unsigned NOT NULL,
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`spawngroup_id` int(10) unsigned NOT NULL,
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`x` float NOT NULL,
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`y` float NOT NULL,
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`z` float NOT NULL,
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`heading` float NOT NULL,
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`respawn_time` int(10) unsigned NOT NULL,
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`variance` int(10) unsigned NOT NULL,
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`grid` int(10) unsigned DEFAULT 0,
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`current_waypoint` int(11) DEFAULT 0,
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`path_when_zone_idle` smallint(6) DEFAULT 0,
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`condition_id` smallint(5) unsigned DEFAULT 0,
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`condition_min_value` smallint(6) DEFAULT 0,
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`enabled` smallint(6) DEFAULT 1,
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`anim` smallint(5) unsigned DEFAULT 0,
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`loot_data` text DEFAULT NULL,
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`entity_variables` text DEFAULT NULL,
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`buffs` text DEFAULT NULL,
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`hp` bigint(20) DEFAULT 0,
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`mana` bigint(20) DEFAULT 0,
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`endurance` bigint(20) DEFAULT 0,
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`created_at` datetime DEFAULT NULL,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4
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)",
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.content_schema_update = false
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},
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@ -350,6 +350,7 @@ namespace DatabaseSchema {
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"shared_task_dynamic_zones",
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"shared_task_members",
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"shared_tasks",
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"zone_state_spawns",
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};
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}
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@ -149,6 +149,7 @@ namespace Logs {
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BotSpellChecks,
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BotSpellTypeChecks,
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NpcHandin,
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ZoneState,
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MaxCategoryID /* Don't Remove this */
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};
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@ -256,7 +257,8 @@ namespace Logs {
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"Bot Settings",
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"Bot Spell Checks",
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"Bot Spell Type Checks",
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"NpcHandin"
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"NpcHandin",
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"ZoneState"
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};
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}
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@ -914,6 +914,16 @@
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OutF(LogSys, Logs::Detail, Logs::NpcHandin, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogZoneState(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::ZoneState))\
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OutF(LogSys, Logs::General, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogZoneStateDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::ZoneState))\
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OutF(LogSys, Logs::Detail, Logs::ZoneState, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define Log(debug_level, log_category, message, ...) do {\
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if (LogSys.IsLogEnabled(debug_level, log_category))\
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LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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@ -25,6 +25,7 @@ struct LootItem {
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uint16 trivial_max_level;
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uint16 npc_min_level;
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uint16 npc_max_level;
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uint32 lootdrop_id; // required for zone state referencing
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};
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typedef std::list<LootItem*> LootItems;
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703
common/repositories/base/base_zone_state_spawns_repository.h
Normal file
703
common/repositories/base/base_zone_state_spawns_repository.h
Normal file
@ -0,0 +1,703 @@
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/**
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* DO NOT MODIFY THIS FILE
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*
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* This repository was automatically generated and is NOT to be modified directly.
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* Any repository modifications are meant to be made to the repository extending the base.
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* Any modifications to base repositories are to be made by the generator only
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*
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* @generator ./utils/scripts/generators/repository-generator.pl
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* @docs https://docs.eqemu.io/developer/repositories
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*/
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#ifndef EQEMU_BASE_ZONE_STATE_SPAWNS_REPOSITORY_H
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#define EQEMU_BASE_ZONE_STATE_SPAWNS_REPOSITORY_H
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#include "../../database.h"
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#include "../../strings.h"
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#include <ctime>
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class BaseZoneStateSpawnsRepository {
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public:
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struct ZoneStateSpawns {
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int64_t id;
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uint32_t zone_id;
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uint32_t instance_id;
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int8_t is_corpse;
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int32_t decay_in_seconds;
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uint32_t npc_id;
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uint32_t spawn2_id;
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uint32_t spawngroup_id;
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float x;
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float y;
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float z;
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float heading;
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uint32_t respawn_time;
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uint32_t variance;
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uint32_t grid;
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int32_t current_waypoint;
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int16_t path_when_zone_idle;
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uint16_t condition_id;
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int16_t condition_min_value;
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int16_t enabled;
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uint16_t anim;
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std::string loot_data;
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std::string entity_variables;
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std::string buffs;
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int64_t hp;
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int64_t mana;
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int64_t endurance;
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time_t created_at;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"zone_id",
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"instance_id",
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"is_corpse",
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"decay_in_seconds",
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"npc_id",
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"spawn2_id",
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"spawngroup_id",
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"x",
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"y",
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"z",
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"heading",
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"respawn_time",
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"variance",
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"grid",
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"current_waypoint",
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"path_when_zone_idle",
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"condition_id",
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"condition_min_value",
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"enabled",
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"anim",
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"loot_data",
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"entity_variables",
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"buffs",
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"hp",
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"mana",
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"endurance",
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"created_at",
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};
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}
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static std::vector<std::string> SelectColumns()
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{
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return {
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"id",
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"zone_id",
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"instance_id",
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"is_corpse",
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"decay_in_seconds",
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"npc_id",
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"spawn2_id",
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"spawngroup_id",
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"x",
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"y",
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"z",
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"heading",
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"respawn_time",
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"variance",
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"grid",
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"current_waypoint",
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"path_when_zone_idle",
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"condition_id",
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"condition_min_value",
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"enabled",
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"anim",
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"loot_data",
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"entity_variables",
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"buffs",
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"hp",
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"mana",
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"endurance",
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"UNIX_TIMESTAMP(created_at)",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(Strings::Implode(", ", Columns()));
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}
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static std::string SelectColumnsRaw()
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{
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return std::string(Strings::Implode(", ", SelectColumns()));
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}
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static std::string TableName()
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{
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return std::string("zone_state_spawns");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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SelectColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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ColumnsRaw()
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);
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}
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static ZoneStateSpawns NewEntity()
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{
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ZoneStateSpawns e{};
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e.id = 0;
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e.zone_id = 0;
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e.instance_id = 0;
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e.is_corpse = 0;
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e.decay_in_seconds = 0;
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e.npc_id = 0;
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e.spawn2_id = 0;
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e.spawngroup_id = 0;
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e.x = 0;
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e.y = 0;
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e.z = 0;
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e.heading = 0;
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e.respawn_time = 0;
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e.variance = 0;
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e.grid = 0;
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e.current_waypoint = 0;
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e.path_when_zone_idle = 0;
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e.condition_id = 0;
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e.condition_min_value = 0;
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e.enabled = 1;
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e.anim = 0;
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e.loot_data = "";
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e.entity_variables = "";
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e.buffs = "";
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e.hp = 0;
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e.mana = 0;
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e.endurance = 0;
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e.created_at = 0;
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return e;
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}
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static ZoneStateSpawns GetZoneStateSpawns(
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const std::vector<ZoneStateSpawns> &zone_state_spawnss,
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int zone_state_spawns_id
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)
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{
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for (auto &zone_state_spawns : zone_state_spawnss) {
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if (zone_state_spawns.id == zone_state_spawns_id) {
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return zone_state_spawns;
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}
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}
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return NewEntity();
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}
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static ZoneStateSpawns FindOne(
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Database& db,
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int zone_state_spawns_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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zone_state_spawns_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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ZoneStateSpawns e{};
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e.id = row[0] ? strtoll(row[0], nullptr, 10) : 0;
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e.zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
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e.instance_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
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e.is_corpse = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
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e.decay_in_seconds = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
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e.npc_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
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e.spawn2_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
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e.spawngroup_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
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e.x = row[8] ? strtof(row[8], nullptr) : 0;
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e.y = row[9] ? strtof(row[9], nullptr) : 0;
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e.z = row[10] ? strtof(row[10], nullptr) : 0;
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e.heading = row[11] ? strtof(row[11], nullptr) : 0;
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e.respawn_time = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
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e.variance = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
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e.grid = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
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e.current_waypoint = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
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e.path_when_zone_idle = row[16] ? static_cast<int16_t>(atoi(row[16])) : 0;
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e.condition_id = row[17] ? static_cast<uint16_t>(strtoul(row[17], nullptr, 10)) : 0;
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e.condition_min_value = row[18] ? static_cast<int16_t>(atoi(row[18])) : 0;
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e.enabled = row[19] ? static_cast<int16_t>(atoi(row[19])) : 1;
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e.anim = row[20] ? static_cast<uint16_t>(strtoul(row[20], nullptr, 10)) : 0;
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e.loot_data = row[21] ? row[21] : "";
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e.entity_variables = row[22] ? row[22] : "";
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e.buffs = row[23] ? row[23] : "";
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e.hp = row[24] ? strtoll(row[24], nullptr, 10) : 0;
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e.mana = row[25] ? strtoll(row[25], nullptr, 10) : 0;
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e.endurance = row[26] ? strtoll(row[26], nullptr, 10) : 0;
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e.created_at = strtoll(row[27] ? row[27] : "-1", nullptr, 10);
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return e;
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}
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return NewEntity();
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}
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static int DeleteOne(
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Database& db,
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int zone_state_spawns_id
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)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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zone_state_spawns_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Database& db,
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const ZoneStateSpawns &e
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)
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{
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std::vector<std::string> v;
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auto columns = Columns();
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v.push_back(columns[1] + " = " + std::to_string(e.zone_id));
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v.push_back(columns[2] + " = " + std::to_string(e.instance_id));
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v.push_back(columns[3] + " = " + std::to_string(e.is_corpse));
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v.push_back(columns[4] + " = " + std::to_string(e.decay_in_seconds));
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v.push_back(columns[5] + " = " + std::to_string(e.npc_id));
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v.push_back(columns[6] + " = " + std::to_string(e.spawn2_id));
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v.push_back(columns[7] + " = " + std::to_string(e.spawngroup_id));
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v.push_back(columns[8] + " = " + std::to_string(e.x));
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v.push_back(columns[9] + " = " + std::to_string(e.y));
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v.push_back(columns[10] + " = " + std::to_string(e.z));
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v.push_back(columns[11] + " = " + std::to_string(e.heading));
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v.push_back(columns[12] + " = " + std::to_string(e.respawn_time));
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v.push_back(columns[13] + " = " + std::to_string(e.variance));
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v.push_back(columns[14] + " = " + std::to_string(e.grid));
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v.push_back(columns[15] + " = " + std::to_string(e.current_waypoint));
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v.push_back(columns[16] + " = " + std::to_string(e.path_when_zone_idle));
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v.push_back(columns[17] + " = " + std::to_string(e.condition_id));
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v.push_back(columns[18] + " = " + std::to_string(e.condition_min_value));
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v.push_back(columns[19] + " = " + std::to_string(e.enabled));
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v.push_back(columns[20] + " = " + std::to_string(e.anim));
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v.push_back(columns[21] + " = '" + Strings::Escape(e.loot_data) + "'");
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v.push_back(columns[22] + " = '" + Strings::Escape(e.entity_variables) + "'");
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v.push_back(columns[23] + " = '" + Strings::Escape(e.buffs) + "'");
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v.push_back(columns[24] + " = " + std::to_string(e.hp));
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v.push_back(columns[25] + " = " + std::to_string(e.mana));
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v.push_back(columns[26] + " = " + std::to_string(e.endurance));
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v.push_back(columns[27] + " = FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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Strings::Implode(", ", v),
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PrimaryKey(),
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e.id
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)
|
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static ZoneStateSpawns InsertOne(
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||||
Database& db,
|
||||
ZoneStateSpawns e
|
||||
)
|
||||
{
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.zone_id));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
v.push_back(std::to_string(e.is_corpse));
|
||||
v.push_back(std::to_string(e.decay_in_seconds));
|
||||
v.push_back(std::to_string(e.npc_id));
|
||||
v.push_back(std::to_string(e.spawn2_id));
|
||||
v.push_back(std::to_string(e.spawngroup_id));
|
||||
v.push_back(std::to_string(e.x));
|
||||
v.push_back(std::to_string(e.y));
|
||||
v.push_back(std::to_string(e.z));
|
||||
v.push_back(std::to_string(e.heading));
|
||||
v.push_back(std::to_string(e.respawn_time));
|
||||
v.push_back(std::to_string(e.variance));
|
||||
v.push_back(std::to_string(e.grid));
|
||||
v.push_back(std::to_string(e.current_waypoint));
|
||||
v.push_back(std::to_string(e.path_when_zone_idle));
|
||||
v.push_back(std::to_string(e.condition_id));
|
||||
v.push_back(std::to_string(e.condition_min_value));
|
||||
v.push_back(std::to_string(e.enabled));
|
||||
v.push_back(std::to_string(e.anim));
|
||||
v.push_back("'" + Strings::Escape(e.loot_data) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.buffs) + "'");
|
||||
v.push_back(std::to_string(e.hp));
|
||||
v.push_back(std::to_string(e.mana));
|
||||
v.push_back(std::to_string(e.endurance));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES ({})",
|
||||
BaseInsert(),
|
||||
Strings::Implode(",", v)
|
||||
)
|
||||
);
|
||||
|
||||
if (results.Success()) {
|
||||
e.id = results.LastInsertedID();
|
||||
return e;
|
||||
}
|
||||
|
||||
e = NewEntity();
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
static int InsertMany(
|
||||
Database& db,
|
||||
const std::vector<ZoneStateSpawns> &entries
|
||||
)
|
||||
{
|
||||
std::vector<std::string> insert_chunks;
|
||||
|
||||
for (auto &e: entries) {
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.zone_id));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
v.push_back(std::to_string(e.is_corpse));
|
||||
v.push_back(std::to_string(e.decay_in_seconds));
|
||||
v.push_back(std::to_string(e.npc_id));
|
||||
v.push_back(std::to_string(e.spawn2_id));
|
||||
v.push_back(std::to_string(e.spawngroup_id));
|
||||
v.push_back(std::to_string(e.x));
|
||||
v.push_back(std::to_string(e.y));
|
||||
v.push_back(std::to_string(e.z));
|
||||
v.push_back(std::to_string(e.heading));
|
||||
v.push_back(std::to_string(e.respawn_time));
|
||||
v.push_back(std::to_string(e.variance));
|
||||
v.push_back(std::to_string(e.grid));
|
||||
v.push_back(std::to_string(e.current_waypoint));
|
||||
v.push_back(std::to_string(e.path_when_zone_idle));
|
||||
v.push_back(std::to_string(e.condition_id));
|
||||
v.push_back(std::to_string(e.condition_min_value));
|
||||
v.push_back(std::to_string(e.enabled));
|
||||
v.push_back(std::to_string(e.anim));
|
||||
v.push_back("'" + Strings::Escape(e.loot_data) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.buffs) + "'");
|
||||
v.push_back(std::to_string(e.hp));
|
||||
v.push_back(std::to_string(e.mana));
|
||||
v.push_back(std::to_string(e.endurance));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
std::vector<std::string> v;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES {}",
|
||||
BaseInsert(),
|
||||
Strings::Implode(",", insert_chunks)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static std::vector<ZoneStateSpawns> All(Database& db)
|
||||
{
|
||||
std::vector<ZoneStateSpawns> all_entries;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{}",
|
||||
BaseSelect()
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
ZoneStateSpawns e{};
|
||||
|
||||
e.id = row[0] ? strtoll(row[0], nullptr, 10) : 0;
|
||||
e.zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.instance_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.is_corpse = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
|
||||
e.decay_in_seconds = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
|
||||
e.npc_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.spawn2_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.spawngroup_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.x = row[8] ? strtof(row[8], nullptr) : 0;
|
||||
e.y = row[9] ? strtof(row[9], nullptr) : 0;
|
||||
e.z = row[10] ? strtof(row[10], nullptr) : 0;
|
||||
e.heading = row[11] ? strtof(row[11], nullptr) : 0;
|
||||
e.respawn_time = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.variance = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.grid = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.current_waypoint = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
|
||||
e.path_when_zone_idle = row[16] ? static_cast<int16_t>(atoi(row[16])) : 0;
|
||||
e.condition_id = row[17] ? static_cast<uint16_t>(strtoul(row[17], nullptr, 10)) : 0;
|
||||
e.condition_min_value = row[18] ? static_cast<int16_t>(atoi(row[18])) : 0;
|
||||
e.enabled = row[19] ? static_cast<int16_t>(atoi(row[19])) : 1;
|
||||
e.anim = row[20] ? static_cast<uint16_t>(strtoul(row[20], nullptr, 10)) : 0;
|
||||
e.loot_data = row[21] ? row[21] : "";
|
||||
e.entity_variables = row[22] ? row[22] : "";
|
||||
e.buffs = row[23] ? row[23] : "";
|
||||
e.hp = row[24] ? strtoll(row[24], nullptr, 10) : 0;
|
||||
e.mana = row[25] ? strtoll(row[25], nullptr, 10) : 0;
|
||||
e.endurance = row[26] ? strtoll(row[26], nullptr, 10) : 0;
|
||||
e.created_at = strtoll(row[27] ? row[27] : "-1", nullptr, 10);
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static std::vector<ZoneStateSpawns> GetWhere(Database& db, const std::string &where_filter)
|
||||
{
|
||||
std::vector<ZoneStateSpawns> all_entries;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE {}",
|
||||
BaseSelect(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
ZoneStateSpawns e{};
|
||||
|
||||
e.id = row[0] ? strtoll(row[0], nullptr, 10) : 0;
|
||||
e.zone_id = row[1] ? static_cast<uint32_t>(strtoul(row[1], nullptr, 10)) : 0;
|
||||
e.instance_id = row[2] ? static_cast<uint32_t>(strtoul(row[2], nullptr, 10)) : 0;
|
||||
e.is_corpse = row[3] ? static_cast<int8_t>(atoi(row[3])) : 0;
|
||||
e.decay_in_seconds = row[4] ? static_cast<int32_t>(atoi(row[4])) : 0;
|
||||
e.npc_id = row[5] ? static_cast<uint32_t>(strtoul(row[5], nullptr, 10)) : 0;
|
||||
e.spawn2_id = row[6] ? static_cast<uint32_t>(strtoul(row[6], nullptr, 10)) : 0;
|
||||
e.spawngroup_id = row[7] ? static_cast<uint32_t>(strtoul(row[7], nullptr, 10)) : 0;
|
||||
e.x = row[8] ? strtof(row[8], nullptr) : 0;
|
||||
e.y = row[9] ? strtof(row[9], nullptr) : 0;
|
||||
e.z = row[10] ? strtof(row[10], nullptr) : 0;
|
||||
e.heading = row[11] ? strtof(row[11], nullptr) : 0;
|
||||
e.respawn_time = row[12] ? static_cast<uint32_t>(strtoul(row[12], nullptr, 10)) : 0;
|
||||
e.variance = row[13] ? static_cast<uint32_t>(strtoul(row[13], nullptr, 10)) : 0;
|
||||
e.grid = row[14] ? static_cast<uint32_t>(strtoul(row[14], nullptr, 10)) : 0;
|
||||
e.current_waypoint = row[15] ? static_cast<int32_t>(atoi(row[15])) : 0;
|
||||
e.path_when_zone_idle = row[16] ? static_cast<int16_t>(atoi(row[16])) : 0;
|
||||
e.condition_id = row[17] ? static_cast<uint16_t>(strtoul(row[17], nullptr, 10)) : 0;
|
||||
e.condition_min_value = row[18] ? static_cast<int16_t>(atoi(row[18])) : 0;
|
||||
e.enabled = row[19] ? static_cast<int16_t>(atoi(row[19])) : 1;
|
||||
e.anim = row[20] ? static_cast<uint16_t>(strtoul(row[20], nullptr, 10)) : 0;
|
||||
e.loot_data = row[21] ? row[21] : "";
|
||||
e.entity_variables = row[22] ? row[22] : "";
|
||||
e.buffs = row[23] ? row[23] : "";
|
||||
e.hp = row[24] ? strtoll(row[24], nullptr, 10) : 0;
|
||||
e.mana = row[25] ? strtoll(row[25], nullptr, 10) : 0;
|
||||
e.endurance = row[26] ? strtoll(row[26], nullptr, 10) : 0;
|
||||
e.created_at = strtoll(row[27] ? row[27] : "-1", nullptr, 10);
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static int DeleteWhere(Database& db, const std::string &where_filter)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {}",
|
||||
TableName(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int Truncate(Database& db)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"TRUNCATE TABLE {}",
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int64 GetMaxId(Database& db)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT COALESCE(MAX({}), 0) FROM {}",
|
||||
PrimaryKey(),
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
|
||||
}
|
||||
|
||||
static int64 Count(Database& db, const std::string &where_filter = "")
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT COUNT(*) FROM {} {}",
|
||||
TableName(),
|
||||
(where_filter.empty() ? "" : "WHERE " + where_filter)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
|
||||
}
|
||||
|
||||
static std::string BaseReplace()
|
||||
{
|
||||
return fmt::format(
|
||||
"REPLACE INTO {} ({}) ",
|
||||
TableName(),
|
||||
ColumnsRaw()
|
||||
);
|
||||
}
|
||||
|
||||
static int ReplaceOne(
|
||||
Database& db,
|
||||
const ZoneStateSpawns &e
|
||||
)
|
||||
{
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.zone_id));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
v.push_back(std::to_string(e.is_corpse));
|
||||
v.push_back(std::to_string(e.decay_in_seconds));
|
||||
v.push_back(std::to_string(e.npc_id));
|
||||
v.push_back(std::to_string(e.spawn2_id));
|
||||
v.push_back(std::to_string(e.spawngroup_id));
|
||||
v.push_back(std::to_string(e.x));
|
||||
v.push_back(std::to_string(e.y));
|
||||
v.push_back(std::to_string(e.z));
|
||||
v.push_back(std::to_string(e.heading));
|
||||
v.push_back(std::to_string(e.respawn_time));
|
||||
v.push_back(std::to_string(e.variance));
|
||||
v.push_back(std::to_string(e.grid));
|
||||
v.push_back(std::to_string(e.current_waypoint));
|
||||
v.push_back(std::to_string(e.path_when_zone_idle));
|
||||
v.push_back(std::to_string(e.condition_id));
|
||||
v.push_back(std::to_string(e.condition_min_value));
|
||||
v.push_back(std::to_string(e.enabled));
|
||||
v.push_back(std::to_string(e.anim));
|
||||
v.push_back("'" + Strings::Escape(e.loot_data) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.buffs) + "'");
|
||||
v.push_back(std::to_string(e.hp));
|
||||
v.push_back(std::to_string(e.mana));
|
||||
v.push_back(std::to_string(e.endurance));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES ({})",
|
||||
BaseReplace(),
|
||||
Strings::Implode(",", v)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int ReplaceMany(
|
||||
Database& db,
|
||||
const std::vector<ZoneStateSpawns> &entries
|
||||
)
|
||||
{
|
||||
std::vector<std::string> insert_chunks;
|
||||
|
||||
for (auto &e: entries) {
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.zone_id));
|
||||
v.push_back(std::to_string(e.instance_id));
|
||||
v.push_back(std::to_string(e.is_corpse));
|
||||
v.push_back(std::to_string(e.decay_in_seconds));
|
||||
v.push_back(std::to_string(e.npc_id));
|
||||
v.push_back(std::to_string(e.spawn2_id));
|
||||
v.push_back(std::to_string(e.spawngroup_id));
|
||||
v.push_back(std::to_string(e.x));
|
||||
v.push_back(std::to_string(e.y));
|
||||
v.push_back(std::to_string(e.z));
|
||||
v.push_back(std::to_string(e.heading));
|
||||
v.push_back(std::to_string(e.respawn_time));
|
||||
v.push_back(std::to_string(e.variance));
|
||||
v.push_back(std::to_string(e.grid));
|
||||
v.push_back(std::to_string(e.current_waypoint));
|
||||
v.push_back(std::to_string(e.path_when_zone_idle));
|
||||
v.push_back(std::to_string(e.condition_id));
|
||||
v.push_back(std::to_string(e.condition_min_value));
|
||||
v.push_back(std::to_string(e.enabled));
|
||||
v.push_back(std::to_string(e.anim));
|
||||
v.push_back("'" + Strings::Escape(e.loot_data) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.entity_variables) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.buffs) + "'");
|
||||
v.push_back(std::to_string(e.hp));
|
||||
v.push_back(std::to_string(e.mana));
|
||||
v.push_back(std::to_string(e.endurance));
|
||||
v.push_back("FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
std::vector<std::string> v;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES {}",
|
||||
BaseReplace(),
|
||||
Strings::Implode(",", insert_chunks)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
};
|
||||
|
||||
#endif //EQEMU_BASE_ZONE_STATE_SPAWNS_REPOSITORY_H
|
||||
14
common/repositories/zone_state_spawns_repository.h
Normal file
14
common/repositories/zone_state_spawns_repository.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef EQEMU_ZONE_STATE_SPAWNS_REPOSITORY_H
|
||||
#define EQEMU_ZONE_STATE_SPAWNS_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../strings.h"
|
||||
#include "base/base_zone_state_spawns_repository.h"
|
||||
|
||||
class ZoneStateSpawnsRepository: public BaseZoneStateSpawnsRepository {
|
||||
public:
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_ZONE_STATE_SPAWNS_REPOSITORY_H
|
||||
@ -374,6 +374,7 @@ RULE_BOOL(Zone, AllowCrossZoneSpellsOnBots, false, "Set to true to allow cross z
|
||||
RULE_BOOL(Zone, AllowCrossZoneSpellsOnMercs, false, "Set to true to allow cross zone spells (cast/remove) to affect mercenaries")
|
||||
RULE_BOOL(Zone, AllowCrossZoneSpellsOnPets, false, "Set to true to allow cross zone spells (cast/remove) to affect pets")
|
||||
RULE_BOOL(Zone, ZoneShardQuestMenuOnly, false, "Set to true if you only want quests to show the zone shard menu")
|
||||
RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Map)
|
||||
|
||||
@ -42,7 +42,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9306
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9307
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
|
||||
|
||||
#endif
|
||||
|
||||
@ -2789,32 +2789,35 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
const uint16 entity_id = GetID();
|
||||
|
||||
if (
|
||||
!HasOwner() &&
|
||||
!IsMerc() &&
|
||||
!GetSwarmInfo() &&
|
||||
(!is_merchant || allow_merchant_corpse) &&
|
||||
(
|
||||
!HasOwner() &&
|
||||
!IsMerc() &&
|
||||
!GetSwarmInfo() &&
|
||||
(!is_merchant || allow_merchant_corpse) &&
|
||||
(
|
||||
killer &&
|
||||
(
|
||||
killer->IsClient() ||
|
||||
killer &&
|
||||
(
|
||||
killer->HasOwner() &&
|
||||
killer->GetUltimateOwner()->IsClient()
|
||||
) ||
|
||||
(
|
||||
killer->IsNPC() &&
|
||||
killer->CastToNPC()->GetSwarmInfo() &&
|
||||
killer->CastToNPC()->GetSwarmInfo()->GetOwner() &&
|
||||
killer->CastToNPC()->GetSwarmInfo()->GetOwner()->IsClient()
|
||||
killer->IsClient() ||
|
||||
(
|
||||
killer->HasOwner() &&
|
||||
killer->GetUltimateOwner()->IsClient()
|
||||
) ||
|
||||
(
|
||||
killer->IsNPC() &&
|
||||
killer->CastToNPC()->GetSwarmInfo() &&
|
||||
killer->CastToNPC()->GetSwarmInfo()->GetOwner() &&
|
||||
killer->CastToNPC()->GetSwarmInfo()->GetOwner()->IsClient()
|
||||
)
|
||||
)
|
||||
) ||
|
||||
(
|
||||
killer_mob && is_ldon_treasure
|
||||
)
|
||||
) ||
|
||||
(
|
||||
killer_mob && is_ldon_treasure
|
||||
)
|
||||
)
|
||||
) {
|
||||
|| IsQueuedForCorpse()
|
||||
) {
|
||||
if (killer) {
|
||||
if (killer->GetOwner() != 0 && killer->GetOwner()->IsClient()) {
|
||||
killer = killer->GetOwner();
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
#include "../common/types.h"
|
||||
#include "../common/spdat.h"
|
||||
|
||||
#include <cereal/cereal.hpp>
|
||||
|
||||
#define HIGHEST_RESIST 9 //Max resist type value
|
||||
#define MAX_SPELL_PROJECTILE 10 //Max amount of spell projectiles that can be active by a single mob.
|
||||
|
||||
@ -272,6 +274,46 @@ struct Buffs_Struct {
|
||||
bool persistant_buff;
|
||||
bool client; //True if the caster is a client
|
||||
bool UpdateClient;
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
|
||||
std::string caster_name_str(caster_name);
|
||||
if (Archive::is_saving::value) {
|
||||
caster_name_str = std::string(caster_name);
|
||||
}
|
||||
|
||||
ar(
|
||||
CEREAL_NVP(spellid),
|
||||
CEREAL_NVP(casterlevel),
|
||||
CEREAL_NVP(casterid),
|
||||
CEREAL_NVP(caster_name_str),
|
||||
CEREAL_NVP(ticsremaining),
|
||||
CEREAL_NVP(counters),
|
||||
CEREAL_NVP(hit_number),
|
||||
CEREAL_NVP(melee_rune),
|
||||
CEREAL_NVP(magic_rune),
|
||||
CEREAL_NVP(dot_rune),
|
||||
CEREAL_NVP(caston_x),
|
||||
CEREAL_NVP(caston_y),
|
||||
CEREAL_NVP(caston_z),
|
||||
CEREAL_NVP(ExtraDIChance),
|
||||
CEREAL_NVP(RootBreakChance),
|
||||
CEREAL_NVP(instrument_mod),
|
||||
CEREAL_NVP(virus_spread_time),
|
||||
CEREAL_NVP(persistant_buff),
|
||||
CEREAL_NVP(client),
|
||||
CEREAL_NVP(UpdateClient)
|
||||
);
|
||||
|
||||
// Copy back into caster_name after deserialization
|
||||
if (Archive::is_loading::value) {
|
||||
strncpy(caster_name, caster_name_str.c_str(), sizeof(caster_name));
|
||||
caster_name[sizeof(caster_name) - 1] = '\0'; // Ensure null termination
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct StatBonuses {
|
||||
|
||||
@ -200,6 +200,7 @@ public:
|
||||
uint32 GetItemIDBySlot(uint16 loot_slot);
|
||||
uint16 GetFirstLootSlotByItemID(uint32 item_id);
|
||||
std::vector<int> GetLootList();
|
||||
inline const LootItems &GetLootItems() { return m_item_list; }
|
||||
void LootCorpseItem(Client *c, const EQApplicationPacket *app);
|
||||
void EndLoot(Client *c, const EQApplicationPacket *app);
|
||||
void MakeLootRequestPackets(Client *c, const EQApplicationPacket *app);
|
||||
|
||||
@ -276,6 +276,11 @@ void NPC::AddLootDrop(
|
||||
uint32 augment_six
|
||||
)
|
||||
{
|
||||
if (m_resumed_from_zone_suspend) {
|
||||
LogZoneState("NPC [{}] is resuming from zone suspend, skipping AddItem", GetCleanName());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!item2) {
|
||||
return;
|
||||
}
|
||||
@ -500,6 +505,7 @@ void NPC::AddLootDrop(
|
||||
parse->EventNPC(EVENT_LOOT_ADDED, this, nullptr, "", 0, &args);
|
||||
}
|
||||
|
||||
item->lootdrop_id = loot_drop.lootdrop_id;
|
||||
m_loot_items.push_back(item);
|
||||
|
||||
if (found) {
|
||||
|
||||
@ -939,6 +939,12 @@ Lua_Spawn Lua_NPC::GetSpawn(lua_State* L)
|
||||
return Lua_Spawn(self->GetSpawn());
|
||||
}
|
||||
|
||||
bool Lua_NPC::IsResumedFromZoneSuspend()
|
||||
{
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->IsResumedFromZoneSuspend();
|
||||
}
|
||||
|
||||
luabind::scope lua_register_npc() {
|
||||
return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
|
||||
.def(luabind::constructor<>())
|
||||
@ -1040,6 +1046,7 @@ luabind::scope lua_register_npc() {
|
||||
.def("IsOnHatelist", (bool(Lua_NPC::*)(Lua_Mob))&Lua_NPC::IsOnHatelist)
|
||||
.def("IsRaidTarget", (bool(Lua_NPC::*)(void))&Lua_NPC::IsRaidTarget)
|
||||
.def("IsRareSpawn", (bool(Lua_NPC::*)(void))&Lua_NPC::IsRareSpawn)
|
||||
.def("IsResumedFromZoneSuspend",(bool(Lua_NPC::*)(void))&Lua_NPC::IsResumedFromZoneSuspend)
|
||||
.def("IsTaunting", (bool(Lua_NPC::*)(void))&Lua_NPC::IsTaunting)
|
||||
.def("IsUnderwaterOnly", (bool(Lua_NPC::*)(void))&Lua_NPC::IsUnderwaterOnly)
|
||||
.def("MerchantCloseShop", (void(Lua_NPC::*)(void))&Lua_NPC::MerchantCloseShop)
|
||||
|
||||
@ -198,6 +198,7 @@ public:
|
||||
);
|
||||
void ReturnHandinItems(Lua_Client c);
|
||||
Lua_Spawn GetSpawn(lua_State* L);
|
||||
bool IsResumedFromZoneSuspend();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -631,7 +631,7 @@ int main(int argc, char **argv)
|
||||
|
||||
if (zone) {
|
||||
if (!zone->Process()) {
|
||||
Zone::Shutdown();
|
||||
zone->Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
@ -668,7 +668,7 @@ int main(int argc, char **argv)
|
||||
safe_delete(Config);
|
||||
|
||||
if (zone != 0) {
|
||||
Zone::Shutdown(true);
|
||||
zone->Shutdown(true);
|
||||
}
|
||||
//Fix for Linux world server problem.
|
||||
safe_delete(task_manager);
|
||||
@ -687,7 +687,7 @@ int main(int argc, char **argv)
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
Zone::Shutdown(true);
|
||||
zone->Shutdown(true);
|
||||
LogInfo("Shutting down...");
|
||||
LogSys.CloseFileLogs();
|
||||
EQ::EventLoop::Get().Shutdown();
|
||||
|
||||
46
zone/npc.cpp
46
zone/npc.cpp
@ -62,6 +62,7 @@
|
||||
#else
|
||||
#include <stdlib.h>
|
||||
#include <pthread.h>
|
||||
|
||||
#endif
|
||||
|
||||
extern Zone* zone;
|
||||
@ -131,6 +132,9 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
|
||||
),
|
||||
attacked_timer(CombatEventTimer_expire),
|
||||
swarm_timer(100),
|
||||
m_corpse_queue_timer(1000),
|
||||
m_corpse_queue_shutoff_timer(30000),
|
||||
m_resumed_from_zone_suspend_shutoff_timer(30000),
|
||||
classattack_timer(1000),
|
||||
monkattack_timer(1000),
|
||||
knightattack_timer(1000),
|
||||
@ -618,7 +622,49 @@ bool NPC::Process()
|
||||
}
|
||||
}
|
||||
|
||||
// zone state corpse creation timer
|
||||
if (RuleB(Zone, StateSavingOnShutdown)) {
|
||||
// creates a corpse if the NPC is queued for corpse creation
|
||||
if (m_corpse_queue_timer.Check()) {
|
||||
if (IsQueuedForCorpse()) {
|
||||
auto decay_timer = m_corpse_decay_time;
|
||||
uint16 corpse_id = GetID();
|
||||
Death(this, GetHP() + 1, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand);
|
||||
auto c = entity_list.GetCorpseByID(corpse_id);
|
||||
if (c) {
|
||||
c->UnLock();
|
||||
c->SetDecayTimer(decay_timer);
|
||||
}
|
||||
}
|
||||
m_corpse_queue_timer.Disable();
|
||||
m_corpse_queue_shutoff_timer.Disable();
|
||||
}
|
||||
|
||||
// shuts off the corpse queue timer if it is still running
|
||||
if (m_corpse_queue_shutoff_timer.Check()) {
|
||||
m_corpse_queue_timer.Disable();
|
||||
m_corpse_queue_shutoff_timer.Disable();
|
||||
}
|
||||
|
||||
// shuts off the temporary spawn protected state of the NPC
|
||||
if (m_resumed_from_zone_suspend_shutoff_timer.Check()) {
|
||||
m_resumed_from_zone_suspend_shutoff_timer.Disable();
|
||||
SetResumedFromZoneSuspend(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (tic_timer.Check()) {
|
||||
if (RuleB(Zone, StateSavingOnShutdown) && IsQueuedForCorpse()) {
|
||||
auto decay_timer = m_corpse_decay_time;
|
||||
uint16 corpse_id = GetID();
|
||||
Death(this, GetHP() + 1, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand);
|
||||
auto c = entity_list.GetCorpseByID(corpse_id);
|
||||
if (c) {
|
||||
c->UnLock();
|
||||
c->SetDecayTimer(decay_timer);
|
||||
}
|
||||
}
|
||||
|
||||
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_TICK)) {
|
||||
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
|
||||
}
|
||||
|
||||
19
zone/npc.h
19
zone/npc.h
@ -601,6 +601,13 @@ public:
|
||||
bool HasProcessedHandinReturn() { return m_has_processed_handin_return; }
|
||||
bool HandinStarted() { return m_handin_started; }
|
||||
|
||||
// zone state save
|
||||
inline void SetQueuedToCorpse() { m_queued_for_corpse = true; }
|
||||
inline bool IsQueuedForCorpse() { return m_queued_for_corpse; }
|
||||
inline uint32_t SetCorpseDecayTime(uint32_t decay_time) { return m_corpse_decay_time = decay_time; }
|
||||
inline void SetResumedFromZoneSuspend(bool state = true) { m_resumed_from_zone_suspend = state; }
|
||||
inline bool IsResumedFromZoneSuspend() { return m_resumed_from_zone_suspend; }
|
||||
|
||||
protected:
|
||||
|
||||
void HandleRoambox();
|
||||
@ -622,6 +629,18 @@ protected:
|
||||
uint32 m_loot_platinum;
|
||||
LootItems m_loot_items;
|
||||
|
||||
// zone state
|
||||
bool m_resumed_from_zone_suspend = false;
|
||||
bool m_queued_for_corpse = false; // this is to check for corpse creation on zone state restore
|
||||
uint32_t m_corpse_decay_time = 0; // decay time set on zone state restore
|
||||
Timer m_corpse_queue_timer = {}; // this is to check for corpse creation on zone state restore
|
||||
Timer m_corpse_queue_shutoff_timer = {};
|
||||
|
||||
// this is a 30-second timer that protects a NPC from having double assignment of loot
|
||||
// this is to prevent a player from killing a NPC and then zoning out and back in to get loot again
|
||||
// if loot was to be assigned via script again, this protects double assignment for 30 seconds
|
||||
Timer m_resumed_from_zone_suspend_shutoff_timer = {};
|
||||
|
||||
std::list<NpcFactionEntriesRepository::NpcFactionEntries> faction_list;
|
||||
|
||||
int32 npc_faction_id;
|
||||
|
||||
@ -806,6 +806,11 @@ void Perl_NPC_MultiQuestEnable(NPC* self)
|
||||
self->MultiQuestEnable();
|
||||
}
|
||||
|
||||
bool Perl_NPC_IsResumedFromZoneSuspend(NPC* self)
|
||||
{
|
||||
return self->IsResumedFromZoneSuspend();
|
||||
}
|
||||
|
||||
bool Perl_NPC_CheckHandin(
|
||||
NPC* self,
|
||||
Client* c,
|
||||
@ -983,6 +988,7 @@ void perl_register_npc()
|
||||
package.add("IsOnHatelist", &Perl_NPC_IsOnHatelist);
|
||||
package.add("IsRaidTarget", &Perl_NPC_IsRaidTarget);
|
||||
package.add("IsRareSpawn", &Perl_NPC_IsRareSpawn);
|
||||
package.add("IsResumedFromZoneSuspend", &Perl_NPC_IsResumedFromZoneSuspend);
|
||||
package.add("IsTaunting", &Perl_NPC_IsTaunting);
|
||||
package.add("IsUnderwaterOnly", (bool(*)(NPC*))&Perl_NPC_IsUnderwaterOnly);
|
||||
package.add("MerchantCloseShop", &Perl_NPC_MerchantCloseShop);
|
||||
|
||||
@ -16,6 +16,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include <cereal/archives/json.hpp>
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/strings.h"
|
||||
|
||||
@ -33,6 +34,7 @@
|
||||
#include "../common/repositories/spawn2_repository.h"
|
||||
#include "../common/repositories/spawn2_disabled_repository.h"
|
||||
#include "../common/repositories/respawn_times_repository.h"
|
||||
#include "../common/repositories/zone_state_spawns_repository.h"
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
@ -85,9 +87,9 @@ Spawn2::Spawn2(uint32 in_spawn2_id, uint32 spawngroup_id,
|
||||
x = in_x;
|
||||
y = in_y;
|
||||
z = in_z;
|
||||
heading = in_heading;
|
||||
respawn_ = respawn;
|
||||
variance_ = variance;
|
||||
heading = in_heading;
|
||||
m_respawn_time = respawn;
|
||||
variance_ = variance;
|
||||
grid_ = grid;
|
||||
path_when_zone_idle = in_path_when_zone_idle;
|
||||
condition_id = in_cond_id;
|
||||
@ -95,6 +97,7 @@ Spawn2::Spawn2(uint32 in_spawn2_id, uint32 spawngroup_id,
|
||||
npcthis = nullptr;
|
||||
enabled = in_enabled;
|
||||
this->anim = anim;
|
||||
currentnpcid = 0;
|
||||
|
||||
if(timeleft == 0xFFFFFFFF) {
|
||||
//special disable timeleft
|
||||
@ -115,7 +118,7 @@ Spawn2::~Spawn2()
|
||||
|
||||
uint32 Spawn2::resetTimer()
|
||||
{
|
||||
uint32 rspawn = respawn_ * 1000;
|
||||
uint32 rspawn = m_respawn_time * 1000;
|
||||
|
||||
if (variance_ != 0) {
|
||||
int var_over_2 = (variance_ * 1000) / 2;
|
||||
@ -150,12 +153,12 @@ uint32 Spawn2::despawnTimer(uint32 despawn_timer)
|
||||
bool Spawn2::Process() {
|
||||
IsDespawned = false;
|
||||
|
||||
if (!Enabled())
|
||||
if (!Enabled()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//grab our spawn group
|
||||
SpawnGroup *spawn_group = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_);
|
||||
|
||||
if (NPCPointerValid() && (spawn_group && spawn_group->despawn == 0 || condition_id != 0)) {
|
||||
return true;
|
||||
}
|
||||
@ -195,7 +198,7 @@ bool Spawn2::Process() {
|
||||
}
|
||||
|
||||
//have the spawn group pick an NPC for us
|
||||
uint32 npcid = spawn_group->GetNPCType(condition_value);
|
||||
uint32 npcid = currentnpcid && currentnpcid > 0 ? currentnpcid : spawn_group->GetNPCType(condition_value);
|
||||
if (npcid == 0) {
|
||||
LogSpawns("Spawn2 [{}]: Spawn group [{}] did not yeild an NPC! not spawning", spawn2_id, spawngroup_id_);
|
||||
|
||||
@ -267,10 +270,12 @@ bool Spawn2::Process() {
|
||||
NPC *npc = new NPC(tmp, this, glm::vec4(x, y, z, heading), GravityBehavior::Water);
|
||||
|
||||
npcthis = npc;
|
||||
|
||||
npc->AddLootTable();
|
||||
if (npc->DropsGlobalLoot()) {
|
||||
npc->CheckGlobalLootTables();
|
||||
}
|
||||
|
||||
npc->SetSpawnGroupId(spawngroup_id_);
|
||||
npc->SaveGuardPointAnim(anim);
|
||||
npc->SetAppearance((EmuAppearance) anim);
|
||||
@ -500,6 +505,12 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
|
||||
|
||||
NPC::SpawnZoneController();
|
||||
|
||||
if (RuleB(Zone, StateSavingOnShutdown) && zone->LoadZoneState(spawn_times, disabled_spawns)) {
|
||||
LogZoneState("Loaded zone state for zone [{}] instance_id [{}]", zone_name, zone->GetInstanceID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// normal spawn2 loading
|
||||
for (auto &s: spawns) {
|
||||
uint32 spawn_time_left = 0;
|
||||
if (spawn_times.count(s.id) != 0) {
|
||||
|
||||
@ -55,10 +55,10 @@ public:
|
||||
float GetZ() { return z; }
|
||||
float GetHeading() { return heading; }
|
||||
bool PathWhenZoneIdle() { return path_when_zone_idle; }
|
||||
void SetRespawnTimer(uint32 newrespawntime) { respawn_ = newrespawntime; };
|
||||
void SetRespawnTimer(uint32 newrespawntime) { m_respawn_time = newrespawntime; };
|
||||
void SetVariance(uint32 newvariance) { variance_ = newvariance; }
|
||||
const uint32 GetVariance() const { return variance_; }
|
||||
uint32 RespawnTimer() { return respawn_; }
|
||||
uint32 RespawnTimer() { return m_respawn_time; }
|
||||
uint32 SpawnGroupID() { return spawngroup_id_; }
|
||||
uint32 CurrentNPCID() { return currentnpcid; }
|
||||
void SetCurrentNPCID(uint32 nid) { currentnpcid = nid; }
|
||||
@ -69,13 +69,19 @@ public:
|
||||
void SetNPCPointerNull() { npcthis = nullptr; }
|
||||
Timer GetTimer() { return timer; }
|
||||
void SetTimer(uint32 duration) { timer.Start(duration); }
|
||||
uint32 GetKillCount() { return killcount; }
|
||||
uint32 GetKillCount() { return killcount; }
|
||||
uint32 GetGrid() const { return grid_; }
|
||||
bool GetPathWhenZoneIdle() const { return path_when_zone_idle; }
|
||||
int16 GetConditionMinValue() const { return condition_min_value; }
|
||||
int16 GetAnimation () { return anim; }
|
||||
inline NPC *GetNPC() const { return npcthis; }
|
||||
|
||||
protected:
|
||||
friend class Zone;
|
||||
Timer timer;
|
||||
private:
|
||||
uint32 spawn2_id;
|
||||
uint32 respawn_;
|
||||
uint32 spawn2_id;
|
||||
uint32 m_respawn_time;
|
||||
uint32 resetTimer();
|
||||
uint32 despawnTimer(uint32 despawn_timer);
|
||||
|
||||
|
||||
@ -591,7 +591,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
|
||||
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
|
||||
LogInfo("Zone shutdown by {}.", s->admin_name);
|
||||
Zone::Shutdown();
|
||||
zone->Shutdown();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@ -64,6 +64,7 @@
|
||||
#include "../common/repositories/ldon_trap_templates_repository.h"
|
||||
#include "../common/repositories/respawn_times_repository.h"
|
||||
#include "../common/repositories/npc_emotes_repository.h"
|
||||
#include "../common/repositories/zone_state_spawns_repository.h"
|
||||
#include "../common/serverinfo.h"
|
||||
#include "../common/repositories/merc_stance_entries_repository.h"
|
||||
#include "../common/repositories/alternate_currency_repository.h"
|
||||
@ -880,57 +881,66 @@ void Zone::Shutdown(bool quiet)
|
||||
}
|
||||
|
||||
DataBucket::DeleteCachedBuckets(DataBucketLoadType::Zone, zone->GetZoneID(), zone->GetInstanceID());
|
||||
// save and kick all clients
|
||||
for (auto c : entity_list.GetClientList()) {
|
||||
c.second->Save();
|
||||
c.second->WorldKick();
|
||||
}
|
||||
|
||||
if (RuleB(Zone, StateSavingOnShutdown)) {
|
||||
SaveZoneState();
|
||||
}
|
||||
|
||||
entity_list.StopMobAI();
|
||||
|
||||
std::map<uint32, NPCType *>::iterator itr;
|
||||
while (!zone->npctable.empty()) {
|
||||
itr = zone->npctable.begin();
|
||||
while (!npctable.empty()) {
|
||||
itr = npctable.begin();
|
||||
delete itr->second;
|
||||
itr->second = nullptr;
|
||||
zone->npctable.erase(itr);
|
||||
npctable.erase(itr);
|
||||
}
|
||||
|
||||
while (!zone->merctable.empty()) {
|
||||
itr = zone->merctable.begin();
|
||||
while (!merctable.empty()) {
|
||||
itr = merctable.begin();
|
||||
delete itr->second;
|
||||
itr->second = nullptr;
|
||||
zone->merctable.erase(itr);
|
||||
merctable.erase(itr);
|
||||
}
|
||||
|
||||
zone->adventure_entry_list_flavor.clear();
|
||||
adventure_entry_list_flavor.clear();
|
||||
|
||||
std::map<uint32, LDoNTrapTemplate *>::iterator itr4;
|
||||
while (!zone->ldon_trap_list.empty()) {
|
||||
itr4 = zone->ldon_trap_list.begin();
|
||||
while (!ldon_trap_list.empty()) {
|
||||
itr4 = ldon_trap_list.begin();
|
||||
delete itr4->second;
|
||||
itr4->second = nullptr;
|
||||
zone->ldon_trap_list.erase(itr4);
|
||||
ldon_trap_list.erase(itr4);
|
||||
}
|
||||
zone->ldon_trap_entry_list.clear();
|
||||
ldon_trap_entry_list.clear();
|
||||
|
||||
LogInfo(
|
||||
"Zone [{}] zone_id [{}] version [{}] instance_id [{}]",
|
||||
zone->GetShortName(),
|
||||
zone->GetZoneID(),
|
||||
zone->GetInstanceVersion(),
|
||||
zone->GetInstanceID()
|
||||
GetShortName(),
|
||||
GetZoneID(),
|
||||
GetInstanceVersion(),
|
||||
GetInstanceID()
|
||||
);
|
||||
petition_list.ClearPetitions();
|
||||
zone->SetZoneHasCurrentTime(false);
|
||||
SetZoneHasCurrentTime(false);
|
||||
if (!quiet) {
|
||||
LogInfo(
|
||||
"Zone [{}] zone_id [{}] version [{}] instance_id [{}] Going to sleep",
|
||||
zone->GetShortName(),
|
||||
zone->GetZoneID(),
|
||||
zone->GetInstanceVersion(),
|
||||
zone->GetInstanceID()
|
||||
GetShortName(),
|
||||
GetZoneID(),
|
||||
GetInstanceVersion(),
|
||||
GetInstanceID()
|
||||
);
|
||||
}
|
||||
|
||||
is_zone_loaded = false;
|
||||
|
||||
zone->ResetAuth();
|
||||
ResetAuth();
|
||||
safe_delete(zone);
|
||||
entity_list.ClearAreas();
|
||||
parse->ReloadQuests(true);
|
||||
@ -1099,6 +1109,8 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
|
||||
}
|
||||
|
||||
Zone::~Zone() {
|
||||
LogInfo("Zone destructor called for zone [{}]", short_name);
|
||||
|
||||
spawn2_list.Clear();
|
||||
if (worldserver.Connected()) {
|
||||
worldserver.SetZoneData(0);
|
||||
@ -1926,6 +1938,10 @@ void Zone::Repop(bool is_forced)
|
||||
|
||||
spawn_conditions.LoadSpawnConditions(short_name, instanceid);
|
||||
|
||||
if (RuleB(Zone, StateSavingOnShutdown)) {
|
||||
ClearZoneState(zoneid, instanceid);
|
||||
}
|
||||
|
||||
if (!content_db.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion())) {
|
||||
LogDebug("Error in Zone::Repop: database.PopulateZoneSpawnList failed");
|
||||
}
|
||||
@ -3192,7 +3208,7 @@ std::string Zone::GetBucketRemaining(const std::string& bucket_name)
|
||||
|
||||
void Zone::DisableRespawnTimers()
|
||||
{
|
||||
LinkedListIterator<Spawn2*> e(spawn2_list);
|
||||
LinkedListIterator<Spawn2 *> e(spawn2_list);
|
||||
|
||||
e.Reset();
|
||||
|
||||
@ -3202,4 +3218,5 @@ void Zone::DisableRespawnTimers()
|
||||
}
|
||||
}
|
||||
|
||||
#include "zone_save_state.cpp"
|
||||
#include "zone_loot.cpp"
|
||||
|
||||
13
zone/zone.h
13
zone/zone.h
@ -47,6 +47,8 @@
|
||||
#include "../common/repositories/lootdrop_entries_repository.h"
|
||||
#include "../common/repositories/base_data_repository.h"
|
||||
#include "../common/repositories/skill_caps_repository.h"
|
||||
#include "../common/repositories/zone_state_spawns_repository.h"
|
||||
#include "../common/repositories/spawn2_disabled_repository.h"
|
||||
|
||||
struct EXPModifier
|
||||
{
|
||||
@ -104,7 +106,7 @@ class MobMovementManager;
|
||||
class Zone {
|
||||
public:
|
||||
static bool Bootup(uint32 iZoneID, uint32 iInstanceID, bool is_static = false);
|
||||
static void Shutdown(bool quiet = false);
|
||||
void Shutdown(bool quiet = false);
|
||||
|
||||
Zone(uint32 in_zoneid, uint32 in_instanceid, const char *in_short_name);
|
||||
~Zone();
|
||||
@ -438,6 +440,7 @@ public:
|
||||
// loot
|
||||
void LoadLootTable(const uint32 loottable_id);
|
||||
void LoadLootTables(const std::vector<uint32> in_loottable_ids);
|
||||
void LoadLootDrops(const std::vector<uint32> in_lootdrop_ids);
|
||||
void ClearLootTables();
|
||||
void ReloadLootTables();
|
||||
LoottableRepository::Loottable *GetLootTable(const uint32 loottable_id);
|
||||
@ -460,6 +463,14 @@ public:
|
||||
inline void SetZoneServerId(uint32 id) { m_zone_server_id = id; }
|
||||
inline uint32 GetZoneServerId() const { return m_zone_server_id; }
|
||||
|
||||
// zone state
|
||||
bool LoadZoneState(
|
||||
std::unordered_map<uint32, uint32> spawn_times,
|
||||
std::vector<Spawn2DisabledRepository::Spawn2Disabled> disabled_spawns
|
||||
);
|
||||
void SaveZoneState();
|
||||
static void ClearZoneState(uint32 zone_id, uint32 instance_id);
|
||||
|
||||
private:
|
||||
bool allow_mercs;
|
||||
bool can_bind;
|
||||
|
||||
@ -300,3 +300,92 @@ std::vector<LootdropEntriesRepository::LootdropEntries> Zone::GetLootdropEntries
|
||||
return entries;
|
||||
}
|
||||
|
||||
void Zone::LoadLootDrops(const std::vector<uint32> in_lootdrop_ids)
|
||||
{
|
||||
BenchTimer timer;
|
||||
|
||||
// copy lootdrop_ids
|
||||
std::vector<uint32> lootdrop_ids = in_lootdrop_ids;
|
||||
|
||||
// check if lootdrop is already loaded
|
||||
std::vector<uint32> loaded_drops = {};
|
||||
for (const auto &e: lootdrop_ids) {
|
||||
for (const auto &f: m_lootdrops) {
|
||||
if (e == f.id) {
|
||||
LogLootDetail("Lootdrop [{}] already loaded", e);
|
||||
loaded_drops.push_back(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove loaded drops from lootdrop_ids
|
||||
for (const auto &e: loaded_drops) {
|
||||
lootdrop_ids.erase(
|
||||
std::remove(
|
||||
lootdrop_ids.begin(),
|
||||
lootdrop_ids.end(),
|
||||
e
|
||||
),
|
||||
lootdrop_ids.end()
|
||||
);
|
||||
}
|
||||
|
||||
if (lootdrop_ids.empty()) {
|
||||
LogLootDetail("No lootdrops to load");
|
||||
return;
|
||||
}
|
||||
|
||||
auto lootdrops = LootdropRepository::GetWhere(
|
||||
content_db,
|
||||
fmt::format(
|
||||
"id IN ({})",
|
||||
Strings::Join(lootdrop_ids, ",")
|
||||
)
|
||||
);
|
||||
|
||||
auto lootdrop_entries = LootdropEntriesRepository::GetWhere(
|
||||
content_db,
|
||||
fmt::format(
|
||||
"lootdrop_id IN ({})",
|
||||
Strings::Join(lootdrop_ids, ",")
|
||||
)
|
||||
);
|
||||
|
||||
// emplace back drops to m_lootdrops if not exists
|
||||
for (const auto &e: lootdrops) {
|
||||
bool has_drop = false;
|
||||
|
||||
for (const auto &l: m_lootdrops) {
|
||||
if (e.id == l.id) {
|
||||
has_drop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool has_entry = false;
|
||||
if (!has_drop) {
|
||||
// add lootdrop
|
||||
m_lootdrops.emplace_back(e);
|
||||
|
||||
// add lootdrop entries
|
||||
for (const auto &f: lootdrop_entries) {
|
||||
if (e.id == f.lootdrop_id) {
|
||||
|
||||
// check if lootdrop entry already exists in memory
|
||||
has_entry = false;
|
||||
for (const auto &g: m_lootdrop_entries) {
|
||||
if (f.lootdrop_id == g.lootdrop_id && f.item_id == g.item_id && f.multiplier == g.multiplier) {
|
||||
has_entry = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!lootdrop_ids.empty()) {
|
||||
LogInfo("Loaded [{}] lootdrops ({}s)", m_lootdrops.size(), std::to_string(timer.elapsed()));
|
||||
}
|
||||
}
|
||||
|
||||
540
zone/zone_save_state.cpp
Normal file
540
zone/zone_save_state.cpp
Normal file
@ -0,0 +1,540 @@
|
||||
#include <string>
|
||||
#include <cereal/archives/json.hpp>
|
||||
#include <cereal/types/map.hpp>
|
||||
#include "npc.h"
|
||||
#include "corpse.h"
|
||||
#include "zone.h"
|
||||
#include "../common/repositories/zone_state_spawns_repository.h"
|
||||
#include "../common/repositories/spawn2_disabled_repository.h"
|
||||
|
||||
struct LootEntryStateData {
|
||||
uint32 item_id;
|
||||
uint32_t lootdrop_id;
|
||||
uint16 charges = 0; // used in dynamically added loot (AddItem)
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(item_id),
|
||||
CEREAL_NVP(lootdrop_id),
|
||||
CEREAL_NVP(charges)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
struct LootStateData {
|
||||
uint32 copper = 0;
|
||||
uint32 silver = 0;
|
||||
uint32 gold = 0;
|
||||
uint32 platinum = 0;
|
||||
std::vector<LootEntryStateData> entries = {};
|
||||
|
||||
// cereal
|
||||
template<class Archive>
|
||||
void serialize(Archive &ar)
|
||||
{
|
||||
ar(
|
||||
CEREAL_NVP(copper),
|
||||
CEREAL_NVP(silver),
|
||||
CEREAL_NVP(gold),
|
||||
CEREAL_NVP(platinum),
|
||||
CEREAL_NVP(entries)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data)
|
||||
{
|
||||
LootStateData l{};
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << loot_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
l.serialize(ar);
|
||||
}
|
||||
|
||||
npc->AddLootCash(l.copper, l.silver, l.gold, l.platinum);
|
||||
|
||||
for (auto &e: l.entries) {
|
||||
const auto *db_item = database.GetItem(e.item_id);
|
||||
if (!db_item) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// dynamically added via AddItem
|
||||
if (e.lootdrop_id == 0) {
|
||||
npc->AddItem(e.item_id, e.charges);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto entries = zone->GetLootdropEntries(e.lootdrop_id);
|
||||
if (entries.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
LootdropEntriesRepository::LootdropEntries lootdrop_entry;
|
||||
for (auto &le: entries) {
|
||||
if (e.item_id == le.item_id) {
|
||||
lootdrop_entry = le;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
npc->AddLootDrop(db_item, lootdrop_entry);
|
||||
}
|
||||
}
|
||||
|
||||
inline std::string GetLootSerialized(NPC *npc)
|
||||
{
|
||||
LootStateData ls = {};
|
||||
auto loot_items = npc->GetLootItems(); // Assuming this returns a list of loot items
|
||||
ls.copper = npc->GetCopper();
|
||||
ls.silver = npc->GetSilver();
|
||||
ls.gold = npc->GetGold();
|
||||
ls.platinum = npc->GetPlatinum();
|
||||
ls.entries.reserve(loot_items.size());
|
||||
|
||||
for (auto &l: loot_items) {
|
||||
ls.entries.emplace_back(
|
||||
LootEntryStateData{
|
||||
.item_id = l->item_id,
|
||||
.lootdrop_id = l->lootdrop_id,
|
||||
.charges = l->charges,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
{
|
||||
cereal::JSONOutputArchiveSingleLine ar(ss);
|
||||
ls.serialize(ar);
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
inline std::string GetLootSerialized(Corpse *c)
|
||||
{
|
||||
LootStateData ls = {};
|
||||
auto loot_items = c->GetLootItems(); // Assuming this returns a list of loot items
|
||||
ls.copper = c->GetCopper();
|
||||
ls.silver = c->GetSilver();
|
||||
ls.gold = c->GetGold();
|
||||
ls.platinum = c->GetPlatinum();
|
||||
ls.entries.reserve(loot_items.size());
|
||||
|
||||
for (auto &l: loot_items) {
|
||||
ls.entries.emplace_back(
|
||||
LootEntryStateData{
|
||||
.item_id = l->item_id,
|
||||
.lootdrop_id = l->lootdrop_id,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
{
|
||||
cereal::JSONOutputArchiveSingleLine ar(ss);
|
||||
ls.serialize(ar);
|
||||
}
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
|
||||
{
|
||||
std::map<std::string, std::string> deserialized_map;
|
||||
try {
|
||||
std::istringstream is(entity_variables);
|
||||
{
|
||||
cereal::JSONInputArchive archive(is);
|
||||
archive(deserialized_map);
|
||||
}
|
||||
}
|
||||
catch (const std::exception &e) {
|
||||
LogZoneState("Failed to load entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto &[key, value]: deserialized_map) {
|
||||
n->SetEntityVariable(key, value);
|
||||
}
|
||||
}
|
||||
|
||||
inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
|
||||
{
|
||||
std::vector<Buffs_Struct> valid_buffs;
|
||||
try {
|
||||
std::istringstream is(buffs);
|
||||
{
|
||||
cereal::JSONInputArchive archive(is);
|
||||
archive(cereal::make_nvp("buffs", valid_buffs));
|
||||
}
|
||||
}
|
||||
catch (const std::exception &e) {
|
||||
LogZoneState("Failed to load entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto &b: valid_buffs) {
|
||||
// int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1, bool disable_buff_overwrite = false);
|
||||
n->AddBuff(n, b.spellid, b.ticsremaining, b.casterlevel, false);
|
||||
}
|
||||
}
|
||||
|
||||
inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawn_states)
|
||||
{
|
||||
LogInfo("Loading lootdrop ids for zone state spawns");
|
||||
|
||||
std::vector<uint32_t> lootdrop_ids;
|
||||
for (auto &s: spawn_states) {
|
||||
if (s.loot_data.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
LootStateData l{};
|
||||
try {
|
||||
std::stringstream ss;
|
||||
{
|
||||
ss << s.loot_data;
|
||||
cereal::JSONInputArchive ar(ss);
|
||||
l.serialize(ar);
|
||||
}
|
||||
}
|
||||
catch (const std::exception &e) {
|
||||
LogZoneState("Failed to load loot state data for spawn2 [{}] [{}]", s.id, e.what());
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto &e: l.entries) {
|
||||
// make sure it isn't already in the list
|
||||
if (std::find(lootdrop_ids.begin(), lootdrop_ids.end(), e.lootdrop_id) == lootdrop_ids.end()) {
|
||||
lootdrop_ids.push_back(e.lootdrop_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LogInfo("Loaded [{}] lootdrop id(s)", lootdrop_ids.size());
|
||||
|
||||
return lootdrop_ids;
|
||||
}
|
||||
|
||||
inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
|
||||
{
|
||||
n->SetHP(s.hp);
|
||||
n->SetMana(s.mana);
|
||||
n->SetEndurance(s.endurance);
|
||||
|
||||
if (s.grid) {
|
||||
n->AssignWaypoints(s.grid, s.current_waypoint);
|
||||
}
|
||||
|
||||
LoadLootStateData(zone, n, s.loot_data);
|
||||
LoadNPCEntityVariables(n, s.entity_variables);
|
||||
LoadNPCBuffs(n, s.buffs);
|
||||
|
||||
if (s.is_corpse) {
|
||||
auto decay_time = s.decay_in_seconds * 1000;
|
||||
if (decay_time > 0) {
|
||||
n->SetQueuedToCorpse();
|
||||
n->SetCorpseDecayTime(decay_time);
|
||||
}
|
||||
else {
|
||||
n->Depop();
|
||||
}
|
||||
}
|
||||
|
||||
n->SetResumedFromZoneSuspend(true);
|
||||
}
|
||||
|
||||
bool Zone::LoadZoneState(
|
||||
std::unordered_map<uint32, uint32> spawn_times,
|
||||
std::vector<Spawn2DisabledRepository::Spawn2Disabled> disabled_spawns
|
||||
)
|
||||
{
|
||||
auto spawn_states = ZoneStateSpawnsRepository::GetWhere(
|
||||
database,
|
||||
fmt::format(
|
||||
"zone_id = {} AND instance_id = {}",
|
||||
zoneid,
|
||||
zone->GetInstanceID()
|
||||
)
|
||||
);
|
||||
|
||||
LogInfo("Loading zone state spawns for zone [{}] spawns [{}]", GetShortName(), spawn_states.size());
|
||||
|
||||
std::vector<uint32_t> lootdrop_ids = GetLootdropIds(spawn_states);
|
||||
zone->LoadLootDrops(lootdrop_ids);
|
||||
|
||||
// we have to load grids first otherwise setting grid/wp will not work
|
||||
zone->initgrids_timer.Trigger();
|
||||
zone->Process();
|
||||
|
||||
for (auto &s: spawn_states) {
|
||||
if (s.spawngroup_id == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (s.is_corpse) {
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 spawn_time_left = 0;
|
||||
if (spawn_times.count(s.spawn2_id) != 0) {
|
||||
spawn_time_left = spawn_times[s.spawn2_id];
|
||||
LogInfo("Spawn2 [{}] Respawn time left [{}]", s.spawn2_id, spawn_time_left);
|
||||
}
|
||||
|
||||
// load from spawn2_disabled
|
||||
bool spawn_enabled = true;
|
||||
|
||||
// check if spawn is disabled
|
||||
for (auto &ds: disabled_spawns) {
|
||||
if (ds.spawn2_id == s.spawn2_id) {
|
||||
spawn_enabled = !ds.disabled;
|
||||
}
|
||||
}
|
||||
|
||||
auto new_spawn = new Spawn2(
|
||||
s.spawn2_id,
|
||||
s.spawngroup_id,
|
||||
s.x,
|
||||
s.y,
|
||||
s.z,
|
||||
s.heading,
|
||||
s.respawn_time,
|
||||
s.variance,
|
||||
spawn_time_left,
|
||||
s.grid,
|
||||
(bool) s.path_when_zone_idle,
|
||||
s.condition_id,
|
||||
s.condition_min_value,
|
||||
spawn_enabled,
|
||||
(EmuAppearance) s.anim
|
||||
);
|
||||
|
||||
if (spawn_time_left == 0) {
|
||||
new_spawn->SetCurrentNPCID(s.npc_id);
|
||||
}
|
||||
|
||||
spawn2_list.Insert(new_spawn);
|
||||
new_spawn->Process();
|
||||
auto n = new_spawn->GetNPC();
|
||||
if (n) {
|
||||
n->ClearLootItems();
|
||||
if (s.grid > 0) {
|
||||
n->AssignWaypoints(s.grid, s.current_waypoint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// dynamic spawns, quest spawns, triggers etc.
|
||||
for (auto &s: spawn_states) {
|
||||
if (s.spawngroup_id > 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto npc_type = content_db.LoadNPCTypesData(s.npc_id);
|
||||
if (!npc_type) {
|
||||
LogZoneState("Failed to load NPC type data for npc_id [{}]", s.npc_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto npc = new NPC(
|
||||
npc_type,
|
||||
nullptr,
|
||||
glm::vec4(s.x, s.y, s.z, s.heading),
|
||||
GravityBehavior::Water
|
||||
);
|
||||
|
||||
entity_list.AddNPC(npc, true, true);
|
||||
|
||||
LoadNPCState(zone, npc, s);
|
||||
}
|
||||
|
||||
// any NPC that is spawned by the spawn system
|
||||
for (auto &e: entity_list.GetNPCList()) {
|
||||
auto npc = e.second;
|
||||
if (npc->GetSpawnGroupId() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (auto &s: spawn_states) {
|
||||
bool is_same_npc =
|
||||
s.npc_id == npc->GetNPCTypeID() &&
|
||||
s.spawn2_id == npc->GetSpawnPointID() &&
|
||||
s.spawngroup_id == npc->GetSpawnGroupId();
|
||||
if (is_same_npc) {
|
||||
LoadNPCState(zone, npc, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return !spawn_states.empty();
|
||||
}
|
||||
|
||||
inline void SaveNPCState(NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
|
||||
{
|
||||
// entity variables
|
||||
std::map<std::string, std::string> variables;
|
||||
for (const auto &k: n->GetEntityVariables()) {
|
||||
variables[k] = n->GetEntityVariable(k);
|
||||
}
|
||||
|
||||
std::ostringstream os;
|
||||
{
|
||||
cereal::JSONOutputArchiveSingleLine archive(os);
|
||||
archive(variables);
|
||||
}
|
||||
|
||||
s.entity_variables = os.str();
|
||||
|
||||
// buffs
|
||||
auto buffs = n->GetBuffs();
|
||||
if (!buffs) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Buffs_Struct> valid_buffs;
|
||||
|
||||
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
|
||||
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
|
||||
valid_buffs.push_back(buffs[index]);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
os = std::ostringstream();
|
||||
{
|
||||
cereal::JSONOutputArchiveSingleLine archive(os);
|
||||
archive(cereal::make_nvp("buffs", valid_buffs));
|
||||
}
|
||||
}
|
||||
catch (const std::exception &e) {
|
||||
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
||||
return;
|
||||
}
|
||||
|
||||
s.buffs = os.str();
|
||||
|
||||
// rest
|
||||
s.npc_id = n->GetNPCTypeID();
|
||||
s.loot_data = GetLootSerialized(n);
|
||||
s.hp = n->GetHP();
|
||||
s.mana = n->GetMana();
|
||||
s.endurance = n->GetEndurance();
|
||||
s.grid = n->GetGrid();
|
||||
s.current_waypoint = n->GetGrid() > 0 ? n->GetCWP() : 0;
|
||||
s.x = n->GetX();
|
||||
s.y = n->GetY();
|
||||
s.z = n->GetZ();
|
||||
s.heading = n->GetHeading();
|
||||
s.created_at = std::time(nullptr);
|
||||
}
|
||||
|
||||
void Zone::SaveZoneState()
|
||||
{
|
||||
// spawns
|
||||
std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> spawns = {};
|
||||
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
Spawn2 *sp = iterator.GetData();
|
||||
auto s = ZoneStateSpawnsRepository::NewEntity();
|
||||
s.zone_id = GetZoneID();
|
||||
s.instance_id = GetInstanceID();
|
||||
s.npc_id = sp->CurrentNPCID();
|
||||
s.spawn2_id = sp->GetID();
|
||||
s.spawngroup_id = sp->SpawnGroupID();
|
||||
s.x = sp->GetX();
|
||||
s.y = sp->GetY();
|
||||
s.z = sp->GetZ();
|
||||
s.heading = sp->GetHeading();
|
||||
s.respawn_time = sp->RespawnTimer();
|
||||
s.variance = sp->GetVariance();
|
||||
s.grid = sp->GetGrid();
|
||||
s.path_when_zone_idle = sp->GetPathWhenZoneIdle() ? 1 : 0;
|
||||
s.condition_id = sp->GetSpawnCondition();
|
||||
s.condition_min_value = sp->GetConditionMinValue();
|
||||
s.enabled = sp->Enabled() ? 1 : 0;
|
||||
s.anim = sp->GetAnimation();
|
||||
s.created_at = std::time(nullptr);
|
||||
|
||||
auto n = sp->GetNPC();
|
||||
if (n) {
|
||||
SaveNPCState(n, s);
|
||||
}
|
||||
|
||||
spawns.emplace_back(s);
|
||||
iterator.Advance();
|
||||
}
|
||||
|
||||
// npcs that are not in the spawn2 list
|
||||
for (auto &n: entity_list.GetNPCList()) {
|
||||
// everything below here is dynamically spawned
|
||||
bool ignore_npcs =
|
||||
n.second->GetSpawnGroupId() > 0 ||
|
||||
n.second->GetNPCTypeID() < 100 ||
|
||||
n.second->HasOwner();
|
||||
if (ignore_npcs) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto s = ZoneStateSpawnsRepository::NewEntity();
|
||||
s.zone_id = GetZoneID();
|
||||
s.instance_id = GetInstanceID();
|
||||
|
||||
SaveNPCState(n.second, s);
|
||||
|
||||
spawns.emplace_back(s);
|
||||
}
|
||||
|
||||
// corpses
|
||||
for (auto &n: entity_list.GetCorpseList()) {
|
||||
if (!n.second->IsNPCCorpse()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto s = ZoneStateSpawnsRepository::NewEntity();
|
||||
s.zone_id = GetZoneID();
|
||||
s.instance_id = GetInstanceID();
|
||||
s.npc_id = n.second->GetNPCTypeID();
|
||||
s.is_corpse = 1;
|
||||
s.x = n.second->GetX();
|
||||
s.y = n.second->GetY();
|
||||
s.z = n.second->GetZ();
|
||||
s.heading = n.second->GetHeading();
|
||||
s.created_at = std::time(nullptr);
|
||||
s.loot_data = GetLootSerialized(n.second);
|
||||
s.decay_in_seconds = (int) (n.second->GetDecayTime() / 1000);
|
||||
|
||||
spawns.emplace_back(s);
|
||||
}
|
||||
|
||||
ZoneStateSpawnsRepository::DeleteWhere(
|
||||
database,
|
||||
fmt::format(
|
||||
"`zone_id` = {} AND `instance_id` = {}",
|
||||
GetZoneID(),
|
||||
GetInstanceID()
|
||||
)
|
||||
);
|
||||
|
||||
ZoneStateSpawnsRepository::InsertMany(database, spawns);
|
||||
|
||||
LogInfo("Saved [{}] zone state spawns", Strings::Commify(spawns.size()));
|
||||
}
|
||||
|
||||
void Zone::ClearZoneState(uint32 zone_id, uint32 instance_id)
|
||||
{
|
||||
ZoneStateSpawnsRepository::DeleteWhere(
|
||||
database,
|
||||
fmt::format(
|
||||
"`zone_id` = {} AND `instance_id` = {}",
|
||||
zone_id,
|
||||
instance_id
|
||||
)
|
||||
);
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user