Add some evolvingitem crash checks seen over the past few months. (#4870)

This commit is contained in:
Mitch Freeman 2025-04-28 18:45:15 -03:00 committed by GitHub
parent 0ec07daebb
commit 5ae87b40e2
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GPG Key ID: B5690EEEBB952194
3 changed files with 48 additions and 8 deletions

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@ -54,6 +54,10 @@ double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, c
void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
{
if (!inst) {
return;
}
inst.SetEvolveEquipped(false);
if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
inst.SetEvolveEquipped(true);
@ -87,6 +91,10 @@ void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_
uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
const auto start_iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
@ -116,6 +124,10 @@ uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
{
if (!inst) {
return 0;
}
int8 const current_level = inst.GetEvolveLvl();
const auto iterator = std::ranges::find_if(
@ -191,6 +203,10 @@ uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
{
EvolveGetNextItem ets{};
if (!inst_in) {
return ets;
}
const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
uint32 max_transfer_level = 0;
int64 xp = in_xp;
@ -235,6 +251,9 @@ EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
)
{
EvolveTransfer ets{};
if (!inst_from || !inst_to) {
return ets;
}
auto evolving_details_inst_from = evolving_items_manager.GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = evolving_items_manager.GetEvolveItemDetails(inst_to.GetID());
@ -295,6 +314,10 @@ uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_i
void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
{
if (!inst) {
return;
}
e.item_id = inst.GetID();
e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
e.level = inst.GetEvolveLvl();

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@ -53,11 +53,11 @@ public:
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails GetEvolveItemDetails(uint64 id);
EvolveTransfer DetermineTransferResults(const EQ::ItemInstance& inst_from, const EQ::ItemInstance& inst_to);
EvolveGetNextItem GetNextItemByXP(const EQ::ItemInstance &inst_in, int64 in_xp);
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return evolving_items_cache; }
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails>& GetEvolvingItemsCache() { return m_evolving_items_cache; }
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> GetEvolveIDItems(uint32 evolve_id);
private:
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> evolving_items_cache;
std::map<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> m_evolving_items_cache;
Database * m_db;
Database * m_content_db;
};

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@ -92,6 +92,16 @@ void Client::ProcessEvolvingItem(const uint64 exp, const Mob *mob)
continue;
}
if (!evolving_items_manager.GetEvolvingItemsCache().contains(inst->GetID())) {
LogEvolveItem(
"Character ID {} has an evolving item that is not found in the db. Please check your "
"items_evolving_details table for item id {}",
CharacterID(),
inst->GetID()
);
continue;
}
auto const type = evolving_items_manager.GetEvolvingItemsCache().at(inst->GetID()).type;
auto const sub_type = evolving_items_manager.GetEvolvingItemsCache().at(inst->GetID()).sub_type;
@ -283,24 +293,31 @@ void Client::DoEvolveItemDisplayFinalResult(const EQApplicationPacket *app)
}
std::unique_ptr<EQ::ItemInstance> const inst(database.CreateItem(item_id));
if (!inst) {
return;
}
LogEvolveItemDetail(
"Character ID <green>[{}] requested to view final evolve item id <yellow>[{}] for evolve item id <yellow>[{}]",
CharacterID(),
item_id,
evolving_items_manager.GetFirstItemInLoreGroupByItemID(item_id));
evolving_items_manager.GetFirstItemInLoreGroupByItemID(item_id)
);
inst->SetEvolveProgression(100);
if (inst) {
LogEvolveItemDetail(
"Sending final result for item id <yellow>[{}] to Character ID <green>[{}]", item_id, CharacterID());
SendItemPacket(0, inst.get(), ItemPacketViewLink);
}
LogEvolveItemDetail(
"Sending final result for item id <yellow>[{}] to Character ID <green>[{}]", item_id, CharacterID()
);
SendItemPacket(0, inst.get(), ItemPacketViewLink);
}
bool Client::DoEvolveCheckProgression(EQ::ItemInstance &inst)
{
if (!inst) {
return false;
}
if (inst.GetEvolveProgression() < 100 || inst.GetEvolveLvl() == inst.GetMaxEvolveLvl()) {
return false;
}