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476 Commits

Author SHA1 Message Date
Chris Miles c64a2aec94 [Release] 22.11.0 (#3328)
* [Release] 22.11.0

* Update version.h
2023-04-29 20:37:04 -05:00
Alex King 0e582eda82 [Quest API] Add HasSpellEffect() to Perl/Lua (#3319)
* [Quest API] Add HasSpellEffect() to Perl/Lua

# Perl
- Add `$mob->HasSpellEffect(effect_id)`.

# Lua
- Add `mob:HasSpellEffect(effect_id)`.

# Notes
- Allows operators to see if a Mob has an effect ID from any of their buffs.

* Update mob.cpp
2023-04-29 20:09:00 -05:00
Alex King 7eff6ada87 [Cleanup] Remove unused code in zone/pets.cpp (#3310)
# Notes
- This code is unused.
2023-04-29 20:00:37 -05:00
Alex King 291997d35b [Cleanup] Remove pDontCastBefore_casting_spell from zone/npc.h (#3311)
# Notes
- This is unused.
2023-04-29 20:00:20 -05:00
Alex King ac4572bf79 [Cleanup] Remove unused methods in zone/client.cpp and zone/client.h (#3312)
* [Cleanup] Remove unused methods in zone/client.cpp and zone/client.h

# Notes
- Remove `CheckAccess()` in `zone/client.cpp`.
- Remove `CheckAccess()` in `zone/client.h`.
- Remove `CheckQuests()` in `zone/client.h`.
- Remove `MakeCorpse()` in `zone/client.h`.
- Remove `HPTick()` in `zone/client.h`.
- These methods are unused.

* Update client.h
2023-04-29 20:00:08 -05:00
Alex King f0a9578b6a [Cleanup] Remove GetClassHPFactor() from zone/merc.h (#3314)
# Notes
- This is unused.
2023-04-29 19:59:50 -05:00
Alex King baa824d8fb [Cleanup] Remove GetClassHPFactor() from zone/client_mods.cpp and zone/client.h (#3313)
# Notes
- This is unused.
2023-04-29 19:59:19 -05:00
Alex King b19d3ac8a2 [Cleanup] Remove unused methods in zone/bot.cpp and zone/bot.h (#3315)
# Notes
- Remove `DoFinishedSpellAETarget()`.
- Remove `SendBotArcheryWearChange()`.
- These are unused.
2023-04-29 19:59:05 -05:00
Alex King 6a393bf0c3 [Quest API] Add GetDefaultRaceSize() overloads to Perl/Lua (#3320)
# Perl
- Add `$mob->GetDefaultRaceSize(race_id)`.
- Add `$mob->GetDefaultRaceSize(race_id, gender_id)`.

# Lua
- Add `mob:GetDefaultRaceSize(race_id)`.
- Add `mob:GetDefaultRaceSize(race_id, gender_id)`.

# Notes
- This allows you to get a default size for a race and gender that isn't the current mob's race and gender.
2023-04-29 19:53:49 -05:00
Alex King 09a5551de1 [Cleanup] quest::setallskill() had always true condition. (#3301)
# Notes
- Remove unnecessary double check of `initiator`.
- Cleanup logic to use `EQ::skills::GetSkillTypeMap()`.
2023-04-29 19:52:30 -05:00
Alex King 6e2e035d66 [Cleanup] Remove unused variable in common/crash.cpp (#3308)
# Notes
- This variable is unused.
2023-04-29 19:51:41 -05:00
Alex King ac5922bb32 [Cleanup] Use default ctor/dtor in oriented_bounding_box.h (#3307)
# Notes
- Use default ctor/dtor instead of empty ones.
2023-04-29 19:51:21 -05:00
Chris Miles ecf2a369cc [Discord] Add Discord webhook callback processing to world (#3322) 2023-04-29 20:49:06 -04:00
Chris Miles 95b306599f [Maps] Update download with faster releases link (#3321) 2023-04-29 19:39:24 -05:00
Chris Miles 497d20512a [Crash] Fix UCS crash that occurs during log reloading (#3324) 2023-04-29 19:39:13 -05:00
Aeadoin db916e946e [Bug Fix] Fix issue with spawning Mercs (#3327) 2023-04-29 18:45:35 -04:00
Alex King 958549b407 [Bug Fix] Possible issues with SummonItem in Client::QuestReward() methods (#3325)
# Notes
- These methods were ignoring the sixth augment slot and could cause item to be summoned attuned being `EQ::invslot::slotCursor` is a non-zero value.
2023-04-26 21:28:24 -04:00
Paul Coene 71ebf1b2d4 [Messages] Remove duplicate you have lost a level message (#3323) 2023-04-25 17:42:31 -04:00
Paul Coene e19b8d3056 [Bug Fix] Fix issue with NPCs no longer using some armor. (#3318)
* [BugFix/NPCs] Fix issue with NPCs no longer using some armor.

* Removed redundant memory clear
2023-04-24 17:05:29 -04:00
Alex King 8b1d64a043 [Cleanup] quest::createBot() unnecessary check against nullptr (#3302)
# Notes
- We initialize this variable, so it can never be a nullptr.
2023-04-23 15:08:50 -04:00
Alex King 576f99f292 [Cleanup] Add initiator/owner checks to various methods in questmgr.cpp (#3306)
* [Cleanup] Add initiator/owner checks to various methods in questmgr.cpp

# Notes
- Add `initiator` check to `quest::permaclass()`.
- Add `initiator` check to `quest::permarace()`.
- Add `initiator` check to `quest::permagender()`.
- Add `initiator` check to `quest::scribespells()`.
- Add `initiator` check to `quest::traindiscs()`.
- Add `initiator` check to `quest::unscribespells()`.
- Add `initiator` check to `quest::untraindiscs()`.
- Cleanup `initiator` check in `quest::pvp()`.
- Cleanup `initiator` check in `quest::movepc()`.
- Cleanup `initiator` check in `quest::gmmove()`.
- Cleanup `initiator` check in `quest::movegrp()`.
- Add `owner` check to `quest::doanim()`.
- Cleanup `initiator` check in `quest::addskill()`.
- Cleanup `initiator` check in `quest::setlanguage()`.
- Cleanup `initiator` check in `quest::setskill()`.

* Update questmgr.cpp

* Update questmgr.cpp

* Update questmgr.cpp

* Update questmgr.cpp
2023-04-23 15:08:32 -04:00
Alex King e3761cf2a3 [Cleanup] Add check for owner in quest::resumetimer() (#3305)
# Notes
- We didn't check for owner before doing `owner->GetName()`.
2023-04-23 15:07:49 -04:00
Alex King ad1764b464 [Cleanup] Add cehck for owner in quest::pausetimer() (#3304)
# Notes
- We didn't check for `owner` before doing `owner->GetName()`.
2023-04-23 15:07:09 -04:00
Alex King 1c9ea57a4e [Cleanup] Fix possible nullptr in quest::addloot() (#3303)
# Notes
- We didn't check for `owner` before calling `owner->IsNPC()`.
2023-04-23 15:06:53 -04:00
Alex King 03c158b674 [Crash] Fix possible nullptr in Client::GetCharMaxLevelFromQGlobal() (#3317)
# Notes
- We could possibly not have a `zone` here, causing a crash.
- http://spire.akkadius.com/dev/release/22.9.1?id=3051
- http://spire.akkadius.com/dev/release/22.9.1?id=3052
- http://spire.akkadius.com/dev/release/22.9.1?id=3073
- http://spire.akkadius.com/dev/release/22.9.1?id=3102
- http://spire.akkadius.com/dev/release/22.9.1?id=3103
- http://spire.akkadius.com/dev/release/22.9.1?id=3104
- http://spire.akkadius.com/dev/release/22.9.1?id=3107
- http://spire.akkadius.com/dev/release/22.9.1?id=3108
- http://spire.akkadius.com/dev/release/22.9.1?id=3109
- http://spire.akkadius.com/dev/release/22.9.1?id=3110
- http://spire.akkadius.com/dev/release/22.9.1?id=3111
- http://spire.akkadius.com/dev/release/22.9.1?id=3112
- http://spire.akkadius.com/dev/release/22.9.1?id=3113
- http://spire.akkadius.com/dev/release/22.9.1?id=3114
2023-04-23 15:05:47 -04:00
Aeadoin 39b5374e92 [Crash] Fix possible dereference of nullptr in Client::CalcHPRegen (#3316) 2023-04-23 14:27:43 -04:00
Aeadoin 2d3ddcb574 [Release] 22.10.0 (#3300) 2023-04-22 10:17:20 -04:00
Aeadoin ed09281f66 [Bug Fix] Camping was causing player to leave raid, causing unexpected behavior (#3299) 2023-04-22 10:03:40 -04:00
Paul Coene 8e51bf8b19 Fix crash when Removing empty password protected channel. (#3298) 2023-04-22 08:49:34 -04:00
Alex King 844efa7e20 [Cleanup] Breaks in wrong spot in cases in spell_effects.cpp (#3297)
* [Cleanup] Breaks in wrong spot in cases in spell_effects.cpp

# Notes
- These breaks were inside conditions, meaning the case wasn't always broken.

* Update spell_effects.cpp
2023-04-22 08:49:13 -04:00
Alex King fa3a5c7a72 [Feature] Make ornamentations work with any augment type (#3281)
* [Feature] Make ornamentations work with any augment type

# Notes
- On Live there are augments that are not type 20/21 and are ornamentations.
- We also only allow a singular augment type to be ornamentation augment types, this will allow you to use any augment type as an ornamentation if it has a proper Hero's Forge model or a non-IT63/non-IT64 idfile.

* Update ruletypes.h

* Update client_packet.cpp

* Update item_instance.cpp

* Cleanup.
2023-04-16 10:26:19 -04:00
Aeadoin 93db35658a [Crash] Add additional raid integrity checks on Bot Spawn. (#3295)
* simple cleanup before changes

* can't be in a raid yet

* change to sizeof

* change to use sizeof
2023-04-16 10:06:19 -04:00
Alex King d45a57056a [Cleanup] Remove getd(), geti(), InUse(), lasterr(), my_get_sv(), and VarExists() in embperl.cpp/embperl.h (#3283)
* [Cleanup] Remove getd(), geti(), InUse(), lasterr(), and VarExists() in embperl.cpp/embperl.h

# Notes
- These are unused.

* Update embperl.h

* Update embperl.cpp
2023-04-15 13:20:18 -04:00
Alex King ff40dbc710 [Cleanup] Utilize IsTaunting(), SetPetPower(), SetPetType(), and SetTaunting() (#3275)
* [Cleanup] Utilize SetPetPower() in zone/pets.cpp

# Notes
- This wasn't used before.

* Utilize other methods.

* Update special_attacks.cpp
2023-04-15 13:20:04 -04:00
Aeadoin 7523c972fa [Crash] Fix crash with uninitialized item instance, and Bot timeout (#3296) 2023-04-15 13:12:48 -04:00
Alex King 4320c1429e [Cleanup] Remove _GetMovementSpeed() from mob.h (#3276)
# Notes
- This is unused.
2023-04-14 19:42:48 -04:00
Alex King dc8bfddd7a [Cleanup] Remove IsFullHP from mob.cpp/mob.h (#3277)
# Notes
- This is unused.
2023-04-14 19:42:39 -04:00
Alex King a8cdfb07e6 [Cleanup] Remove pendinggroup from mob.h (#3278)
# Notes
- This is unused.
2023-04-14 19:42:27 -04:00
Alex King 011de2692e [Cleanup] Remove IsMeleeDmg() from skills.cpp/skills.h (#3279)
# Notes
- This is unused.
2023-04-14 19:42:14 -04:00
Alex King 0cc76ab489 [Cleanup] Remove position_same_update_count from client.cpp/client.h (#3280)
# Notes
- This is unused.
2023-04-14 19:42:01 -04:00
Alex King c5c9985e0d [Cleanup] Remove ExportVarComplex() from embparser.cpp/embparser.h (#3282)
# Notes
- This is unused.
2023-04-14 19:41:23 -04:00
Alex King a7e95d7818 [Cleanup] Delete embxs.cpp/embxs.h (#3284)
* [Cleanup] Delete embxs.cpp/embxs.h

# Notes
- These files and the one method in them are unused.

* Update embperl.cpp
2023-04-14 19:40:51 -04:00
Alex King 933d856b5b [Cleanup] Remove GetQGlobal() from qglobals.cpp/qglobals.h (#3285)
# Notes
- This is unused.
2023-04-14 19:40:35 -04:00
Alex King 285cc3af29 [Cleanup] Remove item_timers from questmgr.cpp/questmgr.h (#3286)
* [Cleanup] Remove item_timers from questmgr.cpp/questmgr.h

# Notes
- This is unused.

* Update questmgr.h
2023-04-14 19:40:21 -04:00
Alex King de8ae7afa6 [Cleanup] Cleanup zone/zoning.cpp (#3289)
# Notes
- Duplicate outcome cases in `Client::Handle_OP_ZoneChange`.
- Use `.length()` over `strlen` in array defintition.
- Remove unnecessary `else if` in `Client::ZonePC`
2023-04-14 19:40:01 -04:00
Alex King 1b272cba50 [Cleanup] Remove unused ctor and use default dtor in xtargetautohaters.h (#3290)
* [Cleanup] Remove unused ctor and use default dtor in xtargetautohaters.h

# Notes
- Utilize default dtor.
- Remove unused ctor.

* Update zone_event_scheduler.cpp
2023-04-14 19:39:25 -04:00
Alex King e35e38b039 [Cleanup] Remove unused variables and use reference in task_manager.cpp (#3291)
# Notes
- Remove unused `query` and `item` variable.
- Use a reference for task data instead of calling `cts->m_completed_tasks[task_index]` over and over.
2023-04-14 19:39:07 -04:00
Alex King 9215ba7a8a [Cleanup] Remove always true statements in task_client_state.cpp (#3292)
# Notes
- `!tasks_enabled.empty()` is always true.
- `tasks_disabled.size()` is always true.
2023-04-14 19:38:35 -04:00
Alex King 3f4334985b [Cleanup] Remove unnecessary condition and cleanup variable name in tasks.cpp (#3293)
# Notes
- `task_state` is verified by `safe_delete`.
- `size` is the name of a member variable, we should just use `sizeof(uint32_t)` instead.
2023-04-14 19:38:28 -04:00
Alex King 21002c2e8a [Quest API] Fix LDoN Methods in Perl/Lua (#3287)
# Perl
- Add `quest::removeldonloss(theme_id)`.
- Add `quest::removeldonwin(theme_id)`.

# Lua
- Fix `eq.remove_ldon_win(theme_id)` as it was using `quest_manager.addldonwin(theme_id)` instead of `quest_manager.removeldonwin(theme_id)`.
2023-04-10 16:16:54 -04:00
Alex King 445f967ed6 [Quest API] Add ApplySpellRaid() and SetSpellDurationRaid() to Bots in Perl/Lua (#3274)
# Perl
- Add `$bot->ApplySpellRaid(spell_id)`.
- Add `$bot->ApplySpellRaid(spell_id, duration)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$bot->SetSpellDuration(spell_id)`.
- Add `$bot->SetSpellDuration(spell_id, duration)`.
- Add `$bot->SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `$bot->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.

# Lua
- Add `bot:ApplySpellRaid(spell_id)`.
- Add `bot:ApplySpellRaid(spell_id, duration)`.
- Add `bot:ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `bot:SetSpellDuration(spell_id)`.
- Add `bot:SetSpellDuration(spell_id, duration)`.
- Add `bot:SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `bot:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.

# Notes
- These methods weren't added initially as we did not support bots in raid groups until recently.
2023-04-09 12:00:12 -04:00
Alex King 57a15d473f [Quest API] Add GetBuffSpellIDs() to Perl/Lua (#3273)
# Perl
- Add `$mob->GetBuffSpellIDs()`.

# Lua
- Add `$mob->GetBuffSpellIDs()`.

# Notes
- These methods allow operators to get a list of a mob's buff IDs without having to loop through their buffs themselves.
2023-04-09 10:58:35 -04:00
Trent df92c578d2 [Rules] Optional summoning when already in melee range (#3204)
* Add summon melee range rule

* Fix compilation

* Remove redundant range check for HateSummon
2023-04-08 18:04:17 -04:00
Aeadoin 3af43a8e8d [Hotfix] Resolve loading of inventory (#3272) 2023-04-08 17:45:06 -04:00
Aeadoin 647bcce30b [Crash] Resolve crash due to uninitialized pointer. (#3271) 2023-04-08 17:21:53 -04:00
Alex King 25b527156c [Cleanup] Fix possible nullptr inst in GetSharedBank() (#3190)
* [Cleanup] Fix possible nullptr inst in GetSharedBank()

# Notes
- We weren't continuing if we had a `nullptr`.

* Update shareddb.cpp

* Fix.
2023-04-08 09:42:10 -04:00
Aeadoin b3ab7deb80 [Bots] Cleanup GetBotTables() (#3270) 2023-04-06 17:43:57 -05:00
Alex King 4a9cb07132 [Cleanup] Remove unnecessary setting of reuse variable in Bot::DoClassAttacks() (#3233)
# Notes
- Bash, Kick, and Taunt have the same reuse time, no reason to set it to the same value.
2023-04-05 19:17:15 -04:00
Alex King 8f1b62d166 [Cleanup] Remove always true/false conditions from bot.cpp (#3237)
* [Cleanup] Remove always true/false conditions from bot.cpp

# Notes
- Some of these conditions were always true or false based on previous conditions.

* Update bot.cpp
2023-04-05 19:05:49 -04:00
Alex King 7e9994b5d4 [Cleanup] Fix ornamentation augment icons in inspect requests (#3264)
* [Cleanup] Fix ornamentation augment icons in inspect requests

# Notes
- We were not setting `aug_item` to the ornamentation augment when we found one.

* Update client.cpp
2023-04-05 19:04:32 -04:00
Chris Miles f2f8fae58b [Telnet] Telnet encoding fix (#3269) 2023-04-05 12:16:25 -04:00
Alex King 3a1e88f9ed [Cleanup] Remove unused SetConfigFile in common/eqemu_config.h (#3208)
# Notes
- This is unused.
2023-04-05 12:15:10 -04:00
Alex King 4e101aa6d6 [Cleanup] Use default dtor instead of empty dtor for EQTime in eqtime.cpp/eqtime.h (#3210)
# Notes
- This is better than using an empty dtor.
2023-04-05 12:15:02 -04:00
Alex King ef411ee154 [Cleanup] Use default ctor instead of an empty ctor. (#3206)
# Notes
- Use `= default;` instead of an empty ctor.
- https://pvs-studio.com/en/docs/warnings/v832/
2023-04-05 12:14:22 -04:00
Alex King 93b3f97f24 [Cleanup] Cleanup discord.cpp and discord_manager.cpp (#3205)
# Notes
- Unused variables in `discord.cpp`.
- Use `.clear()` instead of setting to `""` in `discord_manager.cpp`.
2023-04-05 12:14:14 -04:00
Alex King c1d4cb90b9 [Cleanup] Cleanup cheap-to-copy reference to use value instead in eq_stream_ident.cpp/eq_stream_ident.h (#3209)
# Notes
- More performant to pass by value than by reference.
2023-04-05 12:14:01 -04:00
Alex King e939c82717 [Cleanup] Convert equipable_slot_list to std::vector from std::list in bot_command.cpp (#3253)
# Notes
- No need to use a `std::list` here.
2023-04-05 11:35:04 -04:00
Alex King 7d03479f41 [Cleanup] Use constant reference and check for empty string properly in dbcore.cpp (#3203)
# Notes
- Passing by constant reference is more performant.
- Checking for empty string with `!= '\0'` is more performant.
- https://pvs-studio.com/en/docs/warnings/v805/
- https://pvs-studio.com/en/docs/warnings/v813/
2023-04-05 11:27:50 -04:00
Alex King ff440e16b6 [Cleanup] Use .clear() and .empty() instead of comparing to empty string or setting to empty string in CheckDatabaseConvertPPBlob() (#3201)
# Notes
- Use these methods to increase performance.
2023-04-05 11:27:12 -04:00
Alex King c6bb0f6495 [Cleanup] Move variable definition to more relevant scope in DatabaseDumpService::Dump() (#3200)
# Notes
- This was unused except for in this one spot, move to scope of condition where it's used.
- https://pvs-studio.com/en/docs/warnings/v821/
2023-04-05 11:26:21 -04:00
Alex King d142bc552a [Cleanuo] Only define row if we have results in Database::GetCharacterID() (#3199)
# Notes
- This is more performant and we don't unnecessarily define a variable we can't use.
- https://pvs-studio.com/en/docs/warnings/v821/
2023-04-05 11:25:28 -04:00
Alex King 7dc57c3b05 [Cleanup] Utilize .empty() instead of checking for an empty string in Database::ReserveName() (#3198)
# Notes
- This is more performant.
- https://pvs-studio.com/en/docs/warnings/v815/
2023-04-05 11:24:54 -04:00
Alex King ea9b09cf1f [Cleanup] Remove unused variable in Database::CopyCharacter() (#3197)
# Notes
- This variable was created but never used.
- https://pvs-studio.com/en/docs/warnings/v808/
2023-04-05 11:24:27 -04:00
Alex King 968278d8f8 [Cleanup] Use .clear() instead of setting string to empty in eqemu_command_handler.cpp (#3195)
# Notes
- `x = ""` has less performance than `x.clear()`.
- https://pvs-studio.com/en/docs/warnings/v815/
2023-04-05 11:24:12 -04:00
Alex King aa910864c8 [Cleanup] Remove unused macros in common/types.h (#3194)
# Notes
- These are unused.
2023-04-05 11:23:37 -04:00
Alex King 1499f3338e [Cleanup] Remove always true condition in Strings::Commify() (#3193)
# Notes
- `i < 0` was always true.
2023-04-05 11:23:24 -04:00
Alex King fef2f9fc61 [Cleanup] Fix shared_tasks.cpp/shared_tasks.cpp variable named same as class member (#3192)
* [Cleanup] Fix shared_tasks.cpp/shared_tasks.cpp variable named same as class member

# Notes
- This variable was named `m_db_shared_task` which is the same as `SharedTask:;m_db_shared_task`.

* Single letter receiver of complex type.
2023-04-05 11:22:42 -04:00
Alex King 8afbc585da [Cleanup] Remove bool return from GetSharedPlatinum() (#3191)
# Notes
- This was returning `false` and implicitly converting it to an integer.
2023-04-05 11:22:23 -04:00
Alex King 457ce85746 [Cleanup] Cleanup always true/false statements in shareddb.cpp (#3189)
# Notes
- `parent_index < EQ::invslot::SLOT_BEGIN` was always `false`.
- `item->LoreGroup != -1` was always `true`.
2023-04-05 11:21:43 -04:00
Alex King 49c093dc62 [Cleanup] Remove always true statement in say_link.cpp (#3188)
# Notes
- This is always true since we check `!saylinks.empty()` prior to this.
2023-04-05 11:20:52 -04:00
Alex King beccd557a8 [Cleanup] Cleanup item_instance.cpp always true statements and reassigning of same values (#3187)
# Notes
- Some things were always true.
- Some values were reassigned to the value they already were.
2023-04-05 11:20:36 -04:00
Alex King e11610b9fa [Cleanup] Remove unnecessary check for IsStackable() in DeleteItem() (#3186)
# Notes
- We check the opposites therefore we don't need either.
- https://pvs-studio.com/en/docs/warnings/v728/
2023-04-05 11:20:13 -04:00
Alex King 3e652b98bc [Cleanup] Cleanup macros in features.h (#3185)
# Notes
- These needed to either be wrapped in parentheses or simplified to their values.
- https://pvs-studio.com/en/docs/warnings/v1003/
2023-04-05 11:18:22 -04:00
Alex King d43af28de4 [Cleanup] Multiple cases with same outcome in GetDiscordPayloadFromEvent() (#3184)
# Notes
- All 4 of these use `FormatWithNodata`.
2023-04-05 11:17:52 -04:00
Alex King f5106b6af6 [Cleanup] Remove unused code in eq_packet.cpp/eq_packet.h (#3183)
# Notes
- These are unused.
2023-04-05 11:17:29 -04:00
Alex King 3386d13d2d [Cleanup] results variable is assigned but never used in SaveCharacterCreate() (#3180)
# Notes
- This was unnecessary since `QueryDatabase()` runs regardless.
2023-04-05 11:17:10 -04:00
Alex King d1b7c675f9 [Cleanup] Validate for nullptrs in bot.cpp (#3232)
* [Cleanup] Validate for nullptrs in bot.cpp

# Notes
- Validate for nullptrs in these spots in bot.cpp before using the variable.

* Update bot.cpp
2023-04-05 11:15:46 -04:00
Alex King a40e1cf893 [Cleanup] Add missing breaks and returns in bonuses.cpp (#3231)
# Notes
- Many spots were missing a `break;` or a `return` for their value.
2023-04-05 11:15:22 -04:00
Alex King c81ab00764 [Cleanup] Set bonuses to use spell ID instead of boolean (#3230)
# Notes
- Spell bonuses `Illusion` is the spell ID, not a boolean.
2023-04-05 11:14:55 -04:00
Alex King 025ef5e1d6 [Cleanup] Move unreachable code in ApplySpellsBonuses() (#3229)
# Notes
- This code was unreachable since it was inside the switch and should have been checked on its own in the condition where we verify we are using AISpellEffects.
2023-04-05 11:14:28 -04:00
Alex King 1f29a40e6d [Cleanup] Remove extraneous check for NegateAttacks in SE_NegateAttacks (#3228)
# Notes
- We checked both, we only need to check one.
2023-04-05 11:12:02 -04:00
Alex King 66cadd599b [Cleanup] Remove extraneous parentheses around math in Mob::ApplySpellsBonuses() (#3227)
# Notes
- Extra parentheses.
2023-04-05 11:11:41 -04:00
Alex King aa0345c1f1 [Cleanup] Cleanup duplicate conditions in negate bonuses in bonuses.cpp (#3226)
# Notes
- Lots of duplicate conditions.
2023-04-05 11:11:22 -04:00
Alex King 73b11c5036 [Cleanup] SE_StrikeThrough and SE_StrikeThrough2 are the same in bonuses.cpp (#3223)
# Notes
- These were the same code duplicated.
2023-04-05 11:05:59 -04:00
Alex King efbeb2dbb7 [Cleanup] SE_AttackSpeed3 effect_value is always less than 0 (#3222)
# Notes
- This was always false.
2023-04-05 11:05:44 -04:00
Alex King 8c97c20727 [Cleanup] Fix skill_used being used as boolean in Mob::CommonDamage() (#3220)
# Notes
- This is unnecessary as we always have a skill value.
2023-04-05 11:03:28 -04:00
Alex King f2d07e5c69 [Cleanup] Remove unnecessary break in while loop in Mob::AddToHateList() (#3219)
# Notes
- This is unnecessary and breaks the loop for no reason.
2023-04-05 10:31:57 -04:00
Alex King 64d5b54e65 [Cleanup] Fix filter condition in attack.cpp (#3218)
# Notes
- This condition was causing them to be used as `booleans` versus being checked individually.
2023-04-05 10:31:34 -04:00
Alex King 89b3a04eb3 [Cleanup] Identical conditions right beside each other in aa.cpp (#3213)
# Notes
- These conditions were identical and could be consolidated.
2023-04-05 10:30:27 -04:00
Alex King 1bafe0b6b3 [Cleanup] other is always defined in these cases in attack.cpp (#3217)
# Notes
- `other` is always defined since we check it prior to checking here.
2023-04-05 10:30:13 -04:00
Alex King 82762c3f5a [Cleanup] Use variable for character instead of a loop (#3268)
# Notes
- Store character in a variable instead of looping a list of 1 entry.
2023-04-05 10:29:16 -04:00
Alex King 2742eca119 [Cleanup] Remove unnecessary conditions in Client::SendFactionMessage() (#3267)
# Notes
- `faction_value < this_faction_max` and `faction_value > this_faction_min` are always true if they get to that point in the code.
2023-04-05 10:27:15 -04:00
Alex King 8fc7f3a732 [Cleanup] Cleanup unnecessary condition in Client::SendAlternateCurrencyValue() (#3266)
# Notes
- `value == 0` is unnecessary as it can only be 0 if we fail the `value > 0` check.
2023-04-05 10:27:01 -04:00
Alex King 39ce0178f9 [Cleanup] Remove unnecessary conditions in Client::Consume() (#3265)
# Notes
- We check `increase < 0` prior to this, so this can't ever happen.
2023-04-05 10:26:32 -04:00
Alex King 3d2f560436 [Cleanup] Fix GetLastName() length check in Client::SendWindow() (#3263)
# Notes
- `target->GetLastName()` was always true, we need to make sure the target has a last name.
2023-04-05 10:23:54 -04:00
Alex King a0768d2d28 [Cleanup] Remove unnecessary conditions in Client::FilteredMessageCheck() (#3262)
# Notes
- We check `FilterHide` prior to the secondary conditions, so it can never show up.
2023-04-05 10:23:33 -04:00
Alex King 9009a7aa23 [Cleanup] Remove extra assignment of current_endurance in Client ctor (#3261)
# Notes
- We already assign `current_endurance` to `0`, no need to do it again.
2023-04-05 10:23:20 -04:00
Alex King 67b03b4e31 [Cleanup] Combine similar cases in Client::InitInnates() (#3260)
# Notes
- These cases were the same, consolidating them is better.
2023-04-05 10:23:05 -04:00
Alex King b08975aefb [Cleanup] Use .empty() in Client::ScribeSpells() and Client::LearnDisciplines() (#3259)
* [Cleanup] Use .empty() in Client::ScribeSpells() and Client::LearnDisciplines()

# Notes
- Use `.empty()` instead of using a variable storing size in condition.

* Update client.cpp
2023-04-05 10:22:36 -04:00
Alex King ea3a7cae0b [Cleanup] Remove always true conditions and unreachable code in Client::SendMercPersonalInfo() (#3258)
* [Cleanup] Remove unreachable code in Client::SendMercPersonalInfo()

# Notes
- This cannot be reached due to prior returns.

* Update client.cpp

* Update client.cpp
2023-04-05 10:14:07 -04:00
Alex King 81314a3315 [Cleanup] Fix check for !this in Client::SendHPUpdateMarquee() (#3257)
# Notes
- `!this` isn't valid, as `this` can never be nullptr.
2023-04-05 10:13:24 -04:00
Alex King d33cfad567 [Cleanup] Fix always false conditions in Client::IncStats() (#3256)
# Notes
- Value can never be less than `0` as it's unsigned.
2023-04-05 10:12:32 -04:00
Alex King c1698a5bdd [Cleanup] Fix possible overflows in Client::AddPlatinum() and Client::TakePlatinum() (#3255)
# Notes
- Fix possible overflows by casting properly.
2023-04-05 10:10:33 -04:00
Alex King 2a094e8792 [Cleanup] Use variable for c->GetTarget() instead of calling multiple times in bot_command.cpp (#3254)
# Notes
- Calling multiple times is less performant than using a variable.
2023-04-05 10:09:19 -04:00
Alex King 4a0725e278 [Cleanup] Cleanup string -> char* -> string conversions in bot_command.cpp (#3252)
# Notes
- We were converting back and forth between types unnecessarily.
2023-04-05 09:59:43 -04:00
Alex King 218ffbb2c5 [Cleanup] Delete unused strings in bot_command.cpp (#3251)
# Notes
- These are unused.
2023-04-05 09:59:24 -04:00
Chris Miles 3e30e78158 [Backups] Fix database dump error reporting (#3175)
* [Backups] Fix database dump error reporting

* Update database_dump_service.cpp
2023-04-04 00:14:23 -05:00
Aeadoin ff2af0c49e [Release] 22.9.1 (#3250) 2023-04-03 17:49:39 -04:00
Alex King cd5697bc81 [Cleanup] Multiple cases same outcome and set skip variable to same value (#3216)
# Notes
- `skip` is set to `attacker` before it's set to `attacker` again.
- Multiple spots in `Mob::AttackAnimation` use the same animations.
2023-04-03 17:24:27 -04:00
Alex King b1571cd062 [Cleanup] Wake The Dead argument was named the same as a member variable in Mob (#3214)
# Notes
- Member variable is also named `target`.
2023-04-03 17:23:48 -04:00
Alex King 3e5d0a0601 [Cleanup] Unconditional return in for loop in GetRaidByCharID() (#3179)
# Notes
- This is improper and should just check if we have no result, return `0`, otherwise return `row[0]` of the row we queried.
2023-04-03 17:23:32 -04:00
Alex King 6a80a061dd [Cleanup] Multiple cases with same outcome in GetGMSayColorFromCategory() (#3182)
# Notes
- Both cases have the same return.
- https://pvs-studio.com/en/docs/warnings/v1037/
2023-04-03 17:20:43 -04:00
Alex King 509fd0615e [Cleanup] Remove unused query variable in Database::DeleteInstance() (#3202)
# Notes
- Variable was defined but never used.
2023-04-03 17:18:40 -04:00
Alex King da5e672a28 [Cleanup] Remove unnecessary group validation in Bot::Death() (#3235)
# Note
- We already break if there is no group above, revalidation is unnecessary.
2023-04-03 17:15:09 -04:00
Alex King 7090382074 [Cleanup] Remove unnecessary skill_to_use check in Bot::DoClassAttacks() (#3236)
# Notes
- `skill_to_use` will never be `-1` as it passes through the switch and checks class.
2023-04-03 17:11:56 -04:00
Alex King 26eabcd7a4 [Cleanup] Explicitly cast to float for more precision in Bot::GenerateBastHitPoints() (#3238)
# Notes
- Not casting explicitly we lost precision.
2023-04-03 17:05:48 -04:00
Alex King 60091015d3 [Cleanup] Remove unnecessary >= 0 checks for procs in botspellsai.cpp (#3242)
# Notes
- These are always `>= 0` since they're `uint16`.
2023-04-03 17:05:03 -04:00
Alex King 470392021b [Cleanup] Remove unnecessary setting of spell_type_index in Bot::GetChanceToCastBySpellType() (#3243)
# Notes
- The default is already `SPELL_TYPE_COUNT`, no need to set it again.
2023-04-03 17:04:51 -04:00
Alex King 90984c3215 [Cleanup] Remove unnecessary spell_list validation check in botspellsai.cpp (#3244)
# Notes
- We check if valid above, no need to do it again.
2023-04-03 17:03:56 -04:00
Alex King da2296d416 [Cleanup] Remove unnecessary hpr checks in Bot::BotCastHeal() (#3245)
# Notes
- These checks are unnecessary as we know it doesn't pass previous checks.
2023-04-03 17:03:36 -04:00
Alex King c9221f239c [Cleanup] Remove unnecessary botCaster check in Bot::GetDebuffBotSpell() (#3246)
# Notes
- We already check if `botCaster` is invalid above, no need to do so again.
2023-04-03 17:02:48 -04:00
Alex King f4edc69a87 [Cleanup] Cleanup unnecessary string -> char* -> string conversions in eqemu_config.cpp (#3207)
# Notes
- These conversions are unnecessary since we can just use the string itself.
2023-04-03 17:01:44 -04:00
Alex King 7d04608c4d [Cleanup] summon_count > MAX_SWARM_PETS is always false in aa.cpp (#3212)
# Notes
- This was always false.
2023-04-03 17:00:08 -04:00
Alex King 32be049d96 [Cleanup] Remove extraneous loottable_id setting in WakeTheDead in aa.cpp (#3215)
# Notes
- We already set `made_npc->loottable_id` to `0` above.
2023-04-03 16:59:06 -04:00
Alex King 26fd52fb06 [Cleanup] Fix SEResist array settings duplicate code (#3225)
# Notes
- These conditions did the same thing, combining them is simpler.
2023-04-03 16:53:48 -04:00
Alex King 5dd849ac75 [Cleanup] Fix typo where itembonuses should have been used instead of spellbonuses (#3221)
# Notes
- `itembonuses` was the proper name here, not `spellbonuses`.
2023-04-03 16:51:22 -04:00
Alex King f484fe4176 [Cleanup] gid is assigned 2 values simultaneously in bot.cpp (#3234)
# Notes
- Unnecessarily assigning the value twice simultaneously.
2023-04-03 16:47:46 -04:00
Alex King 3d20c0d6aa [Cleanup] Change level to bot_level in Bot::DoClassAttacks() to not overlap member variable (#3239)
# Notes
- Member variable is named `level`, change variable to `bot_level` so we don't cause issues.
2023-04-03 16:47:31 -04:00
Alex King 0297045cc5 [Cleanup] Move cases in Bot::AICastSpell() (#3247)
# Notes
- These all returned `false`, no need to be separate.
2023-04-03 16:46:31 -04:00
Alex King cb90d00832 [Cleanup] Cleanup variable names in Bot::AddSpellToBotList() (#3248)
# Notes
- `max_hp` was named after a member variable.
2023-04-03 16:45:36 -04:00
Aeadoin f752b57a55 [Cleanup] Cleanup uses of insert/push_back when a temp object is used. (#3170) 2023-04-03 16:45:01 -04:00
Alex King 2bb15271c5 [Cleanup] Fix possible dereferencing of invalid iterator in constants (#3181)
# Notes
- Possible dereferencing of invalid iterator based on logic: https://pvs-studio.com/en/docs/warnings/v783/
2023-04-03 16:42:45 -04:00
Alex King 6976e27501 [Cleanup] Use a constant reference for content_flags in SetContentFlags() (#3196)
# Notes
- This is more performant.
- https://pvs-studio.com/en/docs/warnings/v813/
- https://pvs-studio.com/en/docs/warnings/v820/
2023-04-03 16:38:20 -04:00
Alex King c9f27d6f90 [Cleanup] Remove possible dereferenced nullptrs in bot.cpp (#3241)
# Notes
- Possible dereferenced nullptrs based on logic.
2023-04-03 16:30:46 -04:00
Alex King cb129efcad [Cleanup] Fix loop and code duplication for SE_ProcOnKillShot (#3224)
* [Cleanup] Fix loop for SE_ProcOnKillShot

# Notes
- We were doing `e = 3` instead of doing `e += 3`.

* Update bonuses.cpp
2023-04-03 16:28:15 -04:00
Aeadoin d653989b03 [Bug Fix] Fix issue with Bot Raid invites not working. (#3249)
* [Bug Fix] Fix issue with Bot Raid invites not always working.

* ordering
2023-04-03 16:28:05 -04:00
Alex King ea9b373180 [Cleanup] Further bot.cpp nullptr checks (#3240)
# Notes
- `nullptr` validation
2023-04-03 16:25:00 -04:00
Aeadoin a4e006fbfb [Bug Fix] Correct Forward Declaration compilation warning (#3176)
* [Bug Fix] Correct Forward Declaration compilation warning

* no need for include
2023-04-02 12:19:43 -04:00
Aeadoin 1ffdd4cb34 [Performance] Change to use Pass by reference where valid. (#3163)
* [Performance] Change to use Pass by reference where valid.

* typo
2023-04-01 22:55:40 -04:00
Aeadoin 7f7ba2e6c2 [Cleanup] Remove unused Includes under zone files (#3162) 2023-04-01 22:55:28 -04:00
Aeadoin 090086f50c [Release] 22.9.0 (#3174) 2023-04-01 14:27:52 -04:00
Alex King 407b003f7d [Cleanup] Add client pointer validation to Zone::GetClosestZonePoint() (#3173)
# Notes
- We were not validating pointer here, could cause issues.
2023-04-01 14:22:52 -04:00
Alex King b6d315d803 [Cleanup] Remove unnecessary validation check in Zone::ClearBlockedSpells() (#3172)
# Notes
- This is unnecessary, since `safe_delete_array` checks for validity.
2023-04-01 13:59:03 -04:00
Aeadoin 6927177291 [Fix] Correct SE_SlayUndead & SE_HeadShotLevel limit Value when applied. (#3171) 2023-04-01 13:31:13 -04:00
Aeadoin 31ede355a8 [Cleanup] Cleanup excessive type casting: string -> char * -> string (#3169)
* [Cleanup] Cleanup excessive type casting: string -> char * -> string

* [Cleanup] Cleanup excessive type casting: string -> char * -> string
2023-04-01 12:45:16 -04:00
Aeadoin 0df84e1ee6 [Crash] Fix out of bound arrays, other potential crashes (#3166) 2023-04-01 12:44:41 -04:00
Aeadoin 0d509a7f3a [Crash] Add Checks for valid pointers or fix existing. (#3164) 2023-04-01 12:44:00 -04:00
Aeadoin 4c2271ff69 [Fix] Prevent VerifyGroup from setting OOZ membername to Null character. (#3168) 2023-04-01 12:40:55 -04:00
Aeadoin ca2072e7bf [Bots] Remove Bot Groups Functionality (#3165)
* [Bots] Remove Bot Groups Functionality

* in-class initializers for member variables.
2023-03-31 21:37:52 -04:00
Alex King e1eb1ff738 [Quest API] Add missing Luabind definitions to lua_general.cpp (#3167)
# Notes
- These definitions were missing somehow.
2023-03-31 21:05:01 -04:00
Aeadoin 25f5898bae [Release] 22.8.2 (#3161) 2023-03-30 09:22:58 -04:00
Aeadoin 934ff3dadf [Bug Fix] Correct logic checks for Bot rule AllowOwnerOptionAltCombat (#3158)
* [Bug Fix] Correct logic checks for Bot rule AllowOwnerOptionAltCombat

* fix ordering of raid/group checks
2023-03-30 08:31:57 -04:00
Aeadoin e4ff76dceb [Bug Fix] Fix for OOZ Group updates when removing/inviting Bots (#3159)
* [Bug Fix] Fix for Cross Zone Group updates with Bots when disbanding/joining groups.

* check for nullptr
2023-03-30 08:31:50 -04:00
Alex King 6960a1a682 [Bug Fix] Fix issues with Lua tables not starting at index 1 (#3160)
* [Bug Fix] Fix issues with Lua tables not starting at index 1

# Notes
- This would cause the first item in the table to be inaccessible since Lua tables start at index `1` instead of index `0`.
- All other spots using Lua tables have their indexes starting at `1`.

* Update lua_general.cpp
2023-03-30 06:02:53 -04:00
Aeadoin d4174ca236 [Fix] Fix strcpy-param-overlap (#3157) 2023-03-29 08:33:06 -04:00
Aeadoin 7854130a93 [Bug Fix] Check Rule "Bots Enabled" to prevent bot database calls on connect (#3154)
* [Bug Fix] Check for Rule "Bots Enabled" to prevent bot database calls if not enabled.

* formatting

* check if LoadBotsList failed, or is bots_list empty
2023-03-28 22:44:47 -04:00
Alex King e9c63c7d94 [Rules] Remove Guild Bank Zone ID Rule (#3156)
# notes
- This rule is useless as guild bank zone ID is hard-coded into the client.
2023-03-28 21:58:58 -04:00
Aeadoin 27e0665aae [Bug Fix] Fix bot_raid_members.sql for MYSQL. (#3155) 2023-03-28 15:25:16 -04:00
Alex King ea2f431fce [Fix] Fix an issue with EVENT_DISCONNECT not firing on regular /camp (#3153)
* [Fix] Fix an issue with EVENT_DISCONNECT not firing on regular /camp

# Notes
- We were only sending `EVENT_DISCONNECT` on GM instant camps or linkdeads.

* Update client_process.cpp
2023-03-27 21:45:02 -04:00
Aeadoin 8bdcf7cb94 [Crash] Add Checks for out of bounds & dereferencing nullptrs (#3151)
* [Crash] Add Checks for out of bounds/nullptr dereferences

* formatting

* formatting

* formatting

* Update bot.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-03-27 21:43:46 -04:00
Aeadoin 87cb74b851 [Release] 22.8.1 (#3152) 2023-03-27 17:55:48 -04:00
Alex King 26c267db1b [Cleanup] "equipped" not "equiped", "dual" not "duel". (#3149)
* [Cleanup] "equipped" not "equiped", "dual" not "duel".

# Notes
- These are spelled incorrectly.

* Update spdat.h

* Formatting further.

* Update api_service.cpp
2023-03-27 17:55:37 -04:00
Aeadoin 99f8e6cef5 [Bug Fix] Fix for NPCs having spells interrupted. (#3150) 2023-03-27 16:57:08 -04:00
Aeadoin b6917ec782 [Release] 22.8.0 (#3148) 2023-03-25 20:48:43 -04:00
Aeadoin eb51550109 [Cleanup] Cleanup Strings::ToInt uses. (#3142)
* [Cleanup] Cleanup Strings::ToInt uses.

* fix for conversion

* remove != 0

* cleanup
2023-03-25 20:32:30 -04:00
Alex King 9d1ace627c [Feature] Add support for -1 extradmgskill to allow all skills to be scaled. (#3136)
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.

- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.

- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.

* Update mob.cpp

* Cleanup.

* Cleanup.

* Move #include <vector> to header.

* Add method for GetExtraDamageSkills

* fix additembonuses

* Update bonuses.cpp

* Update mob.cpp

* Out of bounds.

* Update bonuses.cpp

---------

Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-25 20:26:01 -04:00
Aeadoin ec3ef411a1 [Fix] Fix for SQL Query in npc_scale_global_base (#3144) 2023-03-25 20:08:40 -04:00
Aeadoin 1394b6a4d2 [Hotfix] Fix for Items looted from corpses. (#3147) 2023-03-25 20:00:31 -04:00
Aeadoin 7f41547963 [Crash] Fix for crash in Raid::QueuePacket (#3145)
* [Crash] Fix for crash in Raid::QueuePacket

* bots can't be a part of BalanceMana

* corrected additions

* adding additional is_bot gates

* updating raid for loops to be range based.

* typo

* formatting

* formatting
2023-03-25 18:02:05 -04:00
Alex King 2e4071cdcf [Cleanup] Remove extern bool Critical (#3146)
# Notes
- This is unused.
2023-03-25 17:48:40 -04:00
Aeadoin dc475a1bd7 [Release] 22.7.0 (#3143) 2023-03-24 15:11:42 -05:00
Aeadoin 59ad91a140 [Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats.

* update

* fixes, still reworking logic

* fixes, still reworking logic

* logic done

* logic done

* fixes

* Cleanup

* Cleanup

* Cleanup naming, verify behaviors

* formatting

* formatting

* fix issue with endurance and mana.

* update rule desc

* cleanup

* DataBucket Struct

* Cleanup data_bucket.cpp and add constants

* cleanup

* changes

* formatting

* fix from merge

* escape keyword `key`

* Add `key` to generator, run repository-generator.pl

* fix for change to key

* cleanup

* formatting

* formatting

* typo
2023-03-23 21:42:13 -04:00
Aeadoin abc27ab423 [Bug Fix] Fix edge cases where camped bots would be left in a raid (#3139)
* [Bug Fix] Fix edge cases where camped bots would be left in a raid

* formatting
2023-03-23 19:23:34 -04:00
Aeadoin c975dc2412 [Bug Fix] Fix for transferring Raid Leader (#3140) 2023-03-23 19:04:59 -04:00
Aeadoin e085f271f5 [Bug Fix] Fix for incorrect bindpoint x,y,z,headings (#3141) 2023-03-23 18:55:56 -04:00
Alex 5a6314e1a9 [Fix] Fixes for corpses not properly saving some item instance data correctly. (#3123)
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout.

* Update corpse save methods to use a new cleaner api.

* Add item to corpse will use a few new fields that don't yet save.

* Fix for some issues moving data to corpses.

* Make CreateItem more explicit to avoid overlooking places it's used and add more arguments.

* DB changes

* Revert of the changes to the database.CreateItem api change.

* Missed one.

* Fixes for mr Krab

* Small formatting

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-03-23 01:16:52 -05:00
Aeadoin dc45e0d280 [Fix] Change SPA 193 Weapon Damage to allow values over 65,535 (#3138) 2023-03-23 01:06:51 -05:00
Aeadoin 2e2c4d64fe [Cleanup] Cleanup uses of Strings::ToInt to match correct type. (#3054)
* [Cleanup] Cleanup uses of Strings::ToInt to match correct type.

* cleanup
2023-03-22 12:22:03 -04:00
Aeadoin c5add503ab [Bug Fix] Fix for Raid Disband if leader not in same zone. (#3135) 2023-03-21 19:16:01 -04:00
Aeadoin fe2dcb6544 [Crash] Fix dangling Group member pointers for Bots. (#3134)
* [Crash] Fix dangling Group member pointers for Bots.

* fixes for edge cases
2023-03-21 11:57:04 -04:00
Alex King 4fe44f4cb6 [Quest API] Add Timer related methods to Mobs in Perl/Lua (#3133)
* [Quest API] Add Timer related methods to Mobs in Perl/Lua

# Perl
- Add `quest::ispausedtimer(timer_name)`.
- Add `quest::pausetimer(timer_name)`.
- Add `quest::resumetimer(timer_name)`.
- Add `$mob->GetRemainingTimeMS(timer_name)`.
- Add `$mob->GetTimerDurationMS(timer_name)`.
- Add `$mob->HasTimer(timer_name)`.
- Add `$mob->IsPausedTimer(timer_name)`.
- Add `$mob->PauseTimer(timer_name)`.
- Add `$mob->ResumeTimer(timer_name)`.
- Add `$mob->SetTimer(timer_name)`.
- Add `$mob->SetTimerMS(timer_name)`.
- Add `$mob->StopTimer(timer_name)`.

# Lua
- Add `mob:GetRemainingTimeMS(timer_name)`.
- Add `mob:GetTimerDurationMS(timer_name)`.
- Add `mob:HasTimer(timer_name)`.
- Add `mob:IsPausedTimer(timer_name)`.
- Add `mob:PauseTimer(timer_name)`.
- Add `mob:ResumeTimer(timer_name)`.
- Add `mob:SetTimer(timer_name)`.
- Add `mob:SetTimerMS(timer_name)`.
- Add `mob:StopTimer(timer_name)`.

# Notes
- The mob-based methods allow operators to loop entity list or whatever to set, stop, resume, pause, etc for timers.

* StopAllTimers()

* Update questmgr.cpp
2023-03-20 16:18:51 -04:00
Alex King 63a8d2d641 [Cleanup] Delete zone_numbers.h (#3129)
* [Cleanup] Delete zone_numbers.h

# Notes
- This is unused.

* Update client_packet.cpp

* Update client_packet.cpp
2023-03-20 12:06:40 -04:00
Alex King abcb5d069f [Cleanup] Remove FindPatch() from struct_category.cpp and struct_category.h (#3130)
# Notes
- This is unused.
2023-03-20 12:06:10 -04:00
Aeadoin d6b954a4b9 [Cleanup] Cleaning up Raid.cpp (#3125)
* [Cleanup] Cleanup Raid.cpp

* cleanup

* fix is_bot instances

* bracket cleanup

* bracket cleanup

* rename variables in struct

* fix for merge
2023-03-20 11:39:14 -04:00
Alex King 2415645b86 [Fix] Fix typo for bot_id raid_members column in db_update_manifest.txt (#3132)
# Notes
- This was causing this query to run over and over.
2023-03-19 22:32:35 -04:00
Aeadoin e77a83f8c3 [Rule] Add Rule to allow ExtraDmgSkill/SPA 220 to effect Spell Skills (#3124)
* [Rule] Add Rule to allow ExtraDmgSkill/SPA 220 to effect Spell Skills

* add support for rule "ItemExtraSkillDamageCalcAsPercent"
2023-03-19 12:16:32 -04:00
Alex King a5d564a6fb [Cleanup] Remove ChangeHP() from mob.h (#3128)
# Notes
- This is unused.
2023-03-19 10:18:31 -04:00
Alex King 2f4c91824e [Feature] Add Item Extra Skill Damage Percent Modifier (#3127)
* [Feature] Add Item Extra Skill Damage Percent Modifier

# Notes
- Allows `Character:ItemExtraDmgCap` to be disabled if set to `-1` or lower.
- Allows operators to set `Character:ItemExtraSkillDamageCalcAsPercent` to `true` to allow skill damage for Frenzy, Backstab, Bash, Slam, Kick, and all Monk attacks to scale with a percentage based on `extradmgamt` values from items and spells.

* > 0
2023-03-19 09:59:13 -04:00
Aeadoin 53e6f931c9 [Crash] Fixes Crash when Zoning with XTarget when Bots are in group. (#3126) 2023-03-19 08:26:16 -04:00
Alex King a6efb1e8b5 [Cleanup] Remove GetStartCount() and InitStartTimer() from zone_launch.cpp and zone_launch.h (#3121)
# Notes
- These are unused.
2023-03-17 19:21:50 -04:00
Alex King b2757143a8 [Cleanup] Remove SetConnection() from loginserver/world_server.h (#3120)
# Notes
- This is unused.
2023-03-17 19:21:44 -04:00
Alex King 6e5da0e558 [Cleanup] Remove GetServerByAddress() from server_manager.h (#3119)
# Notes
- This is unused.
2023-03-17 19:21:38 -04:00
Alex King 6b8e74a29f [Cleanup] Remove PlayerLogin_Struct from login_types.h (#3118)
# Notes
- This is unused.
2023-03-17 19:21:30 -04:00
Alex King 203e63101a [Cleanup] Remove IsConnected() from loginserver/database.h (#3117)
# Notes
- This is unused.
2023-03-17 19:21:18 -04:00
Alex King 91257d599b [Cleanup] Remove unused methods in loginserver/client.h (#3116)
* [Cleanup] Remove LoginOnNewConnection(), LoginOnPacketRecv(), and LoginOnStatusChange() from loginserver/client.h

# Notes
- These are unused.

* Cleanup.
2023-03-17 19:21:08 -04:00
Alex King 491b358e28 [Cleanup] Remove UpdateLoginserverWorldAdminAccountPasswordById() from account_management.cpp (#3115)
# Notes
- This is unused.
2023-03-17 19:20:56 -04:00
Alex King 180c3088ca [Cleanup] Remove DBInitVars() and HandleMysqlError() from queryserv/database.h (#3114)
# Notes
- These are unused.
2023-03-17 19:20:47 -04:00
Alex King 97e4547192 [Cleanup] Remove DBInitVars(), HandleMysqlError(), and IsChatChannelInDB() in ucs/database.h (#3113)
# Notes
- These are unused.
2023-03-17 19:20:41 -04:00
Aeadoin 0caee9026a [Rule] Add Task System Rule ExpRewardsIgnoreLevelBasedEXPMods (#3112)
* [Rule] Add Task System Rule ExpRewardsIgnoreLevelBasedEXPMods

* description
2023-03-17 19:15:02 -04:00
Aeadoin 0be7ead1d1 [Bug Fix] Fix Bard Bot Casting (#3122) 2023-03-17 19:07:54 -04:00
Aeadoin 950489bc34 [Bug Fix] Fix Raid methods that could cause crashes with Bots in raid (#3111) 2023-03-17 16:19:29 -04:00
Mitch Freeman 45da8cab61 [Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3b.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00
Alex King e778041198 [Cleanup] Remove ownHiddenTrigger from trap.cpp and trap.h (#3092)
# Notes
- This is unsued.
2023-03-17 08:37:36 -04:00
Alex King 97e50ced93 [Cleanup] Delete deprecated/perlxs folder (#3110)
# Notes
- This entire folder is unused.
2023-03-17 06:23:30 -04:00
Alex King 4491bb9a70 [Cleanup] Remove is_authenticatd, LSShutDownUpdate(), and SetInstanceID() from zoneserver.h (#3109)
# Notes
- These are unsued.
2023-03-17 06:23:19 -04:00
Alex King 04fba27467 [Cleanup] Remove StoreCharacter() from worlddb.h (#3108)
# Notes
- This is unused.
2023-03-17 06:23:10 -04:00
Alex King fa47dd7f93 [Cleanup] Remove DisableStats(), EnableStats(), DisableLoginserver(), and EnableLoginserver() from world_config.h (#3107)
# Notes
- These are unused.
2023-03-17 06:23:01 -04:00
Alex King b3fb5f00ab [Cleanup] Remove MakeGuildMembers() from wguild_mgr.h (#3106)
# Notes
- This is unused.
2023-03-17 06:22:51 -04:00
Alex King e17fad9ae0 [Cleanup] Cleanup unused methods and variables in world/main.cpp and world/main.h (#3105)
# Notes
- These are unused.
2023-03-17 06:22:41 -04:00
Alex King bbdaacd3b0 [Cleanup] Remove AllConnected(), CanUpdate(), and SendInfo() from login_server_list.cpp and login_server_list.h (#3104)
# Notes
- These are unused.
2023-03-17 06:22:34 -04:00
Alex King 61bd485449 [Cleanup] Remove unused methods in eql_config.cpp, eql_config.h, launcher_list.cpp, and launcher_list.h (#3103)
# Notes
- These are unused.
2023-03-17 06:22:01 -04:00
Alex King 4b405fe9fe [Cleanup] Remove authenticated from launcher_link.cpp and launcher_link.h (#3101)
# Notes
- This is unused.
2023-03-17 06:21:51 -04:00
Alex King d5aaf7cee5 [Cleanup] Remove CountZones() from launcher_link.h (#3100)
# Notes
- This is unused.
2023-03-17 06:21:41 -04:00
Alex King 12e9e0f71d [Cleanup] Delete world/console.old.cpp (#3099)
# Notes
- This is unused.
2023-03-17 06:21:23 -04:00
Alex King 0a64e26672 [Cleanup] Remove FindCLEByLSID(), GetCLE(), GetCLEIPCount(), and RemoveCLEByLSID() from clientlist.h (#3098)
# Notes
- These are unused.
2023-03-17 06:21:14 -04:00
Alex King 11fc5a9e93 [Cleanup] Remove SendGuildPacket() from clientlist.cpp, clientlist.h, and wguild_mgr.cpp (#3097)
# Notes
- This is unused.
2023-03-17 06:21:00 -04:00
Alex King 7bbcdfb479 [Cleanup] Remove FindByName(charname) from clientlist.h (#3096)
# Notes
- This is unused.
2023-03-17 06:20:46 -04:00
Alex King 3a530eb43b [Cleanup] Remove CheckAuth(), SetOnline(), and pMD5Pass from cliententry.h (#3095)
# Notes
- These are unused.
2023-03-17 06:20:36 -04:00
Alex King 48a60114b7 [Cleanup] Remove CommandRequirement() from zonedb.h (#3094)
# Notes
- This is unused.
2023-03-17 06:20:25 -04:00
Alex King 06f1f36c95 [Cleanup] Utilize GetScheduler() in zone/worldserver.cpp (#3093)
# Notes
- This was unused.
2023-03-17 06:20:13 -04:00
Alex King ccd9bd7d4c [Cleanup] Utilize SetHiddenTrigger in trap.cpp (#3091)
# Notes
- This was unused.
2023-03-17 06:17:53 -04:00
Alex King fea6cbf633 [Cleanup] Remove RemoveSpawnGroup() from spawngroup.h (#3090)
# Notes
- This is unused.
2023-03-17 06:17:44 -04:00
Alex King 460739d35c [Cleanup] Delete queues.h (#3089)
# Notes
- This is unsued.
2023-03-17 06:17:32 -04:00
Alex King 11e1edc99f [Cleanup] Remove IsOrigin(glm::vec2) from position.h (#3088)
# Notes
- This is unused.
2023-03-17 06:17:20 -04:00
Alex King 7374660045 [Cleanup] Remove last_insert_id from petitions.h (#3087)
# Notes
- This is unused.
2023-03-17 06:17:10 -04:00
Alex King 9e8d365ca7 [Cleanup] Remove SetSentTime2 in petitions.h (#3086)
# Notes
- This is unused.
2023-03-17 06:17:00 -04:00
Alex King 14d69a0a14 [Cleanup] Remove perlparser.h (#3085)
# Notes
- This is unused.
2023-03-17 06:16:51 -04:00
Alex King fe063637e9 [Cleanup] Remove GetTransformation() and GetInvertedTransformation() from oriented_bounding_box.h (#3084)
# Notes
- These are unused.
2023-03-17 06:16:40 -04:00
Alex King 232b1028d7 [Cleanup] Remove m_inuse, m_z, and m_heading from object.h (#3083)
# Notes
- These are unsued.
2023-03-16 21:47:27 -04:00
Alex King 3624307385 [Cleanup] Remove SetDBID() from object.h (#3082)
# Notes
- This is unused.
2023-03-16 21:36:03 -04:00
Alex King c0055cf357 [Cleanup] Remove npc_ai.cpp/npc_ai.cpp (#3081)
# Notes
- These files were unused.
2023-03-16 21:17:23 -04:00
Alex King f9c1683d36 [Cleanup] Remove GetAILevel() from npc.h (#3080)
# Notes
- This is unused.
2023-03-16 21:06:24 -04:00
Alex King 64df993c10 [Cleanup] Remove FlushLootStats() from npc.h (#3079)
# Notes
- This is unused.
2023-03-16 21:06:10 -04:00
Alex King 890ef696fe [Cleanup] Remove GetDestination() from doors.h (#3078)
# Notes
- This is unused.
2023-03-16 20:47:40 -04:00
Alex King 3f1848b01a [Cleanup] Remove can_corpse_be_rezzed from corpse.h (#3077)
# Notes
- This is unused.
2023-03-16 20:47:25 -04:00
Alex King f7c4f1ff75 [Cleanup] Remove _baseBotStance from bot.h (#3076)
# Notes
- This is unused.
2023-03-16 20:25:45 -04:00
Alex King dcb127f4b6 [Cleanup] Remove _botRole from bot.h (#3075)
# Notes
- This is unused.
2023-03-16 20:25:35 -04:00
Alex King 669b068978 [Cleanup] Remove _previousTarget from bot.h (#3074)
# Notes
- This is unused.
2023-03-16 20:25:25 -04:00
Alex King db2aeca38f [Cleanup] remove _botOrderAttack from bot.h (#3073)
# Notes
- This is unused.
2023-03-16 20:25:16 -04:00
Alex King 1b3ca95f8c [Cleanup] Remove firstlogin and realfirstlogin from world/client.h (#3072)
# Notes
- These are unused.
2023-03-16 20:25:03 -04:00
Alex King c05baac551 [Cleanup] Remove CLIENT_TIMEOUT from world/client.h and zone/client.h (#3071)
# Notes
- This is unused.
2023-03-16 20:24:53 -04:00
Alex King 939fc79d19 [Cleanup] Remove IsAffectedByBuff() (#3068)
# Notes
- This is unused.
2023-03-16 20:24:44 -04:00
Alex King a0e6fce057 [Cleanup] Remove fixedZ from mob.h (#3065)
# Notes
- This is unused.
2023-03-16 20:24:35 -04:00
Alex King 452389b7a5 [Cleanup] Remove class EQStream from client.h (#3070)
# Notes
- This is unused.
2023-03-16 20:24:08 -04:00
Alex King dd184fa8b6 [Cleanup] Remove inWater from mob.h (#3069)
# Notes
- This is unused.
2023-03-16 20:23:56 -04:00
Alex King 4a3e6b5edc [Cleanup] Remove current_buff_count (#3067)
# Notes
- This was unused.
2023-03-16 20:23:41 -04:00
Alex King 7961d7afa8 [Cleanup] Utilize GetPlayerState() in mob methods (#3066)
# Notes
- This method was unused, make use of it.
2023-03-16 20:23:34 -04:00
Alex King cc6bcf3295 [Cleanup] Remove casting_spell_type from mob.h (#3064)
# Notes
- This is unused.
2023-03-16 20:23:21 -04:00
Alex King b73c2016cf [Cleanup] Remove last_max_hp from mob.h (#3063)
# Notes
- This is unused.
2023-03-16 20:23:11 -04:00
Alex King db7e8241ac [Cleanup] Remove DoBuffWearOffEffect() from mob.h (#3062)
# Notes
- This is unused.
2023-03-16 20:12:01 -04:00
Paul Coene b7747b07db [Illusions] Fix bug where spells like Ignite Bones left NPC size incorrect. (#3061) 2023-03-16 18:59:09 -04:00
Alex King 02ada0e496 [Quest API] Add SendIllusion overloads/parameters to Perl/Lua (#3059)
* [Quest API] Add SendIllusion methods to Perl.

# Perl
- Add `$mob->SendIllusion(race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, size, target)`.
- Add `$mob->SendIllusionPacket(illusion_table_ref)`.

* Change defaults.

* Remove debug message

* Cleanup.

* Cleanup

* Update perl_mob.cpp
2023-03-15 20:37:37 -04:00
Alex King 7c819539c8 [Quest API] Add Spell GetActX methods to Perl/Lua (#3056)
# Perl
- Add `$mob->GetActDoTDamage(spell_id, value, target)`.
- Add `$mob->GetActDoTDamage(spell_id, value, target, from_buff_tic)`.
- Add `$mob->GetActReflectedSpellDamage(spell_id, value, effectiveness)`.
- Add `$mob->GetActSpellDamage(spell_id, value, target)`.
- Add `$mob->GetActSpellHealing(spell_id, value, target)`.
- Add `$mob->GetActSpellHealing(spell_id, value, target, from_buff_tic)`.

# Lua
- Add `mob:GetActDoTDamage(spell_id, value, target)`.
- Add `mob:GetActDoTDamage(spell_id, value, target, from_buff_tic)`.
- Add `mob:GetActReflectedSpellDamage(spell_id, value, effectiveness)`.
- Add `mob:GetActSpellCasttime(spell_id, cast_time)`.
- Add `mob:GetActSpellCost(spell_id, cost)`.
- Add `mob:GetActSpellDamage(spell_id, value)`.
- Add `mob:GetActSpellDamage(spell_id, value, target)`.
- Add `mob:GetActSpellDuration(spell_id, duration)`.
- Add `mob:GetActSpellHealing(spell_id, value)`.
- Add `mob:GetActSpellHealing(spell_id, value, target)`.
- Add `mob:GetActSpellHealing(spell_id, value, target, from_buff_tic)`.
- Add `mob:GetActSpellRange(spell_id, range)`.

 # Notes
- Allows operators to get various spell related values.
2023-03-12 15:36:43 -04:00
Alex King e670c89163 [Cleanup] Remove unused lua_hate_entry.cpp (#3057)
# Notes
- This is unused and causes duplication of these methods in Spire Quest API Explorer.
2023-03-12 15:36:20 -04:00
Aeadoin 9ecdf057db [Feature] Add Heroic Strikethrough & HP Regen Per Second to GM Entity Info (#3055)
* [Feature] Add Heroic Strikethrough to GM Entity Info

* [Feature] Add Heroic Strikethrough to GM Entity Info

* typo
2023-03-11 20:46:31 -05:00
Aeadoin b6448c840f [Bug Fix] Fix Raid Invites causing client desync issues (#3053) 2023-03-11 11:42:52 -05:00
Aeadoin 0ba90df1f1 [Bug Fix] Fix issue with overflow on min/max hit dmg in npc scaling calculations (#3052)
* [Cleanup] Cleanup npc.cpp and npc scaling

* fix issue with min/max damage overflows

* formatting
2023-03-10 09:36:59 -05:00
Alex King 12dcbd0871 [Bug Fix] Fix Heal Scale and Spell Scale in NPC Scaling (#3051)
# Notes
- These had typos and didn't work.
2023-03-09 22:32:47 -05:00
Aeadoin b0be4ca8bd [Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050) 2023-03-09 11:07:03 -05:00
nytmyr 412eb5deaa [Bots] Prevent interrupt spam when OOM (#3011)
Notes:

Bots currently do not do a mana check until the spell cast has already been started which results in an interrupt immediately after. If it is the last spell for a bot to cast, it tends to result in interrupt spam until the bot has enough mana. This will block the interrupt spam if the spell is invalid.
2023-03-07 18:17:09 -05:00
Alex King f030461bc7 [Feature] Add Heroic Strikethrough to NPC Scaling (#3028)
* [Feature] Add Heroic Strikethrough to NPC Scaling

# Notes
- Adds Heroic Strikethrough support to NPC scaling.
- Cleans up `std::stoul` to use `Strings::ToUnsignedInt` since recent changes.
- Sets default values to sane values and removes support for `NULL` values.

* Update 2023_03_04_npc_scale_global_base_heroic_strikethrough.sql
2023-03-05 22:36:53 -05:00
Alex King 8f5e7978ab [Commands] Remove #equipitem Command (#3040)
* [Commands] Remove #equipitem Command

# Notes
- This command causes issues with cursor and inventory slot desynchronizations and seems to largely be unused/unnecessary.

* Remove from command files.
2023-03-05 22:36:04 -05:00
Alex King 2e55da2b2d [Fix] Checkmarks and X characters in popup messages (#3041)
# Notes
- Due to changing the popups to use strings, these show as squares, instead of the proper character.
2023-03-05 22:35:52 -05:00
Alex King 16a8f88ae5 [Commands] Cleanup #haste Command (#3042)
* [Commands] Cleanup #haste Command

# Notes
- Cleanup messages and logic.
- No longer requires you to re-equip your weapon for the haste to take effect.
- Can now use on targeted client if you have `#gm on` enabled.

* Update haste.cpp
2023-03-05 22:35:42 -05:00
Alex King 22d7ef6763 [Commands] Cleanup #hideme Command (#3043)
# Notes
- Cleanup messages and logic.
2023-03-05 22:35:30 -05:00
Alex King 457e800c73 [Commands] Cleanup #interrupt Command (#3044)
* [Commands] Cleanup #interrupt Command

# Notes
- Cleanup messages and logic.

* Update command.cpp
2023-03-05 22:35:23 -05:00
Alex King 8393e50aa8 [Commands] Cleanup #level Command (#3045)
# Notes
- Cleanup messages and logic.
- Defaults target to GM so that you don't have to target yourself to use the command.
2023-03-05 22:34:33 -05:00
Alex King b6497cdd6a [Commands] Cleanup #resetaa and #resetaa_timer (#3047)
# Notes
- Cleanup messages and logic.
2023-03-05 22:34:21 -05:00
Alex King 218ef80f96 [Commands] Cleanup #picklock Command (#3046)
* [Commands] Cleanup #picklock Command

# Notes
- Cleanup messages and logic.

* Update picklock.cpp
2023-03-05 22:34:05 -05:00
Alex King a90d41480a [Commands] Cleanup #wc Command (#3049)
# Notes
- Cleanup messages and logic.
2023-03-05 22:18:35 -05:00
Alex King 67df6f62b7 [Cleanup] Remove unused ^evacuate and ^succor subcommands from bot_command.h (#3039)
# Notes
- These are unused.
2023-03-05 12:19:58 -05:00
Alex King 4572dbc426 [Cleanup] Remove unused BotAA struct in bot_structs.h (#3038)
# Notes
- This is unused.
2023-03-05 12:19:52 -05:00
Alex King e8cc160572 [Cleanup] Remove unused bot structs in bot_structs.h (#3037)
# Notes
- These are unused.
2023-03-05 12:19:42 -05:00
Alex King 8c9adca852 [Cleanup] Utilize SetFilter in client.cpp (#3036)
# Notes
- This function was unused, make use of it.
2023-03-05 12:19:22 -05:00
Alex King b53310e23b [Cleanup] Remove unused AbilityTimer variable in client.h (#3035)
# Notes
- This is unused.
2023-03-05 12:19:16 -05:00
Alex King 14f01dc2d7 [Cleanup] Remove unused client queued work variable in client.cpp/client.h (#3034)
# Notes
- This is unused.
2023-03-05 12:19:09 -05:00
Alex King a4d6509e6d [Cleanup] Remove unused player update variables in client.cpp/client.h (#3033)
# Notes
- These are unused.
2023-03-05 12:18:56 -05:00
Alex King fc835bfb0e [Cleanup] Remove unused HandleUpdateTasksOnKill in client.h (#3032)
# Notes
- This is unused.
2023-03-05 12:18:51 -05:00
Alex King 9ec4e5ade0 [Cleanup] Remove unused command variables in client.cpp (#3031)
# Notes
- These are unused.
2023-03-05 12:18:36 -05:00
Alex King 6b65e93a06 [Cleanup] Remove unused SaveBackup in client.h (#3030)
# Notes
- This is unused and does nothing in both Perl and Lua.
2023-03-05 12:18:26 -05:00
Chris Miles a0a28fef04 [Strings] Add exception handling to converters themselves (#3029) 2023-03-04 19:39:55 -06:00
Trent 034feb4ff4 [Bots] Place BOT_COMMAND_CHAR inside messages (#3027)
* Fix bot depart list

* Update bot_command.cpp

* Update bot_command.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-03-04 20:02:04 -05:00
nytmyr 65c14b160e [Rules] Add ResurrectionEffectsBlock (#2990)
* [Rules] Add ResurrectionEffectsBlock

Notes:

This adds the rule Spells:ResurrectionEffectsBlock that will prevent anything from overwrites Resurrection Sickness Effects. Currently they are able to be overwritten by certain spells.

Default state: Disabled/False.

* Update ruletypes.h

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2023-03-04 17:24:29 -06:00
Alex King c21d47f450 [Scaling] Add support for pipe-separated zone IDs and versions (#3015)
* [Scaling] Add support for pipe-separated zone IDs and versions

# Notes
- Allows `|` separated zone IDs and instance versions within the scaling data.
- Loads scaling data on zone bootup as well, without needing to repop for it to initialize.

* Cleanup
2023-03-04 17:24:16 -06:00
Aeadoin 83ea9816b8 [Rules] Add Multiplier for Heroic Stats. (#3014)
* initial work

* [Rules] Add Multiplier for Heroic Stats.

* Add bots

* update SendStatsWindow

* fix SendStatsWindow
2023-03-04 17:09:44 -06:00
Chris Miles e3f9b396ab [Console] Add IS_TTY to force terminal coloring output (#3021) 2023-03-04 17:01:39 -06:00
Alex King 2a6cf8c8e7 [Strings] Add more number formatters (#2873)
* [Strings] Add more number formatters

# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* [Strings] Add more number formatters

- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.

* Rebase cleanup

* Changes/benchmarks/tests

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-03-04 17:01:19 -06:00
cybernine186 be567af70d [Bug Fix] Cursor Coin Upon Death (#3020)
* Update corpse.cpp

* Add rule toggle.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-03-04 17:45:42 -05:00
Alex King 6494fbf916 [Bug Fix] Fix Discovered Items with Alternate Currency and LDoN Adventure Merchants (#3026)
* [Bug Fix] Fix Discovered Items with Alternate Currency Merchants

# Notes
- Before now, alternate currency merchants did not trigger item discovery.

* Update client_packet.cpp
2023-03-04 13:09:27 -05:00
catapultam-habeo 2cc61ef8c1 [Bug Fix] Ensure synchronization of pet taunt state with UI (#3025)
* fix to desync between pet taunt state and button

* Update npc.h

* Update npc.cpp

* Update npc.h

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-03-04 11:40:29 -05:00
dependabot[bot] 5d7a7bb4b2 Bump golang.org/x/crypto in /utils/scripts/build/should-release (#3024)
Bumps [golang.org/x/crypto](https://github.com/golang/crypto) from 0.0.0-20210817164053-32db794688a5 to 0.1.0.
- [Release notes](https://github.com/golang/crypto/releases)
- [Commits](https://github.com/golang/crypto/commits/v0.1.0)

---
updated-dependencies:
- dependency-name: golang.org/x/crypto
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-03 17:37:58 -06:00
dependabot[bot] 00f82f43a6 Bump golang.org/x/net in /utils/scripts/build/should-release (#3023)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.0.0-20210226172049-e18ecbb05110 to 0.7.0.
- [Release notes](https://github.com/golang/net/releases)
- [Commits](https://github.com/golang/net/commits/v0.7.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-03 17:23:13 -06:00
Chris Miles d3ca636a70 [Release] 22.4.5 (#3022) 2023-03-03 17:09:39 -06:00
Vayle 01855d40df [Bug Fix] Fix log messages when players join channel (#2992)
* Fix log message when players join channels

* Formatting

* More formatting

* Update CurrentPlayerChannels to use vector of channel names

* Put log statement back in place

* Remove channel limit in db query

* Formatting tweak
2023-03-03 11:54:56 -06:00
Paul Coene 748602b04e [Bug Fix] Fix an issue where EVENT_TIMER timers would not be cleaned up after zone (#3018)
* [Bug Fix] Dangling client timers fixed.

* Remove all timers from mob in destructor instead of in QuestMgr::Process
2023-03-03 11:54:14 -06:00
Alex King a97a9a0d1c [Bug Fix] Fix npcfeature and playerfeature (#3017) 2023-03-01 20:42:37 -05:00
Aeadoin a78c754c0e [Cleanup] Remove unused iterator from LoadCharacterDisciplines (#3012) 2023-03-01 20:35:28 -05:00
Alex King ef214f91e9 [Bug Fix] Fix DoAnim quest method default speed (#3016)
# Notes
- Sets default speed to `0` which makes the animations run at normal speed instead of `1` that makes them run is slow motion.
2023-03-01 17:47:27 -05:00
Aeadoin 04a74df0b2 [Bots] Add additional Heroic Sta/Wis/Int bonuses for Bots. (#3013) 2023-03-01 10:58:04 -05:00
Chris Miles c15bfe12eb [Fix] Fix issue where quest saylink responses would occur before the NPC's response (#3010)
* [Fix] Fix issue where quest saylink responses would occur before the NPC's response

* Update client_packet.cpp

* Revert "[Fix] Fix issue where quest saylink responses would occur before the NPC's response"

This reverts commit a09e1bbbe9.
2023-02-28 21:27:05 -05:00
Alex King 5702f7bcd1 [Quest API] Add IsFindable() and IsTrackable() to Perl/Lua (#2996)
# Perl
- Add `$mob->IsFindable()`.
- Add `$mob->IsTrackable()`.

# Lua
- Add `mob:IsFindable()`.
- Add `mob:IsTrackable()`.

# Notes
- Allows operators to see if a mob is findable or trackable.
2023-02-28 21:26:11 -05:00
Alex King 9a5bf53e11 [Quest API] Add IsUnderwaterOnly() to Perl/Lua (#2995)
# Perl
- Add `$npc->IsUnderwaterOnly()`.

# Lua
- Add `npc:IsUnderwaterOnly()`.

# Notes
- Allows operators to chec k if an NPC is underwater only.
2023-02-28 21:13:43 -05:00
Alex King 69c6a7b89a [Quest API] Add IsBerserk() to Perl/Lua (#2997)
* [Quest API] Add IsBerserk() to Perl/Lua

# Perl
- Add `$client->IsBerserk()`.

# Lua
- Add `client:IsBerserk()`.
- Remove `mob:IsBerserk()` to move to client.

# Notes
- Allows operators to check if a client is berserk.

* Move to Mob.

* Update lua_client.cpp
2023-02-28 20:31:20 -05:00
Aeadoin 2f0dbc5d15 [Bug Fix] Fix for Discipline Loading from Database causing issues with slot_ids (#3008)
* [Bug Fix] Fix for Discipline Loading from Database causing issues with slot_ids

* cleanup per comments
2023-02-28 16:55:22 -05:00
Aeadoin 93c79817cd [Crash] Fix crash in CheckTradeskillLoreConflict (#3009) 2023-02-27 19:24:05 -06:00
Aeadoin 3296287d70 [Bug Fix] Fix for Lore Components where component is returned. (#3005)
* [Bug Fix] Fix for Lore Components where component is returned.

* Refactor, and take into account loregroups above 0 properly

* Update tradeskills.cpp

* formatting for suggestions.

* commenting, update formatting.

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-02-27 12:36:35 -06:00
Alex King 774a7fa779 [Cleanup] Delete unused zone/skills.h (#3007)
# Notes
- This is unused.
2023-02-26 21:35:49 -05:00
Alex King 1ff4541a9f [Cleanup] Remove NumberOfAvailableTitles() from titles.h (#3006)
# Notes
- This is unused.
2023-02-26 21:35:43 -05:00
Alex King 3448758c03 [Quest API] Add HasSpecialAbilities() to Perl/Lua (#2994)
* [Quest API] Add HasSpecialAbilities() to Perl/Lua

# Perl
- Add `$mob->HasSpecialAbilities()`.

# Lua
- Add `mob:HasSpecialAbilities()`

# Notes
- Allows operators to check if a mob has special abilities

* Move to NPC.

* Update lua_mob.cpp
2023-02-26 21:35:10 -05:00
Alex King ff4ccfa98f [Quest API] Add GetDefaultRaceSize() to Perl/Lua (#2993)
# Perl
- Add `$mob->GetDefaultRaceSize()`.

# Lua
- Add `mob:GetDefaultRaceSize()`.

# Notes
- Allows operators to get the default race size of a race if they want to use it in a script.
2023-02-26 21:35:03 -05:00
Aeadoin d2c3c14ae0 [Bots] Cleanup AI_IdleCastCheck Logic (#3004)
* [Bots] Cleanup AI_IdleCastCheck Logic

* cleanup logic
2023-02-25 20:16:09 -05:00
Alex King a470931fdd [Cleanup] Remove class EGNode from mob.h (#3003)
# Notes
- This is unused.
2023-02-25 20:10:23 -05:00
Alex King 078db3460d [Cleanup] Remove ReturnItemPacket from client.h/inventory.cpp (#3002)
# Notes
- This is unused.
2023-02-25 20:10:08 -05:00
Alex King 0980a780d0 [Cleanup] Remove GetDamageMultiplier() from client.h (#3001)
# Notes
- This is unused.
2023-02-25 19:50:42 -05:00
Alex King 7f01bb509c [Cleanup] Remove DumpPacketProfile() from client.h (#3000)
# Notes
- This is unused.
2023-02-25 19:38:09 -05:00
Alex King 4bb189cbf4 [Cleanup] Remove GetCombinedAC_TEST() from client.h (#2999)
# Notes
- This is unused.
2023-02-25 19:38:03 -05:00
Alex King b03e8ff0fb [Cleanup] Remove unused ClientFactory in client.h (#2998)
# Notes
- This is unused.
2023-02-25 19:37:57 -05:00
Aeadoin 6179b7481e [Bug Fix] Account for bad data in Tradeskill Recipe Entries (#2991) 2023-02-25 10:52:17 -06:00
Chris Miles 5f68e4a41a [Release] 24.4.4 (#2989) 2023-02-24 20:51:45 -06:00
Chris Miles e103422ca5 [Pathing] More z-clip improvements, Wurm and Spectral Iksar race adjustments (#2988) 2023-02-24 20:27:28 -06:00
Akkadius 0cbfad975d [Hotfix] Adjust database manifest to include .sql extension 2023-02-24 20:20:21 -06:00
Alex King 2a20c69c69 [Scaling] Add support for zone ID and instance version to NPC Scaling (#2968)
* [Scaling] Add support for zone ID and instance version to NPC Scaling

# Notes
- Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling.
- Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling.
- Scaling load precedence is as follows:
- `zone_id` of current zone and `instance_version` of current instance
- `zone_id` of current zone and `instance_version` of `0`
- `zone_id` of `0` and `instance_version` of `0`

* Remove debug comment.

* Use zone not NPC.

* SQL
2023-02-24 20:17:07 -06:00
Alex de2dfc1a7e [Bug Fix] Fix for undefined MySQL library behavior. (#2834)
* MYSQL objects cannot be copied in a well defined way, this removes the copy and replaces it with another connection

* Change to share underlying pointers.

* Push up mutex changes

* Post rebase

* Formatting

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-24 20:14:55 -06:00
Chris Miles bad631df59 [Player Events] Add QS processing, mutex tweaks (#2984)
* [Player Events] Add QS processing, mutex tweaks

* Update ucs.cpp

* Move the size process check out of the server to server networking thread
2023-02-24 18:01:59 -06:00
Chris Miles e8f1aa253a [Pathing] Smoother pathing z-correction (#2982) 2023-02-24 14:07:44 -06:00
Chris Miles 889e57a5af [Pathing] Improve roambox logic (#2983)
* [Pathing] Improve roambox logic

* Cleanup roambox logic
2023-02-24 14:07:34 -06:00
Aeadoin 5cfdeb928e [Bug Fix] Fix Beneficial Target of Target procs (#2987) 2023-02-24 13:23:29 -06:00
Chris Miles 7519b0225e [Doors] Fix doors triggering invalid zone fetches of dest_zone of "none" (#2985)
* [Doors] Fix doors triggering invalid zone fetches of dest_zone of "none"

* Update doors.cpp

* Tweaks

* PR comments
2023-02-24 13:22:56 -06:00
Chris Miles 04fdc54522 [Quest API] Fix EVENT_TIMER crash when entity is no longer available (#2986)
* [Quest API] Fix EVENT_TIMER crash when entity is no longer available

* Update questmgr.cpp
2023-02-24 13:22:47 -06:00
Aeadoin f39155952f [Tradeskills] Fix for Lore Conflict (#2977)
* [Tradeskills] Fix for Lore Conflict

* Cleanup

* formatting

* it's beautiful

* container fix
2023-02-24 14:14:36 -05:00
Aeadoin 5acc181d64 [Bots] Cleanup BotDatabase::LoadBuffs (#2981)
* [Bots] Cleanup BotDatabae::LoadBuffs

* cleanup formatting/syntax
2023-02-24 12:58:54 -05:00
nytmyr 2ae0b7dd3e [Bug Fix] Correct Mend reuse time and add reduction support. (#2972)
Notes:

Previously, the server-side reuse of Mend was set to 290 seconds rather than 360 seconds (6 minutes).

Mend was not accepting reduction timers from potential items, buffs or AAs (Hastened Mend).

Mend was outputting duplicate success messages on critical mends, it will now only output a regular Mend message upon success (You mend your wounds and heal some damage) or the critical message upon critical success (You magically mend your wounds and heal considerable damage), not both.

Co-authored-by: toxin06 <53322305+toxin06@users.noreply.github.com>
2023-02-23 02:39:45 -06:00
Alex King b0d4f095ef [Commands] Cleanup #peekinv Command (#2969)
* [Commands] Cleanup #peekinv Command

# Notes
- Cleanup messages and logic.

* Update peekinv.cpp
2023-02-23 02:38:37 -06:00
Aeadoin 7c7a88650b [Bots] Verify Bots Group Integrity on join (#2980) 2023-02-23 02:36:43 -06:00
Aeadoin afaa8f4100 [Bots] Add Caster Range Command, and IsValidSpellRange Checks (#2942)
* [Bots] Add Caster Range Command, and IsValidSpellRange Checks

* remove/add exceptions where makes sense like buffs

* fixes

* fixes
2023-02-23 02:36:17 -06:00
Alex King 0d72295cc9 [Quest API] Add IsAutoAttackEnabled() to Perl/Lua (#2979)
# Perl
- Add `$client->IsAutoAttackEnabled()`.

# Lua
- Add `client:IsAutoAttackEnabled()`.

# Notes
- Allows operators to check if a client has auto attack enabled.
2023-02-23 02:31:35 -06:00
Alex King 9d4f231619 [Quest API] Add IsAutoFireEnabled() to Perl/Lua (#2978)
# Perl
- Add `$client->IsAutoFireEnabled()`.

# Lua
- Add `client:IsAutoFireEnabled()`.

# Notes
- Allows operators to check if a client has auto fire enabled.
2023-02-22 23:30:04 -05:00
Chris Miles fcb0a47280 [Release] 22.4.3 (#2976) 2023-02-21 10:42:43 -06:00
Chris Miles 1e50f19f7e [Pathing] Improvements to z-clipping, z-recovery and z-calculations (#2975)
* zclip adjustments

* Remove debug
2023-02-21 10:24:25 -06:00
Chris Miles 33bb5aa8e5 [Database] Address deadlock in player events (#2974)
* DB mutex testing

* Mutex tweaks, native string escaping
2023-02-20 22:32:29 -06:00
Aeadoin 6a668f8aa5 [Crash] Fix crash with EVENT_UNEQUIP_ITEM_BOT (#2973) 2023-02-20 17:31:15 -05:00
Alex King df499b22ab [Bug Fix] Fix MIR LDoN Theme Items on LDoN Merchants (#2971)
# Notes
- These items weren't showing as MIR due to this condition being typo'd in https://github.com/EQEmu/Server/pull/1611/files.
2023-02-19 21:51:37 -05:00
Alex King 7bc00cb466 [Bug Fix] Fix OOCMute not functioning (#2970)
# Notes
- #oocmute was not functioning as the packet wasn't being handled by the server.
2023-02-19 20:39:24 -05:00
Paul Coene 51f6108aab [Pets] Client Pet summoned by NPC should not change guard location. (#2967)
* [Pets] Client Pet summoned by NPC should not change guard location.

* Update mob.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-02-19 16:56:34 -05:00
Aeadoin c13f9f80d9 [Bots] Change HasBotItem(item_id) to return slot_id instead of bool. (#2966) 2023-02-19 16:13:28 -05:00
JJ 443abf9199 [SQL] Add date to optional Drakkin Guktan Faction Update (#2965) 2023-02-19 16:11:07 -05:00
Alex King 1556e05b2f [Quest API] Add client->SignalClient() overload to Perl (#2963)
# Notes
- Fixes an issue with Guild Lobby quests not properly using `client` as first parameter in `mob->SignalClient(client, signal_id)` method.
2023-02-19 15:20:28 -05:00
Alex King 1d645aa5f6 [Quest API] Fix Perl SetSimpleRoamBox Overloads (#2961)
# Notes
- These overloads were non-functional as they didn't have a method to actually fall back to.
2023-02-19 11:17:35 -05:00
Chris Miles 9f42da5bad [Crash] Fix world crash in player event processing (#2960)
* [Crash] Fix world crash in player event processing

* Add rule BatchPlayerEventProcessChunkSize
2023-02-18 16:06:16 -06:00
Aeadoin 4a8222f243 [Bots] Fix output of ^spells while ^Enforcespellsettings is enabled (#2959) 2023-02-18 16:06:06 -06:00
Chris Miles db4c515853 [Player Events] Create new event ITEM_CREATION (#2944) 2023-02-18 16:05:23 -06:00
Chris Miles 462656a201 [Reload API] Add world handlers for certain opcodes (#2958) 2023-02-18 15:58:29 -06:00
Aeadoin ddd98be383 [Bot] Change SaveTimers to Replace instead of Insert. (#2951)
* [Bot] Change SaveTimers to Replace instead of Insert.

* [Bot] Change SaveTimers to Replace instead of Insert.

* fix formatting
2023-02-18 16:13:36 -05:00
Chris Miles 4ad3ebf36a [Release] 22.4.2 (#2957) 2023-02-18 10:18:32 -06:00
Chris Miles b5a2713a3a [Player Events] Add logging category to hold processing batch logs (#2954)
* [Player Events] Add logging category to hold processing batch logs

* Update player_event_logs.cpp
2023-02-18 05:41:14 -06:00
Chris Miles 999fe10d86 [Content] Added optional SQL 2023_02_17_fix_sseru_mischief_doors.sql to fix sseru/mischief doors (#2955) 2023-02-18 05:41:05 -06:00
Chris Miles ce1472db1e [MySQL] Add keepalives to UCS and Loginserver (#2953) 2023-02-18 05:40:51 -06:00
Chris Miles d6c6b78d8a [Logging] Remove noisy raid/group/forage errors (#2952) 2023-02-18 05:40:41 -06:00
Aeadoin ee6c9a2ad7 [Tradeskills] Fix regression caused by #2932 (#2956) 2023-02-18 05:40:15 -06:00
Chris Miles 3e4767269e [Release] 22.4.1 (#2950) 2023-02-17 14:48:46 -06:00
Aeadoin e0eb145081 [Bots] Set Taunt to enabled for SK/Paladin Bots by Default. (#2941) 2023-02-17 10:46:49 -05:00
Chris Miles a6dd65435f [DevTools] Fix NPC targetting dev tools display window (#2943) 2023-02-17 06:07:20 -06:00
Chris Miles 26dc05c0dc [Player Events] Fix issue with item instances not being validated properly before accessing causing crashes on handin (#2945) 2023-02-17 06:07:02 -06:00
Chris Miles da20a6ab67 [Player Events] Fix rare out of bound issue when loading event types (#2946) 2023-02-17 06:06:53 -06:00
Chris Miles 3949a31246 [Fix] Issue with AssignRaidToInstance that was using the groups repository instead of raid (#2947) 2023-02-17 06:06:45 -06:00
Chris Miles e898be1ce9 [Player Events] Turn off KILLED_NPC (trash) off by default (#2948) 2023-02-17 06:05:43 -06:00
Akkadius 2962575dda [Hotfix] Missing comma in schema list breaking dumps 2023-02-16 22:27:09 -06:00
Akkadius 6a6045a21c [Release] Update should-release 2023-02-16 13:23:53 -06:00
Akkadius 717fe7dc8c [Release] 22.4.0 2023-02-16 10:24:45 -06:00
Chris Miles df69d12c0c [Release] 22.4.0 (#2940)
* [Release] 22.4.0

* Update changelog notes [skip ci]
2023-02-16 10:23:01 -06:00
Aeadoin 99e49cb2ec [Tradeskills] Check if combine would result in lore conflict (#2932)
* [Tradeskills] Check if Combine would result in Lore Conflict.

* formatting

* Add Saylinks to lore message output.

* Aknowledgement packets to prevent client issues.
2023-02-15 21:03:16 -06:00
Aeadoin 5ee2856133 [Bug Fix] Replace uses of SPELL_UNKNOWN with IsValidSpell() (#2938) 2023-02-15 21:01:35 -06:00
JJ 4a64048744 [Crash] Fix crash issue with dropping items and order of operations (#2939)
Should wait to null out invalid_drop until after it is used in log message.
2023-02-15 20:55:15 -06:00
Chris Miles 2ae795fd61 [Crash] Crash fix where invalid input to #heromodel would crash zone (#2937) 2023-02-15 14:36:09 -05:00
Chris Miles 0829bc08b8 [Doors] Fix issue where NPC's wouldn't open doors because door param overflow (#2934) 2023-02-15 10:59:38 -06:00
Chris Miles 903a385229 [Hotfix] Fix crash where dropped items crash Lua logic (#2936) 2023-02-15 10:57:05 -06:00
Chris Miles fafa33e190 [Groundspawns] Fix issue where groundspawns appear floating high off the ground (#2930) 2023-02-15 10:52:03 -06:00
Chris Miles 90a01f7c53 [Quest] Fix SetSimpleRoamBox in Perl to have optional params again (#2935) 2023-02-15 10:49:33 -06:00
Alex King 19434197d4 [Bug Fix] Fix crash in EVENT_DISCOVER_ITEM (#2933)
* [Bug Fix] Fix crash in EVENT_DISCOVER_ITEM

# Notes
- `const` didn't like the `std::any_cast`, also was passing `EQ::ItemData*` instead of `EQ::ItemInstance*`.

* Update client.cpp
2023-02-15 10:49:14 -06:00
Paul Coene 18b62667f0 [Bug Fix] Self Only Spells will no longer check target level or buff restrictions (#2931)
* [Bug Fix] Self Only Spells now work again (BuffSpellRestrictions)

* Moved variables under quick checks per review
2023-02-14 19:47:32 -05:00
Akkadius 8ed7ca977f [Hotfix] Another doors fix 2023-02-14 06:28:42 -06:00
Chris Miles 665e336946 [Fix] Fix issue where Lore groundspawn pickups will desync ROF2+ (#2929)
* [Fix] Fix issue where Lore groundspawn pickups will desync ROF2+

* Update object.cpp
2023-02-14 04:36:22 -06:00
Chris Miles ccf8504dec [Hotfix] Fix EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE regression caused by #2897 (#2928)
* [Hotfix] Fix EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE regression caused by  #2897

* Update client_packet.cpp
2023-02-14 04:36:10 -06:00
Akkadius d107213fe1 [Cleanup] Doors EVENT_CLICK_DOOR syntax adjustment 2023-02-14 04:10:15 -06:00
Akkadius c115cbcd6a [Hotfix] Fix Door opening regression caused by #2880 2023-02-14 01:36:03 -06:00
Chris Miles 064ae7ba89 [Hotfix] Fix HP_EVENT regression (#2927)
* [Hotfix] Fix HP_EVENT regression

* Update mob.cpp
2023-02-13 23:28:40 -05:00
Chris Miles 02302802b8 [CI] Fix Windows stderr not bubbling properly (#2925)
* [CI] Fix Windows stderr not bubbling properly

* Update windows-build.ps1
2023-02-13 21:41:29 -06:00
Chris Miles 536e248424 [Windows] Fix MSVC compilation bug via workaround (#2926) 2023-02-13 21:21:05 -06:00
Chris Miles 5b56a23a8a [Hotfix] Fix issue with EVENT_HP firing regression from #2904 (#2924)
* [Hotfix] Fix issue with EVENT_HP firing from https://github.com/EQEmu/Server/pull/2904

* Fix

* Fix
2023-02-13 22:02:18 -05:00
Alex King 97edb09fba [Rules] Add Group/Raid Experience Rules (#2850)
# Notes
- Add `Character:EnableGroupMemberEXPModifier`, enables or disables member-based experience modifiers in groups, default `true`.
- Add `Character:EnableRaidEXPModifier`, enables or disables member-based experience modifiers in raids, default `true`.
- Add `Character:EnableRaidMemberEXPModifier`, enables or disables member-based experience modifiers in raids, default `true`.
2023-02-13 00:25:59 -06:00
Alex King 85f7b10f90 [Cleanup] Remove Unused Mod Hooks (#2856)
- Removes old `mod_` hooks that have gone unused for years in favor of Lua mods.
2023-02-13 00:24:23 -06:00
Aeadoin 0f49fbcfcd [Bots] Add Support for TryTriggerOnCastFocusEffect (#2864) 2023-02-13 00:19:50 -06:00
Vayle e57979c3a8 [Quest API] Add Additional XP Events EVENT_AA_EXP_GAIN, EVENT_EXP_GAIN (#2865)
* Add XP Events

* Tweak

* Formatting

* Additional tweak

* Adjustment

* Update export naming

* Formatting

* Indenting

* Finalizing formatting

* Indenting adjustments

* Use tab character setting

* Remove double tabs

* Update exp.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2023-02-13 00:19:02 -06:00
Aeadoin fc7c30977a [Bots & Mercs] Add Support for TrySympatheticProc (#2866)
* [Bots & Merrcs] Add Support for TrySympatheticProc

* [Bots & Merrcs] Add Support for TrySympatheticProc

* [Bots & Merrcs] Add Support for TrySympatheticProc

* Cleanup

* formatting

* auto
2023-02-13 00:16:18 -06:00
Aeadoin b3fd9dd88a [Crash] Fix Crash in FindType (#2867) 2023-02-13 00:15:40 -06:00
Alex King 4df9661903 [Quest API] Add EVENT_DROP_ITEM_CLIENT to Perl/Lua (#2869)
* [Quest API] Add EVENT_DROP_ITEM_CLIENT to Perl/Lua

- Add `EVENT_DROP_ITEM_CLIENT`, exports `$quantity,` $item_name`, `$item_id`, `$spell_id`, `$slot_id`, and `$item`.

- Add `event_drop_item_client`, exports `e.quantity`, `e.item_name`, `e.item_id`, `e.spell_id`, `e.slot_id`, and `e.item`.

* Update inventory.cpp

* Update inventory.cpp

* Update lua_general.cpp

* Update inventory.cpp
2023-02-13 00:15:19 -06:00
Alex King 8c363320d8 [Quest API] Export target to EVENT_TARGET_CHANGE in Perl/Lua. (#2870)
* [Quest API] Export target to EVENT_TARGET_CHANGE in Perl/Lua.

- Export `$target` to `EVENT_TARGET_CHANGE`.

- Export `e.other` to `event_target_change`.

- Allows operators to not have to grab bot, Client, or NPC's target in Perl with `GetTarget()`.
- Allows operators to not have to grab Client's target in Lua with `GetTarget()`.

* Update mob.cpp

* Update mob.cpp

* Update mob.cpp
2023-02-13 00:03:52 -06:00
Alex King d4afc78982 [Quest API] Add EVENT_DESTROY_ITEM_CLIENT to Perl/Lua. (#2871)
* [Quest API] Add EVENT_DESTROY_ITEM_CLIENT to Perl/Lua.

- Add `EVENT_DESTROY_ITEM_CLIENT`, exports `$item_id`, `$item_name`, `$quantity`, and `$item`.

- Add `event_destroy_item_client`, exports `e.item_id`, `e.item_name`, `e.quantity`, and `e.item`.

- Allows operators to use player scripts for item destroys.

* Update lua_parser_events.h

* Update inventory.cpp
2023-02-12 23:58:27 -06:00
Aeadoin 24de1d948a [Crash] Fix crash in Mob::CommonDamage when attacker was null (#2872) 2023-02-12 23:53:29 -06:00
Alex King ca0e85b4bc [Quest API] Export $item to EVENT_PLAYER_PICKUP in Perl. (#2875)
* [Quest API] Export $item to EVENT_PLAYER_PICKUP in Perl.

# Notes
- Exports `$item` to `EVENT_PLAYER_PICKUP` in Perl so that you have access to the item itself.

* Optional parsing.

* Update object.cpp

* Update object.cpp
2023-02-12 23:52:47 -06:00
Alex King 5b24d38d1e [Quest API] Export $item to Fishing and Forage Events in Perl (#2876)
* [Quest API] Export $item to Fishing and Forage Events in Perl

# Notes
- Exports `$item` to `EVENT_FISH_SUCCESS` in Perl.
- Exports `$item` to `EVENT_FORAGE_SUCCESS` in Perl.

* Add optional parsing to fish/forage events.

* Update forage.cpp

* Fix missing event param

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-12 23:50:21 -06:00
Alex King 4a1d026215 [Quest API] Export $spawned to EVENT_SPAWN_ZONE in Perl (#2877)
* [Quest API] Export $spawned to EVENT_SPAWN_ZONE in Perl

# Notes
- Exports `$spawned` to `EVENT_SPAWN_ZONE` in Perl.
- Allows operators to use the mob reference instead of having to grab it from entity list.

* Optional parsing.
2023-02-12 23:46:01 -06:00
Alex King 5ef8f8c3a8 [Quest API] Export $item and $corpse to EVENT_LOOT and EVENT_LOOT_ZONE in Perl (#2878)
* [Quest API] Export $item and $corpse to EVENT_LOOT and EVENT_LOOT_ZONE in Perl

# Notes
- Exports `$item` and `$corpse` to `EVENT_LOOT` in Perl.
- Exports `$item` and `$corpse` to `EVENT_LOOT_ZONE` in Perl.

* Optional parsing.

* Update corpse.cpp

* Cleanup

* Export changes

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-12 23:45:26 -06:00
Alex King 384de31989 [Quest API] (Performance) Check event exists before export and execute EVENT_BOT_CREATE (#2886)
* [Quest API] Optionally parse EVENT_BOT_CREATE

- Optionally parse this event instead of always doing so.

* Cleanup

* Cleanup
2023-02-12 23:40:03 -06:00
Alex King 5be3780a54 [Quest API] (Performance) Check event exists before export and execute EVENT_LEVEL_UP and EVENT_LEVEL_DOWN (#2889)
* [Quest API] Optionally parse EVENT_LEVEL_UP and EVENT_LEVEL_DOWN

- Optionally parses these events instead of always doing so.

* [Quest API] Optionally parse EVENT_LEVEL_UP and EVENT_LEVEL_DOWN

- Optionally parses these events instead of always doing so.
2023-02-12 23:36:45 -06:00
Alex King 21e42714eb [Quest API] (Performance) Check merchant events exist before export and execute (#2893)
* [Quest API] Optionally parse merchant events

- Optionally parse these events instead of always doing so.

* Cleanup
2023-02-12 23:33:32 -06:00
Alex King 3474c00e7a [Quest API] (Performance) Check event EVENT_LANGUAGE_SKILL_UP, EVENT_SKILL_UP, or EVENT_USE_SKILL exist before export and execute (#2894)
* [Quest API] Optionally parse EVENT_LANGUAGE_SKILL_UP, EVENT_SKILL_UP, and EVENT_USE_SKILL

- Optionally parse these events instead of always doing so.

* Cleanup
2023-02-12 23:30:48 -06:00
Alex King 3d6b0e5f74 [Quest API] (Performance) Check event EVENT_COMBINE, EVENT_COMBINE_SUCCESS, EVENT_COMBINE_FAILURE, or EVENT_COMBINE_VALIDATE exist before export and execute (#2896)
* [Quest API] Optionally parse EVENT_COMBINE_SUCCESS and EVENT_COMBINE_FAILURE

- Optionally parse these events instead of always doing so.

* Update tradeskills.cpp

* Update tradeskills.cpp
2023-02-12 23:28:27 -06:00
Alex King 9f619859d1 [Quest API] (Performance) Check spell or cast events exist before export and execute (#2897)
* [Quest API] Optionally parse spell/cast events

# Notes
- Optionally parses `EVENT_CAST`, `EVENT_CAST_BEGIN`, `EVENT_CAST_ON`, `EVENT_SPELL_EFFECT_NPC`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_BOT`, `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_BUFF_TIC_BOT`, `EVENT_SPELL_FADE`, and `EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE`.

* Cleanup

* PR comment fixes

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-12 23:26:17 -06:00
Alex King 805a9c5f59 [Quest API] (Performance) Check event EVENT_DEATH, EVENT_DEATH_COMPLETE, or EVENT_DEATH_ZONE exist before export and execute (#2909)
* [Quest API] Optionally parse EVENT_DEATH and EVENT_DEATH_COMPLETE

- Optionally parse these events instead of always doing so.

* Update attack.cpp

* Update attack.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-12 23:15:57 -06:00
Alex King 43329dc583 [Quest API] (Performance) Check event exists before export and execute EVENT_KILLED_MERIT (#2911)
- Optionally parse this event instead of always doing so.
2023-02-12 23:09:34 -06:00
Alex King 66fee56c47 [Quest API] (Performance) Check event exists before export and execute EVENT_DISCOVER_ITEM (#2912)
- Optionally parse this event instead of always doing so.
2023-02-12 23:07:32 -06:00
Alex King efb2ab57aa [Quest API] Optionally parse EVENT_CONNECT and EVENT_DISCONNECT (#2913)
- Optionally parse these events instead of always doing so.
2023-02-12 23:01:48 -06:00
Alex King 0a7d482299 [Quest API] (Performance) Check event EVENT_ENVIRONMENTAL_DAMAGE exists before export and execute (#2899)
* [Quest API] Optionally parse EVENT_ENVIRONMENTAL_DAMAGE

# Notes
- Optionally parses this event instead of always doing so.

* Update client_packet.cpp
2023-02-12 23:00:04 -06:00
Alex King de047fb851 [Quest API] (Performance) Check event EVENT_FEIGN_DEATH exists before export and execute (#2916)
* [Quest API] Optionally parse EVENT_FEIGN_DEATH

# Notes
- Optionally parse this event instead of always doing so.

* Remove unused reference, fix other PR

* Update task_client_state.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-02-12 22:59:14 -06:00
Natedog2012 9836b5cf67 [Bug Fix] Fix for interrupting item casts to no longer lock the client if cast time of item greater than 0 (#2921) 2023-02-12 22:49:59 -06:00
Alex King c64591b8f7 [Quest API] Export $killed_npc to EVENT_NPC_SLAY to Perl (#2879)
# Notes
- Exports `$killed_npc` to `EVENT_NPC_SLAY` to Perl.
- Allows operators to use NPC reference in event instead of just NPC ID.
2023-02-12 22:49:16 -06:00
Alex King 3813162bac [Quest API] (Performance) Check task events exist before export and execute (#2883)
* [Quest API] Optionally parse task events

- Optionally parses these events instead of always doing so.

* Update task_client_state.cpp

* Cleanup

* Update task_client_state.cpp

* [Quest API] Optionally parse task events

- Optionally parses these events instead of always doing so.

* Update task_client_state.cpp

* Cleanup
2023-02-12 22:48:51 -06:00
Alex King 7099e17c7e [Quest API] Export $hate_entity to EVENT_HATE_LIST in Perl (#2885)
# Notes
- Exports `$hate_entity` to `EVENT_HATE_LIST`.
- Allows operators to see which mob is joining/leaving an NPC's hatelist.
2023-02-12 22:44:31 -06:00
Alex King 2c75e8fcd4 [Quest API] Add $target export to EVENT_INSPECT in Perl (#2891)
* [Quest API] Add $target export to EVENT_INSPECT in Perl

# Notes
- Exports `$target` to `EVENT_INSPECT`.
- Allows operators to get information from target directly instead of using entity list.

* Update client_packet.cpp
2023-02-12 22:43:38 -06:00
Alex King e8f01fb6ac [Quest API] Export $item and $augment to augment events in Perl (#2895)
* [Quest API] Export $item and $augment to augment events in Perl

# Notes
- Exports `$item` and `$augment` to `EVENT_AUGMENT_INSERT_CLIENT` in Perl.
- Exports `$item` and `$augment` to `EVENT_AUGMENT_REMOVE_CLIENT` in Perl.
- Allows operators to use item and augment reference instead of just item IDs.

* Cleanup
2023-02-12 22:42:27 -06:00
Alex King fd0764d4cb [Quest API] (Performance) Check event exists before export and execute EVENT_TIMER (#2903)
# Notes
- Parse this event optionally instead of always doing so.
2023-02-12 22:33:33 -06:00
Alex King 71b2bf6a64 [Quest API] (Performance) Check event exists before export and execute EVENT_ENTER_ZONE and EVENT_ZONE (#2900)
# Notes
- Optionally parse these events instead of always doing so.
2023-02-12 22:32:37 -06:00
Alex King 2dcff247c8 [Quest API] Export targets to EVENT_CONSIDER and EVENT_CONSIDER_CORPSE (#2908)
# Perl
- Export `$target` to `EVENT_CONSIDER`.
- Export `$corpse` to `EVENT_CONSIDER_CORPSE`.

# Lua
- Export `e.other` to `EVENT_CONSIDER`.
- Export `e.corpse` to `EVENT_CONSIDER_CORPSE`.

 # Notes
- Allows operators to grab the target or corpse a player is considering.
2023-02-12 22:32:04 -06:00
Alex King 93f19d3971 [Quest API] (Performance) Check event EVENT_AGGRO, EVENT_ATTACK, or EVENT_COMBAT exist before export and execute (#2901)
* [Quest API] Optionally parse EVENT_COMBAT

# Notes
- Optionally parse this event instead of always doing so.

* Optional EVENT_ATTACK

* Update attack.cpp
2023-02-12 22:30:24 -06:00
Alex King bad44f35e2 [Quest API] (Performance) Check event EVENT_PAYLOAD or EVENT_SIGNAL exist before export and execute (#2902)
* [Quest API] Optionally parse EVENT_PAYLOAD and EVENT_SIGNAL

# Notes
- Optionally parse these events instead of always doing so.

* Update bot.cpp
2023-02-12 22:28:50 -06:00
Alex King 4a339d49df [Quest API] (Performance) Check event exists before export and execute EVENT_HP (#2904)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:27:57 -06:00
Alex King 57d0420399 [Quest API] (Performance) Check event EVENT_WAYPOINT_ARRIVE or EVENT_WAYPOINT_DEPART exist before export and execute (#2905)
* [Quest API] Optionally parse EVENT_WAYPOINT_ARRIVE and EVENT_WAYPOINT_DEPART

# Notes
- Optionally parse these events instead of always doing so.

* [Quest API] Optionally parse EVENT_WARP

# Notes
- Optionally parse this event instead of always doing so.

* Revert "[Quest API] Optionally parse EVENT_WARP"

This reverts commit d8acb9883d.
2023-02-12 22:27:15 -06:00
Alex King 90def9b882 [Quest API] (Performance) Check event exists before export and execute EVENT_TRADE (#2906)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:26:21 -06:00
Alex King 84156829a7 [Quest API] (Performance) Check event exists before export and execute EVENT_WARP (#2907)
# Notes
- Parse this event optionally instead of always doing so.
2023-02-12 22:25:42 -06:00
Alex King d210b1e5ff [Quest API] (Performance) Check event EVENT_SLAY exists before export and execute (#2910)
* [Quest API] Optionally parse EVENT_SLAY

# Notes
- Optionally parse this event instead of always doing so.

* Update attack.cpp
2023-02-12 22:24:38 -06:00
Alex King 086538754e [Quest API] (Performance) Check event EVENT_ITEM_TICK or EVENT_WEAPON_PROC exist before export and execute (#2914)
* [Quest API] Optionally parse EVENT_ITEM_TICK

# Notes
- Optionally parse this event instead of always doing so.

* Update mob.cpp
2023-02-12 22:22:22 -06:00
Alex King 241f900dc4 [Quest API] (Performance) Check event exists before export and execute EVENT_DUEL_LOSE and EVENT_DUEL_WIN (#2915)
# Notes
- Optionally parse these events instead of always doing so.
2023-02-12 22:21:21 -06:00
Alex King 604256a223 [Quest API] (Performance) Check event exists before export and execute EVENT_RESPAWN (#2917)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:19:23 -06:00
Alex King 2dffc66c6f [Quest API] (Performance) Check event exists before export and execute EVENT_UNHANDLED_OPCODE (#2918)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:18:57 -06:00
Alex King 1bf24273d2 [Quest API] (Performance) Check event exists before export and execute EVENT_TICK (#2919)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:16:39 -06:00
Alex King c060280417 [Quest API] Optionally parse EVENT_TEST_BUFF (#2920)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:16:17 -06:00
Alex King bc6efd5f74 [Quest API] (Performance) Check equip or scale item events exist before export and execute (#2898)
* [Quest API] Optional parse equip and scale item events

# Notes
- Optionally parse `EVENT_SCALE_CALC`, `EVENT_ITEM_ENTER_ZONE`, `EVENT_UNEQUIP_ITEM_BOT`, `EVENT_EQUIP_ITEM_BOT`, `EVENT_EQUIP_ITEM`, `EVENT_UNEQUIP_ITEM`, `EVENT_EQUIP_ITEM_CLIENT`, `EVENT_UNEQUIP_ITEM_CLIENT`

* Cleanup
2023-02-12 22:15:54 -06:00
Alex King efd6d2f9b1 [Quest API] (Performance) Check event EVENT_AA_BUY or EVENT_AA_GAIN exist before export and execute (#2892)
* [Quest API] Optionally parse EVENT_AA_BUY and EVENT_AA_GAIN

# Notes
- Optionally parse these events instead of always doing so.

* Cleanup
2023-02-12 22:04:54 -06:00
Alex King 9dd4cf71f1 [Quest API] (Performance) Check event exists before export and execute EVENT_GM_COMMAND (#2890)
# Notes
- Optionally parse this event instead of always doing so.
2023-02-12 22:03:51 -06:00
Alex King cfec31457c [Quest API] (Performance) Check event exists before export and execute area events (#2888)
* [Quest API] Optionally parse area events

# Notes
- Optionally parse these events instead of always doing so.

* Update entity.cpp
2023-02-12 22:01:28 -06:00
Alex King 5ac5beb456 [Quest API] (Performance) Check event exists before export and execute EVENT_DESPAWN and EVENT_DESPAWN_ZONE (#2887)
# Notes
- Optionally parse these events instead of always doing so.
2023-02-12 21:59:01 -06:00
Alex King 0e51131d67 [Quest API] (Performance) Check event exists before export and execute EVENT_GROUP_CHANGE (#2884)
* [Quest API] Optionally parse EVENT_GROUP_CHANGE

# Notes
- Optionally parse this event instead of always doing so.

* Update embparser.cpp
2023-02-12 21:56:25 -06:00
Alex King f9a87e26c9 [Quest API] (Performance) Check event exists before export and execute EVENT_AGGRO_SAY, EVENT_SAY, and EVENT_PROXIMITY_SAY (#2882)
* [Quest API] Add optional parsing to EVENT_AGGRO_SAY and EVENT_SAY

# Notes
- Optionally parse these events instead of always doing so.

* Optionally parse EVENT_PROXIMITY_SAY
2023-02-12 21:54:20 -06:00
Alex King 9e16cd8ae8 [Quest API] (Performance) Check event exists before export and execute EVENT_POPUP_RESPONSE (#2881)
# Notes
- Optionally parses this event instead of always doing so.
2023-02-12 21:48:23 -06:00
Alex King 9644f14746 [Quest API] (Performance) Check event exists before export and execute EVENT_CLICK_DOOR and EVENT_CLICK_OBJECT (#2880)
* [Quest API] Add optional parsing to EVENT_CLICK_DOOR.

# Notes
- Optional parses this event instead of always doing so.

* Update client_packet.cpp
2023-02-12 21:47:17 -06:00
Chris Miles d9f545a5ec [Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
Aeadoin 1cc32d92cf [Bots] Add Lore Check for Augments. (#2874)
* [Bots] Add Lore Check for Augments.

* Add bot name
2023-02-12 16:43:58 -05:00
Aeadoin 924e91cf64 [Crash] Fix Bot Crash in Bot::Bot Constructor. (#2868)
* [Crash] Fix Bot Crash in Bot::Bot Constructor.

* fix another potential crash in bot contructor.
2023-02-12 14:27:29 -05:00
Aeadoin 9825c61a13 [Bots] Add Pet Power Support for Temp Pets. (#2853) 2023-02-11 10:57:02 -05:00
Alex King 5a0a1b1ffd [Quest API] Export $item to EVENT_DISCOVER_ITEM in Perl (#2863)
# Notes
- Exports `$item` to `EVENT_DISCOVER_ITEM`.
2023-02-10 23:56:50 -05:00
Alex King a3bb7e7741 [Quest API] Export $item to Client/Bot Equip Events in Perl (#2860)
* [Quest API] Add $item Export to Client/Bot Equip Events

# Notes
- Adds `$item` export to `EVENT_ITEM_EQUIP_CLIENT`, `EVENT_ITEM_UNEQUIP_CLIENT`, `EVENT_ITEM_EQUIP_BOT`, and `EVENT_UNEQUIP_ITEM_BOT`.

* Update bot.cpp

* Update embparser.cpp
2023-02-10 23:56:36 -05:00
Alex King a1251bdda8 [Quest API] Export $door to EVENT_CLICKDOOR in Perl (#2861)
# Notes
- Exports `$door` object to `EVENT_CLICKDOOR` in Perl so you don't have to grab it from entity list.
2023-02-10 23:56:24 -05:00
Alex King b90082d694 [Quest API] Export $object to EVENT_CLICK_OBJECT in Perl (#2862)
# Notes
- Exports `$object` to `EVENT_CLICK_OBJECT` in Perl so you don't have to grab it from entity list.
2023-02-10 23:34:52 -05:00
Aeadoin a49fa42f35 [Bots] Update ResistSpell to use temp_level_diff client formula (#2851) 2023-02-09 10:36:15 -05:00
Aeadoin 7064a4156f [Bots] Add IsBot() to methods in attack.cpp where applicable. (#2840)
* [Bots] add IsBot() to methods in attack.cpp where applicable.

* Add mercs where applicable

* Cleanup verbose if statements

* typo

* Fix other spots missed.
2023-02-09 10:36:01 -05:00
Aeadoin 106cb45b57 [Crash] Fix potential crash in Mob::CommonDamage (#2848)
out of bounds memory access.
2023-02-09 10:35:51 -05:00
Aeadoin 9a544650ee [Bots] ST_AreaClientOnly spells to land on Bots (#2849) 2023-02-09 10:35:38 -05:00
Aeadoin 032d423add [Bots] Add TotalDominationBonus modifiers. (#2852) 2023-02-09 10:35:26 -05:00
Akkadius 760b30ca0a [Crash] Fix issue where long short names overflow file_name 2023-02-09 01:03:51 -06:00
Chris Miles 6b08ca51cc [Logging] Add raw opcode when emu translated opcode is not found (OP_Unknown) via (C->S) (#2847) 2023-02-07 21:23:24 -06:00
Alex King 268879b414 [Quest API] Add Recipe-based methods to Perl/Lua. (#2844)
* [Quest API] Add Recipe-based methods to Perl/Lua.

# Perl
- Add `quest::get_recipe_component_item_ids(recipe_id)`.
- Add `quest::get_recipe_container_item_ids(recipe_id)`.
- Add `quest::get_recipe_fail_item_ids(recipe_id)`.
- Add `quest::get_recipe_salvage_item_ids(recipe_id)`.
- Add `quest::get_recipe_success_item_ids(recipe_id)`.
- Add `quest::get_recipe_component_count(recipe_id, item_id)`.
- Add `quest::get_recipe_fail_count(recipe_id, item_id)`.
- Add `quest::get_recipe_salvage_count(recipe_id, item_id)`.
- Add `quest::get_recipe_success_count(recipe_id, item_id)`.

# Lua
- Add `eq.get_recipe_component_item_ids(recipe_id)`.
- Add `eq.get_recipe_container_item_ids(recipe_id)`.
- Add `eq.get_recipe_fail_item_ids(recipe_id)`.
- Add `eq.get_recipe_salvage_item_ids(recipe_id)`.
- Add `eq.get_recipe_success_item_ids(recipe_id)`.
- Add `eq.get_recipe_component_count(recipe_id, item_id)`.
- Add `eq.get_recipe_fail_count(recipe_id, item_id)`.
- Add `eq.get_recipe_salvage_count(recipe_id, item_id)`.
- Add `eq.get_recipe_success_count(recipe_id, item_id)`.

# Notes
- Before these methods, you would have to use DBI from Perl or Lua in order to get the components and their counts, these methods allow easy access to these values via the scripting API.
- These should be used sparingly as they're each an individual database hit and could go crazy in a hot path.

* Update eq_constants.h

* Update zonedb.h

* Update tradeskills.cpp

* Reserve.
2023-02-07 21:42:34 -05:00
Alex King 4c6dc960e4 [Bug Fix] Fix CheckNumHitsRemaining() with 1H Blunt (#2846)
# Notes
- CheckNumHitsRemaining() wasn't working when skill ID was `0` (1H Blunt).
2023-02-06 23:41:32 -05:00
Aeadoin cc46b54f7f [Bots] Add Additional HeroicAgi/Dex Modifiers. (#2838)
* [Bots] Add Additional HeroicAgi/Dex Modifiers.

* Typo
2023-02-06 22:31:02 -05:00
Aeadoin 9e3b363d4a [Code] Add IsOfClientBot() virtual method. (#2845) 2023-02-06 22:30:49 -05:00
Aeadoin b0d1dc5f04 [Bots/Mercs] Add 100% Hit chance if sitting while attacked. (#2839)
* [BOT] Add 100% Hit chance if sitting while attacked.

* [BOT] Add 100% Hit chance if sitting while attacked.

* Add Mercs correctly

* Missed usage of IsSitting() in Mob::RollD20
2023-02-06 22:30:33 -05:00
602 changed files with 27885 additions and 24561 deletions
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## [22.11.0] - 04/29/2023
### Code
* Add check for owner in quest::pausetimer() ([#3304](https://github.com/EQEmu/Server/pull/3304)) @Kinglykrab 2023-04-23
* Add check for owner in quest::resumetimer() ([#3305](https://github.com/EQEmu/Server/pull/3305)) @Kinglykrab 2023-04-23
* Add initiator/owner checks to various methods in questmgr.cpp ([#3306](https://github.com/EQEmu/Server/pull/3306)) @Kinglykrab 2023-04-23
* Fix possible nullptr in quest::addloot() ([#3303](https://github.com/EQEmu/Server/pull/3303)) @Kinglykrab 2023-04-23
* Remove GetClassHPFactor() from zone/client_mods.cpp and zone/client.h ([#3313](https://github.com/EQEmu/Server/pull/3313)) @Kinglykrab 2023-04-30
* Remove GetClassHPFactor() from zone/merc.h ([#3314](https://github.com/EQEmu/Server/pull/3314)) @Kinglykrab 2023-04-30
* Remove pDontCastBefore_casting_spell from zone/npc.h ([#3311](https://github.com/EQEmu/Server/pull/3311)) @Kinglykrab 2023-04-30
* Remove unused code in zone/pets.cpp ([#3310](https://github.com/EQEmu/Server/pull/3310)) @Kinglykrab 2023-04-30
* Remove unused methods in zone/bot.cpp and zone/bot.h ([#3315](https://github.com/EQEmu/Server/pull/3315)) @Kinglykrab 2023-04-30
* Remove unused methods in zone/client.cpp and zone/client.h ([#3312](https://github.com/EQEmu/Server/pull/3312)) @Kinglykrab 2023-04-30
* Remove unused variable in common/crash.cpp ([#3308](https://github.com/EQEmu/Server/pull/3308)) @Kinglykrab 2023-04-30
* Use default ctor/dtor in oriented_bounding_box.h ([#3307](https://github.com/EQEmu/Server/pull/3307)) @Kinglykrab 2023-04-30
* quest::createBot() unnecessary check against nullptr ([#3302](https://github.com/EQEmu/Server/pull/3302)) @Kinglykrab 2023-04-23
* quest::setallskill() had always true condition. ([#3301](https://github.com/EQEmu/Server/pull/3301)) @Kinglykrab 2023-04-30
### Crash
* Fix UCS crash that occurs during log reloading ([#3324](https://github.com/EQEmu/Server/pull/3324)) @Akkadius 2023-04-30
* Fix possible dereference of nullptr in Client::CalcHPRegen ([#3316](https://github.com/EQEmu/Server/pull/3316)) @Aeadoin 2023-04-23
* Fix possible nullptr in Client::GetCharMaxLevelFromQGlobal() ([#3317](https://github.com/EQEmu/Server/pull/3317)) @Kinglykrab 2023-04-23
### Discord
* Add Discord webhook callback processing to world ([#3322](https://github.com/EQEmu/Server/pull/3322)) @Akkadius 2023-04-30
### Fixes
* Fix issue with NPCs no longer using some armor. ([#3318](https://github.com/EQEmu/Server/pull/3318)) @noudess 2023-04-24
* Fix issue with spawning Mercs ([#3327](https://github.com/EQEmu/Server/pull/3327)) @Aeadoin 2023-04-29
* Possible issues with SummonItem in Client::QuestReward() methods ([#3325](https://github.com/EQEmu/Server/pull/3325)) @Kinglykrab 2023-04-27
### Maps
* Update download with faster releases link ([#3321](https://github.com/EQEmu/Server/pull/3321)) @Akkadius 2023-04-30
### Messages
* Remove duplicate you have lost a level message ([#3323](https://github.com/EQEmu/Server/pull/3323)) @noudess 2023-04-25
### Quest API
* Add GetDefaultRaceSize() overloads to Perl/Lua ([#3320](https://github.com/EQEmu/Server/pull/3320)) @Kinglykrab 2023-04-30
* Add HasSpellEffect() to Perl/Lua ([#3319](https://github.com/EQEmu/Server/pull/3319)) @Kinglykrab 2023-04-30
## [22.10.0] - 04/22/2023
### Backups
* Fix database dump error reporting ([#3175](https://github.com/EQEmu/Server/pull/3175)) @Akkadius 2023-04-04
### Bots
* Cleanup GetBotTables() ([#3270](https://github.com/EQEmu/Server/pull/3270)) @Aeadoin 2023-04-06
### Cleanuo
* Only define row if we have results in Database::GetCharacterID() ([#3199](https://github.com/EQEmu/Server/pull/3199)) @Kinglykrab 2023-04-05
### Code
* Add missing breaks and returns in bonuses.cpp ([#3231](https://github.com/EQEmu/Server/pull/3231)) @Kinglykrab 2023-04-05
* Breaks in wrong spot in cases in spell_effects.cpp ([#3297](https://github.com/EQEmu/Server/pull/3297)) @Kinglykrab 2023-04-22
* Cleanup always true/false statements in shareddb.cpp ([#3189](https://github.com/EQEmu/Server/pull/3189)) @Kinglykrab 2023-04-05
* Cleanup cheap-to-copy reference to use value instead in eq_stream_ident.cpp/eq_stream_ident.h ([#3209](https://github.com/EQEmu/Server/pull/3209)) @Kinglykrab 2023-04-05
* Cleanup discord.cpp and discord_manager.cpp ([#3205](https://github.com/EQEmu/Server/pull/3205)) @Kinglykrab 2023-04-05
* Cleanup duplicate conditions in negate bonuses in bonuses.cpp ([#3226](https://github.com/EQEmu/Server/pull/3226)) @Kinglykrab 2023-04-05
* Cleanup item_instance.cpp always true statements and reassigning of same values ([#3187](https://github.com/EQEmu/Server/pull/3187)) @Kinglykrab 2023-04-05
* Cleanup macros in features.h ([#3185](https://github.com/EQEmu/Server/pull/3185)) @Kinglykrab 2023-04-05
* Cleanup string -> char* -> string conversions in bot_command.cpp ([#3252](https://github.com/EQEmu/Server/pull/3252)) @Kinglykrab 2023-04-05
* Cleanup unnecessary condition in Client::SendAlternateCurrencyValue() ([#3266](https://github.com/EQEmu/Server/pull/3266)) @Kinglykrab 2023-04-05
* Cleanup zone/zoning.cpp ([#3289](https://github.com/EQEmu/Server/pull/3289)) @Kinglykrab 2023-04-14
* Combine similar cases in Client::InitInnates() ([#3260](https://github.com/EQEmu/Server/pull/3260)) @Kinglykrab 2023-04-05
* Convert equipable_slot_list to std::vector from std::list in bot_command.cpp ([#3253](https://github.com/EQEmu/Server/pull/3253)) @Kinglykrab 2023-04-05
* Delete embxs.cpp/embxs.h ([#3284](https://github.com/EQEmu/Server/pull/3284)) @Kinglykrab 2023-04-14
* Delete unused strings in bot_command.cpp ([#3251](https://github.com/EQEmu/Server/pull/3251)) @Kinglykrab 2023-04-05
* Fix GetLastName() length check in Client::SendWindow() ([#3263](https://github.com/EQEmu/Server/pull/3263)) @Kinglykrab 2023-04-05
* Fix always false conditions in Client::IncStats() ([#3256](https://github.com/EQEmu/Server/pull/3256)) @Kinglykrab 2023-04-05
* Fix check for !this in Client::SendHPUpdateMarquee() ([#3257](https://github.com/EQEmu/Server/pull/3257)) @Kinglykrab 2023-04-05
* Fix filter condition in attack.cpp ([#3218](https://github.com/EQEmu/Server/pull/3218)) @Kinglykrab 2023-04-05
* Fix ornamentation augment icons in inspect requests ([#3264](https://github.com/EQEmu/Server/pull/3264)) @Kinglykrab 2023-04-05
* Fix possible nullptr inst in GetSharedBank() ([#3190](https://github.com/EQEmu/Server/pull/3190)) @Kinglykrab 2023-04-08
* Fix possible overflows in Client::AddPlatinum() and Client::TakePlatinum() ([#3255](https://github.com/EQEmu/Server/pull/3255)) @Kinglykrab 2023-04-05
* Fix shared_tasks.cpp/shared_tasks.cpp variable named same as class member ([#3192](https://github.com/EQEmu/Server/pull/3192)) @Kinglykrab 2023-04-05
* Fix skill_used being used as boolean in Mob::CommonDamage() ([#3220](https://github.com/EQEmu/Server/pull/3220)) @Kinglykrab 2023-04-05
* Identical conditions right beside each other in aa.cpp ([#3213](https://github.com/EQEmu/Server/pull/3213)) @Kinglykrab 2023-04-05
* Move unreachable code in ApplySpellsBonuses() ([#3229](https://github.com/EQEmu/Server/pull/3229)) @Kinglykrab 2023-04-05
* Move variable definition to more relevant scope in DatabaseDumpService::Dump() ([#3200](https://github.com/EQEmu/Server/pull/3200)) @Kinglykrab 2023-04-05
* Multiple cases with same outcome in GetDiscordPayloadFromEvent() ([#3184](https://github.com/EQEmu/Server/pull/3184)) @Kinglykrab 2023-04-05
* Remove ExportVarComplex() from embparser.cpp/embparser.h ([#3282](https://github.com/EQEmu/Server/pull/3282)) @Kinglykrab 2023-04-14
* Remove GetQGlobal() from qglobals.cpp/qglobals.h ([#3285](https://github.com/EQEmu/Server/pull/3285)) @Kinglykrab 2023-04-14
* Remove IsFullHP from mob.cpp/mob.h ([#3277](https://github.com/EQEmu/Server/pull/3277)) @Kinglykrab 2023-04-14
* Remove IsMeleeDmg() from skills.cpp/skills.h ([#3279](https://github.com/EQEmu/Server/pull/3279)) @Kinglykrab 2023-04-14
* Remove _GetMovementSpeed() from mob.h ([#3276](https://github.com/EQEmu/Server/pull/3276)) @Kinglykrab 2023-04-14
* Remove always true condition in Strings::Commify() ([#3193](https://github.com/EQEmu/Server/pull/3193)) @Kinglykrab 2023-04-05
* Remove always true conditions and unreachable code in Client::SendMercPersonalInfo() ([#3258](https://github.com/EQEmu/Server/pull/3258)) @Kinglykrab 2023-04-05
* Remove always true statement in say_link.cpp ([#3188](https://github.com/EQEmu/Server/pull/3188)) @Kinglykrab 2023-04-05
* Remove always true statements in task_client_state.cpp ([#3292](https://github.com/EQEmu/Server/pull/3292)) @Kinglykrab 2023-04-14
* Remove always true/false conditions from bot.cpp ([#3237](https://github.com/EQEmu/Server/pull/3237)) @Kinglykrab 2023-04-05
* Remove bool return from GetSharedPlatinum() ([#3191](https://github.com/EQEmu/Server/pull/3191)) @Kinglykrab 2023-04-05
* Remove extra assignment of current_endurance in Client ctor ([#3261](https://github.com/EQEmu/Server/pull/3261)) @Kinglykrab 2023-04-05
* Remove extraneous check for NegateAttacks in SE_NegateAttacks ([#3228](https://github.com/EQEmu/Server/pull/3228)) @Kinglykrab 2023-04-05
* Remove extraneous parentheses around math in Mob::ApplySpellsBonuses() ([#3227](https://github.com/EQEmu/Server/pull/3227)) @Kinglykrab 2023-04-05
* Remove getd(), geti(), InUse(), lasterr(), my_get_sv(), and VarExists() in embperl.cpp/embperl.h ([#3283](https://github.com/EQEmu/Server/pull/3283)) @Kinglykrab 2023-04-15
* Remove item_timers from questmgr.cpp/questmgr.h ([#3286](https://github.com/EQEmu/Server/pull/3286)) @Kinglykrab 2023-04-14
* Remove pendinggroup from mob.h ([#3278](https://github.com/EQEmu/Server/pull/3278)) @Kinglykrab 2023-04-14
* Remove position_same_update_count from client.cpp/client.h ([#3280](https://github.com/EQEmu/Server/pull/3280)) @Kinglykrab 2023-04-14
* Remove unnecessary break in while loop in Mob::AddToHateList() ([#3219](https://github.com/EQEmu/Server/pull/3219)) @Kinglykrab 2023-04-05
* Remove unnecessary check for IsStackable() in DeleteItem() ([#3186](https://github.com/EQEmu/Server/pull/3186)) @Kinglykrab 2023-04-05
* Remove unnecessary condition and cleanup variable name in tasks.cpp ([#3293](https://github.com/EQEmu/Server/pull/3293)) @Kinglykrab 2023-04-14
* Remove unnecessary conditions in Client::Consume() ([#3265](https://github.com/EQEmu/Server/pull/3265)) @Kinglykrab 2023-04-05
* Remove unnecessary conditions in Client::FilteredMessageCheck() ([#3262](https://github.com/EQEmu/Server/pull/3262)) @Kinglykrab 2023-04-05
* Remove unnecessary conditions in Client::SendFactionMessage() ([#3267](https://github.com/EQEmu/Server/pull/3267)) @Kinglykrab 2023-04-05
* Remove unnecessary setting of reuse variable in Bot::DoClassAttacks() ([#3233](https://github.com/EQEmu/Server/pull/3233)) @Kinglykrab 2023-04-05
* Remove unused SetConfigFile in common/eqemu_config.h ([#3208](https://github.com/EQEmu/Server/pull/3208)) @Kinglykrab 2023-04-05
* Remove unused code in eq_packet.cpp/eq_packet.h ([#3183](https://github.com/EQEmu/Server/pull/3183)) @Kinglykrab 2023-04-05
* Remove unused ctor and use default dtor in xtargetautohaters.h ([#3290](https://github.com/EQEmu/Server/pull/3290)) @Kinglykrab 2023-04-14
* Remove unused macros in common/types.h ([#3194](https://github.com/EQEmu/Server/pull/3194)) @Kinglykrab 2023-04-05
* Remove unused variable in Database::CopyCharacter() ([#3197](https://github.com/EQEmu/Server/pull/3197)) @Kinglykrab 2023-04-05
* Remove unused variables and use reference in task_manager.cpp ([#3291](https://github.com/EQEmu/Server/pull/3291)) @Kinglykrab 2023-04-14
* SE_AttackSpeed3 effect_value is always less than 0 ([#3222](https://github.com/EQEmu/Server/pull/3222)) @Kinglykrab 2023-04-05
* SE_StrikeThrough and SE_StrikeThrough2 are the same in bonuses.cpp ([#3223](https://github.com/EQEmu/Server/pull/3223)) @Kinglykrab 2023-04-05
* Set bonuses to use spell ID instead of boolean ([#3230](https://github.com/EQEmu/Server/pull/3230)) @Kinglykrab 2023-04-05
* Use .clear() and .empty() instead of comparing to empty string or setting to empty string in CheckDatabaseConvertPPBlob() ([#3201](https://github.com/EQEmu/Server/pull/3201)) @Kinglykrab 2023-04-05
* Use .clear() instead of setting string to empty in eqemu_command_handler.cpp ([#3195](https://github.com/EQEmu/Server/pull/3195)) @Kinglykrab 2023-04-05
* Use .empty() in Client::ScribeSpells() and Client::LearnDisciplines() ([#3259](https://github.com/EQEmu/Server/pull/3259)) @Kinglykrab 2023-04-05
* Use constant reference and check for empty string properly in dbcore.cpp ([#3203](https://github.com/EQEmu/Server/pull/3203)) @Kinglykrab 2023-04-05
* Use default ctor instead of an empty ctor. ([#3206](https://github.com/EQEmu/Server/pull/3206)) @Kinglykrab 2023-04-05
* Use default dtor instead of empty dtor for EQTime in eqtime.cpp/eqtime.h ([#3210](https://github.com/EQEmu/Server/pull/3210)) @Kinglykrab 2023-04-05
* Use variable for c->GetTarget() instead of calling multiple times in bot_command.cpp ([#3254](https://github.com/EQEmu/Server/pull/3254)) @Kinglykrab 2023-04-05
* Use variable for character instead of a loop ([#3268](https://github.com/EQEmu/Server/pull/3268)) @Kinglykrab 2023-04-05
* Utilize .empty() instead of checking for an empty string in Database::ReserveName() ([#3198](https://github.com/EQEmu/Server/pull/3198)) @Kinglykrab 2023-04-05
* Utilize IsTaunting(), SetPetPower(), SetPetType(), and SetTaunting() ([#3275](https://github.com/EQEmu/Server/pull/3275)) @Kinglykrab 2023-04-15
* Validate for nullptrs in bot.cpp ([#3232](https://github.com/EQEmu/Server/pull/3232)) @Kinglykrab 2023-04-05
* other is always defined in these cases in attack.cpp ([#3217](https://github.com/EQEmu/Server/pull/3217)) @Kinglykrab 2023-04-05
* results variable is assigned but never used in SaveCharacterCreate() ([#3180](https://github.com/EQEmu/Server/pull/3180)) @Kinglykrab 2023-04-05
### Crash
* Add additional raid integrity checks on Bot Spawn. ([#3295](https://github.com/EQEmu/Server/pull/3295)) @Aeadoin 2023-04-16
* Fix crash with uninitialized item instance, and Bot timeout ([#3296](https://github.com/EQEmu/Server/pull/3296)) @Aeadoin 2023-04-15
* Resolve crash due to uninitialized pointer. ([#3271](https://github.com/EQEmu/Server/pull/3271)) @Aeadoin 2023-04-08
### Feature
* Make ornamentations work with any augment type ([#3281](https://github.com/EQEmu/Server/pull/3281)) @Kinglykrab 2023-04-16
### Fixes
* Camping was causing player to leave raid, causing unexpected behavior ([#3299](https://github.com/EQEmu/Server/pull/3299)) @Aeadoin 2023-04-22
* Resolve loading of inventory ([#3272](https://github.com/EQEmu/Server/pull/3272)) @Aeadoin 2023-04-08
### Quest API
* Add ApplySpellRaid() and SetSpellDurationRaid() to Bots in Perl/Lua ([#3274](https://github.com/EQEmu/Server/pull/3274)) @Kinglykrab 2023-04-09
* Add GetBuffSpellIDs() to Perl/Lua ([#3273](https://github.com/EQEmu/Server/pull/3273)) @Kinglykrab 2023-04-09
* Fix LDoN Methods in Perl/Lua ([#3287](https://github.com/EQEmu/Server/pull/3287)) @Kinglykrab 2023-04-10
### Rules
* Optional summoning when already in melee range ([#3204](https://github.com/EQEmu/Server/pull/3204)) @trentdm 2023-04-08
### Telnet
* Telnet encoding fix ([#3269](https://github.com/EQEmu/Server/pull/3269)) @Akkadius 2023-04-05
## [22.9.1] - 04/03/2023
### Code
* Add client pointer validation to Zone::GetClosestZonePoint() ([#3173](https://github.com/EQEmu/Server/pull/3173)) @Kinglykrab 2023-04-01
* Change level to bot_level in Bot::DoClassAttacks() to not overlap member variable ([#3239](https://github.com/EQEmu/Server/pull/3239)) @Kinglykrab 2023-04-03
* Cleanup unnecessary string -> char* -> string conversions in eqemu_config.cpp ([#3207](https://github.com/EQEmu/Server/pull/3207)) @Kinglykrab 2023-04-03
* Cleanup uses of insert/push_back when a temp object is used. ([#3170](https://github.com/EQEmu/Server/pull/3170)) @Aeadoin 2023-04-03
* Cleanup variable names in Bot::AddSpellToBotList() ([#3248](https://github.com/EQEmu/Server/pull/3248)) @Kinglykrab 2023-04-03
* Explicitly cast to float for more precision in Bot::GenerateBastHitPoints() ([#3238](https://github.com/EQEmu/Server/pull/3238)) @Kinglykrab 2023-04-03
* Fix SEResist array settings duplicate code ([#3225](https://github.com/EQEmu/Server/pull/3225)) @Kinglykrab 2023-04-03
* Fix loop and code duplication for SE_ProcOnKillShot ([#3224](https://github.com/EQEmu/Server/pull/3224)) @Kinglykrab 2023-04-03
* Fix possible dereferencing of invalid iterator in constants ([#3181](https://github.com/EQEmu/Server/pull/3181)) @Kinglykrab 2023-04-03
* Fix typo where itembonuses should have been used instead of spellbonuses ([#3221](https://github.com/EQEmu/Server/pull/3221)) @Kinglykrab 2023-04-03
* Further bot.cpp nullptr checks ([#3240](https://github.com/EQEmu/Server/pull/3240)) @Kinglykrab 2023-04-03
* Move cases in Bot::AICastSpell() ([#3247](https://github.com/EQEmu/Server/pull/3247)) @Kinglykrab 2023-04-03
* Multiple cases same outcome and set skip variable to same value ([#3216](https://github.com/EQEmu/Server/pull/3216)) @Kinglykrab 2023-04-03
* Multiple cases with same outcome in GetGMSayColorFromCategory() ([#3182](https://github.com/EQEmu/Server/pull/3182)) @Kinglykrab 2023-04-03
* Remove extraneous loottable_id setting in WakeTheDead in aa.cpp ([#3215](https://github.com/EQEmu/Server/pull/3215)) @Kinglykrab 2023-04-03
* Remove possible dereferenced nullptrs in bot.cpp ([#3241](https://github.com/EQEmu/Server/pull/3241)) @Kinglykrab 2023-04-03
* Remove unnecessary >= 0 checks for procs in botspellsai.cpp ([#3242](https://github.com/EQEmu/Server/pull/3242)) @Kinglykrab 2023-04-03
* Remove unnecessary botCaster check in Bot::GetDebuffBotSpell() ([#3246](https://github.com/EQEmu/Server/pull/3246)) @Kinglykrab 2023-04-03
* Remove unnecessary group validation in Bot::Death() ([#3235](https://github.com/EQEmu/Server/pull/3235)) @Kinglykrab 2023-04-03
* Remove unnecessary hpr checks in Bot::BotCastHeal() ([#3245](https://github.com/EQEmu/Server/pull/3245)) @Kinglykrab 2023-04-03
* Remove unnecessary setting of spell_type_index in Bot::GetChanceToCastBySpellType() ([#3243](https://github.com/EQEmu/Server/pull/3243)) @Kinglykrab 2023-04-03
* Remove unnecessary skill_to_use check in Bot::DoClassAttacks() ([#3236](https://github.com/EQEmu/Server/pull/3236)) @Kinglykrab 2023-04-03
* Remove unnecessary spell_list validation check in botspellsai.cpp ([#3244](https://github.com/EQEmu/Server/pull/3244)) @Kinglykrab 2023-04-03
* Remove unnecessary validation check in Zone::ClearBlockedSpells() ([#3172](https://github.com/EQEmu/Server/pull/3172)) @Kinglykrab 2023-04-01
* Remove unused Includes under zone files ([#3162](https://github.com/EQEmu/Server/pull/3162)) @Aeadoin 2023-04-02
* Remove unused query variable in Database::DeleteInstance() ([#3202](https://github.com/EQEmu/Server/pull/3202)) @Kinglykrab 2023-04-03
* Unconditional return in for loop in GetRaidByCharID() ([#3179](https://github.com/EQEmu/Server/pull/3179)) @Kinglykrab 2023-04-03
* Use a constant reference for content_flags in SetContentFlags() ([#3196](https://github.com/EQEmu/Server/pull/3196)) @Kinglykrab 2023-04-03
* Wake The Dead argument was named the same as a member variable in Mob ([#3214](https://github.com/EQEmu/Server/pull/3214)) @Kinglykrab 2023-04-03
* gid is assigned 2 values simultaneously in bot.cpp ([#3234](https://github.com/EQEmu/Server/pull/3234)) @Kinglykrab 2023-04-03
* summon_count > MAX_SWARM_PETS is always false in aa.cpp ([#3212](https://github.com/EQEmu/Server/pull/3212)) @Kinglykrab 2023-04-03
### Fixes
* Correct Forward Declaration compilation warning ([#3176](https://github.com/EQEmu/Server/pull/3176)) @Aeadoin 2023-04-02
* Fix issue with Bot Raid invites not working. ([#3249](https://github.com/EQEmu/Server/pull/3249)) @Aeadoin 2023-04-03
### Performance
* Change to use Pass by reference where valid. ([#3163](https://github.com/EQEmu/Server/pull/3163)) @Aeadoin 2023-04-02
## [22.9.0] - 04/01/2023
### Bots
* Remove Bot Groups Functionality ([#3165](https://github.com/EQEmu/Server/pull/3165)) @Aeadoin 2023-04-01
### Code
* Cleanup excessive type casting: string -> char * -> string ([#3169](https://github.com/EQEmu/Server/pull/3169)) @Aeadoin 2023-04-01
### Crash
* Add Checks for valid pointers or fix existing. ([#3164](https://github.com/EQEmu/Server/pull/3164)) @Aeadoin 2023-04-01
* Fix out of bound arrays, other potential crashes ([#3166](https://github.com/EQEmu/Server/pull/3166)) @Aeadoin 2023-04-01
### Fixes
* Correct SE_SlayUndead & SE_HeadShotLevel limit Value when applied. ([#3171](https://github.com/EQEmu/Server/pull/3171)) @Aeadoin 2023-04-01
* Prevent VerifyGroup from setting OOZ membername to Null character. ([#3168](https://github.com/EQEmu/Server/pull/3168)) @Aeadoin 2023-04-01
### Quest API
* Add missing Luabind definitions to lua_general.cpp ([#3167](https://github.com/EQEmu/Server/pull/3167)) @Kinglykrab 2023-04-01
## [22.8.2] - 03/30/2023
### Code
* "equipped" not "equiped", "dual" not "duel". ([#3149](https://github.com/EQEmu/Server/pull/3149)) @Kinglykrab 2023-03-27
### Crash
* Add Checks for out of bounds & dereferencing nullptrs ([#3151](https://github.com/EQEmu/Server/pull/3151)) @Aeadoin 2023-03-28
### Fixes
* Check Rule "Bots Enabled" to prevent bot database calls on connect ([#3154](https://github.com/EQEmu/Server/pull/3154)) @Aeadoin 2023-03-29
* Correct logic checks for Bot rule AllowOwnerOptionAltCombat ([#3158](https://github.com/EQEmu/Server/pull/3158)) @Aeadoin 2023-03-30
* Fix an issue with EVENT_DISCONNECT not firing on regular /camp ([#3153](https://github.com/EQEmu/Server/pull/3153)) @Kinglykrab 2023-03-28
* Fix bot_raid_members.sql for MYSQL. ([#3155](https://github.com/EQEmu/Server/pull/3155)) @Aeadoin 2023-03-28
* Fix for OOZ Group updates when removing/inviting Bots ([#3159](https://github.com/EQEmu/Server/pull/3159)) @Aeadoin 2023-03-30
* Fix issues with Lua tables not starting at index 1 ([#3160](https://github.com/EQEmu/Server/pull/3160)) @Kinglykrab 2023-03-30
* Fix strcpy-param-overlap ([#3157](https://github.com/EQEmu/Server/pull/3157)) @Aeadoin 2023-03-29
### Rules
* Remove Guild Bank Zone ID Rule ([#3156](https://github.com/EQEmu/Server/pull/3156)) @Kinglykrab 2023-03-29
## [22.8.1] - 03/27/2023
### Fixes
* Fix for NPCs having spells interrupted. ([#3150](https://github.com/EQEmu/Server/pull/3150)) @Aeadoin 2023-03-27
## [22.8.0] - 03/25/2023
### Code
* Cleanup Strings::ToInt uses. ([#3142](https://github.com/EQEmu/Server/pull/3142)) @Aeadoin 2023-03-26
* Remove extern bool Critical ([#3146](https://github.com/EQEmu/Server/pull/3146)) @Kinglykrab 2023-03-25
### Crash
* Fix for crash in Raid::QueuePacket ([#3145](https://github.com/EQEmu/Server/pull/3145)) @Aeadoin 2023-03-25
### Feature
* Add support for -1 extradmgskill to allow all skills to be scaled. ([#3136](https://github.com/EQEmu/Server/pull/3136)) @Kinglykrab 2023-03-26
### Fixes
* Fix for Items looted from corpses. ([#3147](https://github.com/EQEmu/Server/pull/3147)) @Aeadoin 2023-03-26
* Fix for SQL Query in npc_scale_global_base ([#3144](https://github.com/EQEmu/Server/pull/3144)) @Aeadoin 2023-03-26
## [22.7.0] - 03/24/2023
### Bots
* Place BOT_COMMAND_CHAR inside messages ([#3027](https://github.com/EQEmu/Server/pull/3027)) @trentdm 2023-03-05
* Prevent interrupt spam when OOM ([#3011](https://github.com/EQEmu/Server/pull/3011)) @nytmyr 2023-03-07
### Code
* Cleaning up Raid.cpp ([#3125](https://github.com/EQEmu/Server/pull/3125)) @Aeadoin 2023-03-20
* Cleanup unused methods and variables in world/main.cpp and world/main.h ([#3105](https://github.com/EQEmu/Server/pull/3105)) @Kinglykrab 2023-03-17
* Cleanup uses of Strings::ToInt to match correct type. ([#3054](https://github.com/EQEmu/Server/pull/3054)) @Aeadoin 2023-03-22
* Delete deprecated/perlxs folder ([#3110](https://github.com/EQEmu/Server/pull/3110)) @Kinglykrab 2023-03-17
* Delete queues.h ([#3089](https://github.com/EQEmu/Server/pull/3089)) @Kinglykrab 2023-03-17
* Delete world/console.old.cpp ([#3099](https://github.com/EQEmu/Server/pull/3099)) @Kinglykrab 2023-03-17
* Delete zone_numbers.h ([#3129](https://github.com/EQEmu/Server/pull/3129)) @Kinglykrab 2023-03-20
* Remove AllConnected(), CanUpdate(), and SendInfo() from login_server_list.cpp and login_server_list.h ([#3104](https://github.com/EQEmu/Server/pull/3104)) @Kinglykrab 2023-03-17
* Remove CLIENT_TIMEOUT from world/client.h and zone/client.h ([#3071](https://github.com/EQEmu/Server/pull/3071)) @Kinglykrab 2023-03-17
* Remove ChangeHP() from mob.h ([#3128](https://github.com/EQEmu/Server/pull/3128)) @Kinglykrab 2023-03-19
* Remove CheckAuth(), SetOnline(), and pMD5Pass from cliententry.h ([#3095](https://github.com/EQEmu/Server/pull/3095)) @Kinglykrab 2023-03-17
* Remove CommandRequirement() from zonedb.h ([#3094](https://github.com/EQEmu/Server/pull/3094)) @Kinglykrab 2023-03-17
* Remove CountZones() from launcher_link.h ([#3100](https://github.com/EQEmu/Server/pull/3100)) @Kinglykrab 2023-03-17
* Remove DBInitVars() and HandleMysqlError() from queryserv/database.h ([#3114](https://github.com/EQEmu/Server/pull/3114)) @Kinglykrab 2023-03-17
* Remove DBInitVars(), HandleMysqlError(), and IsChatChannelInDB() in ucs/database.h ([#3113](https://github.com/EQEmu/Server/pull/3113)) @Kinglykrab 2023-03-17
* Remove DisableStats(), EnableStats(), DisableLoginserver(), and EnableLoginserver() from world_config.h ([#3107](https://github.com/EQEmu/Server/pull/3107)) @Kinglykrab 2023-03-17
* Remove DoBuffWearOffEffect() from mob.h ([#3062](https://github.com/EQEmu/Server/pull/3062)) @Kinglykrab 2023-03-17
* Remove FindByName(charname) from clientlist.h ([#3096](https://github.com/EQEmu/Server/pull/3096)) @Kinglykrab 2023-03-17
* Remove FindCLEByLSID(), GetCLE(), GetCLEIPCount(), and RemoveCLEByLSID() from clientlist.h ([#3098](https://github.com/EQEmu/Server/pull/3098)) @Kinglykrab 2023-03-17
* Remove FindPatch() from struct_category.cpp and struct_category.h ([#3130](https://github.com/EQEmu/Server/pull/3130)) @Kinglykrab 2023-03-20
* Remove FlushLootStats() from npc.h ([#3079](https://github.com/EQEmu/Server/pull/3079)) @Kinglykrab 2023-03-17
* Remove GetAILevel() from npc.h ([#3080](https://github.com/EQEmu/Server/pull/3080)) @Kinglykrab 2023-03-17
* Remove GetDestination() from doors.h ([#3078](https://github.com/EQEmu/Server/pull/3078)) @Kinglykrab 2023-03-17
* Remove GetServerByAddress() from server_manager.h ([#3119](https://github.com/EQEmu/Server/pull/3119)) @Kinglykrab 2023-03-17
* Remove GetStartCount() and InitStartTimer() from zone_launch.cpp and zone_launch.h ([#3121](https://github.com/EQEmu/Server/pull/3121)) @Kinglykrab 2023-03-17
* Remove GetTransformation() and GetInvertedTransformation() from oriented_bounding_box.h ([#3084](https://github.com/EQEmu/Server/pull/3084)) @Kinglykrab 2023-03-17
* Remove IsAffectedByBuff() ([#3068](https://github.com/EQEmu/Server/pull/3068)) @Kinglykrab 2023-03-17
* Remove IsConnected() from loginserver/database.h ([#3117](https://github.com/EQEmu/Server/pull/3117)) @Kinglykrab 2023-03-17
* Remove IsOrigin(glm::vec2) from position.h ([#3088](https://github.com/EQEmu/Server/pull/3088)) @Kinglykrab 2023-03-17
* Remove MakeGuildMembers() from wguild_mgr.h ([#3106](https://github.com/EQEmu/Server/pull/3106)) @Kinglykrab 2023-03-17
* Remove PlayerLogin_Struct from login_types.h ([#3118](https://github.com/EQEmu/Server/pull/3118)) @Kinglykrab 2023-03-17
* Remove RemoveSpawnGroup() from spawngroup.h ([#3090](https://github.com/EQEmu/Server/pull/3090)) @Kinglykrab 2023-03-17
* Remove SendGuildPacket() from clientlist.cpp, clientlist.h, and wguild_mgr.cpp ([#3097](https://github.com/EQEmu/Server/pull/3097)) @Kinglykrab 2023-03-17
* Remove SetConnection() from loginserver/world_server.h ([#3120](https://github.com/EQEmu/Server/pull/3120)) @Kinglykrab 2023-03-17
* Remove SetDBID() from object.h ([#3082](https://github.com/EQEmu/Server/pull/3082)) @Kinglykrab 2023-03-17
* Remove SetSentTime2 in petitions.h ([#3086](https://github.com/EQEmu/Server/pull/3086)) @Kinglykrab 2023-03-17
* Remove StoreCharacter() from worlddb.h ([#3108](https://github.com/EQEmu/Server/pull/3108)) @Kinglykrab 2023-03-17
* Remove UpdateLoginserverWorldAdminAccountPasswordById() from account_management.cpp ([#3115](https://github.com/EQEmu/Server/pull/3115)) @Kinglykrab 2023-03-17
* Remove _baseBotStance from bot.h ([#3076](https://github.com/EQEmu/Server/pull/3076)) @Kinglykrab 2023-03-17
* Remove _botRole from bot.h ([#3075](https://github.com/EQEmu/Server/pull/3075)) @Kinglykrab 2023-03-17
* Remove _previousTarget from bot.h ([#3074](https://github.com/EQEmu/Server/pull/3074)) @Kinglykrab 2023-03-17
* Remove authenticated from launcher_link.cpp and launcher_link.h ([#3101](https://github.com/EQEmu/Server/pull/3101)) @Kinglykrab 2023-03-17
* Remove can_corpse_be_rezzed from corpse.h ([#3077](https://github.com/EQEmu/Server/pull/3077)) @Kinglykrab 2023-03-17
* Remove casting_spell_type from mob.h ([#3064](https://github.com/EQEmu/Server/pull/3064)) @Kinglykrab 2023-03-17
* Remove class EQStream from client.h ([#3070](https://github.com/EQEmu/Server/pull/3070)) @Kinglykrab 2023-03-17
* Remove current_buff_count ([#3067](https://github.com/EQEmu/Server/pull/3067)) @Kinglykrab 2023-03-17
* Remove firstlogin and realfirstlogin from world/client.h ([#3072](https://github.com/EQEmu/Server/pull/3072)) @Kinglykrab 2023-03-17
* Remove fixedZ from mob.h ([#3065](https://github.com/EQEmu/Server/pull/3065)) @Kinglykrab 2023-03-17
* Remove inWater from mob.h ([#3069](https://github.com/EQEmu/Server/pull/3069)) @Kinglykrab 2023-03-17
* Remove is_authenticatd, LSShutDownUpdate(), and SetInstanceID() from zoneserver.h ([#3109](https://github.com/EQEmu/Server/pull/3109)) @Kinglykrab 2023-03-17
* Remove last_insert_id from petitions.h ([#3087](https://github.com/EQEmu/Server/pull/3087)) @Kinglykrab 2023-03-17
* Remove last_max_hp from mob.h ([#3063](https://github.com/EQEmu/Server/pull/3063)) @Kinglykrab 2023-03-17
* Remove m_inuse, m_z, and m_heading from object.h ([#3083](https://github.com/EQEmu/Server/pull/3083)) @Kinglykrab 2023-03-17
* Remove npc_ai.cpp/npc_ai.cpp ([#3081](https://github.com/EQEmu/Server/pull/3081)) @Kinglykrab 2023-03-17
* Remove ownHiddenTrigger from trap.cpp and trap.h ([#3092](https://github.com/EQEmu/Server/pull/3092)) @Kinglykrab 2023-03-17
* Remove perlparser.h ([#3085](https://github.com/EQEmu/Server/pull/3085)) @Kinglykrab 2023-03-17
* Remove unused AbilityTimer variable in client.h ([#3035](https://github.com/EQEmu/Server/pull/3035)) @Kinglykrab 2023-03-05
* Remove unused BotAA struct in bot_structs.h ([#3038](https://github.com/EQEmu/Server/pull/3038)) @Kinglykrab 2023-03-05
* Remove unused HandleUpdateTasksOnKill in client.h ([#3032](https://github.com/EQEmu/Server/pull/3032)) @Kinglykrab 2023-03-05
* Remove unused SaveBackup in client.h ([#3030](https://github.com/EQEmu/Server/pull/3030)) @Kinglykrab 2023-03-05
* Remove unused ^evacuate and ^succor subcommands from bot_command.h ([#3039](https://github.com/EQEmu/Server/pull/3039)) @Kinglykrab 2023-03-05
* Remove unused bot structs in bot_structs.h ([#3037](https://github.com/EQEmu/Server/pull/3037)) @Kinglykrab 2023-03-05
* Remove unused client queued work variable in client.cpp/client.h ([#3034](https://github.com/EQEmu/Server/pull/3034)) @Kinglykrab 2023-03-05
* Remove unused command variables in client.cpp ([#3031](https://github.com/EQEmu/Server/pull/3031)) @Kinglykrab 2023-03-05
* Remove unused lua_hate_entry.cpp ([#3057](https://github.com/EQEmu/Server/pull/3057)) @Kinglykrab 2023-03-12
* Remove unused methods in eql_config.cpp, eql_config.h, launcher_list.cpp, and launcher_list.h ([#3103](https://github.com/EQEmu/Server/pull/3103)) @Kinglykrab 2023-03-17
* Remove unused methods in loginserver/client.h ([#3116](https://github.com/EQEmu/Server/pull/3116)) @Kinglykrab 2023-03-17
* Remove unused player update variables in client.cpp/client.h ([#3033](https://github.com/EQEmu/Server/pull/3033)) @Kinglykrab 2023-03-05
* Utilize GetPlayerState() in mob methods ([#3066](https://github.com/EQEmu/Server/pull/3066)) @Kinglykrab 2023-03-17
* Utilize GetScheduler() in zone/worldserver.cpp ([#3093](https://github.com/EQEmu/Server/pull/3093)) @Kinglykrab 2023-03-17
* Utilize SetFilter in client.cpp ([#3036](https://github.com/EQEmu/Server/pull/3036)) @Kinglykrab 2023-03-05
* Utilize SetHiddenTrigger in trap.cpp ([#3091](https://github.com/EQEmu/Server/pull/3091)) @Kinglykrab 2023-03-17
* remove _botOrderAttack from bot.h ([#3073](https://github.com/EQEmu/Server/pull/3073)) @Kinglykrab 2023-03-17
### Commands
* Cleanup #haste Command ([#3042](https://github.com/EQEmu/Server/pull/3042)) @Kinglykrab 2023-03-06
* Cleanup #hideme Command ([#3043](https://github.com/EQEmu/Server/pull/3043)) @Kinglykrab 2023-03-06
* Cleanup #interrupt Command ([#3044](https://github.com/EQEmu/Server/pull/3044)) @Kinglykrab 2023-03-06
* Cleanup #level Command ([#3045](https://github.com/EQEmu/Server/pull/3045)) @Kinglykrab 2023-03-06
* Cleanup #picklock Command ([#3046](https://github.com/EQEmu/Server/pull/3046)) @Kinglykrab 2023-03-06
* Cleanup #resetaa and #resetaa_timer ([#3047](https://github.com/EQEmu/Server/pull/3047)) @Kinglykrab 2023-03-06
* Cleanup #wc Command ([#3049](https://github.com/EQEmu/Server/pull/3049)) @Kinglykrab 2023-03-06
* Remove #equipitem Command ([#3040](https://github.com/EQEmu/Server/pull/3040)) @Kinglykrab 2023-03-06
### Console
* Add IS_TTY to force terminal coloring output ([#3021](https://github.com/EQEmu/Server/pull/3021)) @Akkadius 2023-03-04
### Crash
* Fix dangling Group member pointers for Bots. ([#3134](https://github.com/EQEmu/Server/pull/3134)) @Aeadoin 2023-03-21
* Fixes Crash when Zoning with XTarget when Bots are in group. ([#3126](https://github.com/EQEmu/Server/pull/3126)) @Aeadoin 2023-03-19
### Feature
* Add Basic Bot Raiding Functionality ([#2782](https://github.com/EQEmu/Server/pull/2782)) @neckkola 2023-03-17
* Add Data Bucket support for scaling of Heroic Stats. ([#3058](https://github.com/EQEmu/Server/pull/3058)) @Aeadoin 2023-03-24
* Add Item Extra Skill Damage Percent Modifier ([#3127](https://github.com/EQEmu/Server/pull/3127)) @Kinglykrab 2023-03-19
### Fixes
* Add Avoidance and HP Regen Per Second too NPC Scaling. ([#3050](https://github.com/EQEmu/Server/pull/3050)) @Aeadoin 2023-03-09
* Add Heroic Strikethrough & HP Regen Per Second to GM Entity Info ([#3055](https://github.com/EQEmu/Server/pull/3055)) @Aeadoin 2023-03-12
* Add Heroic Strikethrough to NPC Scaling ([#3028](https://github.com/EQEmu/Server/pull/3028)) @Kinglykrab 2023-03-06
* Change SPA 193 Weapon Damage to allow values over 65,535 ([#3138](https://github.com/EQEmu/Server/pull/3138)) @Aeadoin 2023-03-23
* Checkmarks and X characters in popup messages ([#3041](https://github.com/EQEmu/Server/pull/3041)) @Kinglykrab 2023-03-06
* Cursor Coin Upon Death ([#3020](https://github.com/EQEmu/Server/pull/3020)) @cybernine186 2023-03-04
* Ensure synchronization of pet taunt state with UI ([#3025](https://github.com/EQEmu/Server/pull/3025)) @catapultam-habeo 2023-03-04
* Fix Bard Bot Casting ([#3122](https://github.com/EQEmu/Server/pull/3122)) @Aeadoin 2023-03-17
* Fix Discovered Items with Alternate Currency and LDoN Adventure Merchants ([#3026](https://github.com/EQEmu/Server/pull/3026)) @Kinglykrab 2023-03-04
* Fix Heal Scale and Spell Scale in NPC Scaling ([#3051](https://github.com/EQEmu/Server/pull/3051)) @Kinglykrab 2023-03-10
* Fix Raid Invites causing client desync issues ([#3053](https://github.com/EQEmu/Server/pull/3053)) @Aeadoin 2023-03-11
* Fix Raid methods that could cause crashes with Bots in raid ([#3111](https://github.com/EQEmu/Server/pull/3111)) @Aeadoin 2023-03-17
* Fix edge cases where camped bots would be left in a raid ([#3139](https://github.com/EQEmu/Server/pull/3139)) @Aeadoin 2023-03-23
* Fix for Raid Disband if leader not in same zone. ([#3135](https://github.com/EQEmu/Server/pull/3135)) @Aeadoin 2023-03-21
* Fix for incorrect bindpoint x,y,z,headings ([#3141](https://github.com/EQEmu/Server/pull/3141)) @Aeadoin 2023-03-23
* Fix for transferring Raid Leader ([#3140](https://github.com/EQEmu/Server/pull/3140)) @Aeadoin 2023-03-23
* Fix issue with overflow on min/max hit dmg in npc scaling calculations ([#3052](https://github.com/EQEmu/Server/pull/3052)) @Aeadoin 2023-03-10
* Fix typo for bot_id raid_members column in db_update_manifest.txt ([#3132](https://github.com/EQEmu/Server/pull/3132)) @Kinglykrab 2023-03-20
* Fixes for corpses not properly saving some item instance data correctly. ([#3123](https://github.com/EQEmu/Server/pull/3123)) @KimLS 2023-03-23
### Illusions
* Fix bug where spells like Ignite Bones left NPC size incorrect. ([#3061](https://github.com/EQEmu/Server/pull/3061)) @noudess 2023-03-16
### Quest API
* Add SendIllusion overloads/parameters to Perl/Lua ([#3059](https://github.com/EQEmu/Server/pull/3059)) @Kinglykrab 2023-03-16
* Add Spell GetActX methods to Perl/Lua ([#3056](https://github.com/EQEmu/Server/pull/3056)) @Kinglykrab 2023-03-12
* Add Timer related methods to Mobs in Perl/Lua ([#3133](https://github.com/EQEmu/Server/pull/3133)) @Kinglykrab 2023-03-20
### Rules
* Add Multiplier for Heroic Stats. ([#3014](https://github.com/EQEmu/Server/pull/3014)) @Aeadoin 2023-03-04
* Add ResurrectionEffectsBlock ([#2990](https://github.com/EQEmu/Server/pull/2990)) @nytmyr 2023-03-04
* Add Rule to allow ExtraDmgSkill/SPA 220 to effect Spell Skills ([#3124](https://github.com/EQEmu/Server/pull/3124)) @Aeadoin 2023-03-19
* Add Task System Rule ExpRewardsIgnoreLevelBasedEXPMods ([#3112](https://github.com/EQEmu/Server/pull/3112)) @Aeadoin 2023-03-17
### Scaling
* Add support for pipe-separated zone IDs and versions ([#3015](https://github.com/EQEmu/Server/pull/3015)) @Kinglykrab 2023-03-04
### Strings
* Add exception handling to converters themselves ([#3029](https://github.com/EQEmu/Server/pull/3029)) @Akkadius 2023-03-05
* Add more number formatters ([#2873](https://github.com/EQEmu/Server/pull/2873)) @Kinglykrab 2023-03-04
## [22.4.5] - 03/03/2023
### Bots
* Add additional Heroic Sta/Wis/Int bonuses for Bots. ([#3013](https://github.com/EQEmu/Server/pull/3013)) @Aeadoin 2023-03-01
* Cleanup AI_IdleCastCheck Logic ([#3004](https://github.com/EQEmu/Server/pull/3004)) @Aeadoin 2023-02-26
### Code
* Delete unused zone/skills.h ([#3007](https://github.com/EQEmu/Server/pull/3007)) @Kinglykrab 2023-02-27
* Remove DumpPacketProfile() from client.h ([#3000](https://github.com/EQEmu/Server/pull/3000)) @Kinglykrab 2023-02-26
* Remove GetCombinedAC_TEST() from client.h ([#2999](https://github.com/EQEmu/Server/pull/2999)) @Kinglykrab 2023-02-26
* Remove GetDamageMultiplier() from client.h ([#3001](https://github.com/EQEmu/Server/pull/3001)) @Kinglykrab 2023-02-26
* Remove NumberOfAvailableTitles() from titles.h ([#3006](https://github.com/EQEmu/Server/pull/3006)) @Kinglykrab 2023-02-27
* Remove ReturnItemPacket from client.h/inventory.cpp ([#3002](https://github.com/EQEmu/Server/pull/3002)) @Kinglykrab 2023-02-26
* Remove class EGNode from mob.h ([#3003](https://github.com/EQEmu/Server/pull/3003)) @Kinglykrab 2023-02-26
* Remove unused ClientFactory in client.h ([#2998](https://github.com/EQEmu/Server/pull/2998)) @Kinglykrab 2023-02-26
* Remove unused iterator from LoadCharacterDisciplines ([#3012](https://github.com/EQEmu/Server/pull/3012)) @Aeadoin 2023-03-02
### Crash
* Fix crash in CheckTradeskillLoreConflict ([#3009](https://github.com/EQEmu/Server/pull/3009)) @Aeadoin 2023-02-28
### Fixes
* Account for bad data in Tradeskill Recipe Entries ([#2991](https://github.com/EQEmu/Server/pull/2991)) @Aeadoin 2023-02-25
* Fix DoAnim quest method default speed ([#3016](https://github.com/EQEmu/Server/pull/3016)) @Kinglykrab 2023-03-01
* Fix an issue where EVENT_TIMER timers would not be cleaned up after zone ([#3018](https://github.com/EQEmu/Server/pull/3018)) @noudess 2023-03-03
* Fix for Discipline Loading from Database causing issues with slot_ids ([#3008](https://github.com/EQEmu/Server/pull/3008)) @Aeadoin 2023-02-28
* Fix for Lore Components where component is returned. ([#3005](https://github.com/EQEmu/Server/pull/3005)) @Aeadoin 2023-02-27
* Fix issue where quest saylink responses would occur before the NPC's response ([#3010](https://github.com/EQEmu/Server/pull/3010)) @Akkadius 2023-03-01
* Fix log messages when players join channel ([#2992](https://github.com/EQEmu/Server/pull/2992)) @Valorith 2023-03-03
* Fix npcfeature and playerfeature ([#3017](https://github.com/EQEmu/Server/pull/3017)) @Kinglykrab 2023-03-02
### Quest API
* Add GetDefaultRaceSize() to Perl/Lua ([#2993](https://github.com/EQEmu/Server/pull/2993)) @Kinglykrab 2023-02-27
* Add HasSpecialAbilities() to Perl/Lua ([#2994](https://github.com/EQEmu/Server/pull/2994)) @Kinglykrab 2023-02-27
* Add IsBerserk() to Perl/Lua ([#2997](https://github.com/EQEmu/Server/pull/2997)) @Kinglykrab 2023-03-01
* Add IsFindable() and IsTrackable() to Perl/Lua ([#2996](https://github.com/EQEmu/Server/pull/2996)) @Kinglykrab 2023-03-01
* Add IsUnderwaterOnly() to Perl/Lua ([#2995](https://github.com/EQEmu/Server/pull/2995)) @Kinglykrab 2023-03-01
## [22.4.4] - 02/24/2023
### Bots
* Add Caster Range Command, and IsValidSpellRange Checks ([#2942](https://github.com/EQEmu/Server/pull/2942)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-23
* Cleanup BotDatabase::LoadBuffs ([#2981](https://github.com/EQEmu/Server/pull/2981)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-24
* Verify Bots Group Integrity on join ([#2980](https://github.com/EQEmu/Server/pull/2980)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-23
### Commands
* Cleanup #peekinv Command ([#2969](https://github.com/EQEmu/Server/pull/2969)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-23
### Doors
* Fix doors triggering invalid zone fetches of dest_zone of "none" ([#2985](https://github.com/EQEmu/Server/pull/2985)) ([Akkadius](https://github.com/Akkadius)) 2023-02-24
### Fixes
* Adjust database manifest to include .sql extension ([Akkadius](https://github.com/Akkadius)) 2023-02-25
* Correct Mend reuse time and add reduction support. ([#2972](https://github.com/EQEmu/Server/pull/2972)) ([nytmyr](https://github.com/nytmyr)) 2023-02-23
* Fix Beneficial Target of Target procs ([#2987](https://github.com/EQEmu/Server/pull/2987)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-24
* Fix for undefined MySQL library behavior. ([#2834](https://github.com/EQEmu/Server/pull/2834)) ([KimLS](https://github.com/KimLS)) 2023-02-25
### Pathing
* Improve roambox logic ([#2983](https://github.com/EQEmu/Server/pull/2983)) ([Akkadius](https://github.com/Akkadius)) 2023-02-24
* More z-clip improvements, Wurm and Spectral Iksar race adjustments ([#2988](https://github.com/EQEmu/Server/pull/2988)) ([Akkadius](https://github.com/Akkadius)) 2023-02-25
* Smoother pathing z-correction ([#2982](https://github.com/EQEmu/Server/pull/2982)) ([Akkadius](https://github.com/Akkadius)) 2023-02-24
### Player Events
* Add QS processing, mutex tweaks ([#2984](https://github.com/EQEmu/Server/pull/2984)) ([Akkadius](https://github.com/Akkadius)) 2023-02-25
### Quest API
* Add IsAutoAttackEnabled() to Perl/Lua ([#2979](https://github.com/EQEmu/Server/pull/2979)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-23
* Add IsAutoFireEnabled() to Perl/Lua ([#2978](https://github.com/EQEmu/Server/pull/2978)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-23
* Fix EVENT_TIMER crash when entity is no longer available ([#2986](https://github.com/EQEmu/Server/pull/2986)) ([Akkadius](https://github.com/Akkadius)) 2023-02-24
### Scaling
* Add support for zone ID and instance version to NPC Scaling ([#2968](https://github.com/EQEmu/Server/pull/2968)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-25
### Tradeskills
* Fix for Lore Conflict ([#2977](https://github.com/EQEmu/Server/pull/2977)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-24
## [22.4.3] - 02/21/2023
### Bots
* Change HasBotItem(item_id) to return slot_id instead of bool. ([#2966](https://github.com/EQEmu/Server/pull/2966)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-19
* Change SaveTimers to Replace instead of Insert. ([#2951](https://github.com/EQEmu/Server/pull/2951)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-18
* Fix output of ^spells while ^Enforcespellsettings is enabled ([#2959](https://github.com/EQEmu/Server/pull/2959)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-18
### Crash
* Fix crash with EVENT_UNEQUIP_ITEM_BOT ([#2973](https://github.com/EQEmu/Server/pull/2973)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-20
* Fix world crash in player event processing ([#2960](https://github.com/EQEmu/Server/pull/2960)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### Database
* Address deadlock in player events ([#2974](https://github.com/EQEmu/Server/pull/2974)) ([Akkadius](https://github.com/Akkadius)) 2023-02-21
### Fixes
* Fix MIR LDoN Theme Items on LDoN Merchants ([#2971](https://github.com/EQEmu/Server/pull/2971)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-20
* Fix OOCMute not functioning ([#2970](https://github.com/EQEmu/Server/pull/2970)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-20
### Pathing
* Improvements to z-clipping, z-recovery and z-calculations ([#2975](https://github.com/EQEmu/Server/pull/2975)) ([Akkadius](https://github.com/Akkadius)) 2023-02-21
### Pets
* Client Pet summoned by NPC should not change guard location. ([#2967](https://github.com/EQEmu/Server/pull/2967)) ([noudess](https://github.com/noudess)) 2023-02-19
### Player Events
* Create new event ITEM_CREATION ([#2944](https://github.com/EQEmu/Server/pull/2944)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### Quest API
* Add client->SignalClient() overload to Perl ([#2963](https://github.com/EQEmu/Server/pull/2963)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-19
* Fix Perl SetSimpleRoamBox Overloads ([#2961](https://github.com/EQEmu/Server/pull/2961)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-19
### Reload API
* Add world handlers for certain opcodes ([#2958](https://github.com/EQEmu/Server/pull/2958)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### SQL
* Add date to optional Drakkin Guktan Faction Update ([#2965](https://github.com/EQEmu/Server/pull/2965)) ([joligario](https://github.com/joligario)) 2023-02-19
## [22.4.2] - 02/18/2023
### Content
* Added optional SQL 2023_02_17_fix_sseru_mischief_doors.sql to fix sseru/mischief doors ([#2955](https://github.com/EQEmu/Server/pull/2955)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### Logging
* Remove noisy raid/group/forage errors ([#2952](https://github.com/EQEmu/Server/pull/2952)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### MySQL
* Add keepalives to UCS and Loginserver ([#2953](https://github.com/EQEmu/Server/pull/2953)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### Player Events
* Add logging category to hold processing batch logs ([#2954](https://github.com/EQEmu/Server/pull/2954)) ([Akkadius](https://github.com/Akkadius)) 2023-02-18
### Tradeskills
* Fix regression caused by #2932 ([#2956](https://github.com/EQEmu/Server/pull/2956)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-18
## [22.4.1] - 02/17/2023
### Bots
* Set Taunt to enabled for SK/Paladin Bots by Default. ([#2941](https://github.com/EQEmu/Server/pull/2941)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-17
### DevTools
* Fix NPC targetting dev tools display window ([#2943](https://github.com/EQEmu/Server/pull/2943)) ([Akkadius](https://github.com/Akkadius)) 2023-02-17
### Fixes
* Issue with AssignRaidToInstance that was using the groups repository instead of raid ([#2947](https://github.com/EQEmu/Server/pull/2947)) ([Akkadius](https://github.com/Akkadius)) 2023-02-17
* Missing comma in schema list breaking dumps ([Akkadius](https://github.com/Akkadius)) 2023-02-17
### Player Events
* Fix issue with item instances not being validated properly before accessing causing crashes on handin ([#2945](https://github.com/EQEmu/Server/pull/2945)) ([Akkadius](https://github.com/Akkadius)) 2023-02-17
* Fix rare out of bound issue when loading event types ([#2946](https://github.com/EQEmu/Server/pull/2946)) ([Akkadius](https://github.com/Akkadius)) 2023-02-17
* Turn off KILLED_NPC (trash) off by default ([#2948](https://github.com/EQEmu/Server/pull/2948)) ([Akkadius](https://github.com/Akkadius)) 2023-02-17
## [22.4.0] - 02/17/2023
### Bots
* Add Additional HeroicAgi/Dex Modifiers. ([#2838](https://github.com/EQEmu/Server/pull/2838)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-07
* Add Additional HeroicStr modifiers. ([#2837](https://github.com/EQEmu/Server/pull/2837)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-07
* Add IsBot() to methods in attack.cpp where applicable. ([#2840](https://github.com/EQEmu/Server/pull/2840)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-09
* Add Lore Check for Augments. ([#2874](https://github.com/EQEmu/Server/pull/2874)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-12
* Add Pet Power Support for Temp Pets. ([#2853](https://github.com/EQEmu/Server/pull/2853)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-11
* Add Support for TryTriggerOnCastFocusEffect ([#2864](https://github.com/EQEmu/Server/pull/2864)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-13
* Add TotalDominationBonus modifiers. ([#2852](https://github.com/EQEmu/Server/pull/2852)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-09
* ST_AreaClientOnly spells to land on Bots ([#2849](https://github.com/EQEmu/Server/pull/2849)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-09
* Update ResistSpell to use temp_level_diff client formula ([#2851](https://github.com/EQEmu/Server/pull/2851)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-09
### Bots & Mercenaries
* Add 100% Hit chance if sitting while attacked. ([#2839](https://github.com/EQEmu/Server/pull/2839)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-07
* Add Support for TrySympatheticProc ([#2866](https://github.com/EQEmu/Server/pull/2866)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-13
### CI
* Fix Windows stderr not bubbling properly ([#2925](https://github.com/EQEmu/Server/pull/2925)) ([Akkadius](https://github.com/Akkadius)) 2023-02-14
### Code
* Add IsOfClientBot() virtual method. ([#2845](https://github.com/EQEmu/Server/pull/2845)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-07
* Doors EVENT_CLICK_DOOR syntax adjustment ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Remove Unused Mod Hooks ([#2856](https://github.com/EQEmu/Server/pull/2856)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
### Crash
* Crash fix where invalid input to #heromodel would crash zone ([#2937](https://github.com/EQEmu/Server/pull/2937)) ([Akkadius](https://github.com/Akkadius)) 2023-02-15
* Fix Bot Crash in Bot::Bot Constructor. ([#2868](https://github.com/EQEmu/Server/pull/2868)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-12
* Fix Crash in FindType ([#2867](https://github.com/EQEmu/Server/pull/2867)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-13
* Fix crash in Mob::CommonDamage when attacker was null ([#2872](https://github.com/EQEmu/Server/pull/2872)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-13
* Fix crash issue with dropping items and order of operations ([#2939](https://github.com/EQEmu/Server/pull/2939)) ([joligario](https://github.com/joligario)) 2023-02-16
* Fix issue where long short names overflow file_name ([Akkadius](https://github.com/Akkadius)) 2023-02-09
* Fix potential crash in Mob::CommonDamage ([#2848](https://github.com/EQEmu/Server/pull/2848)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-09
### Doors
* Fix issue where NPC's wouldn't open doors because door param overflow ([#2934](https://github.com/EQEmu/Server/pull/2934)) ([Akkadius](https://github.com/Akkadius)) 2023-02-15
### Feature
* Add IsOfClientBotMerc() virtual method. ([#2843](https://github.com/EQEmu/Server/pull/2843)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-07
### Fixes
* Another doors fix ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Fix CheckNumHitsRemaining() with 1H Blunt ([#2846](https://github.com/EQEmu/Server/pull/2846)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-07
* Fix Door opening regression caused by #2880 ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Fix EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE regression caused by #2897 ([#2928](https://github.com/EQEmu/Server/pull/2928)) ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Fix HP_EVENT regression ([#2927](https://github.com/EQEmu/Server/pull/2927)) ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Fix crash in EVENT_DISCOVER_ITEM ([#2933](https://github.com/EQEmu/Server/pull/2933)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-15
* Fix crash where dropped items crash Lua logic ([#2936](https://github.com/EQEmu/Server/pull/2936)) ([Akkadius](https://github.com/Akkadius)) 2023-02-15
* Fix for interrupting item casts to no longer lock the client if cast time of item greater than 0 ([#2921](https://github.com/EQEmu/Server/pull/2921)) ([Natedog2012](https://github.com/Natedog2012)) 2023-02-13
* Fix issue where Lore groundspawn pickups will desync ROF2+ ([#2929](https://github.com/EQEmu/Server/pull/2929)) ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Fix issue with EVENT_HP firing regression from #2904 ([#2924](https://github.com/EQEmu/Server/pull/2924)) ([Akkadius](https://github.com/Akkadius)) 2023-02-14
* Replace uses of SPELL_UNKNOWN with IsValidSpell() ([#2938](https://github.com/EQEmu/Server/pull/2938)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-16
* Self Only Spells will no longer check target level or buff restrictions ([#2931](https://github.com/EQEmu/Server/pull/2931)) ([noudess](https://github.com/noudess)) 2023-02-15
### Groundspawns
* Fix issue where groundspawns appear floating high off the ground ([#2930](https://github.com/EQEmu/Server/pull/2930)) ([Akkadius](https://github.com/Akkadius)) 2023-02-15
### Logging
* Add raw opcode when emu translated opcode is not found (OP_Unknown) via (C->S) ([#2847](https://github.com/EQEmu/Server/pull/2847)) ([Akkadius](https://github.com/Akkadius)) 2023-02-08
* Implement Player Event Logging system ([#2833](https://github.com/EQEmu/Server/pull/2833)) ([Akkadius](https://github.com/Akkadius)) 2023-02-13
### Quest API
* (Performance) Check equip or scale item events exist before export and execute ([#2898](https://github.com/EQEmu/Server/pull/2898)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_AA_BUY or EVENT_AA_GAIN exist before export and execute ([#2892](https://github.com/EQEmu/Server/pull/2892)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_AGGRO, EVENT_ATTACK, or EVENT_COMBAT exist before export and execute ([#2901](https://github.com/EQEmu/Server/pull/2901)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_COMBINE, EVENT_COMBINE_SUCCESS, EVENT_COMBINE_FAILURE, or EVENT_COMBINE_VALIDATE exist before export and execute ([#2896](https://github.com/EQEmu/Server/pull/2896)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_DEATH, EVENT_DEATH_COMPLETE, or EVENT_DEATH_ZONE exist before export and execute ([#2909](https://github.com/EQEmu/Server/pull/2909)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_ENVIRONMENTAL_DAMAGE exists before export and execute ([#2899](https://github.com/EQEmu/Server/pull/2899)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_FEIGN_DEATH exists before export and execute ([#2916](https://github.com/EQEmu/Server/pull/2916)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_ITEM_TICK or EVENT_WEAPON_PROC exist before export and execute ([#2914](https://github.com/EQEmu/Server/pull/2914)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_LANGUAGE_SKILL_UP, EVENT_SKILL_UP, or EVENT_USE_SKILL exist before export and execute ([#2894](https://github.com/EQEmu/Server/pull/2894)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_PAYLOAD or EVENT_SIGNAL exist before export and execute ([#2902](https://github.com/EQEmu/Server/pull/2902)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_SLAY exists before export and execute ([#2910](https://github.com/EQEmu/Server/pull/2910)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event EVENT_WAYPOINT_ARRIVE or EVENT_WAYPOINT_DEPART exist before export and execute ([#2905](https://github.com/EQEmu/Server/pull/2905)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_AGGRO_SAY, EVENT_SAY, and EVENT_PROXIMITY_SAY ([#2882](https://github.com/EQEmu/Server/pull/2882)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_BOT_CREATE ([#2886](https://github.com/EQEmu/Server/pull/2886)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_CLICK_DOOR and EVENT_CLICK_OBJECT ([#2880](https://github.com/EQEmu/Server/pull/2880)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_DESPAWN and EVENT_DESPAWN_ZONE ([#2887](https://github.com/EQEmu/Server/pull/2887)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_DISCOVER_ITEM ([#2912](https://github.com/EQEmu/Server/pull/2912)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_DUEL_LOSE and EVENT_DUEL_WIN ([#2915](https://github.com/EQEmu/Server/pull/2915)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_ENTER_ZONE and EVENT_ZONE ([#2900](https://github.com/EQEmu/Server/pull/2900)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_GM_COMMAND ([#2890](https://github.com/EQEmu/Server/pull/2890)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_GROUP_CHANGE ([#2884](https://github.com/EQEmu/Server/pull/2884)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_HP ([#2904](https://github.com/EQEmu/Server/pull/2904)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_KILLED_MERIT ([#2911](https://github.com/EQEmu/Server/pull/2911)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_LEVEL_UP and EVENT_LEVEL_DOWN ([#2889](https://github.com/EQEmu/Server/pull/2889)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_POPUP_RESPONSE ([#2881](https://github.com/EQEmu/Server/pull/2881)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_RESPAWN ([#2917](https://github.com/EQEmu/Server/pull/2917)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_TICK ([#2919](https://github.com/EQEmu/Server/pull/2919)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_TIMER ([#2903](https://github.com/EQEmu/Server/pull/2903)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_TRADE ([#2906](https://github.com/EQEmu/Server/pull/2906)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_UNHANDLED_OPCODE ([#2918](https://github.com/EQEmu/Server/pull/2918)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_WARP ([#2907](https://github.com/EQEmu/Server/pull/2907)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute area events ([#2888](https://github.com/EQEmu/Server/pull/2888)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check merchant events exist before export and execute ([#2893](https://github.com/EQEmu/Server/pull/2893)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check spell or cast events exist before export and execute ([#2897](https://github.com/EQEmu/Server/pull/2897)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check task events exist before export and execute ([#2883](https://github.com/EQEmu/Server/pull/2883)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_CONNECT and EVENT_DISCONNECT ([#2913](https://github.com/EQEmu/Server/pull/2913)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* (Performance) Check event exists before export and execute EVENT_TEST_BUFF ([#2920](https://github.com/EQEmu/Server/pull/2920)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Add $target export to EVENT_INSPECT in Perl ([#2891](https://github.com/EQEmu/Server/pull/2891)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Add Additional XP Events EVENT_AA_EXP_GAIN, EVENT_EXP_GAIN ([#2865](https://github.com/EQEmu/Server/pull/2865)) ([Valorith](https://github.com/Valorith)) 2023-02-13
* Add EVENT_DESTROY_ITEM_CLIENT to Perl/Lua. ([#2871](https://github.com/EQEmu/Server/pull/2871)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Add EVENT_DROP_ITEM_CLIENT to Perl/Lua ([#2869](https://github.com/EQEmu/Server/pull/2869)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Add Recipe-based methods to Perl/Lua. ([#2844](https://github.com/EQEmu/Server/pull/2844)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-08
* Export $door to EVENT_CLICKDOOR in Perl ([#2861](https://github.com/EQEmu/Server/pull/2861)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-11
* Export $hate_entity to EVENT_HATE_LIST in Perl ([#2885](https://github.com/EQEmu/Server/pull/2885)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export $item and $augment to augment events in Perl ([#2895](https://github.com/EQEmu/Server/pull/2895)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export $item and $corpse to EVENT_LOOT and EVENT_LOOT_ZONE in Perl ([#2878](https://github.com/EQEmu/Server/pull/2878)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export $item to Client/Bot Equip Events in Perl ([#2860](https://github.com/EQEmu/Server/pull/2860)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-11
* Export $item to EVENT_DISCOVER_ITEM in Perl ([#2863](https://github.com/EQEmu/Server/pull/2863)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-11
* Export $item to EVENT_PLAYER_PICKUP in Perl. ([#2875](https://github.com/EQEmu/Server/pull/2875)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export $item to Fishing and Forage Events in Perl ([#2876](https://github.com/EQEmu/Server/pull/2876)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export $killed_npc to EVENT_NPC_SLAY to Perl ([#2879](https://github.com/EQEmu/Server/pull/2879)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export $object to EVENT_CLICK_OBJECT in Perl ([#2862](https://github.com/EQEmu/Server/pull/2862)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-11
* Export $spawned to EVENT_SPAWN_ZONE in Perl ([#2877](https://github.com/EQEmu/Server/pull/2877)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export target to EVENT_TARGET_CHANGE in Perl/Lua. ([#2870](https://github.com/EQEmu/Server/pull/2870)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Export targets to EVENT_CONSIDER and EVENT_CONSIDER_CORPSE ([#2908](https://github.com/EQEmu/Server/pull/2908)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
* Fix SetSimpleRoamBox in Perl to have optional params again ([#2935](https://github.com/EQEmu/Server/pull/2935)) ([Akkadius](https://github.com/Akkadius)) 2023-02-15
### Rules
* Add Group/Raid Experience Rules ([#2850](https://github.com/EQEmu/Server/pull/2850)) ([Kinglykrab](https://github.com/Kinglykrab)) 2023-02-13
### Tradeskills
* Check if combine would result in lore conflict ([#2932](https://github.com/EQEmu/Server/pull/2932)) ([Aeadoin](https://github.com/Aeadoin)) 2023-02-16
### Windows
* Fix MSVC compilation bug via workaround ([#2926](https://github.com/EQEmu/Server/pull/2926)) ([Akkadius](https://github.com/Akkadius)) 2023-02-14
## [22.3.0] - 02/06/2023
### Bots
+3 -3
View File
@@ -86,7 +86,7 @@ int main(int argc, char **argv)
return 1;
}
} else {
content_db.SetMysql(database.getMySQL());
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
@@ -183,7 +183,7 @@ bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
}
auto row = results.begin();
if (row[0] && atoi(row[0]) > 0) {
if (row[0] && Strings::ToInt(row[0]) > 0) {
return true;
}
@@ -207,7 +207,7 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
}
auto row = results.begin();
return atoi(row[0]);
return Strings::ToInt(row[0]);
}
void ExportSkillCaps(SharedDatabase *db)
+17 -17
View File
@@ -83,7 +83,7 @@ int main(int argc, char **argv) {
return 1;
}
} else {
content_db.SetMysql(database.getMySQL());
content_db.SetMySQL(database);
}
LogSys.SetDatabase(&database)
@@ -241,10 +241,10 @@ void ImportSkillCaps(SharedDatabase *db) {
}
int class_id, skill_id, level, cap;
class_id = atoi(split[0].c_str());
skill_id = atoi(split[1].c_str());
level = atoi(split[2].c_str());
cap = atoi(split[3].c_str());
class_id = Strings::ToInt(split[0].c_str());
skill_id = Strings::ToInt(split[1].c_str());
level = Strings::ToInt(split[2].c_str());
cap = Strings::ToInt(split[3].c_str());
std::string sql = StringFormat("INSERT INTO skill_caps(class, skillID, level, cap) VALUES(%d, %d, %d, %d)",
class_id, skill_id, level, cap);
@@ -280,16 +280,16 @@ void ImportBaseData(SharedDatabase *db) {
int level, class_id;
double hp, mana, end, unk1, unk2, hp_fac, mana_fac, end_fac;
level = atoi(split[0].c_str());
class_id = atoi(split[1].c_str());
hp = atof(split[2].c_str());
mana = atof(split[3].c_str());
end = atof(split[4].c_str());
unk1 = atof(split[5].c_str());
unk2 = atof(split[6].c_str());
hp_fac = atof(split[7].c_str());
mana_fac = atof(split[8].c_str());
end_fac = atof(split[9].c_str());
level = Strings::ToInt(split[0].c_str());
class_id = Strings::ToInt(split[1].c_str());
hp = Strings::ToFloat(split[2].c_str());
mana = Strings::ToFloat(split[3].c_str());
end = Strings::ToFloat(split[4].c_str());
unk1 = Strings::ToFloat(split[5].c_str());
unk2 = Strings::ToFloat(split[6].c_str());
hp_fac = Strings::ToFloat(split[7].c_str());
mana_fac = Strings::ToFloat(split[8].c_str());
end_fac = Strings::ToFloat(split[9].c_str());
sql = StringFormat("INSERT INTO base_data(level, class, hp, mana, end, unk1, unk2, hp_fac, "
"mana_fac, end_fac) VALUES(%d, %d, %f, %f, %f, %f, %f, %f, %f, %f)",
@@ -339,8 +339,8 @@ void ImportDBStrings(SharedDatabase *db) {
int id, type;
std::string value;
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
id = Strings::ToInt(split[0].c_str());
type = Strings::ToInt(split[1].c_str());
if(split.size() >= 3) {
value = ::Strings::Escape(split[2]);
+13 -9
View File
@@ -33,9 +33,11 @@ SET(common_sources
eq_stream_proxy.cpp
eqtime.cpp
event_sub.cpp
events/player_event_logs.cpp
events/player_event_discord_formatter.cpp
expedition_lockout_timer.cpp
extprofile.cpp
discord_manager.cpp
discord/discord_manager.cpp
faction.cpp
file.cpp
guild_base.cpp
@@ -198,7 +200,6 @@ SET(repositories
repositories/base/base_dynamic_zones_repository.h
repositories/base/base_dynamic_zone_members_repository.h
repositories/base/base_dynamic_zone_templates_repository.h
repositories/base/base_eventlog_repository.h
repositories/base/base_expeditions_repository.h
repositories/base/base_expedition_lockouts_repository.h
repositories/base/base_faction_association_repository.h
@@ -218,7 +219,6 @@ SET(repositories
repositories/base/base_guilds_repository.h
repositories/base/base_guild_ranks_repository.h
repositories/base/base_guild_relations_repository.h
repositories/base/base_hackers_repository.h
repositories/base/base_horses_repository.h
repositories/base/base_instance_list_repository.h
repositories/base/base_instance_list_player_repository.h
@@ -264,6 +264,8 @@ SET(repositories
repositories/base/base_pets_equipmentset_repository.h
repositories/base/base_pets_equipmentset_entries_repository.h
repositories/base/base_player_titlesets_repository.h
repositories/base/base_player_event_log_settings_repository.h
repositories/base/base_player_event_logs_repository.h
repositories/base/base_quest_globals_repository.h
repositories/base/base_raid_details_repository.h
repositories/base/base_raid_members_repository.h
@@ -376,7 +378,6 @@ SET(repositories
repositories/dynamic_zones_repository.h
repositories/dynamic_zone_members_repository.h
repositories/dynamic_zone_templates_repository.h
repositories/eventlog_repository.h
repositories/expeditions_repository.h
repositories/expedition_lockouts_repository.h
repositories/faction_association_repository.h
@@ -396,7 +397,6 @@ SET(repositories
repositories/guilds_repository.h
repositories/guild_ranks_repository.h
repositories/guild_relations_repository.h
repositories/hackers_repository.h
repositories/horses_repository.h
repositories/instance_list_repository.h
repositories/instance_list_player_repository.h
@@ -442,6 +442,8 @@ SET(repositories
repositories/pets_equipmentset_repository.h
repositories/pets_equipmentset_entries_repository.h
repositories/player_titlesets_repository.h
repositories/player_event_log_settings_repository.h
repositories/player_event_logs_repository.h
repositories/quest_globals_repository.h
repositories/raid_details_repository.h
repositories/raid_members_repository.h
@@ -507,7 +509,7 @@ SET(common_headers
dbcore.h
deity.h
discord/discord.h
discord_manager.h
discord/discord_manager.h
dynamic_zone_base.h
emu_constants.h
emu_limits.h
@@ -530,6 +532,9 @@ SET(common_headers
eq_stream_locator.h
eq_stream_proxy.h
eqtime.h
events/player_event_logs.h
events/player_event_discord_formatter.h
events/player_events.h
errmsg.h
event_sub.h
expedition_lockout_timer.h
@@ -603,11 +608,11 @@ SET(common_headers
unix.h
useperl.h
version.h
zone_numbers.h
zone_store.h
event/event_loop.h
event/task.h
event/timer.h
json/json_archive_single_line.h
json/json.h
json/json-forwards.h
net/console_server.h
@@ -661,8 +666,7 @@ SET(common_headers
StackWalker/StackWalker.h
util/memory_stream.h
util/directory.h
util/uuid.h
)
util/uuid.h)
SOURCE_GROUP(Event FILES
event/event_loop.h
+1 -1
View File
@@ -160,7 +160,7 @@ namespace EQEmuCommand {
*/
std::string command_section;
for (auto &it: in_function_map) {
description = "";
description.clear();
(it.second)(argc, argv, cmd, description);
+1 -1
View File
@@ -120,7 +120,7 @@ std::vector<std::string> WorldContentService::GetContentFlagsDisabled()
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(std::vector<ContentFlagsRepository::ContentFlags> content_flags)
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags)
{
WorldContentService::content_flags = content_flags;
}
+1 -1
View File
@@ -167,7 +167,7 @@ public:
std::vector<std::string> GetContentFlagsDisabled();
bool IsContentFlagEnabled(const std::string& content_flag);
bool IsContentFlagDisabled(const std::string& content_flag);
void SetContentFlags(std::vector<ContentFlagsRepository::ContentFlags> content_flags);
void SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags);
void ReloadContentFlags();
WorldContentService * SetExpansionContext();
+1 -4
View File
@@ -41,9 +41,6 @@ void SendCrashReport(const std::string &crash_report)
r.set_connection_timeout(1, 0);
r.set_read_timeout(1, 0);
r.set_write_timeout(1, 0);
httplib::Headers headers = {
{"Content-Type", "application/json"}
};
// os info
auto os = EQ::GetOS();
@@ -125,7 +122,7 @@ public:
StackWalker::OnOutput(szText);
}
const std::vector<std::string>& const GetLines() { return _lines; }
const std::vector<std::string>& GetLines() { return _lines; }
private:
std::vector<std::string> _lines;
};
+1 -1
View File
@@ -313,7 +313,7 @@ namespace cron
{
try
{
return static_cast<cron_int>(std::stoul(text.data()));
return static_cast<cron_int>(Strings::ToUnsignedInt(text.data()));
}
catch (std::exception const & ex)
{
+208 -227
View File
@@ -121,10 +121,10 @@ uint32 Database::CheckLogin(const char* name, const char* password, const char *
auto row = results.begin();
auto id = std::stoul(row[0]);
auto id = Strings::ToUnsignedInt(row[0]);
if (oStatus) {
*oStatus = std::stoi(row[1]);
*oStatus = Strings::ToInt(row[1]);
}
return id;
@@ -202,11 +202,11 @@ int16 Database::CheckStatus(uint32 account_id)
}
auto row = results.begin();
int16 status = std::stoi(row[0]);
int16 status = Strings::ToInt(row[0]);
int32 date_diff = 0;
if (row[1]) {
date_diff = std::stoi(row[1]);
date_diff = Strings::ToInt(row[1]);
}
if (date_diff > 0) {
@@ -345,7 +345,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
std::string query = StringFormat("SELECT `account_id`, `name` FROM `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
if (row[0] && atoi(row[0]) > 0){
if (row[0] && Strings::ToInt(row[0]) > 0){
LogInfo("Account: [{}] tried to request name: [{}], but it is already taken", account_id, name);
return false;
}
@@ -353,7 +353,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
query = StringFormat("INSERT INTO `character_data` SET `account_id` = %i, `name` = '%s'", account_id, name);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){ return false; }
if (!results.Success() || !results.ErrorMessage().empty()){ return false; }
// Put character into the default guild if rule is being used.
int guild_id = RuleI(Character, DefaultGuild);
@@ -363,7 +363,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
if (character_id > -1) {
query = StringFormat("INSERT INTO `guild_members` SET `char_id` = %i, `guild_id` = '%i'", character_id, guild_id);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){
if (!results.Success() || !results.ErrorMessage().empty()){
LogInfo("Could not put character [{}] into default Guild", name);
}
}
@@ -387,7 +387,7 @@ bool Database::DeleteCharacter(char *character_name)
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", character_name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
character_id = atoi(row[0]);
character_id = Strings::ToUnsignedInt(row[0]);
}
if (character_id <= 0) {
@@ -449,7 +449,8 @@ bool Database::DeleteCharacter(char *character_name)
return true;
}
bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp){
bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp)
{
std::string query = StringFormat(
"REPLACE INTO `character_data` ("
"id,"
@@ -634,101 +635,102 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
"%u," // guild_auto_consent
"%u" // RestTimer
")",
character_id, // " id, "
account_id, // " account_id, "
Strings::Escape(pp->name).c_str(), // " `name`, "
character_id, // " id, "
account_id, // " account_id, "
Strings::Escape(pp->name).c_str(), // " `name`, "
Strings::Escape(pp->last_name).c_str(), // " last_name, "
pp->gender, // " gender, "
pp->race, // " race, "
pp->class_, // " class, "
pp->level, // " `level`, "
pp->deity, // " deity, "
pp->birthday, // " birthday, "
pp->lastlogin, // " last_login, "
pp->timePlayedMin, // " time_played, "
pp->pvp, // " pvp_status, "
pp->level2, // " level2, "
pp->anon, // " anon, "
pp->gm, // " gm, "
pp->intoxication, // " intoxication, "
pp->haircolor, // " hair_color, "
pp->beardcolor, // " beard_color, "
pp->eyecolor1, // " eye_color_1, "
pp->eyecolor2, // " eye_color_2, "
pp->hairstyle, // " hair_style, "
pp->beard, // " beard, "
pp->ability_time_seconds, // " ability_time_seconds, "
pp->ability_number, // " ability_number, "
pp->ability_time_minutes, // " ability_time_minutes, "
pp->ability_time_hours, // " ability_time_hours, "
pp->gender, // " gender, "
pp->race, // " race, "
pp->class_, // " class, "
pp->level, // " `level`, "
pp->deity, // " deity, "
pp->birthday, // " birthday, "
pp->lastlogin, // " last_login, "
pp->timePlayedMin, // " time_played, "
pp->pvp, // " pvp_status, "
pp->level2, // " level2, "
pp->anon, // " anon, "
pp->gm, // " gm, "
pp->intoxication, // " intoxication, "
pp->haircolor, // " hair_color, "
pp->beardcolor, // " beard_color, "
pp->eyecolor1, // " eye_color_1, "
pp->eyecolor2, // " eye_color_2, "
pp->hairstyle, // " hair_style, "
pp->beard, // " beard, "
pp->ability_time_seconds, // " ability_time_seconds, "
pp->ability_number, // " ability_number, "
pp->ability_time_minutes, // " ability_time_minutes, "
pp->ability_time_hours, // " ability_time_hours, "
Strings::Escape(pp->title).c_str(), // " title, "
Strings::Escape(pp->suffix).c_str(), // " suffix, "
pp->exp, // " exp, "
pp->points, // " points, "
pp->mana, // " mana, "
pp->cur_hp, // " cur_hp, "
pp->STR, // " str, "
pp->STA, // " sta, "
pp->CHA, // " cha, "
pp->DEX, // " dex, "
pp->INT, // " `int`, "
pp->AGI, // " agi, "
pp->WIS, // " wis, "
pp->face, // " face, "
pp->y, // " y, "
pp->x, // " x, "
pp->z, // " z, "
pp->heading, // " heading, "
pp->pvp2, // " pvp2, "
pp->pvptype, // " pvp_type, "
pp->autosplit, // " autosplit_enabled, "
pp->zone_change_count, // " zone_change_count, "
pp->drakkin_heritage, // " drakkin_heritage, "
pp->drakkin_tattoo, // " drakkin_tattoo, "
pp->drakkin_details, // " drakkin_details, "
pp->toxicity, // " toxicity, "
pp->hunger_level, // " hunger_level, "
pp->thirst_level, // " thirst_level, "
pp->ability_up, // " ability_up, "
pp->zone_id, // " zone_id, "
pp->zoneInstance, // " zone_instance, "
pp->leadAAActive, // " leadership_exp_on, "
pp->ldon_points_guk, // " ldon_points_guk, "
pp->ldon_points_mir, // " ldon_points_mir, "
pp->ldon_points_mmc, // " ldon_points_mmc, "
pp->ldon_points_ruj, // " ldon_points_ruj, "
pp->ldon_points_tak, // " ldon_points_tak, "
pp->ldon_points_available, // " ldon_points_available, "
pp->tribute_time_remaining, // " tribute_time_remaining, "
pp->showhelm, // " show_helm, "
pp->career_tribute_points, // " career_tribute_points, "
pp->tribute_points, // " tribute_points, "
pp->tribute_active, // " tribute_active, "
pp->endurance, // " endurance, "
pp->group_leadership_exp, // " group_leadership_exp, "
pp->raid_leadership_exp, // " raid_leadership_exp, "
pp->group_leadership_points, // " group_leadership_points, "
pp->raid_leadership_points, // " raid_leadership_points, "
pp->air_remaining, // " air_remaining, "
pp->PVPKills, // " pvp_kills, "
pp->PVPDeaths, // " pvp_deaths, "
pp->PVPCurrentPoints, // " pvp_current_points, "
pp->PVPCareerPoints, // " pvp_career_points, "
pp->PVPBestKillStreak, // " pvp_best_kill_streak, "
pp->PVPWorstDeathStreak, // " pvp_worst_death_streak, "
pp->PVPCurrentKillStreak, // " pvp_current_kill_streak, "
pp->aapoints_spent, // " aa_points_spent, "
pp->expAA, // " aa_exp, "
pp->aapoints, // " aa_points, "
pp->groupAutoconsent, // " group_auto_consent, "
pp->raidAutoconsent, // " raid_auto_consent, "
pp->guildAutoconsent, // " guild_auto_consent, "
pp->RestTimer // " RestTimer) "
pp->exp, // " exp, "
pp->points, // " points, "
pp->mana, // " mana, "
pp->cur_hp, // " cur_hp, "
pp->STR, // " str, "
pp->STA, // " sta, "
pp->CHA, // " cha, "
pp->DEX, // " dex, "
pp->INT, // " `int`, "
pp->AGI, // " agi, "
pp->WIS, // " wis, "
pp->face, // " face, "
pp->y, // " y, "
pp->x, // " x, "
pp->z, // " z, "
pp->heading, // " heading, "
pp->pvp2, // " pvp2, "
pp->pvptype, // " pvp_type, "
pp->autosplit, // " autosplit_enabled, "
pp->zone_change_count, // " zone_change_count, "
pp->drakkin_heritage, // " drakkin_heritage, "
pp->drakkin_tattoo, // " drakkin_tattoo, "
pp->drakkin_details, // " drakkin_details, "
pp->toxicity, // " toxicity, "
pp->hunger_level, // " hunger_level, "
pp->thirst_level, // " thirst_level, "
pp->ability_up, // " ability_up, "
pp->zone_id, // " zone_id, "
pp->zoneInstance, // " zone_instance, "
pp->leadAAActive, // " leadership_exp_on, "
pp->ldon_points_guk, // " ldon_points_guk, "
pp->ldon_points_mir, // " ldon_points_mir, "
pp->ldon_points_mmc, // " ldon_points_mmc, "
pp->ldon_points_ruj, // " ldon_points_ruj, "
pp->ldon_points_tak, // " ldon_points_tak, "
pp->ldon_points_available, // " ldon_points_available, "
pp->tribute_time_remaining, // " tribute_time_remaining, "
pp->showhelm, // " show_helm, "
pp->career_tribute_points, // " career_tribute_points, "
pp->tribute_points, // " tribute_points, "
pp->tribute_active, // " tribute_active, "
pp->endurance, // " endurance, "
pp->group_leadership_exp, // " group_leadership_exp, "
pp->raid_leadership_exp, // " raid_leadership_exp, "
pp->group_leadership_points, // " group_leadership_points, "
pp->raid_leadership_points, // " raid_leadership_points, "
pp->air_remaining, // " air_remaining, "
pp->PVPKills, // " pvp_kills, "
pp->PVPDeaths, // " pvp_deaths, "
pp->PVPCurrentPoints, // " pvp_current_points, "
pp->PVPCareerPoints, // " pvp_career_points, "
pp->PVPBestKillStreak, // " pvp_best_kill_streak, "
pp->PVPWorstDeathStreak, // " pvp_worst_death_streak, "
pp->PVPCurrentKillStreak, // " pvp_current_kill_streak, "
pp->aapoints_spent, // " aa_points_spent, "
pp->expAA, // " aa_exp, "
pp->aapoints, // " aa_points, "
pp->groupAutoconsent, // " group_auto_consent, "
pp->raidAutoconsent, // " raid_auto_consent, "
pp->guildAutoconsent, // " guild_auto_consent, "
pp->RestTimer // " RestTimer) "
);
auto results = QueryDatabase(query);
QueryDatabase(query);
/* Save Bind Points */
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
query = StringFormat(
"REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
@@ -739,57 +741,73 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
character_id, pp->binds[2].zone_id, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
character_id, pp->binds[3].zone_id, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
character_id, pp->binds[4].zone_id, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
);
QueryDatabase(query);
/* HoTT Ability */
if(RuleB(Character, GrantHoTTOnCreate))
{
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, `rank`) VALUES (%u, %i, %i)", character_id, 14, 1);
results = QueryDatabase(query);
}
/* HoTT Ability */
if (RuleB(Character, GrantHoTTOnCreate)) {
query = StringFormat(
"INSERT INTO `character_leadership_abilities` (id, slot, `rank`) VALUES (%u, %i, %i)",
character_id,
14,
1
);
QueryDatabase(query);
}
/* Save Skills */
int firstquery = 0;
for (int i = 0; i < MAX_PP_SKILL; i++){
if (pp->skills[i] > 0){
if (firstquery != 1){
int firstquery = 0;
for (int i = 0; i < MAX_PP_SKILL; i++) {
if (pp->skills[i] > 0) {
if (firstquery != 1) {
firstquery = 1;
query = StringFormat("REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)", character_id, i, pp->skills[i]);
}
else{
query = StringFormat(
"REPLACE INTO `character_skills` (id, skill_id, value) VALUES (%u, %u, %u)",
character_id,
i,
pp->skills[i]
);
} else {
query = query + StringFormat(", (%u, %u, %u)", character_id, i, pp->skills[i]);
}
}
}
results = QueryDatabase(query);
QueryDatabase(query);
/* Save Language */
firstquery = 0;
for (int i = 0; i < MAX_PP_LANGUAGE; i++){
if (pp->languages[i] > 0){
if (firstquery != 1){
for (int i = 0; i < MAX_PP_LANGUAGE; i++) {
if (pp->languages[i] > 0) {
if (firstquery != 1) {
firstquery = 1;
query = StringFormat("REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)", character_id, i, pp->languages[i]);
}
else{
query = StringFormat(
"REPLACE INTO `character_languages` (id, lang_id, value) VALUES (%u, %u, %u)",
character_id,
i,
pp->languages[i]
);
} else {
query = query + StringFormat(", (%u, %u, %u)", character_id, i, pp->languages[i]);
}
}
}
results = QueryDatabase(query);
QueryDatabase(query);
return true;
}
uint32 Database::GetCharacterID(const char *name) {
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
const auto query = fmt::format(
"SELECT `id` FROM `character_data` WHERE `name` = '{}'",
Strings::Escape(name)
);
auto results = QueryDatabase(query);
auto row = results.begin();
if (results.RowCount() == 1)
{
return atoi(row[0]);
if (!results.Success() || !results.RowCount()) {
return 0;
}
return 0;
auto row = results.begin();
return Strings::ToUnsignedInt(row[0]);
}
/*
@@ -812,10 +830,10 @@ uint32 Database::GetAccountIDByChar(const char* charname, uint32* oCharID) {
auto row = results.begin();
uint32 accountId = atoi(row[0]);
uint32 accountId = Strings::ToUnsignedInt(row[0]);
if (oCharID)
*oCharID = atoi(row[1]);
*oCharID = Strings::ToUnsignedInt(row[1]);
return accountId;
}
@@ -832,7 +850,7 @@ uint32 Database::GetAccountIDByChar(uint32 char_id) {
return 0;
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
uint32 Database::GetAccountIDByName(std::string account_name, std::string loginserver, int16* status, uint32* lsid) {
@@ -852,14 +870,14 @@ uint32 Database::GetAccountIDByName(std::string account_name, std::string logins
}
auto row = results.begin();
auto account_id = std::stoul(row[0]);
auto account_id = Strings::ToUnsignedInt(row[0]);
if (status) {
*status = static_cast<int16>(std::stoi(row[1]));
*status = static_cast<int16>(Strings::ToInt(row[1]));
}
if (lsid) {
*lsid = row[2] ? std::stoul(row[2]) : 0;
*lsid = row[2] ? Strings::ToUnsignedInt(row[2]) : 0;
}
return account_id;
@@ -880,7 +898,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
strcpy(name, row[0]);
if (row[1] && oLSAccountID) {
*oLSAccountID = atoi(row[1]);
*oLSAccountID = Strings::ToUnsignedInt(row[1]);
}
}
@@ -968,7 +986,7 @@ bool Database::LoadVariables() {
std::string key, value;
for (auto row = results.begin(); row != results.end(); ++row) {
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
varcache.last_update = Strings::ToUnsignedInt(row[2]); // ahh should we be comparing if this is newer?
key = row[0];
value = row[1];
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
@@ -999,7 +1017,7 @@ bool Database::GetVariable(std::string varname, std::string &varvalue)
return false;
}
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
bool Database::SetVariable(const std::string& varname, const std::string &varvalue)
{
std::string escaped_name = Strings::Escape(varname);
std::string escaped_value = Strings::Escape(varvalue);
@@ -1052,15 +1070,15 @@ bool Database::GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zon
auto row = results.begin();
if(graveyard_zoneid != nullptr)
*graveyard_zoneid = atoi(row[0]);
*graveyard_zoneid = Strings::ToUnsignedInt(row[0]);
if(graveyard_x != nullptr)
*graveyard_x = atof(row[1]);
*graveyard_x = Strings::ToFloat(row[1]);
if(graveyard_y != nullptr)
*graveyard_y = atof(row[2]);
*graveyard_y = Strings::ToFloat(row[2]);
if(graveyard_z != nullptr)
*graveyard_z = atof(row[3]);
*graveyard_z = Strings::ToFloat(row[3]);
if(graveyard_heading != nullptr)
*graveyard_heading = atof(row[4]);
*graveyard_heading = Strings::ToFloat(row[4]);
return true;
}
@@ -1168,13 +1186,13 @@ uint32 Database::GetAccountIDFromLSID(
}
for (auto row = results.begin(); row != results.end(); ++row) {
account_id = std::stoi(row[0]);
account_id = Strings::ToUnsignedInt(row[0]);
if (in_account_name) {
strcpy(in_account_name, row[1]);
}
if (in_status) {
*in_status = std::stoi(row[2]);
*in_status = Strings::ToInt(row[2]);
}
}
@@ -1198,7 +1216,7 @@ void Database::GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus) {
if (oAccountName)
strcpy(oAccountName, row[0]);
if (oStatus)
*oStatus = atoi(row[1]);
*oStatus = Strings::ToInt(row[1]);
}
void Database::ClearMerchantTemp(){
@@ -1244,7 +1262,7 @@ uint8 Database::GetServerType() {
return 0;
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
bool Database::MoveCharacterToZone(uint32 character_id, uint32 zone_id)
@@ -1281,44 +1299,6 @@ bool Database::MoveCharacterToZone(const char *charname, uint32 zone_id)
return results.RowsAffected() != 0;
}
bool Database::SetHackerFlag(const char* accountname, const char* charactername, const char* hacked) {
std::string query = StringFormat("INSERT INTO `hackers` (account, name, hacked) values('%s','%s','%s')", accountname, charactername, hacked);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
return results.RowsAffected() != 0;
}
bool Database::SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone) {
//Utilize the "hacker" table, but also give zone information.
std::string query = StringFormat("INSERT INTO hackers(account,name,hacked,zone) values('%s','%s','%s','%s')", accountname, charactername, hacked, zone);
auto results = QueryDatabase(query);
if (!results.Success())
{
return false;
}
return results.RowsAffected() != 0;
}
bool Database::SetMQDetectionFlag(const char* accountname, const char* charactername, const std::string &hacked, const char* zone) {
//Utilize the "hacker" table, but also give zone information.
auto query = fmt::format("INSERT INTO hackers(account, name, hacked, zone) values('{}', '{}', '{}', '{}')",
accountname, charactername, hacked, zone);
auto results = QueryDatabase(query);
if (!results.Success())
{
return false;
}
return results.RowsAffected() != 0;
}
uint8 Database::GetRaceSkill(uint8 skillid, uint8 in_race)
{
uint16 race_cap = 0;
@@ -1334,7 +1314,7 @@ uint8 Database::GetRaceSkill(uint8 skillid, uint8 in_race)
return 0;
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level)
@@ -1350,12 +1330,12 @@ uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16
if (results.Success() && results.RowsAffected() != 0)
{
auto row = results.begin();
skill_level = atoi(row[0]);
skill_formula = atoi(row[1]);
skill_cap = atoi(row[2]);
if (atoi(row[3]) > skill_cap)
skill_cap2 = (atoi(row[3])-skill_cap)/10; //Split the post-50 skill cap into difference between pre-50 cap and post-50 cap / 10 to determine amount of points per level.
skill_cap3 = atoi(row[4]);
skill_level = Strings::ToUnsignedInt(row[0]);
skill_formula = Strings::ToUnsignedInt(row[1]);
skill_cap = Strings::ToUnsignedInt(row[2]);
if (Strings::ToUnsignedInt(row[3]) > skill_cap)
skill_cap2 = (Strings::ToUnsignedInt(row[3])-skill_cap)/10; //Split the post-50 skill cap into difference between pre-50 cap and post-50 cap / 10 to determine amount of points per level.
skill_cap3 = Strings::ToUnsignedInt(row[4]);
}
int race_skill = GetRaceSkill(skillid,in_race);
@@ -1400,10 +1380,10 @@ uint32 Database::GetCharacterInfo(std::string character_name, uint32 *account_id
}
auto row = results.begin();
auto character_id = std::stoul(row[0]);
*account_id = std::stoul(row[1]);
*zone_id = std::stoul(row[2]);
*instance_id = std::stoul(row[3]);
auto character_id = Strings::ToUnsignedInt(row[0]);
*account_id = Strings::ToUnsignedInt(row[1]);
*zone_id = Strings::ToUnsignedInt(row[2]);
*instance_id = Strings::ToUnsignedInt(row[3]);
return character_id;
}
@@ -1526,7 +1506,7 @@ uint32 Database::GetGroupID(const char* name){
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
std::string Database::GetGroupLeaderForLogin(std::string character_name) {
@@ -1540,7 +1520,7 @@ std::string Database::GetGroupLeaderForLogin(std::string character_name) {
if (results.Success() && results.RowCount()) {
auto row = results.begin();
group_id = std::stoul(row[0]);
group_id = Strings::ToUnsignedInt(row[0]);
}
if (!group_id) {
@@ -1629,7 +1609,7 @@ char *Database::GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* mainta
strcpy(mentoree, row[5]);
if (mentor_percent)
*mentor_percent = atoi(row[6]);
*mentor_percent = Strings::ToInt(row[6]);
if(GLAA && results.LengthOfColumn(7) == sizeof(GroupLeadershipAA_Struct))
memcpy(GLAA, row[7], sizeof(GroupLeadershipAA_Struct));
@@ -1676,7 +1656,7 @@ uint8 Database::GetAgreementFlag(uint32 acctid) {
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
void Database::SetAgreementFlag(uint32 acctid) {
@@ -1762,7 +1742,7 @@ uint32 Database::GetRaidID(const char* name)
}
if (row[0]) // would it ever be possible to have a null here?
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
return 0;
}
@@ -1845,7 +1825,7 @@ void Database::GetGroupLeadershipInfo(uint32 gid, uint32 rid, char *maintank,
strcpy(mentoree, row[4]);
if (mentor_percent)
*mentor_percent = atoi(row[5]);
*mentor_percent = Strings::ToInt(row[5]);
if (GLAA && results.LengthOfColumn(6) == sizeof(GroupLeadershipAA_Struct))
memcpy(GLAA, row[6], sizeof(GroupLeadershipAA_Struct));
@@ -2018,16 +1998,16 @@ bool Database::GetAdventureStats(uint32 char_id, AdventureStats_Struct *as)
auto row = results.begin();
as->success.guk = atoi(row[0]);
as->success.mir = atoi(row[1]);
as->success.mmc = atoi(row[2]);
as->success.ruj = atoi(row[3]);
as->success.tak = atoi(row[4]);
as->failure.guk = atoi(row[5]);
as->failure.mir = atoi(row[6]);
as->failure.mmc = atoi(row[7]);
as->failure.ruj = atoi(row[8]);
as->failure.tak = atoi(row[9]);
as->success.guk = Strings::ToUnsignedInt(row[0]);
as->success.mir = Strings::ToUnsignedInt(row[1]);
as->success.mmc = Strings::ToUnsignedInt(row[2]);
as->success.ruj = Strings::ToUnsignedInt(row[3]);
as->success.tak = Strings::ToUnsignedInt(row[4]);
as->failure.guk = Strings::ToUnsignedInt(row[5]);
as->failure.mir = Strings::ToUnsignedInt(row[6]);
as->failure.mmc = Strings::ToUnsignedInt(row[7]);
as->failure.ruj = Strings::ToUnsignedInt(row[8]);
as->failure.tak = Strings::ToUnsignedInt(row[9]);
as->failure.total = as->failure.guk + as->failure.mir + as->failure.mmc + as->failure.ruj + as->failure.tak;
as->success.total = as->success.guk + as->success.mir + as->success.mmc + as->success.ruj + as->success.tak;
@@ -2046,7 +2026,7 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
return 0;
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
uint32 Database::GetGroupIDByCharID(uint32 character_id)
@@ -2068,7 +2048,7 @@ uint32 Database::GetGroupIDByCharID(uint32 character_id)
return 0;
auto row = results.begin();
return atoi(row[0]);
return Strings::ToUnsignedInt(row[0]);
}
uint32 Database::GetRaidIDByCharID(uint32 character_id) {
@@ -2081,10 +2061,12 @@ uint32 Database::GetRaidIDByCharID(uint32 character_id) {
character_id
);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
return atoi(row[0]);
if (!results.Success() || !results.RowCount()) {
return 0;
}
return 0;
auto row = results.begin();
return Strings::ToUnsignedInt(row[0]);
}
int Database::CountInvSnapshots() {
@@ -2096,7 +2078,7 @@ int Database::CountInvSnapshots() {
auto row = results.begin();
int64 count = atoll(row[0]);
int64 count = Strings::ToBigInt(row[0]);
if (count > 2147483647)
return -2;
if (count < 0)
@@ -2127,17 +2109,17 @@ struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
eqTime.day = 1;
eqTime.month = 1;
eqTime.year = 3100;
realtime = time(0);
realtime = time(nullptr);
}
else{
auto row = results.begin();
eqTime.minute = atoi(row[0]);
eqTime.hour = atoi(row[1]);
eqTime.day = atoi(row[2]);
eqTime.month = atoi(row[3]);
eqTime.year = atoi(row[4]);
realtime = atoi(row[5]);
eqTime.minute = Strings::ToUnsignedInt(row[0]);
eqTime.hour = Strings::ToUnsignedInt(row[1]);
eqTime.day = Strings::ToUnsignedInt(row[2]);
eqTime.month = Strings::ToUnsignedInt(row[3]);
eqTime.year = Strings::ToUnsignedInt(row[4]);
realtime = Strings::ToBigInt(row[5]);
}
return eqTime;
@@ -2164,7 +2146,7 @@ int Database::GetIPExemption(std::string account_ip) {
}
auto row = results.begin();
return std::stoi(row[0]);
return Strings::ToInt(row[0]);
}
void Database::SetIPExemption(std::string account_ip, int exemption_amount) {
@@ -2178,7 +2160,7 @@ void Database::SetIPExemption(std::string account_ip, int exemption_amount) {
auto results = QueryDatabase(query);
if (results.Success() && results.RowCount()) {
auto row = results.begin();
exemption_id = std::stoul(row[0]);
exemption_id = Strings::ToUnsignedInt(row[0]);
}
query = fmt::format(
@@ -2204,7 +2186,7 @@ int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
if (results.Success() && results.RowCount() > 0) {
auto row = results.begin();
return atoi(row[0]);;
return Strings::ToInt(row[0]);;
}
return 0;
@@ -2310,7 +2292,6 @@ bool Database::CopyCharacter(
new_rows.emplace_back(new_values);
}
std::string insert_values;
std::vector<std::string> insert_rows;
for (auto &r: new_rows) {
@@ -2383,7 +2364,7 @@ void Database::SourceDatabaseTableFromUrl(std::string table_name, std::string ur
int sourced_queries = 0;
if (auto res = cli.Get(request_uri.get_path().c_str())) {
if (auto res = cli.Get(request_uri.get_path())) {
if (res->status == 200) {
for (auto &s: Strings::Split(res->body, ';')) {
if (!Strings::Trim(s).empty()) {
+1 -6
View File
@@ -34,8 +34,6 @@
#include <vector>
#include <map>
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class MySQLRequestResult;
class Client;
@@ -108,9 +106,6 @@ public:
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool SetHackerFlag(const char *accountname, const char *charactername, const char *hacked);
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const char *hacked, const char *zone);
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const std::string &hacked, const char *zone);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
const std::string& source_character_name,
@@ -240,7 +235,7 @@ public:
/* Database Variables */
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool SetVariable(const std::string& varname, const std::string &varvalue);
bool LoadVariables();
/* General Queries */
+43 -11
View File
@@ -28,6 +28,7 @@
#include "../database_schema.h"
#include "../file.h"
#include "../process/process.h"
#include "../termcolor/rang.hpp"
#include <ctime>
@@ -36,6 +37,7 @@
#else
#include <sys/time.h>
#include <thread>
#endif
@@ -145,7 +147,7 @@ std::string DatabaseDumpService::GetQueryServTables()
std::string DatabaseDumpService::GetSystemTablesList()
{
auto system_tables = DatabaseSchema::GetServerTables();
auto system_tables = DatabaseSchema::GetServerTables();
auto version_tables = DatabaseSchema::GetVersionTables();
system_tables.insert(
@@ -199,7 +201,7 @@ std::string DatabaseDumpService::GetDumpFileNameWithPath()
return GetSetDumpPath() + GetDumpFileName();
}
void DatabaseDumpService::Dump()
void DatabaseDumpService::DatabaseDump()
{
if (!IsMySQLInstalled()) {
LogError("MySQL is not installed; Please check your PATH for a valid MySQL installation");
@@ -293,14 +295,6 @@ void DatabaseDumpService::Dump()
pipe_file = fmt::format(" > {}.sql", GetDumpFileNameWithPath());
}
std::string execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
if (!File::Exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
File::Makedir(GetSetDumpPath());
}
@@ -308,7 +302,7 @@ void DatabaseDumpService::Dump()
if (IsDumpDropTableSyntaxOnly()) {
std::vector<std::string> tables = Strings::Split(tables_to_dump, ' ');
for (auto &table : tables) {
for (auto &table: tables) {
std::cout << "DROP TABLE IF EXISTS `" << table << "`;" << std::endl;
}
@@ -317,12 +311,40 @@ void DatabaseDumpService::Dump()
}
}
else {
const auto execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
std::string execution_result = Process::execute(execute_command);
if (!execution_result.empty() && IsDumpOutputToConsole()) {
std::cout << execution_result;
}
}
LogSys.EnableConsoleLogging();
if (!pipe_file.empty()) {
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
auto r = File::GetContents(file);
if (!r.error.empty()) {
LogError("{}", r.error);
}
for (auto &line: Strings::Split(r.contents, "\n")) {
if (Strings::Contains(line, "mysqldump:")) {
LogError("{}", line);
LogError("Database dump failed. Correct the error before continuing or trying again");
LogError("This is to prevent data loss on behalf of the server operator");
RemoveSqlBackup();
std::exit(1);
}
}
}
if (!tables_to_dump.empty()) {
LogInfo("Dumping Tables [{}]", Strings::Trim(tables_to_dump));
}
@@ -343,6 +365,7 @@ void DatabaseDumpService::Dump()
)
);
LogInfo("Compressed dump created at [{}.tar.gz]", GetDumpFileNameWithPath());
RemoveSqlBackup();
}
else if (Is7ZipAvailable()) {
Process::execute(
@@ -353,6 +376,7 @@ void DatabaseDumpService::Dump()
)
);
LogInfo("Compressed dump created at [{}.zip]", GetDumpFileNameWithPath());
RemoveSqlBackup();
}
else {
LogInfo("Compression requested, but no available compression binary was found");
@@ -535,3 +559,11 @@ void DatabaseDumpService::SetDumpMercTables(bool dump_merc_tables)
{
DatabaseDumpService::dump_merc_tables = dump_merc_tables;
}
void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
std::filesystem::remove(file);
}
}
+2 -1
View File
@@ -24,7 +24,7 @@
class DatabaseDumpService {
public:
void Dump();
void DatabaseDump();
bool IsDumpAllTables() const;
void SetDumpAllTables(bool dump_all_tables);
bool IsDumpWithNoData() const;
@@ -92,6 +92,7 @@ private:
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
};
+48 -48
View File
@@ -499,7 +499,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
ExtendedProfile_Struct* e_pp;
uint32 pplen = 0;
uint32 i;
int character_id = 0;
uint32 character_id = 0;
int account_id = 0;
int number_of_characters = 0;
int printppdebug = 0; /* Prints Player Profile */
@@ -530,7 +530,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = StringFormat("SELECT COUNT(`id`) FROM `character_`");
results = QueryDatabase(rquery);
for (auto row = results.begin(); row != results.end(); ++row) {
number_of_characters = atoi(row[0]);
number_of_characters = Strings::ToInt(row[0]);
printf("Number of Characters in Database: %i \n", number_of_characters);
}
@@ -929,19 +929,19 @@ bool Database::CheckDatabaseConvertPPDeblob(){
for (auto row = results.begin(); row != results.end(); ++row) {
char_iter_count++;
squery = StringFormat("SELECT `id`, `profile`, `name`, `level`, `account_id`, `firstlogon`, `lfg`, `lfp`, `mailkey`, `xtargets`, `inspectmessage`, `extprofile` FROM `character_` WHERE `id` = %i", atoi(row[0]));
squery = StringFormat("SELECT `id`, `profile`, `name`, `level`, `account_id`, `firstlogon`, `lfg`, `lfp`, `mailkey`, `xtargets`, `inspectmessage`, `extprofile` FROM `character_` WHERE `id` = %i", Strings::ToUnsignedInt(row[0]));
auto results2 = QueryDatabase(squery);
auto row2 = results2.begin();
pp = (Convert::PlayerProfile_Struct*)row2[1];
e_pp = (ExtendedProfile_Struct*)row2[11];
character_id = atoi(row[0]);
account_id = atoi(row2[4]);
character_id = Strings::ToUnsignedInt(row[0]);
account_id = Strings::ToInt(row2[4]);
/* Convert some data from the character_ table that is still relevant */
firstlogon = atoi(row2[5]);
lfg = atoi(row2[6]);
lfp = atoi(row2[7]);
firstlogon = Strings::ToUnsignedInt(row2[5]);
lfg = Strings::ToUnsignedInt(row2[6]);
lfp = Strings::ToUnsignedInt(row2[7]);
mailkey = row2[8];
xtargets = atoi(row2[9]);
xtargets = Strings::ToUnsignedInt(row2[9]);
inspectmessage = row2[10];
/* Verify PP Integrity */
@@ -967,7 +967,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
loadbar(char_iter_count, number_of_characters, 50);
/* Run inspect message convert */
if (inspectmessage != ""){
if (!inspectmessage.empty()){
std::string rquery = StringFormat("REPLACE INTO `character_inspect_messages` (id, inspect_message)"
"VALUES (%u, '%s')",
character_id,
@@ -1314,7 +1314,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
The speed difference is dramatic
*/
/* Run AA Convert */
int first_entry = 0; rquery = "";
int first_entry = 0; rquery.clear();
for (i = 0; i < MAX_PP_AA_ARRAY; i++){
if (pp->aa_array[i].AA > 0 && pp->aa_array[i].value > 0){
if (first_entry != 1){
@@ -1327,14 +1327,14 @@ bool Database::CheckDatabaseConvertPPDeblob(){
}
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Bind Home Convert */
if (pp->binds[4].zone_id < 999 && !_ISNAN_(pp->binds[4].x) && !_ISNAN_(pp->binds[4].y) && !_ISNAN_(pp->binds[4].z) && !_ISNAN_(pp->binds[4].heading)) {
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, 1)",
character_id, pp->binds[4].zone_id, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading);
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
}
/* Run Bind Convert */
@@ -1342,10 +1342,10 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, 0)",
character_id, pp->binds[0].zone_id, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading);
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
}
/* Run Language Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < MAX_PP_LANGUAGE; i++){
if (pp->languages[i] > 0){
if (first_entry != 1){
@@ -1355,9 +1355,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u)", character_id, i, pp->languages[i]);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Skill Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < MAX_PP_SKILL; i++){
if (pp->skills[i] > 0){
if (first_entry != 1){
@@ -1367,9 +1367,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u)", character_id, i, pp->skills[i]);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Spell Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < 480; i++){
if (pp->spell_book[i] > 0 && pp->spell_book[i] != 4294967295 && pp->spell_book[i] < 40000 && pp->spell_book[i] != 1){
if (first_entry != 1){
@@ -1379,9 +1379,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u)", character_id, i, pp->spell_book[i]);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Max Memmed Spell Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < 9; i++){
if (pp->mem_spells[i] > 0 && pp->mem_spells[i] != 65535 && pp->mem_spells[i] != 4294967295){
if (first_entry != 1){
@@ -1391,9 +1391,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u)", character_id, i, pp->mem_spells[i]);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Discipline Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < MAX_PP_DISCIPLINES; i++){
if (pp->disciplines.values[i] > 0 && pp->disciplines.values[i] < 60000){
if (first_entry != 1){
@@ -1403,9 +1403,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u)", character_id, i, pp->disciplines.values[i]);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = EQ::textures::textureBegin; i < EQ::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
@@ -1415,9 +1415,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < 5; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
@@ -1427,9 +1427,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Bandolier Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < Convert::BANDOLIERS_SIZE; i++){
if (strlen(pp->bandoliers[i].Name) < 32) {
for (int si = 0; si < Convert::BANDOLIER_ITEM_COUNT; si++){
@@ -1443,9 +1443,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
}
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Potion Belt Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < Convert::POTION_BELT_ITEM_COUNT; i++){
if (pp->potionbelt.Items[i].ID > 0){
if (first_entry != 1){
@@ -1456,9 +1456,9 @@ bool Database::CheckDatabaseConvertPPDeblob(){
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
/* Run Leadership AA Convert */
first_entry = 0; rquery = "";
first_entry = 0; rquery.clear();
for (i = 0; i < MAX_LEADERSHIP_AA_ARRAY; i++){
if (pp->leader_abilities.ranks[i] > 0 && pp->leader_abilities.ranks[i] < 6){
if (first_entry != 1){
@@ -1468,7 +1468,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
rquery = rquery + StringFormat(", (%i, %u, %u)", character_id, i, pp->leader_abilities.ranks[i]);
}
}
if (rquery != ""){ results = QueryDatabase(rquery); }
if (!rquery.empty()){ results = QueryDatabase(rquery); }
}
}
if (runconvert == 1){
@@ -1567,7 +1567,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
rquery = StringFormat("SELECT DISTINCT charid FROM character_corpses");
results = QueryDatabase(rquery);
for (auto row = results.begin(); row != results.end(); ++row) {
std::string squery = StringFormat("SELECT id, charname, data, time_of_death, is_rezzed FROM character_corpses WHERE `charid` = %i", atoi(row[0]));
std::string squery = StringFormat("SELECT id, charname, data, time_of_death, is_rezzed FROM character_corpses WHERE `charid` = %i", Strings::ToUnsignedInt(row[0]));
auto results2 = QueryDatabase(squery);
for (auto row2 = results2.begin(); row2 != results2.end(); ++row2) {
in_datasize = results2.LengthOfColumn(2);
@@ -1599,7 +1599,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
c_type = "NULL";
continue;
}
std::cout << "Converting Corpse: [OK] [" << c_type << "]: " << "ID: " << atoi(row2[0]) << std::endl;
std::cout << "Converting Corpse: [OK] [" << c_type << "]: " << "ID: " << Strings::ToUnsignedInt(row2[0]) << std::endl;
if (is_sof){
scquery = StringFormat("UPDATE `character_corpses` SET \n"
@@ -1670,19 +1670,19 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
dbpc->item_tint[6].color,
dbpc->item_tint[7].color,
dbpc->item_tint[8].color,
atoi(row2[0])
Strings::ToUnsignedInt(row2[0])
);
if (scquery != ""){ auto sc_results = QueryDatabase(scquery); }
if (!scquery.empty()){ auto sc_results = QueryDatabase(scquery); }
first_entry = 0;
scquery = "";
scquery.clear();
/* Print Items */
for (unsigned int i = 0; i < dbpc->itemcount; i++) {
if (first_entry != 1){
scquery = StringFormat("REPLACE INTO `character_corpse_items` \n"
" (corpse_id, equip_slot, item_id, charges, aug_1, aug_2, aug_3, aug_4, aug_5, aug_6, attuned) \n"
" VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
atoi(row2[0]),
Strings::ToUnsignedInt(row2[0]),
dbpc->items[i].equipSlot,
dbpc->items[i].item_id,
dbpc->items[i].charges,
@@ -1698,7 +1698,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
}
else{
scquery = scquery + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
atoi(row2[0]),
Strings::ToUnsignedInt(row2[0]),
dbpc->items[i].equipSlot,
dbpc->items[i].item_id,
dbpc->items[i].charges,
@@ -1712,7 +1712,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
);
}
}
if (scquery != ""){ auto sc_results = QueryDatabase(scquery); }
if (!scquery.empty()){ auto sc_results = QueryDatabase(scquery); }
}
else{
/* Classic Converter */
@@ -1778,12 +1778,12 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
dbpc_c->item_tint[6].color,
dbpc_c->item_tint[7].color,
dbpc_c->item_tint[8].color,
atoi(row2[0])
Strings::ToUnsignedInt(row2[0])
);
if (scquery != ""){ auto sc_results = QueryDatabase(scquery); }
if (!scquery.empty()){ auto sc_results = QueryDatabase(scquery); }
first_entry = 0;
scquery = "";
scquery.clear();
/* Print Items */
for (unsigned int i = 0; i < dbpc_c->itemcount; i++) {
@@ -1791,7 +1791,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
scquery = StringFormat("REPLACE INTO `character_corpse_items` \n"
" (corpse_id, equip_slot, item_id, charges, aug_1, aug_2, aug_3, aug_4, aug_5, aug_6, attuned) \n"
" VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
atoi(row2[0]),
Strings::ToUnsignedInt(row2[0]),
dbpc_c->items[i].equipSlot,
dbpc_c->items[i].item_id,
dbpc_c->items[i].charges,
@@ -1807,7 +1807,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
}
else{
scquery = scquery + StringFormat(", (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u) \n",
atoi(row2[0]),
Strings::ToUnsignedInt(row2[0]),
dbpc_c->items[i].equipSlot,
dbpc_c->items[i].item_id,
dbpc_c->items[i].charges,
@@ -1821,7 +1821,7 @@ bool Database::CheckDatabaseConvertCorpseDeblob(){
);
}
}
if (scquery != ""){ auto sc_results = QueryDatabase(scquery); }
if (!scquery.empty()){ auto sc_results = QueryDatabase(scquery); }
}
}
}
+6 -8
View File
@@ -167,8 +167,8 @@ bool Database::GetUnusedInstanceID(uint16 &instance_id)
auto row = results.begin();
if (atoi(row[0]) <= max) {
instance_id = atoi(row[0]);
if (Strings::ToInt(row[0]) <= max) {
instance_id = Strings::ToInt(row[0]);
return true;
}
@@ -194,7 +194,7 @@ bool Database::GetUnusedInstanceID(uint16 &instance_id)
max_reserved_instance_id++;
for (auto row : results) {
if (max_reserved_instance_id < std::stoul(row[0])) {
if (max_reserved_instance_id < Strings::ToUnsignedInt(row[0])) {
instance_id = max_reserved_instance_id;
return true;
}
@@ -301,7 +301,7 @@ uint16 Database::GetInstanceID(uint32 zone_id, uint32 character_id, int16 versio
auto row = results.begin();
return static_cast<uint16>(std::stoul(row[0]));
return static_cast<uint16>(Strings::ToUnsignedInt(row[0]));
}
std::vector<uint16> Database::GetInstanceIDs(uint32 zone_id, uint32 character_id)
@@ -328,7 +328,7 @@ std::vector<uint16> Database::GetInstanceIDs(uint32 zone_id, uint32 character_id
}
for (auto row : results) {
l.push_back(static_cast<uint16>(std::stoul(row[0])));
l.push_back(static_cast<uint16>(Strings::ToUnsignedInt(row[0])));
}
return l;
@@ -409,7 +409,7 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
auto l = GroupIdRepository::GetWhere(
auto l = RaidMembersRepository::GetWhere(
*this,
fmt::format(
"raidid = {}",
@@ -429,8 +429,6 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
void Database::DeleteInstance(uint16 instance_id)
{
std::string query;
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
+2 -5
View File
@@ -321,13 +321,11 @@ namespace DatabaseSchema {
"discord_webhooks",
"dynamic_zone_members",
"dynamic_zones",
"eventlog",
"expedition_lockouts",
"expeditions",
"gm_ips",
"group_id",
"group_leaders",
"hackers",
"instance_list",
"ip_exemptions",
"item_tick",
@@ -343,6 +341,8 @@ namespace DatabaseSchema {
"respawn_times",
"saylink",
"server_scheduled_events",
"player_event_log_settings",
"player_event_logs",
"shared_task_activity_state",
"shared_task_dynamic_zones",
"shared_task_members",
@@ -392,9 +392,6 @@ namespace DatabaseSchema {
"bot_command_settings",
"bot_create_combinations",
"bot_data",
"bot_group_members",
"bot_groups",
"bot_guild_members",
"bot_heal_rotation_members",
"bot_heal_rotation_targets",
"bot_heal_rotations",
+56 -50
View File
@@ -34,14 +34,16 @@
DBcore::DBcore()
{
mysql_init(&mysql);
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
mysql = mysql_init(nullptr);
mysqlOwner = true;
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
m_mutex = new Mutex;
}
DBcore::~DBcore()
@@ -51,16 +53,10 @@ DBcore::~DBcore()
* are re-using the default database connection pointer when we dont have an
* external configuration setup ex: (content_database)
*/
std::string mysql_connection_host;
if (mysql.host) {
mysql_connection_host = mysql.host;
if (mysqlOwner) {
mysql_close(mysql);
}
if (GetOriginHost() != mysql_connection_host) {
return;
}
mysql_close(&mysql);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
@@ -70,20 +66,21 @@ DBcore::~DBcore()
// Sends the MySQL server a keepalive
void DBcore::ping()
{
if (!MDatabase.trylock()) {
if (!m_mutex->trylock()) {
// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
return;
}
mysql_ping(&mysql);
MDatabase.unlock();
mysql_ping(mysql);
m_mutex->unlock();
}
MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
MySQLRequestResult DBcore::QueryDatabase(const std::string& query, bool retryOnFailureOnce)
{
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
return r;
}
bool DBcore::DoesTableExist(std::string table_name)
bool DBcore::DoesTableExist(const std::string& table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
@@ -95,18 +92,16 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
BenchTimer timer;
timer.reset();
LockMutex lock(&MDatabase);
LockMutex lock(m_mutex);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
Open();
}
// request query. != 0 indicates some kind of error.
if (mysql_real_query(&mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(&mysql);
if (mysql_real_query(mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(mysql);
if (errorNumber == CR_SERVER_GONE_ERROR) {
pStatus = Error;
@@ -130,26 +125,26 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(&mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(mysql), errorBuffer);
}
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
/**
* Error logging
*/
if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
if (mysql_errno(mysql) > 0 && query[0] != '\0') {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(mysql), mysql_error(mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(mysql), errorBuffer);
}
// successful query. get results.
MYSQL_RES *res = mysql_store_result(&mysql);
MYSQL_RES *res = mysql_store_result(mysql);
uint32 rowCount = 0;
if (res != nullptr) {
@@ -158,10 +153,10 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
MySQLRequestResult requestResult(
res,
(uint32) mysql_affected_rows(&mysql),
(uint32) mysql_affected_rows(mysql),
rowCount,
(uint32) mysql_field_count(&mysql),
(uint32) mysql_insert_id(&mysql)
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
@@ -207,7 +202,7 @@ uint32 DBcore::DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen)
{
// No good reason to lock the DB, we only need it in the first place to check char encoding.
// LockMutex lock(&MDatabase);
return mysql_real_escape_string(&mysql, tobuf, frombuf, fromlen);
return mysql_real_escape_string(mysql, tobuf, frombuf, fromlen);
}
bool DBcore::Open(
@@ -222,7 +217,7 @@ bool DBcore::Open(
bool iSSL
)
{
LockMutex lock(&MDatabase);
LockMutex lock(m_mutex);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
@@ -242,13 +237,13 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (errbuf) {
errbuf[0] = 0;
}
LockMutex lock(&MDatabase);
LockMutex lock(m_mutex);
if (GetStatus() == Connected) {
return true;
}
if (GetStatus() == Error) {
mysql_close(&mysql);
mysql_init(&mysql); // Initialize structure again
mysql_close(mysql);
mysql_init(mysql); // Initialize structure again
}
if (!pHost) {
return false;
@@ -265,7 +260,7 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (pSSL) {
flags |= CLIENT_SSL;
}
if (mysql_real_connect(&mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
if (mysql_real_connect(mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
pStatus = Connected;
std::string connected_origin_host = pHost;
@@ -275,21 +270,16 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
}
else {
if (errnum) {
*errnum = mysql_errno(&mysql);
*errnum = mysql_errno(mysql);
}
if (errbuf) {
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
}
pStatus = Error;
return false;
}
}
void DBcore::SetMysql(MYSQL *mysql)
{
DBcore::mysql = *mysql;
}
const std::string &DBcore::GetOriginHost() const
{
return origin_host;
@@ -299,3 +289,19 @@ void DBcore::SetOriginHost(const std::string &origin_host)
{
DBcore::origin_host = origin_host;
}
std::string DBcore::Escape(const std::string& s)
{
const std::size_t s_len = s.length();
std::vector<char> temp((s_len * 2) + 1, '\0');
mysql_real_escape_string(mysql, temp.data(), s.c_str(), s_len);
return temp.data();
}
void DBcore::SetMutex(Mutex *mutex)
{
safe_delete(m_mutex);
DBcore::m_mutex = mutex;
}
+16 -6
View File
@@ -12,6 +12,7 @@
#include <mysql.h>
#include <string.h>
#include <mutex>
class DBcore {
public:
@@ -23,19 +24,25 @@ public:
~DBcore();
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();
std::string Escape(const std::string& s);
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
void ping();
MYSQL *getMySQL() { return &mysql; }
void SetMysql(MYSQL *mysql);
const std::string &GetOriginHost() const;
void SetOriginHost(const std::string &origin_host);
bool DoesTableExist(std::string table_name);
bool DoesTableExist(const std::string& table_name);
void SetMySQL(const DBcore &o)
{
mysql = o.mysql;
mysqlOwner = false;
}
void SetMutex(Mutex *mutex);
protected:
bool Open(
@@ -53,10 +60,13 @@ protected:
private:
bool Open(uint32 *errnum = nullptr, char *errbuf = nullptr);
MYSQL mysql;
Mutex MDatabase;
MYSQL* mysql;
bool mysqlOwner;
Mutex *m_mutex;
eStatus pStatus;
std::mutex m_query_lock{};
std::string origin_host;
char *pHost;
+90 -16
View File
@@ -1,22 +1,17 @@
#include <cereal/archives/json.hpp>
#include <cereal/archives/binary.hpp>
#include "discord.h"
#include "../http/httplib.h"
#include "../json/json.h"
#include "../strings.h"
#include "../eqemu_logsys.h"
#include "../events/player_event_logs.h"
constexpr int MAX_RETRIES = 10;
void Discord::SendWebhookMessage(const std::string &message, const std::string &webhook_url)
{
// validate
if (webhook_url.empty()) {
LogDiscord("[webhook_url] is empty");
return;
}
// validate
if (webhook_url.find("http://") == std::string::npos && webhook_url.find("https://") == std::string::npos) {
LogDiscord("[webhook_url] [{}] does not contain a valid http/s prefix.", webhook_url);
if (!ValidateWebhookUrl(webhook_url)) {
return;
}
@@ -28,13 +23,10 @@ void Discord::SendWebhookMessage(const std::string &message, const std::string &
std::string endpoint = Strings::Replace(webhook_url, base_url, "");
// client
httplib::Client cli(base_url.c_str());
httplib::Client cli(base_url);
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
httplib::Headers headers = {
{"Content-Type", "application/json"}
};
// payload
Json::Value p;
@@ -46,9 +38,9 @@ void Discord::SendWebhookMessage(const std::string &message, const std::string &
int retries = 0;
int retry_timer = 1000;
while (retry) {
if (auto res = cli.Post(endpoint.c_str(), payload.str(), "application/json")) {
if (auto res = cli.Post(endpoint, payload.str(), "application/json")) {
if (res->status != 200 && res->status != 204) {
LogError("Code [{}] Error [{}]", res->status, res->body);
LogError("[Discord Client] Code [{}] Error [{}]", res->status, res->body);
}
if (res->status == 429) {
if (!res->body.empty()) {
@@ -62,7 +54,7 @@ void Discord::SendWebhookMessage(const std::string &message, const std::string &
LogDiscord("JSON serialization failure [{}] via [{}]", ex.what(), res->body);
}
retry_timer = std::stoi(response["retry_after"].asString()) + 500;
retry_timer = Strings::ToInt(response["retry_after"].asString()) + 500;
}
LogDiscord("Rate limited... retrying message in [{}ms]", retry_timer);
@@ -81,6 +73,71 @@ void Discord::SendWebhookMessage(const std::string &message, const std::string &
}
}
void Discord::SendPlayerEventMessage(
const PlayerEvent::PlayerEventContainer &e,
const std::string &webhook_url
)
{
if (!ValidateWebhookUrl(webhook_url)) {
return;
}
auto s = Strings::Split(webhook_url, '/');
// url
std::string base_url = fmt::format("{}//{}", s[0], s[2]);
std::string endpoint = Strings::Replace(webhook_url, base_url, "");
// client
httplib::Client cli(base_url);
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
std::string payload = PlayerEventLogs::GetDiscordPayloadFromEvent(e);
if (payload.empty()) {
return;
}
bool retry = true;
int retries = 0;
int retry_timer = 1000;
while (retry) {
if (auto res = cli.Post(endpoint, payload, "application/json")) {
if (res->status != 200 && res->status != 204) {
LogError("Code [{}] Error [{}]", res->status, res->body);
}
if (res->status == 429) {
if (!res->body.empty()) {
std::stringstream ss(res->body);
Json::Value response;
try {
ss >> response;
}
catch (std::exception const &ex) {
LogDiscord("JSON serialization failure [{}] via [{}]", ex.what(), res->body);
}
retry_timer = Strings::ToInt(response["retry_after"].asString()) + 500;
}
LogDiscord("Rate limited... retrying message in [{}ms]", retry_timer);
std::this_thread::sleep_for(std::chrono::milliseconds(retry_timer + 500));
}
if (res->status == 204) {
retry = false;
}
if (retries > MAX_RETRIES) {
LogDiscord("Retries exceeded for player event message");
retry = false;
}
retries++;
}
}
}
std::string Discord::FormatDiscordMessage(uint16 category_id, const std::string &message)
{
if (category_id == Logs::LogCategory::MySQLQuery) {
@@ -89,3 +146,20 @@ std::string Discord::FormatDiscordMessage(uint16 category_id, const std::string
return message + "\n";
}
bool Discord::ValidateWebhookUrl(const std::string &webhook_url)
{
// validate
if (webhook_url.empty()) {
LogDiscord("[webhook_url] is empty");
return false;
}
// validate
if (!Strings::Contains(webhook_url, "http://") && !Strings::Contains(webhook_url, "https://")) {
LogDiscord("[webhook_url] [{}] does not contain a valid http/s prefix.", webhook_url);
return false;
}
return true;
}
+5
View File
@@ -4,11 +4,16 @@
#include <string>
#include "../types.h"
#include "../http/httplib.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
class Discord {
public:
static void SendWebhookMessage(const std::string& message, const std::string& webhook_url);
static std::string FormatDiscordMessage(uint16 category_id, const std::string& message);
static void SendPlayerEventMessage(const PlayerEvent::PlayerEventContainer& e, const std::string &webhook_url);
static bool ValidateWebhookUrl(const std::string &webhook_url);
};
@@ -1,7 +1,6 @@
#include "discord_manager.h"
#include "../common/discord/discord.h"
#include "../common/eqemu_logsys.h"
#include "../common/strings.h"
#include "../../common/discord/discord.h"
#include "../events/player_event_logs.h"
void DiscordManager::QueueWebhookMessage(uint32 webhook_id, const std::string &message)
{
@@ -38,7 +37,7 @@ void DiscordManager::ProcessMessageQueue()
message,
webhook.webhook_url
);
message = "";
message.clear();
}
message += m;
@@ -52,10 +51,9 @@ void DiscordManager::ProcessMessageQueue()
webhook.webhook_url
);
}
message = "";
message.clear();
}
}
// final flush
if (!message.empty()) {
Discord::SendWebhookMessage(
@@ -67,3 +65,11 @@ void DiscordManager::ProcessMessageQueue()
webhook_message_queue.clear();
webhook_queue_lock.unlock();
}
void DiscordManager::QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e)
{
auto w = player_event_logs.GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
if (!w.empty()) {
Discord::SendPlayerEventMessage(e, w);
}
}
@@ -4,12 +4,15 @@
#include <mutex>
#include <map>
#include <vector>
#include "../common/types.h"
#include "../../common/types.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
class DiscordManager {
public:
void QueueWebhookMessage(uint32 webhook_id, const std::string& message);
void ProcessMessageQueue();
void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e);
private:
std::mutex webhook_queue_lock{};
std::map<uint32, std::vector<std::string>> webhook_message_queue{};
+34 -33
View File
@@ -197,11 +197,11 @@ const std::map<int, std::string>& EQ::constants::GetLanguageMap()
std::string EQ::constants::GetLanguageName(int language_id)
{
if (EQ::ValueWithin(language_id, LANG_COMMON_TONGUE, LANG_UNKNOWN)) {
return EQ::constants::GetLanguageMap().find(language_id)->second;
if (!EQ::ValueWithin(language_id, LANG_COMMON_TONGUE, LANG_UNKNOWN)) {
return std::string();
}
return std::string();
return EQ::constants::GetLanguageMap().find(language_id)->second;
}
const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
@@ -220,11 +220,11 @@ const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
{
if (EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
if (!EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return std::string();
}
return std::string();
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
}
const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
@@ -243,11 +243,11 @@ const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
std::string EQ::constants::GetFlyModeName(int8 flymode_id)
{
if (EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
if (!EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
return std::string();
}
return std::string();
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
}
const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
@@ -365,11 +365,11 @@ const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
std::string EQ::constants::GetConsiderLevelName(uint8 faction_consider_level)
{
if (EQ::constants::GetConsiderLevelMap().find(faction_consider_level) != EQ::constants::GetConsiderLevelMap().end()) {
return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second;
if (!EQ::ValueWithin(faction_consider_level, ConsiderLevel::Ally, ConsiderLevel::Scowls)) {
return std::string();;
}
return std::string();
return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second;
}
const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
@@ -386,11 +386,11 @@ const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type)
{
if (EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second;
if (!EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
return std::string();
}
return std::string();
return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second;
}
const std::map<uint8, std::string>& EQ::constants::GetStuckBehaviorMap()
@@ -407,11 +407,11 @@ const std::map<uint8, std::string>& EQ::constants::GetStuckBehaviorMap()
std::string EQ::constants::GetStuckBehaviorName(uint8 behavior_id)
{
if (EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) {
return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second;
if (!EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) {
return std::string();
}
return std::string();
return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second;
}
const std::map<uint8, std::string>& EQ::constants::GetSpawnAnimationMap()
@@ -429,11 +429,11 @@ const std::map<uint8, std::string>& EQ::constants::GetSpawnAnimationMap()
std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
{
if (EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) {
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
if (!EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) {
return std::string();
}
return std::string();
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
}
const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
@@ -507,11 +507,12 @@ const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
std::string EQ::constants::GetObjectTypeName(int object_type)
{
if (EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return std::string();
}
return std::string();
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
@@ -527,11 +528,11 @@ const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
std::string EQ::constants::GetWeatherTypeName(uint8 weather_type)
{
if (EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) {
return EQ::constants::GetWeatherTypeMap().find(weather_type)->second;
if (!EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) {
return std::string();
}
return std::string();
return EQ::constants::GetWeatherTypeMap().find(weather_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
@@ -553,11 +554,11 @@ const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type)
{
if (EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
if (!EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
return std::string();
}
return std::string();
return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
@@ -573,9 +574,9 @@ const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
std::string EQ::constants::GetEmoteTypeName(uint8 emote_type)
{
if (EQ::ValueWithin(emote_type, EmoteTypes::Emote, EmoteTypes::Proximity)) {
return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
if (!EQ::ValueWithin(emote_type, EmoteTypes::Emote, EmoteTypes::Proximity)) {
return std::string();
}
return std::string();
return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
}
+25
View File
@@ -593,4 +593,29 @@ enum class ApplySpellType {
Raid
};
namespace HeroicBonusBucket
{
const std::string WisMaxMana = "HWIS-MaxMana";
const std::string WisManaRegen = "HWIS-ManaRegen";
const std::string WisHealAmt = "HWIS-HealAmt";
const std::string IntMaxMana = "HINT-MaxMana";
const std::string IntManaRegen = "HINT-ManaRegen";
const std::string IntSpellDmg = "HINT-SpellDmg";
const std::string StrMeleeDamage = "HSTR-MeleeDamage";
const std::string StrShieldAC = "HSTR-ShieldAC";
const std::string StrMaxEndurance = "HSTR-MaxEndurance";
const std::string StrEnduranceRegen = "HSTR-EnduranceRegen";
const std::string StaMaxHP = "HSTA-MaxHP";
const std::string StaHPRegen = "HSTA-HPRegen";
const std::string StaMaxEndurance = "HSTA-MaxEndurance";
const std::string StaEnduranceRegen = "HSTA-EnduranceRegen";
const std::string AgiAvoidance = "HAGI-Avoidance";
const std::string AgiMaxEndurance = "HAGI-MaxEndurance";
const std::string AgiEnduranceRegen = "HAGI-EnduranceRegen";
const std::string DexRangedDamage = "HDEX-RangedDamage";
const std::string DexMaxEndurance = "HDEX-MaxEndurance";
const std::string DexEnduranceRegen = "HDEX-EnduranceRegen";
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+22 -8
View File
@@ -1017,18 +1017,32 @@ enum Anonymity : uint8
Roleplaying
};
enum ZoningMessage : int8
{
ZoneNoMessage = 0,
ZoneSuccess = 1,
ZoneNotReady = -1,
ZoneValidPC = -2,
ZoneStoryZone = -3,
ZoneNoExpansion = -6,
enum ZoningMessage : int8 {
ZoneNoMessage = 0,
ZoneSuccess = 1,
ZoneNotReady = -1,
ZoneValidPC = -2,
ZoneStoryZone = -3,
ZoneNoExpansion = -6,
ZoneNoExperience = -7
};
enum class RecipeCountType : uint8
{
Component,
Container,
Fail,
Salvage,
Success
};
#define ALT_CURRENCY_ID_RADIANT 4
#define ALT_CURRENCY_ID_EBON 5
enum ResurrectionActions
{
Decline,
Accept
};
#endif /*COMMON_EQ_CONSTANTS_H*/
+1 -1
View File
@@ -129,7 +129,7 @@ namespace EQ
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
InventoryTypeSize_Struct InventoryTypeSize,
const InventoryTypeSize_Struct& InventoryTypeSize,
uint64 EquipmentBitmask,
uint64 GeneralBitmask,
uint64 CursorBitmask,
+1 -138
View File
@@ -236,26 +236,6 @@ uint32 EQApplicationPacket::serialize(uint16 opcode, unsigned char *dest) const
return size+OpCodeBytes;
}
/*EQProtocolPacket::EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len)
: BasePacket(buf, len),
opcode(op)
{
uint32 offset;
opcode=ntohs(*(const uint16 *)buf);
offset=2;
if (len-offset) {
pBuffer= new unsigned char[len-offset];
memcpy(pBuffer,buf+offset,len-offset);
size=len-offset;
} else {
pBuffer=nullptr;
size=0;
}
OpMgr=&RawOpcodeManager;
}*/
bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
@@ -287,74 +267,6 @@ bool result=false;
}
/*
this is the code to do app-layer combining, instead of protocol layer.
this was taken out due to complex interactions with the opcode manager,
and will require a bit more thinking (likely moving into EQStream) to
get running again... but might be a good thing some day.
bool EQApplicationPacket::combine(const EQApplicationPacket *rhs)
{
uint32 newsize=0, offset=0;
unsigned char *tmpbuffer=nullptr;
if (opcode!=OP_AppCombined) {
newsize=app_opcode_size+size+(size>254?3:1)+app_opcode_size+rhs->size+(rhs->size>254?3:1);
tmpbuffer=new unsigned char [newsize];
offset=0;
if (size>254) {
tmpbuffer[offset++]=0xff;
*(uint16 *)(tmpbuffer+offset)=htons(size);
offset+=1;
} else {
tmpbuffer[offset++]=size;
}
offset+=serialize(tmpbuffer+offset);
} else {
newsize=size+app_opcode_size+rhs->size+(rhs->size>254?3:1);
tmpbuffer=new unsigned char [newsize];
memcpy(tmpbuffer,pBuffer,size);
offset=size;
}
if (rhs->size>254) {
tmpbuffer[offset++]=0xff;
*(uint16 *)(tmpbuffer+offset)=htons(rhs->size);
offset+=1;
} else {
tmpbuffer[offset++]=rhs->size;
}
offset+=rhs->serialize(tmpbuffer+offset);
size=offset;
opcode=OP_AppCombined;
delete[] pBuffer;
pBuffer=tmpbuffer;
return true;
}
*/
bool EQProtocolPacket::ValidateCRC(const unsigned char *buffer, int length, uint32 Key)
{
bool valid=false;
// OP_SessionRequest, OP_SessionResponse, OP_OutOfSession are not CRC'd
if (buffer[0]==0x00 && (buffer[1]==OP_SessionRequest || buffer[1]==OP_SessionResponse || buffer[1]==OP_OutOfSession)) {
valid=true;
} else {
uint16 comp_crc=CRC16(buffer,length-2,Key);
uint16 packet_crc=ntohs(*(const uint16 *)(buffer+length-2));
#ifdef EQN_DEBUG
if (packet_crc && comp_crc != packet_crc) {
std::cout << "CRC mismatch: comp=" << std::hex << comp_crc << ", packet=" << packet_crc << std::dec << std::endl;
}
#endif
valid = (!packet_crc || comp_crc == packet_crc);
}
return valid;
}
uint32 EQProtocolPacket::Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize)
{
uint32 newlen=0;
@@ -403,55 +315,6 @@ uint32 flag_offset=1,newlength;
return newlength;
}
void EQProtocolPacket::ChatDecode(unsigned char *buffer, int size, int DecodeKey)
{
if ((size >= 2) && buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
int Key=DecodeKey;
unsigned char *test=(unsigned char *)malloc(size);
buffer+=2;
size-=2;
int i;
for (i = 0 ; i+4 <= size ; i+=4)
{
int pt = (*(int*)&buffer[i])^(Key);
Key = (*(int*)&buffer[i]);
*(int*)&test[i]=pt;
}
unsigned char KC=Key&0xFF;
for ( ; i < size ; i++)
{
test[i]=buffer[i]^KC;
}
memcpy(buffer,test,size);
free(test);
}
}
void EQProtocolPacket::ChatEncode(unsigned char *buffer, int size, int EncodeKey)
{
if (buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
int Key=EncodeKey;
char *test=(char*)malloc(size);
int i;
buffer+=2;
size-=2;
for ( i = 0 ; i+4 <= size ; i+=4)
{
int pt = (*(int*)&buffer[i])^(Key);
Key = pt;
*(int*)&test[i]=pt;
}
unsigned char KC=Key&0xFF;
for ( ; i < size ; i++)
{
test[i]=buffer[i]^KC;
}
memcpy(buffer,test,size);
free(test);
}
}
EQApplicationPacket *EQApplicationPacket::Copy() const {
return(new EQApplicationPacket(*this));
}
@@ -515,4 +378,4 @@ std::string DumpPacketToString(const EQApplicationPacket* app){
std::ostringstream out;
out << DumpPacketHexToString(app->pBuffer, app->size);
return out.str();
}
}
-3
View File
@@ -80,11 +80,8 @@ public:
protected:
static bool ValidateCRC(const unsigned char *buffer, int length, uint32 Key);
static uint32 Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize);
static uint32 Compress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize);
static void ChatDecode(unsigned char *buffer, int size, int DecodeKey);
static void ChatEncode(unsigned char *buffer, int size, int EncodeKey);
uint16 GetRawOpcode() const { return(opcode); }
+5 -1
View File
@@ -5522,7 +5522,11 @@ struct ServerLootItem_Struct {
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
bool attuned;
std::string custom_data;
uint32 ornamenticon {};
uint32 ornamentidfile {};
uint32 ornament_hero_model {};
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
+2 -2
View File
@@ -26,7 +26,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
}
void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
void EQStreamIdentifier::RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
auto p = new Patch;
p->signature = sig;
p->name = name;
@@ -145,7 +145,7 @@ void EQStreamIdentifier::Process() {
}
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> eqs) {
m_streams.push_back(Record(eqs));
m_streams.emplace_back(Record(eqs));
eqs = nullptr;
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
void RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
-3
View File
@@ -23,9 +23,6 @@
EQDB EQDB::s_EQDB;
EQDB::EQDB() {
}
unsigned int EQDB::field_count() {
return mysql_field_count(mysql_ref);
}
+1 -1
View File
@@ -27,7 +27,7 @@
//this is the main object exported to perl.
class EQDB {
EQDB();
EQDB() = default;
public:
static EQDB *Singleton() { return(&s_EQDB); }
+19 -18
View File
@@ -19,6 +19,7 @@
#include "../common/global_define.h"
#include "eqemu_config.h"
#include "misc_functions.h"
#include "strings.h"
#include <iostream>
#include <sstream>
@@ -33,13 +34,13 @@ void EQEmuConfig::parse_config()
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
MaxClients = Strings::ToInt(_root["server"]["world"].get("maxclients", "-1").asString());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginPort = Strings::ToUnsignedInt(_root["server"]["world"]["loginserver"].get("port", "5998").asString());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
@@ -62,7 +63,7 @@ void EQEmuConfig::parse_config()
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginPort = Strings::ToUnsignedInt(_root["server"]["world"][str].get("port", "5998").asString());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
@@ -85,15 +86,15 @@ void EQEmuConfig::parse_config()
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
WorldTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["tcp"].get("port", "9000").asString());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["telnet"].get("port", "9001").asString());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") { TelnetEnabled = true; }
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPPort = Strings::ToUnsignedInt(_root["server"]["world"]["http"].get("port", "9080").asString());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") {
@@ -108,9 +109,9 @@ void EQEmuConfig::parse_config()
* UCS
*/
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
ChatPort = Strings::ToUnsignedInt(_root["server"]["chatserver"].get("port", "7778").asString());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
MailPort = Strings::ToUnsignedInt(_root["server"]["mailserver"].get("port", "7778").asString());
/**
* Database
@@ -118,7 +119,7 @@ void EQEmuConfig::parse_config()
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabasePort = Strings::ToUnsignedInt(_root["server"]["database"].get("port", "3306").asString());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
/**
@@ -127,14 +128,14 @@ void EQEmuConfig::parse_config()
ContentDbUsername = _root["server"]["content_database"].get("username", "").asString();
ContentDbPassword = _root["server"]["content_database"].get("password", "").asString();
ContentDbHost = _root["server"]["content_database"].get("host", "").asString();
ContentDbPort = atoi(_root["server"]["content_database"].get("port", 0).asString().c_str());
ContentDbPort = Strings::ToUnsignedInt(_root["server"]["content_database"].get("port", 0).asString());
ContentDbName = _root["server"]["content_database"].get("db", "").asString();
/**
* QS
*/
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabasePort = Strings::ToUnsignedInt(_root["server"]["qsdatabase"].get("port", "3306").asString());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
@@ -142,9 +143,9 @@ void EQEmuConfig::parse_config()
/**
* Zones
*/
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
DefaultStatus = Strings::ToUnsignedInt(_root["server"]["zones"].get("defaultstatus", 0).asString());
ZonePortLow = Strings::ToUnsignedInt(_root["server"]["zones"]["ports"].get("low", "7000").asString());
ZonePortHigh = Strings::ToUnsignedInt(_root["server"]["zones"]["ports"].get("high", "7999").asString());
/**
* Files
@@ -174,10 +175,10 @@ void EQEmuConfig::parse_config()
/**
* Launcher
*/
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
RestartWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("restart", "10000").asString());
TerminateWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString());
InitialBootWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("initial", "20000").asString());
ZoneBootInterval = Strings::ToInt(_root["server"]["launcher"]["timers"].get("interval", "2000").asString());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
#else
-6
View File
@@ -147,12 +147,6 @@ class EQEmuConfig
return (_config);
}
// Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file)
{
EQEmuConfig::ConfigFile = file;
}
// Load the config
static bool LoadConfig(const std::string& path = "")
{
+2 -3
View File
@@ -187,9 +187,10 @@ void EQEmuLogSys::ProcessLogWrite(
uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
{
switch (log_category) {
case Logs::Crash:
case Logs::Error:
case Logs::MySQLError:
case Logs::QuestErrors:
case Logs::Error:
return Chat::Red;
case Logs::MySQLQuery:
case Logs::Debug:
@@ -199,8 +200,6 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
case Logs::Commands:
case Logs::Mercenaries:
return Chat::Magenta;
case Logs::Crash:
return Chat::Red;
default:
return Chat::Yellow;
}
+3 -1
View File
@@ -136,6 +136,7 @@ namespace Logs {
PacketServerToServer,
Bugs,
QuestErrors,
PlayerEvents,
MaxCategoryID /* Don't Remove this */
};
@@ -230,7 +231,8 @@ namespace Logs {
"Packet C->S",
"Packet S->S",
"Bugs",
"QuestErrors"
"QuestErrors",
"PlayerEvents",
};
}
+10
View File
@@ -784,6 +784,16 @@
OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEvents(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogPlayerEventsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
+1 -5
View File
@@ -58,10 +58,6 @@ EQTime::EQTime()
SetCurrentEQTimeOfDay(start, time(0));
}
EQTime::~EQTime()
{
}
//getEQTimeOfDay - Reads timeConvert and writes the result to eqTimeOfDay
//This function was written by the ShowEQ Project.
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
@@ -203,4 +199,4 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
t->month, t->day, t->year, t->hour, t->minute);
buf[127] = '\0';
str = buf;
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
//Constructor/destructor
EQTime(TimeOfDay_Struct start_eq, time_t start_real);
EQTime();
~EQTime();
~EQTime() = default;
//Get functions
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
+1 -1
View File
@@ -38,7 +38,7 @@ namespace EQ
_running = true;
for (size_t i = 0; i < threads; ++i) {
_threads.push_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
_threads.emplace_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,214 @@
#ifndef EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
#define EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
#include <string>
#include "player_events.h"
#include "../repositories/base/base_player_event_logs_repository.h"
#include <cereal/archives/json.hpp>
#include <cereal/types/vector.hpp>
struct DiscordField {
std::string name;
std::string value;
bool is_inline;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(name),
CEREAL_NVP(value),
cereal::make_nvp("inline", is_inline)
);
}
};
struct DiscordAuthor {
std::string name;
std::string icon_url;
std::string url;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(name),
CEREAL_NVP(icon_url),
CEREAL_NVP(url)
);
}
};
struct DiscordEmbed {
std::vector<DiscordField> fields;
std::string title;
std::string description;
std::string timestamp;
DiscordAuthor author;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(fields),
CEREAL_NVP(title),
CEREAL_NVP(description),
CEREAL_NVP(timestamp),
CEREAL_NVP(author)
);
}
};
struct DiscordWebhook {
std::vector<DiscordEmbed> embeds;
std::string content;
std::string avatar_url;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(embeds),
CEREAL_NVP(avatar_url),
CEREAL_NVP(content)
);
}
};
class PlayerEventDiscordFormatter {
public:
static std::string GetCurrentTimestamp();
static std::string FormatEventSay(const PlayerEvent::PlayerEventContainer &c, const PlayerEvent::SayEvent &e);
static std::string
FormatGMCommand(const PlayerEvent::PlayerEventContainer &c, const PlayerEvent::GMCommandEvent &e);
static void BuildDiscordField(
std::vector<DiscordField> *f,
const std::string &name,
const std::string &value,
bool is_inline = true
);
static void BuildBaseEmbed(
std::vector<DiscordEmbed> *e,
const std::vector<DiscordField> &f,
PlayerEvent::PlayerEventContainer c
);
static std::string FormatWithNodata(const PlayerEvent::PlayerEventContainer &c);
static std::string FormatAAGainedEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::AAGainedEvent &e
);
static std::string FormatAAPurchasedEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::AAPurchasedEvent &e
);
static std::string FormatDeathEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DeathEvent &e
);
static std::string FormatFishSuccessEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::FishSuccessEvent &e
);
static std::string FormatForageSuccessEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::ForageSuccessEvent &e
);
static std::string FormatDestroyItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DestroyItemEvent &e
);
static std::string FormatDiscoverItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DiscoverItemEvent &e
);
static std::string FormatDroppedItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DroppedItemEvent &e
);
static std::string FormatLevelGainedEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::LevelGainedEvent &e
);
static std::string FormatLevelLostEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::LevelLostEvent &e
);
static std::string FormatLootItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::LootItemEvent &e
);
static std::string FormatGroundSpawnPickupEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::GroundSpawnPickupEvent &e
);
static std::string FormatMerchantPurchaseEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::MerchantPurchaseEvent &e
);
static std::string FormatMerchantSellEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::MerchantSellEvent &e
);
static std::string FormatNPCHandinEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::HandinEvent &e
);
static std::string FormatSkillUpEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::SkillUpEvent &e
);
static std::string FormatTaskAcceptEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TaskAcceptEvent &e
);
static std::string FormatTaskCompleteEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TaskCompleteEvent &e
);
static std::string FormatTaskUpdateEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TaskUpdateEvent &e
);
static std::string FormatTradeEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TradeEvent &e
);
static std::string FormatTraderPurchaseEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TraderPurchaseEvent &e
);
static std::string FormatTraderSellEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TraderSellEvent &e
);
static std::string FormatResurrectAcceptEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::ResurrectAcceptEvent &e
);
static std::string FormatSplitMoneyEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::SplitMoneyEvent &e
);
static std::string FormatCombineEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::CombineEvent &e
);
static std::string FormatZoningEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::ZoningEvent &e
);
static DiscordWebhook BuildDiscordWebhook(
const PlayerEvent::PlayerEventContainer &p,
std::vector<DiscordEmbed> &embeds
);
};
#endif //EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
+702
View File
@@ -0,0 +1,702 @@
#include <cereal/archives/json.hpp>
#include "player_event_logs.h"
#include "player_event_discord_formatter.h"
#include "../platform.h"
#include "../rulesys.h"
const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
// general initialization routine
void PlayerEventLogs::Init()
{
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
ValidateDatabaseConnection();
// initialize settings array
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].id = i;
m_settings[i].event_name = PlayerEvent::EventName[i];
m_settings[i].event_enabled = 1;
m_settings[i].retention_days = 0;
m_settings[i].discord_webhook_id = 0;
}
SetSettingsDefaults();
// initialize settings from database
auto s = PlayerEventLogSettingsRepository::All(*m_database);
std::vector<int> db{};
db.reserve(s.size());
for (auto &e: s) {
if (e.id >= PlayerEvent::MAX) {
continue;
}
m_settings[e.id] = e;
db.emplace_back(e.id);
}
// insert entries that don't exist in database
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
bool is_in_database = std::find(db.begin(), db.end(), i) != db.end();
bool is_deprecated = Strings::Contains(PlayerEvent::EventName[i], "Deprecated");
bool is_implemented = !Strings::Contains(PlayerEvent::EventName[i], "Unimplemented");
// remove when deprecated
if (is_deprecated && is_in_database) {
LogInfo("[Deprecated] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
}
// remove when unimplemented if present
if (!is_implemented && is_in_database) {
LogInfo("[Unimplemented] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
}
bool is_missing_in_database = std::find(db.begin(), db.end(), i) == db.end();
if (is_missing_in_database && is_implemented && !is_deprecated) {
LogInfo(
"[New] PlayerEvent [{}] ({})",
PlayerEvent::EventName[i],
i
);
auto c = PlayerEventLogSettingsRepository::NewEntity();
c.id = i;
c.event_name = PlayerEvent::EventName[i];
c.event_enabled = m_settings[i].event_enabled;
c.retention_days = m_settings[i].retention_days;
PlayerEventLogSettingsRepository::InsertOne(*m_database, c);
}
}
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
// on initial boot process truncation
if (processing_in_world || processing_in_qs) {
ProcessRetentionTruncation();
}
}
// set the database object, during initialization
PlayerEventLogs *PlayerEventLogs::SetDatabase(Database *db)
{
m_database = db;
return this;
}
// validates whether the connection is valid or not, used in initialization
bool PlayerEventLogs::ValidateDatabaseConnection()
{
if (!m_database) {
LogError("No database connection");
return false;
}
return true;
}
// determines if the passed in event is enabled or not
// this is used to gate logic or events from firing off
// this is used prior to building the events, we don't want to
// build the events, send them through the stack in a function call
// only to discard them immediately afterwards, very wasteful on resources
// the quest api currently does this
bool PlayerEventLogs::IsEventEnabled(PlayerEvent::EventType event)
{
return m_settings[event].event_enabled ? m_settings[event].event_enabled : false;
}
// this processes any current player events on the queue
void PlayerEventLogs::ProcessBatchQueue()
{
m_batch_queue_lock.lock();
if (m_record_batch_queue.empty()) {
m_batch_queue_lock.unlock();
return;
}
BenchTimer benchmark;
// flush many
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
LogPlayerEventsDetail(
"Processing batch player event log queue of [{}] took [{}]",
m_record_batch_queue.size(),
benchmark.elapsed()
);
// empty
m_record_batch_queue = {};
m_batch_queue_lock.unlock();
}
// adds a player event to the queue
void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &log)
{
m_batch_queue_lock.lock();
m_record_batch_queue.emplace_back(log);
m_batch_queue_lock.unlock();
}
// fills common event data in the SendEvent function
void PlayerEventLogs::FillPlayerEvent(
const PlayerEvent::PlayerEvent &p,
PlayerEventLogsRepository::PlayerEventLogs &n
)
{
n.account_id = p.account_id;
n.character_id = p.character_id;
n.zone_id = p.zone_id;
n.instance_id = p.instance_id;
n.x = p.x;
n.y = p.y;
n.z = p.z;
n.heading = p.heading;
}
// builds the dynamic packet used to ship the player event over the wire
// supports serializing the struct so it can be rebuilt on the other end
std::unique_ptr<ServerPacket>
PlayerEventLogs::BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e)
{
EQ::Net::DynamicPacket dyn_pack;
dyn_pack.PutSerialize(0, e);
auto pack_size = sizeof(ServerSendPlayerEvent_Struct) + dyn_pack.Length();
auto pack = std::make_unique<ServerPacket>(ServerOP_PlayerEvent, static_cast<uint32_t>(pack_size));
auto buf = reinterpret_cast<ServerSendPlayerEvent_Struct *>(pack->pBuffer);
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
return pack;
}
const PlayerEventLogSettingsRepository::PlayerEventLogSettings *PlayerEventLogs::GetSettings() const
{
return m_settings;
}
bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
{
// out of bounds check
if (event_type_id >= PlayerEvent::EventType::MAX) {
return false;
}
// make sure webhook id is set
if (m_settings[event_type_id].discord_webhook_id == 0) {
return false;
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return true;
}
return false;
}
std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_type_id)
{
// out of bounds check
if (event_type_id >= PlayerEvent::EventType::MAX) {
return "";
}
// make sure webhook id is set
if (m_settings[event_type_id].discord_webhook_id == 0) {
return "";
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
}
return "";
}
// GM_COMMAND | [x] Implemented Formatter
// ZONING | [x] Implemented Formatter
// AA_GAIN | [x] Implemented Formatter
// AA_PURCHASE | [x] Implemented Formatter
// FORAGE_SUCCESS | [x] Implemented Formatter
// FORAGE_FAILURE | [x] Implemented Formatter
// FISH_SUCCESS | [x] Implemented Formatter
// FISH_FAILURE | [x] Implemented Formatter
// ITEM_DESTROY | [x] Implemented Formatter
// WENT_ONLINE | [x] Implemented Formatter
// WENT_OFFLINE | [x] Implemented Formatter
// LEVEL_GAIN | [x] Implemented Formatter
// LEVEL_LOSS | [x] Implemented Formatter
// LOOT_ITEM | [x] Implemented Formatter
// MERCHANT_PURCHASE | [x] Implemented Formatter
// MERCHANT_SELL | [x] Implemented Formatter
// GROUP_JOIN | [] Implemented Formatter
// GROUP_LEAVE | [] Implemented Formatter
// RAID_JOIN | [] Implemented Formatter
// RAID_LEAVE | [] Implemented Formatter
// GROUNDSPAWN_PICKUP | [x] Implemented Formatter
// NPC_HANDIN | [x] Implemented Formatter
// SKILL_UP | [x] Implemented Formatter
// TASK_ACCEPT | [x] Implemented Formatter
// TASK_UPDATE | [x] Implemented Formatter
// TASK_COMPLETE | [x] Implemented Formatter
// TRADE | [] Implemented Formatter
// GIVE_ITEM | [] Implemented Formatter
// SAY | [x] Implemented Formatter
// REZ_ACCEPTED | [x] Implemented Formatter
// DEATH | [x] Implemented Formatter
// COMBINE_FAILURE | [x] Implemented Formatter
// COMBINE_SUCCESS | [x] Implemented Formatter
// DROPPED_ITEM | [x] Implemented Formatter
// SPLIT_MONEY | [x] Implemented Formatter
// DZ_JOIN | [] Implemented Formatter
// DZ_LEAVE | [] Implemented Formatter
// TRADER_PURCHASE | [x] Implemented Formatter
// TRADER_SELL | [x] Implemented Formatter
// BANDOLIER_CREATE | [] Implemented Formatter
// BANDOLIER_SWAP | [] Implemented Formatter
// DISCOVER_ITEM | [X] Implemented Formatter
std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e)
{
std::string payload;
switch (e.player_event_log.event_type_id) {
case PlayerEvent::AA_GAIN: {
PlayerEvent::AAGainedEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatAAGainedEvent(e, n);
break;
}
case PlayerEvent::AA_PURCHASE: {
PlayerEvent::AAPurchasedEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatAAPurchasedEvent(e, n);
break;
}
case PlayerEvent::COMBINE_FAILURE:
case PlayerEvent::COMBINE_SUCCESS: {
PlayerEvent::CombineEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatCombineEvent(e, n);
break;
}
case PlayerEvent::DEATH: {
PlayerEvent::DeathEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDeathEvent(e, n);
break;
}
case PlayerEvent::DISCOVER_ITEM: {
PlayerEvent::DiscoverItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDiscoverItemEvent(e, n);
break;
}
case PlayerEvent::DROPPED_ITEM: {
PlayerEvent::DroppedItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDroppedItemEvent(e, n);
break;
}
case PlayerEvent::FISH_FAILURE:
case PlayerEvent::FORAGE_FAILURE:
case PlayerEvent::WENT_ONLINE:
case PlayerEvent::WENT_OFFLINE: {
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
break;
}
case PlayerEvent::FISH_SUCCESS: {
PlayerEvent::FishSuccessEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatFishSuccessEvent(e, n);
break;
}
case PlayerEvent::FORAGE_SUCCESS: {
PlayerEvent::ForageSuccessEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatForageSuccessEvent(e, n);
break;
}
case PlayerEvent::ITEM_DESTROY: {
PlayerEvent::DestroyItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDestroyItemEvent(e, n);
break;
}
case PlayerEvent::LEVEL_GAIN: {
PlayerEvent::LevelGainedEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatLevelGainedEvent(e, n);
break;
}
case PlayerEvent::LEVEL_LOSS: {
PlayerEvent::LevelLostEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatLevelLostEvent(e, n);
break;
}
case PlayerEvent::LOOT_ITEM: {
PlayerEvent::LootItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatLootItemEvent(e, n);
break;
}
case PlayerEvent::GROUNDSPAWN_PICKUP: {
PlayerEvent::GroundSpawnPickupEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatGroundSpawnPickupEvent(e, n);
break;
}
case PlayerEvent::NPC_HANDIN: {
PlayerEvent::HandinEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatNPCHandinEvent(e, n);
break;
}
case PlayerEvent::SAY: {
PlayerEvent::SayEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatEventSay(e, n);
break;
}
case PlayerEvent::GM_COMMAND: {
PlayerEvent::GMCommandEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatGMCommand(e, n);
break;
}
case PlayerEvent::SKILL_UP: {
PlayerEvent::SkillUpEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatSkillUpEvent(e, n);
break;
}
case PlayerEvent::SPLIT_MONEY: {
PlayerEvent::SplitMoneyEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatSplitMoneyEvent(e, n);
break;
}
case PlayerEvent::TASK_ACCEPT: {
PlayerEvent::TaskAcceptEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTaskAcceptEvent(e, n);
break;
}
case PlayerEvent::TASK_COMPLETE: {
PlayerEvent::TaskCompleteEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTaskCompleteEvent(e, n);
break;
}
case PlayerEvent::TASK_UPDATE: {
PlayerEvent::TaskUpdateEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTaskUpdateEvent(e, n);
break;
}
case PlayerEvent::TRADE: {
PlayerEvent::TradeEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTradeEvent(e, n);
break;
}
case PlayerEvent::TRADER_PURCHASE: {
PlayerEvent::TraderPurchaseEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTraderPurchaseEvent(e, n);
break;
}
case PlayerEvent::TRADER_SELL: {
PlayerEvent::TraderSellEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTraderSellEvent(e, n);
break;
}
case PlayerEvent::REZ_ACCEPTED: {
PlayerEvent::ResurrectAcceptEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatResurrectAcceptEvent(e, n);
break;
}
case PlayerEvent::MERCHANT_PURCHASE: {
PlayerEvent::MerchantPurchaseEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatMerchantPurchaseEvent(e, n);
break;
}
case PlayerEvent::MERCHANT_SELL: {
PlayerEvent::MerchantSellEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatMerchantSellEvent(e, n);
break;
}
case PlayerEvent::ZONING: {
PlayerEvent::ZoningEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatZoningEvent(e, n);
break;
}
default: {
LogInfo(
"Player event [{}] ({}) Discord formatter not implemented",
e.player_event_log.event_type_name,
e.player_event_log.event_type_id
);
}
}
return payload;
}
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
ProcessBatchQueue();
}
if (m_process_retention_truncation_timer.Check()) {
ProcessRetentionTruncation();
}
}
void PlayerEventLogs::ProcessRetentionTruncation()
{
LogInfo("Running truncation");
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
if (m_settings[i].retention_days > 0) {
int deleted_count = PlayerEventLogsRepository::DeleteWhere(
*m_database,
fmt::format(
"event_type_id = {} AND created_at < (NOW() - INTERVAL {} DAY)",
i,
m_settings[i].retention_days
)
);
if (deleted_count > 0) {
LogInfo(
"Truncated [{}] events of type [{}] ({}) older than [{}] days",
deleted_count,
PlayerEvent::EventName[i],
i,
m_settings[i].retention_days
);
}
}
}
}
void PlayerEventLogs::ReloadSettings()
{
for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
m_settings[e.id] = e;
}
}
const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
}
}
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#ifndef EQEMU_PLAYER_EVENT_LOGS_H
#define EQEMU_PLAYER_EVENT_LOGS_H
#include "../repositories/player_event_log_settings_repository.h"
#include "player_events.h"
#include "../servertalk.h"
#include "../repositories/player_event_logs_repository.h"
#include "../timer.h"
#include "../json/json_archive_single_line.h"
#include <cereal/archives/json.hpp>
#include <mutex>
class PlayerEventLogs {
public:
void Init();
void ReloadSettings();
PlayerEventLogs *SetDatabase(Database *db);
bool ValidateDatabaseConnection();
bool IsEventEnabled(PlayerEvent::EventType event);
void Process();
// batch queue
void AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &logs);
// main event record generic function
// can ingest any struct event types
template<typename T>
std::unique_ptr<ServerPacket> RecordEvent(
PlayerEvent::EventType t,
const PlayerEvent::PlayerEvent &p,
T e
)
{
auto n = PlayerEventLogsRepository::NewEntity();
FillPlayerEvent(p, n);
n.event_type_id = t;
std::stringstream ss;
{
cereal::JSONOutputArchiveSingleLine ar(ss);
e.serialize(ar);
}
n.event_type_name = PlayerEvent::EventName[t];
n.event_data = Strings::Contains(ss.str(), "noop") ? "{}" : ss.str();
n.created_at = std::time(nullptr);
auto c = PlayerEvent::PlayerEventContainer{
.player_event = p,
.player_event_log = n
};
return BuildPlayerEventPacket(c);
}
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings *GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
private:
Database *m_database; // reference to database
PlayerEventLogSettingsRepository::PlayerEventLogSettings m_settings[PlayerEvent::EventType::MAX]{};
// batch queue is used to record events in batch
std::vector<PlayerEventLogsRepository::PlayerEventLogs> m_record_batch_queue{};
static void FillPlayerEvent(const PlayerEvent::PlayerEvent &p, PlayerEventLogsRepository::PlayerEventLogs &n);
static std::unique_ptr<ServerPacket>
BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e);
// timers
Timer m_process_batch_events_timer; // events processing timer
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
// processing
std::mutex m_batch_queue_lock{};
void ProcessBatchQueue();
void ProcessRetentionTruncation();
void SetSettingsDefaults();
};
extern PlayerEventLogs player_event_logs;
#endif //EQEMU_PLAYER_EVENT_LOGS_H
+971
View File
@@ -0,0 +1,971 @@
#ifndef EQEMU_PLAYER_EVENTS_H
#define EQEMU_PLAYER_EVENTS_H
#include <string>
#include <cereal/cereal.hpp>
#include "../types.h"
#include "../repositories/player_event_logs_repository.h"
namespace PlayerEvent {
enum EventType {
GM_COMMAND = 1,
ZONING,
AA_GAIN,
AA_PURCHASE,
FORAGE_SUCCESS,
FORAGE_FAILURE,
FISH_SUCCESS,
FISH_FAILURE,
ITEM_DESTROY,
WENT_ONLINE,
WENT_OFFLINE,
LEVEL_GAIN,
LEVEL_LOSS,
LOOT_ITEM,
MERCHANT_PURCHASE,
MERCHANT_SELL,
GROUP_JOIN, // unimplemented
GROUP_LEAVE, // unimplemented
RAID_JOIN, // unimplemented
RAID_LEAVE, // unimplemented
GROUNDSPAWN_PICKUP,
NPC_HANDIN,
SKILL_UP,
TASK_ACCEPT,
TASK_UPDATE,
TASK_COMPLETE,
TRADE,
GIVE_ITEM, // unimplemented
SAY,
REZ_ACCEPTED,
DEATH,
COMBINE_FAILURE,
COMBINE_SUCCESS,
DROPPED_ITEM,
SPLIT_MONEY,
DZ_JOIN, // unimplemented
DZ_LEAVE, // unimplemented
TRADER_PURCHASE,
TRADER_SELL,
BANDOLIER_CREATE, // unimplemented
BANDOLIER_SWAP, // unimplemented
DISCOVER_ITEM,
POSSIBLE_HACK,
KILLED_NPC,
KILLED_NAMED_NPC,
KILLED_RAID_NPC,
ITEM_CREATION,
MAX // dont remove
};
// Don't ever remove items, even if they are deprecated
// If event is deprecated just tag (Deprecated) in the name
// If event is unimplemented just tag (Unimplemented) in the name
// Events don't get saved to the database if unimplemented or deprecated
// Events tagged as deprecated will get automatically removed
static const char *EventName[PlayerEvent::MAX] = {
"None",
"GM Command",
"Zoning",
"AA Gain",
"AA Purchase",
"Forage Success",
"Forage Failure",
"Fish Success",
"Fish Failure",
"Item Destroy",
"Went Online",
"Went Offline",
"Level Gain",
"Level Loss",
"Loot Item",
"Merchant Purchase",
"Merchant Sell",
"Group Join (Unimplemented)",
"Group Leave (Unimplemented)",
"Raid Join (Unimplemented)",
"Raid Leave (Unimplemented)",
"Groundspawn Pickup",
"NPC Handin",
"Skill Up",
"Task Accept",
"Task Update",
"Task Complete",
"Trade",
"Given Item (Unimplemented)",
"Say",
"Rez Accepted",
"Death",
"Combine Failure",
"Combine Success",
"Dropped Item",
"Split Money",
"DZ Join (Unimplemented)",
"DZ Leave (Unimplemented)",
"Trader Purchase",
"Trader Sell",
"Bandolier Create (Unimplemented)",
"Bandolier Swap (Unimplemented)",
"Discover Item",
"Possible Hack",
"Killed NPC",
"Killed Named NPC",
"Killed Raid NPC",
"Item Creation"
};
// Generic struct used by all events
struct PlayerEvent {
int64 account_id;
std::string account_name;
int64 character_id;
std::string character_name;
int64 guild_id;
std::string guild_name;
int zone_id;
std::string zone_short_name;
std::string zone_long_name;
int instance_id;
float x;
float y;
float z;
float heading;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(account_id),
CEREAL_NVP(account_name),
CEREAL_NVP(character_id),
CEREAL_NVP(character_name),
CEREAL_NVP(guild_id),
CEREAL_NVP(guild_name),
CEREAL_NVP(zone_id),
CEREAL_NVP(zone_short_name),
CEREAL_NVP(zone_long_name),
CEREAL_NVP(instance_id),
CEREAL_NVP(x),
CEREAL_NVP(y),
CEREAL_NVP(z),
CEREAL_NVP(heading)
);
}
};
// contains metadata in use for things like log/discord formatters
// along with the actual event to be persisted
struct PlayerEventContainer {
PlayerEvent player_event;
PlayerEventLogsRepository::PlayerEventLogs player_event_log;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(player_event),
CEREAL_NVP(player_event_log)
);
}
};
// used in events with no extra data
struct EmptyEvent {
std::string noop; // noop, gets discard upstream
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(noop)
);
}
};
// used in Trade event
struct ItemCreationEvent {
int64 item_id;
std::string item_name;
uint16 to_slot;
int16 charges;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
uint32 aug6;
bool attuned;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(to_slot),
CEREAL_NVP(charges),
CEREAL_NVP(aug1),
CEREAL_NVP(aug2),
CEREAL_NVP(aug3),
CEREAL_NVP(aug4),
CEREAL_NVP(aug5),
CEREAL_NVP(aug6),
CEREAL_NVP(attuned)
);
}
};
// used in Trade event
struct TradeItem {
int64 item_id;
std::string item_name;
int32 slot;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(slot)
);
}
};
// used in Trade event
class TradeItemEntry {
public:
uint16 slot;
uint32 item_id;
std::string item_name;
uint16 charges;
uint32 aug_1_item_id;
std::string aug_1_item_name;
uint32 aug_2_item_id;
std::string aug_2_item_name;
uint32 aug_3_item_id;
std::string aug_3_item_name;
uint32 aug_4_item_id;
std::string aug_4_item_name;
uint32 aug_5_item_id;
std::string aug_5_item_name;
uint32 aug_6_item_id;
std::string aug_6_item_name;
bool in_bag;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(slot),
CEREAL_NVP(item_id),
CEREAL_NVP(charges),
CEREAL_NVP(aug_1_item_id),
CEREAL_NVP(aug_2_item_id),
CEREAL_NVP(aug_3_item_id),
CEREAL_NVP(aug_4_item_id),
CEREAL_NVP(aug_5_item_id),
CEREAL_NVP(in_bag)
);
}
};
/**
* Events
*/
struct Money {
int32 platinum;
int32 gold;
int32 silver;
int32 copper;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(platinum),
CEREAL_NVP(gold),
CEREAL_NVP(silver),
CEREAL_NVP(copper)
);
}
};
struct TradeEvent {
uint32 character_1_id;
std::string character_1_name;
uint32 character_2_id;
std::string character_2_name;
Money character_1_give_money;
Money character_2_give_money;
std::vector<TradeItemEntry> character_1_give_items;
std::vector<TradeItemEntry> character_2_give_items;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(character_1_id),
CEREAL_NVP(character_1_name),
CEREAL_NVP(character_2_id),
CEREAL_NVP(character_2_name),
CEREAL_NVP(character_1_give_money),
CEREAL_NVP(character_2_give_money),
CEREAL_NVP(character_1_give_items),
CEREAL_NVP(character_2_give_items)
);
}
};
struct GMCommandEvent {
std::string message;
std::string target;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(message),
CEREAL_NVP(target)
);
}
};
struct ZoningEvent {
std::string from_zone_long_name;
std::string from_zone_short_name;
int32 from_zone_id;
int32 from_instance_id;
int32 from_instance_version;
std::string to_zone_long_name;
std::string to_zone_short_name;
int32 to_zone_id;
int32 to_instance_id;
int32 to_instance_version;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(from_zone_long_name),
CEREAL_NVP(from_zone_short_name),
CEREAL_NVP(from_zone_id),
CEREAL_NVP(from_instance_id),
CEREAL_NVP(from_instance_version),
CEREAL_NVP(to_zone_long_name),
CEREAL_NVP(to_zone_short_name),
CEREAL_NVP(to_zone_id),
CEREAL_NVP(to_instance_id),
CEREAL_NVP(to_instance_version)
);
}
};
struct AAGainedEvent {
uint32 aa_gained;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(CEREAL_NVP(aa_gained));
}
};
struct AAPurchasedEvent {
uint32 aa_id;
int32 aa_cost;
int32 aa_previous_id;
int32 aa_next_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(aa_id),
CEREAL_NVP(aa_cost),
CEREAL_NVP(aa_previous_id),
CEREAL_NVP(aa_next_id)
);
}
};
struct ForageSuccessEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
struct FishSuccessEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
struct DestroyItemEvent {
uint32 item_id;
std::string item_name;
int16 charges;
std::string reason;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(reason),
CEREAL_NVP(charges)
);
}
};
struct LevelGainedEvent {
uint32 from_level;
uint8 to_level;
int levels_gained;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(from_level),
CEREAL_NVP(to_level),
CEREAL_NVP(levels_gained)
);
}
};
struct LevelLostEvent {
uint32 from_level;
uint8 to_level;
int levels_lost;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(from_level),
CEREAL_NVP(to_level),
CEREAL_NVP(levels_lost)
);
}
};
struct LootItemEvent {
uint32 item_id;
std::string item_name;
int16 charges;
uint32 npc_id;
std::string corpse_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(npc_id),
CEREAL_NVP(corpse_name)
);
}
};
struct MerchantPurchaseEvent {
uint32 npc_id;
std::string merchant_name;
uint32 merchant_type;
uint32 item_id;
std::string item_name;
int16 charges;
uint32 cost;
uint32 alternate_currency_id;
uint64 player_money_balance;
uint64 player_currency_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(merchant_name),
CEREAL_NVP(merchant_type),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(cost),
CEREAL_NVP(alternate_currency_id),
CEREAL_NVP(player_money_balance),
CEREAL_NVP(player_currency_balance)
);
}
};
struct MerchantSellEvent {
uint32 npc_id;
std::string merchant_name;
uint32 merchant_type;
uint32 item_id;
std::string item_name;
int16 charges;
uint32 cost;
uint32 alternate_currency_id;
uint64 player_money_balance;
uint64 player_currency_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(merchant_name),
CEREAL_NVP(merchant_type),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(cost),
CEREAL_NVP(alternate_currency_id),
CEREAL_NVP(player_money_balance),
CEREAL_NVP(player_currency_balance)
);
}
};
struct SkillUpEvent {
uint32 skill_id;
int value;
int16 max_skill;
std::string against_who;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(skill_id),
CEREAL_NVP(value),
CEREAL_NVP(max_skill),
CEREAL_NVP(against_who)
);
}
};
struct TaskAcceptEvent {
uint32 npc_id;
std::string npc_name;
uint32 task_id;
std::string task_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(npc_name),
CEREAL_NVP(task_id),
CEREAL_NVP(task_name)
);
}
};
struct TaskUpdateEvent {
uint32 task_id;
std::string task_name;
uint32 activity_id;
uint32 done_count;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(task_id),
CEREAL_NVP(task_name),
CEREAL_NVP(activity_id),
CEREAL_NVP(done_count)
);
}
};
struct TaskCompleteEvent {
uint32 task_id;
std::string task_name;
uint32 activity_id;
uint32 done_count;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(task_id),
CEREAL_NVP(task_name),
CEREAL_NVP(activity_id),
CEREAL_NVP(done_count)
);
}
};
struct GroundSpawnPickupEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
struct SayEvent {
std::string message;
std::string target;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(message),
CEREAL_NVP(target)
);
}
};
struct ResurrectAcceptEvent {
std::string resurrecter_name;
std::string spell_name;
uint32 spell_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(resurrecter_name),
CEREAL_NVP(spell_name),
CEREAL_NVP(spell_id)
);
}
};
struct CombineEvent {
uint32 recipe_id;
std::string recipe_name;
uint32 made_count;
uint32 tradeskill_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(recipe_id),
CEREAL_NVP(recipe_name),
CEREAL_NVP(made_count),
CEREAL_NVP(tradeskill_id)
);
}
};
struct DroppedItemEvent {
uint32 item_id;
std::string item_name;
int16 slot_id;
uint32 charges;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(slot_id),
CEREAL_NVP(charges)
);
}
};
struct DeathEvent {
uint32 killer_id;
std::string killer_name;
int64 damage;
uint32 spell_id;
std::string spell_name;
int skill_id;
std::string skill_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(killer_id),
CEREAL_NVP(killer_name),
CEREAL_NVP(damage),
CEREAL_NVP(spell_id),
CEREAL_NVP(spell_name),
CEREAL_NVP(skill_id),
CEREAL_NVP(skill_name)
);
}
};
struct SplitMoneyEvent {
uint32 copper;
uint32 silver;
uint32 gold;
uint32 platinum;
uint64 player_money_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(copper),
CEREAL_NVP(silver),
CEREAL_NVP(gold),
CEREAL_NVP(platinum),
CEREAL_NVP(player_money_balance)
);
}
};
struct TraderPurchaseEvent {
uint32 item_id;
std::string item_name;
uint32 trader_id;
std::string trader_name;
uint32 price;
uint32 charges;
uint32 total_cost;
uint64 player_money_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(trader_id),
CEREAL_NVP(trader_name),
CEREAL_NVP(price),
CEREAL_NVP(charges),
CEREAL_NVP(total_cost),
CEREAL_NVP(player_money_balance)
);
}
};
struct TraderSellEvent {
uint32 item_id;
std::string item_name;
uint32 buyer_id;
std::string buyer_name;
uint32 price;
uint32 charges;
uint32 total_cost;
uint64 player_money_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(buyer_id),
CEREAL_NVP(buyer_name),
CEREAL_NVP(price),
CEREAL_NVP(charges),
CEREAL_NVP(total_cost),
CEREAL_NVP(player_money_balance)
);
}
};
struct DiscoverItemEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
class HandinEntry {
public:
uint32 item_id;
std::string item_name;
uint16 charges;
bool attuned;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(attuned)
);
}
};
class HandinMoney {
public:
uint32 copper;
uint32 silver;
uint32 gold;
uint32 platinum;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(copper),
CEREAL_NVP(silver),
CEREAL_NVP(gold),
CEREAL_NVP(platinum)
);
}
};
struct HandinEvent {
uint32 npc_id;
std::string npc_name;
std::vector<HandinEntry> handin_items;
HandinMoney handin_money;
std::vector<HandinEntry> return_items;
HandinMoney return_money;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(npc_name),
CEREAL_NVP(handin_items),
CEREAL_NVP(handin_money),
CEREAL_NVP(return_items),
CEREAL_NVP(return_money)
);
}
};
struct PossibleHackEvent {
std::string message;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(message)
);
}
};
struct KilledNPCEvent {
uint32 npc_id;
std::string npc_name;
uint32 combat_time_seconds;
uint64 total_damage_per_second_taken;
uint64 total_heal_per_second_taken;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(npc_name),
CEREAL_NVP(combat_time_seconds),
CEREAL_NVP(total_damage_per_second_taken),
CEREAL_NVP(total_heal_per_second_taken)
);
}
};
}
#endif //EQEMU_PLAYER_EVENTS_H
#define RecordPlayerEventLog(event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
).get()\
);\
}\
} while (0)
#define RecordPlayerEventLogWithClient(c, event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\
).get()\
);\
}\
} while (0)
+4 -4
View File
@@ -132,7 +132,7 @@ enum { //reuse times
InstillDoubtReuseTime = 9,
FishingReuseTime = 11,
ForagingReuseTime = 50,
MendReuseTime = 290,
MendReuseTime = 360,
BashReuseTime = 5,
BackstabReuseTime = 9,
KickReuseTime = 5,
@@ -218,14 +218,14 @@ enum { //some random constants
#define HARD_LEVEL_CAP 127
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 200*200 //arbitrary right now
#define USE_NPC_RANGE2 40000 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA level*level*75*35/10
#define EXP_FORMULA (level * level * 75 * 35 / 10)
#define HIGHEST_AA_VALUE 35
@@ -295,7 +295,7 @@ Developer configuration
#define COMMON_PROFILE
#define PROFILE_DUMP_TIME 3*60
#define PROFILE_DUMP_TIME 180
#endif //EQPROFILE
+24
View File
@@ -37,6 +37,7 @@
#include <fmt/format.h>
#include <filesystem>
#include <iostream>
namespace fs = std::filesystem;
@@ -80,3 +81,26 @@ std::string File::GetCwd()
{
return fs::current_path().string();
}
FileContentsResult File::GetContents(const std::string &file_name)
{
std::string error;
std::ifstream f;
f.open(file_name);
std::string line;
std::string lines;
if (f.is_open()) {
while (f) {
std::getline(f, line);
lines += line + "\n";
}
}
else {
error = fmt::format("Couldn't open file [{}]", file_name);
}
return FileContentsResult{
.contents = lines,
.error = error,
};
}
+6
View File
@@ -25,10 +25,16 @@
namespace fs = std::filesystem;
struct FileContentsResult {
std::string contents;
std::string error;
};
class File {
public:
static bool Exists(const std::string &name);
static void Makedir(const std::string& directory_name);
static FileContentsResult GetContents(const std::string &file_name);
static std::string FindEqemuConfigPath();
static std::string GetCwd();
};
+17 -21
View File
@@ -61,7 +61,7 @@ bool BaseGuildManager::LoadGuilds() {
}
for (auto row=results.begin();row!=results.end();++row)
_CreateGuild(atoi(row[0]), row[1], atoi(row[2]), atoi(row[3]), row[4], row[5], row[6], row[7]);
_CreateGuild(Strings::ToUnsignedInt(row[0]), row[1], Strings::ToUnsignedInt(row[2]), Strings::ToUnsignedInt(row[3]), row[4], row[5], row[6], row[7]);
LogInfo("Loaded [{}] Guilds", Strings::Commify(std::to_string(results.RowCount())));
@@ -75,8 +75,8 @@ bool BaseGuildManager::LoadGuilds() {
for (auto row=results.begin();row!=results.end();++row)
{
uint32 guild_id = atoi(row[0]);
uint8 rankn = atoi(row[1]);
uint32 guild_id = Strings::ToUnsignedInt(row[0]);
uint8 rankn = Strings::ToUnsignedInt(row[1]);
if(rankn > GUILD_MAX_RANK) {
LogGuilds("Found invalid (too high) rank [{}] for guild [{}], skipping", rankn, guild_id);
@@ -131,7 +131,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
auto row = results.begin();
info = _CreateGuild(guild_id, row[0], atoi(row[1]), atoi(row[2]), row[3], row[4], row[5], row[6]);
info = _CreateGuild(guild_id, row[0], Strings::ToUnsignedInt(row[1]), Strings::ToUnsignedInt(row[2]), row[3], row[4], row[5], row[6]);
query = StringFormat("SELECT guild_id, `rank`, title, can_hear, can_speak, can_invite, can_remove, can_promote, can_demote, can_motd, can_warpeace "
"FROM guild_ranks WHERE guild_id=%lu", (unsigned long)guild_id);
@@ -144,7 +144,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
for (auto row=results.begin();row!=results.end();++row)
{
uint8 rankn = atoi(row[1]);
uint8 rankn = Strings::ToUnsignedInt(row[1]);
if(rankn > GUILD_MAX_RANK) {
LogGuilds("Found invalid (too high) rank [{}] for guild [{}], skipping", rankn, guild_id);
@@ -787,9 +787,7 @@ bool BaseGuildManager::GetBankerFlag(uint32 CharID)
auto row = results.begin();
bool IsBanker = atoi(row[0]);
return IsBanker;
return Strings::ToBool(row[0]);
}
bool BaseGuildManager::DBSetAltFlag(uint32 charid, bool is_alt)
@@ -817,9 +815,7 @@ bool BaseGuildManager::GetAltFlag(uint32 CharID)
auto row = results.begin();
bool IsAlt = atoi(row[0]);
return IsAlt;
return Strings::ToBool(row[0]);
}
bool BaseGuildManager::DBSetTributeFlag(uint32 charid, bool enabled) {
@@ -873,19 +869,19 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
" FROM `character_data` AS c LEFT JOIN `guild_members` AS g ON c.`id` = g.`char_id` "
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
//fields from `characer_`
into.char_id = atoi(row[0]);
into.char_id = Strings::ToUnsignedInt(row[0]);
into.char_name = row[1];
into.class_ = atoi(row[2]);
into.level = atoi(row[3]);
into.time_last_on = atoul(row[4]);
into.zone_id = atoi(row[5]);
into.class_ = Strings::ToUnsignedInt(row[2]);
into.level = Strings::ToUnsignedInt(row[3]);
into.time_last_on = Strings::ToUnsignedInt(row[4]);
into.zone_id = Strings::ToUnsignedInt(row[5]);
//fields from `guild_members`, leave at defaults if missing
into.guild_id = row[6] ? atoi(row[6]) : GUILD_NONE;
into.rank = row[7] ? atoi(row[7]) : (GUILD_MAX_RANK+1);
into.guild_id = row[6] ? Strings::ToUnsignedInt(row[6]) : GUILD_NONE;
into.rank = row[7] ? Strings::ToUnsignedInt(row[7]) : (GUILD_MAX_RANK+1);
into.tribute_enable = row[8] ? (row[8][0] == '0'?false:true) : false;
into.total_tribute = row[9] ? atoi(row[9]) : 0;
into.last_tribute = row[10]? atoul(row[10]) : 0; //timestamp
into.total_tribute = row[9] ? Strings::ToUnsignedInt(row[9]) : 0;
into.last_tribute = row[10]? Strings::ToUnsignedInt(row[10]) : 0; //timestamp
into.banker = row[11]? (row[11][0] == '0'?false:true) : false;
into.public_note = row[12]? row[12] : "";
into.alt = row[13]? (row[13][0] == '0'?false:true) : false;
@@ -1258,7 +1254,7 @@ uint32 BaseGuildManager::GetGuildIDByCharacterID(uint32 character_id)
}
auto row = results.begin();
auto guild_id = std::stoul(row[0]);
auto guild_id = Strings::ToUnsignedInt(row[0]);
return guild_id;
}
+8 -6
View File
@@ -272,6 +272,8 @@ inline const unsigned char *ASN1_STRING_get0_data(const ASN1_STRING *asn1) {
#include <brotli/encode.h>
#endif
#include "../strings.h"
/*
* Declaration
*/
@@ -3812,12 +3814,12 @@ inline bool brotli_decompressor::decompress(const char *data,
if (std::regex_match(b, e, cm, re_another_range)) {
ssize_t first = -1;
if (!cm.str(1).empty()) {
first = static_cast<ssize_t>(std::stoll(cm.str(1)));
first = static_cast<ssize_t>(Strings::ToBigInt(cm.str(1)));
}
ssize_t last = -1;
if (!cm.str(2).empty()) {
last = static_cast<ssize_t>(std::stoll(cm.str(2)));
last = static_cast<ssize_t>(Strings::ToBigInt(cm.str(2)));
}
if (first != -1 && last != -1 && first > last) {
@@ -6688,7 +6690,7 @@ static WSInit wsinit_;
if (params.empty()) { return Get(path, headers); }
std::string path_with_query = append_query_params(path, params);
return Get(path_with_query.c_str(), headers, progress);
return Get(path_with_query, headers, progress);
}
inline Result ClientImpl::Get(const std::string &path, const Params &params,
@@ -6708,7 +6710,7 @@ static WSInit wsinit_;
}
std::string path_with_query = append_query_params(path, params);
return Get(path_with_query.c_str(), headers, response_handler,
return Get(path_with_query, headers, response_handler,
content_receiver, progress);
}
@@ -6805,7 +6807,7 @@ static WSInit wsinit_;
std::string content_type;
const auto &body = detail::serialize_multipart_formdata(
items, detail::make_multipart_data_boundary(), content_type);
return Post(path, headers, body, content_type.c_str());
return Post(path, headers, body, content_type);
}
inline Result ClientImpl::Post(const std::string &path, const Headers &headers,
@@ -6818,7 +6820,7 @@ static WSInit wsinit_;
std::string content_type;
const auto &body =
detail::serialize_multipart_formdata(items, boundary, content_type);
return Post(path, headers, body, content_type.c_str());
return Post(path, headers, body, content_type);
}
inline Result ClientImpl::Put(const std::string &path) {
+6 -5
View File
@@ -412,11 +412,12 @@ bool EQ::InventoryProfile::DeleteItem(int16 slot_id, int16 quantity) {
// If there are no charges left on the item,
if (item_to_delete->GetCharges() <= 0) {
// If the item is stackable (e.g arrows), or
// the item is not stackable, and is not a charged item, or is expendable, delete it
if (item_to_delete->IsStackable() ||
(!item_to_delete->IsStackable() &&
((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))
) {
// the item is not a charged item, or is expendable, delete it
if (
item_to_delete->IsStackable() ||
item_to_delete->GetItem()->MaxCharges == 0 ||
item_to_delete->IsExpendable()
) {
// Item can now be destroyed
InventoryProfile::MarkDirty(item_to_delete);
return true;
+6 -6
View File
@@ -203,12 +203,12 @@ namespace EQ
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
static const int GetItemStatValue(uint32 item_id, std::string identifier);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, const std::string& value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, bool value);
std::string GetCustomItemData(int16 slot_id, const std::string& identifier);
static const int GetItemStatValue(uint32 item_id, const std::string& identifier);
protected:
///////////////////////////////
// Protected Methods
+165 -160
View File
@@ -131,7 +131,7 @@ namespace EQ
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Collectible?
Placeable?
(others?)
*/
@@ -355,181 +355,186 @@ namespace EQ
struct ItemData {
// Non packet based fields
uint8 MinStatus;
uint8 MinStatus {};
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
int32 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
int32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
uint8 ItemClass {}; // Item Type: 0=common, 1=container, 2=book
char Name[64] {}; // Name
char Lore[80] {}; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30] {}; // Visible model
uint32 ID {}; // Unique ID (also PK for DB)
int32 Weight {}; // Item weight * 10
uint8 NoRent{} ; // No Rent: 0=norent, 255=not norent
uint8 NoDrop {}; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size {}; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots {}; // Bitfield for which slots this item can be used in
uint32 Price {}; // Item cost (?)
uint32 Icon {}; // Icon Number
int32 LoreGroup {}; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag {}; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag {};
bool ArtifactFlag {};
bool SummonedFlag {};
uint8 FVNoDrop {}; // Firiona Vie nodrop flag
uint32 Favor {}; // Individual favor
uint32 GuildFavor {}; // Guild favor
uint32 PointType {};
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
uint8 BagType {}; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots {}; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize {}; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR {}; // 0->100
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
bool BenefitFlag {};
bool Tradeskills {}; // Is this a tradeskill item?
int8 CR {}; // Save vs Cold
int8 DR {}; // Save vs Disease
int8 PR {}; // Save vs Poison
int8 MR {}; // Save vs Magic
int8 FR {}; // Save vs Fire
int8 AStr {}; // Strength
int8 ASta {}; // Stamina
int8 AAgi {}; // Agility
int8 ADex {}; // Dexterity
int8 ACha {}; // Charisma
int8 AInt {}; // Intelligence
int8 AWis {}; // Wisdom
int32 HP {}; // HP
int32 Mana {}; // Mana
int32 AC {}; // AC
uint32 Deity {}; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int32 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
int32 SkillModValue {}; // % Mod to skill specified in SkillModType
int32 SkillModMax {}; // Max skill point modification
uint32 SkillModType {}; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace {}; // Bane Damage Race
int32 BaneDmgAmt {}; // Bane Damage Body Amount
uint32 BaneDmgBody {}; // Bane Damage Body
bool Magic {}; // True=Magic Item, False=not
int32 CastTime_ {};
uint8 ReqLevel {}; // Required Level to use item
uint32 BardType {}; // Bard Skill Type
int32 BardValue {}; // Bard Skill Amount
int8 Light {}; // Light
uint8 Delay {}; // Delay * 10
uint8 RecLevel {}; // Recommended level to use item
uint8 RecSkill {}; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType {}; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt {}; // Elemental Damage
uint8 Range {}; // Range of item
uint32 Damage {}; // Delay between item usage (in 0.1 sec increments)
uint32 Color {}; // RR GG BB 00 <-- as it appears in pc
uint32 Classes {}; // Bitfield of classes that can equip item (1 << class#)
uint32 Races {}; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054 {};
int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material {}; // Item material type
uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
float SellRate {}; // Sell rate
//uint32 Unk059 {};
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
int32 Endur;
int32 DotShielding;
int32 Attack;
int32 Regen;
int32 ManaRegen;
int32 EnduranceRegen;
int32 Haste;
int32 DamageShield;
uint32 RecastDelay;
int RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint32 EliteMaterial {};
int32 ProcRate {};
int8 CombatEffects {}; // PoP: Combat Effects +
int8 Shielding {}; // PoP: Shielding %
int8 StunResist {}; // PoP: Stun Resist %
int8 StrikeThrough {}; // PoP: Strike Through %
int32 ExtraDmgSkill {};
int32 ExtraDmgAmt {};
int8 SpellShield {}; // PoP: Spell Shield %
int8 Avoidance {}; // PoP: Avoidance +
int8 Accuracy {}; // PoP: Accuracy +
uint32 CharmFileID {};
int32 FactionMod1 {}; // Faction Mod 1
int32 FactionMod2 {}; // Faction Mod 2
int32 FactionMod3 {}; // Faction Mod 3
int32 FactionMod4 {}; // Faction Mod 4
int32 FactionAmt1 {}; // Faction Amt 1
int32 FactionAmt2 {}; // Faction Amt 2
int32 FactionAmt3 {}; // Faction Amt 3
int32 FactionAmt4 {}; // Faction Amt 4
char CharmFile[32] {}; // ?
uint32 AugType {};
uint8 AugSlotType[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme {};
uint32 LDoNPrice {};
uint32 LDoNSold {};
uint32 BaneDmgRaceAmt {};
uint32 AugRestrict {};
int32 Endur {};
int32 DotShielding {};
int32 Attack {};
int32 Regen {};
int32 ManaRegen {};
int32 EnduranceRegen {};
int32 Haste {};
int32 DamageShield {};
uint32 RecastDelay {};
int RecastType {};
uint32 AugDistiller {};
bool Attuneable {};
bool NoPet {};
bool PotionBelt {};
bool Stackable {};
bool NoTransfer {};
bool QuestItemFlag {};
int16 StackSize {};
uint8 PotionBeltSlots {};
item::ItemEffect_Struct Click {};
item::ItemEffect_Struct Proc {};
item::ItemEffect_Struct Worn {};
item::ItemEffect_Struct Focus {};
item::ItemEffect_Struct Scroll {};
item::ItemEffect_Struct Bard {};
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
uint8 Book {}; // 0=Not book, 1=Book
uint32 BookType {};
char Filename[33] {}; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
int32 SVCorruption {};
uint32 Purity {};
uint8 EvolvingItem {};
uint32 EvolvingID {};
uint8 EvolvingLevel {};
uint8 EvolvingMax {};
uint32 BackstabDmg {};
uint32 DSMitigation {};
int32 HeroicStr {};
int32 HeroicInt {};
int32 HeroicWis {};
int32 HeroicAgi {};
int32 HeroicDex {};
int32 HeroicSta {};
int32 HeroicCha {};
int32 HeroicMR {};
int32 HeroicFR {};
int32 HeroicCR {};
int32 HeroicDR {};
int32 HeroicPR {};
int32 HeroicSVCorrup {};
int32 HealAmt {};
int32 SpellDmg {};
uint32 LDoNSellBackRate {};
uint32 ScriptFileID {};
uint16 ExpendableArrow {};
uint32 Clairvoyance {};
char ClickName[65] {};
char ProcName[65] {};
char WornName[65] {};
char FocusName[65] {};
char ScrollName[65] {};
//BardName
bool IsEquipable(uint16 Race, uint16 Class) const;
+178 -170
View File
@@ -17,6 +17,7 @@
*/
#include "inventory_profile.h"
#include "../common/data_verification.h"
//#include "classes.h"
//#include "global_define.h"
//#include "item_instance.h"
@@ -57,108 +58,62 @@ static inline int32 GetNextItemInstSerialNumber() {
// class EQ::ItemInstance
//
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
} else {
m_item = nullptr;
}
m_charges = charges;
m_price = 0;
m_attuned = false;
m_merchantslot = 0;
if (m_item && m_item->IsClassCommon())
m_color = m_item->Color;
else
m_color = 0;
m_merchantcount = 1;
m_SerialNumber = GetNextItemInstSerialNumber();
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
if (item) {
m_item = new ItemData(*item);
}
m_charges = charges;
if (m_item && m_item->IsClassCommon()) {
m_color = m_item->Color;
}
m_SerialNumber = GetNextItemInstSerialNumber();
}
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
m_item = db->GetItem(item_id);
if (m_item) {
m_item = new ItemData(*m_item);
}
else {
m_item = nullptr;
}
m_charges = charges;
m_price = 0;
m_merchantslot = 0;
m_attuned=false;
if (m_item && m_item->IsClassCommon())
m_color = m_item->Color;
else
m_color = 0;
m_merchantcount = 1;
m_SerialNumber = GetNextItemInstSerialNumber();
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
if (m_item && m_item->IsClassCommon()) {
m_color = m_item->Color;
} else {
m_color = 0;
}
m_SerialNumber = GetNextItemInstSerialNumber();
}
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
m_price = 0;
m_attuned = false;
m_merchantslot = 0;
m_color = 0;
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
m_use_type = use_type;
}
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type=copy.m_use_type;
if(copy.m_item)
m_item = new ItemData(*copy.m_item);
else
m_item = nullptr;
m_use_type = copy.m_use_type;
if (copy.m_item) {
m_item = new ItemData(*copy.m_item);
} else {
m_item = nullptr;
}
m_charges = copy.m_charges;
m_price = copy.m_price;
m_color = copy.m_color;
m_merchantslot = copy.m_merchantslot;
m_currentslot = copy.m_currentslot;
m_attuned = copy.m_attuned;
m_merchantcount = copy.m_merchantcount;
m_charges=copy.m_charges;
m_price=copy.m_price;
m_color=copy.m_color;
m_merchantslot=copy.m_merchantslot;
m_currentslot=copy.m_currentslot;
m_attuned=copy.m_attuned;
m_merchantcount=copy.m_merchantcount;
// Copy container contents
for (auto it = copy.m_contents.begin(); it != copy.m_contents.end(); ++it) {
ItemInstance* inst_old = it->second;
@@ -168,37 +123,42 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
inst_new = inst_old->Clone();
}
if (inst_new != nullptr) {
if (inst_new) {
m_contents[it->first] = inst_new;
}
}
std::map<std::string, std::string>::const_iterator iter;
for (iter = copy.m_custom_data.begin(); iter != copy.m_custom_data.end(); ++iter) {
m_custom_data[iter->first] = iter->second;
}
m_SerialNumber = copy.m_SerialNumber;
m_custom_data = copy.m_custom_data;
m_timers = copy.m_timers;
m_exp = copy.m_exp;
m_SerialNumber = copy.m_SerialNumber;
m_custom_data = copy.m_custom_data;
m_timers = copy.m_timers;
m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl;
m_activated = copy.m_activated;
if (copy.m_scaledItem)
if (copy.m_scaledItem) {
m_scaledItem = new ItemData(*copy.m_scaledItem);
else
} else {
m_scaledItem = nullptr;
}
if(copy.m_evolveInfo)
if (copy.m_evolveInfo) {
m_evolveInfo = new EvolveInfo(*copy.m_evolveInfo);
else
} else {
m_evolveInfo = nullptr;
}
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_ornament_hero_model = copy.m_ornament_hero_model;
m_recast_timestamp = copy.m_recast_timestamp;
m_new_id_file = copy.m_new_id_file;
m_recast_timestamp = copy.m_recast_timestamp;
m_new_id_file = copy.m_new_id_file;
}
// Clean up container contents
@@ -216,11 +176,13 @@ bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
// Check usage type
if ((m_use_type == ItemInstWorldContainer) && (item_class == item::ItemClassBag))
if (m_use_type == ItemInstWorldContainer && item_class == item::ItemClassBag) {
return true;
}
if (!m_item)
if (!m_item) {
return false;
}
return (m_item->ItemClass == item_class);
}
@@ -243,21 +205,20 @@ bool EQ::ItemInstance::IsClassBook() const
// Is item stackable?
bool EQ::ItemInstance::IsStackable() const
{
if (!m_item)
return false;
return m_item->Stackable;
return (m_item && m_item->Stackable);
}
bool EQ::ItemInstance::IsCharged() const
{
if (!m_item)
if (!m_item) {
return false;
}
if (m_item->MaxCharges > 1)
if (m_item->MaxCharges > 1) {
return true;
else
} else {
return false;
}
}
// Can item be equipped?
@@ -306,26 +267,30 @@ bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
bool EQ::ItemInstance::IsAugmentable() const
{
if (!m_item)
if (!m_item) {
return false;
}
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (m_item->AugSlotType[index] != 0)
if (m_item->AugSlotType[index] != 0) {
return true;
}
}
return false;
}
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::EQUIPMENT_END; ++index) {
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
if (aug_wear_slots & (1 << index)) {
break;
}
}
}
@@ -394,9 +359,10 @@ EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
{
ItemInstance *item = GetItem(slot);
if (item)
const auto item = GetItem(slot);
if (item) {
return item->GetID();
}
return 0;
}
@@ -520,14 +486,21 @@ uint8 EQ::ItemInstance::FirstOpenSlot() const
uint8 EQ::ItemInstance::GetTotalItemCount() const
{
if (!m_item)
if (!m_item) {
return 0;
}
uint8 item_count = 1;
if (m_item && !m_item->IsClassBag()) { return item_count; }
if (!m_item->IsClassBag()) {
return item_count;
}
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
if (GetItem(index)) {
++item_count;
}
}
return item_count;
}
@@ -555,78 +528,99 @@ EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 augment_index) const
return nullptr;
}
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
bool EQ::ItemInstance::IsOrnamentationAugment(EQ::ItemInstance* augment) const
{
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
if (!m_item || !m_item->IsClassCommon() || !augment) {
return false;
}
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
const char *item_IDFile = GetAugment(i)->GetItem()->IDFile;
if (
(strncmp(item_IDFile, "IT64", strlen(item_IDFile)) == 0
|| strncmp(item_IDFile, "IT63", strlen(item_IDFile)) == 0)
&& GetAugment(i)->GetItem()->HerosForgeModel == 0
)
{
continue;
}
return GetAugment(i);
const auto augment_item = augment->GetItem();
if (!augment_item) {
return false;
}
const std::string& idfile = augment_item->IDFile;
if (
EQ::ValueWithin(
augment->GetAugmentType(),
OrnamentationAugmentTypes::StandardOrnamentation,
OrnamentationAugmentTypes::SpecialOrnamentation
) ||
(
idfile != "IT63" &&
idfile != "IT64"
) ||
augment_item->HerosForgeModel
) {
return true;
}
return false;
}
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
{
if (!m_item || !m_item->IsClassCommon()) {
return nullptr;
}
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++) {
const auto augment = GetAugment(i);
if (augment && IsOrnamentationAugment(augment)) {
return augment;
}
}
return nullptr;
}
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
{
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0)
if (m_ornament_hero_model == 0 || material_slot < 0) {
return 0;
}
// Item is using an explicit Hero Forge ID
if (m_ornament_hero_model >= 1000)
if (m_ornament_hero_model >= 1000) {
return m_ornament_hero_model;
}
// Item is using a shorthand ID
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
bool EQ::ItemInstance::UpdateOrnamentationInfo()
{
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
bool ornamentSet = false;
const auto augment = GetOrnamentationAugment();
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
if (GetOrnamentationAug(ornamentationAugtype))
{
const ItemData* ornamentItem;
ornamentItem = GetOrnamentationAug(ornamentationAugtype)->GetItem();
if (ornamentItem != nullptr)
{
SetOrnamentIcon(ornamentItem->Icon);
SetOrnamentHeroModel(ornamentItem->HerosForgeModel);
if (strlen(ornamentItem->IDFile) > 2)
{
SetOrnamentationIDFile(atoi(&ornamentItem->IDFile[2]));
}
else
{
if (augment) {
const auto augment_item = GetOrnamentationAugment()->GetItem();
if (augment_item) {
SetOrnamentIcon(augment_item->Icon);
SetOrnamentHeroModel(augment_item->HerosForgeModel);
if (strlen(augment_item->IDFile) > 2) {
SetOrnamentationIDFile(Strings::ToUnsignedInt(&augment_item->IDFile[2]));
} else {
SetOrnamentationIDFile(0);
}
ornamentSet = true;
return true;
}
}
else
{
SetOrnamentIcon(0);
SetOrnamentHeroModel(0);
SetOrnamentationIDFile(0);
}
return ornamentSet;
SetOrnamentIcon(0);
SetOrnamentHeroModel(0);
SetOrnamentationIDFile(0);
return false;
}
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
@@ -840,7 +834,20 @@ std::string EQ::ItemInstance::GetCustomDataString() const {
return ret_val;
}
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
void EQ::ItemInstance::SetCustomDataString(const std::string& str)
{
auto components = Strings::Split(str, "^");
auto value_count = components.size() / 2;
for (auto i = 0; i < value_count; i++) {
auto identifier = components[i * 2];
auto value = components[(i * 2) + 1];
SetCustomData(identifier, value);
}
}
std::string EQ::ItemInstance::GetCustomData(const std::string& identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@@ -849,33 +856,33 @@ std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
return "";
}
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
void EQ::ItemInstance::SetCustomData(const std::string& identifier, const std::string& value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
void EQ::ItemInstance::SetCustomData(const std::string& identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
void EQ::ItemInstance::SetCustomData(const std::string& identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
void EQ::ItemInstance::SetCustomData(const std::string& identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
void EQ::ItemInstance::DeleteCustomData(const std::string& identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
@@ -927,8 +934,9 @@ bool EQ::ItemInstance::IsDroppable(bool recurse) const
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item)
if (!m_item) {
return;
}
// initialize scaling items
if (m_item->CharmFileID != 0) {
@@ -937,7 +945,7 @@ void EQ::ItemInstance::Initialize(SharedDatabase *db) {
}
// initialize evolving items
else if ((db) && m_item->LoreGroup >= 1000 && m_item->LoreGroup != -1) {
else if (db && m_item->LoreGroup >= 1000) {
// not complete yet
}
}
+40 -34
View File
@@ -51,6 +51,11 @@ typedef enum {
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
enum OrnamentationAugmentTypes {
StandardOrnamentation = 20,
SpecialOrnamentation = 21
};
class SharedDatabase;
// ########################################
@@ -136,7 +141,8 @@ namespace EQ
bool IsAugmented();
bool ContainsAugmentByID(uint32 item_id);
int CountAugmentByID(uint32 item_id);
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool IsOrnamentationAugment(EQ::ItemInstance* augment) const;
ItemInstance* GetOrnamentationAugment() const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
@@ -175,12 +181,13 @@ namespace EQ
void SetAttuned(bool flag) { m_attuned = flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
std::string GetCustomData(const std::string &identifier);
void SetCustomDataString(const std::string& str);
void SetCustomData(const std::string &identifier, const std::string& value);
void SetCustomData(const std::string &identifier, int value);
void SetCustomData(const std::string &identifier, float value);
void SetCustomData(const std::string &identifier, bool value);
void DeleteCustomData(const std::string& identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
@@ -303,34 +310,33 @@ namespace EQ
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const ItemData* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
ItemData* m_scaledItem;
::EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_new_id_file;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
int m_task_delivered_count = 0;
ItemInstTypes m_use_type {ItemInstNormal}; // Usage type for item
const ItemData* m_item {nullptr}; // Ptr to item data
int16 m_charges {0}; // # of charges for chargeable items
uint32 m_price {0}; // Bazaar /trader price
uint32 m_color {0};
uint32 m_merchantslot {0};
int16 m_currentslot {0};
bool m_attuned {false};
int32 m_merchantcount {1}; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber {0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp {0};
int8 m_evolveLvl {0};
bool m_activated {false};
ItemData* m_scaledItem {nullptr};
::EvolveInfo* m_evolveInfo {nullptr};
bool m_scaling {false};
uint32 m_ornamenticon {0};
uint32 m_ornamentidfile {0};
uint32 m_new_id_file {0};
uint32 m_ornament_hero_model {0};
uint32 m_recast_timestamp {0};
int m_task_delivered_count {0};
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, ::Timer> m_timers;
// Items inside of this item (augs or contents) {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
std::map<std::string, ::Timer> m_timers {};
};
}
File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -18,6 +18,7 @@
#include "misc.h"
#include "types.h"
#include <cstring>
#include "strings.h"
std::map<int,std::string> DBFieldNames;
@@ -150,7 +151,7 @@ static char *temp=nullptr;
return false;
}
ptr++;
uint32 id = atoi(field[id_pos].c_str());
uint32 id = Strings::ToUnsignedInt(field[id_pos]);
items[id]=field;
for(i=0;i<10;i++) {
+2 -1
View File
@@ -21,6 +21,7 @@
#include "misc_functions.h"
#include <string.h>
#include <time.h>
#include "strings.h"
#ifndef WIN32
#include <netinet/in.h>
@@ -130,7 +131,7 @@ bool ParseAddress(const char* iAddress, uint32* oIP, uint16* oPort, char* errbuf
if (*oIP == 0)
return false;
if (oPort)
*oPort = atoi(sep.arg[1]);
*oPort = Strings::ToUnsignedInt(sep.arg[1]);
return true;
}
return false;
+1 -1
View File
@@ -7,7 +7,7 @@ EQ::Net::ConsoleServer::ConsoleServer(const std::string &addr, int port)
m_server = std::make_unique<EQ::Net::TCPServer>();
m_server->Listen(addr, port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
ConsoleServerConnection *c = new ConsoleServerConnection(this, connection);
m_connections.insert(std::make_pair(c->GetUUID(), std::unique_ptr<ConsoleServerConnection>(c)));
m_connections.emplace(std::make_pair(c->GetUUID(), std::unique_ptr<ConsoleServerConnection>(c)));
});
}
+6 -6
View File
@@ -97,7 +97,7 @@ void EQ::Net::DaybreakConnectionManager::Connect(const std::string &addr, int po
m_on_new_connection(connection);
}
m_connections.insert(std::make_pair(std::make_pair(addr, port), connection));
m_connections.emplace(std::make_pair(std::make_pair(addr, port), connection));
}
void EQ::Net::DaybreakConnectionManager::Process()
@@ -234,7 +234,7 @@ void EQ::Net::DaybreakConnectionManager::ProcessPacket(const std::string &endpoi
if (m_on_new_connection) {
m_on_new_connection(connection);
}
m_connections.insert(std::make_pair(std::make_pair(endpoint, port), connection));
m_connections.emplace(std::make_pair(std::make_pair(endpoint, port), connection));
connection->ProcessPacket(p);
}
else if (data[1] != OP_OutOfSession) {
@@ -527,7 +527,7 @@ void EQ::Net::DaybreakConnection::AddToQueue(int stream, uint16_t seq, const Pac
DynamicPacket *out = new DynamicPacket();
out->PutPacket(0, p);
s->packet_queue.insert(std::make_pair(seq, out));
s->packet_queue.emplace(std::make_pair(seq, out));
}
}
@@ -1427,7 +1427,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
stream->sent_packets.insert(std::make_pair(stream->sequence_out, sent));
stream->sent_packets.emplace(std::make_pair(stream->sequence_out, sent));
stream->sequence_out++;
InternalBufferedSend(first_packet);
@@ -1459,7 +1459,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
stream->sent_packets.insert(std::make_pair(stream->sequence_out, sent));
stream->sent_packets.emplace(std::make_pair(stream->sequence_out, sent));
stream->sequence_out++;
InternalBufferedSend(packet);
@@ -1483,7 +1483,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
stream->sent_packets.insert(std::make_pair(stream->sequence_out, sent));
stream->sent_packets.emplace(std::make_pair(stream->sequence_out, sent));
stream->sequence_out++;
InternalBufferedSend(packet);
+1 -1
View File
@@ -22,7 +22,7 @@ void EQ::Net::EQStreamManager::SetOptions(const EQStreamManagerInterfaceOptions
void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
{
std::shared_ptr<EQStream> stream(new EQStream(this, connection));
m_streams.insert(std::make_pair(connection, stream));
m_streams.emplace(std::make_pair(connection, stream));
if (m_on_new_connection) {
m_on_new_connection(stream);
}
+1 -1
View File
@@ -45,7 +45,7 @@ void EQ::Net::ServertalkClient::SendPacket(ServerPacket *p)
void EQ::Net::ServertalkClient::OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb)
{
m_message_callbacks.insert(std::make_pair(opcode, cb));
m_message_callbacks.emplace(std::make_pair(opcode, cb));
}
void EQ::Net::ServertalkClient::OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb)
@@ -41,7 +41,7 @@ void EQ::Net::ServertalkLegacyClient::SendPacket(ServerPacket *p)
void EQ::Net::ServertalkLegacyClient::OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb)
{
m_message_callbacks.insert(std::make_pair(opcode, cb));
m_message_callbacks.emplace(std::make_pair(opcode, cb));
}
void EQ::Net::ServertalkLegacyClient::OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb)
+3 -3
View File
@@ -19,12 +19,12 @@ void EQ::Net::ServertalkServer::Listen(const ServertalkServerOptions& opts)
void EQ::Net::ServertalkServer::OnConnectionIdentified(const std::string &type, std::function<void(std::shared_ptr<ServertalkServerConnection>)> cb)
{
m_on_ident.insert(std::make_pair(type, cb));
m_on_ident.emplace(std::make_pair(type, cb));
}
void EQ::Net::ServertalkServer::OnConnectionRemoved(const std::string &type, std::function<void(std::shared_ptr<ServertalkServerConnection>)> cb)
{
m_on_disc.insert(std::make_pair(type, cb));
m_on_disc.emplace(std::make_pair(type, cb));
}
void EQ::Net::ServertalkServer::ConnectionDisconnected(ServertalkServerConnection *conn)
@@ -75,7 +75,7 @@ void EQ::Net::ServertalkServer::ConnectionIdentified(ServertalkServerConnection
else {
std::vector<std::shared_ptr<EQ::Net::ServertalkServerConnection>> vec;
vec.push_back(*iter);
m_ident_connections.insert(std::make_pair(conn->GetIdentifier(), vec));
m_ident_connections.emplace(std::make_pair(conn->GetIdentifier(), vec));
}
m_unident_connections.erase(iter);
+1 -1
View File
@@ -100,7 +100,7 @@ void EQ::Net::ServertalkServerConnection::SendPacket(ServerPacket *p)
void EQ::Net::ServertalkServerConnection::OnMessage(uint16_t opcode, std::function<void(uint16_t, EQ::Net::Packet&)> cb)
{
m_message_callbacks.insert(std::make_pair(opcode, cb));
m_message_callbacks.emplace(std::make_pair(opcode, cb));
}
void EQ::Net::ServertalkServerConnection::OnMessage(std::function<void(uint16_t, EQ::Net::Packet&)> cb)
+1 -1
View File
@@ -142,7 +142,7 @@ void EQ::Net::TCPConnection::Write(const char *data, size_t count)
WriteBaton *baton = new WriteBaton;
baton->connection = this;
baton->buffer = new char[count];;
baton->buffer = new char[count];
uv_write_t *write_req = new uv_write_t;
memset(write_req, 0, sizeof(uv_write_t));
+4 -5
View File
@@ -1050,7 +1050,7 @@ namespace RoF
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
@@ -1069,7 +1069,7 @@ namespace RoF
return;
}
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
@@ -1099,7 +1099,7 @@ namespace RoF
for (int i = 0; i < 5; ++i)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->member_name[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
@@ -1169,7 +1169,7 @@ namespace RoF
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
@@ -5218,7 +5218,6 @@ namespace RoF
/**
* Ornamentation
*/
int ornamentation_augment_type = RuleI(Character, OrnamentationAugmentType);
uint32 ornamentation_icon = (inst->GetOrnamentationIcon() ? inst->GetOrnamentationIcon() : 0);
uint32 hero_model = 0;
+4 -5
View File
@@ -1101,7 +1101,7 @@ namespace RoF2
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
@@ -1120,7 +1120,7 @@ namespace RoF2
return;
}
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
@@ -1150,7 +1150,7 @@ namespace RoF2
for (int i = 0; i < 5; ++i)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->member_name[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
@@ -1220,7 +1220,7 @@ namespace RoF2
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
@@ -5477,7 +5477,6 @@ namespace RoF2
/**
* Ornamentation
*/
int ornamentation_augment_type = RuleI(Character, OrnamentationAugmentType);
uint32 ornamentation_icon = (inst->GetOrnamentationIcon() ? inst->GetOrnamentationIcon() : 0);
uint32 hero_model = 0;
+2 -2
View File
@@ -2590,7 +2590,7 @@ struct GroupUpdate_Struct_Live { // New for Live
struct GroupMembers_Struct { // New for Live
/*0000*/ uint32 membernumber; // Guess - number of member in the group (0 to 5?)
/*0000*/ //char membername[0]; // Member Name Null Terminated
/*0000*/ //char member_name[0]; // Member Name Null Terminated
/*0000*/ uint8 unknown001[3]; // Seen 0
/*0000*/ uint32 memberlevel; // Guess
/*0000*/ uint8 unknown002[11]; // Seen 0
@@ -2600,7 +2600,7 @@ struct GroupJoin_Struct_Live { // New for Live
/*0000*/ uint32 unknown0000; // Matches unknown0136 from GroupFollow_Struct
/*0004*/ uint32 action;
/*0008*/ uint8 unknown0008[5]; // Seen 0
/*0013*/ //char membername[0]; // Null Terminated?
/*0013*/ //char member_name[0]; // Null Terminated?
/*0000*/ uint8 unknown0013[3]; // Seen 0
/*0000*/ uint32 unknown0016; // Matches unknown0132 from GroupFollow_Struct
/*0000*/ uint8 unknown0020[11]; // Seen 0
+2 -2
View File
@@ -2566,7 +2566,7 @@ struct GroupUpdate_Struct_Live { // New for Live
struct GroupMembers_Struct { // New for Live
/*0000*/ uint32 membernumber; // Guess - number of member in the group (0 to 5?)
/*0000*/ //char membername[0]; // Member Name Null Terminated
/*0000*/ //char member_name[0]; // Member Name Null Terminated
/*0000*/ uint8 unknown001[3]; // Seen 0
/*0000*/ uint32 memberlevel; // Guess
/*0000*/ uint8 unknown002[11]; // Seen 0
@@ -2576,7 +2576,7 @@ struct GroupJoin_Struct_Live { // New for Live
/*0000*/ uint32 unknown0000; // Matches unknown0136 from GroupFollow_Struct
/*0004*/ uint32 action;
/*0008*/ uint8 unknown0008[5]; // Seen 0
/*0013*/ //char membername[0]; // Null Terminated?
/*0013*/ //char member_name[0]; // Null Terminated?
/*0000*/ uint8 unknown0013[3]; // Seen 0
/*0000*/ uint32 unknown0016; // Matches unknown0132 from GroupFollow_Struct
/*0000*/ uint8 unknown0020[11]; // Seen 0
+4 -4
View File
@@ -785,7 +785,7 @@ namespace SoD
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
@@ -804,7 +804,7 @@ namespace SoD
return;
}
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
@@ -834,7 +834,7 @@ namespace SoD
for (int i = 0; i < 5; ++i)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->member_name[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
@@ -902,7 +902,7 @@ namespace SoD
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
+2 -2
View File
@@ -2085,7 +2085,7 @@ struct GroupUpdate_Struct_SoD { // New for SoD
struct GroupMembers_Struct { // New for SoD
/*0000*/ uint32 membernumber; // Guess - number of member in the group (0 to 5?)
/*0000*/ //char membername[0]; // Member Name Null Terminated
/*0000*/ //char member_name[0]; // Member Name Null Terminated
/*0000*/ uint8 unknown001[3]; // Seen 0
/*0000*/ uint32 memberlevel; // Guess
/*0000*/ uint8 unknown002[11]; // Seen 0
@@ -2095,7 +2095,7 @@ struct GroupJoin_Struct_SoD { // New for SoD
/*0000*/ uint32 unknown0000; // Matches unknown0136 from GroupFollow_Struct
/*0004*/ uint32 action;
/*0008*/ uint8 unknown0008[5]; // Seen 0
/*0013*/ //char membername[0]; // Null Terminated?
/*0013*/ //char member_name[0]; // Null Terminated?
/*0000*/ uint8 unknown0013[3]; // Seen 0
/*0000*/ uint32 unknown0016; // Matches unknown0132 from GroupFollow_Struct
/*0000*/ uint8 unknown0020[11]; // Seen 0
+3 -3
View File
@@ -2095,13 +2095,13 @@ namespace SoF
}
else
{
val = atoi(&emu->lastName[2]);
val = Strings::ToInt(&emu->lastName[2]);
}
}
else
{
sep[0] = nullptr;
ofs = atoi(&emu->lastName[2]);
ofs = Strings::ToInt(&emu->lastName[2]);
sep[0] = '=';
if ((sep[1] < '0') || (sep[1] > '9'))
{
@@ -2109,7 +2109,7 @@ namespace SoF
}
else
{
val = atoi(&sep[1]);
val = Strings::ToInt(&sep[1]);
}
}
+13 -13
View File
@@ -927,7 +927,7 @@ namespace UF
{
if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername))
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
@@ -947,7 +947,7 @@ namespace UF
return;
}
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
@@ -977,7 +977,7 @@ namespace UF
for (int i = 0; i < 5; ++i)
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->member_name[i]);
if (gu2->membername[i][0] != '\0')
{
PacketLength += (22 + strlen(gu2->membername[i]) + 1);
@@ -1045,7 +1045,7 @@ namespace UF
delete in;
return;
}
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, member_name = %s", gjs->yourname, gjs->member_name);
ENCODE_LENGTH_EXACT(GroupJoin_Struct);
SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct);
@@ -3851,17 +3851,17 @@ namespace UF
ob.write((const char*)&evotop, sizeof(UF::structs::EvolvingItem));
}
//ORNAMENT IDFILE / ICON -
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQ::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
uint16 ornament_icon = 0;
const auto augment = inst->GetOrnamentationAugment();
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
if (augment) {
const auto augment_item = augment->GetItem();
ornament_icon = augment_item->Icon;
ob.write(augment_item->IDFile, strlen(augment_item->IDFile));
}
else if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
ornaIcon = inst->GetOrnamentationIcon();
ornament_icon = inst->GetOrnamentationIcon();
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
ob.write(tmp, strlen(tmp));
@@ -3870,7 +3870,7 @@ namespace UF
UF::structs::ItemSerializationHeaderFinish hdrf;
hdrf.ornamentIcon = ornaIcon;
hdrf.ornamentIcon = ornament_icon;
hdrf.unknown060 = 0; //This is Always 0.. or it breaks shit..
hdrf.unknown061 = 0; //possibly ornament / special ornament
hdrf.isCopied = 0; //Flag for item to be 'Copied'
+2 -2
View File
@@ -2128,7 +2128,7 @@ struct GroupUpdate_Struct_Underfoot { // New for Underfoot
struct GroupMembers_Struct { // New for Underfoot
/*0000*/ uint32 membernumber; // Guess - number of member in the group (0 to 5?)
/*0000*/ //char membername[0]; // Member Name Null Terminated
/*0000*/ //char member_name[0]; // Member Name Null Terminated
/*0000*/ uint8 unknown001[3]; // Seen 0
/*0000*/ uint32 memberlevel; // Guess
/*0000*/ uint8 unknown002[11]; // Seen 0
@@ -2138,7 +2138,7 @@ struct GroupJoin_Struct_Underfoot { // New for Underfoot
/*0000*/ uint32 unknown0000; // Matches unknown0136 from GroupFollow_Struct
/*0004*/ uint32 action;
/*0008*/ uint8 unknown0008[5]; // Seen 0
/*0013*/ //char membername[0]; // Null Terminated?
/*0013*/ //char member_name[0]; // Null Terminated?
/*0000*/ uint8 unknown0013[3]; // Seen 0
/*0000*/ uint32 unknown0016; // Matches unknown0132 from GroupFollow_Struct
/*0000*/ uint8 unknown0020[11]; // Seen 0
+16 -11
View File
@@ -22,26 +22,31 @@
EQEmuExePlatform exe_platform = ExePlatformNone;
void RegisterExecutablePlatform(EQEmuExePlatform p) {
void RegisterExecutablePlatform(EQEmuExePlatform p)
{
exe_platform = p;
}
const EQEmuExePlatform& GetExecutablePlatform() {
const EQEmuExePlatform &GetExecutablePlatform()
{
return exe_platform;
}
/**
* @return
*/
int GetExecutablePlatformInt(){
int GetExecutablePlatformInt()
{
return exe_platform;
}
/**
* Returns platform name by string
*
* @return
*/
bool IsWorld()
{
return exe_platform == EQEmuExePlatform::ExePlatformWorld;
}
bool IsQueryServ()
{
return exe_platform == EQEmuExePlatform::ExePlatformQueryServ;
}
std::string GetPlatformName()
{
switch (GetExecutablePlatformInt()) {
+2
View File
@@ -44,5 +44,7 @@ void RegisterExecutablePlatform(EQEmuExePlatform p);
const EQEmuExePlatform& GetExecutablePlatform();
int GetExecutablePlatformInt();
std::string GetPlatformName();
bool IsWorld();
bool IsQueryServ();
#endif
+5 -5
View File
@@ -64,7 +64,7 @@ void ProcLauncher::Process() {
if(GetExitCodeProcess(cur->second->proc_info.hProcess, &res)) {
//got exit code, see if its still running...
if(res == STILL_ACTIVE) {
cur++;
++cur;
continue;
}
//else, it died, handle properly
@@ -76,7 +76,7 @@ void ProcLauncher::Process() {
//if we get here, the current process died.
tmp = cur;
tmp++;
++tmp;
ProcessTerminated(cur);
cur = tmp;
}
@@ -174,7 +174,7 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
std::vector<std::string>::iterator cur, end;
cur = it->args.begin();
end = it->args.end();
for(; cur != end; cur++) {
for(; cur != end; ++cur) {
args += " ";
args += *cur;
}
@@ -306,7 +306,7 @@ void ProcLauncher::TerminateAll(bool final) {
std::map<ProcRef, Spec *>::iterator cur, end;
cur = m_running.begin();
end = m_running.end();
for(; cur != end; cur++) {
for(; cur != end; ++cur) {
Terminate(cur->first, true);
}
} else {
@@ -317,7 +317,7 @@ void ProcLauncher::TerminateAll(bool final) {
std::map<ProcRef, Spec *>::iterator cur, end;
cur = running.begin();
end = running.end();
for(; cur != end; cur++) {
for(; cur != end; ++cur) {
Terminate(cur->first, true);
safe_delete(cur->second);
}
+2 -1
View File
@@ -4,7 +4,8 @@
std::string Process::execute(const std::string &cmd)
{
std::shared_ptr<FILE> pipe(popen(cmd.c_str(), "r"), pclose);
std::string command = fmt::format("{} 2>&1", cmd);
std::shared_ptr<FILE> pipe(popen(command.c_str(), "r"), pclose);
if (!pipe) { return "ERROR"; }
char buffer[128];
std::string result;
+1 -1
View File
@@ -258,7 +258,7 @@ bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::check_for_existing_entry(std::string profanity) {
bool EQ::ProfanityManager::check_for_existing_entry(const std::string& profanity) {
if (profanity.empty()) {
return false;
}
+1 -1
View File
@@ -53,7 +53,7 @@ namespace EQ
private:
static bool load_database_entries(DBcore *db);
static bool clear_database_entries(DBcore *db);
static bool check_for_existing_entry(std::string profanity);
static bool check_for_existing_entry(const std::string& profanity);
};
+3 -3
View File
@@ -288,9 +288,9 @@ bool PTimerList::Load(Database *db) {
PersistentTimer *cur;
for (auto row = results.begin(); row != results.end(); ++row) {
type = atoi(row[0]);
start_time = strtoul(row[1], nullptr, 10);
timer_time = strtoul(row[2], nullptr, 10);
type = Strings::ToUnsignedInt(row[0]);
start_time = Strings::ToUnsignedInt(row[1]);
timer_time = Strings::ToUnsignedInt(row[2]);
enabled = (row[3][0] == '1');
//if it expired allready, dont bother.
@@ -69,6 +69,7 @@ public:
int32_t expansion_bitmask;
uint8_t enforce_spell_settings;
uint8_t archery_setting;
uint32_t caster_range;
};
static std::string PrimaryKey()
@@ -129,6 +130,7 @@ public:
"expansion_bitmask",
"enforce_spell_settings",
"archery_setting",
"caster_range",
};
}
@@ -185,6 +187,7 @@ public:
"expansion_bitmask",
"enforce_spell_settings",
"archery_setting",
"caster_range",
};
}
@@ -275,6 +278,7 @@ public:
e.expansion_bitmask = -1;
e.enforce_spell_settings = 0;
e.archery_setting = 0;
e.caster_range = 0;
return e;
}
@@ -361,6 +365,7 @@ public:
e.expansion_bitmask = static_cast<int32_t>(atoi(row[47]));
e.enforce_spell_settings = static_cast<uint8_t>(strtoul(row[48], nullptr, 10));
e.archery_setting = static_cast<uint8_t>(strtoul(row[49], nullptr, 10));
e.caster_range = static_cast<uint32_t>(strtoul(row[50], nullptr, 10));
return e;
}
@@ -443,6 +448,7 @@ public:
v.push_back(columns[47] + " = " + std::to_string(e.expansion_bitmask));
v.push_back(columns[48] + " = " + std::to_string(e.enforce_spell_settings));
v.push_back(columns[49] + " = " + std::to_string(e.archery_setting));
v.push_back(columns[50] + " = " + std::to_string(e.caster_range));
auto results = db.QueryDatabase(
fmt::format(
@@ -514,6 +520,7 @@ public:
v.push_back(std::to_string(e.expansion_bitmask));
v.push_back(std::to_string(e.enforce_spell_settings));
v.push_back(std::to_string(e.archery_setting));
v.push_back(std::to_string(e.caster_range));
auto results = db.QueryDatabase(
fmt::format(
@@ -593,6 +600,7 @@ public:
v.push_back(std::to_string(e.expansion_bitmask));
v.push_back(std::to_string(e.enforce_spell_settings));
v.push_back(std::to_string(e.archery_setting));
v.push_back(std::to_string(e.caster_range));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -676,6 +684,7 @@ public:
e.expansion_bitmask = static_cast<int32_t>(atoi(row[47]));
e.enforce_spell_settings = static_cast<uint8_t>(strtoul(row[48], nullptr, 10));
e.archery_setting = static_cast<uint8_t>(strtoul(row[49], nullptr, 10));
e.caster_range = static_cast<uint32_t>(strtoul(row[50], nullptr, 10));
all_entries.push_back(e);
}
@@ -750,6 +759,7 @@ public:
e.expansion_bitmask = static_cast<int32_t>(atoi(row[47]));
e.enforce_spell_settings = static_cast<uint8_t>(strtoul(row[48], nullptr, 10));
e.archery_setting = static_cast<uint8_t>(strtoul(row[49], nullptr, 10));
e.caster_range = static_cast<uint32_t>(strtoul(row[50], nullptr, 10));
all_entries.push_back(e);
}
@@ -16,11 +16,12 @@
#include "../../strings.h"
#include <ctime>
class BaseDataBucketsRepository {
public:
struct DataBuckets {
uint64_t id;
std::string key;
std::string key_;
std::string value;
uint32_t expires;
};
@@ -34,7 +35,7 @@ public:
{
return {
"id",
"key",
"`key`",
"value",
"expires",
};
@@ -44,7 +45,7 @@ public:
{
return {
"id",
"key",
"`key`",
"value",
"expires",
};
@@ -88,7 +89,7 @@ public:
DataBuckets e{};
e.id = 0;
e.key = "";
e.key_ = "";
e.value = "";
e.expires = 0;
@@ -116,8 +117,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
data_buckets_id
)
);
@@ -127,7 +129,7 @@ public:
DataBuckets e{};
e.id = strtoull(row[0], nullptr, 10);
e.key = row[1] ? row[1] : "";
e.key_ = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.expires = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
@@ -163,7 +165,7 @@ public:
auto columns = Columns();
v.push_back(columns[1] + " = '" + Strings::Escape(e.key) + "'");
v.push_back(columns[1] + " = '" + Strings::Escape(e.key_) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.value) + "'");
v.push_back(columns[3] + " = " + std::to_string(e.expires));
@@ -188,7 +190,7 @@ public:
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.key) + "'");
v.push_back("'" + Strings::Escape(e.key_) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back(std::to_string(e.expires));
@@ -221,7 +223,7 @@ public:
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.key) + "'");
v.push_back("'" + Strings::Escape(e.key_) + "'");
v.push_back("'" + Strings::Escape(e.value) + "'");
v.push_back(std::to_string(e.expires));
@@ -258,7 +260,7 @@ public:
DataBuckets e{};
e.id = strtoull(row[0], nullptr, 10);
e.key = row[1] ? row[1] : "";
e.key_ = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.expires = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
@@ -286,7 +288,7 @@ public:
DataBuckets e{};
e.id = strtoull(row[0], nullptr, 10);
e.key = row[1] ? row[1] : "";
e.key_ = row[1] ? row[1] : "";
e.value = row[2] ? row[2] : "";
e.expires = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
@@ -1,412 +0,0 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_EVENTLOG_REPOSITORY_H
#define EQEMU_BASE_EVENTLOG_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseEventlogRepository {
public:
struct Eventlog {
uint32_t id;
std::string accountname;
uint32_t accountid;
int32_t status;
std::string charname;
std::string target;
std::string time;
std::string descriptiontype;
std::string description;
int32_t event_nid;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"accountname",
"accountid",
"status",
"charname",
"target",
"time",
"descriptiontype",
"description",
"event_nid",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"accountname",
"accountid",
"status",
"charname",
"target",
"time",
"descriptiontype",
"description",
"event_nid",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("eventlog");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static Eventlog NewEntity()
{
Eventlog e{};
e.id = 0;
e.accountname = "";
e.accountid = 0;
e.status = 0;
e.charname = "";
e.target = "None";
e.time = std::time(nullptr);
e.descriptiontype = "";
e.description = "";
e.event_nid = 0;
return e;
}
static Eventlog GetEventlog(
const std::vector<Eventlog> &eventlogs,
int eventlog_id
)
{
for (auto &eventlog : eventlogs) {
if (eventlog.id == eventlog_id) {
return eventlog;
}
}
return NewEntity();
}
static Eventlog FindOne(
Database& db,
int eventlog_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
eventlog_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Eventlog e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.accountname = row[1] ? row[1] : "";
e.accountid = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.status = static_cast<int32_t>(atoi(row[3]));
e.charname = row[4] ? row[4] : "";
e.target = row[5] ? row[5] : "";
e.time = row[6] ? row[6] : "";
e.descriptiontype = row[7] ? row[7] : "";
e.description = row[8] ? row[8] : "";
e.event_nid = static_cast<int32_t>(atoi(row[9]));
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int eventlog_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
eventlog_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const Eventlog &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = '" + Strings::Escape(e.accountname) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.accountid));
v.push_back(columns[3] + " = " + std::to_string(e.status));
v.push_back(columns[4] + " = '" + Strings::Escape(e.charname) + "'");
v.push_back(columns[5] + " = '" + Strings::Escape(e.target) + "'");
v.push_back(columns[6] + " = '" + Strings::Escape(e.time) + "'");
v.push_back(columns[7] + " = '" + Strings::Escape(e.descriptiontype) + "'");
v.push_back(columns[8] + " = '" + Strings::Escape(e.description) + "'");
v.push_back(columns[9] + " = " + std::to_string(e.event_nid));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static Eventlog InsertOne(
Database& db,
Eventlog e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.accountname) + "'");
v.push_back(std::to_string(e.accountid));
v.push_back(std::to_string(e.status));
v.push_back("'" + Strings::Escape(e.charname) + "'");
v.push_back("'" + Strings::Escape(e.target) + "'");
v.push_back("'" + Strings::Escape(e.time) + "'");
v.push_back("'" + Strings::Escape(e.descriptiontype) + "'");
v.push_back("'" + Strings::Escape(e.description) + "'");
v.push_back(std::to_string(e.event_nid));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<Eventlog> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.accountname) + "'");
v.push_back(std::to_string(e.accountid));
v.push_back(std::to_string(e.status));
v.push_back("'" + Strings::Escape(e.charname) + "'");
v.push_back("'" + Strings::Escape(e.target) + "'");
v.push_back("'" + Strings::Escape(e.time) + "'");
v.push_back("'" + Strings::Escape(e.descriptiontype) + "'");
v.push_back("'" + Strings::Escape(e.description) + "'");
v.push_back(std::to_string(e.event_nid));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Eventlog> All(Database& db)
{
std::vector<Eventlog> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Eventlog e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.accountname = row[1] ? row[1] : "";
e.accountid = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.status = static_cast<int32_t>(atoi(row[3]));
e.charname = row[4] ? row[4] : "";
e.target = row[5] ? row[5] : "";
e.time = row[6] ? row[6] : "";
e.descriptiontype = row[7] ? row[7] : "";
e.description = row[8] ? row[8] : "";
e.event_nid = static_cast<int32_t>(atoi(row[9]));
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<Eventlog> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<Eventlog> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Eventlog e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.accountname = row[1] ? row[1] : "";
e.accountid = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.status = static_cast<int32_t>(atoi(row[3]));
e.charname = row[4] ? row[4] : "";
e.target = row[5] ? row[5] : "";
e.time = row[6] ? row[6] : "";
e.descriptiontype = row[7] ? row[7] : "";
e.description = row[8] ? row[8] : "";
e.event_nid = static_cast<int32_t>(atoi(row[9]));
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
};
#endif //EQEMU_BASE_EVENTLOG_REPOSITORY_H
@@ -16,13 +16,16 @@
#include "../../strings.h"
#include <ctime>
class BaseNpcScaleGlobalBaseRepository {
public:
struct NpcScaleGlobalBase {
int32_t type;
int32_t level;
std::string zone_id_list;
std::string instance_version_list;
int32_t ac;
int32_t hp;
int64_t hp;
int32_t accuracy;
int32_t slow_mitigation;
int32_t attack;
@@ -42,10 +45,13 @@ public:
int32_t physical_resist;
int32_t min_dmg;
int32_t max_dmg;
int32_t hp_regen_rate;
int64_t hp_regen_rate;
int64_t hp_regen_per_second;
int32_t attack_delay;
int32_t spell_scale;
int32_t heal_scale;
uint32_t avoidance;
int32_t heroic_strikethrough;
std::string special_abilities;
};
@@ -59,6 +65,8 @@ public:
return {
"type",
"level",
"zone_id_list",
"instance_version_list",
"ac",
"hp",
"accuracy",
@@ -81,9 +89,12 @@ public:
"min_dmg",
"max_dmg",
"hp_regen_rate",
"hp_regen_per_second",
"attack_delay",
"spell_scale",
"heal_scale",
"avoidance",
"heroic_strikethrough",
"special_abilities",
};
}
@@ -93,6 +104,8 @@ public:
return {
"type",
"level",
"zone_id_list",
"instance_version_list",
"ac",
"hp",
"accuracy",
@@ -115,9 +128,12 @@ public:
"min_dmg",
"max_dmg",
"hp_regen_rate",
"hp_regen_per_second",
"attack_delay",
"spell_scale",
"heal_scale",
"avoidance",
"heroic_strikethrough",
"special_abilities",
};
}
@@ -159,34 +175,39 @@ public:
{
NpcScaleGlobalBase e{};
e.type = 0;
e.level = 0;
e.ac = 0;
e.hp = 0;
e.accuracy = 0;
e.slow_mitigation = 0;
e.attack = 0;
e.strength = 0;
e.stamina = 0;
e.dexterity = 0;
e.agility = 0;
e.intelligence = 0;
e.wisdom = 0;
e.charisma = 0;
e.magic_resist = 0;
e.cold_resist = 0;
e.fire_resist = 0;
e.poison_resist = 0;
e.disease_resist = 0;
e.corruption_resist = 0;
e.physical_resist = 0;
e.min_dmg = 0;
e.max_dmg = 0;
e.hp_regen_rate = 0;
e.attack_delay = 0;
e.spell_scale = 100;
e.heal_scale = 100;
e.special_abilities = "";
e.type = 0;
e.level = 0;
e.zone_id_list = "";
e.instance_version_list = "";
e.ac = 0;
e.hp = 0;
e.accuracy = 0;
e.slow_mitigation = 0;
e.attack = 0;
e.strength = 0;
e.stamina = 0;
e.dexterity = 0;
e.agility = 0;
e.intelligence = 0;
e.wisdom = 0;
e.charisma = 0;
e.magic_resist = 0;
e.cold_resist = 0;
e.fire_resist = 0;
e.poison_resist = 0;
e.disease_resist = 0;
e.corruption_resist = 0;
e.physical_resist = 0;
e.min_dmg = 0;
e.max_dmg = 0;
e.hp_regen_rate = 0;
e.hp_regen_per_second = 0;
e.attack_delay = 0;
e.spell_scale = 100;
e.heal_scale = 100;
e.avoidance = 0;
e.heroic_strikethrough = 0;
e.special_abilities = "";
return e;
}
@@ -212,8 +233,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
npc_scale_global_base_id
)
);
@@ -222,34 +244,39 @@ public:
if (results.RowCount() == 1) {
NpcScaleGlobalBase e{};
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.zone_id_list = row[2] ? row[2] : "";
e.instance_version_list = row[3] ? row[3] : "";
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = strtoll(row[5], nullptr, 10);
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = strtoll(row[25], nullptr, 10);
e.hp_regen_per_second = strtoll(row[26], nullptr, 10);
e.attack_delay = static_cast<int32_t>(atoi(row[27]));
e.spell_scale = static_cast<int32_t>(atoi(row[28]));
e.heal_scale = static_cast<int32_t>(atoi(row[29]));
e.avoidance = static_cast<uint32_t>(strtoul(row[30], nullptr, 10));
e.heroic_strikethrough = static_cast<int32_t>(atoi(row[31]));
e.special_abilities = row[32] ? row[32] : "";
return e;
}
@@ -285,32 +312,37 @@ public:
v.push_back(columns[0] + " = " + std::to_string(e.type));
v.push_back(columns[1] + " = " + std::to_string(e.level));
v.push_back(columns[2] + " = " + std::to_string(e.ac));
v.push_back(columns[3] + " = " + std::to_string(e.hp));
v.push_back(columns[4] + " = " + std::to_string(e.accuracy));
v.push_back(columns[5] + " = " + std::to_string(e.slow_mitigation));
v.push_back(columns[6] + " = " + std::to_string(e.attack));
v.push_back(columns[7] + " = " + std::to_string(e.strength));
v.push_back(columns[8] + " = " + std::to_string(e.stamina));
v.push_back(columns[9] + " = " + std::to_string(e.dexterity));
v.push_back(columns[10] + " = " + std::to_string(e.agility));
v.push_back(columns[11] + " = " + std::to_string(e.intelligence));
v.push_back(columns[12] + " = " + std::to_string(e.wisdom));
v.push_back(columns[13] + " = " + std::to_string(e.charisma));
v.push_back(columns[14] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[15] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[16] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[17] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[18] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[19] + " = " + std::to_string(e.corruption_resist));
v.push_back(columns[20] + " = " + std::to_string(e.physical_resist));
v.push_back(columns[21] + " = " + std::to_string(e.min_dmg));
v.push_back(columns[22] + " = " + std::to_string(e.max_dmg));
v.push_back(columns[23] + " = " + std::to_string(e.hp_regen_rate));
v.push_back(columns[24] + " = " + std::to_string(e.attack_delay));
v.push_back(columns[25] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[26] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[27] + " = '" + Strings::Escape(e.special_abilities) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.zone_id_list) + "'");
v.push_back(columns[3] + " = '" + Strings::Escape(e.instance_version_list) + "'");
v.push_back(columns[4] + " = " + std::to_string(e.ac));
v.push_back(columns[5] + " = " + std::to_string(e.hp));
v.push_back(columns[6] + " = " + std::to_string(e.accuracy));
v.push_back(columns[7] + " = " + std::to_string(e.slow_mitigation));
v.push_back(columns[8] + " = " + std::to_string(e.attack));
v.push_back(columns[9] + " = " + std::to_string(e.strength));
v.push_back(columns[10] + " = " + std::to_string(e.stamina));
v.push_back(columns[11] + " = " + std::to_string(e.dexterity));
v.push_back(columns[12] + " = " + std::to_string(e.agility));
v.push_back(columns[13] + " = " + std::to_string(e.intelligence));
v.push_back(columns[14] + " = " + std::to_string(e.wisdom));
v.push_back(columns[15] + " = " + std::to_string(e.charisma));
v.push_back(columns[16] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[17] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[18] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[19] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[20] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[21] + " = " + std::to_string(e.corruption_resist));
v.push_back(columns[22] + " = " + std::to_string(e.physical_resist));
v.push_back(columns[23] + " = " + std::to_string(e.min_dmg));
v.push_back(columns[24] + " = " + std::to_string(e.max_dmg));
v.push_back(columns[25] + " = " + std::to_string(e.hp_regen_rate));
v.push_back(columns[26] + " = " + std::to_string(e.hp_regen_per_second));
v.push_back(columns[27] + " = " + std::to_string(e.attack_delay));
v.push_back(columns[28] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[29] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[30] + " = " + std::to_string(e.avoidance));
v.push_back(columns[31] + " = " + std::to_string(e.heroic_strikethrough));
v.push_back(columns[32] + " = '" + Strings::Escape(e.special_abilities) + "'");
auto results = db.QueryDatabase(
fmt::format(
@@ -334,6 +366,8 @@ public:
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.level));
v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
v.push_back("'" + Strings::Escape(e.instance_version_list) + "'");
v.push_back(std::to_string(e.ac));
v.push_back(std::to_string(e.hp));
v.push_back(std::to_string(e.accuracy));
@@ -356,9 +390,12 @@ public:
v.push_back(std::to_string(e.min_dmg));
v.push_back(std::to_string(e.max_dmg));
v.push_back(std::to_string(e.hp_regen_rate));
v.push_back(std::to_string(e.hp_regen_per_second));
v.push_back(std::to_string(e.attack_delay));
v.push_back(std::to_string(e.spell_scale));
v.push_back(std::to_string(e.heal_scale));
v.push_back(std::to_string(e.avoidance));
v.push_back(std::to_string(e.heroic_strikethrough));
v.push_back("'" + Strings::Escape(e.special_abilities) + "'");
auto results = db.QueryDatabase(
@@ -391,6 +428,8 @@ public:
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.level));
v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
v.push_back("'" + Strings::Escape(e.instance_version_list) + "'");
v.push_back(std::to_string(e.ac));
v.push_back(std::to_string(e.hp));
v.push_back(std::to_string(e.accuracy));
@@ -413,9 +452,12 @@ public:
v.push_back(std::to_string(e.min_dmg));
v.push_back(std::to_string(e.max_dmg));
v.push_back(std::to_string(e.hp_regen_rate));
v.push_back(std::to_string(e.hp_regen_per_second));
v.push_back(std::to_string(e.attack_delay));
v.push_back(std::to_string(e.spell_scale));
v.push_back(std::to_string(e.heal_scale));
v.push_back(std::to_string(e.avoidance));
v.push_back(std::to_string(e.heroic_strikethrough));
v.push_back("'" + Strings::Escape(e.special_abilities) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
@@ -450,34 +492,39 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
NpcScaleGlobalBase e{};
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.zone_id_list = row[2] ? row[2] : "";
e.instance_version_list = row[3] ? row[3] : "";
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = strtoll(row[5], nullptr, 10);
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = strtoll(row[25], nullptr, 10);
e.hp_regen_per_second = strtoll(row[26], nullptr, 10);
e.attack_delay = static_cast<int32_t>(atoi(row[27]));
e.spell_scale = static_cast<int32_t>(atoi(row[28]));
e.heal_scale = static_cast<int32_t>(atoi(row[29]));
e.avoidance = static_cast<uint32_t>(strtoul(row[30], nullptr, 10));
e.heroic_strikethrough = static_cast<int32_t>(atoi(row[31]));
e.special_abilities = row[32] ? row[32] : "";
all_entries.push_back(e);
}
@@ -502,34 +549,39 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
NpcScaleGlobalBase e{};
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.zone_id_list = row[2] ? row[2] : "";
e.instance_version_list = row[3] ? row[3] : "";
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = strtoll(row[5], nullptr, 10);
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = strtoll(row[25], nullptr, 10);
e.hp_regen_per_second = strtoll(row[26], nullptr, 10);
e.attack_delay = static_cast<int32_t>(atoi(row[27]));
e.spell_scale = static_cast<int32_t>(atoi(row[28]));
e.heal_scale = static_cast<int32_t>(atoi(row[29]));
e.avoidance = static_cast<uint32_t>(strtoul(row[30], nullptr, 10));
e.heroic_strikethrough = static_cast<int32_t>(atoi(row[31]));
e.special_abilities = row[32] ? row[32] : "";
all_entries.push_back(e);
}
@@ -9,22 +9,21 @@
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_HACKERS_REPOSITORY_H
#define EQEMU_BASE_HACKERS_REPOSITORY_H
#ifndef EQEMU_BASE_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
#define EQEMU_BASE_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseHackersRepository {
class BasePlayerEventLogSettingsRepository {
public:
struct Hackers {
int32_t id;
std::string account;
std::string name;
std::string hacked;
std::string zone;
std::string date;
struct PlayerEventLogSettings {
int64_t id;
std::string event_name;
int8_t event_enabled;
int32_t retention_days;
int32_t discord_webhook_id;
};
static std::string PrimaryKey()
@@ -36,11 +35,10 @@ public:
{
return {
"id",
"account",
"name",
"hacked",
"zone",
"date",
"event_name",
"event_enabled",
"retention_days",
"discord_webhook_id",
};
}
@@ -48,11 +46,10 @@ public:
{
return {
"id",
"account",
"name",
"hacked",
"zone",
"date",
"event_name",
"event_enabled",
"retention_days",
"discord_webhook_id",
};
}
@@ -68,7 +65,7 @@ public:
static std::string TableName()
{
return std::string("hackers");
return std::string("player_event_log_settings");
}
static std::string BaseSelect()
@@ -89,57 +86,56 @@ public:
);
}
static Hackers NewEntity()
static PlayerEventLogSettings NewEntity()
{
Hackers e{};
PlayerEventLogSettings e{};
e.id = 0;
e.account = "";
e.name = "";
e.hacked = "";
e.zone = "";
e.date = std::time(nullptr);
e.id = 0;
e.event_name = "";
e.event_enabled = 0;
e.retention_days = 0;
e.discord_webhook_id = 0;
return e;
}
static Hackers GetHackers(
const std::vector<Hackers> &hackerss,
int hackers_id
static PlayerEventLogSettings GetPlayerEventLogSettings(
const std::vector<PlayerEventLogSettings> &player_event_log_settingss,
int player_event_log_settings_id
)
{
for (auto &hackers : hackerss) {
if (hackers.id == hackers_id) {
return hackers;
for (auto &player_event_log_settings : player_event_log_settingss) {
if (player_event_log_settings.id == player_event_log_settings_id) {
return player_event_log_settings;
}
}
return NewEntity();
}
static Hackers FindOne(
static PlayerEventLogSettings FindOne(
Database& db,
int hackers_id
int player_event_log_settings_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
hackers_id
PrimaryKey(),
player_event_log_settings_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
Hackers e{};
PlayerEventLogSettings e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.account = row[1] ? row[1] : "";
e.name = row[2] ? row[2] : "";
e.hacked = row[3] ? row[3] : "";
e.zone = row[4] ? row[4] : "";
e.date = row[5] ? row[5] : "";
e.id = strtoll(row[0], nullptr, 10);
e.event_name = row[1] ? row[1] : "";
e.event_enabled = static_cast<int8_t>(atoi(row[2]));
e.retention_days = static_cast<int32_t>(atoi(row[3]));
e.discord_webhook_id = static_cast<int32_t>(atoi(row[4]));
return e;
}
@@ -149,7 +145,7 @@ public:
static int DeleteOne(
Database& db,
int hackers_id
int player_event_log_settings_id
)
{
auto results = db.QueryDatabase(
@@ -157,7 +153,7 @@ public:
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
hackers_id
player_event_log_settings_id
)
);
@@ -166,18 +162,18 @@ public:
static int UpdateOne(
Database& db,
const Hackers &e
const PlayerEventLogSettings &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = '" + Strings::Escape(e.account) + "'");
v.push_back(columns[2] + " = '" + Strings::Escape(e.name) + "'");
v.push_back(columns[3] + " = '" + Strings::Escape(e.hacked) + "'");
v.push_back(columns[4] + " = '" + Strings::Escape(e.zone) + "'");
v.push_back(columns[5] + " = '" + Strings::Escape(e.date) + "'");
v.push_back(columns[0] + " = " + std::to_string(e.id));
v.push_back(columns[1] + " = '" + Strings::Escape(e.event_name) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.event_enabled));
v.push_back(columns[3] + " = " + std::to_string(e.retention_days));
v.push_back(columns[4] + " = " + std::to_string(e.discord_webhook_id));
auto results = db.QueryDatabase(
fmt::format(
@@ -192,19 +188,18 @@ public:
return (results.Success() ? results.RowsAffected() : 0);
}
static Hackers InsertOne(
static PlayerEventLogSettings InsertOne(
Database& db,
Hackers e
PlayerEventLogSettings e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.account) + "'");
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back("'" + Strings::Escape(e.hacked) + "'");
v.push_back("'" + Strings::Escape(e.zone) + "'");
v.push_back("'" + Strings::Escape(e.date) + "'");
v.push_back("'" + Strings::Escape(e.event_name) + "'");
v.push_back(std::to_string(e.event_enabled));
v.push_back(std::to_string(e.retention_days));
v.push_back(std::to_string(e.discord_webhook_id));
auto results = db.QueryDatabase(
fmt::format(
@@ -226,7 +221,7 @@ public:
static int InsertMany(
Database& db,
const std::vector<Hackers> &entries
const std::vector<PlayerEventLogSettings> &entries
)
{
std::vector<std::string> insert_chunks;
@@ -235,11 +230,10 @@ public:
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back("'" + Strings::Escape(e.account) + "'");
v.push_back("'" + Strings::Escape(e.name) + "'");
v.push_back("'" + Strings::Escape(e.hacked) + "'");
v.push_back("'" + Strings::Escape(e.zone) + "'");
v.push_back("'" + Strings::Escape(e.date) + "'");
v.push_back("'" + Strings::Escape(e.event_name) + "'");
v.push_back(std::to_string(e.event_enabled));
v.push_back(std::to_string(e.retention_days));
v.push_back(std::to_string(e.discord_webhook_id));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
@@ -257,9 +251,9 @@ public:
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<Hackers> All(Database& db)
static std::vector<PlayerEventLogSettings> All(Database& db)
{
std::vector<Hackers> all_entries;
std::vector<PlayerEventLogSettings> all_entries;
auto results = db.QueryDatabase(
fmt::format(
@@ -271,14 +265,13 @@ public:
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Hackers e{};
PlayerEventLogSettings e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.account = row[1] ? row[1] : "";
e.name = row[2] ? row[2] : "";
e.hacked = row[3] ? row[3] : "";
e.zone = row[4] ? row[4] : "";
e.date = row[5] ? row[5] : "";
e.id = strtoll(row[0], nullptr, 10);
e.event_name = row[1] ? row[1] : "";
e.event_enabled = static_cast<int8_t>(atoi(row[2]));
e.retention_days = static_cast<int32_t>(atoi(row[3]));
e.discord_webhook_id = static_cast<int32_t>(atoi(row[4]));
all_entries.push_back(e);
}
@@ -286,9 +279,9 @@ public:
return all_entries;
}
static std::vector<Hackers> GetWhere(Database& db, const std::string &where_filter)
static std::vector<PlayerEventLogSettings> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<Hackers> all_entries;
std::vector<PlayerEventLogSettings> all_entries;
auto results = db.QueryDatabase(
fmt::format(
@@ -301,14 +294,13 @@ public:
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
Hackers e{};
PlayerEventLogSettings e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.account = row[1] ? row[1] : "";
e.name = row[2] ? row[2] : "";
e.hacked = row[3] ? row[3] : "";
e.zone = row[4] ? row[4] : "";
e.date = row[5] ? row[5] : "";
e.id = strtoll(row[0], nullptr, 10);
e.event_name = row[1] ? row[1] : "";
e.event_enabled = static_cast<int8_t>(atoi(row[2]));
e.retention_days = static_cast<int32_t>(atoi(row[3]));
e.discord_webhook_id = static_cast<int32_t>(atoi(row[4]));
all_entries.push_back(e);
}
@@ -369,4 +361,4 @@ public:
};
#endif //EQEMU_BASE_HACKERS_REPOSITORY_H
#endif //EQEMU_BASE_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
@@ -0,0 +1,465 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_PLAYER_EVENT_LOGS_REPOSITORY_H
#define EQEMU_BASE_PLAYER_EVENT_LOGS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
#include <cereal/cereal.hpp>
class BasePlayerEventLogsRepository {
public:
struct PlayerEventLogs {
int64_t id;
int64_t account_id;
int64_t character_id;
int32_t zone_id;
int32_t instance_id;
float x;
float y;
float z;
float heading;
int32_t event_type_id;
std::string event_type_name;
std::string event_data;
time_t created_at;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(id),
CEREAL_NVP(account_id),
CEREAL_NVP(character_id),
CEREAL_NVP(zone_id),
CEREAL_NVP(instance_id),
CEREAL_NVP(x),
CEREAL_NVP(y),
CEREAL_NVP(z),
CEREAL_NVP(heading),
CEREAL_NVP(event_type_id),
CEREAL_NVP(event_type_name),
CEREAL_NVP(event_data),
CEREAL_NVP(created_at)
);
}
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"account_id",
"character_id",
"zone_id",
"instance_id",
"x",
"y",
"z",
"heading",
"event_type_id",
"event_type_name",
"event_data",
"created_at",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"account_id",
"character_id",
"zone_id",
"instance_id",
"x",
"y",
"z",
"heading",
"event_type_id",
"event_type_name",
"event_data",
"UNIX_TIMESTAMP(created_at)",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("player_event_logs");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static PlayerEventLogs NewEntity()
{
PlayerEventLogs e{};
e.id = 0;
e.account_id = 0;
e.character_id = 0;
e.zone_id = 0;
e.instance_id = 0;
e.x = 0;
e.y = 0;
e.z = 0;
e.heading = 0;
e.event_type_id = 0;
e.event_type_name = "";
e.event_data = "";
e.created_at = 0;
return e;
}
static PlayerEventLogs GetPlayerEventLogs(
const std::vector<PlayerEventLogs> &player_event_logss,
int player_event_logs_id
)
{
for (auto &player_event_logs : player_event_logss) {
if (player_event_logs.id == player_event_logs_id) {
return player_event_logs;
}
}
return NewEntity();
}
static PlayerEventLogs FindOne(
Database& db,
int player_event_logs_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
player_event_logs_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
PlayerEventLogs e{};
e.id = strtoll(row[0], nullptr, 10);
e.account_id = strtoll(row[1], nullptr, 10);
e.character_id = strtoll(row[2], nullptr, 10);
e.zone_id = static_cast<int32_t>(atoi(row[3]));
e.instance_id = static_cast<int32_t>(atoi(row[4]));
e.x = strtof(row[5], nullptr);
e.y = strtof(row[6], nullptr);
e.z = strtof(row[7], nullptr);
e.heading = strtof(row[8], nullptr);
e.event_type_id = static_cast<int32_t>(atoi(row[9]));
e.event_type_name = row[10] ? row[10] : "";
e.event_data = row[11] ? row[11] : "";
e.created_at = strtoll(row[12] ? row[12] : "-1", nullptr, 10);
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int player_event_logs_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
player_event_logs_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const PlayerEventLogs &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.account_id));
v.push_back(columns[2] + " = " + std::to_string(e.character_id));
v.push_back(columns[3] + " = " + std::to_string(e.zone_id));
v.push_back(columns[4] + " = " + std::to_string(e.instance_id));
v.push_back(columns[5] + " = " + std::to_string(e.x));
v.push_back(columns[6] + " = " + std::to_string(e.y));
v.push_back(columns[7] + " = " + std::to_string(e.z));
v.push_back(columns[8] + " = " + std::to_string(e.heading));
v.push_back(columns[9] + " = " + std::to_string(e.event_type_id));
v.push_back(columns[10] + " = '" + db.Escape(e.event_type_name) + "'");
v.push_back(columns[11] + " = '" + db.Escape(e.event_data) + "'");
v.push_back(columns[12] + " = FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static PlayerEventLogs InsertOne(
Database& db,
PlayerEventLogs e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.account_id));
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_id));
v.push_back(std::to_string(e.x));
v.push_back(std::to_string(e.y));
v.push_back(std::to_string(e.z));
v.push_back(std::to_string(e.heading));
v.push_back(std::to_string(e.event_type_id));
v.push_back("'" + db.Escape(e.event_type_name) + "'");
v.push_back("'" + db.Escape(e.event_data) + "'");
v.push_back("FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<PlayerEventLogs> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.account_id));
v.push_back(std::to_string(e.character_id));
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_id));
v.push_back(std::to_string(e.x));
v.push_back(std::to_string(e.y));
v.push_back(std::to_string(e.z));
v.push_back(std::to_string(e.heading));
v.push_back(std::to_string(e.event_type_id));
v.push_back("'" + db.Escape(e.event_type_name) + "'");
v.push_back("'" + db.Escape(e.event_data) + "'");
v.push_back("FROM_UNIXTIME(" + (e.created_at > 0 ? std::to_string(e.created_at) : "null") + ")");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<PlayerEventLogs> All(Database& db)
{
std::vector<PlayerEventLogs> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
PlayerEventLogs e{};
e.id = strtoll(row[0], nullptr, 10);
e.account_id = strtoll(row[1], nullptr, 10);
e.character_id = strtoll(row[2], nullptr, 10);
e.zone_id = static_cast<int32_t>(atoi(row[3]));
e.instance_id = static_cast<int32_t>(atoi(row[4]));
e.x = strtof(row[5], nullptr);
e.y = strtof(row[6], nullptr);
e.z = strtof(row[7], nullptr);
e.heading = strtof(row[8], nullptr);
e.event_type_id = static_cast<int32_t>(atoi(row[9]));
e.event_type_name = row[10] ? row[10] : "";
e.event_data = row[11] ? row[11] : "";
e.created_at = strtoll(row[12] ? row[12] : "-1", nullptr, 10);
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<PlayerEventLogs> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<PlayerEventLogs> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
PlayerEventLogs e{};
e.id = strtoll(row[0], nullptr, 10);
e.account_id = strtoll(row[1], nullptr, 10);
e.character_id = strtoll(row[2], nullptr, 10);
e.zone_id = static_cast<int32_t>(atoi(row[3]));
e.instance_id = static_cast<int32_t>(atoi(row[4]));
e.x = strtof(row[5], nullptr);
e.y = strtof(row[6], nullptr);
e.z = strtof(row[7], nullptr);
e.heading = strtof(row[8], nullptr);
e.event_type_id = static_cast<int32_t>(atoi(row[9]));
e.event_type_name = row[10] ? row[10] : "";
e.event_data = row[11] ? row[11] : "";
e.created_at = strtoll(row[12] ? row[12] : "-1", nullptr, 10);
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
};
#endif //EQEMU_BASE_PLAYER_EVENT_LOGS_REPOSITORY_H
@@ -16,11 +16,14 @@
#include "../../strings.h"
#include <ctime>
class BaseRaidMembersRepository {
public:
struct RaidMembers {
uint64_t id;
int32_t raidid;
int32_t charid;
int32_t bot_id;
uint32_t groupid;
int8_t _class;
int8_t level;
@@ -32,14 +35,16 @@ public:
static std::string PrimaryKey()
{
return std::string("charid");
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"raidid",
"charid",
"bot_id",
"groupid",
"_class",
"level",
@@ -53,8 +58,10 @@ public:
static std::vector<std::string> SelectColumns()
{
return {
"id",
"raidid",
"charid",
"bot_id",
"groupid",
"_class",
"level",
@@ -102,8 +109,10 @@ public:
{
RaidMembers e{};
e.id = 0;
e.raidid = 0;
e.charid = 0;
e.bot_id = 0;
e.groupid = 0;
e._class = 0;
e.level = 0;
@@ -121,7 +130,7 @@ public:
)
{
for (auto &raid_members : raid_memberss) {
if (raid_members.charid == raid_members_id) {
if (raid_members.id == raid_members_id) {
return raid_members;
}
}
@@ -136,8 +145,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
raid_members_id
)
);
@@ -146,15 +156,17 @@ public:
if (results.RowCount() == 1) {
RaidMembers e{};
e.raidid = static_cast<int32_t>(atoi(row[0]));
e.charid = static_cast<int32_t>(atoi(row[1]));
e.groupid = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e._class = static_cast<int8_t>(atoi(row[3]));
e.level = static_cast<int8_t>(atoi(row[4]));
e.name = row[5] ? row[5] : "";
e.isgroupleader = static_cast<int8_t>(atoi(row[6]));
e.israidleader = static_cast<int8_t>(atoi(row[7]));
e.islooter = static_cast<int8_t>(atoi(row[8]));
e.id = strtoull(row[0], nullptr, 10);
e.raidid = static_cast<int32_t>(atoi(row[1]));
e.charid = static_cast<int32_t>(atoi(row[2]));
e.bot_id = static_cast<int32_t>(atoi(row[3]));
e.groupid = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e._class = static_cast<int8_t>(atoi(row[5]));
e.level = static_cast<int8_t>(atoi(row[6]));
e.name = row[7] ? row[7] : "";
e.isgroupleader = static_cast<int8_t>(atoi(row[8]));
e.israidleader = static_cast<int8_t>(atoi(row[9]));
e.islooter = static_cast<int8_t>(atoi(row[10]));
return e;
}
@@ -188,15 +200,16 @@ public:
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.raidid));
v.push_back(columns[1] + " = " + std::to_string(e.charid));
v.push_back(columns[2] + " = " + std::to_string(e.groupid));
v.push_back(columns[3] + " = " + std::to_string(e._class));
v.push_back(columns[4] + " = " + std::to_string(e.level));
v.push_back(columns[5] + " = '" + Strings::Escape(e.name) + "'");
v.push_back(columns[6] + " = " + std::to_string(e.isgroupleader));
v.push_back(columns[7] + " = " + std::to_string(e.israidleader));
v.push_back(columns[8] + " = " + std::to_string(e.islooter));
v.push_back(columns[1] + " = " + std::to_string(e.raidid));
v.push_back(columns[2] + " = " + std::to_string(e.charid));
v.push_back(columns[3] + " = " + std::to_string(e.bot_id));
v.push_back(columns[4] + " = " + std::to_string(e.groupid));
v.push_back(columns[5] + " = " + std::to_string(e._class));
v.push_back(columns[6] + " = " + std::to_string(e.level));
v.push_back(columns[7] + " = '" + Strings::Escape(e.name) + "'");
v.push_back(columns[8] + " = " + std::to_string(e.isgroupleader));
v.push_back(columns[9] + " = " + std::to_string(e.israidleader));
v.push_back(columns[10] + " = " + std::to_string(e.islooter));
auto results = db.QueryDatabase(
fmt::format(
@@ -204,7 +217,7 @@ public:
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.charid
e.id
)
);
@@ -218,8 +231,10 @@ public:
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.raidid));
v.push_back(std::to_string(e.charid));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.groupid));
v.push_back(std::to_string(e._class));
v.push_back(std::to_string(e.level));
@@ -237,7 +252,7 @@ public:
);
if (results.Success()) {
e.charid = results.LastInsertedID();
e.id = results.LastInsertedID();
return e;
}
@@ -256,8 +271,10 @@ public:
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.raidid));
v.push_back(std::to_string(e.charid));
v.push_back(std::to_string(e.bot_id));
v.push_back(std::to_string(e.groupid));
v.push_back(std::to_string(e._class));
v.push_back(std::to_string(e.level));
@@ -298,15 +315,17 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
RaidMembers e{};
e.raidid = static_cast<int32_t>(atoi(row[0]));
e.charid = static_cast<int32_t>(atoi(row[1]));
e.groupid = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e._class = static_cast<int8_t>(atoi(row[3]));
e.level = static_cast<int8_t>(atoi(row[4]));
e.name = row[5] ? row[5] : "";
e.isgroupleader = static_cast<int8_t>(atoi(row[6]));
e.israidleader = static_cast<int8_t>(atoi(row[7]));
e.islooter = static_cast<int8_t>(atoi(row[8]));
e.id = strtoull(row[0], nullptr, 10);
e.raidid = static_cast<int32_t>(atoi(row[1]));
e.charid = static_cast<int32_t>(atoi(row[2]));
e.bot_id = static_cast<int32_t>(atoi(row[3]));
e.groupid = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e._class = static_cast<int8_t>(atoi(row[5]));
e.level = static_cast<int8_t>(atoi(row[6]));
e.name = row[7] ? row[7] : "";
e.isgroupleader = static_cast<int8_t>(atoi(row[8]));
e.israidleader = static_cast<int8_t>(atoi(row[9]));
e.islooter = static_cast<int8_t>(atoi(row[10]));
all_entries.push_back(e);
}
@@ -331,15 +350,17 @@ public:
for (auto row = results.begin(); row != results.end(); ++row) {
RaidMembers e{};
e.raidid = static_cast<int32_t>(atoi(row[0]));
e.charid = static_cast<int32_t>(atoi(row[1]));
e.groupid = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e._class = static_cast<int8_t>(atoi(row[3]));
e.level = static_cast<int8_t>(atoi(row[4]));
e.name = row[5] ? row[5] : "";
e.isgroupleader = static_cast<int8_t>(atoi(row[6]));
e.israidleader = static_cast<int8_t>(atoi(row[7]));
e.islooter = static_cast<int8_t>(atoi(row[8]));
e.id = strtoull(row[0], nullptr, 10);
e.raidid = static_cast<int32_t>(atoi(row[1]));
e.charid = static_cast<int32_t>(atoi(row[2]));
e.bot_id = static_cast<int32_t>(atoi(row[3]));
e.groupid = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e._class = static_cast<int8_t>(atoi(row[5]));
e.level = static_cast<int8_t>(atoi(row[6]));
e.name = row[7] ? row[7] : "";
e.isgroupleader = static_cast<int8_t>(atoi(row[8]));
e.israidleader = static_cast<int8_t>(atoi(row[9]));
e.islooter = static_cast<int8_t>(atoi(row[10]));
all_entries.push_back(e);
}
@@ -5,6 +5,8 @@
#include "../strings.h"
#include "base/base_character_data_repository.h"
class CharacterDataRepository: public BaseCharacterDataRepository {
public:
@@ -44,7 +46,6 @@ public:
*/
// Custom extended repository methods here
};
#endif //EQEMU_CHARACTER_DATA_REPOSITORY_H
@@ -172,7 +172,7 @@ public:
DELETE FROM {}
WHERE dynamic_zone_id IN ({});
),
TableName(), fmt::join(dynamic_zone_ids, ",")
TableName(), Strings::Join(dynamic_zone_ids, ",")
));
}
}
@@ -75,7 +75,7 @@ public:
FROM expedition_lockouts
WHERE expedition_id IN ({})
),
fmt::join(expedition_ids, ",")
Strings::Join(expedition_ids, ",")
));
all_entries.reserve(results.RowCount());
+1 -1
View File
@@ -62,7 +62,7 @@ public:
std::vector<CharacterExpedition> entries;
auto joined_character_names = fmt::format("'{}'", fmt::join(character_names, "','"));
auto joined_character_names = fmt::format("'{}'", Strings::Join(character_names, "','"));
auto results = db.QueryDatabase(fmt::format(SQL(
SELECT
@@ -1,11 +1,11 @@
#ifndef EQEMU_EVENTLOG_REPOSITORY_H
#define EQEMU_EVENTLOG_REPOSITORY_H
#ifndef EQEMU_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
#define EQEMU_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_eventlog_repository.h"
#include "base/base_player_event_log_settings_repository.h"
class EventlogRepository: public BaseEventlogRepository {
class PlayerEventLogSettingsRepository: public BasePlayerEventLogSettingsRepository {
public:
/**
@@ -32,10 +32,10 @@ public:
*
* Example custom methods in a repository
*
* EventlogRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* EventlogRepository::GetWhereNeverExpires()
* EventlogRepository::GetWhereXAndY()
* EventlogRepository::DeleteWhereXAndY()
* PlayerEventLogSettingsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* PlayerEventLogSettingsRepository::GetWhereNeverExpires()
* PlayerEventLogSettingsRepository::GetWhereXAndY()
* PlayerEventLogSettingsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
@@ -47,4 +47,4 @@ public:
};
#endif //EQEMU_EVENTLOG_REPOSITORY_H
#endif //EQEMU_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
@@ -1,11 +1,11 @@
#ifndef EQEMU_HACKERS_REPOSITORY_H
#define EQEMU_HACKERS_REPOSITORY_H
#ifndef EQEMU_PLAYER_EVENT_LOGS_REPOSITORY_H
#define EQEMU_PLAYER_EVENT_LOGS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_hackers_repository.h"
#include "base/base_player_event_logs_repository.h"
class HackersRepository: public BaseHackersRepository {
class PlayerEventLogsRepository: public BasePlayerEventLogsRepository {
public:
/**
@@ -32,10 +32,10 @@ public:
*
* Example custom methods in a repository
*
* HackersRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* HackersRepository::GetWhereNeverExpires()
* HackersRepository::GetWhereXAndY()
* HackersRepository::DeleteWhereXAndY()
* PlayerEventLogsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* PlayerEventLogsRepository::GetWhereNeverExpires()
* PlayerEventLogsRepository::GetWhereXAndY()
* PlayerEventLogsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
@@ -47,4 +47,4 @@ public:
};
#endif //EQEMU_HACKERS_REPOSITORY_H
#endif //EQEMU_PLAYER_EVENT_LOGS_REPOSITORY_H
+3 -3
View File
@@ -141,11 +141,11 @@ bool RuleManager::SetRule(const std::string &rule_name, const std::string &rule_
switch (type) {
case IntRule:
m_RuleIntValues[index] = atoi(rule_value.c_str());
m_RuleIntValues[index] = Strings::ToInt(rule_value);
LogRules("Set rule [{}] to value [{}]", rule_name, m_RuleIntValues[index]);
break;
case RealRule:
m_RuleRealValues[index] = atof(rule_value.c_str());
m_RuleRealValues[index] = Strings::ToFloat(rule_value);
LogRules("Set rule [{}] to value [{:.2f}]", rule_name, m_RuleRealValues[index]);
break;
case BoolRule:
@@ -369,7 +369,7 @@ void RuleManager::_SaveRule(Database *db, RuleType type, uint16 index) {
break;
}
const auto rule_notes = _GetRuleNotes(type, index);
const auto& rule_notes = _GetRuleNotes(type, index);
const auto& l = RuleValuesRepository::GetWhere(
*db,
+22 -4
View File
@@ -93,6 +93,15 @@ RULE_INT(Character, ItemEnduranceRegenCap, 15, "Limit on endurance regeneration
RULE_INT(Character, ItemExtraDmgCap, 150, "Cap for bonuses to melee skills like Bash, Frenzy, etc.")
RULE_INT(Character, HasteCap, 100, "Haste cap for non-v3(over haste) haste")
RULE_INT(Character, Hastev3Cap, 25, "Haste cap for v3(over haste) haste")
RULE_BOOL(Character, HeroicStatsUseDataBucketsToScale, false, "Allows scaling the benefits a character receives from Heroic Stats using Data Buckets. Stacks with other Heroic Stats Mulitplier Rules.")
RULE_REAL(Character, HeroicIntelligenceIncreaseSpellDmgMultiplier, 0.00, "Allows Heroic Intelligence to increase a Players Worn Spell Damage Stat from Equipment, for example, setting this rule to 1.00 will always grant 1 Spell Damage per 1 Heroic Intelligence")
RULE_REAL(Character, HeroicWisdomIncreaseHealAmtMultiplier, 0.00, "Allows Heroic Wisdom to increase a Players Worn Heal Amount Stat from Equipment, for example, setting this rule to 1.00 will always grant 1 Heal Amount per 1 Heroic Wisdom")
RULE_REAL(Character, HeroicStrengthMultiplier, 1.00, "Multplier scales benefits from Heroic Strength. Grants 25 Base Endurance, 0.05 Endurance Regen, 1 Melee Damage each Hit, and 1 Shield AC per 10 Heroic Strength.")
RULE_REAL(Character, HeroicStaminaMultiplier, 1.00, "Multplier scales benefits from Heroic Stamina. Grants 25 Base Endurance, 0.05 Endurance Regen, 100 Base HP, and 0.5 HP Regen per 10 Heroic Stamina.")
RULE_REAL(Character, HeroicAgilityMultiplier, 1.00, "Multplier scales benefits from Heroic Agility. Grants 25 Base Endurance, 0.05 Endurance Regen, and 1 Avoidance AC per 10 Heroic Agility. (Rule does not change Dodge Chance)")
RULE_REAL(Character, HeroicDexterityMultiplier, 1.00, "Multplier scales benefits from Heroic Dexterity. Grants 25 Base Endurance, 0.05 Endurance Regen, and 1 Archery/Throwing Damage each hit per 10 Heroic Dexterity. (Rule does not change Assassinate/Headshot/Block/Parry/Riposte Chances)")
RULE_REAL(Character, HeroicWisdomMultiplier, 1.00, "Multplier scales benefits from Heroic Wisdom. Grants 250 Base Mana, 1 Mana Regen per 25 Heroic Wisdom.")
RULE_REAL(Character, HeroicIntelligenceMultiplier, 1.00, "Multplier scales benefits from Heroic Intelligence. Grants 250 Base Mana, 1 Mana Regen per 25 Heroic Intelligence.")
RULE_INT(Character, SkillUpModifier, 100, "The probability for a skill-up is multiplied by value/100")
RULE_BOOL(Character, SharedBankPlat, false, "Shared bank platinum. Off by default to prevent duplication")
RULE_BOOL(Character, BindAnywhere, false, "Allows players to bind their soul anywhere in the world")
@@ -127,7 +136,6 @@ RULE_BOOL(Character, EnableFoodRequirement, true, "If disabled, food is no longe
RULE_INT(Character, BaseInstrumentSoftCap, 36, "Softcap for instrument mods, 36 commonly referred to as 3.6 as well")
RULE_BOOL(Character, UseSpellFileSongCap, true, "When they removed the AA that increased the cap they removed the above and just use the spell field")
RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225")
RULE_INT(Character, OrnamentationAugmentType, 20, "Ornamentation Augment Type")
RULE_REAL(Character, EnvironmentDamageMulipliter, 1, "Multiplier for environmental damage like fall damage.")
RULE_BOOL(Character, UnmemSpellsOnDeath, true, "Setting whether at death all memorized Spells are forgotten")
RULE_REAL(Character, TradeskillUpAlchemy, 2.0, "Alchemy skillup rate adjustment. Lower is faster")
@@ -197,10 +205,15 @@ RULE_BOOL(Character, PetZoneWithOwner, true, "Should Pets Zone with Owner")
RULE_BOOL(Character, FullManaOnDeath, true, "On death set mana to full")
RULE_BOOL(Character, FullEndurOnDeath, true, "On death set endurance to full")
RULE_INT(Character, ExperiencePercentCapPerKill, -1, "Caps the percentage of experience that can be gained per kill. -1 disables the cap; 0 blocks all (non-aa) xp.")
RULE_BOOL(Character, EnableGroupEXPModifier, true, "Enable or disable the group experience modifier based on number of players in group, default is true")
RULE_BOOL(Character, EnableGroupEXPModifier, true, "Enable or disable the group experience modifier in group, default is true")
RULE_BOOL(Character, EnableGroupMemberEXPModifier, true, "Enable or disable the group member experience modifier based on number of players in group, default is true")
RULE_REAL(Character, GroupMemberEXPModifier, 0.2, "Sets the group experience modifier per members between 2 and 5, default is 0.2")
RULE_REAL(Character, FullGroupEXPModifier, 2.16, "Sets the group experience modifier for a full group, default is 2.16")
RULE_BOOL(Character, IgnoreLevelBasedHasteCaps, false, "Ignores hard coded level based haste caps.")
RULE_BOOL(Character, EnableRaidEXPModifier, true, "Enable or disable the raid experience modifier, default is true")
RULE_BOOL(Character, EnableRaidMemberEXPModifier, true, "Enable or disable the raid experience modifier based on members in raid, default is true")
RULE_BOOL(Character, LeaveCursorMoneyOnCorpse, false, "Enable or disable leaving cursor money on player corpses")
RULE_BOOL(Character, ItemExtraSkillDamageCalcAsPercent, false, "If enabled, apply Item Extra Skill Damage as Percentage-based modifiers")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -260,7 +273,6 @@ RULE_BOOL(World, EnableTutorialButton, true, "Setting whether the Tutorial butto
RULE_BOOL(World, EnableReturnHomeButton, true, "Setting whether the Return Home button should be active")
RULE_INT(World, MaxLevelForTutorial, 10, "The highest level with which you can enter the tutorial")
RULE_INT(World, TutorialZoneID, 189, "Zone ID of the tutorial")
RULE_INT(World, GuildBankZoneID, 345, "Zone ID of the guild bank")
RULE_INT(World, MinOfflineTimeToReturnHome, 21600, "Minimum offline time to activate the Return Home button. 21600 seconds is 6 Hours")
RULE_INT(World, MaxClientsPerIP, -1, "Maximum number of clients allowed to connect per IP address if account status is < AddMaxClientsStatus. Default value: -1 (feature disabled)")
RULE_INT(World, ExemptMaxClientsStatus, -1, "Exempt accounts from the MaxClientsPerIP and AddMaxClientsStatus rules, if their status is >= this value. Default value: -1 (feature disabled)")
@@ -316,7 +328,6 @@ RULE_CATEGORY_END()
RULE_CATEGORY(Map)
RULE_BOOL(Map, FixPathingZOnSendTo, false, "Try to repair Z coordinates in the SendTo routine as well")
RULE_BOOL(Map, FixZWhenPathing, true, "Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)")
RULE_REAL(Map, DistanceCanTravelBeforeAdjustment, 10.0, "Distance a mob can path before FixZ is called, depends on FixZWhenPathing")
RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)")
RULE_BOOL(Map, MobPathingVisualDebug, false, "Displays nodes in pathing points in realtime to help with visual debugging")
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply")
@@ -341,6 +352,7 @@ RULE_REAL(Watermap, FishingLineStepSize, 1, "Basic step size for fishing calc, t
RULE_CATEGORY_END()
RULE_CATEGORY(Spells)
RULE_BOOL(Spells, AllowExtraDmgSkill, false, "Allow ExtraDmgSkill from Items, Spells, and AAs to apply ExtraDmgAmt when the ExtraDmgSkill matches the casted Spells Skill Type.")
RULE_INT(Spells, BaseCritChance, 0, "Base percentage chance that everyone has to crit a spell")
RULE_INT(Spells, BaseCritRatio, 100, "Base percentage bonus to damage on a successful spell crit. 100=2xdamage")
RULE_INT(Spells, WizCritLevel, 12, "Level wizards first get spell crits")
@@ -432,6 +444,7 @@ RULE_BOOL(Spells, IllusionsAlwaysPersist, false, "Allows Illusions to persist be
RULE_BOOL(Spells, UseItemCastMessage, false, "Enable to use the \"item begins to glow\" messages when casting from an item.")
RULE_BOOL(Spells, TargetsTargetRequiresCombatRange, true, "Disable to remove combat range requirement from Target's Target Spell Target Type")
RULE_BOOL(Spells, NPCBuffLevelRestrictions, false, "Impose BuffLevelRestrictions on NPCs if true")
RULE_BOOL(Spells, ResurrectionEffectsBlock, true, "If enabled, resurrection effects cannot be overwritten.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
@@ -504,6 +517,7 @@ RULE_BOOL(Combat, HeadshotOnlyHumanoids, true, "Enable or disable Headshot only
RULE_BOOL(Combat, EnableWarriorShielding, true, "Enable or disable Warrior Shielding Ability (/shield), true by default.")
RULE_BOOL(Combat, BackstabIgnoresElemental, false, "Enable or disable Elemental weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, BackstabIgnoresBane, false, "Enable or disable Bane weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a player when already in melee range of the summoner.")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)
@@ -568,6 +582,7 @@ RULE_BOOL(TaskSystem, RecordCompletedOptionalActivities, false, "Record complete
RULE_BOOL(TaskSystem, KeepOneRecordPerCompletedTask, true, "Keep only one record per completed task")
RULE_BOOL(TaskSystem, EnableTaskProximity, true, "Enable task proximity system")
RULE_INT(TaskSystem, RequestCooldownTimerSeconds, 15, "Seconds between allowing characters to request tasks (live-like default: 15 seconds)")
RULE_BOOL(TaskSystem, ExpRewardsIgnoreLevelBasedEXPMods, false, "Rewarding Level Based Exp will ignore Rule LevelBasedEXPMods if true")
RULE_INT(TaskSystem, SharedTasksWorldProcessRate, 6000, "Timer interval (milliseconds) that shared tasks are processed in world")
RULE_INT(TaskSystem, SharedTasksTerminateTimerMS, 120000, "Delay (milliseconds) until a shared task is terminated if requirements are no longer met after member removal (default: 2 minutes)")
RULE_BOOL(TaskSystem, UpdateOneElementPerTask, true, "If true (live-like) task updates only increment the first matching activity. If false all matching elements will be incremented.")
@@ -778,6 +793,9 @@ RULE_CATEGORY_END()
RULE_CATEGORY(Logging)
RULE_BOOL(Logging, PrintFileFunctionAndLine, false, "Ex: [World Server] [net.cpp::main:309] Loading variables...")
RULE_BOOL(Logging, WorldGMSayLogging, true, "Relay worldserver logging to zone processes via GM say output")
RULE_BOOL(Logging, PlayerEventsQSProcess, false, "Have query server process player events instead of world. Useful when wanting to use a dedicated server and database for processing player events on separate disk")
RULE_INT(Logging, BatchPlayerEventProcessIntervalSeconds, 5, "This is the interval in which player events are processed in world or qs")
RULE_INT(Logging, BatchPlayerEventProcessChunkSize, 10000, "This is the cap of events that can be inserted into the queue before a force flush. This is to keep from hitting MySQL max_allowed_packet and killing the connection")
RULE_CATEGORY_END()
RULE_CATEGORY(HotReload)
+8 -10
View File
@@ -294,7 +294,7 @@ void EQ::SayLinkEngine::generate_text()
m_LinkText = "null";
}
std::string EQ::SayLinkEngine::GenerateQuestSaylink(std::string saylink_text, bool silent, std::string link_name)
std::string EQ::SayLinkEngine::GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name)
{
uint32 saylink_id = 0;
@@ -403,16 +403,14 @@ SaylinkRepository::Saylink EQ::SayLinkEngine::GetOrSaveSaylink(std::string sayli
}
// if not found in database - save
if (saylinks.empty()) {
auto new_saylink = SaylinkRepository::NewEntity();
new_saylink.phrase = saylink_text;
auto new_saylink = SaylinkRepository::NewEntity();
new_saylink.phrase = saylink_text;
// persist to database
auto link = SaylinkRepository::InsertOne(database, new_saylink);
if (link.id > 0) {
g_cached_saylinks.emplace_back(link);
return link;
}
// persist to database
auto link = SaylinkRepository::InsertOne(database, new_saylink);
if (link.id > 0) {
g_cached_saylinks.emplace_back(link);
return link;
}
return {};
+1 -1
View File
@@ -101,7 +101,7 @@ namespace EQ
const std::string& LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
const std::string& LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
static std::string GenerateQuestSaylink(std::string saylink_text, bool silent, std::string link_name);
static std::string GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name);
void Reset();

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