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[Cleanup] Breaks in wrong spot in cases in spell_effects.cpp (#3297)
* [Cleanup] Breaks in wrong spot in cases in spell_effects.cpp # Notes - These breaks were inside conditions, meaning the case wasn't always broken. * Update spell_effects.cpp
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@ -1479,6 +1479,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++)
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caster->SendWearChange(x);
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}
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break;
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}
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case SE_WipeHateList:
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@ -3038,9 +3039,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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int shield_target_mitigation = spells[spell_id].limit_value[i] ? spells[spell_id].limit_value[i] : 50;
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int shielder_mitigation = spells[spell_id].max_value[i] ? spells[spell_id].limit_value[i] : 50;
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ShieldAbility(petowner->GetID(), 25, shield_duration, shield_target_mitigation, shielder_mitigation);
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break;
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}
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}
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break;
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}
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case SE_Weapon_Stance: {
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@ -4478,9 +4479,9 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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if (flee_mode) {
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currently_fleeing = true;
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CheckFlee();
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break;
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}
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}
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break;
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}
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case SE_BindSight:
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@ -4519,6 +4520,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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}
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CastToClient()->SetControlledMobId(0);
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}
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break;
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}
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case SE_Weapon_Stance:
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@ -5183,8 +5185,8 @@ int64 Mob::CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id)
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value = 0;
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LimitFailure = true;
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}
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break;
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}
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break;
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case SE_FcSpellVulnerability:
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if (type == focusSpellVulnerability) {
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