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[Feature] Make ornamentations work with any augment type (#3281)
* [Feature] Make ornamentations work with any augment type # Notes - On Live there are augments that are not type 20/21 and are ornamentations. - We also only allow a singular augment type to be ornamentation augment types, this will allow you to use any augment type as an ornamentation if it has a proper Hero's Forge model or a non-IT63/non-IT64 idfile. * Update ruletypes.h * Update client_packet.cpp * Update item_instance.cpp * Cleanup.
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@ -17,6 +17,7 @@
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*/
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#include "inventory_profile.h"
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#include "../common/data_verification.h"
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//#include "classes.h"
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//#include "global_define.h"
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//#include "item_instance.h"
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@ -527,78 +528,99 @@ EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 augment_index) const
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return nullptr;
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}
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EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
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bool EQ::ItemInstance::IsOrnamentationAugment(EQ::ItemInstance* augment) const
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{
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if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
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if (ornamentationAugtype == 0) { return nullptr; }
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if (!m_item || !m_item->IsClassCommon() || !augment) {
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return false;
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}
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
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{
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if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
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{
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const char *item_IDFile = GetAugment(i)->GetItem()->IDFile;
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if (
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(strncmp(item_IDFile, "IT64", strlen(item_IDFile)) == 0
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|| strncmp(item_IDFile, "IT63", strlen(item_IDFile)) == 0)
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&& GetAugment(i)->GetItem()->HerosForgeModel == 0
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)
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{
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continue;
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}
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return GetAugment(i);
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const auto augment_item = augment->GetItem();
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if (!augment_item) {
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return false;
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}
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const std::string& idfile = augment_item->IDFile;
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if (
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EQ::ValueWithin(
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augment->GetAugmentType(),
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OrnamentationAugmentTypes::StandardOrnamentation,
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OrnamentationAugmentTypes::SpecialOrnamentation
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) ||
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(
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idfile != "IT63" &&
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idfile != "IT64"
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) ||
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augment_item->HerosForgeModel
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) {
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return true;
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}
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return false;
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}
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EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
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{
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if (!m_item || !m_item->IsClassCommon()) {
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return nullptr;
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}
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for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++) {
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const auto augment = GetAugment(i);
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if (augment && IsOrnamentationAugment(augment)) {
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return augment;
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}
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}
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return nullptr;
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}
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uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
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uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
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{
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// Not a Hero Forge item.
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if (m_ornament_hero_model == 0 || material_slot < 0)
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if (m_ornament_hero_model == 0 || material_slot < 0) {
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return 0;
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}
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// Item is using an explicit Hero Forge ID
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if (m_ornament_hero_model >= 1000)
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if (m_ornament_hero_model >= 1000) {
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return m_ornament_hero_model;
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}
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// Item is using a shorthand ID
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return (m_ornament_hero_model * 100) + material_slot;
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}
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bool EQ::ItemInstance::UpdateOrnamentationInfo() {
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if (!m_item || !m_item->IsClassCommon())
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bool EQ::ItemInstance::UpdateOrnamentationInfo()
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{
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if (!m_item || !m_item->IsClassCommon()) {
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return false;
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}
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bool ornamentSet = false;
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const auto augment = GetOrnamentationAugment();
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int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
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if (GetOrnamentationAug(ornamentationAugtype))
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{
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const ItemData* ornamentItem;
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ornamentItem = GetOrnamentationAug(ornamentationAugtype)->GetItem();
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if (ornamentItem != nullptr)
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{
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SetOrnamentIcon(ornamentItem->Icon);
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SetOrnamentHeroModel(ornamentItem->HerosForgeModel);
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if (strlen(ornamentItem->IDFile) > 2)
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{
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SetOrnamentationIDFile(Strings::ToUnsignedInt(&ornamentItem->IDFile[2]));
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}
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else
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{
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if (augment) {
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const auto augment_item = GetOrnamentationAugment()->GetItem();
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if (augment_item) {
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SetOrnamentIcon(augment_item->Icon);
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SetOrnamentHeroModel(augment_item->HerosForgeModel);
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if (strlen(augment_item->IDFile) > 2) {
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SetOrnamentationIDFile(Strings::ToUnsignedInt(&augment_item->IDFile[2]));
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} else {
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SetOrnamentationIDFile(0);
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}
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ornamentSet = true;
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return true;
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}
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}
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else
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{
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SetOrnamentIcon(0);
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SetOrnamentHeroModel(0);
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SetOrnamentationIDFile(0);
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}
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return ornamentSet;
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SetOrnamentIcon(0);
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SetOrnamentHeroModel(0);
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SetOrnamentationIDFile(0);
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return false;
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}
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bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
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@ -51,6 +51,11 @@ typedef enum {
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byFlagNotSet //apply action if the flag is NOT set
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} byFlagSetting;
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enum OrnamentationAugmentTypes {
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StandardOrnamentation = 20,
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SpecialOrnamentation = 21
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};
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class SharedDatabase;
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// ########################################
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@ -136,7 +141,8 @@ namespace EQ
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bool IsAugmented();
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bool ContainsAugmentByID(uint32 item_id);
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int CountAugmentByID(uint32 item_id);
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ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
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bool IsOrnamentationAugment(EQ::ItemInstance* augment) const;
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ItemInstance* GetOrnamentationAugment() const;
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bool UpdateOrnamentationInfo();
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static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
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@ -5218,7 +5218,6 @@ namespace RoF
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/**
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* Ornamentation
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*/
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int ornamentation_augment_type = RuleI(Character, OrnamentationAugmentType);
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uint32 ornamentation_icon = (inst->GetOrnamentationIcon() ? inst->GetOrnamentationIcon() : 0);
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uint32 hero_model = 0;
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@ -5477,7 +5477,6 @@ namespace RoF2
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/**
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* Ornamentation
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*/
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int ornamentation_augment_type = RuleI(Character, OrnamentationAugmentType);
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uint32 ornamentation_icon = (inst->GetOrnamentationIcon() ? inst->GetOrnamentationIcon() : 0);
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uint32 hero_model = 0;
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@ -3851,17 +3851,17 @@ namespace UF
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ob.write((const char*)&evotop, sizeof(UF::structs::EvolvingItem));
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}
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//ORNAMENT IDFILE / ICON -
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int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
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uint16 ornaIcon = 0;
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if (inst->GetOrnamentationAug(ornamentationAugtype)) {
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const EQ::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
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ornaIcon = aug_weap->Icon;
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uint16 ornament_icon = 0;
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const auto augment = inst->GetOrnamentationAugment();
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ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
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if (augment) {
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const auto augment_item = augment->GetItem();
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ornament_icon = augment_item->Icon;
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ob.write(augment_item->IDFile, strlen(augment_item->IDFile));
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}
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else if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
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ornaIcon = inst->GetOrnamentationIcon();
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ornament_icon = inst->GetOrnamentationIcon();
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char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
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ob.write(tmp, strlen(tmp));
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@ -3870,7 +3870,7 @@ namespace UF
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UF::structs::ItemSerializationHeaderFinish hdrf;
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hdrf.ornamentIcon = ornaIcon;
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hdrf.ornamentIcon = ornament_icon;
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hdrf.unknown060 = 0; //This is Always 0.. or it breaks shit..
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hdrf.unknown061 = 0; //possibly ornament / special ornament
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hdrf.isCopied = 0; //Flag for item to be 'Copied'
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@ -136,7 +136,6 @@ RULE_BOOL(Character, EnableFoodRequirement, true, "If disabled, food is no longe
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RULE_INT(Character, BaseInstrumentSoftCap, 36, "Softcap for instrument mods, 36 commonly referred to as 3.6 as well")
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RULE_BOOL(Character, UseSpellFileSongCap, true, "When they removed the AA that increased the cap they removed the above and just use the spell field")
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RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225")
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RULE_INT(Character, OrnamentationAugmentType, 20, "Ornamentation Augment Type")
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RULE_REAL(Character, EnvironmentDamageMulipliter, 1, "Multiplier for environmental damage like fall damage.")
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RULE_BOOL(Character, UnmemSpellsOnDeath, true, "Setting whether at death all memorized Spells are forgotten")
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RULE_REAL(Character, TradeskillUpAlchemy, 2.0, "Alchemy skillup rate adjustment. Lower is faster")
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@ -5619,7 +5619,6 @@ void Client::ProcessInspectRequest(Client *requestee, Client *requester)
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const EQ::ItemData *item = nullptr;
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const EQ::ItemInstance *inst = nullptr;
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int ornamentation_augment_type = RuleI(Character, OrnamentationAugmentType);
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for (int16 L = EQ::invslot::EQUIPMENT_BEGIN; L <= EQ::invslot::EQUIPMENT_END; L++) {
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inst = requestee->GetInv().GetItem(L);
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@ -5629,13 +5628,15 @@ void Client::ProcessInspectRequest(Client *requestee, Client *requester)
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if (item) {
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strcpy(insr->itemnames[L], item->Name);
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const EQ::ItemData *aug_item = nullptr;
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if (inst->GetOrnamentationAug(ornamentation_augment_type)) {
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aug_item = inst->GetOrnamentationAug(ornamentation_augment_type)->GetItem();
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const EQ::ItemData *augment_item = nullptr;
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const auto augment = inst->GetOrnamentationAugment();
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if (augment) {
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augment_item = augment->GetItem();
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}
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if (aug_item) {
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insr->itemicons[L] = aug_item->Icon;
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if (augment_item) {
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insr->itemicons[L] = augment_item->Icon;
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} else if (inst->GetOrnamentationIcon()) {
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insr->itemicons[L] = inst->GetOrnamentationIcon();
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} else {
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@ -8613,47 +8613,51 @@ void Client::Handle_OP_Illusion(const EQApplicationPacket *app)
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void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
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{
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if (app->size != sizeof(InspectResponse_Struct)) {
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LogError("Wrong size: OP_InspectAnswer, size=[{}], expected [{}]", app->size, sizeof(InspectResponse_Struct));
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return;
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}
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//Fills the app sent from client.
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EQApplicationPacket* outapp = app->Copy();
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InspectResponse_Struct* insr = (InspectResponse_Struct*)outapp->pBuffer;
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Mob* tmp = entity_list.GetMob(insr->TargetID);
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const EQ::ItemData* item = nullptr;
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auto outapp = app->Copy();
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auto insr = (InspectResponse_Struct *) outapp->pBuffer;
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auto tmp = entity_list.GetMob(insr->TargetID);
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const EQ::ItemData *item = nullptr;
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int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
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for (int16 L = EQ::invslot::EQUIPMENT_BEGIN; L <= EQ::invslot::EQUIPMENT_END; L++) {
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const EQ::ItemInstance* inst = GetInv().GetItem(L);
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for (int16 L = EQ::invslot::EQUIPMENT_BEGIN; L <= EQ::invslot::EQUIPMENT_END; L++) {
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const auto inst = GetInv().GetItem(L);
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item = inst ? inst->GetItem() : nullptr;
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if (item) {
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strcpy(insr->itemnames[L], item->Name);
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if (inst && inst->GetOrnamentationAug(ornamentationAugtype)) {
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const EQ::ItemData *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
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insr->itemicons[L] = aug_item->Icon;
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}
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else if (inst->GetOrnamentationIcon()) {
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insr->itemicons[L] = inst->GetOrnamentationIcon();
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}
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else {
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if (inst) {
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const auto augment = inst->GetOrnamentationAugment();
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if (augment) {
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insr->itemicons[L] = augment->GetItem()->Icon;
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} else if (inst->GetOrnamentationIcon()) {
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insr->itemicons[L] = inst->GetOrnamentationIcon();
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}
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} else {
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insr->itemicons[L] = item->Icon;
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}
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} else {
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insr->itemicons[L] = 0xFFFFFFFF;
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}
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else { insr->itemicons[L] = 0xFFFFFFFF; }
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}
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InspectMessage_Struct* newmessage = (InspectMessage_Struct*)insr->text;
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InspectMessage_Struct& playermessage = GetInspectMessage();
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memcpy(&playermessage, newmessage, sizeof(InspectMessage_Struct));
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database.SaveCharacterInspectMessage(CharacterID(), &playermessage);
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auto message = (InspectMessage_Struct *) insr->text;
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auto inspect_message = GetInspectMessage();
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if (tmp != 0 && tmp->IsClient()) { tmp->CastToClient()->QueuePacket(outapp); } // Send answer to requester
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memcpy(&inspect_message, message, sizeof(InspectMessage_Struct));
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database.SaveCharacterInspectMessage(CharacterID(), &inspect_message);
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return;
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if (
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tmp &&
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tmp->IsClient()
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) {
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tmp->CastToClient()->QueuePacket(outapp);
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} // Send answer to requester
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}
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void Client::Handle_OP_InspectMessageUpdate(const EQApplicationPacket *app)
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@ -204,13 +204,11 @@ int32 Mob::GetTextureProfileHeroForgeModel(uint8 material_slot) const
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*/
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int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
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{
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uint32 equipment_material = 0;
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int32 ornamentation_augment_type = RuleI(Character, OrnamentationAugmentType);
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uint32 equipment_material = 0;
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int32 texture_profile_material = GetTextureProfileMaterial(material_slot);
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int32 texture_profile_material = GetTextureProfileMaterial(material_slot);
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Log(Logs::Detail, Logs::MobAppearance,
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"[%s] material_slot: %u texture_profile_material: %i",
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LogMobAppearance(
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"[{}] material_slot: {} texture_profile_material: {}",
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clean_name,
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material_slot,
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texture_profile_material
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@ -233,9 +231,12 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
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}
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const auto* inst = CastToClient()->m_inv[inventory_slot];
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if (inst) {
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if (inst->GetOrnamentationAug(ornamentation_augment_type)) {
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item = inst->GetOrnamentationAug(ornamentation_augment_type)->GetItem();
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const auto augment = inst->GetOrnamentationAugment();
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if (augment) {
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item = augment->GetItem();
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if (item && strlen(item->IDFile) > 2 && Strings::IsNumber(&item->IDFile[2])) {
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equipment_material = Strings::ToInt(&item->IDFile[2]);
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}
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@ -310,21 +311,20 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
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int32 Mob::GetHerosForgeModel(uint8 material_slot) const
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{
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uint32 hero_model = 0;
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if (material_slot >= 0 && material_slot < EQ::textures::weaponPrimary) {
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uint32 ornamentation_aug_type = RuleI(Character, OrnamentationAugmentType);
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if (EQ::ValueWithin(material_slot, 0, EQ::textures::weaponPrimary)) {
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const EQ::ItemData *item = database.GetItem(GetEquippedItemFromTextureSlot(material_slot));
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int16 invslot = EQ::InventoryProfile::CalcSlotFromMaterial(material_slot);
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const auto slot = EQ::InventoryProfile::CalcSlotFromMaterial(material_slot);
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if (item != nullptr && invslot != INVALID_INDEX) {
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if (item && slot != INVALID_INDEX) {
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if (IsClient()) {
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const EQ::ItemInstance *inst = CastToClient()->m_inv[invslot];
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const auto inst = CastToClient()->m_inv[slot];
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if (inst) {
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if (inst->GetOrnamentationAug(ornamentation_aug_type)) {
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item = inst->GetOrnamentationAug(ornamentation_aug_type)->GetItem();
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const auto augment = inst->GetOrnamentationAugment();
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if (augment) {
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item = augment->GetItem();
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hero_model = item->HerosForgeModel;
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}
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else if (inst->GetOrnamentHeroModel()) {
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} else if (inst->GetOrnamentHeroModel()) {
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hero_model = inst->GetOrnamentHeroModel();
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}
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}
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@ -341,8 +341,13 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
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/**
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* Robes require full model number, and should only be sent to chest, arms, wrists, and legs slots
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*/
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if (hero_model > 1000 && material_slot != 1 && material_slot != 2 && material_slot != 3 &&
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material_slot != 5) {
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if (
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hero_model > 1000 &&
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material_slot != EQ::textures::armorChest &&
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material_slot != EQ::textures::armorArms &&
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material_slot != EQ::textures::armorWrist &&
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material_slot != EQ::textures::armorLegs
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) {
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hero_model = 0;
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}
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}
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@ -354,7 +359,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
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||||
* Otherwise, use the exact Model if model is > 999
|
||||
* Robes for example are 11607 to 12107 in RoF
|
||||
*/
|
||||
if (hero_model > 0 && hero_model < 1000) {
|
||||
if (EQ::ValueWithin(hero_model, 1, 999)) {
|
||||
hero_model *= 100;
|
||||
hero_model += material_slot;
|
||||
}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user