[Fix] Fix issue where quest saylink responses would occur before the NPC's response

This commit is contained in:
Akkadius
2023-02-27 20:13:25 -06:00
parent 93c79817cd
commit a09e1bbbe9
+5 -4
View File
@@ -1192,10 +1192,6 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
sender = GetPet();
}
if (!is_silent) {
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
}
if (parse->PlayerHasQuestSub(EVENT_SAY)) {
parse->EventPlayer(EVENT_SAY, this, message, language);
}
@@ -1251,6 +1247,11 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
}
}
if (!is_silent) {
entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
}
break;
}
case ChatChannel_UCSRelay: