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[Fix] Fix issue where quest saylink responses would occur before the NPC's response
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+5
-4
@@ -1192,10 +1192,6 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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sender = GetPet();
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}
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if (!is_silent) {
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entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
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}
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if (parse->PlayerHasQuestSub(EVENT_SAY)) {
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parse->EventPlayer(EVENT_SAY, this, message, language);
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}
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@@ -1251,6 +1247,11 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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}
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}
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}
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if (!is_silent) {
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entity_list.ChannelMessage(sender, chan_num, language, lang_skill, message);
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}
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break;
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}
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case ChatChannel_UCSRelay:
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