mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-16 01:01:30 +00:00
[Cleanup] Combine similar cases in Client::InitInnates() (#3260)
# Notes - These cases were the same, consolidating them is better.
This commit is contained in:
parent
b08975aefb
commit
67b03b4e31
199
zone/client.cpp
199
zone/client.cpp
@ -9009,120 +9009,119 @@ void Client::InitInnates()
|
||||
// The client calls this in a few places. When you remove a vision buff and in SetHeights, which is called in
|
||||
// illusions, mounts, and a bunch of other cases. All of the calls to InitInnates are wrapped in restoring regen
|
||||
// besides the call initializing the first time
|
||||
auto race = GetRace();
|
||||
auto race = GetRace();
|
||||
auto class_ = GetClass();
|
||||
|
||||
for (int i = 0; i < InnateSkillMax; ++i)
|
||||
for (int i = 0; i < InnateSkillMax; ++i) {
|
||||
m_pp.InnateSkills[i] = InnateDisabled;
|
||||
}
|
||||
|
||||
m_pp.InnateSkills[InnateInspect] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateOpen] = InnateEnabled;
|
||||
|
||||
if (race >= RT_FROGLOK_3) {
|
||||
if (race == RT_SKELETON_2 || race == RT_FROGLOK_3)
|
||||
if (race == RT_SKELETON_2 || race == RT_FROGLOK_3) {
|
||||
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
|
||||
else
|
||||
} else {
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
switch (race) {
|
||||
case RT_BARBARIAN:
|
||||
case RT_BARBARIAN_2:
|
||||
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
|
||||
break;
|
||||
case RT_ERUDITE:
|
||||
case RT_ERUDITE_2:
|
||||
m_pp.InnateSkills[InnateLore] = InnateEnabled;
|
||||
break;
|
||||
case RT_WOOD_ELF:
|
||||
case RT_GUARD_3:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_HIGH_ELF:
|
||||
case RT_GUARD_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateLore] = InnateEnabled;
|
||||
break;
|
||||
case RT_DARK_ELF:
|
||||
case RT_DARK_ELF_2:
|
||||
case RT_VAMPIRE_2:
|
||||
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
|
||||
break;
|
||||
case RT_TROLL:
|
||||
case RT_TROLL_2:
|
||||
m_pp.InnateSkills[InnateRegen] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_DWARF:
|
||||
case RT_DWARF_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_OGRE:
|
||||
case RT_OGRE_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateNoBash] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateBashDoor] = InnateEnabled;
|
||||
break;
|
||||
case RT_HALFLING:
|
||||
case RT_HALFLING_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_GNOME:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateLore] = InnateEnabled;
|
||||
break;
|
||||
case RT_IKSAR:
|
||||
m_pp.InnateSkills[InnateRegen] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_VAH_SHIR:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_FROGLOK_2:
|
||||
case RT_GHOST:
|
||||
case RT_GHOUL:
|
||||
case RT_SKELETON:
|
||||
case RT_VAMPIRE:
|
||||
case RT_WILL_O_WISP:
|
||||
case RT_ZOMBIE:
|
||||
case RT_SPECTRE:
|
||||
case RT_GHOST_2:
|
||||
case RT_GHOST_3:
|
||||
case RT_DRAGON_2:
|
||||
case RT_INNORUUK:
|
||||
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
|
||||
break;
|
||||
case RT_HUMAN:
|
||||
case RT_GUARD:
|
||||
case RT_BEGGAR:
|
||||
case RT_HUMAN_2:
|
||||
case RT_HUMAN_3:
|
||||
case RT_FROGLOK_3: // client does froglok weird, but this should work out fine
|
||||
break;
|
||||
default:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_BARBARIAN:
|
||||
case RT_BARBARIAN_2:
|
||||
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
|
||||
break;
|
||||
case RT_ERUDITE:
|
||||
case RT_ERUDITE_2:
|
||||
m_pp.InnateSkills[InnateLore] = InnateEnabled;
|
||||
break;
|
||||
case RT_WOOD_ELF:
|
||||
case RT_GUARD_3:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_GNOME:
|
||||
case RT_HIGH_ELF:
|
||||
case RT_GUARD_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateLore] = InnateEnabled;
|
||||
break;
|
||||
case RT_TROLL:
|
||||
case RT_TROLL_2:
|
||||
m_pp.InnateSkills[InnateRegen] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_DWARF:
|
||||
case RT_DWARF_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_OGRE:
|
||||
case RT_OGRE_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateNoBash] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateBashDoor] = InnateEnabled;
|
||||
break;
|
||||
case RT_HALFLING:
|
||||
case RT_HALFLING_2:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_IKSAR:
|
||||
m_pp.InnateSkills[InnateRegen] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_VAH_SHIR:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
case RT_DARK_ELF:
|
||||
case RT_DARK_ELF_2:
|
||||
case RT_VAMPIRE_2:
|
||||
case RT_FROGLOK_2:
|
||||
case RT_GHOST:
|
||||
case RT_GHOUL:
|
||||
case RT_SKELETON:
|
||||
case RT_VAMPIRE:
|
||||
case RT_WILL_O_WISP:
|
||||
case RT_ZOMBIE:
|
||||
case RT_SPECTRE:
|
||||
case RT_GHOST_2:
|
||||
case RT_GHOST_3:
|
||||
case RT_DRAGON_2:
|
||||
case RT_INNORUUK:
|
||||
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
|
||||
break;
|
||||
case RT_HUMAN:
|
||||
case RT_GUARD:
|
||||
case RT_BEGGAR:
|
||||
case RT_HUMAN_2:
|
||||
case RT_HUMAN_3:
|
||||
case RT_FROGLOK_3: // client does froglok weird, but this should work out fine
|
||||
break;
|
||||
default:
|
||||
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (class_) {
|
||||
case DRUID:
|
||||
m_pp.InnateSkills[InnateHarmony] = InnateEnabled;
|
||||
break;
|
||||
case BARD:
|
||||
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
|
||||
break;
|
||||
case ROGUE:
|
||||
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
|
||||
break;
|
||||
case RANGER:
|
||||
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
|
||||
break;
|
||||
case MONK:
|
||||
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
|
||||
default:
|
||||
break;
|
||||
case DRUID:
|
||||
m_pp.InnateSkills[InnateHarmony] = InnateEnabled;
|
||||
break;
|
||||
case BARD:
|
||||
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
|
||||
break;
|
||||
case ROGUE:
|
||||
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
|
||||
break;
|
||||
case RANGER:
|
||||
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
|
||||
break;
|
||||
case MONK:
|
||||
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user