[Cleanup] Remove extraneous parentheses around math in Mob::ApplySpellsBonuses() (#3227)

# Notes
- Extra parentheses.
This commit is contained in:
Alex King 2023-04-05 11:11:41 -04:00 committed by GitHub
parent aa0345c1f1
commit 66cadd599b
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@ -2169,7 +2169,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
}
else if ((effect_value - 100) < 0) { // Slow
int real_slow_value = (100 - effect_value) * -1;
real_slow_value -= ((real_slow_value * GetSlowMitigation()/100));
real_slow_value -= (real_slow_value * GetSlowMitigation()/100);
if (real_slow_value < new_bonus->haste)
new_bonus->haste = real_slow_value;
}
@ -2186,7 +2186,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
}
else if ((effect_value - 100) < 0) { // Slow
int real_slow_value = (100 - effect_value) * -1;
real_slow_value -= ((real_slow_value * GetSlowMitigation()/100));
real_slow_value -= (real_slow_value * GetSlowMitigation()/100);
if (real_slow_value < new_bonus->hastetype2)
new_bonus->hastetype2 = real_slow_value;
}
@ -2196,7 +2196,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
case SE_AttackSpeed3:
{
if (effect_value < 0){ //Slow
effect_value -= ((effect_value * GetSlowMitigation()/100));
effect_value -= (effect_value * GetSlowMitigation()/100);
if (effect_value < new_bonus->hastetype3)
new_bonus->hastetype3 = effect_value;
}
@ -2220,7 +2220,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
effect_value = effect_value * -1;
if (effect_value > 0 && effect_value > new_bonus->inhibitmelee) {
effect_value -= ((effect_value * GetSlowMitigation()/100));
effect_value -= (effect_value * GetSlowMitigation()/100);
if (effect_value > new_bonus->inhibitmelee)
new_bonus->inhibitmelee = effect_value;
}