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[Bots] Add Support for TryTriggerOnCastFocusEffect (#2864)
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@ -27,6 +27,7 @@
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#include "../common/data_verification.h"
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#include "../common/misc_functions.h"
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#include "bot.h"
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#include "quest_parser_collection.h"
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#include "lua_parser.h"
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#include "string_ids.h"
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@ -6165,12 +6166,12 @@ void Mob::TryTriggerOnCastFocusEffect(focusType type, uint16 spell_id)
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int32 proc_spellid = 0;
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// item focus
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if (IsClient() && itembonuses.FocusEffects[type]) {
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if (IsOfClientBot() && itembonuses.FocusEffects[type]) {
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const EQ::ItemData *temp_item = nullptr;
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for (int x = EQ::invslot::EQUIPMENT_BEGIN; x <= EQ::invslot::EQUIPMENT_END; x++) {
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temp_item = nullptr;
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EQ::ItemInstance *ins = CastToClient()->GetInv().GetItem(x);
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EQ::ItemInstance const *ins = (IsClient()) ? CastToClient()->GetInv().GetItem(x) : CastToBot()->GetBotItem(x);
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if (!ins) {
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continue;
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}
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@ -6230,7 +6231,7 @@ void Mob::TryTriggerOnCastFocusEffect(focusType type, uint16 spell_id)
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}
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// Only use one of this focus per AA effect.
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if (IsClient() && aabonuses.FocusEffects[type]) {
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if (IsOfClientBot() && aabonuses.FocusEffects[type]) {
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for (const auto &aa : aa_ranks) {
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auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa.first, aa.second.first);
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auto ability = ability_rank.first;
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@ -6244,7 +6245,7 @@ void Mob::TryTriggerOnCastFocusEffect(focusType type, uint16 spell_id)
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continue;
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}
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proc_spellid = CastToClient()->CalcAAFocus(type, *rank, spell_id);
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proc_spellid = CalcAAFocus(type, *rank, spell_id);
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if (proc_spellid) {
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TryTriggerOnCastProc(0, spell_id, proc_spellid);
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}
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