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[Cleanup] Set bonuses to use spell ID instead of boolean (#3230)
# Notes - Spell bonuses `Illusion` is the spell ID, not a boolean.
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@ -1651,7 +1651,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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}
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case SE_Illusion:
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newbon->Illusion = true;
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newbon->Illusion = rank.spell;
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break;
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case SE_IllusionPersistence:
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