mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-02 22:03:52 +00:00
[Bug Fix] Fix CheckNumHitsRemaining() with 1H Blunt (#2846)
# Notes - CheckNumHitsRemaining() wasn't working when skill ID was `0` (1H Blunt).
This commit is contained in:
parent
cc46b54f7f
commit
4c6dc960e4
@ -3688,7 +3688,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
|
||||
DamageShield(attacker);
|
||||
}
|
||||
|
||||
if (spell_id == SPELL_UNKNOWN && skill_used) {
|
||||
if (spell_id == SPELL_UNKNOWN && skill_used >= EQ::skills::Skill1HBlunt) {
|
||||
CheckNumHitsRemaining(NumHit::IncomingHitAttempts);
|
||||
|
||||
if (attacker)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user