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[Quest API] Add Timer related methods to Mobs in Perl/Lua (#3133)
* [Quest API] Add Timer related methods to Mobs in Perl/Lua # Perl - Add `quest::ispausedtimer(timer_name)`. - Add `quest::pausetimer(timer_name)`. - Add `quest::resumetimer(timer_name)`. - Add `$mob->GetRemainingTimeMS(timer_name)`. - Add `$mob->GetTimerDurationMS(timer_name)`. - Add `$mob->HasTimer(timer_name)`. - Add `$mob->IsPausedTimer(timer_name)`. - Add `$mob->PauseTimer(timer_name)`. - Add `$mob->ResumeTimer(timer_name)`. - Add `$mob->SetTimer(timer_name)`. - Add `$mob->SetTimerMS(timer_name)`. - Add `$mob->StopTimer(timer_name)`. # Lua - Add `mob:GetRemainingTimeMS(timer_name)`. - Add `mob:GetTimerDurationMS(timer_name)`. - Add `mob:HasTimer(timer_name)`. - Add `mob:IsPausedTimer(timer_name)`. - Add `mob:PauseTimer(timer_name)`. - Add `mob:ResumeTimer(timer_name)`. - Add `mob:SetTimer(timer_name)`. - Add `mob:SetTimerMS(timer_name)`. - Add `mob:StopTimer(timer_name)`. # Notes - The mob-based methods allow operators to loop entity list or whatever to set, stop, resume, pause, etc for timers. * StopAllTimers() * Update questmgr.cpp
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@ -359,6 +359,11 @@ bool Perl__hastimer(const char* timer_name)
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return quest_manager.hastimer(timer_name);
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}
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bool Perl__ispausedtimer(const char* timer_name)
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{
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return quest_manager.ispausedtimer(timer_name);
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}
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uint32_t Perl__getremainingtimeMS(const char* timer_name)
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{
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return quest_manager.getremainingtimeMS(timer_name);
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@ -379,6 +384,16 @@ void Perl__settimerMS(const char* timer_name, int milliseconds)
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quest_manager.settimerMS(timer_name, milliseconds);
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}
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void Perl__pausetimer(const char* timer_name)
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{
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quest_manager.pausetimer(timer_name);
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}
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void Perl__resumetimer(const char* timer_name)
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{
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quest_manager.resumetimer(timer_name);
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}
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void Perl__stoptimer(const char* timer_name)
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{
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quest_manager.stoptimer(timer_name);
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@ -4550,6 +4565,7 @@ void perl_register_quest()
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package.add("isdooropen", &Perl__isdooropen);
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package.add("ishotzone", &Perl__ishotzone);
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package.add("isnpcspawned", &Perl__isnpcspawned);
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package.add("ispausedtimer", &Perl__ispausedtimer);
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package.add("istaskactive", &Perl__istaskactive);
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package.add("istaskactivityactive", &Perl__istaskactivityactive);
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package.add("istaskappropriate", &Perl__istaskappropriate);
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@ -4579,6 +4595,7 @@ void perl_register_quest()
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package.add("npcsize", &Perl__npcsize);
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package.add("npctexture", &Perl__npctexture);
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package.add("pause", &Perl__pause);
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package.add("pausetimer", &Perl__pausetimer);
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package.add("permaclass", &Perl__permaclass);
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package.add("permagender", &Perl__permagender);
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package.add("permarace", &Perl__permarace);
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@ -4622,6 +4639,7 @@ void perl_register_quest()
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package.add("resettaskactivity", &Perl__resettaskactivity);
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package.add("respawn", &Perl__respawn);
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package.add("resume", &Perl__resume);
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package.add("resumetimer", &Perl__resumetimer);
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package.add("rewardfaction", &Perl__rewardfaction);
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package.add("safemove", &Perl__safemove);
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package.add("save", &Perl__save);
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@ -2935,6 +2935,56 @@ int64 Lua_Mob::GetActReflectedSpellDamage(uint16 spell_id, int64 value, int effe
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return self->GetActReflectedSpellDamage(spell_id, value, effectiveness);
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}
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uint32 Lua_Mob::GetRemainingTimeMS(const char* timer_name) {
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Lua_Safe_Call_Int();
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return quest_manager.getremainingtimeMS(timer_name, self);
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}
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uint32 Lua_Mob::GetTimerDurationMS(const char* timer_name) {
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Lua_Safe_Call_Int();
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return quest_manager.gettimerdurationMS(timer_name, self);
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}
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bool Lua_Mob::HasTimer(const char* timer_name) {
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Lua_Safe_Call_Bool();
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return quest_manager.hastimer(timer_name, self);
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}
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bool Lua_Mob::IsPausedTimer(const char* timer_name) {
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Lua_Safe_Call_Bool();
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return quest_manager.ispausedtimer(timer_name, self);
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}
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void Lua_Mob::PauseTimer(const char* timer_name) {
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Lua_Safe_Call_Void();
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quest_manager.pausetimer(timer_name, self);
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}
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void Lua_Mob::ResumeTimer(const char* timer_name) {
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Lua_Safe_Call_Void();
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quest_manager.resumetimer(timer_name, self);
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}
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void Lua_Mob::SetTimer(const char* timer_name, int seconds) {
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Lua_Safe_Call_Void();
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quest_manager.settimer(timer_name, seconds, self);
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}
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void Lua_Mob::SetTimerMS(const char* timer_name, int milliseconds) {
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Lua_Safe_Call_Void();
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quest_manager.settimerMS(timer_name, milliseconds, self);
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}
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void Lua_Mob::StopAllTimers() {
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Lua_Safe_Call_Void();
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quest_manager.stopalltimers(self);
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}
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void Lua_Mob::StopTimer(const char* timer_name) {
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Lua_Safe_Call_Void();
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quest_manager.stoptimer(timer_name, self);
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}
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luabind::scope lua_register_mob() {
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return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
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.def(luabind::constructor<>())
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@ -3232,6 +3282,7 @@ luabind::scope lua_register_mob() {
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.def("GetPhR", &Lua_Mob::GetPhR)
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.def("GetRace", &Lua_Mob::GetRace)
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.def("GetRaceName", &Lua_Mob::GetRaceName)
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.def("GetRemainingTimeMS", &Lua_Mob::GetRemainingTimeMS)
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.def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist)
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.def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon)
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.def("GetRunspeed", &Lua_Mob::GetRunspeed)
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@ -3249,6 +3300,7 @@ luabind::scope lua_register_mob() {
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.def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses)
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.def("GetTarget", &Lua_Mob::GetTarget)
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.def("GetTexture", &Lua_Mob::GetTexture)
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.def("GetTimerDurationMS", &Lua_Mob::GetTimerDurationMS)
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.def("GetUltimateOwner", &Lua_Mob::GetUltimateOwner)
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.def("GetWIS", &Lua_Mob::GetWIS)
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.def("GetWalkspeed", &Lua_Mob::GetWalkspeed)
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@ -3270,6 +3322,7 @@ luabind::scope lua_register_mob() {
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.def("HasPet", (bool(Lua_Mob::*)(void))&Lua_Mob::HasPet)
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.def("HasProcs", &Lua_Mob::HasProcs)
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.def("HasShieldEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasShieldEquiped)
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.def("HasTimer", &Lua_Mob::HasTimer)
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.def("HasTwoHandBluntEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHandBluntEquiped)
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.def("HasTwoHanderEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHanderEquipped)
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.def("Heal", &Lua_Mob::Heal)
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@ -3297,6 +3350,7 @@ luabind::scope lua_register_mob() {
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.def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled)
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.def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed)
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.def("IsMoving", &Lua_Mob::IsMoving)
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.def("IsPausedTimer", &Lua_Mob::IsPausedTimer)
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.def("IsPet", (bool(Lua_Mob::*)(void))&Lua_Mob::IsPet)
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.def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer)
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.def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted)
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@ -3318,6 +3372,7 @@ luabind::scope lua_register_mob() {
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks)
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.def("NavigateTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::NavigateTo)
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.def("PauseTimer", &Lua_Mob::PauseTimer)
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.def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation)
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.def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation)
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@ -3338,6 +3393,7 @@ luabind::scope lua_register_mob() {
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell)
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.def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell)
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.def("ResumeTimer", &Lua_Mob::ResumeTimer)
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.def("RunTo", (void(Lua_Mob::*)(double, double, double))&Lua_Mob::RunTo)
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.def("Say", (void(Lua_Mob::*)(const char*))& Lua_Mob::Say)
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.def("Say", (void(Lua_Mob::*)(const char*, int))& Lua_Mob::Say)
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@ -3401,6 +3457,10 @@ luabind::scope lua_register_mob() {
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.def("SetTarget", &Lua_Mob::SetTarget)
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.def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable)
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("SetTimer", &Lua_Mob::SetTimer)
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.def("SetTimerMS", &Lua_Mob::SetTimerMS)
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.def("StopAllTimers", &Lua_Mob::StopAllTimers)
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.def("StopTimer", &Lua_Mob::StopTimer)
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.def("Shout", (void(Lua_Mob::*)(const char*))& Lua_Mob::Shout)
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.def("Shout", (void(Lua_Mob::*)(const char*, int))& Lua_Mob::Shout)
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.def("Signal", (void(Lua_Mob::*)(int))&Lua_Mob::Signal)
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@ -528,6 +528,16 @@ public:
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int64 GetActSpellHealing(uint16 spell_id, int64 value, Lua_Mob target);
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int64 GetActSpellHealing(uint16 spell_id, int64 value, Lua_Mob target, bool from_buff_tic);
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float GetActSpellRange(uint16 spell_id, float range);
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uint32 GetRemainingTimeMS(const char* timer_name);
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uint32 GetTimerDurationMS(const char* timer_name);
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bool HasTimer(const char* timer_name);
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bool IsPausedTimer(const char* timer_name);
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void PauseTimer(const char* timer_name);
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void ResumeTimer(const char* timer_name);
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void SetTimer(const char* timer_name, int seconds);
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void SetTimerMS(const char* timer_name, int milliseconds);
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void StopAllTimers();
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void StopTimer(const char* timer_name);
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};
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#endif
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@ -9,6 +9,7 @@
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#include "client.h"
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#include "dialogue_window.h"
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#include "bot.h"
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#include "questmgr.h"
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bool Perl_Mob_IsClient(Mob* self) // @categories Script Utility
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{
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@ -2886,6 +2887,56 @@ float Perl_Mob_GetDefaultRaceSize(Mob* self) // @categories Script Utility
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return self->GetDefaultRaceSize();
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}
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uint32 Perl_Mob_GetRemainingTimeMS(Mob* self, const char* timer_name)
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{
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return quest_manager.getremainingtimeMS(timer_name, self);
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}
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uint32 Perl_Mob_GetTimerDurationMS(Mob* self, const char* timer_name)
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{
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return quest_manager.gettimerdurationMS(timer_name, self);
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}
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bool Perl_Mob_HasTimer(Mob* self, const char* timer_name)
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{
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return quest_manager.hastimer(timer_name, self);
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}
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bool Perl_Mob_IsPausedTimer(Mob* self, const char* timer_name)
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{
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return quest_manager.ispausedtimer(timer_name, self);
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}
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void Perl_Mob_PauseTimer(Mob* self, const char* timer_name)
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{
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quest_manager.pausetimer(timer_name, self);
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}
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void Perl_Mob_ResumeTimer(Mob* self, const char* timer_name)
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{
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quest_manager.resumetimer(timer_name, self);
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}
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void Perl_Mob_SetTimer(Mob* self, const char* timer_name, int seconds)
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{
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quest_manager.settimer(timer_name, seconds, self);
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}
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void Perl_Mob_SetTimerMS(Mob* self, const char* timer_name, int milliseconds)
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{
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quest_manager.settimerMS(timer_name, milliseconds, self);
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}
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void Perl_Mob_StopAllTimers(Mob* self)
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{
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quest_manager.stopalltimers(self);
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}
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void Perl_Mob_StopTimer(Mob* self, const char* timer_name)
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{
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quest_manager.stoptimer(timer_name, self);
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}
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void perl_register_mob()
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{
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perl::interpreter perl(PERL_GET_THX);
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@ -3166,6 +3217,7 @@ void perl_register_mob()
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package.add("GetPhR", &Perl_Mob_GetPhR);
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package.add("GetRace", &Perl_Mob_GetRace);
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package.add("GetRaceName", &Perl_Mob_GetRaceName);
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package.add("GetRemainingTimeMS", &Perl_Mob_GetRemainingTimeMS);
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package.add("GetResist", &Perl_Mob_GetResist);
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package.add("GetReverseFactionCon", &Perl_Mob_GetReverseFactionCon);
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package.add("GetRunAnimSpeed", &Perl_Mob_GetRunAnimSpeed);
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@ -3185,6 +3237,7 @@ void perl_register_mob()
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package.add("GetSpellStat", (int(*)(Mob*, uint32, const char*, uint8))&Perl_Mob_GetSpellStat);
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package.add("GetTarget", &Perl_Mob_GetTarget);
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package.add("GetTexture", &Perl_Mob_GetTexture);
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package.add("GetTimerDurationMS", &Perl_Mob_GetTimerDurationMS);
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package.add("GetUltimateOwner", &Perl_Mob_GetUltimateOwner);
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package.add("GetWIS", &Perl_Mob_GetWIS);
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package.add("GetWalkspeed", &Perl_Mob_GetWalkspeed);
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@ -3205,6 +3258,7 @@ void perl_register_mob()
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package.add("HasPet", &Perl_Mob_HasPet);
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package.add("HasProcs", &Perl_Mob_HasProcs);
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package.add("HasShieldEquiped", &Perl_Mob_HasShieldEquiped);
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package.add("HasTimer", &Perl_Mob_HasTimer);
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package.add("HasTwoHandBluntEquiped", &Perl_Mob_HasTwoHandBluntEquiped);
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package.add("HasTwoHanderEquipped", &Perl_Mob_HasTwoHanderEquipped);
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package.add("HateSummon", &Perl_Mob_HateSummon);
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@ -3242,6 +3296,7 @@ void perl_register_mob()
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package.add("IsNPC", &Perl_Mob_IsNPC);
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package.add("IsNPCCorpse", &Perl_Mob_IsNPCCorpse);
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package.add("IsObject", &Perl_Mob_IsObject);
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package.add("IsPausedTimer", &Perl_Mob_IsPausedTimer);
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package.add("IsPet", &Perl_Mob_IsPet);
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package.add("IsPlayerCorpse", &Perl_Mob_IsPlayerCorpse);
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package.add("IsRoamer", &Perl_Mob_IsRoamer);
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@ -3272,6 +3327,7 @@ void perl_register_mob()
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package.add("NPCSpecialAttacks", (void(*)(Mob*, const char*, int, bool))&Perl_Mob_NPCSpecialAttacks);
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package.add("NPCSpecialAttacks", (void(*)(Mob*, const char*, int, bool, bool))&Perl_Mob_NPCSpecialAttacks);
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package.add("NavigateTo", &Perl_Mob_NavigateTo);
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package.add("PauseTimer", &Perl_Mob_PauseTimer);
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package.add("ProcessSpecialAbilities", &Perl_Mob_ProcessSpecialAbilities);
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package.add("ProjectileAnim", (void(*)(Mob*, Mob*, int))&Perl_Mob_ProjectileAnim);
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package.add("ProjectileAnim", (void(*)(Mob*, Mob*, int, bool))&Perl_Mob_ProjectileAnim);
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@ -3290,6 +3346,7 @@ void perl_register_mob()
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package.add("RemoveNimbusEffect", &Perl_Mob_RemoveNimbusEffect);
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package.add("RemovePet", &Perl_Mob_RemovePet);
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package.add("ResistSpell", &Perl_Mob_ResistSpell);
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package.add("ResumeTimer", &Perl_Mob_ResumeTimer);
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package.add("RogueAssassinate", &Perl_Mob_RogueAssassinate);
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package.add("RunTo", &Perl_Mob_RunTo);
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package.add("Say", &Perl_Mob_Say);
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@ -3397,6 +3454,10 @@ void perl_register_mob()
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package.add("SetTarget", &Perl_Mob_SetTarget);
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package.add("SetTargetable", &Perl_Mob_SetTargetable);
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package.add("SetTexture", &Perl_Mob_SetTexture);
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package.add("SetTimer", &Perl_Mob_SetTimer);
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package.add("SetTimerMS", &Perl_Mob_SetTimerMS);
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package.add("StopAllTimers", &Perl_Mob_StopAllTimers);
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package.add("StopTimer", &Perl_Mob_StopTimer);
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package.add("ShieldAbility", (void(*)(Mob*, uint32))&Perl_Mob_ShieldAbility);
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package.add("ShieldAbility", (void(*)(Mob*, uint32, int32))&Perl_Mob_ShieldAbility);
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package.add("ShieldAbility", (void(*)(Mob*, uint32, int32, int32))&Perl_Mob_ShieldAbility);
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@ -458,7 +458,7 @@ void QuestManager::ZoneRaid(const char *zone_name) {
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}
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}
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void QuestManager::settimer(const char *timer_name, int seconds) {
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void QuestManager::settimer(const char* timer_name, int seconds, Mob* mob) {
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QuestManagerCurrentQuestVars();
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||||
if(questitem) {
|
||||
@ -469,9 +469,11 @@ void QuestManager::settimer(const char *timer_name, int seconds) {
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
|
||||
end = QTimerList.end();
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
while (cur != end) {
|
||||
if(cur->mob && cur->mob == owner && cur->name == timer_name)
|
||||
{
|
||||
if (cur->mob && cur->mob == m && cur->name == timer_name) {
|
||||
cur->Timer_.Enable();
|
||||
cur->Timer_.Start(seconds * 1000, false);
|
||||
return;
|
||||
@ -482,7 +484,7 @@ void QuestManager::settimer(const char *timer_name, int seconds) {
|
||||
QTimerList.push_back(QuestTimer(seconds * 1000, owner, timer_name));
|
||||
}
|
||||
|
||||
void QuestManager::settimerMS(const char *timer_name, int milliseconds) {
|
||||
void QuestManager::settimerMS(const char* timer_name, int milliseconds) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
if(questitem) {
|
||||
@ -506,13 +508,13 @@ void QuestManager::settimerMS(const char *timer_name, int milliseconds) {
|
||||
QTimerList.push_back(QuestTimer(milliseconds, owner, timer_name));
|
||||
}
|
||||
|
||||
void QuestManager::settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst) {
|
||||
void QuestManager::settimerMS(const char* timer_name, int milliseconds, EQ::ItemInstance *inst) {
|
||||
if (inst) {
|
||||
inst->SetTimer(timer_name, milliseconds);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::settimerMS(const char *timer_name, int milliseconds, Mob *mob) {
|
||||
void QuestManager::settimerMS(const char* timer_name, int milliseconds, Mob *mob) {
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
|
||||
end = QTimerList.end();
|
||||
@ -529,7 +531,7 @@ void QuestManager::settimerMS(const char *timer_name, int milliseconds, Mob *mob
|
||||
QTimerList.push_back(QuestTimer(milliseconds, mob, timer_name));
|
||||
}
|
||||
|
||||
void QuestManager::stoptimer(const char *timer_name) {
|
||||
void QuestManager::stoptimer(const char* timer_name) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
if (questitem) {
|
||||
@ -549,13 +551,13 @@ void QuestManager::stoptimer(const char *timer_name) {
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::stoptimer(const char *timer_name, EQ::ItemInstance *inst) {
|
||||
void QuestManager::stoptimer(const char* timer_name, EQ::ItemInstance *inst) {
|
||||
if (inst) {
|
||||
inst->StopTimer(timer_name);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::stoptimer(const char *timer_name, Mob *mob) {
|
||||
void QuestManager::stoptimer(const char* timer_name, Mob *mob) {
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
|
||||
end = QTimerList.end();
|
||||
@ -605,7 +607,7 @@ void QuestManager::stopalltimers(Mob *mob) {
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::pausetimer(const char *timer_name) {
|
||||
void QuestManager::pausetimer(const char* timer_name, Mob* mob) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
@ -613,11 +615,11 @@ void QuestManager::pausetimer(const char *timer_name) {
|
||||
PausedTimer pt;
|
||||
uint32 milliseconds = 0;
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
pend = PTimerList.end();
|
||||
while (pcur != pend)
|
||||
{
|
||||
if (pcur->owner && pcur->owner == owner && pcur->name == timer_name)
|
||||
{
|
||||
while (pcur != pend) {
|
||||
if (pcur->owner && pcur->owner == m && pcur->name == timer_name) {
|
||||
LogQuests("Timer [{}] is already paused for [{}]. Returning", timer_name, owner->GetName());
|
||||
return;
|
||||
}
|
||||
@ -625,10 +627,8 @@ void QuestManager::pausetimer(const char *timer_name) {
|
||||
}
|
||||
|
||||
end = QTimerList.end();
|
||||
while (cur != end)
|
||||
{
|
||||
if (cur->mob && cur->mob == owner && cur->name == timer_name)
|
||||
{
|
||||
while (cur != end) {
|
||||
if (cur->mob && cur->mob == m && cur->name == timer_name) {
|
||||
milliseconds = cur->Timer_.GetRemainingTime();
|
||||
QTimerList.erase(cur);
|
||||
break;
|
||||
@ -644,7 +644,7 @@ void QuestManager::pausetimer(const char *timer_name) {
|
||||
PTimerList.push_back(pt);
|
||||
}
|
||||
|
||||
void QuestManager::resumetimer(const char *timer_name) {
|
||||
void QuestManager::resumetimer(const char* timer_name, Mob* mob) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
@ -652,11 +652,11 @@ void QuestManager::resumetimer(const char *timer_name) {
|
||||
PausedTimer pt;
|
||||
uint32 milliseconds = 0;
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
pend = PTimerList.end();
|
||||
while (pcur != pend)
|
||||
{
|
||||
if (pcur->owner && pcur->owner == owner && pcur->name == timer_name)
|
||||
{
|
||||
while (pcur != pend) {
|
||||
if (pcur->owner && pcur->owner == m && pcur->name == timer_name) {
|
||||
milliseconds = pcur->time;
|
||||
PTimerList.erase(pcur);
|
||||
break;
|
||||
@ -664,40 +664,40 @@ void QuestManager::resumetimer(const char *timer_name) {
|
||||
++pcur;
|
||||
}
|
||||
|
||||
if (milliseconds == 0)
|
||||
{
|
||||
if (milliseconds == 0) {
|
||||
LogQuests("Paused timer [{}] not found or has expired. Returning", timer_name);
|
||||
return;
|
||||
}
|
||||
|
||||
end = QTimerList.end();
|
||||
while (cur != end)
|
||||
{
|
||||
if (cur->mob && cur->mob == owner && cur->name == timer_name)
|
||||
{
|
||||
while (cur != end) {
|
||||
if (cur->mob && cur->mob == m && cur->name == timer_name) {
|
||||
cur->Timer_.Enable();
|
||||
cur->Timer_.Start(milliseconds, false);
|
||||
LogQuests("Resuming timer [{}] for [{}] with [{}] ms remaining", timer_name, owner->GetName(), milliseconds);
|
||||
LogQuests("Resuming timer [{}] for [{}] with [{}] ms remaining",
|
||||
timer_name,
|
||||
owner->GetName(),
|
||||
milliseconds);
|
||||
return;
|
||||
}
|
||||
++cur;
|
||||
}
|
||||
|
||||
QTimerList.push_back(QuestTimer(milliseconds, owner, timer_name));
|
||||
QTimerList.push_back(QuestTimer(milliseconds, m, timer_name));
|
||||
LogQuests("Creating a new timer and resuming [{}] for [{}] with [{}] ms remaining", timer_name, owner->GetName(), milliseconds);
|
||||
|
||||
}
|
||||
|
||||
bool QuestManager::ispausedtimer(const char *timer_name) {
|
||||
bool QuestManager::ispausedtimer(const char* timer_name, Mob* mob) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
std::list<PausedTimer>::iterator pcur = PTimerList.begin(), pend;
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
pend = PTimerList.end();
|
||||
while (pcur != pend)
|
||||
{
|
||||
if (pcur->owner && pcur->owner == owner && pcur->name == timer_name)
|
||||
{
|
||||
while (pcur != pend) {
|
||||
if (pcur->owner && pcur->owner == m && pcur->name == timer_name) {
|
||||
return true;
|
||||
}
|
||||
++pcur;
|
||||
@ -706,18 +706,17 @@ bool QuestManager::ispausedtimer(const char *timer_name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool QuestManager::hastimer(const char *timer_name) {
|
||||
bool QuestManager::hastimer(const char* timer_name, Mob* mob) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
end = QTimerList.end();
|
||||
while (cur != end)
|
||||
{
|
||||
if (cur->mob && cur->mob == owner && cur->name == timer_name)
|
||||
{
|
||||
if (cur->Timer_.Enabled())
|
||||
{
|
||||
while (cur != end) {
|
||||
if (cur->mob && cur->mob == m && cur->name == timer_name) {
|
||||
if (cur->Timer_.Enabled()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -726,18 +725,17 @@ bool QuestManager::hastimer(const char *timer_name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 QuestManager::getremainingtimeMS(const char *timer_name) {
|
||||
uint32 QuestManager::getremainingtimeMS(const char* timer_name, Mob* mob) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
end = QTimerList.end();
|
||||
while (cur != end)
|
||||
{
|
||||
if (cur->mob && cur->mob == owner && cur->name == timer_name)
|
||||
{
|
||||
if (cur->Timer_.Enabled())
|
||||
{
|
||||
while (cur != end) {
|
||||
if (cur->mob && cur->mob == m && cur->name == timer_name) {
|
||||
if (cur->Timer_.Enabled()) {
|
||||
return cur->Timer_.GetRemainingTime();
|
||||
}
|
||||
}
|
||||
@ -746,18 +744,17 @@ uint32 QuestManager::getremainingtimeMS(const char *timer_name) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 QuestManager::gettimerdurationMS(const char *timer_name) {
|
||||
uint32 QuestManager::gettimerdurationMS(const char* timer_name, Mob* mob) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
std::list<QuestTimer>::iterator cur = QTimerList.begin(), end;
|
||||
|
||||
const auto m = mob ? mob : owner;
|
||||
|
||||
end = QTimerList.end();
|
||||
while (cur != end)
|
||||
{
|
||||
if (cur->mob && cur->mob == owner && cur->name == timer_name)
|
||||
{
|
||||
if (cur->Timer_.Enabled())
|
||||
{
|
||||
while (cur != end) {
|
||||
if (cur->mob && cur->mob == m && cur->name == timer_name) {
|
||||
if (cur->Timer_.Enabled()) {
|
||||
return cur->Timer_.GetDuration();
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,22 +81,22 @@ public:
|
||||
void Zone(const char *zone_name);
|
||||
void ZoneGroup(const char *zone_name);
|
||||
void ZoneRaid(const char *zone_name);
|
||||
void settimer(const char *timer_name, int seconds);
|
||||
void settimerMS(const char *timer_name, int milliseconds);
|
||||
void settimerMS(const char *timer_name, int milliseconds, EQ::ItemInstance *inst);
|
||||
void settimerMS(const char *timer_name, int milliseconds, Mob *mob);
|
||||
void stoptimer(const char *timer_name);
|
||||
void stoptimer(const char *timer_name, EQ::ItemInstance *inst);
|
||||
void stoptimer(const char *timer_name, Mob *mob);
|
||||
void settimer(const char* timer_name, int seconds, Mob* mob = nullptr);
|
||||
void settimerMS(const char* timer_name, int milliseconds);
|
||||
void settimerMS(const char* timer_name, int milliseconds, EQ::ItemInstance *inst);
|
||||
void settimerMS(const char* timer_name, int milliseconds, Mob *mob);
|
||||
void stoptimer(const char* timer_name);
|
||||
void stoptimer(const char* timer_name, EQ::ItemInstance *inst);
|
||||
void stoptimer(const char* timer_name, Mob *mob);
|
||||
void stopalltimers();
|
||||
void stopalltimers(EQ::ItemInstance *inst);
|
||||
void stopalltimers(Mob *mob);
|
||||
void pausetimer(const char *timer_name);
|
||||
void resumetimer(const char *timer_name);
|
||||
bool ispausedtimer(const char *timer_name);
|
||||
bool hastimer(const char *timer_name);
|
||||
uint32 getremainingtimeMS(const char *timer_name);
|
||||
uint32 gettimerdurationMS(const char *timer_name);
|
||||
void pausetimer(const char* timer_name, Mob* mob = nullptr);
|
||||
void resumetimer(const char* timer_name, Mob* mob = nullptr);
|
||||
bool ispausedtimer(const char* timer_name, Mob* mob = nullptr);
|
||||
bool hastimer(const char* timer_name, Mob* mob = nullptr);
|
||||
uint32 getremainingtimeMS(const char* timer_name, Mob* mob = nullptr);
|
||||
uint32 gettimerdurationMS(const char* timer_name, Mob* mob = nullptr);
|
||||
void emote(const char *str);
|
||||
void shout(const char *str);
|
||||
void shout2(const char *str);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user