[Cleanup] Remove current_buff_count (#3067)

# Notes
- This was unused.
This commit is contained in:
Alex King 2023-03-16 20:23:41 -04:00 committed by GitHub
parent 7961d7afa8
commit 4a3e6b5edc
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 1 additions and 4 deletions

View File

@ -433,7 +433,7 @@ public:
bool HasDiscBuff();
virtual uint32 GetFirstBuffSlot(bool disc, bool song);
virtual uint32 GetLastBuffSlot(bool disc, bool song);
virtual void InitializeBuffSlots() { buffs = nullptr; current_buff_count = 0; }
virtual void InitializeBuffSlots() { buffs = nullptr; }
virtual void UninitializeBuffSlots() { }
EQApplicationPacket *MakeBuffsPacket(bool for_target = true);
void SendBuffsToClient(Client *c);
@ -1491,7 +1491,6 @@ protected:
uint8 maxlevel;
uint32 scalerate;
Buffs_Struct *buffs;
uint32 current_buff_count;
StatBonuses itembonuses;
StatBonuses spellbonuses;
StatBonuses aabonuses;

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@ -6327,7 +6327,6 @@ void Client::InitializeBuffSlots()
buffs[x].spellid = SPELL_UNKNOWN;
buffs[x].UpdateClient = false;
}
current_buff_count = 0;
}
void Client::UninitializeBuffSlots()
@ -6343,7 +6342,6 @@ void NPC::InitializeBuffSlots()
buffs[x].spellid = SPELL_UNKNOWN;
buffs[x].UpdateClient = false;
}
current_buff_count = 0;
}
void NPC::UninitializeBuffSlots()