[Cleanup] Remove is_authenticatd, LSShutDownUpdate(), and SetInstanceID() from zoneserver.h (#3109)

# Notes
- These are unsued.
This commit is contained in:
Alex King 2023-03-17 06:23:19 -04:00 committed by GitHub
parent 04fba27467
commit 4491bb9a70
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 0 additions and 18 deletions

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@ -74,7 +74,6 @@ ZoneServer::ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> in_c
zone_os_process_id = 0;
client_port = 0;
is_booting_up = false;
is_authenticated = false;
is_static_zone = false;
zone_player_count = 0;
@ -143,20 +142,6 @@ bool ZoneServer::SetZone(uint32 in_zone_id, uint32 in_instance_id, bool in_is_st
return true;
}
void ZoneServer::LSShutDownUpdate(uint32 zone_id) {
if (WorldConfig::get()->UpdateStats) {
auto pack = new ServerPacket;
pack->opcode = ServerOP_LSZoneShutdown;
pack->size = sizeof(ZoneShutdown_Struct);
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
auto zsd = (ZoneShutdown_Struct*) pack->pBuffer;
zsd->zone = zone_id ? zone_id : GetPrevZoneID();
zsd->zone_wid = GetID();
loginserverlist.SendPacket(pack);
safe_delete(pack);
}
}
void ZoneServer::LSBootUpdate(uint32 zone_id, uint32 instanceid, bool startup) {
if (WorldConfig::get()->UpdateStats) {
auto pack = new ServerPacket;

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@ -46,7 +46,6 @@ public:
void IncomingClient(Client* client);
void LSBootUpdate(uint32 zone_id, uint32 instance_id = 0, bool startup = false);
void LSSleepUpdate(uint32 zone_id);
void LSShutDownUpdate(uint32 zone_id);
uint32 GetPrevZoneID() { return zone_server_previous_zone_id; }
void ChangeWID(uint32 iCharID, uint32 iWID);
void SendGroupIDs();
@ -74,7 +73,6 @@ public:
std::string GetUUID() const { return tcpc->GetUUID(); }
inline uint32 GetInstanceID() { return instance_id; }
inline void SetInstanceID(uint32 i) { instance_id = i; }
inline uint32 GetZoneOSProcessID() { return zone_os_process_id; }
@ -88,7 +86,6 @@ private:
uint16 client_port;
bool is_booting_up;
bool is_static_zone;
bool is_authenticated;
uint32 zone_player_count;
char compiled[25];
char zone_name[32];