[Hotfix] Fix issue with EVENT_HP firing regression from #2904 (#2924)

* [Hotfix] Fix issue with EVENT_HP firing from https://github.com/EQEmu/Server/pull/2904

* Fix

* Fix
This commit is contained in:
Chris Miles 2023-02-13 21:02:18 -06:00 committed by GitHub
parent 97edb09fba
commit 5b56a23a8a
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@ -1382,11 +1382,10 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
{
if (ds->hp < GetNextHPEvent())
{
SetNextHPEvent(-1);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_HP)) {
if (parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_HP)) {
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, std::to_string(GetNextHPEvent()), 0);
}
SetNextHPEvent(-1);
}
}
@ -1394,11 +1393,10 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
{
if (ds->hp > GetNextIncHPEvent())
{
SetNextIncHPEvent(-1);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_HP)) {
if (parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_HP)) {
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, std::to_string(GetNextIncHPEvent()), 1);
}
SetNextIncHPEvent(-1);
}
}
}