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* [Hotfix] Fix issue with EVENT_HP firing from https://github.com/EQEmu/Server/pull/2904 * Fix * Fix
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parent
97edb09fba
commit
5b56a23a8a
10
zone/mob.cpp
10
zone/mob.cpp
@ -1382,11 +1382,10 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
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{
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if (ds->hp < GetNextHPEvent())
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{
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SetNextHPEvent(-1);
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_HP)) {
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if (parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_HP)) {
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parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, std::to_string(GetNextHPEvent()), 0);
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}
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SetNextHPEvent(-1);
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}
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}
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@ -1394,11 +1393,10 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
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{
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if (ds->hp > GetNextIncHPEvent())
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{
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SetNextIncHPEvent(-1);
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_HP)) {
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if (parse->HasQuestSub(CastToNPC()->GetNPCTypeID(), EVENT_HP)) {
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parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, std::to_string(GetNextIncHPEvent()), 1);
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}
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SetNextIncHPEvent(-1);
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}
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}
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}
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