[Cleanup] Remove unused player update variables in client.cpp/client.h (#3033)

# Notes
- These are unused.
This commit is contained in:
Alex King 2023-03-05 12:18:56 -05:00 committed by GitHub
parent fc835bfb0e
commit a4d6509e6d
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2 changed files with 0 additions and 4 deletions

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@ -247,8 +247,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
autosave_timer.Disable();
GetMercTimer()->Disable();
instalog = false;
pLastUpdate = 0;
pLastUpdateWZ = 0;
m_pp.autosplit = false;
// initialise haste variable
m_tradeskill_object = nullptr;

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@ -1735,8 +1735,6 @@ private:
inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
void UpdateRestTimer(uint32 new_timer);
uint32 pLastUpdate;
uint32 pLastUpdateWZ;
uint8 playeraction;
EQStreamInterface* eqs;