[Fix] Fix issue where quest saylink responses would occur before the NPC's response (#3010)

* [Fix] Fix issue where quest saylink responses would occur before the NPC's response

* Update client_packet.cpp

* Revert "[Fix] Fix issue where quest saylink responses would occur before the NPC's response"

This reverts commit a09e1bbbe9957e737a86312ec4d41994e00ad6b1.
This commit is contained in:
Chris Miles 2023-02-28 20:27:05 -06:00 committed by GitHub
parent 5702f7bcd1
commit c15bfe12eb
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@ -8737,12 +8737,12 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
}
if (!response.empty()) {
ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str(), nullptr, true);
if (!silentsaylink) {
Message(Chat::LightGray, "You say, '%s'", response.c_str());
}
ChannelMessageReceived(ChatChannel_Say, 0, 100, response.c_str(), nullptr, true);
return;
}
else {