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[Cleanup] "equipped" not "equiped", "dual" not "duel". (#3149)
* [Cleanup] "equipped" not "equiped", "dual" not "duel". # Notes - These are spelled incorrectly. * Update spdat.h * Formatting further. * Update api_service.cpp
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@ -504,7 +504,7 @@ enum SpellRestriction
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HAS_NO_ILLUSIONS_OF_GRANDEUR_BUFF = 12519, //
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IS_HP_ABOVE_50_PCT = 16010, //
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IS_HP_UNDER_50_PCT = 16031, //
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IS_OFF_HAND_EQUIPED = 27672, // You must be wielding a weapon or shield in your offhand to use this ability.
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IS_OFF_HAND_EQUIPPED = 27672, // You must be wielding a weapon or shield in your offhand to use this ability.
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HAS_NO_PACT_OF_FATE_RECOURSE_BUFF = 29556, // This spell will not work while Pact of Fate Recourse is active. | caster restriction |
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HAS_NO_SHROUD_OF_PRAYER_BUFF = 32339, // Your target cannot receive another Quiet Prayer this soon.
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IS_MANA_BELOW_20_PCT = 38311, // This ability requires you to be at or below 20% of your maximum mana.
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@ -1211,7 +1211,7 @@ typedef enum {
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#define SE_Double_Backstab_Front 473 // implemented - Chance to double backstab from front
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#define SE_Pet_Crit_Melee_Damage_Pct_Owner 474 // implemenetd - Critical damage mod applied to pets from owner
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#define SE_Trigger_Spell_Non_Item 475 // implemented - Trigger spell on cast only if not from item click.
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#define SE_Weapon_Stance 476 // implemented, @Misc, Apply a specific spell buffs automatically depending 2Hander, Shield or Duel Wield is equiped, base: spellid, base: 0=2H 1=Shield 2=DW, max: none
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#define SE_Weapon_Stance 476 // implemented, @Misc, Apply a specific spell buffs automatically depending 2Hander, Shield or Dual Wield is equipped, base: spellid, base: 0=2H 1=Shield 2=DW, max: none
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#define SE_Hatelist_To_Top_Index 477 // Implemented - Chance to be set to top of rampage list
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#define SE_Hatelist_To_Tail_Index 478 // Implemented - Chance to be set to bottom of rampage list
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#define SE_Ff_Value_Min 479 // implemented, @Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value
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@ -402,177 +402,177 @@ Json::Value ApiGetMobListDetail(EQ::Net::WebsocketServerConnection *connection,
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/**
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* Rest
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*/
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row["ac"] = mob->GetAC();
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row["ac_softcap"] = mob->GetACSoftcap();
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row["ac_sum"] = mob->ACSum();
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row["active_light_type"] = mob->GetActiveLightType();
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row["aggro_range"] = mob->GetAggroRange();
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row["allow_beneficial"] = mob->GetAllowBeneficial();
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row["animation"] = mob->GetAnimation();
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row["assist_range"] = mob->GetAssistRange();
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row["aura_slots"] = mob->GetAuraSlots();
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row["base_fear_speed"] = mob->GetBaseFearSpeed();
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row["base_runspeed"] = mob->GetBaseRunspeed();
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row["base_size"] = mob->GetBaseSize();
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row["base_walkspeed"] = mob->GetBaseWalkspeed();
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row["beard"] = mob->GetBeard();
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row["beard_color"] = mob->GetBeardColor();
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row["best_melee_skill"] = mob->GetBestMeleeSkill();
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row["calc_fear_resist_chance"] = mob->CalcFearResistChance();
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row["calc_resist_chance_bonus"] = mob->CalcResistChanceBonus();
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row["can_block_spell"] = mob->CanBlockSpell();
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row["can_facestab"] = mob->CanFacestab();
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row["casted_spell_inv_slot"] = mob->GetCastedSpellInvSlot();
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row["casting_spell_id"] = mob->CastingSpellID();
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row["charmed"] = mob->Charmed();
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row["check_last_los_state"] = mob->CheckLastLosState();
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row["class"] = mob->GetClass();
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row["class_level_factor"] = mob->GetClassLevelFactor();
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row["class_race_ac_bonus"] = mob->GetClassRaceACBonus();
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row["compute_defense"] = mob->compute_defense();
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row["count_dispellable_buffs"] = mob->CountDispellableBuffs();
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row["cripp_blow_chance"] = mob->GetCrippBlowChance();
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row["cur_wp"] = mob->GetCurWp();
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row["cwp"] = mob->GetCWP();
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row["cwpp"] = mob->GetCWPP();
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row["divine_aura"] = mob->DivineAura();
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row["dont_buff_me_before"] = mob->DontBuffMeBefore();
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row["dont_cure_me_before"] = mob->DontCureMeBefore();
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row["dont_dot_me_before"] = mob->DontDotMeBefore();
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row["dont_heal_me_before"] = mob->DontHealMeBefore();
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row["dont_root_me_before"] = mob->DontRootMeBefore();
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row["dont_snare_me_before"] = mob->DontSnareMeBefore();
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row["drakkin_details"] = mob->GetDrakkinDetails();
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row["drakkin_heritage"] = mob->GetDrakkinHeritage();
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row["drakkin_tattoo"] = mob->GetDrakkinTattoo();
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row["emote_id"] = mob->GetEmoteID();
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row["equipment_light_type"] = mob->GetEquipmentLightType();
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row["eye_color1"] = mob->GetEyeColor1();
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row["eye_color2"] = mob->GetEyeColor2();
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row["fear_speed"] = mob->GetFearSpeed();
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row["flurry_chance"] = mob->GetFlurryChance();
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row["follow_can_run"] = mob->GetFollowCanRun();
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row["follow_distance"] = mob->GetFollowDistance();
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row["follow_id"] = mob->GetFollowID();
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row["gender"] = mob->GetGender();
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row["hair_color"] = mob->GetHairColor();
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row["hair_style"] = mob->GetHairStyle();
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row["has_active_song"] = mob->HasActiveSong();
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row["has_assist_aggro"] = mob->HasAssistAggro();
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row["has_died"] = mob->HasDied();
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row["has_disc_buff"] = mob->HasDiscBuff();
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row["has_endur_upkeep"] = mob->HasEndurUpkeep();
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row["has_free_aura_slots"] = mob->HasFreeAuraSlots();
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row["has_free_trap_slots"] = mob->HasFreeTrapSlots();
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row["has_mgb"] = mob->HasMGB();
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row["has_numhits"] = mob->HasNumhits();
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row["has_pet"] = mob->HasPet();
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row["has_pet_affinity"] = mob->HasPetAffinity();
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row["has_primary_aggro"] = mob->HasPrimaryAggro();
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row["has_project_illusion"] = mob->HasProjectIllusion();
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row["has_projectile_attack"] = mob->HasProjectileAttack();
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row["has_shield_equiped"] = mob->HasShieldEquiped();
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row["has_special_abilities"] = mob->HasSpecialAbilities();
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row["has_tar_reflection"] = mob->HasTargetReflection();
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row["has_temp_pets_active"] = mob->HasTempPetsActive();
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row["has_two_hand_blunt_equiped"] = mob->HasTwoHandBluntEquiped();
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row["has_two_hander_equipped"] = mob->HasTwoHanderEquipped();
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row["hate_summon"] = mob->HateSummon();
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row["helm_texture"] = mob->GetHelmTexture();
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row["hp"] = mob->GetHP();
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row["improved_taunt"] = mob->ImprovedTaunt();
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row["innate_light_type"] = mob->GetInnateLightType();
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row["is_ai_controlled"] = mob->IsAIControlled();
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row["is_amnesiad"] = mob->IsAmnesiad();
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row["is_animation"] = mob->IsAnimation();
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row["is_blind"] = mob->IsBlind();
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row["is_casting"] = mob->IsCasting();
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row["is_charmed"] = mob->IsCharmed();
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row["is_destructible_object"] = mob->IsDestructibleObject();
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row["is_engaged"] = mob->IsEngaged();
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row["is_enraged"] = mob->IsEnraged();
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row["is_familiar"] = mob->IsFamiliar();
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row["is_feared"] = mob->IsFeared();
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row["is_findable"] = mob->IsFindable();
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row["is_focused"] = mob->IsFocused();
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row["is_g_held"] = mob->IsGHeld();
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row["is_grouped"] = mob->IsGrouped();
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row["is_held"] = mob->IsHeld();
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row["is_looting"] = mob->IsLooting();
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row["is_melee_disabled"] = mob->IsMeleeDisabled();
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row["is_mezzed"] = mob->IsMezzed();
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row["is_moved"] = mob->IsMoved();
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row["is_moving"] = mob->IsMoving();
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row["is_no_cast"] = mob->IsNoCast();
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row["is_off_hand_atk"] = mob->IsOffHandAtk();
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row["is_pet_owner_client"] = mob->IsPetOwnerClient();
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row["is_pet_regroup"] = mob->IsPetRegroup();
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row["is_pet_stop"] = mob->IsPetStop();
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row["is_pseudo_rooted"] = mob->IsPseudoRooted();
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row["is_raid_grouped"] = mob->IsRaidGrouped();
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row["is_rare_spawn"] = mob->IsRareSpawn();
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row["is_roamer"] = mob->IsRoamer();
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row["is_rooted"] = mob->IsRooted();
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row["is_running"] = mob->IsRunning();
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row["is_silenced"] = mob->IsSilenced();
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row["is_stunned"] = mob->IsStunned();
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row["is_tar_lock_pet"] = mob->IsTargetLockPet();
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row["is_tarable"] = mob->IsTargetable();
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row["is_tared"] = mob->IsTargeted();
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row["is_temp_pet"] = mob->IsTempPet();
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row["is_trackable"] = mob->IsTrackable();
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row["item_hp_bonuses"] = mob->GetItemHPBonuses();
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row["last_name"] = mob->GetLastName();
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row["level"] = mob->GetLevel();
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row["luclin_face"] = mob->GetLuclinFace();
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row["mana"] = mob->GetMana();
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row["mana_percent"] = mob->GetManaPercent();
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row["mana_ratio"] = mob->GetManaRatio();
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row["max_hp"] = mob->GetMaxHP();
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row["max_mana"] = mob->GetMaxMana();
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row["melee_mitigation"] = mob->GetMeleeMitigation();
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row["mitigation_ac"] = mob->GetMitigationAC();
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row["movespeed"] = mob->GetMovespeed();
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row["name"] = mob->GetName();
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row["next_hp_event"] = mob->GetNextHPEvent();
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row["next_inc_hp_event"] = mob->GetNextIncHPEvent();
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row["npc_assist_cap"] = mob->NPCAssistCap();
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row["npc_type_id"] = mob->GetNPCTypeID();
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row["orig_level"] = mob->GetOrigLevel();
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row["orig_name"] = mob->GetOrigName();
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row["owner_id"] = mob->GetOwnerID();
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row["pet_id"] = mob->GetPetID();
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row["pet_power"] = mob->GetPetPower();
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row["pet_tar_lock_id"] = mob->GetPetTargetLockID();
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row["qglobal"] = mob->GetQglobal();
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row["race"] = mob->GetRace();
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row["run_anim_speed"] = mob->GetRunAnimSpeed();
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row["sanctuary"] = mob->Sanctuary();
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row["see_hide"] = mob->SeeHide();
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row["see_improved_hide"] = mob->SeeImprovedHide();
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row["see_invisible"] = mob->SeeInvisible();
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row["see_invisible_undead"] = mob->SeeInvisibleUndead();
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row["size"] = mob->GetSize();
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row["slow_mitigation"] = mob->GetSlowMitigation();
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row["snared_amount"] = mob->GetSnaredAmount();
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row["spawned"] = mob->Spawned();
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row["spell_hp_bonuses"] = mob->GetSpellHPBonuses();
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row["spell_light_type"] = mob->GetSpellLightType();
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row["spell_power_distance_mod"] = mob->GetSpellPowerDistanceMod();
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row["spell_x"] = mob->GetSpellX();
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row["spell_y"] = mob->GetSpellY();
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row["spell_z"] = mob->GetSpellZ();
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row["tar_ring_x"] = mob->GetTargetRingX();
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row["tar_ring_y"] = mob->GetTargetRingY();
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row["tar_ring_z"] = mob->GetTargetRingZ();
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row["temp_pet_count"] = mob->GetTempPetCount();
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row["texture"] = mob->GetTexture();
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row["trap_slots"] = mob->GetTrapSlots();
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row["try_death_save"] = mob->TryDeathSave();
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row["try_divine_save"] = mob->TryDivineSave();
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row["try_spell_on_death"] = mob->TrySpellOnDeath();
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row["update_active_light"] = mob->UpdateActiveLight();
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row["wander_type"] = mob->GetWanderType();
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row["ac"] = mob->GetAC();
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row["ac_softcap"] = mob->GetACSoftcap();
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row["ac_sum"] = mob->ACSum();
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row["active_light_type"] = mob->GetActiveLightType();
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row["aggro_range"] = mob->GetAggroRange();
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row["allow_beneficial"] = mob->GetAllowBeneficial();
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row["animation"] = mob->GetAnimation();
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row["assist_range"] = mob->GetAssistRange();
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row["aura_slots"] = mob->GetAuraSlots();
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row["base_fear_speed"] = mob->GetBaseFearSpeed();
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row["base_runspeed"] = mob->GetBaseRunspeed();
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row["base_size"] = mob->GetBaseSize();
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row["base_walkspeed"] = mob->GetBaseWalkspeed();
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row["beard"] = mob->GetBeard();
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row["beard_color"] = mob->GetBeardColor();
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row["best_melee_skill"] = mob->GetBestMeleeSkill();
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row["calc_fear_resist_chance"] = mob->CalcFearResistChance();
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row["calc_resist_chance_bonus"] = mob->CalcResistChanceBonus();
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row["can_block_spell"] = mob->CanBlockSpell();
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row["can_facestab"] = mob->CanFacestab();
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row["casted_spell_inv_slot"] = mob->GetCastedSpellInvSlot();
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row["casting_spell_id"] = mob->CastingSpellID();
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row["charmed"] = mob->Charmed();
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row["check_last_los_state"] = mob->CheckLastLosState();
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row["class"] = mob->GetClass();
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row["class_level_factor"] = mob->GetClassLevelFactor();
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row["class_race_ac_bonus"] = mob->GetClassRaceACBonus();
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row["compute_defense"] = mob->compute_defense();
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row["count_dispellable_buffs"] = mob->CountDispellableBuffs();
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row["cripp_blow_chance"] = mob->GetCrippBlowChance();
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row["cur_wp"] = mob->GetCurWp();
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row["cwp"] = mob->GetCWP();
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row["cwpp"] = mob->GetCWPP();
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row["divine_aura"] = mob->DivineAura();
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row["dont_buff_me_before"] = mob->DontBuffMeBefore();
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row["dont_cure_me_before"] = mob->DontCureMeBefore();
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row["dont_dot_me_before"] = mob->DontDotMeBefore();
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row["dont_heal_me_before"] = mob->DontHealMeBefore();
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row["dont_root_me_before"] = mob->DontRootMeBefore();
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row["dont_snare_me_before"] = mob->DontSnareMeBefore();
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row["drakkin_details"] = mob->GetDrakkinDetails();
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row["drakkin_heritage"] = mob->GetDrakkinHeritage();
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row["drakkin_tattoo"] = mob->GetDrakkinTattoo();
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row["emote_id"] = mob->GetEmoteID();
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row["equipment_light_type"] = mob->GetEquipmentLightType();
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row["eye_color1"] = mob->GetEyeColor1();
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row["eye_color2"] = mob->GetEyeColor2();
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row["fear_speed"] = mob->GetFearSpeed();
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row["flurry_chance"] = mob->GetFlurryChance();
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row["follow_can_run"] = mob->GetFollowCanRun();
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row["follow_distance"] = mob->GetFollowDistance();
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row["follow_id"] = mob->GetFollowID();
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row["gender"] = mob->GetGender();
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row["hair_color"] = mob->GetHairColor();
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row["hair_style"] = mob->GetHairStyle();
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row["has_active_song"] = mob->HasActiveSong();
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row["has_assist_aggro"] = mob->HasAssistAggro();
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row["has_died"] = mob->HasDied();
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row["has_disc_buff"] = mob->HasDiscBuff();
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row["has_endur_upkeep"] = mob->HasEndurUpkeep();
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row["has_free_aura_slots"] = mob->HasFreeAuraSlots();
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row["has_free_trap_slots"] = mob->HasFreeTrapSlots();
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row["has_mgb"] = mob->HasMGB();
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row["has_numhits"] = mob->HasNumhits();
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row["has_pet"] = mob->HasPet();
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row["has_pet_affinity"] = mob->HasPetAffinity();
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row["has_primary_aggro"] = mob->HasPrimaryAggro();
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row["has_project_illusion"] = mob->HasProjectIllusion();
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row["has_projectile_attack"] = mob->HasProjectileAttack();
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row["has_shield_equipped"] = mob->HasShieldEquipped();
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row["has_special_abilities"] = mob->HasSpecialAbilities();
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row["has_tar_reflection"] = mob->HasTargetReflection();
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row["has_temp_pets_active"] = mob->HasTempPetsActive();
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row["has_two_hand_blunt_equipped"] = mob->HasTwoHandBluntEquipped();
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row["has_two_hander_equipped"] = mob->HasTwoHanderEquipped();
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row["hate_summon"] = mob->HateSummon();
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row["helm_texture"] = mob->GetHelmTexture();
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row["hp"] = mob->GetHP();
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row["improved_taunt"] = mob->ImprovedTaunt();
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row["innate_light_type"] = mob->GetInnateLightType();
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row["is_ai_controlled"] = mob->IsAIControlled();
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row["is_amnesiad"] = mob->IsAmnesiad();
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row["is_animation"] = mob->IsAnimation();
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row["is_blind"] = mob->IsBlind();
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row["is_casting"] = mob->IsCasting();
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row["is_charmed"] = mob->IsCharmed();
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row["is_destructible_object"] = mob->IsDestructibleObject();
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row["is_engaged"] = mob->IsEngaged();
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row["is_enraged"] = mob->IsEnraged();
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row["is_familiar"] = mob->IsFamiliar();
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row["is_feared"] = mob->IsFeared();
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row["is_findable"] = mob->IsFindable();
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row["is_focused"] = mob->IsFocused();
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row["is_g_held"] = mob->IsGHeld();
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row["is_grouped"] = mob->IsGrouped();
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row["is_held"] = mob->IsHeld();
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row["is_looting"] = mob->IsLooting();
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row["is_melee_disabled"] = mob->IsMeleeDisabled();
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row["is_mezzed"] = mob->IsMezzed();
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row["is_moved"] = mob->IsMoved();
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row["is_moving"] = mob->IsMoving();
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row["is_no_cast"] = mob->IsNoCast();
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row["is_off_hand_atk"] = mob->IsOffHandAtk();
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row["is_pet_owner_client"] = mob->IsPetOwnerClient();
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row["is_pet_regroup"] = mob->IsPetRegroup();
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row["is_pet_stop"] = mob->IsPetStop();
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row["is_pseudo_rooted"] = mob->IsPseudoRooted();
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row["is_raid_grouped"] = mob->IsRaidGrouped();
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row["is_rare_spawn"] = mob->IsRareSpawn();
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row["is_roamer"] = mob->IsRoamer();
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row["is_rooted"] = mob->IsRooted();
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row["is_running"] = mob->IsRunning();
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row["is_silenced"] = mob->IsSilenced();
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row["is_stunned"] = mob->IsStunned();
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row["is_tar_lock_pet"] = mob->IsTargetLockPet();
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row["is_tarable"] = mob->IsTargetable();
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row["is_tared"] = mob->IsTargeted();
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row["is_temp_pet"] = mob->IsTempPet();
|
||||
row["is_trackable"] = mob->IsTrackable();
|
||||
row["item_hp_bonuses"] = mob->GetItemHPBonuses();
|
||||
row["last_name"] = mob->GetLastName();
|
||||
row["level"] = mob->GetLevel();
|
||||
row["luclin_face"] = mob->GetLuclinFace();
|
||||
row["mana"] = mob->GetMana();
|
||||
row["mana_percent"] = mob->GetManaPercent();
|
||||
row["mana_ratio"] = mob->GetManaRatio();
|
||||
row["max_hp"] = mob->GetMaxHP();
|
||||
row["max_mana"] = mob->GetMaxMana();
|
||||
row["melee_mitigation"] = mob->GetMeleeMitigation();
|
||||
row["mitigation_ac"] = mob->GetMitigationAC();
|
||||
row["movespeed"] = mob->GetMovespeed();
|
||||
row["name"] = mob->GetName();
|
||||
row["next_hp_event"] = mob->GetNextHPEvent();
|
||||
row["next_inc_hp_event"] = mob->GetNextIncHPEvent();
|
||||
row["npc_assist_cap"] = mob->NPCAssistCap();
|
||||
row["npc_type_id"] = mob->GetNPCTypeID();
|
||||
row["orig_level"] = mob->GetOrigLevel();
|
||||
row["orig_name"] = mob->GetOrigName();
|
||||
row["owner_id"] = mob->GetOwnerID();
|
||||
row["pet_id"] = mob->GetPetID();
|
||||
row["pet_power"] = mob->GetPetPower();
|
||||
row["pet_tar_lock_id"] = mob->GetPetTargetLockID();
|
||||
row["qglobal"] = mob->GetQglobal();
|
||||
row["race"] = mob->GetRace();
|
||||
row["run_anim_speed"] = mob->GetRunAnimSpeed();
|
||||
row["sanctuary"] = mob->Sanctuary();
|
||||
row["see_hide"] = mob->SeeHide();
|
||||
row["see_improved_hide"] = mob->SeeImprovedHide();
|
||||
row["see_invisible"] = mob->SeeInvisible();
|
||||
row["see_invisible_undead"] = mob->SeeInvisibleUndead();
|
||||
row["size"] = mob->GetSize();
|
||||
row["slow_mitigation"] = mob->GetSlowMitigation();
|
||||
row["snared_amount"] = mob->GetSnaredAmount();
|
||||
row["spawned"] = mob->Spawned();
|
||||
row["spell_hp_bonuses"] = mob->GetSpellHPBonuses();
|
||||
row["spell_light_type"] = mob->GetSpellLightType();
|
||||
row["spell_power_distance_mod"] = mob->GetSpellPowerDistanceMod();
|
||||
row["spell_x"] = mob->GetSpellX();
|
||||
row["spell_y"] = mob->GetSpellY();
|
||||
row["spell_z"] = mob->GetSpellZ();
|
||||
row["tar_ring_x"] = mob->GetTargetRingX();
|
||||
row["tar_ring_y"] = mob->GetTargetRingY();
|
||||
row["tar_ring_z"] = mob->GetTargetRingZ();
|
||||
row["temp_pet_count"] = mob->GetTempPetCount();
|
||||
row["texture"] = mob->GetTexture();
|
||||
row["trap_slots"] = mob->GetTrapSlots();
|
||||
row["try_death_save"] = mob->TryDeathSave();
|
||||
row["try_divine_save"] = mob->TryDivineSave();
|
||||
row["try_spell_on_death"] = mob->TrySpellOnDeath();
|
||||
row["update_active_light"] = mob->UpdateActiveLight();
|
||||
row["wander_type"] = mob->GetWanderType();
|
||||
|
||||
response.append(row);
|
||||
}
|
||||
|
||||
@ -592,7 +592,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
|
||||
}
|
||||
|
||||
// Try Shield Block OR TwoHandBluntBlockCheck
|
||||
if (HasShieldEquiped() && (aabonuses.ShieldBlock || spellbonuses.ShieldBlock || itembonuses.ShieldBlock) && (InFront || bBlockFromRear)) {
|
||||
if (HasShieldEquipped() && (aabonuses.ShieldBlock || spellbonuses.ShieldBlock || itembonuses.ShieldBlock) && (InFront || bBlockFromRear)) {
|
||||
int chance = aabonuses.ShieldBlock + spellbonuses.ShieldBlock + itembonuses.ShieldBlock;
|
||||
if (counter_block || counter_all) {
|
||||
float counter = (counter_block + counter_all) / 100.0f;
|
||||
@ -604,7 +604,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
|
||||
}
|
||||
}
|
||||
|
||||
if (HasTwoHandBluntEquiped() && (aabonuses.TwoHandBluntBlock || spellbonuses.TwoHandBluntBlock || itembonuses.TwoHandBluntBlock) && (InFront || bBlockFromRear)) {
|
||||
if (HasTwoHandBluntEquipped() && (aabonuses.TwoHandBluntBlock || spellbonuses.TwoHandBluntBlock || itembonuses.TwoHandBluntBlock) && (InFront || bBlockFromRear)) {
|
||||
int chance = aabonuses.TwoHandBluntBlock + itembonuses.TwoHandBluntBlock + spellbonuses.TwoHandBluntBlock;
|
||||
if (counter_block || counter_all) {
|
||||
float counter = (counter_block + counter_all) / 100.0f;
|
||||
@ -874,7 +874,7 @@ int Mob::ACSum(bool skip_caps)
|
||||
int ac = 0; // this should be base AC whenever shrouds come around
|
||||
ac += itembonuses.AC; // items + food + tribute
|
||||
int shield_ac = 0;
|
||||
if (HasShieldEquiped() && IsOfClientBot()) {
|
||||
if (HasShieldEquipped() && IsOfClientBot()) {
|
||||
auto inst = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary);
|
||||
if (inst) {
|
||||
if (inst->GetItemRecommendedLevel(true) <= GetLevel()) {
|
||||
@ -1555,7 +1555,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
|
||||
if (Hand == EQ::invslot::slotPrimary || Hand == EQ::invslot::slotSecondary)
|
||||
my_hit.base_damage = DoDamageCaps(my_hit.base_damage);
|
||||
auto shield_inc = spellbonuses.ShieldEquipDmgMod + itembonuses.ShieldEquipDmgMod + aabonuses.ShieldEquipDmgMod;
|
||||
if (shield_inc > 0 && HasShieldEquiped() && Hand == EQ::invslot::slotPrimary) {
|
||||
if (shield_inc > 0 && HasShieldEquipped() && Hand == EQ::invslot::slotPrimary) {
|
||||
my_hit.base_damage = my_hit.base_damage * (100 + shield_inc) / 100;
|
||||
hate = hate * (100 + shield_inc) / 100;
|
||||
}
|
||||
@ -5995,7 +5995,7 @@ void Mob::DoShieldDamageOnShielder(Mob *shield_target, int64 hit_damage_done, EQ
|
||||
}
|
||||
|
||||
int mitigation = shielder->GetShielderMitigation(); //Default shielder mitigates 25 pct of damage taken, this can be increased up to max 50 by equipping a shield item
|
||||
if (shielder->IsClient() && shielder->HasShieldEquiped()) {
|
||||
if (shielder->IsClient() && shielder->HasShieldEquipped()) {
|
||||
EQ::ItemInstance* inst = shielder->CastToClient()->GetInv().GetItem(EQ::invslot::slotSecondary);
|
||||
if (inst) {
|
||||
const EQ::ItemData* shield = inst->GetItem();
|
||||
|
||||
@ -145,10 +145,10 @@ int Mob::CalcRecommendedLevelBonus(uint8 current_level, uint8 recommended_level,
|
||||
|
||||
void Mob::CalcItemBonuses(StatBonuses* b) {
|
||||
ClearItemFactionBonuses();
|
||||
SetShieldEquiped(false);
|
||||
SetTwoHandBluntEquiped(false);
|
||||
SetShieldEquipped(false);
|
||||
SetTwoHandBluntEquipped(false);
|
||||
SetTwoHanderEquipped(false);
|
||||
SetDuelWeaponsEquiped(false);
|
||||
SetDualWeaponsEquipped(false);
|
||||
|
||||
int16 i;
|
||||
|
||||
@ -178,13 +178,13 @@ void Mob::CalcItemBonuses(StatBonuses* b) {
|
||||
item->ItemType == EQ::item::ItemTypeShield &&
|
||||
i == EQ::invslot::slotSecondary
|
||||
) {
|
||||
SetShieldEquiped(true);
|
||||
SetShieldEquipped(true);
|
||||
} else if (
|
||||
item &&
|
||||
item->ItemType == EQ::item::ItemType2HBlunt &&
|
||||
i == EQ::invslot::slotPrimary
|
||||
) {
|
||||
SetTwoHandBluntEquiped(true);
|
||||
SetTwoHandBluntEquipped(true);
|
||||
SetTwoHanderEquipped(true);
|
||||
} else if (
|
||||
item &&
|
||||
@ -196,7 +196,7 @@ void Mob::CalcItemBonuses(StatBonuses* b) {
|
||||
}
|
||||
|
||||
if (CanThisClassDualWield()) {
|
||||
SetDuelWeaponsEquiped(true);
|
||||
SetDualWeaponsEquipped(true);
|
||||
}
|
||||
|
||||
if (IsOfClientBot()) {
|
||||
@ -5864,4 +5864,4 @@ float Mob::CheckHeroicBonusesDataBuckets(std::string bucket_name)
|
||||
}
|
||||
|
||||
return Strings::ToFloat(bucket_value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1112,7 +1112,7 @@ void Bot::GenerateAppearance() {
|
||||
|
||||
uint16 Bot::GetPrimarySkillValue() {
|
||||
EQ::skills::SkillType skill = EQ::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
|
||||
if (bool equiped = m_inv.GetItem(EQ::invslot::slotPrimary); !equiped) {
|
||||
if (bool equipped = m_inv.GetItem(EQ::invslot::slotPrimary); !equipped) {
|
||||
skill = EQ::skills::SkillHandtoHand;
|
||||
} else {
|
||||
uint8 type = m_inv.GetItem(EQ::invslot::slotPrimary)->GetItem()->ItemType; //is this the best way to do this?
|
||||
@ -4870,7 +4870,7 @@ int Bot::GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target)
|
||||
float skill_bonus = skill_level / 10.0f;
|
||||
float ac_bonus = 0.0f;
|
||||
const EQ::ItemInstance *inst = nullptr;
|
||||
if (HasShieldEquiped())
|
||||
if (HasShieldEquipped())
|
||||
inst = GetBotItem(EQ::invslot::slotSecondary);
|
||||
else if (HasTwoHanderEquipped())
|
||||
inst = GetBotItem(EQ::invslot::slotPrimary);
|
||||
|
||||
@ -806,7 +806,7 @@ void Client::QueuePacket(const EQApplicationPacket* app, bool ack_req, CLIENT_CO
|
||||
AddPacket(app, ack_req);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// if the program doesnt care about the status or if the status isnt what we requested
|
||||
if (required_state != CLIENT_CONNECTINGALL && client_state != required_state) {
|
||||
// todo: save packets for later use
|
||||
@ -825,7 +825,7 @@ void Client::FastQueuePacket(EQApplicationPacket** app, bool ack_req, CLIENT_CON
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if(eqs)
|
||||
if(eqs)
|
||||
eqs->FastQueuePacket((EQApplicationPacket **)app, ack_req);
|
||||
else if (app && (*app))
|
||||
delete *app;
|
||||
@ -1328,7 +1328,7 @@ void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num
|
||||
|
||||
cm->chan_num = chan_num;
|
||||
strcpy(&cm->message[0], buffer);
|
||||
|
||||
|
||||
QueuePacket(&app);
|
||||
|
||||
bool senderCanTrainSelf = RuleB(Client, SelfLanguageLearning);
|
||||
@ -4323,9 +4323,9 @@ bool Client::GroupFollow(Client* inviter) {
|
||||
uint16 Client::GetPrimarySkillValue()
|
||||
{
|
||||
EQ::skills::SkillType skill = EQ::skills::HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
|
||||
bool equiped = m_inv.GetItem(EQ::invslot::slotPrimary);
|
||||
bool equipped = m_inv.GetItem(EQ::invslot::slotPrimary);
|
||||
|
||||
if (!equiped)
|
||||
if (!equipped)
|
||||
skill = EQ::skills::SkillHandtoHand;
|
||||
|
||||
else {
|
||||
@ -10710,11 +10710,11 @@ void Client::ApplyWeaponsStance()
|
||||
FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_2H])) {
|
||||
BuffFadeBySpellID(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_2H]);
|
||||
}
|
||||
else if (!HasShieldEquiped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
|
||||
else if (!HasShieldEquipped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
|
||||
FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
BuffFadeBySpellID(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]);
|
||||
}
|
||||
else if (!HasDualWeaponsEquiped() &&
|
||||
else if (!HasDualWeaponsEquipped() &&
|
||||
IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
|
||||
FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
BuffFadeBySpellID(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]);
|
||||
@ -10726,14 +10726,14 @@ void Client::ApplyWeaponsStance()
|
||||
}
|
||||
weaponstance.spellbonus_buff_spell_id = spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_2H];
|
||||
}
|
||||
else if (HasShieldEquiped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
else if (HasShieldEquipped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
|
||||
if (!FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
SpellOnTarget(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD], this);
|
||||
}
|
||||
weaponstance.spellbonus_buff_spell_id = spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD];
|
||||
}
|
||||
else if (HasDualWeaponsEquiped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
else if (HasDualWeaponsEquipped() && IsBuffSpell(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
|
||||
if (!FindBuff(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
SpellOnTarget(spellbonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD], this);
|
||||
@ -10776,11 +10776,11 @@ void Client::ApplyWeaponsStance()
|
||||
FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_2H])) {
|
||||
BuffFadeBySpellID(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_2H]);
|
||||
}
|
||||
else if (!HasShieldEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
|
||||
else if (!HasShieldEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
|
||||
FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
BuffFadeBySpellID(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]);
|
||||
}
|
||||
else if (!HasDualWeaponsEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
|
||||
else if (!HasDualWeaponsEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
|
||||
FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
BuffFadeBySpellID(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]);
|
||||
}
|
||||
@ -10793,14 +10793,14 @@ void Client::ApplyWeaponsStance()
|
||||
}
|
||||
weaponstance.itembonus_buff_spell_id = itembonuses.WeaponStance[WEAPON_STANCE_TYPE_2H];
|
||||
}
|
||||
else if (HasShieldEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
else if (HasShieldEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
|
||||
if (!FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
SpellOnTarget(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD], this);
|
||||
}
|
||||
weaponstance.itembonus_buff_spell_id = itembonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD];
|
||||
}
|
||||
else if (HasDualWeaponsEquiped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
else if (HasDualWeaponsEquipped() && IsBuffSpell(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
if (!FindBuff(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
SpellOnTarget(itembonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD], this);
|
||||
}
|
||||
@ -10833,12 +10833,12 @@ void Client::ApplyWeaponsStance()
|
||||
BuffFadeBySpellID(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_2H]);
|
||||
}
|
||||
|
||||
else if (!HasShieldEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
|
||||
else if (!HasShieldEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]) &&
|
||||
FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
BuffFadeBySpellID(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD]);
|
||||
}
|
||||
|
||||
else if (!HasDualWeaponsEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
|
||||
else if (!HasDualWeaponsEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]) &&
|
||||
FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
BuffFadeBySpellID(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD]);
|
||||
}
|
||||
@ -10851,14 +10851,14 @@ void Client::ApplyWeaponsStance()
|
||||
weaponstance.aabonus_buff_spell_id = aabonuses.WeaponStance[WEAPON_STANCE_TYPE_2H];
|
||||
}
|
||||
|
||||
else if (HasShieldEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
else if (HasShieldEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
if (!FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD])) {
|
||||
SpellOnTarget(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD], this);
|
||||
}
|
||||
weaponstance.aabonus_buff_spell_id = aabonuses.WeaponStance[WEAPON_STANCE_TYPE_SHIELD];
|
||||
}
|
||||
|
||||
else if (HasDualWeaponsEquiped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
else if (HasDualWeaponsEquipped() && IsBuffSpell(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
|
||||
if (!FindBuff(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD])) {
|
||||
SpellOnTarget(aabonuses.WeaponStance[WEAPON_STANCE_TYPE_DUAL_WIELD], this);
|
||||
@ -12174,4 +12174,4 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
|
||||
|
||||
RecordPlayerEventLogWithClient(trader, PlayerEvent::TRADE, e);
|
||||
RecordPlayerEventLogWithClient(trader2, PlayerEvent::TRADE, e);
|
||||
}
|
||||
}
|
||||
|
||||
@ -588,7 +588,7 @@ public:
|
||||
//This calculates total Attack Rating to match very close to what the client should show
|
||||
uint32 GetTotalATK();
|
||||
uint32 GetATKRating();
|
||||
//This gets the skill value of the item type equiped in the Primary Slot
|
||||
//This gets the skill value of the item type equipped in the Primary Slot
|
||||
uint16 GetPrimarySkillValue();
|
||||
|
||||
bool Flurry();
|
||||
|
||||
@ -2170,14 +2170,14 @@ bool Lua_Mob::IsTargetable() {
|
||||
return self->IsTargetable();
|
||||
}
|
||||
|
||||
bool Lua_Mob::HasShieldEquiped() {
|
||||
bool Lua_Mob::HasShieldEquipped() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->HasShieldEquiped();
|
||||
return self->HasShieldEquipped();
|
||||
}
|
||||
|
||||
bool Lua_Mob::HasTwoHandBluntEquiped() {
|
||||
bool Lua_Mob::HasTwoHandBluntEquipped() {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->HasTwoHandBluntEquiped();
|
||||
return self->HasTwoHandBluntEquipped();
|
||||
}
|
||||
|
||||
bool Lua_Mob::HasTwoHanderEquipped() {
|
||||
@ -3321,9 +3321,9 @@ luabind::scope lua_register_mob() {
|
||||
.def("HasOwner", (bool(Lua_Mob::*)(void))&Lua_Mob::HasOwner)
|
||||
.def("HasPet", (bool(Lua_Mob::*)(void))&Lua_Mob::HasPet)
|
||||
.def("HasProcs", &Lua_Mob::HasProcs)
|
||||
.def("HasShieldEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasShieldEquiped)
|
||||
.def("HasShieldEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasShieldEquipped)
|
||||
.def("HasTimer", &Lua_Mob::HasTimer)
|
||||
.def("HasTwoHandBluntEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHandBluntEquiped)
|
||||
.def("HasTwoHandBluntEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHandBluntEquipped)
|
||||
.def("HasTwoHanderEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHanderEquipped)
|
||||
.def("Heal", &Lua_Mob::Heal)
|
||||
.def("HealDamage", (void(Lua_Mob::*)(uint64))&Lua_Mob::HealDamage)
|
||||
|
||||
@ -431,8 +431,8 @@ public:
|
||||
uint8 GetNimbusEffect2();
|
||||
uint8 GetNimbusEffect3();
|
||||
bool IsTargetable();
|
||||
bool HasShieldEquiped();
|
||||
bool HasTwoHandBluntEquiped();
|
||||
bool HasShieldEquipped();
|
||||
bool HasTwoHandBluntEquipped();
|
||||
bool HasTwoHanderEquipped();
|
||||
uint32 GetHerosForgeModel(uint8 material_slot);
|
||||
uint32 IsEliteMaterialItem(uint8 material_slot);
|
||||
|
||||
113
zone/mob.cpp
113
zone/mob.cpp
@ -131,36 +131,40 @@ Mob::Mob(
|
||||
mMovementManager = &MobMovementManager::Get();
|
||||
mMovementManager->AddMob(this);
|
||||
|
||||
targeted = 0;
|
||||
targeted = 0;
|
||||
currently_fleeing = false;
|
||||
|
||||
AI_Init();
|
||||
SetMoving(false);
|
||||
moved = false;
|
||||
turning = false;
|
||||
m_RewindLocation = glm::vec3();
|
||||
|
||||
moved = false;
|
||||
turning = false;
|
||||
m_RewindLocation = glm::vec3();
|
||||
m_RelativePosition = glm::vec4();
|
||||
|
||||
name[0] = 0;
|
||||
name[0] = 0;
|
||||
orig_name[0] = 0;
|
||||
|
||||
clean_name[0] = 0;
|
||||
lastname[0] = 0;
|
||||
|
||||
if (in_name) {
|
||||
strn0cpy(name, in_name, 64);
|
||||
strn0cpy(orig_name, in_name, 64);
|
||||
}
|
||||
|
||||
if (in_lastname) {
|
||||
strn0cpy(lastname, in_lastname, 64);
|
||||
}
|
||||
current_hp = in_cur_hp;
|
||||
|
||||
current_hp = in_cur_hp;
|
||||
max_hp = in_max_hp;
|
||||
base_hp = in_max_hp;
|
||||
gender = in_gender;
|
||||
race = in_race;
|
||||
base_gender = in_gender;
|
||||
base_race = in_race;
|
||||
use_model = in_usemodel;
|
||||
use_model = in_usemodel;
|
||||
class_ = in_class;
|
||||
bodytype = in_bodytype;
|
||||
orig_bodytype = in_bodytype;
|
||||
@ -185,8 +189,7 @@ Mob::Mob(
|
||||
fearspeed = 0.625f;
|
||||
base_fearspeed = 25;
|
||||
// npcs
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
base_walkspeed = base_runspeed * 100 / 265;
|
||||
walkspeed = ((float) base_walkspeed) * 0.025f;
|
||||
base_fearspeed = base_runspeed * 100 / 127;
|
||||
@ -200,7 +203,6 @@ Mob::Mob(
|
||||
|
||||
m_PlayerState = 0;
|
||||
|
||||
|
||||
// sanity check
|
||||
if (runspeed < 0 || runspeed > 20) {
|
||||
runspeed = 1.25f;
|
||||
@ -220,38 +222,33 @@ Mob::Mob(
|
||||
feettexture = in_feettexture;
|
||||
multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
|
||||
|
||||
haircolor = in_haircolor;
|
||||
beardcolor = in_beardcolor;
|
||||
eyecolor1 = in_eyecolor1;
|
||||
eyecolor2 = in_eyecolor2;
|
||||
hairstyle = in_hairstyle;
|
||||
luclinface = in_luclinface;
|
||||
beard = in_beard;
|
||||
drakkin_heritage = in_drakkin_heritage;
|
||||
drakkin_tattoo = in_drakkin_tattoo;
|
||||
drakkin_details = in_drakkin_details;
|
||||
attack_speed = 0;
|
||||
attack_delay = 0;
|
||||
slow_mitigation = 0;
|
||||
findable = false;
|
||||
trackable = true;
|
||||
has_shieldequiped = false;
|
||||
has_twohandbluntequiped = false;
|
||||
has_twohanderequipped = false;
|
||||
has_duelweaponsequiped = false;
|
||||
can_facestab = false;
|
||||
has_numhits = false;
|
||||
has_MGB = false;
|
||||
has_ProjectIllusion = false;
|
||||
SpellPowerDistanceMod = 0;
|
||||
last_los_check = false;
|
||||
haircolor = in_haircolor;
|
||||
beardcolor = in_beardcolor;
|
||||
eyecolor1 = in_eyecolor1;
|
||||
eyecolor2 = in_eyecolor2;
|
||||
hairstyle = in_hairstyle;
|
||||
luclinface = in_luclinface;
|
||||
beard = in_beard;
|
||||
drakkin_heritage = in_drakkin_heritage;
|
||||
drakkin_tattoo = in_drakkin_tattoo;
|
||||
drakkin_details = in_drakkin_details;
|
||||
attack_speed = 0;
|
||||
attack_delay = 0;
|
||||
slow_mitigation = 0;
|
||||
findable = false;
|
||||
trackable = true;
|
||||
has_shield_equipped = false;
|
||||
has_two_hand_blunt_equipped = false;
|
||||
has_two_hander_equipped = false;
|
||||
has_dual_weapons_equipped = false;
|
||||
can_facestab = false;
|
||||
has_numhits = false;
|
||||
has_MGB = false;
|
||||
has_ProjectIllusion = false;
|
||||
SpellPowerDistanceMod = 0;
|
||||
last_los_check = false;
|
||||
|
||||
if (in_aa_title > 0) {
|
||||
aa_title = in_aa_title;
|
||||
}
|
||||
else {
|
||||
aa_title = 0xFF;
|
||||
}
|
||||
aa_title = in_aa_title > 0 ? in_aa_title : 0xFF;
|
||||
|
||||
AC = in_ac;
|
||||
ATK = in_atk;
|
||||
@ -428,24 +425,24 @@ Mob::Mob(
|
||||
permarooted = (runspeed > 0) ? false : true;
|
||||
|
||||
pause_timer_complete = false;
|
||||
ForcedMovement = 0;
|
||||
roamer = false;
|
||||
rooted = false;
|
||||
charmed = false;
|
||||
ForcedMovement = 0;
|
||||
roamer = false;
|
||||
rooted = false;
|
||||
charmed = false;
|
||||
|
||||
weaponstance.enabled = false;
|
||||
weaponstance.spellbonus_enabled = false; //Set when bonus is applied
|
||||
weaponstance.itembonus_enabled = false; //Set when bonus is applied
|
||||
weaponstance.aabonus_enabled = false; //Controlled by function TogglePassiveAA
|
||||
weaponstance.enabled = false;
|
||||
weaponstance.spellbonus_enabled = false; //Set when bonus is applied
|
||||
weaponstance.itembonus_enabled = false; //Set when bonus is applied
|
||||
weaponstance.aabonus_enabled = false; //Controlled by function TogglePassiveAA
|
||||
weaponstance.spellbonus_buff_spell_id = 0;
|
||||
weaponstance.itembonus_buff_spell_id = 0;
|
||||
weaponstance.aabonus_buff_spell_id = 0;
|
||||
weaponstance.itembonus_buff_spell_id = 0;
|
||||
weaponstance.aabonus_buff_spell_id = 0;
|
||||
|
||||
pStandingPetOrder = SPO_Follow;
|
||||
pseudo_rooted = false;
|
||||
|
||||
nobuff_invisible = 0;
|
||||
see_invis = 0;
|
||||
see_invis = 0;
|
||||
|
||||
innate_see_invis = GetSeeInvisibleLevelFromNPCStat(in_see_invis);
|
||||
see_invis_undead = GetSeeInvisibleLevelFromNPCStat(in_see_invis_undead);
|
||||
@ -492,19 +489,19 @@ Mob::Mob(
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_APPEARANCE_EFFECTS; i++) {
|
||||
appearance_effects_id[i] = 0;
|
||||
appearance_effects_id[i] = 0;
|
||||
appearance_effects_slot[i] = 0;
|
||||
}
|
||||
|
||||
emoteid = 0;
|
||||
endur_upkeep = false;
|
||||
degenerating_effects = false;
|
||||
PrimaryAggro = false;
|
||||
AssistAggro = false;
|
||||
npc_assist_cap = 0;
|
||||
PrimaryAggro = false;
|
||||
AssistAggro = false;
|
||||
npc_assist_cap = 0;
|
||||
|
||||
use_double_melee_round_dmg_bonus = false;
|
||||
dw_same_delay = 0;
|
||||
dw_same_delay = 0;
|
||||
|
||||
queue_wearchange_slot = -1;
|
||||
|
||||
@ -7141,4 +7138,4 @@ int Mob::DispatchZoneControllerEvent(
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
24
zone/mob.h
24
zone/mob.h
@ -484,19 +484,19 @@ public:
|
||||
void TempName(const char *newname = nullptr);
|
||||
void SetTargetable(bool on);
|
||||
bool IsTargetable() const { return m_targetable; }
|
||||
bool HasShieldEquiped() const { return has_shieldequiped; }
|
||||
inline void SetShieldEquiped(bool val) { has_shieldequiped = val; }
|
||||
bool HasTwoHandBluntEquiped() const { return has_twohandbluntequiped; }
|
||||
inline void SetTwoHandBluntEquiped(bool val) { has_twohandbluntequiped = val; }
|
||||
bool HasTwoHanderEquipped() { return has_twohanderequipped; }
|
||||
void SetTwoHanderEquipped(bool val) { has_twohanderequipped = val; }
|
||||
bool HasDualWeaponsEquiped() const { return has_duelweaponsequiped; }
|
||||
bool HasShieldEquipped() const { return has_shield_equipped; }
|
||||
inline void SetShieldEquipped(bool val) { has_shield_equipped = val; }
|
||||
bool HasTwoHandBluntEquipped() const { return has_two_hand_blunt_equipped; }
|
||||
inline void SetTwoHandBluntEquipped(bool val) { has_two_hand_blunt_equipped = val; }
|
||||
bool HasTwoHanderEquipped() { return has_two_hander_equipped; }
|
||||
void SetTwoHanderEquipped(bool val) { has_two_hander_equipped = val; }
|
||||
bool HasDualWeaponsEquipped() const { return has_dual_weapons_equipped; }
|
||||
bool HasBowEquipped() const { return has_bowequipped; }
|
||||
void SetBowEquipped(bool val) { has_bowequipped = val; }
|
||||
bool HasArrowEquipped() const { return has_arrowequipped; }
|
||||
void SetArrowEquipped(bool val) { has_arrowequipped = val; }
|
||||
bool HasBowAndArrowEquipped() const { return HasBowEquipped() && HasArrowEquipped(); }
|
||||
inline void SetDuelWeaponsEquiped(bool val) { has_duelweaponsequiped = val; }
|
||||
inline void SetDualWeaponsEquipped(bool val) { has_dual_weapons_equipped = val; }
|
||||
bool CanFacestab() { return can_facestab; }
|
||||
void SetFacestab(bool val) { can_facestab = val; }
|
||||
virtual uint8 ConvertItemTypeToSkillID(uint8 item_type);
|
||||
@ -1699,10 +1699,10 @@ protected:
|
||||
bool silenced;
|
||||
bool amnesiad;
|
||||
bool offhand;
|
||||
bool has_shieldequiped;
|
||||
bool has_twohandbluntequiped;
|
||||
bool has_twohanderequipped;
|
||||
bool has_duelweaponsequiped;
|
||||
bool has_shield_equipped;
|
||||
bool has_two_hand_blunt_equipped;
|
||||
bool has_two_hander_equipped;
|
||||
bool has_dual_weapons_equipped;
|
||||
bool has_bowequipped = false;
|
||||
bool has_arrowequipped = false;
|
||||
bool use_double_melee_round_dmg_bonus;
|
||||
|
||||
@ -2273,14 +2273,14 @@ bool Perl_Mob_IsTargetable(Mob* self) // @categories Stats and Attributes
|
||||
return self->IsTargetable();
|
||||
}
|
||||
|
||||
bool Perl_Mob_HasShieldEquiped(Mob* self) // @categories Stats and Attributes
|
||||
bool Perl_Mob_HasShieldEquipped(Mob* self) // @categories Stats and Attributes
|
||||
{
|
||||
return self->HasShieldEquiped();
|
||||
return self->HasShieldEquipped();
|
||||
}
|
||||
|
||||
bool Perl_Mob_HasTwoHandBluntEquiped(Mob* self) // @categories Stats and Attributes
|
||||
bool Perl_Mob_HasTwoHandBluntEquipped(Mob* self) // @categories Stats and Attributes
|
||||
{
|
||||
return self->HasTwoHandBluntEquiped();
|
||||
return self->HasTwoHandBluntEquipped();
|
||||
}
|
||||
|
||||
bool Perl_Mob_HasTwoHanderEquipped(Mob* self) // @categories Stats and Attributes
|
||||
@ -3257,9 +3257,9 @@ void perl_register_mob()
|
||||
package.add("HasOwner", &Perl_Mob_HasOwner);
|
||||
package.add("HasPet", &Perl_Mob_HasPet);
|
||||
package.add("HasProcs", &Perl_Mob_HasProcs);
|
||||
package.add("HasShieldEquiped", &Perl_Mob_HasShieldEquiped);
|
||||
package.add("HasShieldEquipped", &Perl_Mob_HasShieldEquipped);
|
||||
package.add("HasTimer", &Perl_Mob_HasTimer);
|
||||
package.add("HasTwoHandBluntEquiped", &Perl_Mob_HasTwoHandBluntEquiped);
|
||||
package.add("HasTwoHandBluntEquipped", &Perl_Mob_HasTwoHandBluntEquipped);
|
||||
package.add("HasTwoHanderEquipped", &Perl_Mob_HasTwoHanderEquipped);
|
||||
package.add("HateSummon", &Perl_Mob_HateSummon);
|
||||
package.add("Heal", &Perl_Mob_Heal);
|
||||
|
||||
@ -133,7 +133,7 @@ int Mob::GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target)
|
||||
float ac_bonus = 0.0f;
|
||||
const EQ::ItemInstance *inst = nullptr;
|
||||
if (IsClient()) {
|
||||
if (HasShieldEquiped()) {
|
||||
if (HasShieldEquipped()) {
|
||||
inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotSecondary);
|
||||
} else if (HasTwoHanderEquipped()) {
|
||||
inst = CastToClient()->GetInv().GetItem(EQ::invslot::slotPrimary);
|
||||
|
||||
@ -8075,8 +8075,8 @@ bool Mob::PassCastRestriction(int value)
|
||||
return true;
|
||||
break;
|
||||
|
||||
case IS_OFF_HAND_EQUIPED:
|
||||
if (HasShieldEquiped() || CanThisClassDualWield())
|
||||
case IS_OFF_HAND_EQUIPPED:
|
||||
if (HasShieldEquipped() || CanThisClassDualWield())
|
||||
return true;
|
||||
break;
|
||||
|
||||
@ -9284,7 +9284,7 @@ void Mob::SendCastRestrictionMessage(int requirement_id, bool target_requirement
|
||||
case IS_HP_UNDER_50_PCT:
|
||||
Message(Chat::Red, fmt::format("{} This target must be at oe below 50 pct of its maximum hit points.", msg).c_str());
|
||||
break;
|
||||
case IS_OFF_HAND_EQUIPED:
|
||||
case IS_OFF_HAND_EQUIPPED:
|
||||
Message(Chat::Red, fmt::format("{} You must be wielding a weapon or shield in your offhand to use this ability.", msg).c_str());
|
||||
break;
|
||||
case HAS_NO_PACT_OF_FATE_RECOURSE_BUFF:
|
||||
|
||||
@ -920,7 +920,7 @@ int64 Mob::TuneClientAttack(Mob* other, bool no_avoid, bool no_hit_chance, int h
|
||||
if (Hand == EQ::invslot::slotPrimary || Hand == EQ::invslot::slotSecondary)
|
||||
my_hit.base_damage = CastToClient()->DoDamageCaps(my_hit.base_damage);
|
||||
auto shield_inc = spellbonuses.ShieldEquipDmgMod + itembonuses.ShieldEquipDmgMod + aabonuses.ShieldEquipDmgMod;
|
||||
if (shield_inc > 0 && HasShieldEquiped() && Hand == EQ::invslot::slotPrimary) {
|
||||
if (shield_inc > 0 && HasShieldEquipped() && Hand == EQ::invslot::slotPrimary) {
|
||||
my_hit.base_damage = my_hit.base_damage * (100 + shield_inc) / 100;
|
||||
hate = hate * (100 + shield_inc) / 100;
|
||||
}
|
||||
@ -1040,7 +1040,7 @@ int64 Mob::TuneACSum(bool skip_caps, int ac_override, int add_ac)
|
||||
}
|
||||
|
||||
int shield_ac = 0;
|
||||
if (HasShieldEquiped() && IsOfClientBot()) {
|
||||
if (HasShieldEquipped() && IsOfClientBot()) {
|
||||
auto inst = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary);
|
||||
if (inst) {
|
||||
if (inst->GetItemRecommendedLevel(true) <= GetLevel()) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user