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[Feature] Add Heroic Strikethrough to NPC Scaling (#3028)
* [Feature] Add Heroic Strikethrough to NPC Scaling # Notes - Adds Heroic Strikethrough support to NPC scaling. - Cleans up `std::stoul` to use `Strings::ToUnsignedInt` since recent changes. - Sets default values to sane values and removes support for `NULL` values. * Update 2023_03_04_npc_scale_global_base_heroic_strikethrough.sql
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@ -50,6 +50,7 @@ public:
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int32_t spell_scale;
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int32_t heal_scale;
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std::string special_abilities;
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int32_t heroic_strikethrough;
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};
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static std::string PrimaryKey()
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@ -90,6 +91,7 @@ public:
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"spell_scale",
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"heal_scale",
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"special_abilities",
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"heroic_strikethrough",
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};
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}
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@ -126,6 +128,7 @@ public:
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"spell_scale",
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"heal_scale",
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"special_abilities",
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"heroic_strikethrough",
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};
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}
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@ -196,6 +199,7 @@ public:
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e.spell_scale = 100;
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e.heal_scale = 100;
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e.special_abilities = "";
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e.heroic_strikethrough = 0;
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return e;
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}
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@ -262,6 +266,7 @@ public:
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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e.heroic_strikethrough = static_cast<int32_t>(atoi(row[30]));
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return e;
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}
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@ -325,6 +330,7 @@ public:
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v.push_back(columns[27] + " = " + std::to_string(e.spell_scale));
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v.push_back(columns[28] + " = " + std::to_string(e.heal_scale));
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v.push_back(columns[29] + " = '" + Strings::Escape(e.special_abilities) + "'");
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v.push_back(columns[30] + " = " + std::to_string(e.heroic_strikethrough));
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auto results = db.QueryDatabase(
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fmt::format(
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@ -376,6 +382,7 @@ public:
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v.push_back(std::to_string(e.spell_scale));
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v.push_back(std::to_string(e.heal_scale));
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v.push_back("'" + Strings::Escape(e.special_abilities) + "'");
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v.push_back(std::to_string(e.heroic_strikethrough));
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auto results = db.QueryDatabase(
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fmt::format(
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@ -435,6 +442,7 @@ public:
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v.push_back(std::to_string(e.spell_scale));
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v.push_back(std::to_string(e.heal_scale));
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v.push_back("'" + Strings::Escape(e.special_abilities) + "'");
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v.push_back(std::to_string(e.heroic_strikethrough));
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insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
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}
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@ -498,6 +506,7 @@ public:
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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e.heroic_strikethrough = static_cast<int32_t>(atoi(row[30]));
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all_entries.push_back(e);
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}
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@ -552,6 +561,7 @@ public:
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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e.heroic_strikethrough = static_cast<int32_t>(atoi(row[30]));
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all_entries.push_back(e);
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}
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@ -42,7 +42,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9222
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#define CURRENT_BINARY_DATABASE_VERSION 9223
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9038
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#endif
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@ -476,6 +476,7 @@
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9220|2022_12_19_player_events_tables.sql|SHOW TABLES LIKE 'player_event_logs'|empty|
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9221|2023_02_24_npc_scaling_zone_id_instance_version.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'zone_id'|empty|
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9222|2023_02_28_npc_scaling_zone_list_version_list.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'zone_id_list'|empty|
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9223|2023_03_04_npc_scale_global_base_heroic_strikethrough.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'heroic_strikethrough'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@ -0,0 +1,55 @@
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UPDATE `npc_scale_global_base` SET ac = 0 WHERE ac IS NULL;
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UPDATE `npc_scale_global_base` SET hp = 0 WHERE hp IS NULL;
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UPDATE `npc_scale_global_base` SET accuracy = 0 WHERE accuracy IS NULL;
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UPDATE `npc_scale_global_base` SET slow_mitigation = 0 WHERE slow_mitigation IS NULL;
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UPDATE `npc_scale_global_base` SET attack = 0 WHERE attack IS NULL;
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UPDATE `npc_scale_global_base` SET strength = 0 WHERE strength IS NULL;
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UPDATE `npc_scale_global_base` SET stamina = 0 WHERE stamina IS NULL;
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UPDATE `npc_scale_global_base` SET dexterity = 0 WHERE dexterity IS NULL;
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UPDATE `npc_scale_global_base` SET agility = 0 WHERE agility IS NULL;
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UPDATE `npc_scale_global_base` SET intelligence = 0 WHERE intelligence IS NULL;
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UPDATE `npc_scale_global_base` SET wisdom = 0 WHERE wisdom IS NULL;
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UPDATE `npc_scale_global_base` SET charisma = 0 WHERE charisma IS NULL;
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UPDATE `npc_scale_global_base` SET magic_resist = 0 WHERE magic_resist IS NULL;
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UPDATE `npc_scale_global_base` SET cold_resist = 0 WHERE cold_resist IS NULL;
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UPDATE `npc_scale_global_base` SET fire_resist = 0 WHERE fire_resist IS NULL;
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UPDATE `npc_scale_global_base` SET poison_resist = 0 WHERE poison_resist IS NULL;
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UPDATE `npc_scale_global_base` SET disease_resist = 0 WHERE disease_resist IS NULL;
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UPDATE `npc_scale_global_base` SET corruption_resist = 0 WHERE corruption_resist IS NULL;
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UPDATE `npc_scale_global_base` SET physical_resist = 0 WHERE physical_resist IS NULL;
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UPDATE `npc_scale_global_base` SET min_dmg = 0 WHERE min_dmg IS NULL;
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UPDATE `npc_scale_global_base` SET max_dmg = 0 WHERE max_dmg IS NULL;
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UPDATE `npc_scale_global_base` SET hp_regen_rate = 0 WHERE hp_regen_rate IS NULL;
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UPDATE `npc_scale_global_base` SET attack_delay = 0 WHERE attack_delay IS NULL;
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UPDATE `npc_scale_global_base` SET physical_resist = 0 WHERE physical_resist IS NULL;
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UPDATE `npc_scale_global_base` SET spell_scale = 100 WHERE spell_scale IS NULL;
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UPDATE `npc_scale_global_base` SET heal_scale = 100 WHERE heal_scale IS NULL;
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UPDATE `npc_scale_global_base` SET special_abilities = '' WHERE special_abilities IS NULL;
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ALTER TABLE `npc_scale_global_base`
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MODIFY COLUMN `ac` int(11) NOT NULL DEFAULT 0 AFTER `instance_version_list`,
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MODIFY COLUMN `hp` int(11) NOT NULL DEFAULT 0 AFTER `ac`,
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MODIFY COLUMN `accuracy` int(11) NOT NULL DEFAULT 0 AFTER `hp`,
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MODIFY COLUMN `slow_mitigation` int(11) NOT NULL DEFAULT 0 AFTER `accuracy`,
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MODIFY COLUMN `attack` int(11) NOT NULL DEFAULT 0 AFTER `slow_mitigation`,
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MODIFY COLUMN `strength` int(11) NOT NULL DEFAULT 0 AFTER `attack`,
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MODIFY COLUMN `stamina` int(11) NOT NULL DEFAULT 0 AFTER `strength`,
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MODIFY COLUMN `dexterity` int(11) NOT NULL DEFAULT 0 AFTER `stamina`,
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MODIFY COLUMN `agility` int(11) NOT NULL DEFAULT 0 AFTER `dexterity`,
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MODIFY COLUMN `intelligence` int(11) NOT NULL DEFAULT 0 AFTER `agility`,
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MODIFY COLUMN `wisdom` int(11) NOT NULL DEFAULT 0 AFTER `intelligence`,
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MODIFY COLUMN `charisma` int(11) NOT NULL DEFAULT 0 AFTER `wisdom`,
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MODIFY COLUMN `magic_resist` int(11) NOT NULL DEFAULT 0 AFTER `charisma`,
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MODIFY COLUMN `cold_resist` int(11) NOT NULL DEFAULT 0 AFTER `magic_resist`,
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MODIFY COLUMN `fire_resist` int(11) NOT NULL DEFAULT 0 AFTER `cold_resist`,
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MODIFY COLUMN `poison_resist` int(11) NOT NULL DEFAULT 0 AFTER `fire_resist`,
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MODIFY COLUMN `disease_resist` int(11) NOT NULL DEFAULT 0 AFTER `poison_resist`,
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MODIFY COLUMN `corruption_resist` int(11) NOT NULL DEFAULT 0 AFTER `disease_resist`,
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MODIFY COLUMN `physical_resist` int(11) NOT NULL DEFAULT 0 AFTER `corruption_resist`,
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MODIFY COLUMN `min_dmg` int(11) NOT NULL DEFAULT 0 AFTER `physical_resist`,
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MODIFY COLUMN `max_dmg` int(11) NOT NULL DEFAULT 0 AFTER `min_dmg`,
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MODIFY COLUMN `hp_regen_rate` int(11) NOT NULL DEFAULT 0 AFTER `max_dmg`,
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MODIFY COLUMN `attack_delay` int(11) NOT NULL DEFAULT 0 AFTER `hp_regen_rate`,
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MODIFY COLUMN `spell_scale` int(11) NOT NULL DEFAULT 100 AFTER `attack_delay`,
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MODIFY COLUMN `heal_scale` int(11) NOT NULL DEFAULT 100 AFTER `spell_scale`,
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MODIFY COLUMN `special_abilities` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '' AFTER `heal_scale`,
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ADD COLUMN `heroic_strikethrough` int(11) NOT NULL DEFAULT 0 AFTER `heal_scale`;
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@ -176,6 +176,10 @@ void NpcScaleManager::ScaleNPC(
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npc->ModifyNPCStat("heal_scale", std::to_string(scale_data.heal_scale));
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}
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if (always_scale || npc->GetHeroicStrikethrough() == 0) {
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npc->ModifyNPCStat("heroic_strikethrough", std::to_string(scale_data.heroic_strikethrough));
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}
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if (override_special_abilities || (!npc->HasSpecialAbilities() && is_auto_scaled)) {
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npc->ModifyNPCStat("special_abilities", scale_data.special_abilities);
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}
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@ -225,33 +229,34 @@ bool NpcScaleManager::LoadScaleData()
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global_npc_scale scale_data;
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scale_data.type = s.type;
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scale_data.level = s.level;
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scale_data.ac = s.ac;
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scale_data.hp = s.hp;
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scale_data.accuracy = s.accuracy;
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scale_data.slow_mitigation = s.slow_mitigation;
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scale_data.attack = s.attack;
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scale_data.strength = s.strength;
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scale_data.stamina = s.stamina;
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scale_data.dexterity = s.dexterity;
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scale_data.agility = s.agility;
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scale_data.intelligence = s.intelligence;
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scale_data.wisdom = s.wisdom;
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scale_data.charisma = s.charisma;
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scale_data.magic_resist = s.magic_resist;
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scale_data.cold_resist = s.cold_resist;
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scale_data.fire_resist = s.fire_resist;
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scale_data.poison_resist = s.poison_resist;
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scale_data.disease_resist = s.disease_resist;
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scale_data.corruption_resist = s.corruption_resist;
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scale_data.physical_resist = s.physical_resist;
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scale_data.min_dmg = s.min_dmg;
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scale_data.max_dmg = s.max_dmg;
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scale_data.hp_regen_rate = s.hp_regen_rate;
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scale_data.attack_delay = s.attack_delay;
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scale_data.spell_scale = s.spell_scale;
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scale_data.heal_scale = s.heal_scale;
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scale_data.type = s.type;
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scale_data.level = s.level;
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scale_data.ac = s.ac;
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scale_data.hp = s.hp;
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scale_data.accuracy = s.accuracy;
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scale_data.slow_mitigation = s.slow_mitigation;
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scale_data.attack = s.attack;
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scale_data.strength = s.strength;
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scale_data.stamina = s.stamina;
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scale_data.dexterity = s.dexterity;
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scale_data.agility = s.agility;
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scale_data.intelligence = s.intelligence;
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scale_data.wisdom = s.wisdom;
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scale_data.charisma = s.charisma;
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scale_data.magic_resist = s.magic_resist;
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scale_data.cold_resist = s.cold_resist;
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scale_data.fire_resist = s.fire_resist;
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scale_data.poison_resist = s.poison_resist;
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scale_data.disease_resist = s.disease_resist;
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scale_data.corruption_resist = s.corruption_resist;
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scale_data.physical_resist = s.physical_resist;
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scale_data.min_dmg = s.min_dmg;
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scale_data.max_dmg = s.max_dmg;
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scale_data.hp_regen_rate = s.hp_regen_rate;
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scale_data.attack_delay = s.attack_delay;
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scale_data.spell_scale = s.spell_scale;
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scale_data.heal_scale = s.heal_scale;
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scale_data.heroic_strikethrough = s.heroic_strikethrough;
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if (!s.special_abilities.empty()) {
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scale_data.special_abilities = s.special_abilities;
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@ -261,8 +266,8 @@ bool NpcScaleManager::LoadScaleData()
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const auto has_multiple_versions = Strings::Contains(s.instance_version_list, "|");
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if (!has_multiple_zones && !has_multiple_versions) {
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scale_data.zone_id = std::stoul(s.zone_id_list);
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scale_data.instance_version = static_cast<uint16>(std::stoul(s.instance_version_list));
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scale_data.zone_id = Strings::ToUnsignedInt(s.zone_id_list);
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scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(s.instance_version_list));
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npc_global_base_scaling_data.insert(
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std::make_pair(
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@ -276,12 +281,12 @@ bool NpcScaleManager::LoadScaleData()
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)
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);
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} else if (has_multiple_zones && !has_multiple_versions) {
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scale_data.instance_version = static_cast<uint16>(std::stoul(s.instance_version_list));
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scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(s.instance_version_list));
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const auto zones = Strings::Split(s.zone_id_list, "|");
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for (const auto &z : zones) {
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scale_data.zone_id = std::stoul(z);
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scale_data.zone_id = Strings::ToUnsignedInt(z);
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npc_global_base_scaling_data.insert(
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std::make_pair(
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@ -296,12 +301,12 @@ bool NpcScaleManager::LoadScaleData()
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);
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}
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} else if (!has_multiple_zones && has_multiple_versions) {
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scale_data.zone_id = std::stoul(s.zone_id_list);
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scale_data.zone_id = Strings::ToUnsignedInt(s.zone_id_list);
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const auto versions = Strings::Split(s.instance_version_list, "|");
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for (const auto &v : versions) {
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scale_data.instance_version = static_cast<uint16>(std::stoul(v));
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scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(v));
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npc_global_base_scaling_data.insert(
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std::make_pair(
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@ -320,10 +325,10 @@ bool NpcScaleManager::LoadScaleData()
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const auto versions = Strings::Split(s.instance_version_list, "|");
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for (const auto &z : zones) {
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scale_data.zone_id = std::stoul(z);
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scale_data.zone_id = Strings::ToUnsignedInt(z);
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for (const auto &v : versions) {
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scale_data.instance_version = static_cast<uint16>(std::stoul(v));
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scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(v));
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npc_global_base_scaling_data.insert(
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std::make_pair(
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@ -637,32 +642,33 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
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auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
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if (n.id > 0) {
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n.AC = g.ac;
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n.hp = g.hp;
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n.Accuracy = g.accuracy;
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n.slow_mitigation = g.slow_mitigation;
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n.ATK = g.attack;
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n.STR = g.strength;
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n.STA = g.stamina;
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n.DEX = g.dexterity;
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n.AGI = g.agility;
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n._INT = g.intelligence;
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n.WIS = g.wisdom;
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n.CHA = g.charisma;
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n.MR = g.magic_resist;
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n.CR = g.cold_resist;
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n.FR = g.fire_resist;
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n.PR = g.poison_resist;
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n.DR = g.disease_resist;
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n.Corrup = g.corruption_resist;
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n.PhR = g.physical_resist;
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n.mindmg = g.min_dmg;
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n.maxdmg = g.max_dmg;
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n.hp_regen_rate = g.hp_regen_rate;
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n.attack_delay = g.attack_delay;
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n.spellscale = static_cast<float>(g.spell_scale);
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n.healscale = static_cast<float>(g.heal_scale);
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n.special_abilities = g.special_abilities;
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n.AC = g.ac;
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n.hp = g.hp;
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n.Accuracy = g.accuracy;
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n.slow_mitigation = g.slow_mitigation;
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n.ATK = g.attack;
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n.STR = g.strength;
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n.STA = g.stamina;
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n.DEX = g.dexterity;
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n.AGI = g.agility;
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n._INT = g.intelligence;
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n.WIS = g.wisdom;
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n.CHA = g.charisma;
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n.MR = g.magic_resist;
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n.CR = g.cold_resist;
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n.FR = g.fire_resist;
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n.PR = g.poison_resist;
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n.DR = g.disease_resist;
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n.Corrup = g.corruption_resist;
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n.PhR = g.physical_resist;
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n.mindmg = g.min_dmg;
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n.maxdmg = g.max_dmg;
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n.hp_regen_rate = g.hp_regen_rate;
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n.attack_delay = g.attack_delay;
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n.spellscale = static_cast<float>(g.spell_scale);
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n.healscale = static_cast<float>(g.heal_scale);
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n.heroic_strikethrough = g.heroic_strikethrough;
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n.special_abilities = g.special_abilities;
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return NpcTypesRepository::UpdateOne(content_db, n);
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}
|
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@ -702,32 +708,33 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
|
||||
|
||||
auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
|
||||
if (n.id > 0) {
|
||||
n.AC = 0;
|
||||
n.hp = 0;
|
||||
n.Accuracy = 0;
|
||||
n.slow_mitigation = 0;
|
||||
n.ATK = 0;
|
||||
n.STR = 0;
|
||||
n.STA = 0;
|
||||
n.DEX = 0;
|
||||
n.AGI = 0;
|
||||
n._INT = 0;
|
||||
n.WIS = 0;
|
||||
n.CHA = 0;
|
||||
n.MR = 0;
|
||||
n.CR = 0;
|
||||
n.FR = 0;
|
||||
n.PR = 0;
|
||||
n.DR = 0;
|
||||
n.Corrup = 0;
|
||||
n.PhR = 0;
|
||||
n.mindmg = 0;
|
||||
n.maxdmg = 0;
|
||||
n.hp_regen_rate = 0;
|
||||
n.attack_delay = 0;
|
||||
n.spellscale = 0;
|
||||
n.healscale = 0;
|
||||
n.special_abilities = "";
|
||||
n.AC = 0;
|
||||
n.hp = 0;
|
||||
n.Accuracy = 0;
|
||||
n.slow_mitigation = 0;
|
||||
n.ATK = 0;
|
||||
n.STR = 0;
|
||||
n.STA = 0;
|
||||
n.DEX = 0;
|
||||
n.AGI = 0;
|
||||
n._INT = 0;
|
||||
n.WIS = 0;
|
||||
n.CHA = 0;
|
||||
n.MR = 0;
|
||||
n.CR = 0;
|
||||
n.FR = 0;
|
||||
n.PR = 0;
|
||||
n.DR = 0;
|
||||
n.Corrup = 0;
|
||||
n.PhR = 0;
|
||||
n.mindmg = 0;
|
||||
n.maxdmg = 0;
|
||||
n.hp_regen_rate = 0;
|
||||
n.attack_delay = 0;
|
||||
n.spellscale = 0;
|
||||
n.healscale = 0;
|
||||
n.heroic_strikethrough = 0;
|
||||
n.special_abilities = "";
|
||||
|
||||
return NpcTypesRepository::UpdateOne(content_db, n);
|
||||
}
|
||||
|
||||
@ -57,6 +57,7 @@ public:
|
||||
int attack_delay;
|
||||
int spell_scale;
|
||||
int heal_scale;
|
||||
int heroic_strikethrough;
|
||||
|
||||
std::string special_abilities;
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user