[Cleanup] Remove unused methods in zone/client.cpp and zone/client.h (#3312)

* [Cleanup] Remove unused methods in zone/client.cpp and zone/client.h

# Notes
- Remove `CheckAccess()` in `zone/client.cpp`.
- Remove `CheckAccess()` in `zone/client.h`.
- Remove `CheckQuests()` in `zone/client.h`.
- Remove `MakeCorpse()` in `zone/client.h`.
- Remove `HPTick()` in `zone/client.h`.
- These methods are unused.

* Update client.h
This commit is contained in:
Alex King 2023-04-29 21:00:08 -04:00 committed by GitHub
parent f0a9578b6a
commit ac4572bf79
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 0 additions and 13 deletions

View File

@ -2783,13 +2783,6 @@ void Client::GMKill() {
safe_delete(outapp);
}
bool Client::CheckAccess(int16 iDBLevel, int16 iDefaultLevel) {
if ((admin >= iDBLevel) || (iDBLevel == AccountStatus::Max && admin >= iDefaultLevel))
return true;
else
return false;
}
void Client::MemorizeSpell(uint32 slot,uint32 spellid,uint32 scribing, uint32 reduction){
if (slot < 0 || slot >= EQ::spells::DynamicLookup(ClientVersion(), GetGM())->SpellbookSize)
return;

View File

@ -322,7 +322,6 @@ public:
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
bool ShouldISpawnFor(Client *c) { return !GMHideMe(c) && !IsHoveringForRespawn(); }
virtual bool Process();
void ProcessPackets();
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname = nullptr, bool is_silent = false);
@ -379,12 +378,8 @@ public:
void SetPetCommandState(int button, int state);
bool CheckAccess(int16 iDBLevel, int16 iDefaultLevel);
void CheckQuests(const char* zonename, const char* message, uint32 npc_id, uint32 item_id, Mob* other);
bool AutoAttackEnabled() const { return auto_attack; }
bool AutoFireEnabled() const { return auto_fire; }
void MakeCorpse(uint32 exploss);
bool ChangeFirstName(const char* in_firstname,const char* gmname);
@ -394,7 +389,6 @@ public:
virtual void SetMaxHP();
int32 LevelRegen();
void HPTick();
void SetGM(bool toggle);
void SetPVP(bool toggle, bool message = true);