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[Quest API] (Performance) Check event exists before export and execute EVENT_KILLED_MERIT (#2911)
- Optionally parse this event instead of always doing so.
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@ -2540,8 +2540,11 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
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if (kr->members[i].member != nullptr && kr->members[i].member->IsClient()) { // If Group Member is Client
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Client *c = kr->members[i].member;
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parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
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c->RecordKilledNPCEvent(this);
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
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parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
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}
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if (RuleB(NPC, EnableMeritBasedFaction))
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c->SetFactionLevel(c->CharacterID(), GetNPCFactionID(), c->GetBaseClass(), c->GetBaseRace(), c->GetDeity());
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@ -2588,9 +2591,13 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
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if (kg->members[i] != nullptr && kg->members[i]->IsClient()) { // If Group Member is Client
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Client *c = kg->members[i]->CastToClient();
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parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
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c->RecordKilledNPCEvent(this);
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
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parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
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}
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if (RuleB(NPC, EnableMeritBasedFaction))
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c->SetFactionLevel(c->CharacterID(), GetNPCFactionID(), c->GetBaseClass(), c->GetBaseRace(), c->GetDeity());
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@ -2636,8 +2643,10 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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}
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/* Send the EVENT_KILLED_MERIT event */
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parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
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give_exp_client->RecordKilledNPCEvent(this);
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if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
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parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
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}
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if (RuleB(NPC, EnableMeritBasedFaction))
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give_exp_client->SetFactionLevel(give_exp_client->CharacterID(), GetNPCFactionID(), give_exp_client->GetBaseClass(),
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