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[Scaling] Add support for zone ID and instance version to NPC Scaling (#2968)
* [Scaling] Add support for zone ID and instance version to NPC Scaling # Notes - Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling. - Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling. - Scaling load precedence is as follows: - `zone_id` of current zone and `instance_version` of current instance - `zone_id` of current zone and `instance_version` of `0` - `zone_id` of `0` and `instance_version` of `0` * Remove debug comment. * Use zone not NPC. * SQL
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@ -16,11 +16,14 @@
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#include "../../strings.h"
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#include <ctime>
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class BaseNpcScaleGlobalBaseRepository {
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public:
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struct NpcScaleGlobalBase {
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int32_t type;
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int32_t level;
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uint32_t zone_id;
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int32_t instance_version;
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int32_t ac;
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int32_t hp;
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int32_t accuracy;
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@ -59,6 +62,8 @@ public:
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return {
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"type",
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"level",
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"zone_id",
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"instance_version",
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"ac",
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"hp",
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"accuracy",
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@ -93,6 +98,8 @@ public:
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return {
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"type",
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"level",
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"zone_id",
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"instance_version",
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"ac",
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"hp",
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"accuracy",
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@ -161,6 +168,8 @@ public:
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e.type = 0;
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e.level = 0;
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e.zone_id = 0;
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e.instance_version = -1;
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e.ac = 0;
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e.hp = 0;
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e.accuracy = 0;
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@ -212,8 +221,9 @@ public:
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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"{} WHERE {} = {} LIMIT 1",
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BaseSelect(),
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PrimaryKey(),
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npc_scale_global_base_id
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)
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);
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@ -224,32 +234,34 @@ public:
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.ac = static_cast<int32_t>(atoi(row[2]));
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e.hp = static_cast<int32_t>(atoi(row[3]));
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e.accuracy = static_cast<int32_t>(atoi(row[4]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
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e.attack = static_cast<int32_t>(atoi(row[6]));
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e.strength = static_cast<int32_t>(atoi(row[7]));
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e.stamina = static_cast<int32_t>(atoi(row[8]));
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e.dexterity = static_cast<int32_t>(atoi(row[9]));
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e.agility = static_cast<int32_t>(atoi(row[10]));
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e.intelligence = static_cast<int32_t>(atoi(row[11]));
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e.wisdom = static_cast<int32_t>(atoi(row[12]));
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e.charisma = static_cast<int32_t>(atoi(row[13]));
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e.magic_resist = static_cast<int32_t>(atoi(row[14]));
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e.cold_resist = static_cast<int32_t>(atoi(row[15]));
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e.fire_resist = static_cast<int32_t>(atoi(row[16]));
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e.poison_resist = static_cast<int32_t>(atoi(row[17]));
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e.disease_resist = static_cast<int32_t>(atoi(row[18]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
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e.physical_resist = static_cast<int32_t>(atoi(row[20]));
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e.min_dmg = static_cast<int32_t>(atoi(row[21]));
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e.max_dmg = static_cast<int32_t>(atoi(row[22]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
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e.attack_delay = static_cast<int32_t>(atoi(row[24]));
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e.spell_scale = static_cast<int32_t>(atoi(row[25]));
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e.heal_scale = static_cast<int32_t>(atoi(row[26]));
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e.special_abilities = row[27] ? row[27] : "";
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e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.instance_version = static_cast<int32_t>(atoi(row[3]));
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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return e;
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}
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@ -285,32 +297,34 @@ public:
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v.push_back(columns[0] + " = " + std::to_string(e.type));
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v.push_back(columns[1] + " = " + std::to_string(e.level));
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v.push_back(columns[2] + " = " + std::to_string(e.ac));
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v.push_back(columns[3] + " = " + std::to_string(e.hp));
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v.push_back(columns[4] + " = " + std::to_string(e.accuracy));
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v.push_back(columns[5] + " = " + std::to_string(e.slow_mitigation));
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v.push_back(columns[6] + " = " + std::to_string(e.attack));
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v.push_back(columns[7] + " = " + std::to_string(e.strength));
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v.push_back(columns[8] + " = " + std::to_string(e.stamina));
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v.push_back(columns[9] + " = " + std::to_string(e.dexterity));
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v.push_back(columns[10] + " = " + std::to_string(e.agility));
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v.push_back(columns[11] + " = " + std::to_string(e.intelligence));
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v.push_back(columns[12] + " = " + std::to_string(e.wisdom));
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v.push_back(columns[13] + " = " + std::to_string(e.charisma));
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v.push_back(columns[14] + " = " + std::to_string(e.magic_resist));
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v.push_back(columns[15] + " = " + std::to_string(e.cold_resist));
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v.push_back(columns[16] + " = " + std::to_string(e.fire_resist));
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v.push_back(columns[17] + " = " + std::to_string(e.poison_resist));
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v.push_back(columns[18] + " = " + std::to_string(e.disease_resist));
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v.push_back(columns[19] + " = " + std::to_string(e.corruption_resist));
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v.push_back(columns[20] + " = " + std::to_string(e.physical_resist));
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v.push_back(columns[21] + " = " + std::to_string(e.min_dmg));
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v.push_back(columns[22] + " = " + std::to_string(e.max_dmg));
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v.push_back(columns[23] + " = " + std::to_string(e.hp_regen_rate));
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v.push_back(columns[24] + " = " + std::to_string(e.attack_delay));
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v.push_back(columns[25] + " = " + std::to_string(e.spell_scale));
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v.push_back(columns[26] + " = " + std::to_string(e.heal_scale));
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v.push_back(columns[27] + " = '" + Strings::Escape(e.special_abilities) + "'");
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v.push_back(columns[2] + " = " + std::to_string(e.zone_id));
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v.push_back(columns[3] + " = " + std::to_string(e.instance_version));
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v.push_back(columns[4] + " = " + std::to_string(e.ac));
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v.push_back(columns[5] + " = " + std::to_string(e.hp));
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v.push_back(columns[6] + " = " + std::to_string(e.accuracy));
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v.push_back(columns[7] + " = " + std::to_string(e.slow_mitigation));
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v.push_back(columns[8] + " = " + std::to_string(e.attack));
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v.push_back(columns[9] + " = " + std::to_string(e.strength));
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v.push_back(columns[10] + " = " + std::to_string(e.stamina));
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v.push_back(columns[11] + " = " + std::to_string(e.dexterity));
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v.push_back(columns[12] + " = " + std::to_string(e.agility));
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v.push_back(columns[13] + " = " + std::to_string(e.intelligence));
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v.push_back(columns[14] + " = " + std::to_string(e.wisdom));
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v.push_back(columns[15] + " = " + std::to_string(e.charisma));
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v.push_back(columns[16] + " = " + std::to_string(e.magic_resist));
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v.push_back(columns[17] + " = " + std::to_string(e.cold_resist));
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v.push_back(columns[18] + " = " + std::to_string(e.fire_resist));
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v.push_back(columns[19] + " = " + std::to_string(e.poison_resist));
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v.push_back(columns[20] + " = " + std::to_string(e.disease_resist));
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v.push_back(columns[21] + " = " + std::to_string(e.corruption_resist));
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v.push_back(columns[22] + " = " + std::to_string(e.physical_resist));
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v.push_back(columns[23] + " = " + std::to_string(e.min_dmg));
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v.push_back(columns[24] + " = " + std::to_string(e.max_dmg));
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v.push_back(columns[25] + " = " + std::to_string(e.hp_regen_rate));
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v.push_back(columns[26] + " = " + std::to_string(e.attack_delay));
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v.push_back(columns[27] + " = " + std::to_string(e.spell_scale));
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v.push_back(columns[28] + " = " + std::to_string(e.heal_scale));
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v.push_back(columns[29] + " = '" + Strings::Escape(e.special_abilities) + "'");
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auto results = db.QueryDatabase(
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fmt::format(
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@ -334,6 +348,8 @@ public:
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v.push_back(std::to_string(e.type));
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v.push_back(std::to_string(e.level));
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v.push_back(std::to_string(e.zone_id));
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v.push_back(std::to_string(e.instance_version));
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v.push_back(std::to_string(e.ac));
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v.push_back(std::to_string(e.hp));
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v.push_back(std::to_string(e.accuracy));
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@ -391,6 +407,8 @@ public:
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v.push_back(std::to_string(e.type));
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v.push_back(std::to_string(e.level));
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v.push_back(std::to_string(e.zone_id));
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v.push_back(std::to_string(e.instance_version));
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v.push_back(std::to_string(e.ac));
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v.push_back(std::to_string(e.hp));
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v.push_back(std::to_string(e.accuracy));
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@ -452,32 +470,34 @@ public:
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.ac = static_cast<int32_t>(atoi(row[2]));
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e.hp = static_cast<int32_t>(atoi(row[3]));
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e.accuracy = static_cast<int32_t>(atoi(row[4]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
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e.attack = static_cast<int32_t>(atoi(row[6]));
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e.strength = static_cast<int32_t>(atoi(row[7]));
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e.stamina = static_cast<int32_t>(atoi(row[8]));
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e.dexterity = static_cast<int32_t>(atoi(row[9]));
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e.agility = static_cast<int32_t>(atoi(row[10]));
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e.intelligence = static_cast<int32_t>(atoi(row[11]));
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e.wisdom = static_cast<int32_t>(atoi(row[12]));
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e.charisma = static_cast<int32_t>(atoi(row[13]));
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e.magic_resist = static_cast<int32_t>(atoi(row[14]));
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e.cold_resist = static_cast<int32_t>(atoi(row[15]));
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e.fire_resist = static_cast<int32_t>(atoi(row[16]));
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e.poison_resist = static_cast<int32_t>(atoi(row[17]));
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e.disease_resist = static_cast<int32_t>(atoi(row[18]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
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e.physical_resist = static_cast<int32_t>(atoi(row[20]));
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e.min_dmg = static_cast<int32_t>(atoi(row[21]));
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e.max_dmg = static_cast<int32_t>(atoi(row[22]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
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e.attack_delay = static_cast<int32_t>(atoi(row[24]));
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e.spell_scale = static_cast<int32_t>(atoi(row[25]));
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e.heal_scale = static_cast<int32_t>(atoi(row[26]));
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e.special_abilities = row[27] ? row[27] : "";
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e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.instance_version = static_cast<int32_t>(atoi(row[3]));
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
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e.attack = static_cast<int32_t>(atoi(row[8]));
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e.strength = static_cast<int32_t>(atoi(row[9]));
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e.stamina = static_cast<int32_t>(atoi(row[10]));
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e.dexterity = static_cast<int32_t>(atoi(row[11]));
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e.agility = static_cast<int32_t>(atoi(row[12]));
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e.intelligence = static_cast<int32_t>(atoi(row[13]));
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e.wisdom = static_cast<int32_t>(atoi(row[14]));
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e.charisma = static_cast<int32_t>(atoi(row[15]));
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e.magic_resist = static_cast<int32_t>(atoi(row[16]));
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e.cold_resist = static_cast<int32_t>(atoi(row[17]));
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e.fire_resist = static_cast<int32_t>(atoi(row[18]));
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e.poison_resist = static_cast<int32_t>(atoi(row[19]));
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e.disease_resist = static_cast<int32_t>(atoi(row[20]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
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e.physical_resist = static_cast<int32_t>(atoi(row[22]));
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e.min_dmg = static_cast<int32_t>(atoi(row[23]));
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e.max_dmg = static_cast<int32_t>(atoi(row[24]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
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e.attack_delay = static_cast<int32_t>(atoi(row[26]));
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e.spell_scale = static_cast<int32_t>(atoi(row[27]));
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e.heal_scale = static_cast<int32_t>(atoi(row[28]));
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e.special_abilities = row[29] ? row[29] : "";
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all_entries.push_back(e);
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}
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@ -504,32 +524,34 @@ public:
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e.type = static_cast<int32_t>(atoi(row[0]));
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e.level = static_cast<int32_t>(atoi(row[1]));
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e.ac = static_cast<int32_t>(atoi(row[2]));
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e.hp = static_cast<int32_t>(atoi(row[3]));
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e.accuracy = static_cast<int32_t>(atoi(row[4]));
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e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
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e.attack = static_cast<int32_t>(atoi(row[6]));
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e.strength = static_cast<int32_t>(atoi(row[7]));
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e.stamina = static_cast<int32_t>(atoi(row[8]));
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e.dexterity = static_cast<int32_t>(atoi(row[9]));
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e.agility = static_cast<int32_t>(atoi(row[10]));
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e.intelligence = static_cast<int32_t>(atoi(row[11]));
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e.wisdom = static_cast<int32_t>(atoi(row[12]));
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e.charisma = static_cast<int32_t>(atoi(row[13]));
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e.magic_resist = static_cast<int32_t>(atoi(row[14]));
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e.cold_resist = static_cast<int32_t>(atoi(row[15]));
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e.fire_resist = static_cast<int32_t>(atoi(row[16]));
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e.poison_resist = static_cast<int32_t>(atoi(row[17]));
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e.disease_resist = static_cast<int32_t>(atoi(row[18]));
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e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
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e.physical_resist = static_cast<int32_t>(atoi(row[20]));
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e.min_dmg = static_cast<int32_t>(atoi(row[21]));
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e.max_dmg = static_cast<int32_t>(atoi(row[22]));
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e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
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e.attack_delay = static_cast<int32_t>(atoi(row[24]));
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e.spell_scale = static_cast<int32_t>(atoi(row[25]));
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e.heal_scale = static_cast<int32_t>(atoi(row[26]));
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e.special_abilities = row[27] ? row[27] : "";
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e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
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e.instance_version = static_cast<int32_t>(atoi(row[3]));
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e.ac = static_cast<int32_t>(atoi(row[4]));
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e.hp = static_cast<int32_t>(atoi(row[5]));
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e.accuracy = static_cast<int32_t>(atoi(row[6]));
|
||||
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
|
||||
e.attack = static_cast<int32_t>(atoi(row[8]));
|
||||
e.strength = static_cast<int32_t>(atoi(row[9]));
|
||||
e.stamina = static_cast<int32_t>(atoi(row[10]));
|
||||
e.dexterity = static_cast<int32_t>(atoi(row[11]));
|
||||
e.agility = static_cast<int32_t>(atoi(row[12]));
|
||||
e.intelligence = static_cast<int32_t>(atoi(row[13]));
|
||||
e.wisdom = static_cast<int32_t>(atoi(row[14]));
|
||||
e.charisma = static_cast<int32_t>(atoi(row[15]));
|
||||
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
|
||||
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
|
||||
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
|
||||
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
|
||||
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
|
||||
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
|
||||
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
|
||||
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
|
||||
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
|
||||
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
|
||||
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
|
||||
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
|
||||
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
|
||||
e.special_abilities = row[29] ? row[29] : "";
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9220
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9221
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9038
|
||||
|
||||
#endif
|
||||
|
||||
@ -474,6 +474,7 @@
|
||||
9218|2023_01_24_item_recast.sql|show columns from character_item_recast like '%recast_type%'|contains|smallint
|
||||
9219|2023_01_29_merchant_status_requirements.sql|SHOW COLUMNS FROM merchantlist LIKE 'min_status'|empty|
|
||||
9220|2022_12_19_player_events_tables.sql|SHOW TABLES LIKE 'player_event_logs'|empty|
|
||||
9221|2023_02_24_npc_scaling_zone_id_instance_version|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'zone_id'|empty|
|
||||
|
||||
# Upgrade conditions:
|
||||
# This won't be needed after this system is implemented, but it is used database that are not
|
||||
|
||||
@ -0,0 +1,5 @@
|
||||
ALTER TABLE `npc_scale_global_base`
|
||||
ADD COLUMN `zone_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `level`,
|
||||
ADD COLUMN `instance_version` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `zone_id`,
|
||||
DROP PRIMARY KEY,
|
||||
ADD PRIMARY KEY (`type`, `level`, `zone_id`, `instance_version`) USING BTREE;
|
||||
@ -4205,7 +4205,11 @@ void Mob::ExecWeaponProc(const EQ::ItemInstance *inst, uint16 spell_id, Mob *on,
|
||||
}
|
||||
|
||||
uint32 Mob::GetZoneID() const {
|
||||
return(zone->GetZoneID());
|
||||
return zone->GetZoneID();
|
||||
}
|
||||
|
||||
uint16 Mob::GetInstanceVersion() const {
|
||||
return zone->GetInstanceVersion();
|
||||
}
|
||||
|
||||
int Mob::GetHaste()
|
||||
|
||||
@ -1239,6 +1239,7 @@ public:
|
||||
bool Charmed() const { return typeofpet == petCharmed; }
|
||||
static uint32 GetLevelHP(uint8 tlevel);
|
||||
uint32 GetZoneID() const; //for perl
|
||||
uint16 GetInstanceVersion() const; //for perl
|
||||
virtual int32 CheckAggroAmount(uint16 spell_id, Mob *target, bool isproc = false);
|
||||
virtual int32 CheckHealAggroAmount(uint16 spell_id, Mob *target, uint32 heal_possible = 0);
|
||||
|
||||
|
||||
@ -795,21 +795,19 @@ void Mob::DisplayInfo(Mob *mob)
|
||||
window_text += WriteDisplayInfoSection(mob, "Proximity", npc_proximity, 1, true);
|
||||
}
|
||||
|
||||
int8 npc_type = npc_scale_manager->GetNPCScalingType(npc);
|
||||
std::string npc_type_string = npc_scale_manager->GetNPCScalingTypeName(npc);
|
||||
|
||||
client->Message(
|
||||
0,
|
||||
"| # Target: %s Type: %i (%s)",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_type_string.c_str());
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"| # Target: {} Type: {} ({})",
|
||||
npc->GetCleanName(),
|
||||
npc_scale_manager->GetNPCScalingType(npc),
|
||||
npc_scale_manager->GetNPCScalingTypeName(npc)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
NPCCommandsMenu(client, npc);
|
||||
}
|
||||
|
||||
// std::cout << "Window Length: " << window_text.length() << std::endl;
|
||||
|
||||
if (client->GetDisplayMobInfoWindow()) {
|
||||
client->SendFullPopup(
|
||||
"GM: Entity Info",
|
||||
|
||||
@ -30,21 +30,27 @@ void NpcScaleManager::ScaleNPC(
|
||||
NPC *npc,
|
||||
bool always_scale,
|
||||
bool override_special_abilities
|
||||
)
|
||||
{
|
||||
) {
|
||||
if (npc->IsSkipAutoScale() || npc->GetNPCTypeID() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int8 npc_type = GetNPCScalingType(npc);
|
||||
int npc_level = npc->GetLevel();
|
||||
bool is_auto_scaled = IsAutoScaled(npc);
|
||||
auto npc_type = GetNPCScalingType(npc);
|
||||
auto npc_level = npc->GetLevel();
|
||||
auto is_auto_scaled = IsAutoScaled(npc);
|
||||
auto zone_id = zone->GetZoneID();
|
||||
auto instance_version = zone->GetInstanceVersion();
|
||||
|
||||
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
|
||||
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(
|
||||
npc_type,
|
||||
npc_level,
|
||||
zone_id,
|
||||
instance_version
|
||||
);
|
||||
|
||||
if (!scale_data.level) {
|
||||
LogNPCScaling(
|
||||
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
|
||||
"NPC: [{}] - scaling data not found for type [{}] level [{}]",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_level
|
||||
@ -209,11 +215,13 @@ void NpcScaleManager::ResetNPCScaling(NPC* npc)
|
||||
bool NpcScaleManager::LoadScaleData()
|
||||
{
|
||||
auto rows = NpcScaleGlobalBaseRepository::All(content_db);
|
||||
for (auto &s: rows) {
|
||||
for (const auto &s : rows) {
|
||||
global_npc_scale scale_data;
|
||||
|
||||
scale_data.type = s.type;
|
||||
scale_data.level = s.level;
|
||||
scale_data.zone_id = s.zone_id;
|
||||
scale_data.instance_version = s.instance_version;
|
||||
scale_data.ac = s.ac;
|
||||
scale_data.hp = s.hp;
|
||||
scale_data.accuracy = s.accuracy;
|
||||
@ -246,7 +254,12 @@ bool NpcScaleManager::LoadScaleData()
|
||||
|
||||
npc_global_base_scaling_data.insert(
|
||||
std::make_pair(
|
||||
std::make_pair(scale_data.type, scale_data.level),
|
||||
std::make_tuple(
|
||||
scale_data.type,
|
||||
scale_data.level,
|
||||
scale_data.zone_id,
|
||||
scale_data.instance_version
|
||||
),
|
||||
scale_data
|
||||
)
|
||||
);
|
||||
@ -262,9 +275,45 @@ bool NpcScaleManager::LoadScaleData()
|
||||
* @param npc_level
|
||||
* @return NpcScaleManager::global_npc_scale
|
||||
*/
|
||||
NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level)
|
||||
{
|
||||
auto iter = npc_global_base_scaling_data.find(std::make_pair(npc_type, npc_level));
|
||||
NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLevel(
|
||||
int8 npc_type,
|
||||
uint8 npc_level,
|
||||
uint32 zone_id,
|
||||
uint16 instance_version
|
||||
) {
|
||||
auto iter = npc_global_base_scaling_data.find(
|
||||
std::make_tuple(
|
||||
npc_type,
|
||||
npc_level,
|
||||
zone_id,
|
||||
instance_version
|
||||
)
|
||||
);
|
||||
|
||||
if (iter != npc_global_base_scaling_data.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
iter = npc_global_base_scaling_data.find(
|
||||
std::make_tuple(
|
||||
npc_type,
|
||||
npc_level,
|
||||
zone_id,
|
||||
0
|
||||
)
|
||||
);
|
||||
if (iter != npc_global_base_scaling_data.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
iter = npc_global_base_scaling_data.find(
|
||||
std::make_tuple(
|
||||
npc_type,
|
||||
npc_level,
|
||||
0,
|
||||
0
|
||||
)
|
||||
);
|
||||
if (iter != npc_global_base_scaling_data.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
@ -487,14 +536,21 @@ bool NpcScaleManager::IsAutoScaled(NPC* npc)
|
||||
*/
|
||||
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
|
||||
{
|
||||
int8 npc_type = GetNPCScalingType(npc);
|
||||
int npc_level = npc->GetLevel();
|
||||
auto npc_type = GetNPCScalingType(npc);
|
||||
auto npc_level = npc->GetLevel();
|
||||
auto zone_id = zone->GetZoneID();
|
||||
auto instance_version = zone->GetInstanceVersion();
|
||||
|
||||
global_npc_scale g = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
|
||||
global_npc_scale g = GetGlobalScaleDataForTypeLevel(
|
||||
npc_type,
|
||||
npc_level,
|
||||
zone_id,
|
||||
instance_version
|
||||
);
|
||||
|
||||
if (!g.level) {
|
||||
LogNPCScaling(
|
||||
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
|
||||
"NPC: [{}] - scaling data not found for type [{}] level [{}]",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_level
|
||||
@ -503,7 +559,7 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
|
||||
return false;
|
||||
}
|
||||
|
||||
auto n = NpcTypesRepository::FindOne(content_db, (int) npc->GetNPCTypeID());
|
||||
auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
|
||||
if (n.id > 0) {
|
||||
n.AC = g.ac;
|
||||
n.hp = g.hp;
|
||||
@ -528,8 +584,8 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
|
||||
n.maxdmg = g.max_dmg;
|
||||
n.hp_regen_rate = g.hp_regen_rate;
|
||||
n.attack_delay = g.attack_delay;
|
||||
n.spellscale = (float) g.spell_scale;
|
||||
n.healscale = (float) g.heal_scale;
|
||||
n.spellscale = static_cast<float>(g.spell_scale);
|
||||
n.healscale = static_cast<float>(g.heal_scale);
|
||||
n.special_abilities = g.special_abilities;
|
||||
|
||||
return NpcTypesRepository::UpdateOne(content_db, n);
|
||||
@ -545,14 +601,21 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
|
||||
*/
|
||||
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
|
||||
{
|
||||
int8 npc_type = GetNPCScalingType(npc);
|
||||
int npc_level = npc->GetLevel();
|
||||
auto npc_type = GetNPCScalingType(npc);
|
||||
auto npc_level = npc->GetLevel();
|
||||
auto zone_id = zone->GetZoneID();
|
||||
auto instance_version = zone->GetInstanceVersion();
|
||||
|
||||
global_npc_scale d = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
|
||||
global_npc_scale d = GetGlobalScaleDataForTypeLevel(
|
||||
npc_type,
|
||||
npc_level,
|
||||
zone_id,
|
||||
instance_version
|
||||
);
|
||||
|
||||
if (!d.level) {
|
||||
LogNPCScaling(
|
||||
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
|
||||
"NPC: [{}] - scaling data not found for type [{}] level [{}]",
|
||||
npc->GetCleanName(),
|
||||
npc_type,
|
||||
npc_level
|
||||
@ -561,7 +624,7 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
|
||||
return false;
|
||||
}
|
||||
|
||||
auto n = NpcTypesRepository::FindOne(content_db, (int) npc->GetNPCTypeID());
|
||||
auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
|
||||
if (n.id > 0) {
|
||||
n.AC = 0;
|
||||
n.hp = 0;
|
||||
|
||||
@ -22,37 +22,41 @@
|
||||
#define EQEMU_NPC_SCALE_MANAGER_H
|
||||
|
||||
#include "npc.h"
|
||||
#include "zone.h"
|
||||
extern Zone* zone;
|
||||
|
||||
class NpcScaleManager {
|
||||
public:
|
||||
struct global_npc_scale {
|
||||
int type;
|
||||
int level;
|
||||
int ac;
|
||||
int64 hp;
|
||||
int accuracy;
|
||||
int slow_mitigation;
|
||||
int attack;
|
||||
int strength;
|
||||
int stamina;
|
||||
int dexterity;
|
||||
int agility;
|
||||
int intelligence;
|
||||
int wisdom;
|
||||
int charisma;
|
||||
int magic_resist;
|
||||
int cold_resist;
|
||||
int fire_resist;
|
||||
int poison_resist;
|
||||
int disease_resist;
|
||||
int corruption_resist;
|
||||
int physical_resist;
|
||||
int min_dmg;
|
||||
int max_dmg;
|
||||
int64 hp_regen_rate;
|
||||
int attack_delay;
|
||||
int spell_scale;
|
||||
int heal_scale;
|
||||
int8 type;
|
||||
uint8 level;
|
||||
uint32 zone_id;
|
||||
uint16 instance_version;
|
||||
int ac;
|
||||
int64 hp;
|
||||
int accuracy;
|
||||
int slow_mitigation;
|
||||
int attack;
|
||||
int strength;
|
||||
int stamina;
|
||||
int dexterity;
|
||||
int agility;
|
||||
int intelligence;
|
||||
int wisdom;
|
||||
int charisma;
|
||||
int magic_resist;
|
||||
int cold_resist;
|
||||
int fire_resist;
|
||||
int poison_resist;
|
||||
int disease_resist;
|
||||
int corruption_resist;
|
||||
int physical_resist;
|
||||
int min_dmg;
|
||||
int max_dmg;
|
||||
int64 hp_regen_rate;
|
||||
int attack_delay;
|
||||
int spell_scale;
|
||||
int heal_scale;
|
||||
|
||||
std::string special_abilities;
|
||||
};
|
||||
@ -91,9 +95,14 @@ public:
|
||||
bool IsAutoScaled(NPC* npc);
|
||||
bool LoadScaleData();
|
||||
|
||||
global_npc_scale GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level);
|
||||
global_npc_scale GetGlobalScaleDataForTypeLevel(
|
||||
int8 npc_type,
|
||||
uint8 npc_level,
|
||||
uint32 zone_id,
|
||||
uint16 instance_version
|
||||
);
|
||||
|
||||
std::map<std::pair<int, int>, global_npc_scale> npc_global_base_scaling_data;
|
||||
std::map<std::tuple<int8, uint8, uint32, uint16>, global_npc_scale> npc_global_base_scaling_data;
|
||||
|
||||
int8 GetNPCScalingType(NPC * &npc);
|
||||
std::string GetNPCScalingTypeName(NPC * &npc);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user