[Scaling] Add support for zone ID and instance version to NPC Scaling (#2968)

* [Scaling] Add support for zone ID and instance version to NPC Scaling

# Notes
- Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling.
- Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling.
- Scaling load precedence is as follows:
- `zone_id` of current zone and `instance_version` of current instance
- `zone_id` of current zone and `instance_version` of `0`
- `zone_id` of `0` and `instance_version` of `0`

* Remove debug comment.

* Use zone not NPC.

* SQL
This commit is contained in:
Alex King 2023-02-24 21:17:07 -05:00 committed by GitHub
parent de2dfc1a7e
commit 2a20c69c69
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 273 additions and 170 deletions

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@ -16,11 +16,14 @@
#include "../../strings.h"
#include <ctime>
class BaseNpcScaleGlobalBaseRepository {
public:
struct NpcScaleGlobalBase {
int32_t type;
int32_t level;
uint32_t zone_id;
int32_t instance_version;
int32_t ac;
int32_t hp;
int32_t accuracy;
@ -59,6 +62,8 @@ public:
return {
"type",
"level",
"zone_id",
"instance_version",
"ac",
"hp",
"accuracy",
@ -93,6 +98,8 @@ public:
return {
"type",
"level",
"zone_id",
"instance_version",
"ac",
"hp",
"accuracy",
@ -161,6 +168,8 @@ public:
e.type = 0;
e.level = 0;
e.zone_id = 0;
e.instance_version = -1;
e.ac = 0;
e.hp = 0;
e.accuracy = 0;
@ -212,8 +221,9 @@ public:
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
npc_scale_global_base_id
)
);
@ -224,32 +234,34 @@ public:
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.instance_version = static_cast<int32_t>(atoi(row[3]));
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = static_cast<int32_t>(atoi(row[5]));
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
return e;
}
@ -285,32 +297,34 @@ public:
v.push_back(columns[0] + " = " + std::to_string(e.type));
v.push_back(columns[1] + " = " + std::to_string(e.level));
v.push_back(columns[2] + " = " + std::to_string(e.ac));
v.push_back(columns[3] + " = " + std::to_string(e.hp));
v.push_back(columns[4] + " = " + std::to_string(e.accuracy));
v.push_back(columns[5] + " = " + std::to_string(e.slow_mitigation));
v.push_back(columns[6] + " = " + std::to_string(e.attack));
v.push_back(columns[7] + " = " + std::to_string(e.strength));
v.push_back(columns[8] + " = " + std::to_string(e.stamina));
v.push_back(columns[9] + " = " + std::to_string(e.dexterity));
v.push_back(columns[10] + " = " + std::to_string(e.agility));
v.push_back(columns[11] + " = " + std::to_string(e.intelligence));
v.push_back(columns[12] + " = " + std::to_string(e.wisdom));
v.push_back(columns[13] + " = " + std::to_string(e.charisma));
v.push_back(columns[14] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[15] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[16] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[17] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[18] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[19] + " = " + std::to_string(e.corruption_resist));
v.push_back(columns[20] + " = " + std::to_string(e.physical_resist));
v.push_back(columns[21] + " = " + std::to_string(e.min_dmg));
v.push_back(columns[22] + " = " + std::to_string(e.max_dmg));
v.push_back(columns[23] + " = " + std::to_string(e.hp_regen_rate));
v.push_back(columns[24] + " = " + std::to_string(e.attack_delay));
v.push_back(columns[25] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[26] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[27] + " = '" + Strings::Escape(e.special_abilities) + "'");
v.push_back(columns[2] + " = " + std::to_string(e.zone_id));
v.push_back(columns[3] + " = " + std::to_string(e.instance_version));
v.push_back(columns[4] + " = " + std::to_string(e.ac));
v.push_back(columns[5] + " = " + std::to_string(e.hp));
v.push_back(columns[6] + " = " + std::to_string(e.accuracy));
v.push_back(columns[7] + " = " + std::to_string(e.slow_mitigation));
v.push_back(columns[8] + " = " + std::to_string(e.attack));
v.push_back(columns[9] + " = " + std::to_string(e.strength));
v.push_back(columns[10] + " = " + std::to_string(e.stamina));
v.push_back(columns[11] + " = " + std::to_string(e.dexterity));
v.push_back(columns[12] + " = " + std::to_string(e.agility));
v.push_back(columns[13] + " = " + std::to_string(e.intelligence));
v.push_back(columns[14] + " = " + std::to_string(e.wisdom));
v.push_back(columns[15] + " = " + std::to_string(e.charisma));
v.push_back(columns[16] + " = " + std::to_string(e.magic_resist));
v.push_back(columns[17] + " = " + std::to_string(e.cold_resist));
v.push_back(columns[18] + " = " + std::to_string(e.fire_resist));
v.push_back(columns[19] + " = " + std::to_string(e.poison_resist));
v.push_back(columns[20] + " = " + std::to_string(e.disease_resist));
v.push_back(columns[21] + " = " + std::to_string(e.corruption_resist));
v.push_back(columns[22] + " = " + std::to_string(e.physical_resist));
v.push_back(columns[23] + " = " + std::to_string(e.min_dmg));
v.push_back(columns[24] + " = " + std::to_string(e.max_dmg));
v.push_back(columns[25] + " = " + std::to_string(e.hp_regen_rate));
v.push_back(columns[26] + " = " + std::to_string(e.attack_delay));
v.push_back(columns[27] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[28] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[29] + " = '" + Strings::Escape(e.special_abilities) + "'");
auto results = db.QueryDatabase(
fmt::format(
@ -334,6 +348,8 @@ public:
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_version));
v.push_back(std::to_string(e.ac));
v.push_back(std::to_string(e.hp));
v.push_back(std::to_string(e.accuracy));
@ -391,6 +407,8 @@ public:
v.push_back(std::to_string(e.type));
v.push_back(std::to_string(e.level));
v.push_back(std::to_string(e.zone_id));
v.push_back(std::to_string(e.instance_version));
v.push_back(std::to_string(e.ac));
v.push_back(std::to_string(e.hp));
v.push_back(std::to_string(e.accuracy));
@ -452,32 +470,34 @@ public:
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.instance_version = static_cast<int32_t>(atoi(row[3]));
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = static_cast<int32_t>(atoi(row[5]));
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
all_entries.push_back(e);
}
@ -504,32 +524,34 @@ public:
e.type = static_cast<int32_t>(atoi(row[0]));
e.level = static_cast<int32_t>(atoi(row[1]));
e.ac = static_cast<int32_t>(atoi(row[2]));
e.hp = static_cast<int32_t>(atoi(row[3]));
e.accuracy = static_cast<int32_t>(atoi(row[4]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[5]));
e.attack = static_cast<int32_t>(atoi(row[6]));
e.strength = static_cast<int32_t>(atoi(row[7]));
e.stamina = static_cast<int32_t>(atoi(row[8]));
e.dexterity = static_cast<int32_t>(atoi(row[9]));
e.agility = static_cast<int32_t>(atoi(row[10]));
e.intelligence = static_cast<int32_t>(atoi(row[11]));
e.wisdom = static_cast<int32_t>(atoi(row[12]));
e.charisma = static_cast<int32_t>(atoi(row[13]));
e.magic_resist = static_cast<int32_t>(atoi(row[14]));
e.cold_resist = static_cast<int32_t>(atoi(row[15]));
e.fire_resist = static_cast<int32_t>(atoi(row[16]));
e.poison_resist = static_cast<int32_t>(atoi(row[17]));
e.disease_resist = static_cast<int32_t>(atoi(row[18]));
e.corruption_resist = static_cast<int32_t>(atoi(row[19]));
e.physical_resist = static_cast<int32_t>(atoi(row[20]));
e.min_dmg = static_cast<int32_t>(atoi(row[21]));
e.max_dmg = static_cast<int32_t>(atoi(row[22]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[23]));
e.attack_delay = static_cast<int32_t>(atoi(row[24]));
e.spell_scale = static_cast<int32_t>(atoi(row[25]));
e.heal_scale = static_cast<int32_t>(atoi(row[26]));
e.special_abilities = row[27] ? row[27] : "";
e.zone_id = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.instance_version = static_cast<int32_t>(atoi(row[3]));
e.ac = static_cast<int32_t>(atoi(row[4]));
e.hp = static_cast<int32_t>(atoi(row[5]));
e.accuracy = static_cast<int32_t>(atoi(row[6]));
e.slow_mitigation = static_cast<int32_t>(atoi(row[7]));
e.attack = static_cast<int32_t>(atoi(row[8]));
e.strength = static_cast<int32_t>(atoi(row[9]));
e.stamina = static_cast<int32_t>(atoi(row[10]));
e.dexterity = static_cast<int32_t>(atoi(row[11]));
e.agility = static_cast<int32_t>(atoi(row[12]));
e.intelligence = static_cast<int32_t>(atoi(row[13]));
e.wisdom = static_cast<int32_t>(atoi(row[14]));
e.charisma = static_cast<int32_t>(atoi(row[15]));
e.magic_resist = static_cast<int32_t>(atoi(row[16]));
e.cold_resist = static_cast<int32_t>(atoi(row[17]));
e.fire_resist = static_cast<int32_t>(atoi(row[18]));
e.poison_resist = static_cast<int32_t>(atoi(row[19]));
e.disease_resist = static_cast<int32_t>(atoi(row[20]));
e.corruption_resist = static_cast<int32_t>(atoi(row[21]));
e.physical_resist = static_cast<int32_t>(atoi(row[22]));
e.min_dmg = static_cast<int32_t>(atoi(row[23]));
e.max_dmg = static_cast<int32_t>(atoi(row[24]));
e.hp_regen_rate = static_cast<int32_t>(atoi(row[25]));
e.attack_delay = static_cast<int32_t>(atoi(row[26]));
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
all_entries.push_back(e);
}

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@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9220
#define CURRENT_BINARY_DATABASE_VERSION 9221
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9038
#endif

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@ -474,6 +474,7 @@
9218|2023_01_24_item_recast.sql|show columns from character_item_recast like '%recast_type%'|contains|smallint
9219|2023_01_29_merchant_status_requirements.sql|SHOW COLUMNS FROM merchantlist LIKE 'min_status'|empty|
9220|2022_12_19_player_events_tables.sql|SHOW TABLES LIKE 'player_event_logs'|empty|
9221|2023_02_24_npc_scaling_zone_id_instance_version|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'zone_id'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,5 @@
ALTER TABLE `npc_scale_global_base`
ADD COLUMN `zone_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `level`,
ADD COLUMN `instance_version` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `zone_id`,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`type`, `level`, `zone_id`, `instance_version`) USING BTREE;

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@ -4205,7 +4205,11 @@ void Mob::ExecWeaponProc(const EQ::ItemInstance *inst, uint16 spell_id, Mob *on,
}
uint32 Mob::GetZoneID() const {
return(zone->GetZoneID());
return zone->GetZoneID();
}
uint16 Mob::GetInstanceVersion() const {
return zone->GetInstanceVersion();
}
int Mob::GetHaste()

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@ -1239,6 +1239,7 @@ public:
bool Charmed() const { return typeofpet == petCharmed; }
static uint32 GetLevelHP(uint8 tlevel);
uint32 GetZoneID() const; //for perl
uint16 GetInstanceVersion() const; //for perl
virtual int32 CheckAggroAmount(uint16 spell_id, Mob *target, bool isproc = false);
virtual int32 CheckHealAggroAmount(uint16 spell_id, Mob *target, uint32 heal_possible = 0);

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@ -795,21 +795,19 @@ void Mob::DisplayInfo(Mob *mob)
window_text += WriteDisplayInfoSection(mob, "Proximity", npc_proximity, 1, true);
}
int8 npc_type = npc_scale_manager->GetNPCScalingType(npc);
std::string npc_type_string = npc_scale_manager->GetNPCScalingTypeName(npc);
client->Message(
0,
"| # Target: %s Type: %i (%s)",
npc->GetCleanName(),
npc_type,
npc_type_string.c_str());
Chat::White,
fmt::format(
"| # Target: {} Type: {} ({})",
npc->GetCleanName(),
npc_scale_manager->GetNPCScalingType(npc),
npc_scale_manager->GetNPCScalingTypeName(npc)
).c_str()
);
NPCCommandsMenu(client, npc);
}
// std::cout << "Window Length: " << window_text.length() << std::endl;
if (client->GetDisplayMobInfoWindow()) {
client->SendFullPopup(
"GM: Entity Info",

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@ -30,21 +30,27 @@ void NpcScaleManager::ScaleNPC(
NPC *npc,
bool always_scale,
bool override_special_abilities
)
{
) {
if (npc->IsSkipAutoScale() || npc->GetNPCTypeID() == 0) {
return;
}
int8 npc_type = GetNPCScalingType(npc);
int npc_level = npc->GetLevel();
bool is_auto_scaled = IsAutoScaled(npc);
auto npc_type = GetNPCScalingType(npc);
auto npc_level = npc->GetLevel();
auto is_auto_scaled = IsAutoScaled(npc);
auto zone_id = zone->GetZoneID();
auto instance_version = zone->GetInstanceVersion();
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
global_npc_scale scale_data = GetGlobalScaleDataForTypeLevel(
npc_type,
npc_level,
zone_id,
instance_version
);
if (!scale_data.level) {
LogNPCScaling(
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
"NPC: [{}] - scaling data not found for type [{}] level [{}]",
npc->GetCleanName(),
npc_type,
npc_level
@ -209,11 +215,13 @@ void NpcScaleManager::ResetNPCScaling(NPC* npc)
bool NpcScaleManager::LoadScaleData()
{
auto rows = NpcScaleGlobalBaseRepository::All(content_db);
for (auto &s: rows) {
for (const auto &s : rows) {
global_npc_scale scale_data;
scale_data.type = s.type;
scale_data.level = s.level;
scale_data.zone_id = s.zone_id;
scale_data.instance_version = s.instance_version;
scale_data.ac = s.ac;
scale_data.hp = s.hp;
scale_data.accuracy = s.accuracy;
@ -246,7 +254,12 @@ bool NpcScaleManager::LoadScaleData()
npc_global_base_scaling_data.insert(
std::make_pair(
std::make_pair(scale_data.type, scale_data.level),
std::make_tuple(
scale_data.type,
scale_data.level,
scale_data.zone_id,
scale_data.instance_version
),
scale_data
)
);
@ -262,9 +275,45 @@ bool NpcScaleManager::LoadScaleData()
* @param npc_level
* @return NpcScaleManager::global_npc_scale
*/
NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level)
{
auto iter = npc_global_base_scaling_data.find(std::make_pair(npc_type, npc_level));
NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLevel(
int8 npc_type,
uint8 npc_level,
uint32 zone_id,
uint16 instance_version
) {
auto iter = npc_global_base_scaling_data.find(
std::make_tuple(
npc_type,
npc_level,
zone_id,
instance_version
)
);
if (iter != npc_global_base_scaling_data.end()) {
return iter->second;
}
iter = npc_global_base_scaling_data.find(
std::make_tuple(
npc_type,
npc_level,
zone_id,
0
)
);
if (iter != npc_global_base_scaling_data.end()) {
return iter->second;
}
iter = npc_global_base_scaling_data.find(
std::make_tuple(
npc_type,
npc_level,
0,
0
)
);
if (iter != npc_global_base_scaling_data.end()) {
return iter->second;
}
@ -487,14 +536,21 @@ bool NpcScaleManager::IsAutoScaled(NPC* npc)
*/
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
{
int8 npc_type = GetNPCScalingType(npc);
int npc_level = npc->GetLevel();
auto npc_type = GetNPCScalingType(npc);
auto npc_level = npc->GetLevel();
auto zone_id = zone->GetZoneID();
auto instance_version = zone->GetInstanceVersion();
global_npc_scale g = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
global_npc_scale g = GetGlobalScaleDataForTypeLevel(
npc_type,
npc_level,
zone_id,
instance_version
);
if (!g.level) {
LogNPCScaling(
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
"NPC: [{}] - scaling data not found for type [{}] level [{}]",
npc->GetCleanName(),
npc_type,
npc_level
@ -503,7 +559,7 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
return false;
}
auto n = NpcTypesRepository::FindOne(content_db, (int) npc->GetNPCTypeID());
auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
if (n.id > 0) {
n.AC = g.ac;
n.hp = g.hp;
@ -528,8 +584,8 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
n.maxdmg = g.max_dmg;
n.hp_regen_rate = g.hp_regen_rate;
n.attack_delay = g.attack_delay;
n.spellscale = (float) g.spell_scale;
n.healscale = (float) g.heal_scale;
n.spellscale = static_cast<float>(g.spell_scale);
n.healscale = static_cast<float>(g.heal_scale);
n.special_abilities = g.special_abilities;
return NpcTypesRepository::UpdateOne(content_db, n);
@ -545,14 +601,21 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
*/
bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
{
int8 npc_type = GetNPCScalingType(npc);
int npc_level = npc->GetLevel();
auto npc_type = GetNPCScalingType(npc);
auto npc_level = npc->GetLevel();
auto zone_id = zone->GetZoneID();
auto instance_version = zone->GetInstanceVersion();
global_npc_scale d = GetGlobalScaleDataForTypeLevel(npc_type, npc_level);
global_npc_scale d = GetGlobalScaleDataForTypeLevel(
npc_type,
npc_level,
zone_id,
instance_version
);
if (!d.level) {
LogNPCScaling(
"NPC: [{}] - scaling data not found for type: [{}] level: [{}]",
"NPC: [{}] - scaling data not found for type [{}] level [{}]",
npc->GetCleanName(),
npc_type,
npc_level
@ -561,7 +624,7 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
return false;
}
auto n = NpcTypesRepository::FindOne(content_db, (int) npc->GetNPCTypeID());
auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
if (n.id > 0) {
n.AC = 0;
n.hp = 0;

View File

@ -22,37 +22,41 @@
#define EQEMU_NPC_SCALE_MANAGER_H
#include "npc.h"
#include "zone.h"
extern Zone* zone;
class NpcScaleManager {
public:
struct global_npc_scale {
int type;
int level;
int ac;
int64 hp;
int accuracy;
int slow_mitigation;
int attack;
int strength;
int stamina;
int dexterity;
int agility;
int intelligence;
int wisdom;
int charisma;
int magic_resist;
int cold_resist;
int fire_resist;
int poison_resist;
int disease_resist;
int corruption_resist;
int physical_resist;
int min_dmg;
int max_dmg;
int64 hp_regen_rate;
int attack_delay;
int spell_scale;
int heal_scale;
int8 type;
uint8 level;
uint32 zone_id;
uint16 instance_version;
int ac;
int64 hp;
int accuracy;
int slow_mitigation;
int attack;
int strength;
int stamina;
int dexterity;
int agility;
int intelligence;
int wisdom;
int charisma;
int magic_resist;
int cold_resist;
int fire_resist;
int poison_resist;
int disease_resist;
int corruption_resist;
int physical_resist;
int min_dmg;
int max_dmg;
int64 hp_regen_rate;
int attack_delay;
int spell_scale;
int heal_scale;
std::string special_abilities;
};
@ -91,9 +95,14 @@ public:
bool IsAutoScaled(NPC* npc);
bool LoadScaleData();
global_npc_scale GetGlobalScaleDataForTypeLevel(int8 npc_type, int npc_level);
global_npc_scale GetGlobalScaleDataForTypeLevel(
int8 npc_type,
uint8 npc_level,
uint32 zone_id,
uint16 instance_version
);
std::map<std::pair<int, int>, global_npc_scale> npc_global_base_scaling_data;
std::map<std::tuple<int8, uint8, uint32, uint16>, global_npc_scale> npc_global_base_scaling_data;
int8 GetNPCScalingType(NPC * &npc);
std::string GetNPCScalingTypeName(NPC * &npc);