mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
[Quest API] (Performance) Check event EVENT_LANGUAGE_SKILL_UP, EVENT_SKILL_UP, or EVENT_USE_SKILL exist before export and execute (#2894)
* [Quest API] Optionally parse EVENT_LANGUAGE_SKILL_UP, EVENT_SKILL_UP, and EVENT_USE_SKILL - Optionally parse these events instead of always doing so. * Cleanup
This commit is contained in:
parent
3d6b0e5f74
commit
3474c00e7a
@ -1451,12 +1451,15 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, boo
|
||||
}
|
||||
|
||||
if (IsBot()) {
|
||||
const auto export_string = fmt::format(
|
||||
"{} {}",
|
||||
hit.skill,
|
||||
GetSkill(hit.skill)
|
||||
);
|
||||
parse->EventBot(EVENT_USE_SKILL, CastToBot(), nullptr, export_string, 0);
|
||||
if (parse->BotHasQuestSub(EVENT_USE_SKILL)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {}",
|
||||
hit.skill,
|
||||
GetSkill(hit.skill)
|
||||
);
|
||||
|
||||
parse->EventBot(EVENT_USE_SKILL, CastToBot(), nullptr, export_string, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2508,22 +2508,35 @@ uint64 Client::GetAllMoney() {
|
||||
}
|
||||
|
||||
bool Client::CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who, int chancemodi) {
|
||||
if (IsDead() || IsUnconscious())
|
||||
if (IsDead() || IsUnconscious()) {
|
||||
return false;
|
||||
if (IsAIControlled()) // no skillups while chamred =p
|
||||
}
|
||||
|
||||
if (IsAIControlled()) { // no skillups while chamred =p
|
||||
return false;
|
||||
if (against_who != nullptr && against_who->IsCorpse()) // no skillups on corpses
|
||||
}
|
||||
|
||||
if (against_who && against_who->IsCorpse()) { // no skillups on corpses
|
||||
return false;
|
||||
if (skillid > EQ::skills::HIGHEST_SKILL)
|
||||
}
|
||||
|
||||
if (skillid > EQ::skills::HIGHEST_SKILL) {
|
||||
return false;
|
||||
int skillval = GetRawSkill(skillid);
|
||||
int maxskill = GetMaxSkillAfterSpecializationRules(skillid, MaxSkill(skillid));
|
||||
std::string export_string = fmt::format(
|
||||
"{} {}",
|
||||
skillid,
|
||||
skillval
|
||||
);
|
||||
parse->EventPlayer(EVENT_USE_SKILL, this, export_string, 0);
|
||||
}
|
||||
|
||||
auto skillval = GetRawSkill(skillid);
|
||||
auto maxskill = GetMaxSkillAfterSpecializationRules(skillid, MaxSkill(skillid));
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_USE_SKILL)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {}",
|
||||
skillid,
|
||||
skillval
|
||||
);
|
||||
|
||||
parse->EventPlayer(EVENT_USE_SKILL, this, export_string, 0);
|
||||
}
|
||||
|
||||
if (against_who) {
|
||||
if (
|
||||
against_who->GetSpecialAbility(IMMUNE_AGGRO) ||
|
||||
@ -2557,25 +2570,29 @@ bool Client::CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who,
|
||||
if(zone->random.Real(0, 99) < Chance)
|
||||
{
|
||||
SetSkill(skillid, GetRawSkill(skillid) + 1);
|
||||
std::string export_string = fmt::format(
|
||||
"{} {} {} {}",
|
||||
skillid,
|
||||
skillval+1,
|
||||
maxskill,
|
||||
0
|
||||
);
|
||||
parse->EventPlayer(EVENT_SKILL_UP, this, export_string, 0);
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::SKILL_UP)) {
|
||||
auto e = PlayerEvent::SkillUpEvent{
|
||||
.skill_id = static_cast<uint32>(skillid),
|
||||
.value = (skillval + 1),
|
||||
.value = static_cast<int>((skillval + 1)),
|
||||
.max_skill = static_cast<int16>(maxskill),
|
||||
.against_who = (against_who) ? against_who->GetCleanName() : GetCleanName(),
|
||||
};
|
||||
RecordPlayerEventLog(PlayerEvent::SKILL_UP, e);
|
||||
}
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_SKILL_UP)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {} {} {}",
|
||||
skillid,
|
||||
skillval + 1,
|
||||
maxskill,
|
||||
0
|
||||
);
|
||||
|
||||
parse->EventPlayer(EVENT_SKILL_UP, this, export_string, 0);
|
||||
}
|
||||
|
||||
LogSkills("Skill [{}] at value [{}] successfully gain with [{}] chance (mod [{}])", skillid, skillval, Chance, chancemodi);
|
||||
return true;
|
||||
} else {
|
||||
@ -2603,13 +2620,18 @@ void Client::CheckLanguageSkillIncrease(uint8 langid, uint8 TeacherSkill) {
|
||||
|
||||
if(zone->random.Real(0,100) < Chance) { // if they make the roll
|
||||
IncreaseLanguageSkill(langid); // increase the language skill by 1
|
||||
std::string export_string = fmt::format(
|
||||
"{} {} {}",
|
||||
langid,
|
||||
LangSkill + 1,
|
||||
100
|
||||
);
|
||||
parse->EventPlayer(EVENT_LANGUAGE_SKILL_UP, this, export_string, 0);
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_LANGUAGE_SKILL_UP)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {} {}",
|
||||
langid,
|
||||
LangSkill + 1,
|
||||
100
|
||||
);
|
||||
|
||||
parse->EventPlayer(EVENT_LANGUAGE_SKILL_UP, this, export_string, 0);
|
||||
}
|
||||
|
||||
LogSkills("Language [{}] at value [{}] successfully gain with [{}] % chance", langid, LangSkill, Chance);
|
||||
}
|
||||
else
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user