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[Cleanup] Remove extraneous loottable_id setting in WakeTheDead in aa.cpp (#3215)
# Notes - We already set `made_npc->loottable_id` to `0` above.
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@ -452,7 +452,6 @@ void Mob::WakeTheDead(uint16 spell_id, Corpse *corpse_to_use, Mob *target, uint3
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break;
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}
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made_npc->loottable_id = 0;
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made_npc->merchanttype = 0;
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made_npc->d_melee_texture1 = 0;
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made_npc->d_melee_texture2 = 0;
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