[Cleanup] Remove extraneous loottable_id setting in WakeTheDead in aa.cpp (#3215)

# Notes
- We already set `made_npc->loottable_id` to `0` above.
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Alex King 2023-04-03 16:59:06 -04:00 committed by GitHub
parent 26fd52fb06
commit 32be049d96
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@ -452,7 +452,6 @@ void Mob::WakeTheDead(uint16 spell_id, Corpse *corpse_to_use, Mob *target, uint3
break;
}
made_npc->loottable_id = 0;
made_npc->merchanttype = 0;
made_npc->d_melee_texture1 = 0;
made_npc->d_melee_texture2 = 0;