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[Quest API] Add GetBuffSpellIDs() to Perl/Lua (#3273)
# Perl - Add `$mob->GetBuffSpellIDs()`. # Lua - Add `$mob->GetBuffSpellIDs()`. # Notes - These methods allow operators to get a list of a mob's buff IDs without having to loop through their buffs themselves.
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@ -2985,6 +2985,21 @@ void Lua_Mob::StopTimer(const char* timer_name) {
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quest_manager.stoptimer(timer_name, self);
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}
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luabind::object Lua_Mob::GetBuffSpellIDs(lua_State* L) {
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auto t = luabind::newtable(L);
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if (d_) {
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auto self = reinterpret_cast<NativeType*>(d_);
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auto l = self->GetBuffSpellIDs();
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auto i = 1;
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for (const auto& v : l) {
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t[i] = v;
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i++;
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}
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}
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return t;
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}
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luabind::scope lua_register_mob() {
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return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
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.def(luabind::constructor<>())
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@ -3184,6 +3199,7 @@ luabind::scope lua_register_mob() {
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.def("GetBucketKey", (std::string(Lua_Mob::*)(void))&Lua_Mob::GetBucketKey)
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.def("GetBucketRemaining", (std::string(Lua_Mob::*)(std::string))&Lua_Mob::GetBucketRemaining)
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.def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType)
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.def("GetBuffSpellIDs", &Lua_Mob::GetBuffSpellIDs)
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.def("GetBuffStatValueBySlot", (void(Lua_Mob::*)(uint8, const char*))& Lua_Mob::GetBuffStatValueBySlot)
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.def("GetBuffStatValueBySpell", (void(Lua_Mob::*)(int, const char*))&Lua_Mob::GetBuffStatValueBySpell)
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.def("GetCHA", &Lua_Mob::GetCHA)
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@ -538,6 +538,7 @@ public:
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void SetTimerMS(const char* timer_name, int milliseconds);
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void StopAllTimers();
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void StopTimer(const char* timer_name);
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luabind::object GetBuffSpellIDs(lua_State* L);
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};
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#endif
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@ -441,6 +441,7 @@ public:
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void DoGravityEffect();
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void DamageShield(Mob* other, bool spell_ds = false);
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int32 RuneAbsorb(int64 damage, uint16 type);
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std::vector<uint16> GetBuffSpellIDs();
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bool FindBuff(uint16 spell_id);
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uint16 FindBuffBySlot(int slot);
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uint32 BuffCount(bool is_beneficial = true, bool is_detrimental = true);
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@ -2937,6 +2937,19 @@ void Perl_Mob_StopTimer(Mob* self, const char* timer_name)
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quest_manager.stoptimer(timer_name, self);
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}
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perl::array Perl_Mob_GetBuffSpellIDs(Mob* self)
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{
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perl::array l;
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const auto& b = self->GetBuffSpellIDs();
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for (const auto& e : b) {
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l.push_back(e);
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}
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return l;
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}
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void perl_register_mob()
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{
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perl::interpreter perl(PERL_GET_THX);
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@ -3117,6 +3130,7 @@ void perl_register_mob()
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package.add("GetBucketKey", &Perl_Mob_GetBucketKey);
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package.add("GetBucketRemaining", &Perl_Mob_GetBucketRemaining);
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package.add("GetBuffSlotFromType", &Perl_Mob_GetBuffSlotFromType);
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package.add("GetBuffSpellIDs", &Perl_Mob_GetBuffSpellIDs);
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package.add("GetBuffStatValueBySpell", &Perl_Mob_GetBuffStatValueBySpell);
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package.add("GetBuffStatValueBySlot", &Perl_Mob_GetBuffStatValueBySlot);
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package.add("GetCHA", &Perl_Mob_GetCHA);
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@ -4375,6 +4375,20 @@ void Corpse::CastRezz(uint16 spellid, Mob* Caster)
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safe_delete(outapp);
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}
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std::vector<uint16> Mob::GetBuffSpellIDs()
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{
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std::vector<uint16> l;
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for (int i = 0; i < GetMaxTotalSlots(); i++) {
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const auto& e = buffs[i].spellid;
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if (IsValidSpell(e)) {
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l.emplace_back(e);
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}
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}
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return l;
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}
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bool Mob::FindBuff(uint16 spell_id)
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{
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uint32 buff_count = GetMaxTotalSlots();
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