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[Cleanup] Validate for nullptrs in bot.cpp (#3232)
* [Cleanup] Validate for nullptrs in bot.cpp # Notes - Validate for nullptrs in these spots in bot.cpp before using the variable. * Update bot.cpp
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15
zone/bot.cpp
15
zone/bot.cpp
@ -2413,6 +2413,10 @@ bool Bot::TrySecondaryWeaponAttacks(Mob* tar, const EQ::ItemInstance* s_item) {
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s_itemdata = s_item->GetItem();
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}
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if (!s_itemdata) {
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return false;
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}
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bool use_fist = true;
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if (s_itemdata) {
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use_fist = false;
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@ -3666,6 +3670,10 @@ void Bot::BotRemoveEquipItem(uint16 slot_id)
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void Bot::BotTradeAddItem(const EQ::ItemInstance* inst, uint16 slot_id, std::string* error_message, bool save_to_database)
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{
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if (!inst) {
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return;
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}
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if (save_to_database) {
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if (!database.botdb.SaveItemBySlot(this, slot_id, inst)) {
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*error_message = BotDatabase::fail::SaveItemBySlot();
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@ -4626,8 +4634,13 @@ return true;
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}
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void Bot::Damage(Mob *from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic, eSpecialAttacks special) {
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if (spell_id == 0)
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if (!from) {
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return;
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}
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if (spell_id == 0) {
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spell_id = SPELL_UNKNOWN;
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}
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//handle EVENT_ATTACK. Resets after we have not been attacked for 12 seconds
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if (attacked_timer.Check()) {
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