Chris Miles d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00
2019-10-13 18:49:16 -07:00
2018-08-04 15:26:21 -04:00
2013-02-16 15:00:23 -08:00
2019-05-17 00:18:32 -07:00
2023-02-06 20:12:04 -06:00
2021-09-09 09:52:26 -05:00
2023-02-06 20:12:04 -06:00
2019-08-15 20:21:09 -05:00

EQEmulator Core Server

Drone (Linux x64) Drone (Windows x64)
Build Status Build Status

EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++

  • MySQL/MariaDB is used as the database engine (over 200+ tables)
  • Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
  • Open source database (Project EQ) has content up to expansion OoW (included in server installs)
  • Game server environments and databases can be heavily customized to create all new experiences
  • Hundreds of Quests/events created and maintained by Project EQ

Server Installs

Windows Linux
Install Count Windows Install Count Linux Install Count

> Windows

> Debian/Ubuntu/CentOS/Fedora

  • Install Guide

  • You can use curl or wget to kick off the installer (whichever your OS has)

curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh

wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh

Supported Clients

Titanium Edition Secrets of Faydwer Seeds of Destruction Underfoot Rain of Fear

Bug Reports

  • Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
  • The EQEmu Forums are also a place to submit and get help with bugs.

Contributions

  • The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try Discord. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

Resources

Other License Info

  • The server code and utilities are released under GPLv3
  • We also include some small libraries for convienence that may be under different licensing
    • SocketLib - GPL LibXML
    • zlib - zlib license
    • MariaDB/MySQL - GPL
    • GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
    • CPPUnit - GLP StringUtilities - Apache
    • LUA - MIT

Contributors

Description
Languages
C++ 89.6%
C 6.4%
C# 2%
CMake 0.6%
Python 0.5%
Other 0.8%