mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
[Cleanup] Remove npc_ai.cpp/npc_ai.cpp (#3081)
# Notes - These files were unused.
This commit is contained in:
parent
f9c1683d36
commit
c0055cf357
@ -98,7 +98,6 @@ SET(zone_sources
|
||||
mob_movement_manager.cpp
|
||||
mob_info.cpp
|
||||
npc.cpp
|
||||
npc_ai.cpp
|
||||
npc_scale_manager.cpp
|
||||
object.cpp
|
||||
oriented_bounding_box.cpp
|
||||
@ -236,7 +235,6 @@ SET(zone_headers
|
||||
mob.h
|
||||
mob_movement_manager.h
|
||||
npc.h
|
||||
npc_ai.h
|
||||
npc_scale_manager.h
|
||||
object.h
|
||||
oriented_bounding_box.h
|
||||
|
||||
@ -20,7 +20,6 @@
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "expedition.h"
|
||||
#include "masterentity.h"
|
||||
#include "npc_ai.h"
|
||||
#include "../common/packet_functions.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "../common/strings.h"
|
||||
|
||||
@ -1,41 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef NPCAI_H
|
||||
#define NPCAI_H
|
||||
#include "../common/types.h"
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Even con color is wrong and so is the message but i can't seem to find it with a for loop.
|
||||
Seems more like a bitwise comparison client side..
|
||||
con->level = 2; // GREEN
|
||||
con->level = 18; // LIGHT BLUE
|
||||
con->level = 4; // BLUE
|
||||
con->level = 20; // EVEN
|
||||
con->level = 15; // YELLOW
|
||||
con->level = 13; // RED
|
||||
*/
|
||||
#define DEFAULT_AGGRORADIUS 70
|
||||
#define DEFAULT_FRENYRADIUS 70
|
||||
#define MAX_SHIELDRADIUS 20
|
||||
|
||||
uint32 GetLevelCon(uint8 PlayerLevel, uint8 NPCLevel);
|
||||
|
||||
#endif
|
||||
Loading…
x
Reference in New Issue
Block a user