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[Player Events] Add logging category to hold processing batch logs (#2954)
* [Player Events] Add logging category to hold processing batch logs * Update player_event_logs.cpp
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@ -136,6 +136,7 @@ namespace Logs {
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PacketServerToServer,
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Bugs,
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QuestErrors,
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PlayerEvents,
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MaxCategoryID /* Don't Remove this */
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};
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@ -230,7 +231,8 @@ namespace Logs {
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"Packet C->S",
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"Packet S->S",
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"Bugs",
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"QuestErrors"
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"QuestErrors",
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"PlayerEvents",
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};
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}
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@ -784,6 +784,16 @@
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OutF(LogSys, Logs::Detail, Logs::QuestErrors, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPlayerEvents(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::General, Logs::PlayerEvents))\
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OutF(LogSys, Logs::General, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define LogPlayerEventsDetail(message, ...) do {\
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if (LogSys.IsLogEnabled(Logs::Detail, Logs::PlayerEvents))\
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OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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} while (0)
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#define Log(debug_level, log_category, message, ...) do {\
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if (LogSys.IsLogEnabled(debug_level, log_category))\
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LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
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@ -121,7 +121,7 @@ void PlayerEventLogs::ProcessBatchQueue()
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// flush many
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PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
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LogInfo(
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LogPlayerEventsDetail(
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"Processing batch player event log queue of [{}] took [{}]",
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m_record_batch_queue.size(),
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benchmark.elapsed()
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