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[Quest API] Add EVENT_DROP_ITEM_CLIENT to Perl/Lua (#2869)
* [Quest API] Add EVENT_DROP_ITEM_CLIENT to Perl/Lua - Add `EVENT_DROP_ITEM_CLIENT`, exports `$quantity,` $item_name`, `$item_id`, `$spell_id`, `$slot_id`, and `$item`. - Add `event_drop_item_client`, exports `e.quantity`, `e.item_name`, `e.item_id`, `e.spell_id`, `e.slot_id`, and `e.item`. * Update inventory.cpp * Update inventory.cpp * Update lua_general.cpp * Update inventory.cpp
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@ -176,6 +176,7 @@ const char *QuestEventSubroutines[_LargestEventID] = {
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"EVENT_ITEM_CLICK_CLIENT",
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"EVENT_ITEM_CLICK_CAST_CLIENT",
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"EVENT_DESTROY_ITEM_CLIENT",
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"EVENT_DROP_ITEM_CLIENT",
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// Add new events before these or Lua crashes
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"EVENT_SPELL_EFFECT_BOT",
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"EVENT_SPELL_EFFECT_BUFF_TIC_BOT"
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@ -1883,6 +1884,19 @@ void PerlembParser::ExportEventVariables(
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break;
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}
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case EVENT_DROP_ITEM_CLIENT: {
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if (extra_pointers && extra_pointers->size() == 1) {
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EQ::ItemInstance* item_instance = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0));
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ExportVar(package_name.c_str(), "quantity", item_instance->IsStackable() ? item_instance->GetCharges() : 1);
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ExportVar(package_name.c_str(), "item_name", item_instance->GetItem()->Name);
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ExportVar(package_name.c_str(), "item_id", item_instance->GetItem()->ID);
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ExportVar(package_name.c_str(), "spell_id", item_instance->GetItem()->Click.Effect);
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ExportVar(package_name.c_str(), "slot_id", extradata);
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ExportVar(package_name.c_str(), "item", "QuestItem", item_instance);
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}
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break;
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}
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case EVENT_SPAWN_ZONE: {
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ExportVar(package_name.c_str(), "spawned_entity_id", mob->GetID());
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ExportVar(package_name.c_str(), "spawned_bot_id", mob->IsBot() ? mob->CastToBot()->GetBotID() : 0);
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@ -121,6 +121,7 @@ typedef enum {
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EVENT_ITEM_CLICK_CLIENT,
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EVENT_ITEM_CLICK_CAST_CLIENT,
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EVENT_DESTROY_ITEM_CLIENT,
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EVENT_DROP_ITEM_CLIENT,
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// Add new events before these or Lua crashes
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EVENT_SPELL_EFFECT_BOT,
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EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
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@ -903,6 +903,9 @@ void Client::DropItem(int16 slot_id, bool recurse)
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}
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}
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int i = 0;
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if (player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
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auto e = PlayerEvent::DroppedItemEvent{
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.item_id = inst->GetID(),
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@ -913,10 +916,22 @@ void Client::DropItem(int16 slot_id, bool recurse)
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RecordPlayerEventLog(PlayerEvent::DROPPED_ITEM, e);
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}
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int i = parse->EventItem(EVENT_DROP_ITEM, this, inst, nullptr, "", slot_id);
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if (i != 0) {
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LogInventory("Item drop handled by [EVENT_DROP_ITEM]");
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safe_delete(inst);
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if (parse->ItemHasQuestSub(inst, EVENT_DROP_ITEM)) {
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parse->EventItem(EVENT_DROP_ITEM, this, inst, nullptr, "", slot_id);
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if (i != 0) {
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LogInventory("Item drop handled by [EVENT_DROP_ITEM]");
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safe_delete(inst);
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}
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}
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if (parse->PlayerHasQuestSub(EVENT_DROP_ITEM_CLIENT)) {
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std::vector<std::any> args = { inst };
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i = parse->EventPlayer(EVENT_DROP_ITEM_CLIENT, this, "", slot_id, &args);
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if (i != 0) {
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LogInventory("Item drop handled by [EVENT_DROP_ITEM_CLIENT]");
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safe_delete(inst);
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}
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}
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} else {
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// Item doesn't exist in inventory!
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@ -4751,7 +4751,8 @@ luabind::scope lua_register_events() {
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luabind::value("damage_taken", static_cast<int>(EVENT_DAMAGE_TAKEN)),
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luabind::value("item_click_client", static_cast<int>(EVENT_ITEM_CLICK_CLIENT)),
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luabind::value("item_click_cast_client", static_cast<int>(EVENT_ITEM_CLICK_CAST_CLIENT)),
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luabind::value("destroy_item_client", static_cast<int>(EVENT_DESTROY_ITEM_CLIENT))
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luabind::value("destroy_item_client", static_cast<int>(EVENT_DESTROY_ITEM_CLIENT)),
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luabind::value("drop_item_client", static_cast<int>(EVENT_DROP_ITEM_CLIENT))
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)];
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}
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@ -163,6 +163,7 @@ const char *LuaEvents[_LargestEventID] = {
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"event_item_click_client",
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"event_item_click_cast_client",
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"event_destroy_item_client"
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"event_drop_item_client"
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};
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extern Zone *zone;
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@ -287,6 +288,7 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_ITEM_CLICK_CLIENT] = handle_player_item_click;
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PlayerArgumentDispatch[EVENT_DESTROY_ITEM_CLIENT] = handle_player_destroy_item;
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PlayerArgumentDispatch[EVENT_TARGET_CHANGE] = handle_player_target_change;
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PlayerArgumentDispatch[EVENT_DROP_ITEM_CLIENT] = handle_player_drop_item;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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@ -1334,6 +1334,40 @@ void handle_player_destroy_item(
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lua_setfield(L, -2, "quantity");
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Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance *>(extra_pointers->at(0)));
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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}
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}
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void handle_player_drop_item(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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lua_pushnumber(L, extra_data);
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lua_setfield(L, -2, "slot_id");
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if (extra_pointers && extra_pointers->size() == 1) {
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EQ::ItemInstance* item_inst = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0));
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lua_pushnumber(L, item_inst->IsStackable() ? item_inst->GetCharges() : 1);
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lua_setfield(L, -2, "quantity");
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lua_pushnumber(L, item_inst->GetItem()->ID);
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lua_setfield(L, -2, "item_id");
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lua_pushstring(L, item_inst->GetItem()->Name);
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lua_setfield(L, -2, "item_name");
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lua_pushnumber(L, item_inst->GetItem()->Click.Effect);
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lua_setfield(L, -2, "spell_id");
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Lua_Item l_item(item_inst->GetItem());
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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@ -707,6 +707,15 @@ void handle_player_target_change(
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std::vector<std::any> *extra_pointers
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);
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void handle_player_drop_item(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Item
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void handle_item_click(
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QuestInterface *parse,
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