[Cleanup] Remove unused code in zone/pets.cpp (#3310)

# Notes
- This code is unused.
This commit is contained in:
Alex King 2023-04-29 21:00:37 -04:00 committed by GitHub
parent 291997d35b
commit 7eff6ada87
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@ -75,103 +75,6 @@ void GetRandPetName(char *name)
strn0cpy(name, temp.c_str(), 64);
}
//not used anymore
/*int CalcPetHp(int levelb, int classb, int STA)
{
int multiplier = 0;
int base_hp = 0;
switch(classb) {
case WARRIOR:{
if (levelb < 20)
multiplier = 22;
else if (levelb < 30)
multiplier = 23;
else if (levelb < 40)
multiplier = 25;
else if (levelb < 53)
multiplier = 27;
else if (levelb < 57)
multiplier = 28;
else
multiplier = 30;
break;
}
case DRUID:
case CLERIC:
case SHAMAN:{
multiplier = 15;
break;
}
case PALADIN:
case SHADOWKNIGHT:{
if (levelb < 35)
multiplier = 21;
else if (levelb < 45)
multiplier = 22;
else if (levelb < 51)
multiplier = 23;
else if (levelb < 56)
multiplier = 24;
else if (levelb < 60)
multiplier = 25;
else
multiplier = 26;
break;
}
case MONK:
case BARD:
case ROGUE:
case BEASTLORD:{
if (levelb < 51)
multiplier = 18;
else if (levelb < 58)
multiplier = 19;
else
multiplier = 20;
break;
}
case RANGER:{
if (levelb < 58)
multiplier = 20;
else
multiplier = 21;
break;
}
case MAGICIAN:
case WIZARD:
case NECROMANCER:
case ENCHANTER:{
multiplier = 12;
break;
}
default:{
if (levelb < 35)
multiplier = 21;
else if (levelb < 45)
multiplier = 22;
else if (levelb < 51)
multiplier = 23;
else if (levelb < 56)
multiplier = 24;
else if (levelb < 60)
multiplier = 25;
else
multiplier = 26;
break;
}
}
if (multiplier == 0)
{
LogFile->write(EQEMuLog::Error, "Multiplier == 0 in CalcPetHp,using Generic....");;
multiplier=12;
}
base_hp = 5 + (multiplier*levelb) + ((multiplier*levelb*STA) + 1)/300;
return base_hp;
}
*/
void Mob::MakePet(uint16 spell_id, const char* pettype, const char *petname) {
// petpower of -1 is used to get the petpower based on whichever focus is currently
// equipped. This should replicate the old functionality for the most part.