mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
[Player Events] Add QS processing, mutex tweaks (#2984)
* [Player Events] Add QS processing, mutex tweaks * Update ucs.cpp * Move the size process check out of the server to server networking thread
This commit is contained in:
parent
e8f1aa253a
commit
bad631df59
@ -70,19 +70,17 @@ DBcore::~DBcore()
|
||||
// Sends the MySQL server a keepalive
|
||||
void DBcore::ping()
|
||||
{
|
||||
if (!m_query_lock.try_lock()) {
|
||||
if (!MDatabase.trylock()) {
|
||||
// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
|
||||
return;
|
||||
}
|
||||
mysql_ping(&mysql);
|
||||
m_query_lock.unlock();
|
||||
MDatabase.unlock();
|
||||
}
|
||||
|
||||
MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
|
||||
{
|
||||
m_query_lock.lock();
|
||||
auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
|
||||
m_query_lock.unlock();
|
||||
return r;
|
||||
}
|
||||
|
||||
@ -98,6 +96,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
|
||||
BenchTimer timer;
|
||||
timer.reset();
|
||||
|
||||
LockMutex lock(&MDatabase);
|
||||
|
||||
// Reconnect if we are not connected before hand.
|
||||
if (pStatus != Connected) {
|
||||
Open();
|
||||
|
||||
@ -140,10 +140,6 @@ void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLog
|
||||
m_batch_queue_lock.lock();
|
||||
m_record_batch_queue.emplace_back(log);
|
||||
m_batch_queue_lock.unlock();
|
||||
|
||||
if (m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
|
||||
ProcessBatchQueue();
|
||||
}
|
||||
}
|
||||
|
||||
// fills common event data in the SendEvent function
|
||||
@ -607,10 +603,10 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
|
||||
return payload;
|
||||
}
|
||||
|
||||
// general process function, used in world or UCS depending on rule Logging:PlayerEventsQSProcess
|
||||
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
|
||||
void PlayerEventLogs::Process()
|
||||
{
|
||||
if (m_process_batch_events_timer.Check()) {
|
||||
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
|
||||
ProcessBatchQueue();
|
||||
}
|
||||
|
||||
|
||||
@ -33,6 +33,7 @@
|
||||
#include "worldserver.h"
|
||||
#include "../common/path_manager.h"
|
||||
#include "../common/zone_store.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include <list>
|
||||
#include <signal.h>
|
||||
#include <thread>
|
||||
@ -47,6 +48,7 @@ WorldServer *worldserver = 0;
|
||||
EQEmuLogSys LogSys;
|
||||
PathManager path;
|
||||
ZoneStore zone_store;
|
||||
PlayerEventLogs player_event_logs;
|
||||
|
||||
void CatchSignal(int sig_num)
|
||||
{
|
||||
@ -106,6 +108,9 @@ int main()
|
||||
/* Load Looking For Guild Manager */
|
||||
lfguildmanager.LoadDatabase();
|
||||
|
||||
Timer player_event_process_timer(1000);
|
||||
player_event_logs.SetDatabase(&database)->Init();
|
||||
|
||||
auto loop_fn = [&](EQ::Timer* t) {
|
||||
Timer::SetCurrentTime();
|
||||
|
||||
@ -117,6 +122,10 @@ int main()
|
||||
if (LFGuildExpireTimer.Check()) {
|
||||
lfguildmanager.ExpireEntries();
|
||||
}
|
||||
|
||||
if (player_event_process_timer.Check()) {
|
||||
player_event_logs.Process();
|
||||
}
|
||||
};
|
||||
|
||||
EQ::Timer process_timer(loop_fn);
|
||||
|
||||
@ -29,6 +29,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "lfguild.h"
|
||||
#include "queryservconfig.h"
|
||||
#include "worldserver.h"
|
||||
#include "../common/events/player_events.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <stdarg.h>
|
||||
@ -89,6 +91,17 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
case 0: {
|
||||
break;
|
||||
}
|
||||
case ServerOP_PlayerEvent: {
|
||||
auto n = PlayerEvent::PlayerEventContainer{};
|
||||
auto s = (ServerSendPlayerEvent_Struct *) p.Data();
|
||||
EQ::Util::MemoryStreamReader ss(s->cereal_data, s->cereal_size);
|
||||
cereal::BinaryInputArchive archive(ss);
|
||||
archive(n);
|
||||
|
||||
player_event_logs.AddToQueue(n.player_event_log);
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_KeepAlive: {
|
||||
break;
|
||||
}
|
||||
|
||||
@ -131,12 +131,6 @@ inline void UpdateWindowTitle(std::string new_title)
|
||||
#endif
|
||||
}
|
||||
|
||||
void PlayerEventQueueListener() {
|
||||
while (RunLoops) {
|
||||
player_event_logs.Process();
|
||||
Sleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* World process entrypoint
|
||||
@ -381,13 +375,9 @@ int main(int argc, char **argv)
|
||||
}
|
||||
);
|
||||
|
||||
Timer player_event_process_timer(1000);
|
||||
player_event_logs.SetDatabase(&database)->Init();
|
||||
|
||||
if (!RuleB(Logging, PlayerEventsQSProcess)) {
|
||||
LogInfo("[PlayerEventQueueListener] Booting queue processor");
|
||||
std::thread(PlayerEventQueueListener).detach();
|
||||
}
|
||||
|
||||
auto loop_fn = [&](EQ::Timer* t) {
|
||||
Timer::SetCurrentTime();
|
||||
|
||||
@ -435,6 +425,10 @@ int main(int argc, char **argv)
|
||||
|
||||
client_list.Process();
|
||||
|
||||
if (player_event_process_timer.Check()) {
|
||||
player_event_logs.Process();
|
||||
}
|
||||
|
||||
if (PurgeInstanceTimer.Check()) {
|
||||
database.PurgeExpiredInstances();
|
||||
database.PurgeAllDeletedDataBuckets();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user