[Bug Fix] Fix issue with overflow on min/max hit dmg in npc scaling calculations (#3052)

* [Cleanup] Cleanup npc.cpp and npc scaling

* fix issue with min/max damage overflows

* formatting
This commit is contained in:
Aeadoin 2023-03-10 09:36:59 -05:00 committed by GitHub
parent 12dcbd0871
commit 0ba90df1f1
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 100 additions and 108 deletions

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@ -46,7 +46,7 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
}
if (attribute == "end") {
int endurance = 0;
int64 endurance = 0;
if (mob->IsClient()) {
endurance = mob->CastToClient()->GetEndurance();
}
@ -256,10 +256,10 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
return std::to_string((int)npc->GetSize());
}
if (attribute == "runspeed") {
return std::to_string((int)npc->GetRunspeed());
return std::to_string(npc->GetRunspeed());
}
if (attribute == "walkspeed") {
return std::to_string((int)npc->GetWalkspeed());
return std::to_string(npc->GetWalkspeed());
}
if (attribute == "spawngroup") {
return std::to_string(npc->GetSpawnGroupId());
@ -349,7 +349,7 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
return std::to_string((int)npc->GetProximityMaxZ());
}
if (attribute == "accuracy") {
return std::to_string((int)npc->GetAccuracyRating()) + scaling_modified;
return std::to_string(npc->GetAccuracyRating()) + scaling_modified;
}
if (attribute == "slow_mitigation") {
if (mob->EntityVariableExists("modify_stat_slow_mitigation")) {
@ -401,7 +401,7 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
return Strings::Commify(std::to_string((int) npc->GetHealScale())) + scaling_modified;
}
if (attribute == "avoidance") {
return Strings::Commify(std::to_string((int) npc->GetAvoidanceRating())) + scaling_modified;
return Strings::Commify(std::to_string(npc->GetAvoidanceRating())) + scaling_modified;
}
npc->GetNPCEmote(npc->GetEmoteID(), 0);
@ -411,63 +411,63 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
Client *client = mob->CastToClient();
if (attribute == "shielding") {
return Strings::Commify(std::to_string((int) client->GetShielding())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemShieldingCap)));
return Strings::Commify(std::to_string(client->GetShielding())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemShieldingCap)));
}
if (attribute == "spell_shielding") {
return Strings::Commify(std::to_string((int) client->GetSpellShield())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemSpellShieldingCap)));
return Strings::Commify(std::to_string(client->GetSpellShield())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemSpellShieldingCap)));
}
if (attribute == "dot_shielding") {
return Strings::Commify(std::to_string((int) client->GetDoTShield())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemDoTShieldingCap)));
return Strings::Commify(std::to_string(client->GetDoTShield())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemDoTShieldingCap)));
}
if (attribute == "stun_resist") {
return Strings::Commify(std::to_string((int) client->GetStunResist())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemStunResistCap)));
return Strings::Commify(std::to_string(client->GetStunResist())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemStunResistCap)));
}
if (attribute == "damage_shield") {
return Strings::Commify(std::to_string((int) client->GetDS())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemDamageShieldCap)));
return Strings::Commify(std::to_string(client->GetDS())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemDamageShieldCap)));
}
if (attribute == "avoidance") {
return Strings::Commify(std::to_string((int) client->GetAvoidance())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemAvoidanceCap)));
return Strings::Commify(std::to_string(client->GetAvoidance())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemAvoidanceCap)));
}
if (attribute == "strikethrough") {
return Strings::Commify(std::to_string((int) client->GetStrikeThrough())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemStrikethroughCap)));
return Strings::Commify(std::to_string(client->GetStrikeThrough())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemStrikethroughCap)));
}
if (attribute == "accuracy") {
return Strings::Commify(std::to_string((int) client->GetAccuracy())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemAccuracyCap)));
return Strings::Commify(std::to_string(client->GetAccuracy())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemAccuracyCap)));
}
if (attribute == "combat_effects") {
return Strings::Commify(std::to_string((int) client->GetCombatEffects())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemCombatEffectsCap)));
return Strings::Commify(std::to_string(client->GetCombatEffects())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemCombatEffectsCap)));
}
if (attribute == "heal_amount") {
return Strings::Commify(std::to_string((int) client->GetHealAmt())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemHealAmtCap)));
return Strings::Commify(std::to_string(client->GetHealAmt())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemHealAmtCap)));
}
if (attribute == "spell_dmg") {
return Strings::Commify(std::to_string((int) client->GetSpellDmg())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemSpellDmgCap)));
return Strings::Commify(std::to_string(client->GetSpellDmg())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemSpellDmgCap)));
}
if (attribute == "clairvoyance") {
return Strings::Commify(std::to_string((int) client->GetClair())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemClairvoyanceCap)));
return Strings::Commify(std::to_string(client->GetClair())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemClairvoyanceCap)));
}
if (attribute == "ds_mitigation") {
return Strings::Commify(std::to_string((int) client->GetDSMit())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemDSMitigationCap)));
return Strings::Commify(std::to_string(client->GetDSMit())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemDSMitigationCap)));
}
if (attribute == "hp_regen") {
return Strings::Commify(std::to_string((int64) client->GetHPRegen())) + " / " +
Strings::Commify(std::to_string((int) RuleI(Character, ItemHealthRegenCap)));
return Strings::Commify(std::to_string(client->GetHPRegen())) + " / " +
Strings::Commify(std::to_string(RuleI(Character, ItemHealthRegenCap)));
}
if (attribute == "mana_regen") {
return Strings::Commify(std::to_string((int64) client->GetManaRegen())) + " / " +
return Strings::Commify(std::to_string(client->GetManaRegen())) + " / " +
Strings::Commify(std::to_string((int64) RuleI(Character, ItemManaRegenCap)));
}
if (attribute == "end_regen") {
@ -500,7 +500,7 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
inline std::string WriteDisplayInfoSection(
Mob *mob,
const std::string &section_name,
std::vector<std::string> attributes_list,
const std::vector<std::string>& attributes_list,
int column_count = 3,
bool display_section_name = false
)
@ -539,7 +539,7 @@ inline std::string WriteDisplayInfoSection(
if (attribute_name.find('_') != std::string::npos) {
auto split_string = Strings::Split(attribute_name, '_');
std::string new_attribute_name;
for (std::string &string_value : split_string) {
for (const std::string &string_value : split_string) {
new_attribute_name += Strings::UcFirst(string_value) + " ";
}
attribute_name = new_attribute_name;

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@ -48,6 +48,7 @@
#include <cctype>
#include <stdio.h>
#include <string>
#include <utility>
#ifdef _WINDOWS
#define snprintf _snprintf
@ -2471,7 +2472,7 @@ void NPC::SetLevel(uint8 in_level, bool command)
SendAppearancePacket(AT_WhoLevel, in_level);
}
void NPC::ModifyNPCStat(std::string stat, std::string value)
void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
{
auto stat_lower = Strings::ToLower(stat);
@ -2485,43 +2486,43 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
LogNPCScaling("NPC::ModifyNPCStat: Key [{}] Value [{}] ", variable_key, value);
if (stat_lower == "ac") {
AC = Strings::ToInt(value.c_str());
AC = Strings::ToInt(value);
CalcAC();
return;
}
else if (stat_lower == "str") {
STR = Strings::ToInt(value.c_str());
STR = Strings::ToInt(value);
return;
}
else if (stat_lower == "sta") {
STA = Strings::ToInt(value.c_str());
STA = Strings::ToInt(value);
return;
}
else if (stat_lower == "agi") {
AGI = Strings::ToInt(value.c_str());
AGI = Strings::ToInt(value);
CalcAC();
return;
}
else if (stat_lower == "dex") {
DEX = Strings::ToInt(value.c_str());
DEX = Strings::ToInt(value);
return;
}
else if (stat_lower == "wis") {
WIS = Strings::ToInt(value.c_str());
WIS = Strings::ToInt(value);
CalcMaxMana();
return;
}
else if (stat_lower == "int" || stat_lower == "_int") {
INT = Strings::ToInt(value.c_str());
INT = Strings::ToInt(value);
CalcMaxMana();
return;
}
else if (stat_lower == "cha") {
CHA = Strings::ToInt(value.c_str());
CHA = Strings::ToInt(value);
return;
}
else if (stat_lower == "max_hp") {
base_hp = Strings::ToUnsignedBigInt(value.c_str());
base_hp = Strings::ToBigInt(value);
CalcMaxHP();
if (current_hp > max_hp) {
@ -2531,7 +2532,7 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
return;
}
else if (stat_lower == "max_mana") {
npc_mana = Strings::ToUnsignedBigInt(value.c_str());
npc_mana = Strings::ToUnsignedBigInt(value);
CalcMaxMana();
if (current_mana > max_mana) {
current_mana = max_mana;
@ -2539,36 +2540,36 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
return;
}
else if (stat_lower == "mr") {
MR = Strings::ToInt(value.c_str());
MR = Strings::ToInt(value);
return;
}
else if (stat_lower == "fr") {
FR = Strings::ToInt(value.c_str());
FR = Strings::ToInt(value);
return;
}
else if (stat_lower == "cr") {
CR = Strings::ToInt(value.c_str());
CR = Strings::ToInt(value);
return;
}
else if (stat_lower == "cor") {
Corrup = Strings::ToInt(value.c_str());
Corrup = Strings::ToInt(value);
return;
}
else if (stat_lower == "pr") {
PR = Strings::ToInt(value.c_str());
PR = Strings::ToInt(value);
return;
}
else if (stat_lower == "dr") {
DR = Strings::ToInt(value.c_str());
DR = Strings::ToInt(value);
return;
}
else if (stat_lower == "phr") {
PhR = Strings::ToInt(value.c_str());
PhR = Strings::ToInt(value);
return;
}
else if (stat_lower == "runspeed") {
runspeed = (float) Strings::ToFloat(value.c_str());
base_runspeed = (int) ((float) runspeed * 40.0f);
runspeed = Strings::ToFloat(value);
base_runspeed = (int) (runspeed * 40.0f);
base_walkspeed = base_runspeed * 100 / 265;
walkspeed = ((float) base_walkspeed) * 0.025f;
base_fearspeed = base_runspeed * 100 / 127;
@ -2577,125 +2578,125 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
return;
}
else if (stat_lower == "special_attacks") {
NPCSpecialAttacks(value.c_str(), 0, 1);
NPCSpecialAttacks(value.c_str(), 0, true);
return;
}
else if (stat_lower == "special_abilities") {
ProcessSpecialAbilities(value.c_str());
ProcessSpecialAbilities(value);
return;
}
else if (stat_lower == "attack_speed") {
attack_speed = (float) Strings::ToFloat(value.c_str());
attack_speed = Strings::ToFloat(value);
CalcBonuses();
return;
}
else if (stat_lower == "attack_delay") {
/* TODO: fix DB */
attack_delay = Strings::ToInt(value.c_str()) * 100;
attack_delay = Strings::ToInt(value) * 100;
CalcBonuses();
return;
}
else if (stat_lower == "atk") {
ATK = Strings::ToInt(value.c_str());
ATK = Strings::ToInt(value);
return;
}
else if (stat_lower == "accuracy") {
accuracy_rating = Strings::ToInt(value.c_str());
accuracy_rating = Strings::ToInt(value);
return;
}
else if (stat_lower == "avoidance") {
avoidance_rating = Strings::ToInt(value.c_str());
avoidance_rating = Strings::ToInt(value);
return;
}
else if (stat_lower == "trackable") {
trackable = Strings::ToInt(value.c_str());
trackable = Strings::ToInt(value);
return;
}
else if (stat_lower == "min_hit") {
min_dmg = Strings::ToInt(value.c_str());
min_dmg = Strings::ToInt(value);
// TODO: fix DB
base_damage = round((max_dmg - min_dmg) / 1.9);
min_damage = min_dmg - round(base_damage / 10.0);
return;
}
else if (stat_lower == "max_hit") {
max_dmg = Strings::ToInt(value.c_str());
max_dmg = Strings::ToInt(value);
// TODO: fix DB
base_damage = round((max_dmg - min_dmg) / 1.9);
min_damage = min_dmg - round(base_damage / 10.0);
return;
}
else if (stat_lower == "attack_count") {
attack_count = Strings::ToInt(value.c_str());
attack_count = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_invis") {
see_invis = Strings::ToInt(value.c_str());
see_invis = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_invis_undead") {
see_invis_undead = Strings::ToInt(value.c_str());
see_invis_undead = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_hide") {
see_hide = Strings::ToInt(value.c_str());
see_hide = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_improved_hide") {
see_improved_hide = Strings::ToInt(value.c_str());
see_improved_hide = Strings::ToInt(value);
return;
}
else if (stat_lower == "hp_regen") {
hp_regen = strtoll(value.c_str(), nullptr, 10);
hp_regen = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "hp_regen_per_second") {
hp_regen_per_second = strtoll(value.c_str(), nullptr, 10);
hp_regen_per_second = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "mana_regen") {
mana_regen = strtoll(value.c_str(), nullptr, 10);
mana_regen = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "level") {
SetLevel(Strings::ToInt(value.c_str()));
SetLevel(Strings::ToInt(value));
return;
}
else if (stat_lower == "aggro") {
pAggroRange = Strings::ToFloat(value.c_str());
pAggroRange = Strings::ToFloat(value);
return;
}
else if (stat_lower == "assist") {
pAssistRange = Strings::ToFloat(value.c_str());
pAssistRange = Strings::ToFloat(value);
return;
}
else if (stat_lower == "slow_mitigation") {
slow_mitigation = Strings::ToInt(value.c_str());
slow_mitigation = Strings::ToInt(value);
return;
}
else if (stat_lower == "loottable_id") {
loottable_id = Strings::ToFloat(value.c_str());
loottable_id = Strings::ToFloat(value);
return;
}
else if (stat_lower == "healscale") {
healscale = Strings::ToFloat(value.c_str());
healscale = Strings::ToFloat(value);
return;
}
else if (stat_lower == "spellscale") {
spellscale = Strings::ToFloat(value.c_str());
spellscale = Strings::ToFloat(value);
return;
}
else if (stat_lower == "npc_spells_id") {
AI_AddNPCSpells(Strings::ToInt(value.c_str()));
AI_AddNPCSpells(Strings::ToInt(value));
return;
}
else if (stat_lower == "npc_spells_effects_id") {
AI_AddNPCSpellsEffects(Strings::ToInt(value.c_str()));
AI_AddNPCSpellsEffects(Strings::ToInt(value));
CalcBonuses();
return;
}
else if (stat_lower == "heroic_strikethrough") {
heroic_strikethrough = Strings::ToInt(value.c_str());
heroic_strikethrough = Strings::ToInt(value);
return;
}
else if (stat_lower == "keeps_sold_items") {
@ -2704,11 +2705,10 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
}
}
float NPC::GetNPCStat(std::string stat)
float NPC::GetNPCStat(const std::string& stat)
{
auto stat_lower = Strings::ToLower(stat);
if (stat_lower == "ac") {
if (auto stat_lower = Strings::ToLower(stat); stat_lower == "ac") {
return AC;
}
else if (stat_lower == "str") {
@ -2759,9 +2759,6 @@ float NPC::GetNPCStat(std::string stat)
else if (stat_lower == "dr") {
return DR;
}
else if (stat_lower == "phr") {
return PhR;
}
else if (stat_lower == "runspeed") {
return runspeed;
}
@ -2975,7 +2972,6 @@ void NPC::LevelScale() {
}
level = random_level;
return;
}
uint32 NPC::GetSpawnPointID() const
@ -3023,7 +3019,6 @@ void NPC::SetSwarmTarget(int target_id)
{
GetSwarmInfo()->target = target_id;
}
return;
}
int64 NPC::CalcMaxMana()
@ -3036,7 +3031,6 @@ int64 NPC::CalcMaxMana()
case 'W':
max_mana = (((GetWIS() / 2) + 1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
break;
case 'N':
default:
max_mana = 0;
break;
@ -3055,7 +3049,6 @@ int64 NPC::CalcMaxMana()
case 'W':
max_mana = npc_mana + spellbonuses.Mana + itembonuses.Mana;
break;
case 'N':
default:
max_mana = 0;
break;
@ -3089,16 +3082,16 @@ NPC_Emote_Struct* NPC::GetNPCEmote(uint32 emoteid, uint8 event_) {
{
NPC_Emote_Struct* nes = iterator.GetData();
if (emoteid == nes->emoteid && event_ == nes->event_) {
return (nes);
return nes;
}
iterator.Advance();
}
return (nullptr);
return nullptr;
}
void NPC::DoNPCEmote(uint8 event_, uint32 emoteid)
{
if(this == nullptr || emoteid == 0)
if (emoteid == 0)
{
return;
}

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@ -422,8 +422,8 @@ public:
void SetAvoidanceRating(int32 d) { avoidance_rating = d;}
int32 GetRawAC() const { return AC; }
float GetNPCStat(std::string stat);
void ModifyNPCStat(std::string stat, std::string value);
float GetNPCStat(const std::string& stat);
void ModifyNPCStat(const std::string& stat, const std::string& value);
virtual void SetLevel(uint8 in_level, bool command = false);
bool IsLDoNTrapped() const { return ldon_trapped; }

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@ -137,9 +137,9 @@ void NpcScaleManager::ScaleNPC(
}
if (always_scale || npc->GetMinDMG() == 0) {
int min_dmg = scale_data.min_dmg;
int64 min_dmg = scale_data.min_dmg;
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
uint32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
min_dmg = (min_dmg * class_level_damage_mod) / 220;
LogNPCScaling("ClassLevelDamageMod::min_dmg base: [{}] calc: [{}]", scale_data.min_dmg, min_dmg);
@ -149,9 +149,9 @@ void NpcScaleManager::ScaleNPC(
}
if (always_scale || npc->GetMaxDMG() == 0) {
int max_dmg = scale_data.max_dmg;
int64 max_dmg = scale_data.max_dmg;
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
uint32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
max_dmg = (scale_data.max_dmg * class_level_damage_mod) / 220;
LogNPCScaling("ClassLevelDamageMod::max_dmg base: [{}] calc: [{}]", scale_data.max_dmg, max_dmg);
@ -310,7 +310,7 @@ bool NpcScaleManager::LoadScaleData()
)
);
}
} else if (!has_multiple_zones && has_multiple_versions) {
} else if (!has_multiple_zones) {
scale_data.zone_id = Strings::ToUnsignedInt(s.zone_id_list);
const auto versions = Strings::Split(s.instance_version_list, "|");
@ -330,7 +330,7 @@ bool NpcScaleManager::LoadScaleData()
)
);
}
} else if (has_multiple_zones && has_multiple_versions) {
} else {
const auto zones = Strings::Split(s.zone_id_list, "|");
const auto versions = Strings::Split(s.instance_version_list, "|");
@ -419,7 +419,7 @@ NpcScaleManager::global_npc_scale NpcScaleManager::GetGlobalScaleDataForTypeLeve
*/
uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
{
uint32 multiplier = 0;
uint32 multiplier;
switch (npc_class) {
case WARRIOR: {
@ -579,9 +579,8 @@ int8 NpcScaleManager::GetNPCScalingType(NPC *&npc)
*/
std::string NpcScaleManager::GetNPCScalingTypeName(NPC *&npc)
{
int8 scaling_type = GetNPCScalingType(npc);
if (scaling_type == 1) {
if (int8 scaling_type = GetNPCScalingType(npc); scaling_type == 1) {
return "Named";
}