mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 12:41:30 +00:00
[Performance] Change to use Pass by reference where valid. (#3163)
* [Performance] Change to use Pass by reference where valid. * typo
This commit is contained in:
parent
7f7ba2e6c2
commit
1ffdd4cb34
@ -125,7 +125,7 @@ public:
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StackWalker::OnOutput(szText);
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}
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const std::vector<std::string>& const GetLines() { return _lines; }
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const std::vector<std::string>& GetLines() { return _lines; }
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private:
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std::vector<std::string> _lines;
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};
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@ -999,7 +999,7 @@ bool Database::GetVariable(std::string varname, std::string &varvalue)
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return false;
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}
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bool Database::SetVariable(const std::string varname, const std::string &varvalue)
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bool Database::SetVariable(const std::string& varname, const std::string &varvalue)
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{
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std::string escaped_name = Strings::Escape(varname);
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std::string escaped_value = Strings::Escape(varvalue);
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@ -235,7 +235,7 @@ public:
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/* Database Variables */
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bool GetVariable(std::string varname, std::string &varvalue);
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bool SetVariable(const std::string varname, const std::string &varvalue);
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bool SetVariable(const std::string& varname, const std::string &varvalue);
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bool LoadVariables();
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/* General Queries */
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@ -74,7 +74,7 @@ void DBcore::ping()
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m_mutex->unlock();
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}
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MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
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MySQLRequestResult DBcore::QueryDatabase(const std::string& query, bool retryOnFailureOnce)
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{
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auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
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return r;
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@ -24,7 +24,7 @@ public:
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~DBcore();
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eStatus GetStatus() { return pStatus; }
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MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
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MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
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MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
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void TransactionBegin();
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void TransactionCommit();
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void TransactionRollback();
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@ -129,7 +129,7 @@ namespace EQ
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LookupEntry(const LookupEntry *lookup_entry) { }
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LookupEntry(
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InventoryTypeSize_Struct InventoryTypeSize,
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const InventoryTypeSize_Struct& InventoryTypeSize,
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uint64 EquipmentBitmask,
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uint64 GeneralBitmask,
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uint64 CursorBitmask,
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@ -64,7 +64,7 @@ void ProcLauncher::Process() {
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if(GetExitCodeProcess(cur->second->proc_info.hProcess, &res)) {
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//got exit code, see if its still running...
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if(res == STILL_ACTIVE) {
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cur++;
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++cur;
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continue;
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}
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//else, it died, handle properly
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@ -76,7 +76,7 @@ void ProcLauncher::Process() {
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//if we get here, the current process died.
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tmp = cur;
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tmp++;
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++tmp;
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ProcessTerminated(cur);
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cur = tmp;
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}
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@ -174,7 +174,7 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
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std::vector<std::string>::iterator cur, end;
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cur = it->args.begin();
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end = it->args.end();
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for(; cur != end; cur++) {
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for(; cur != end; ++cur) {
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args += " ";
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args += *cur;
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}
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@ -306,7 +306,7 @@ void ProcLauncher::TerminateAll(bool final) {
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std::map<ProcRef, Spec *>::iterator cur, end;
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cur = m_running.begin();
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end = m_running.end();
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for(; cur != end; cur++) {
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for(; cur != end; ++cur) {
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Terminate(cur->first, true);
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}
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} else {
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@ -317,7 +317,7 @@ void ProcLauncher::TerminateAll(bool final) {
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std::map<ProcRef, Spec *>::iterator cur, end;
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cur = running.begin();
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end = running.end();
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for(; cur != end; cur++) {
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for(; cur != end; ++cur) {
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Terminate(cur->first, true);
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safe_delete(cur->second);
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}
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@ -258,7 +258,7 @@ bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
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return true;
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}
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bool EQ::ProfanityManager::check_for_existing_entry(std::string profanity) {
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bool EQ::ProfanityManager::check_for_existing_entry(const std::string& profanity) {
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if (profanity.empty()) {
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return false;
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}
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@ -53,7 +53,7 @@ namespace EQ
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private:
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static bool load_database_entries(DBcore *db);
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static bool clear_database_entries(DBcore *db);
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static bool check_for_existing_entry(std::string profanity);
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static bool check_for_existing_entry(const std::string& profanity);
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};
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@ -294,7 +294,7 @@ void EQ::SayLinkEngine::generate_text()
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m_LinkText = "null";
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}
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std::string EQ::SayLinkEngine::GenerateQuestSaylink(std::string saylink_text, bool silent, std::string link_name)
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std::string EQ::SayLinkEngine::GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name)
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{
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uint32 saylink_id = 0;
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@ -101,7 +101,7 @@ namespace EQ
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const std::string& LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
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const std::string& LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
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static std::string GenerateQuestSaylink(std::string saylink_text, bool silent, std::string link_name);
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static std::string GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name);
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void Reset();
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@ -174,7 +174,7 @@ ZoneRepository::Zone *ZoneStore::GetZone(const char *in_zone_name)
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return nullptr;
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}
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ZoneRepository::Zone *ZoneStore::GetZone(std::string in_zone_name)
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ZoneRepository::Zone *ZoneStore::GetZone(const std::string& in_zone_name)
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{
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for (auto &z: m_zones) {
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if (z.short_name == in_zone_name) {
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@ -35,7 +35,7 @@ public:
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ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0);
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ZoneRepository::Zone *GetZone(const char *in_zone_name);
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ZoneRepository::Zone *GetZone(std::string in_zone_name);
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ZoneRepository::Zone *GetZone(const std::string& in_zone_name);
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uint32 GetZoneID(const char *in_zone_name);
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uint32 GetZoneID(std::string zone_name);
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std::string GetZoneName(uint32 zone_id);
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@ -53,7 +53,7 @@ extern ZoneStore zone_store;
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* Global helpers
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*/
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inline uint32 ZoneID(const char *in_zone_name) { return zone_store.GetZoneID(in_zone_name); }
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inline uint32 ZoneID(std::string zone_name) { return zone_store.GetZoneID(zone_name); }
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inline uint32 ZoneID(const std::string& zone_name) { return zone_store.GetZoneID(zone_name); }
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inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
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{
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return zone_store.GetZoneName(
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@ -489,7 +489,7 @@ bool Client::VerifyLoginHash(
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* @param db_loginserver
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*/
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void Client::DoSuccessfulLogin(
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const std::string in_account_name,
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const std::string& in_account_name,
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int db_account_id,
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const std::string &db_loginserver
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)
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@ -175,7 +175,7 @@ public:
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const std::string &password_hash
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);
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void DoSuccessfulLogin(const std::string in_account_name, int db_account_id, const std::string &db_loginserver);
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void DoSuccessfulLogin(const std::string& in_account_name, int db_account_id, const std::string &db_loginserver);
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void CreateLocalAccount(const std::string &username, const std::string &password);
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void CreateEQEmuAccount(const std::string &in_account_name, const std::string &in_account_password, unsigned int loginserver_account_id);
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@ -71,10 +71,10 @@ public:
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inline void AutoLinkAccounts(bool b) { auto_link_accounts = b; }
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inline bool CanAutoLinkAccounts() const { return auto_link_accounts; }
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inline void EQEmuLoginServerAddress(std::string v) { eqemu_loginserver_address = v; }
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inline void EQEmuLoginServerAddress(const std::string& v) { eqemu_loginserver_address = v; }
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inline std::string GetEQEmuLoginServerAddress() const { return eqemu_loginserver_address; }
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inline void DefaultLoginServerName(std::string v) { default_loginserver_name = v; }
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inline void DefaultLoginServerName(const std::string& v) { default_loginserver_name = v; }
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inline std::string GetDefaultLoginServerName() const { return default_loginserver_name; }
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inline void UpdateInsecurePasswords(bool b) { update_insecure_passwords = b; }
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@ -32,7 +32,7 @@ void ServerToClient45SayLink(std::string& clientSayLink, const std::string& serv
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void ServerToClient50SayLink(std::string& clientSayLink, const std::string& serverSayLink);
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void ServerToClient55SayLink(std::string& clientSayLink, const std::string& serverSayLink);
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ChatChannel::ChatChannel(std::string inName, std::string inOwner, std::string inPassword, bool inPermanent, int inMinimumStatus) :
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ChatChannel::ChatChannel(const std::string& inName, const std::string& inOwner, const std::string& inPassword, bool inPermanent, int inMinimumStatus) :
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m_delete_timer(0) {
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m_name = inName;
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@ -137,7 +137,7 @@ ChatChannel *ChatChannelList::CreateChannel(
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return new_channel;
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}
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ChatChannel* ChatChannelList::FindChannel(std::string Name) {
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ChatChannel* ChatChannelList::FindChannel(const std::string& Name) {
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std::string normalized_name = CapitaliseName(Name);
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@ -283,7 +283,7 @@ void ChatChannel::SetPassword(const std::string& in_password) {
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}
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}
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void ChatChannel::SetOwner(std::string& in_owner) {
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void ChatChannel::SetOwner(const std::string& in_owner) {
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m_owner = in_owner;
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@ -784,7 +784,7 @@ bool ChatChannel::HasVoice(std::string inVoiced)
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return std::find(std::begin(m_voiced), std::end(m_voiced), inVoiced) != std::end(m_voiced);
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}
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std::string CapitaliseName(std::string inString) {
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std::string CapitaliseName(const std::string& inString) {
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std::string NormalisedName = inString;
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@ -15,7 +15,7 @@ class ChatChannel {
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public:
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ChatChannel(std::string inName, std::string inOwner, std::string inPassword, bool inPermanent, int inMinimumStatus = 0);
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ChatChannel(const std::string& inName, const std::string& inOwner, const std::string& inPassword, bool inPermanent, int inMinimumStatus = 0);
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~ChatChannel();
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void AddClient(Client *c);
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@ -29,7 +29,7 @@ public:
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void SetPassword(const std::string& in_password);
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bool IsOwner(const std::string& name) { return (m_owner == name); }
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const std::string& GetPassword() { return m_password; }
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void SetOwner(std::string& inOwner);
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void SetOwner(const std::string& in_owner);
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std::string& GetOwnerName();
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void SetTemporary();
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void SetPermanent();
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@ -76,7 +76,7 @@ class ChatChannelList {
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public:
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ChatChannel* CreateChannel(const std::string& name, const std::string& owner, const std::string& password, bool permanent, int minimum_status, bool save_to_database = false);
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ChatChannel* FindChannel(std::string name);
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ChatChannel* FindChannel(const std::string& name);
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ChatChannel* AddClientToChannel(std::string channel_name, Client* c, bool command_directed = false);
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ChatChannel* RemoveClientFromChannel(const std::string& in_channel_name, Client* c, bool command_directed = false);
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void RemoveChannel(ChatChannel *Channel);
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@ -91,8 +91,8 @@ public:
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static void AddToFilteredNames(const std::string& name);
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static bool IsOnChannelBlockList(const std::string& channel_name);
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static bool IsOnFilteredNameList(const std::string& channel_name);
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static inline void SetChannelBlockList(std::vector<std::string> new_list) { m_blocked_channel_names = new_list; }
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static inline void SetFilteredNameList(std::vector<std::string> new_list) { m_filtered_names = new_list; }
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static inline void SetChannelBlockList(const std::vector<std::string>& new_list) { m_blocked_channel_names = new_list; }
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static inline void SetFilteredNameList(const std::vector<std::string>& new_list) { m_filtered_names = new_list; }
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private:
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LinkedList<ChatChannel*> ChatChannels;
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@ -101,6 +101,6 @@ private:
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};
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std::string CapitaliseName(std::string inString);
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std::string CapitaliseName(const std::string& inString);
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#endif
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@ -348,7 +348,7 @@ static void ProcessMailTo(Client *c, std::string MailMessage) {
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}
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}
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static void ProcessMailTo(Client *c, std::string from, std::string subject, std::string message) {
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static void ProcessMailTo(Client *c, const std::string& from, const std::string& subject, const std::string& message) {
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}
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static void ProcessSetMessageStatus(std::string SetMessageCommand) {
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@ -983,7 +983,7 @@ void Client::SendMailBoxes() {
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safe_delete(outapp);
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}
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Client *Clientlist::FindCharacter(std::string CharacterName) {
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Client *Clientlist::FindCharacter(const std::string& CharacterName) {
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std::list<Client*>::iterator Iterator;
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@ -1243,7 +1243,7 @@ void Client::LeaveAllChannels(bool send_updated_channel_list, bool command_direc
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}
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void Client::ProcessChannelList(std::string Input) {
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void Client::ProcessChannelList(const std::string& Input) {
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if (Input.length() == 0) {
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@ -1521,7 +1521,7 @@ void Client::SendChannelMessageByNumber(std::string Message) {
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}
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void Client::SendChannelMessage(std::string ChannelName, std::string Message, Client *Sender) {
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void Client::SendChannelMessage(const std::string& ChannelName, const std::string& Message, Client *Sender) {
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if (!Sender) return;
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@ -1548,7 +1548,7 @@ void Client::SendChannelMessage(std::string ChannelName, std::string Message, Cl
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safe_delete(outapp);
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}
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void Client::ToggleAnnounce(std::string State)
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void Client::ToggleAnnounce(const std::string& State)
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{
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if (State == "")
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Announce = !Announce;
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@ -1615,7 +1615,7 @@ void Client::GeneralChannelMessage(const char *Characters) {
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}
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void Client::GeneralChannelMessage(std::string Message) {
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void Client::GeneralChannelMessage(const std::string& Message) {
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auto outapp = new EQApplicationPacket(OP_ChannelMessage, Message.length() + 3);
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char *PacketBuffer = (char *)outapp->pBuffer;
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@ -2279,7 +2279,7 @@ void Client::SetConnectionType(char c) {
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}
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}
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Client *Clientlist::IsCharacterOnline(std::string CharacterName) {
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Client *Clientlist::IsCharacterOnline(const std::string& CharacterName) {
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// This method is used to determine if the character we are a sending an email to is connected to the mailserver,
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// so we can send them a new email notification.
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@ -2307,7 +2307,7 @@ Client *Clientlist::IsCharacterOnline(std::string CharacterName) {
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return nullptr;
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}
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int Client::GetMailBoxNumber(std::string CharacterName) {
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int Client::GetMailBoxNumber(const std::string& CharacterName) {
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for (unsigned int i = 0; i < Characters.size(); i++)
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if (Characters[i].Name == CharacterName)
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@ -2316,7 +2316,7 @@ int Client::GetMailBoxNumber(std::string CharacterName) {
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return -1;
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}
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void Client::SendNotification(int MailBoxNumber, std::string Subject, std::string From, int MessageID) {
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void Client::SendNotification(int MailBoxNumber, const std::string& Subject, const std::string& From, int MessageID) {
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char TimeStamp[100];
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@ -98,18 +98,18 @@ public:
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void AddToChannelList(ChatChannel *JoinedChannel);
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void RemoveFromChannelList(ChatChannel *JoinedChannel);
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void SendChannelMessage(std::string Message);
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void SendChannelMessage(std::string ChannelName, std::string Message, Client *Sender);
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void SendChannelMessage(const std::string& ChannelName, const std::string& Message, Client *Sender);
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void SendChannelMessageByNumber(std::string Message);
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void SendChannelList();
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void CloseConnection();
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void ToggleAnnounce(std::string State);
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void ToggleAnnounce(const std::string& State);
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bool IsAnnounceOn() { return (Announce == true); }
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void AnnounceJoin(ChatChannel *Channel, Client *c);
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void AnnounceLeave(ChatChannel *Channel, Client *c);
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void GeneralChannelMessage(std::string Message);
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void GeneralChannelMessage(const std::string& Message);
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void GeneralChannelMessage(const char *Characters);
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void SetChannelPassword(std::string ChannelPassword);
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void ProcessChannelList(std::string CommandString);
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void ProcessChannelList(const std::string& Input);
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void AccountUpdate();
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int ChannelCount();
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std::string RemoveDuplicateChannels(std::string& in_channels);
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@ -139,14 +139,14 @@ public:
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inline bool GetForceDisconnect() { return ForceDisconnect; }
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std::string MailBoxName();
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int GetMailBoxNumber() { return CurrentMailBox; }
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int GetMailBoxNumber(std::string CharacterName);
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int GetMailBoxNumber(const std::string& CharacterName);
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void SetConnectionType(char c);
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ConnectionType GetConnectionType() { return TypeOfConnection; }
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EQ::versions::ClientVersion GetClientVersion() { return ClientVersion_; }
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inline bool IsMailConnection() { return (TypeOfConnection == ConnectionTypeMail) || (TypeOfConnection == ConnectionTypeCombined); }
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void SendNotification(int MailBoxNumber, std::string From, std::string Subject, int MessageID);
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void SendNotification(int MailBoxNumber, const std::string& Subject, const std::string& From, int MessageID);
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void ChangeMailBox(int NewMailBox);
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inline void SetMailBox(int NewMailBox) { CurrentMailBox = NewMailBox; }
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void SendFriends();
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@ -184,10 +184,10 @@ public:
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Clientlist(int MailPort);
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void Process();
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void CloseAllConnections();
|
||||
Client *FindCharacter(std::string CharacterName);
|
||||
Client *FindCharacter(const std::string& CharacterName);
|
||||
void CheckForStaleConnectionsAll();
|
||||
void CheckForStaleConnections(Client *c);
|
||||
Client *IsCharacterOnline(std::string CharacterName);
|
||||
Client *IsCharacterOnline(const std::string& CharacterName);
|
||||
void ProcessOPMailCommand(Client* c, std::string command_string, bool command_directed = false);
|
||||
|
||||
private:
|
||||
|
||||
@ -142,7 +142,7 @@ int UCSDatabase::FindAccount(const char *characterName, Client *client)
|
||||
return accountID;
|
||||
}
|
||||
|
||||
bool UCSDatabase::VerifyMailKey(std::string characterName, int IPAddress, std::string MailKey)
|
||||
bool UCSDatabase::VerifyMailKey(const std::string& characterName, int IPAddress, const std::string& MailKey)
|
||||
{
|
||||
|
||||
std::string query = StringFormat(
|
||||
|
||||
@ -40,7 +40,7 @@ class UCSDatabase : public Database {
|
||||
public:
|
||||
int FindAccount(const char *CharacterName, Client *c);
|
||||
int FindCharacter(const char *CharacterName);
|
||||
bool VerifyMailKey(std::string CharacterName, int IPAddress, std::string MailKey);
|
||||
bool VerifyMailKey(const std::string& characterName, int IPAddress, const std::string& MailKey);
|
||||
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
|
||||
bool LoadChatChannels();
|
||||
void LoadReservedNamesFromDB();
|
||||
|
||||
@ -43,7 +43,7 @@ extern const ucsconfig *Config;
|
||||
extern UCSDatabase database;
|
||||
extern DiscordManager discord_manager;
|
||||
|
||||
void ProcessMailTo(Client *c, std::string from, std::string subject, std::string message);
|
||||
void ProcessMailTo(Client *c, const std::string& from, const std::string& subject, const std::string& message);
|
||||
|
||||
void Client45ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);
|
||||
void Client50ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);
|
||||
|
||||
@ -82,7 +82,7 @@ void Adventure::RemovePlayer(std::string character_name)
|
||||
}
|
||||
}
|
||||
|
||||
bool Adventure::PlayerExists(std::string character_name)
|
||||
bool Adventure::PlayerExists(const std::string& character_name)
|
||||
{
|
||||
auto iter = players.begin();
|
||||
while(iter != players.end())
|
||||
|
||||
@ -71,7 +71,7 @@ public:
|
||||
bool IsActive();
|
||||
void AddPlayer(std::string character_name, bool add_client_to_instance = true);
|
||||
void RemovePlayer(std::string character_name);
|
||||
bool PlayerExists(std::string character_name);
|
||||
bool PlayerExists(const std::string& character_name);
|
||||
bool CreateInstance();
|
||||
void IncrementCount();
|
||||
void IncrementAssassinationCount();
|
||||
|
||||
@ -106,7 +106,7 @@ void LauncherLink::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
|
||||
cur = result.begin();
|
||||
end = result.end();
|
||||
ZoneState zs;
|
||||
for (; cur != end; cur++) {
|
||||
for (; cur != end; ++cur) {
|
||||
zs.port = cur->port;
|
||||
zs.up = false;
|
||||
zs.starts = 0;
|
||||
@ -232,7 +232,7 @@ void LauncherLink::BootDynamics(uint8 new_count) {
|
||||
std::map<std::string, ZoneState>::iterator cur, end;
|
||||
cur = m_states.begin();
|
||||
end = m_states.end();
|
||||
for (; cur != end; cur++) {
|
||||
for (; cur != end; ++cur) {
|
||||
StopZone(cur->first.c_str());
|
||||
}
|
||||
}
|
||||
@ -244,7 +244,7 @@ void LauncherLink::BootDynamics(uint8 new_count) {
|
||||
std::map<std::string, ZoneState>::iterator cur, end;
|
||||
cur = m_states.begin();
|
||||
end = m_states.end();
|
||||
for (; cur != end; cur++) {
|
||||
for (; cur != end; ++cur) {
|
||||
if (cur->first.find("dynamic_") == 0) {
|
||||
if (found >= new_count) {
|
||||
//this zone exceeds the number of allowed booted zones.
|
||||
@ -266,7 +266,7 @@ void LauncherLink::GetZoneList(std::vector<std::string> &l) {
|
||||
std::map<std::string, ZoneState>::iterator cur, end;
|
||||
cur = m_states.begin();
|
||||
end = m_states.end();
|
||||
for (; cur != end; cur++) {
|
||||
for (; cur != end; ++cur) {
|
||||
l.push_back(cur->first.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,8 +59,8 @@ public:
|
||||
static void LockWorld() { if (_world_config) _world_config->Locked=true; }
|
||||
static void UnlockWorld() { if (_world_config) _world_config->Locked=false; }
|
||||
|
||||
static void SetWorldAddress(std::string addr) { if (_world_config) _world_config->WorldAddress=addr; }
|
||||
static void SetLocalAddress(std::string addr) { if (_world_config) _world_config->LocalAddress=addr; }
|
||||
static void SetWorldAddress(const std::string& addr) { if (_world_config) _world_config->WorldAddress=addr; }
|
||||
static void SetLocalAddress(const std::string& addr) { if (_world_config) _world_config->LocalAddress=addr; }
|
||||
|
||||
void Dump() const;
|
||||
};
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/strings.h"
|
||||
|
||||
void CombatRecord::Start(std::string in_mob_name)
|
||||
void CombatRecord::Start(const std::string& in_mob_name)
|
||||
{
|
||||
m_start_time = std::time(nullptr);
|
||||
m_end_time = 0;
|
||||
|
||||
@ -7,7 +7,7 @@
|
||||
|
||||
class CombatRecord {
|
||||
public:
|
||||
void Start(std::string in_mob_name);
|
||||
void Start(const std::string& in_mob_name);
|
||||
void Stop();
|
||||
bool InCombat() const;
|
||||
void ProcessHPEvent(int64 hp, int64 current_hp);
|
||||
|
||||
@ -98,7 +98,7 @@ void Embperl::DoInit() {
|
||||
try {
|
||||
init_eval_file();
|
||||
}
|
||||
catch(std::string e)
|
||||
catch(std::string& e)
|
||||
{
|
||||
//remember... lasterr() is no good if we crap out here, in construction
|
||||
LogQuests("Perl Error [{}]", e);
|
||||
@ -138,7 +138,7 @@ void Embperl::DoInit() {
|
||||
perl_command = "main::eval_file('plugin', '" + Config->PluginPlFile + "');";
|
||||
eval_pv(perl_command.c_str(), FALSE);
|
||||
}
|
||||
catch(std::string e)
|
||||
catch(std::string& e)
|
||||
{
|
||||
LogQuests("Warning [{}]: [{}]", Config->PluginPlFile, e);
|
||||
}
|
||||
@ -156,7 +156,7 @@ void Embperl::DoInit() {
|
||||
"}";
|
||||
eval_pv(perl_command.c_str(),FALSE);
|
||||
}
|
||||
catch(std::string e)
|
||||
catch(std::string& e)
|
||||
{
|
||||
LogQuests("Warning [{}]", e);
|
||||
}
|
||||
|
||||
@ -147,7 +147,7 @@ public:
|
||||
void AddRaidLooter(const char* looter);
|
||||
void RemoveRaidLooter(const char* looter);
|
||||
|
||||
inline void SetRaidMOTD(std::string in_motd) { motd = in_motd; };
|
||||
inline void SetRaidMOTD(const std::string& in_motd) { motd = in_motd; };
|
||||
|
||||
//util func
|
||||
//keeps me from having to keep iterating through the list
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user