[Performance] Change to use Pass by reference where valid. (#3163)

* [Performance] Change to use Pass by reference where valid.

* typo
This commit is contained in:
Aeadoin 2023-04-01 22:55:40 -04:00 committed by GitHub
parent 7f7ba2e6c2
commit 1ffdd4cb34
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
31 changed files with 66 additions and 66 deletions

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@ -125,7 +125,7 @@ public:
StackWalker::OnOutput(szText);
}
const std::vector<std::string>& const GetLines() { return _lines; }
const std::vector<std::string>& GetLines() { return _lines; }
private:
std::vector<std::string> _lines;
};

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@ -999,7 +999,7 @@ bool Database::GetVariable(std::string varname, std::string &varvalue)
return false;
}
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
bool Database::SetVariable(const std::string& varname, const std::string &varvalue)
{
std::string escaped_name = Strings::Escape(varname);
std::string escaped_value = Strings::Escape(varvalue);

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@ -235,7 +235,7 @@ public:
/* Database Variables */
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool SetVariable(const std::string& varname, const std::string &varvalue);
bool LoadVariables();
/* General Queries */

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@ -74,7 +74,7 @@ void DBcore::ping()
m_mutex->unlock();
}
MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
MySQLRequestResult DBcore::QueryDatabase(const std::string& query, bool retryOnFailureOnce)
{
auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
return r;

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@ -24,7 +24,7 @@ public:
~DBcore();
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();

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@ -129,7 +129,7 @@ namespace EQ
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
InventoryTypeSize_Struct InventoryTypeSize,
const InventoryTypeSize_Struct& InventoryTypeSize,
uint64 EquipmentBitmask,
uint64 GeneralBitmask,
uint64 CursorBitmask,

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@ -64,7 +64,7 @@ void ProcLauncher::Process() {
if(GetExitCodeProcess(cur->second->proc_info.hProcess, &res)) {
//got exit code, see if its still running...
if(res == STILL_ACTIVE) {
cur++;
++cur;
continue;
}
//else, it died, handle properly
@ -76,7 +76,7 @@ void ProcLauncher::Process() {
//if we get here, the current process died.
tmp = cur;
tmp++;
++tmp;
ProcessTerminated(cur);
cur = tmp;
}
@ -174,7 +174,7 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
std::vector<std::string>::iterator cur, end;
cur = it->args.begin();
end = it->args.end();
for(; cur != end; cur++) {
for(; cur != end; ++cur) {
args += " ";
args += *cur;
}
@ -306,7 +306,7 @@ void ProcLauncher::TerminateAll(bool final) {
std::map<ProcRef, Spec *>::iterator cur, end;
cur = m_running.begin();
end = m_running.end();
for(; cur != end; cur++) {
for(; cur != end; ++cur) {
Terminate(cur->first, true);
}
} else {
@ -317,7 +317,7 @@ void ProcLauncher::TerminateAll(bool final) {
std::map<ProcRef, Spec *>::iterator cur, end;
cur = running.begin();
end = running.end();
for(; cur != end; cur++) {
for(; cur != end; ++cur) {
Terminate(cur->first, true);
safe_delete(cur->second);
}

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@ -258,7 +258,7 @@ bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::check_for_existing_entry(std::string profanity) {
bool EQ::ProfanityManager::check_for_existing_entry(const std::string& profanity) {
if (profanity.empty()) {
return false;
}

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@ -53,7 +53,7 @@ namespace EQ
private:
static bool load_database_entries(DBcore *db);
static bool clear_database_entries(DBcore *db);
static bool check_for_existing_entry(std::string profanity);
static bool check_for_existing_entry(const std::string& profanity);
};

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@ -294,7 +294,7 @@ void EQ::SayLinkEngine::generate_text()
m_LinkText = "null";
}
std::string EQ::SayLinkEngine::GenerateQuestSaylink(std::string saylink_text, bool silent, std::string link_name)
std::string EQ::SayLinkEngine::GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name)
{
uint32 saylink_id = 0;

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@ -101,7 +101,7 @@ namespace EQ
const std::string& LinkBody() { return m_LinkBody; } // contains string format: '<LinkBody>'
const std::string& LinkText() { return m_LinkText; } // contains string format: '<LinkText>'
static std::string GenerateQuestSaylink(std::string saylink_text, bool silent, std::string link_name);
static std::string GenerateQuestSaylink(const std::string& saylink_text, bool silent, const std::string& link_name);
void Reset();

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@ -174,7 +174,7 @@ ZoneRepository::Zone *ZoneStore::GetZone(const char *in_zone_name)
return nullptr;
}
ZoneRepository::Zone *ZoneStore::GetZone(std::string in_zone_name)
ZoneRepository::Zone *ZoneStore::GetZone(const std::string& in_zone_name)
{
for (auto &z: m_zones) {
if (z.short_name == in_zone_name) {

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@ -35,7 +35,7 @@ public:
ZoneRepository::Zone *GetZone(uint32 zone_id, int version = 0);
ZoneRepository::Zone *GetZone(const char *in_zone_name);
ZoneRepository::Zone *GetZone(std::string in_zone_name);
ZoneRepository::Zone *GetZone(const std::string& in_zone_name);
uint32 GetZoneID(const char *in_zone_name);
uint32 GetZoneID(std::string zone_name);
std::string GetZoneName(uint32 zone_id);
@ -53,7 +53,7 @@ extern ZoneStore zone_store;
* Global helpers
*/
inline uint32 ZoneID(const char *in_zone_name) { return zone_store.GetZoneID(in_zone_name); }
inline uint32 ZoneID(std::string zone_name) { return zone_store.GetZoneID(zone_name); }
inline uint32 ZoneID(const std::string& zone_name) { return zone_store.GetZoneID(zone_name); }
inline const char *ZoneName(uint32 zone_id, bool error_unknown = false)
{
return zone_store.GetZoneName(

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@ -489,7 +489,7 @@ bool Client::VerifyLoginHash(
* @param db_loginserver
*/
void Client::DoSuccessfulLogin(
const std::string in_account_name,
const std::string& in_account_name,
int db_account_id,
const std::string &db_loginserver
)

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@ -175,7 +175,7 @@ public:
const std::string &password_hash
);
void DoSuccessfulLogin(const std::string in_account_name, int db_account_id, const std::string &db_loginserver);
void DoSuccessfulLogin(const std::string& in_account_name, int db_account_id, const std::string &db_loginserver);
void CreateLocalAccount(const std::string &username, const std::string &password);
void CreateEQEmuAccount(const std::string &in_account_name, const std::string &in_account_password, unsigned int loginserver_account_id);

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@ -71,10 +71,10 @@ public:
inline void AutoLinkAccounts(bool b) { auto_link_accounts = b; }
inline bool CanAutoLinkAccounts() const { return auto_link_accounts; }
inline void EQEmuLoginServerAddress(std::string v) { eqemu_loginserver_address = v; }
inline void EQEmuLoginServerAddress(const std::string& v) { eqemu_loginserver_address = v; }
inline std::string GetEQEmuLoginServerAddress() const { return eqemu_loginserver_address; }
inline void DefaultLoginServerName(std::string v) { default_loginserver_name = v; }
inline void DefaultLoginServerName(const std::string& v) { default_loginserver_name = v; }
inline std::string GetDefaultLoginServerName() const { return default_loginserver_name; }
inline void UpdateInsecurePasswords(bool b) { update_insecure_passwords = b; }

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@ -32,7 +32,7 @@ void ServerToClient45SayLink(std::string& clientSayLink, const std::string& serv
void ServerToClient50SayLink(std::string& clientSayLink, const std::string& serverSayLink);
void ServerToClient55SayLink(std::string& clientSayLink, const std::string& serverSayLink);
ChatChannel::ChatChannel(std::string inName, std::string inOwner, std::string inPassword, bool inPermanent, int inMinimumStatus) :
ChatChannel::ChatChannel(const std::string& inName, const std::string& inOwner, const std::string& inPassword, bool inPermanent, int inMinimumStatus) :
m_delete_timer(0) {
m_name = inName;
@ -137,7 +137,7 @@ ChatChannel *ChatChannelList::CreateChannel(
return new_channel;
}
ChatChannel* ChatChannelList::FindChannel(std::string Name) {
ChatChannel* ChatChannelList::FindChannel(const std::string& Name) {
std::string normalized_name = CapitaliseName(Name);
@ -283,7 +283,7 @@ void ChatChannel::SetPassword(const std::string& in_password) {
}
}
void ChatChannel::SetOwner(std::string& in_owner) {
void ChatChannel::SetOwner(const std::string& in_owner) {
m_owner = in_owner;
@ -784,7 +784,7 @@ bool ChatChannel::HasVoice(std::string inVoiced)
return std::find(std::begin(m_voiced), std::end(m_voiced), inVoiced) != std::end(m_voiced);
}
std::string CapitaliseName(std::string inString) {
std::string CapitaliseName(const std::string& inString) {
std::string NormalisedName = inString;

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@ -15,7 +15,7 @@ class ChatChannel {
public:
ChatChannel(std::string inName, std::string inOwner, std::string inPassword, bool inPermanent, int inMinimumStatus = 0);
ChatChannel(const std::string& inName, const std::string& inOwner, const std::string& inPassword, bool inPermanent, int inMinimumStatus = 0);
~ChatChannel();
void AddClient(Client *c);
@ -29,7 +29,7 @@ public:
void SetPassword(const std::string& in_password);
bool IsOwner(const std::string& name) { return (m_owner == name); }
const std::string& GetPassword() { return m_password; }
void SetOwner(std::string& inOwner);
void SetOwner(const std::string& in_owner);
std::string& GetOwnerName();
void SetTemporary();
void SetPermanent();
@ -76,7 +76,7 @@ class ChatChannelList {
public:
ChatChannel* CreateChannel(const std::string& name, const std::string& owner, const std::string& password, bool permanent, int minimum_status, bool save_to_database = false);
ChatChannel* FindChannel(std::string name);
ChatChannel* FindChannel(const std::string& name);
ChatChannel* AddClientToChannel(std::string channel_name, Client* c, bool command_directed = false);
ChatChannel* RemoveClientFromChannel(const std::string& in_channel_name, Client* c, bool command_directed = false);
void RemoveChannel(ChatChannel *Channel);
@ -91,8 +91,8 @@ public:
static void AddToFilteredNames(const std::string& name);
static bool IsOnChannelBlockList(const std::string& channel_name);
static bool IsOnFilteredNameList(const std::string& channel_name);
static inline void SetChannelBlockList(std::vector<std::string> new_list) { m_blocked_channel_names = new_list; }
static inline void SetFilteredNameList(std::vector<std::string> new_list) { m_filtered_names = new_list; }
static inline void SetChannelBlockList(const std::vector<std::string>& new_list) { m_blocked_channel_names = new_list; }
static inline void SetFilteredNameList(const std::vector<std::string>& new_list) { m_filtered_names = new_list; }
private:
LinkedList<ChatChannel*> ChatChannels;
@ -101,6 +101,6 @@ private:
};
std::string CapitaliseName(std::string inString);
std::string CapitaliseName(const std::string& inString);
#endif

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@ -348,7 +348,7 @@ static void ProcessMailTo(Client *c, std::string MailMessage) {
}
}
static void ProcessMailTo(Client *c, std::string from, std::string subject, std::string message) {
static void ProcessMailTo(Client *c, const std::string& from, const std::string& subject, const std::string& message) {
}
static void ProcessSetMessageStatus(std::string SetMessageCommand) {
@ -983,7 +983,7 @@ void Client::SendMailBoxes() {
safe_delete(outapp);
}
Client *Clientlist::FindCharacter(std::string CharacterName) {
Client *Clientlist::FindCharacter(const std::string& CharacterName) {
std::list<Client*>::iterator Iterator;
@ -1243,7 +1243,7 @@ void Client::LeaveAllChannels(bool send_updated_channel_list, bool command_direc
}
void Client::ProcessChannelList(std::string Input) {
void Client::ProcessChannelList(const std::string& Input) {
if (Input.length() == 0) {
@ -1521,7 +1521,7 @@ void Client::SendChannelMessageByNumber(std::string Message) {
}
void Client::SendChannelMessage(std::string ChannelName, std::string Message, Client *Sender) {
void Client::SendChannelMessage(const std::string& ChannelName, const std::string& Message, Client *Sender) {
if (!Sender) return;
@ -1548,7 +1548,7 @@ void Client::SendChannelMessage(std::string ChannelName, std::string Message, Cl
safe_delete(outapp);
}
void Client::ToggleAnnounce(std::string State)
void Client::ToggleAnnounce(const std::string& State)
{
if (State == "")
Announce = !Announce;
@ -1615,7 +1615,7 @@ void Client::GeneralChannelMessage(const char *Characters) {
}
void Client::GeneralChannelMessage(std::string Message) {
void Client::GeneralChannelMessage(const std::string& Message) {
auto outapp = new EQApplicationPacket(OP_ChannelMessage, Message.length() + 3);
char *PacketBuffer = (char *)outapp->pBuffer;
@ -2279,7 +2279,7 @@ void Client::SetConnectionType(char c) {
}
}
Client *Clientlist::IsCharacterOnline(std::string CharacterName) {
Client *Clientlist::IsCharacterOnline(const std::string& CharacterName) {
// This method is used to determine if the character we are a sending an email to is connected to the mailserver,
// so we can send them a new email notification.
@ -2307,7 +2307,7 @@ Client *Clientlist::IsCharacterOnline(std::string CharacterName) {
return nullptr;
}
int Client::GetMailBoxNumber(std::string CharacterName) {
int Client::GetMailBoxNumber(const std::string& CharacterName) {
for (unsigned int i = 0; i < Characters.size(); i++)
if (Characters[i].Name == CharacterName)
@ -2316,7 +2316,7 @@ int Client::GetMailBoxNumber(std::string CharacterName) {
return -1;
}
void Client::SendNotification(int MailBoxNumber, std::string Subject, std::string From, int MessageID) {
void Client::SendNotification(int MailBoxNumber, const std::string& Subject, const std::string& From, int MessageID) {
char TimeStamp[100];

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@ -98,18 +98,18 @@ public:
void AddToChannelList(ChatChannel *JoinedChannel);
void RemoveFromChannelList(ChatChannel *JoinedChannel);
void SendChannelMessage(std::string Message);
void SendChannelMessage(std::string ChannelName, std::string Message, Client *Sender);
void SendChannelMessage(const std::string& ChannelName, const std::string& Message, Client *Sender);
void SendChannelMessageByNumber(std::string Message);
void SendChannelList();
void CloseConnection();
void ToggleAnnounce(std::string State);
void ToggleAnnounce(const std::string& State);
bool IsAnnounceOn() { return (Announce == true); }
void AnnounceJoin(ChatChannel *Channel, Client *c);
void AnnounceLeave(ChatChannel *Channel, Client *c);
void GeneralChannelMessage(std::string Message);
void GeneralChannelMessage(const std::string& Message);
void GeneralChannelMessage(const char *Characters);
void SetChannelPassword(std::string ChannelPassword);
void ProcessChannelList(std::string CommandString);
void ProcessChannelList(const std::string& Input);
void AccountUpdate();
int ChannelCount();
std::string RemoveDuplicateChannels(std::string& in_channels);
@ -139,14 +139,14 @@ public:
inline bool GetForceDisconnect() { return ForceDisconnect; }
std::string MailBoxName();
int GetMailBoxNumber() { return CurrentMailBox; }
int GetMailBoxNumber(std::string CharacterName);
int GetMailBoxNumber(const std::string& CharacterName);
void SetConnectionType(char c);
ConnectionType GetConnectionType() { return TypeOfConnection; }
EQ::versions::ClientVersion GetClientVersion() { return ClientVersion_; }
inline bool IsMailConnection() { return (TypeOfConnection == ConnectionTypeMail) || (TypeOfConnection == ConnectionTypeCombined); }
void SendNotification(int MailBoxNumber, std::string From, std::string Subject, int MessageID);
void SendNotification(int MailBoxNumber, const std::string& Subject, const std::string& From, int MessageID);
void ChangeMailBox(int NewMailBox);
inline void SetMailBox(int NewMailBox) { CurrentMailBox = NewMailBox; }
void SendFriends();
@ -184,10 +184,10 @@ public:
Clientlist(int MailPort);
void Process();
void CloseAllConnections();
Client *FindCharacter(std::string CharacterName);
Client *FindCharacter(const std::string& CharacterName);
void CheckForStaleConnectionsAll();
void CheckForStaleConnections(Client *c);
Client *IsCharacterOnline(std::string CharacterName);
Client *IsCharacterOnline(const std::string& CharacterName);
void ProcessOPMailCommand(Client* c, std::string command_string, bool command_directed = false);
private:

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@ -142,7 +142,7 @@ int UCSDatabase::FindAccount(const char *characterName, Client *client)
return accountID;
}
bool UCSDatabase::VerifyMailKey(std::string characterName, int IPAddress, std::string MailKey)
bool UCSDatabase::VerifyMailKey(const std::string& characterName, int IPAddress, const std::string& MailKey)
{
std::string query = StringFormat(

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@ -40,7 +40,7 @@ class UCSDatabase : public Database {
public:
int FindAccount(const char *CharacterName, Client *c);
int FindCharacter(const char *CharacterName);
bool VerifyMailKey(std::string CharacterName, int IPAddress, std::string MailKey);
bool VerifyMailKey(const std::string& characterName, int IPAddress, const std::string& MailKey);
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool LoadChatChannels();
void LoadReservedNamesFromDB();

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@ -43,7 +43,7 @@ extern const ucsconfig *Config;
extern UCSDatabase database;
extern DiscordManager discord_manager;
void ProcessMailTo(Client *c, std::string from, std::string subject, std::string message);
void ProcessMailTo(Client *c, const std::string& from, const std::string& subject, const std::string& message);
void Client45ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);
void Client50ToServerSayLink(std::string& serverSayLink, const std::string& clientSayLink);

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@ -82,7 +82,7 @@ void Adventure::RemovePlayer(std::string character_name)
}
}
bool Adventure::PlayerExists(std::string character_name)
bool Adventure::PlayerExists(const std::string& character_name)
{
auto iter = players.begin();
while(iter != players.end())

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@ -71,7 +71,7 @@ public:
bool IsActive();
void AddPlayer(std::string character_name, bool add_client_to_instance = true);
void RemovePlayer(std::string character_name);
bool PlayerExists(std::string character_name);
bool PlayerExists(const std::string& character_name);
bool CreateInstance();
void IncrementCount();
void IncrementAssassinationCount();

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@ -106,7 +106,7 @@ void LauncherLink::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
cur = result.begin();
end = result.end();
ZoneState zs;
for (; cur != end; cur++) {
for (; cur != end; ++cur) {
zs.port = cur->port;
zs.up = false;
zs.starts = 0;
@ -232,7 +232,7 @@ void LauncherLink::BootDynamics(uint8 new_count) {
std::map<std::string, ZoneState>::iterator cur, end;
cur = m_states.begin();
end = m_states.end();
for (; cur != end; cur++) {
for (; cur != end; ++cur) {
StopZone(cur->first.c_str());
}
}
@ -244,7 +244,7 @@ void LauncherLink::BootDynamics(uint8 new_count) {
std::map<std::string, ZoneState>::iterator cur, end;
cur = m_states.begin();
end = m_states.end();
for (; cur != end; cur++) {
for (; cur != end; ++cur) {
if (cur->first.find("dynamic_") == 0) {
if (found >= new_count) {
//this zone exceeds the number of allowed booted zones.
@ -266,7 +266,7 @@ void LauncherLink::GetZoneList(std::vector<std::string> &l) {
std::map<std::string, ZoneState>::iterator cur, end;
cur = m_states.begin();
end = m_states.end();
for (; cur != end; cur++) {
for (; cur != end; ++cur) {
l.push_back(cur->first.c_str());
}
}

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@ -59,8 +59,8 @@ public:
static void LockWorld() { if (_world_config) _world_config->Locked=true; }
static void UnlockWorld() { if (_world_config) _world_config->Locked=false; }
static void SetWorldAddress(std::string addr) { if (_world_config) _world_config->WorldAddress=addr; }
static void SetLocalAddress(std::string addr) { if (_world_config) _world_config->LocalAddress=addr; }
static void SetWorldAddress(const std::string& addr) { if (_world_config) _world_config->WorldAddress=addr; }
static void SetLocalAddress(const std::string& addr) { if (_world_config) _world_config->LocalAddress=addr; }
void Dump() const;
};

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@ -2,7 +2,7 @@
#include "../common/eqemu_logsys.h"
#include "../common/strings.h"
void CombatRecord::Start(std::string in_mob_name)
void CombatRecord::Start(const std::string& in_mob_name)
{
m_start_time = std::time(nullptr);
m_end_time = 0;

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@ -7,7 +7,7 @@
class CombatRecord {
public:
void Start(std::string in_mob_name);
void Start(const std::string& in_mob_name);
void Stop();
bool InCombat() const;
void ProcessHPEvent(int64 hp, int64 current_hp);

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@ -98,7 +98,7 @@ void Embperl::DoInit() {
try {
init_eval_file();
}
catch(std::string e)
catch(std::string& e)
{
//remember... lasterr() is no good if we crap out here, in construction
LogQuests("Perl Error [{}]", e);
@ -138,7 +138,7 @@ void Embperl::DoInit() {
perl_command = "main::eval_file('plugin', '" + Config->PluginPlFile + "');";
eval_pv(perl_command.c_str(), FALSE);
}
catch(std::string e)
catch(std::string& e)
{
LogQuests("Warning [{}]: [{}]", Config->PluginPlFile, e);
}
@ -156,7 +156,7 @@ void Embperl::DoInit() {
"}";
eval_pv(perl_command.c_str(),FALSE);
}
catch(std::string e)
catch(std::string& e)
{
LogQuests("Warning [{}]", e);
}

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@ -147,7 +147,7 @@ public:
void AddRaidLooter(const char* looter);
void RemoveRaidLooter(const char* looter);
inline void SetRaidMOTD(std::string in_motd) { motd = in_motd; };
inline void SetRaidMOTD(const std::string& in_motd) { motd = in_motd; };
//util func
//keeps me from having to keep iterating through the list