[Bug Fix] Fix for incorrect bindpoint x,y,z,headings (#3141)

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Aeadoin 2023-03-23 18:55:56 -04:00 committed by GitHub
parent 5a6314e1a9
commit e085f271f5
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@ -1017,10 +1017,10 @@ bool ZoneDatabase::LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Str
pp->binds[index].zone_id = Strings::ToInt(row[1]);
pp->binds[index].instance_id = Strings::ToInt(row[2]);
pp->binds[index].x = Strings::ToInt(row[3]);
pp->binds[index].y = Strings::ToInt(row[4]);
pp->binds[index].z = Strings::ToInt(row[5]);
pp->binds[index].heading = Strings::ToInt(row[6]);
pp->binds[index].x = Strings::ToFloat(row[3]);
pp->binds[index].y = Strings::ToFloat(row[4]);
pp->binds[index].z = Strings::ToFloat(row[5]);
pp->binds[index].heading = Strings::ToFloat(row[6]);
}
return true;