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[Bug Fix] Fix DoAnim quest method default speed (#3016)
# Notes - Sets default speed to `0` which makes the animations run at normal speed instead of `1` that makes them run is slow motion.
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@ -140,7 +140,7 @@ public:
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void movepc(int zone_id, float x, float y, float z, float heading);
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void gmmove(float x, float y, float z);
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void movegrp(int zoneid, float x, float y, float z);
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void doanim(int animation_id, int animation_speed = 1, bool ackreq = true, eqFilterType filter = FilterNone);
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void doanim(int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone);
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void addskill(int skill_id, int value);
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void setlanguage(int skill_id, int value);
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void setskill(int skill_id, int value);
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