[Bug Fix] Fix DoAnim quest method default speed (#3016)

# Notes
- Sets default speed to `0` which makes the animations run at normal speed instead of `1` that makes them run is slow motion.
This commit is contained in:
Alex King 2023-03-01 17:47:27 -05:00 committed by GitHub
parent 04a74df0b2
commit ef214f91e9
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@ -140,7 +140,7 @@ public:
void movepc(int zone_id, float x, float y, float z, float heading);
void gmmove(float x, float y, float z);
void movegrp(int zoneid, float x, float y, float z);
void doanim(int animation_id, int animation_speed = 1, bool ackreq = true, eqFilterType filter = FilterNone);
void doanim(int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone);
void addskill(int skill_id, int value);
void setlanguage(int skill_id, int value);
void setskill(int skill_id, int value);