[Cleanup] Fix typo where itembonuses should have been used instead of spellbonuses (#3221)

# Notes
- `itembonuses` was the proper name here, not `spellbonuses`.
This commit is contained in:
Alex King 2023-04-03 16:51:22 -04:00 committed by GitHub
parent f484fe4176
commit 5dd849ac75
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GPG Key ID: 4AEE18F83AFDEB23

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@ -5703,8 +5703,14 @@ void Mob::TryCastOnSkillUse(Mob *on, EQ::skills::SkillType skill) {
if (spellbonuses.HasSkillAttackProc[skill]) {
for (int i = 0; i < MAX_CAST_ON_SKILL_USE; i += 3) {
if (spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID] && skill == spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SKILL]) {
if (IsValidSpell(spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]) && zone->random.Int(1, 1000) <= spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_CHANCE]) {
if (
spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID] &&
skill == spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SKILL]
) {
if (
IsValidSpell(spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]) &&
zone->random.Int(1, 1000) <= spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_CHANCE]
) {
SpellFinished(spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID], on, EQ::spells::CastingSlot::Item, 0, -1, spells[spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]].resist_difficulty);
}
}
@ -5713,8 +5719,14 @@ void Mob::TryCastOnSkillUse(Mob *on, EQ::skills::SkillType skill) {
if (itembonuses.HasSkillAttackProc[skill]) {
for (int i = 0; i < MAX_CAST_ON_SKILL_USE; i += 3) {
if (itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID] && skill == itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SKILL]) {
if (IsValidSpell(itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]) && zone->random.Int(1, 1000) <= spellbonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_CHANCE]) {
if (
itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID] &&
skill == itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SKILL]
) {
if (
IsValidSpell(itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]) &&
zone->random.Int(1, 1000) <= itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_CHANCE]
) {
SpellFinished(itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID], on, EQ::spells::CastingSlot::Item, 0, -1, spells[itembonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]].resist_difficulty);
}
}
@ -5723,7 +5735,11 @@ void Mob::TryCastOnSkillUse(Mob *on, EQ::skills::SkillType skill) {
if (aabonuses.HasSkillAttackProc[skill]) {
for (int i = 0; i < MAX_CAST_ON_SKILL_USE; i += 3) {
if (IsValidSpell(aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]) && aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID] && skill == aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SKILL]) {
if (
IsValidSpell(aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]) &&
aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID] &&
skill == aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SKILL]
) {
if (zone->random.Int(1, 1000) <= aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_CHANCE]) {
SpellFinished(aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID], on, EQ::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SkillAttackProc[i + SBIndex::SKILLATK_PROC_SPELL_ID]].resist_difficulty);
}