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Author SHA1 Message Date
Akkadius 1be86edf20 [Release] 22.50.1 2024-05-12 14:56:55 -05:00
Mitch Freeman b49b564940 [Fix] Clear GuildOnlineStatus on world boot (#4306)
Ensure that the guild member online status is set to offline (0) when world boots.
2024-05-12 14:02:06 -05:00
Mitch Freeman d302b9c02e [Fix} Correct a guild bank dup issue (#4308)
When depositing an item in the guild bank with an unlimited charge (-1) a db error would occur resulting in a duplication issue.
Can test with item id 70208
2024-05-12 07:53:42 -04:00
Chris Miles d36bc3915d [Release] 22.50.0 (#4304)
* [Release] 22.50.0

* Update CHANGELOG.md
2024-05-09 11:59:56 -05:00
Xackery d6f1bba96c [Feature] Add devcontainer support (#4294)
* Add devcontainer support

* Rename default values for eqemu_config

* Move devcontainer files to devcontainer
2024-05-09 00:54:21 -05:00
Mitch Freeman d1c7e45437 [FIX] Fix for world crash with over 1500 guilds (#4299)
* Fix for world crash with over 1500 guilds

There was an existing issue with certain clients (RoF2) if there were more than 1500 guilds.  This also enhances the loading of guilds in both world and zone for performance if there are large number of guilds as RoF2 will support 1500+ guilds.

* Safely access permissions map

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-09 00:53:36 -05:00
Chris Miles 257935d33a [Quests] Hot Reload Changes (#4302)
* [Quests] Hot Reload Changes

* snake_case
2024-05-09 00:51:43 -05:00
Akkadius fe136e58e4 [Hotfix] Revert GetSkill from #4234 2024-05-04 21:28:22 -05:00
Akkadius fddb91794b [Hotfix] Fix crash from #4266 2024-05-04 21:24:22 -05:00
Akkadius ad3a675222 [Hotfix] GetSkill default return 0 2024-05-04 21:07:24 -05:00
Akkadius fa733eee50 [Hotfix] Perl__send_parcel GCC compile error 2024-05-04 21:01:44 -05:00
Chris Miles f07c5901f4 [Quests] Reload Quests on Bootup, Init earlier (#4298)
* [Quests] Reload Perl quests on bootup, init earlier

* Do reload on top of init
2024-05-04 20:57:16 -04:00
Akkadius 6dd061cba2 [Hotfix] Remove food or water GM message 2024-05-04 19:43:39 -05:00
Akkadius 405d963005 [Hotfix] "GM flag" vs "GM Flag" 2024-05-04 18:44:19 -05:00
Alex King 7ad97ce168 [Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables

* Remove Database::GetExtraHasteByCharacterID

* Update database.h

* Update mob.cpp

* Update database_update_manifest.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:21:41 -05:00
KayenEQ a71ad416b4 [Spells] Implemented SPA 122 SE_ReduceSkill (#4234)
* Implement SPA122 v1

* Implemented SPA 122 ReduceSkill

SE_ReduceSkill SPA 122	 base: skill id, limit: none, max: none, formula: % skill is reduced (positive)

* Implemented SPA 122 Reduce Skill

remove incorrect SPA addition

* Break out multiple lines

* reformatted

reformatted

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:11:12 -05:00
Xackery 758859eea6 [Experience] Add SetExp/SetAAExp lua mods (#4292) 2024-05-04 18:10:27 -05:00
Alex King aa0e53f5fc [Messages] Add GM Status and Invulnerability Messages (#4266)
* [Messages] Add GM Status and Invulnerability Messages

* Update zoning.cpp

* Finalize.

* Update corpse.cpp

* Update message

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-04 18:07:17 -05:00
Xackery 34c27ebb2a [Lua] Add UpdatePersonalFaction Lua Mod (#4279)
* Add UpdatePersonalFaction lua mod

* Fix typo

* Fix value typo
2024-05-04 17:58:58 -05:00
Alex King 943274b443 [Commands] Adjust #kill and #list Commands (#4271)
* [Commands] Adjust #kill/#list Commands

* Update list.cpp
2024-05-04 17:49:18 -05:00
Alex King c4cda66c3b [Quest API] Add Parcel Sending to Perl/Lua (#4287) 2024-05-04 17:11:59 -05:00
Xackery 46f3e50b5c [Compiling] Add profiler flag (#4293) 2024-05-04 17:04:26 -05:00
JJ f77eec83e5 [Database] Move pets query to content database (#4296) 2024-05-04 16:59:57 -05:00
JJ dfd1bfbd49 [Zone Instances] Handle routing to instances when using evac/succor (#4297) 2024-05-04 16:59:20 -05:00
Alex King b3538021cc [Feature] Add is_parcel_merchant to #npcedit (#4290) 2024-05-04 05:11:52 -04:00
JJ 7b19225e48 [Database] Break out changes to npc_types from parcels (#4295)
* [Database] Break out changes to `npc_types` from parcels

# Description

Breaking out changes to `npc_types` table to its own update since we need to alter the content schema. See #4198.

## Type of change

- [X] Bug fix (non-breaking change which fixes an issue)

# Testing

Clients tested: N/A

# Checklist

- [X] I have tested my changes
- [X] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [X] I own the changes of my code and take responsibility for the potential issues that occur
- [X] If my changes make database schema changes, I have tested the changes on a local database. Updated version.h CURRENT_BINARY_DATABASE_VERSION to the new version.

* Remove extra line
2024-05-03 01:42:49 -04:00
Paul Coene ac8cf326b2 [Hot Fix] Update database_update_manifest.cpp (#4291)
Fix typo in field check
2024-04-29 04:31:24 -04:00
Xackery 39bb7e1723 [Lua] Add IsImmuneToSpell Lua Mod (#4278)
* Add IsImmuneToSpell lua mod

* Add lua_parser.h include in spells.cpp
2024-04-28 08:20:34 -04:00
Paul Coene e268ab18f5 [Messages] Fix multiple errors in spell damage at death. (#4264)
* [Messages] Fix multiple errors in spell damage at death.

* Change iBuffTic in new code to use snake_case
2024-04-27 22:49:00 -04:00
Paul Coene 37e21d7757 [Corpses] Corpse searches for items did not search augs (#4289) 2024-04-27 02:01:08 -04:00
Paul Coene 1529c0f670 [Doors] Replace magic # in code with a field in doors table for when door closes. (#4288)
* [Doors] Move hard coded door close timer to doors table

* Fix typo in version #

* Make field unsigned and not null
2024-04-25 17:59:01 -04:00
Paul Coene 1b8922fc14 [Combat] Add rule to set stun duration. Add rule to add stun messages. (#4284)
* [Combat] Add rule to set stun duration.  Add rule to add stun messages.

* Missed a spot with hard coded constant.

* Fix spacing.
2024-04-25 01:26:44 -04:00
Mitch Freeman 1e0373a3e3 [Feature] Add Augmentation Support for Parcels (#4285)
* Add Augmentation Support for Parcels

Add Augmentation Support for Parcels

* Formatting Updates

* Move augment columns.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-04-24 17:33:33 -04:00
Paul Coene 99612ba7b3 [Bug Fix] All NPC classes could stun with kick/only warriors could be stunned (#4273)
* [Bug Fix] All NPC classes could stun with kick/only warriors could be stunned.

* Fix default NPCKickStun value to match existing code

* Remove else and make NPC the default.

* assign stun_level in declaration.
2024-04-24 17:20:58 -04:00
Mitch Freeman 1891c9b6de Bug Fix] MariaDB 10.5.x error with parcel function GetParcelCountAndCharacterName (#4281)
MariaDB was returning inconsistent results with a JOIN for parcel function GetParcelCountAndCharacterName
2024-04-22 23:45:33 -04:00
Alex King 6b698b5f51 [Quest API] Add DescribeSpecialAbilities() to Perl/Lua (#4269) 2024-04-20 21:20:37 -05:00
Alex King 703d2cd1d8 [Quest API] Add Zone Methods to Perl/Lua (#4268)
* [Quest API] Add Zone Methods to Perl/Lua

* Update zone_store.cpp
2024-04-20 21:18:00 -05:00
Chris Miles 4215a3b9d6 [Loot] Consolidate filtering logic (#4280)
* [Loot] Consolidate filtering logic

* Log category
2024-04-20 21:17:38 -05:00
Mitch Freeman fcffc6b3d4 [Feature] Add Parcel Feature for RoF2 Clients (#4198)
* Add Parcel Feature

Add the parcel system for RoF2 client

* Fixed a duplicate define

* Reformat

reformating and review changes

* Further Formatting

* Memory Mgmt Updates

Refactored to using unique_ptr/make_unique/etc to avoid manual memory mgmt.

Other format changes

* Refactor db structure

Refactor for db structure of parcels to character_parcels
Removal of parcel_merchants
Addition of npc_types.is_parcel_merchant
Cleanup as a result

* Refactor to use item id 99990 for money transfers.  Removed the money string function as a result, though simplified the messaging related to money.  Other updates based on feedback.

* Move prune routine out of scheduler and into a world process.
Removed RuleI from #define

* Update

* Update database.cpp

* Update database_update_manifest.cpp

* Update main.cpp

* Update client_process.cpp

* Update parcels.cpp

* Remove parcel merchant content to optional sql instead of manifest.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 21:15:56 -05:00
Mitch Freeman 64fefaebe4 [Bug Fix] GLAA fix after database.cpp updates (#4277)
* Hopefully fix glaa

* Potential Fix for GroupAA Issues

This seems to resolve the GroupAA issue.  Tested with two characters joining a group.  Functions the same as previous builds like 22.45, 22.46, etc.

* Fix for GLAA issue - For testing.

* Redo fix for GLAA

* Cleanup GLAA fix and move savng to repo

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-20 20:13:17 -05:00
Alex King 7b44745c67 [Bug Fix] Fix Issue With Auto Login (#4267) 2024-04-20 20:07:37 -05:00
dependabot[bot] c3295d129d Bump golang.org/x/net in /utils/scripts/build/should-release (#4272)
Bumps [golang.org/x/net](https://github.com/golang/net) from 0.17.0 to 0.23.0.
- [Commits](https://github.com/golang/net/compare/v0.17.0...v0.23.0)

---
updated-dependencies:
- dependency-name: golang.org/x/net
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-04-20 20:06:43 -05:00
JJ a565e5f824 [Bug Fix] Fix Corpses "Disappearing" (#4275)
This fixes corpses "disappearing" by fixing the graveyard check. Prior to the corpse overhaul (#3938), moving corpses to graveyards was assumed successful and automatically removed from the process.

Note: Will open a separate issue for the graveyard timer handling.

## Type of change

Please delete options that are not relevant.

- [x] Bug fix (non-breaking change which fixes an issue)

# Testing

Attach images and describe testing done to validate functionality.

Clients tested: RoF2

# Checklist

- [x] I have tested my changes
- [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [x] I own the changes of my code and take responsibility for the potential issues that occur
2024-04-20 19:56:58 -05:00
Alex King 5a6e0c9e3d [Cleanup] Fix Message in #find task (#4270)
* [Cleanup] Fix Message in #find task

* Update task.cpp
2024-04-19 10:00:13 -04:00
Fryguy 8fa6eab2c2 [Bug Fix] Fixes Issue 4257 - Double Taunt Message (#4258)
# Description

The client appears to generate its own taunt message, so I removed the additional server side generated message.

## Type of change

Please delete options that are not relevant.

- [x] New feature (non-breaking change which adds functionality)
- [ ] This change requires a documentation update

# Testing

Clients tested: RoF2

# Checklist

- [x] I have tested my changes
- [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [ ] I have made corresponding changes to the documentation (if applicable, if not delete this line)
- [x] I own the changes of my code and take responsibility for the potential issues that occur
2024-04-17 20:38:58 -04:00
Chris Miles 3f49a656c4 [Release] 22.49.1 (#4256) 2024-04-15 07:53:01 -05:00
Chris Miles ff3e955804 [Zoning] Fix zone routing edge case (#4255)
* [Zoning] Fix zone routing edge case

* Push
2024-04-15 07:50:38 -05:00
Chris Miles 2538ee7976 [Release] 22.49.0 (#4254) 2024-04-15 06:38:15 -05:00
Xackery a7bfc5ec92 [Performance] Change skill_cap from vector to map (#4252)
* Change skill_cap from vector to map

* Fix missed level check

* Integer based key

* Paren

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-04-15 06:32:27 -05:00
Xackery d7d99152ac [Feature] Fix ignore_default on lua mod damage (#4228)
* Fix ignore_default on lua mod damage

* Add missing init calls
2024-04-15 05:39:29 -05:00
Chris Miles 0d09edf9aa [Loot] Add content filtering to lootdrop_entries (#4229)
* [Loot] Add content filtering to lootdrop_entries

* Comment unnecessary

* We have two sections of this code for some reason

* Comments

* Fix versions
2024-04-15 05:26:38 -05:00
Alex King 0a3f1d3c41 [Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
Paul Coene ac12ba153e [Spells] Normal Group Spells (non-raid) landed twice on caster (#4240) 2024-04-15 05:07:24 -05:00
KayenEQ 989d199908 [Spells] SPA69 TotalHP can be used in Worn Slot, Fixes/Updates to Max HP related variables. (#4244)
* Allow SPA69 to work on worn effects.

Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.

Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.

* HP variable updates

fixes

* HP variable updates

fixes

* HP variable updates

fixes

* Update mob.cpp
2024-04-15 05:06:17 -05:00
Alex King 1bc1f71254 [Bug Fix] Fix Account Flags Loading (#4243) 2024-04-15 05:00:03 -05:00
Paul Coene 41c5369c18 [Pets] Fix errors in sync with client of sit/stand (#4245)
* [Pets] Fix errors in sync with client of sit/stand

* Forgot bot.h
2024-04-15 04:59:36 -05:00
Paul Coene d6b5a9d343 [Bug Fix] Hero forge armor bug on login and show helm toggle. (#4246)
* [Bug Fix] Hero forge armor bug on login and show helm toggle.

* Merge in KayenEQ provided revert of original work around

* Fix botched merge section.
2024-04-15 04:59:08 -05:00
Paul Coene a5e8a4c2cd [Messages] Fix bug where DoT messages stop coming out when mob dies. (#4249) 2024-04-15 04:57:55 -05:00
Alex King 9a09d820a5 [Quest API] Add GetConsiderColor() to Perl/Lua (#4253) 2024-04-15 04:53:48 -05:00
Paul Coene b1d873d1fc [Bug Fix] Using %T in channel messages on fresh corpse yields mob, not corpse name. (#4168)
* [Bug Fix] Using %T in channel messages on fresh corpse yields mob/player name, not corpse name.

* Undo changes to PC corpse.

* Use rename to fix %T usage on client for those in zone

* Fix indentation spacing

* Update to consolidate Rename as suggested.

* Fix for mobs with ` in name

* Fix to use GetName() instead of GetCleanName()
2024-04-05 09:29:48 -04:00
KayenEQ 043eeced6f [Bug Fix] Client not updating HP bar when an HP Buff with a Heal is applied. (#4237)
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.

Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.

Solution: You need to resend the HP update after buff completed and action packet resent.

* add SE_MaxHPChange to fix

would result in same bug
2024-04-02 01:13:29 -05:00
KayenEQ e9a0c79301 [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected. (#4238)
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.

Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.

Solution: You need to resend the HP update after buff completed and action packet resent.

* add SE_MaxHPChange to fix

would result in same bug

* [Bug Fix] SPA214 Percent HP change calculation fix

Fix how spell and item bonuses using SPA 214 are calculated. Will now be calculated consistent with client.

* [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected.

removed code from other PR
2024-04-02 01:12:55 -05:00
Alex King dc48c45421 [Bug Fix] Fix Bot Creation Issue (#4235)
# Notes
- Creating bots was failing because were checking for `false` on `Database::CheckUsedName()` in `BotDatabase::QueryNameAvailability`.
- `Database::CheckUsedName()` is now `Database::IsNameUsed()` and checks for both bots and character name usages.
- We were checking for `false` which was always happening when there were no entries for the supplied name, meaning we were never allowed to create a bot.
2024-04-02 01:12:08 -05:00
Chris Miles d7a8fb8691 [Fix] Fix manifest for skill caps schema type (#4231) 2024-04-02 01:08:19 -05:00
Chris Miles 3a5381d38a [Crash] Check mob pointer before trying to remove it (#4230) 2024-04-01 18:09:57 -04:00
Alex King e64f03fcc0 [Bug Fix] Fix Lua Crash with Spell Blocked Event (#4236) 2024-04-01 18:06:39 -04:00
Alex King d77966797e [Quest API] Add Spell Blocked Event to Perl/Lua (#4217)
* [Spells] Add Unblockable Spell Table and Spell Blocked Event

- Add `EVENT_SPELL_BLOCKED`, exports `$blocking_spell_id`, `$cast_spell_id`, `$blocking_spell`, and `$cast_spell`.

- Add `event_spell_blocked`, exports `e.blocking_spell_id`, `e.cast_spell_id`, `e.blocking_spell`, and `e.cast_spell`.

- Adds `spells_unblockable` table with a `spell_id` and `is_unblockable` column.
- This table will need to be populated based on known spells that should be unblockable.

- This event will allow operators to perform events when spells are blocked.

* Cleanup

* Cleanup

* Update spells.cpp

* Remove unused repositories.

* Finalize

* Update lua_parser_events.cpp
2024-03-31 22:58:30 -05:00
Akkadius 048aad437b Update pull_request_template.md 2024-03-31 22:55:27 -05:00
hg b2d9de8d96 [Quests] Avoid Player and Bot quests in unloaded zone (#4232)
If a mob has a target when a zone is shutdown it will crash while trying
to dispatch EVENT_TARGET_CHANGE when the Mob destructor cleans up hatelists
if a quest interface isn't loaded for the type (in this case no bot scripts):

 	zone.exe!fmt::v10::format<std::string const &,char const *>(fmt::v10::basic_format_string<char,std::string const &,char const *> fmt={...}, const std::string & <args_0>={...}, const char * && <args_1>=0x0000000000000000) Line 2835	C++
>	zone.exe!QuestParserCollection::GetQIByBotQuest(std::string & filename={...}) Line 1138	C++
 	zone.exe!QuestParserCollection::BotHasQuestSubLocal(QuestEventID event_id=EVENT_TARGET_CHANGE) Line 353	C++
 	zone.exe!QuestParserCollection::BotHasQuestSub(QuestEventID event_id=EVENT_TARGET_CHANGE) Line 389	C++
 	zone.exe!Mob::SetTarget(Mob * mob=0x0000000000000000) Line 5431	C++
 	zone.exe!NPC::SetTarget(Mob * mob=0x0000000000000000) Line 575	C++
 	zone.exe!Mob::RemoveFromHateList(Mob * mob=0x000001bfbdc66040) Line 4894	C++
 	zone.exe!EntityList::RemoveFromTargets(Mob * mob=0x000001bfbdc66040, bool RemoveFromXTargets=true) Line 1530	C++
 	zone.exe!Mob::~Mob() Line 547	C++
 	zone.exe!NPC::~NPC() Line 537	C++
 	zone.exe!NPC::`scalar deleting destructor'(unsigned int)	C++
 	zone.exe!EntityList::RemoveAllMobs() Line 2678	C++
 	zone.exe!EntityList::Clear() Line 3090	C++
 	zone.exe!Zone::~Zone() Line 1103	C++
 	zone.exe!Zone::`scalar deleting destructor'(unsigned int)	C++
 	zone.exe!Zone::Shutdown(bool quiet=false) Line 928	C++

This is caused by the Zone destructor deleting short_name before calling
entity_list.Clear(). With an unloaded quest interface BotHasQuestSubLocal
calls GetQIByBotQuest which gets a null zone->GetShortName() and crashes
while formatting strings.

The immediate regressing commit for this crash is because a check for
zone->IsLoaded() was removed in 74f1eac4 with others that were removed
to fix a regression by #4025. GetQIByBotQuest and GetQIByPlayerQuest
always had this check and should have remained for them.

This restores the zone->IsLoaded() checks for GetQIByBotQuest/PlayerQuest.
The other functions cannot have that check added until the other issues
mentioned in #4149 are addressed.
2024-03-31 22:49:13 -05:00
Fryguy 42bfa4bb2e [Bug Fix] Shared Tasks - charid is now character_id (#4233)
## Type of change

Please delete options that are not relevant.

- [x] Bug fix (non-breaking change which fixes an issue)

# Checklist:

- [x] I have performed a self-review of my code. Ensuring variables, functions and methods are named in a human-readable way, comments are added only where naming of variables, functions and methods can't give enough context.
- [x] I have tested my changes
- [x] I own the changes of my code take responsibilities for the potential issues that occur
2024-03-31 22:41:15 -05:00
Chris Miles 72ce7c8e91 Update pull_request_template.md 2024-03-31 15:52:54 -05:00
Chris Miles e306c86875 Create pull_request_template.md 2024-03-31 15:48:33 -05:00
Alex King 3ae7979a67 [Bug Fix] Fix Issue With Bot Raid Aggro (#4222)
# Notes
- Bots were reportedly being bypassed by NPCs due to not taking into consideration their raid group's damage.
- Must have been missed when bot raids were implemented.
2024-03-31 11:56:12 -05:00
Xackery b638795f9b [Feature] Add LuaMod functions for CommonDamage and HealDamage (#4227)
* Add LuaMod functions for CommonDamage and HealDamage

* Remove extra bracket
2024-03-31 11:30:16 -04:00
KayenEQ 9e3bf91374 [Spells] Implemented SPA 463 SE_SHIELD_TARGET (#4224)
SPA 463 SE_SHIELD_TARGET

Live description: "Shields your target, taking a percentage of their damage".

Only example spell on live is an NPC who uses it during a raid event "Laurion's Song" expansion. SPA 54492 'Guardian Stance' Described as 100% Melee Shielding

Example of mechanic. Base value = 70. Caster puts buff on target. Each melee hit Buff Target takes 70% less damage, Buff Caster receives 30% of the melee damage.
Added mechanic to cause buff to fade if target or caster are separated by a distance greater than the casting range of the spell. This allows similar mechanics to the /shield ability, without a range removal mechanic it would be too easy to abuse if put on a player spell. *can not confirm live does this currently

Can not be cast on self.
2024-03-30 13:34:03 -04:00
KayenEQ cd89926435 [Feature] Additive Spell Focus from Worn slot with Limit Checks (#4208)
* [Feature] Additive Spell Focus from Worn slot with limits

New rule (UseAdditiveFocusFromWornSlotWithLimits) allows you place to focus effects in worn slots which will apply the focus additively and perform normal limit checks on those focus. This differs from regular focus behavior that only takes highest value.

This is a new version of an old rule "UseAdditiveFocusFromWornSlot"
which allowed similar behavior but ignored focus limits. Thus hindering its full potential for itemization.

* Update spell_effects.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-30 13:23:02 -04:00
Xackery e19f72f021 [Feature] Add RegisterBug LuaMod (#4209)
* Add RegisterBug LuaMod

* Add missing header

* Add missing header to lua_mod

* Fix RegisterBug ignore_default

* Fix ignore_default

* Fix formatting
2024-03-30 11:45:37 -04:00
JJ df1dc5d1e4 [Cleanup] Avoid unnecessary copies in database functions (#4220)
Since `auto` doesn't deduce references, these will most likely create copies having unintended results.
2024-03-29 07:45:41 -04:00
Alex King e11286164f [Bug Fix] Fix Luabind Double Class Register (#4219)
* [Bug Fix] Fix Luabind Double Class Register

# Notes
- These two methods were registering to the same class as another method, causing an error seen by @neckkola and others.

# Error
```
zone: /home/eqemu/source_jas/libs/luabind/src/class_registry.cpp:151: void luabind::detail::class_registry::add_class(const luabind::type_id&, luabind::detail::class_rep*): Assertion `(m_classes.find(info) == m_classes.end()) && "you are trying to register a class twice"' failed.
```

* Update lua_general.cpp
2024-03-28 20:05:55 -04:00
JJ b946b800fb [Cleanup] Reference type in GetRaidLeaderName (#4218)
Minor cleanup from #4054
2024-03-28 19:15:16 -04:00
Alex King ab8ac81df6 [Bug Fix] Fix Group Leadership (#4214)
* [Bug Fix] Fix Group Leadership

# Notes
- We were not sending anything to `group_leaders` table if we did not already have an existing row.

# Video

* Update database.cpp
2024-03-28 15:33:49 -05:00
Alex King 109940fc0c [Quest API] Add Class/Deity/Race Methods to Perl/Lua (#4215)
# Perl
- Add `$client->GetDeityBitmask()`.
- Add `quest::get_class_bitmask(class_id)`.
- Add `quest::get_deity_bitmask(deity_id)`.
- Add `quest::get_race_bitmask(race_id)`.

# Lua
- Add `client:GetDeityBitmask()`.
- Add `eq.get_class_bitmask(class_id)`.
- Add `eq.get_deity_bitmask(deity_id)`.
- Add `eq.get_race_bitmask(race_id)`.

# Notes
- Allows operators to get the class/deity/race bitmask of a class/deity/race by ID.
- Allows operators to get a client's deity bitmask.
2024-03-28 15:32:02 -05:00
Fryguy a87496b0cf [Lua] Add Zone and Language Constants (#4211)
* [LUA] Add Zone and Language Constants

This will add Zone:

```lua
if eq.get_zone_id() == Zone.Qeynos then
   foo()
end
```

It will also add Language:

```lua
if e.language == Language.ElderElvish and e.other:GetLanguageSkill(Language.ElderElvish) >= 100 then
   e.self:Say("You know my language!", Language.ElderElvish);
end
```

These changes should help avoid magic numbers in quests and aide in readability without the need for -- comments to clarify.

* Adjust to lower case
2024-03-28 13:16:41 -04:00
Alex King f905ee70e4 [Bug Fix] Fix Auto Login Issue (#4213)
* [Bug Fix] Fix Auto Login Issue

# Notes
- We were setting `live_name` value regardless of if we were zoning, causing us to automatically log in to the last character we'd logged in to before.

* Remove &
2024-03-28 09:48:17 -04:00
JJ 52417023f8 [Cleanup] Remove unnecessary reference types (#4212)
Minor clean up from #4054 and #4181
2024-03-27 22:17:21 -04:00
KayenEQ 20d9417628 [Spells] SPA148 Stacking Fix (#4206)
Update to SPA148 which acts to block spells buffs that are of lesser value than the current buff for specific effect slots. This effected was preventing detrimental debuffs from being applied that were using same effect slot. This bug affected a very small amount of spell interactions and was fixed on live in 2018.  Example being Vishmitars Corruption (6642) being blocked by SteelOak Skin (5352)

 I confirmed the behavior on live myself. The detrimental buff  if in conflict should now be applied instead of blocked.
2024-03-27 14:39:40 -04:00
Xackery 4692799677 [Bug Fix] Fix event_consider any_cast error (#4210) 2024-03-27 14:31:38 -04:00
Chris Miles cf7f0f4321 [Skill Caps] Further improvements (#4205) 2024-03-24 13:04:26 -04:00
Chris Miles 823a5956de [Hotfix] Fix crash in SendEnterWorld (#4204) 2024-03-23 23:28:29 -05:00
JJ 6a8bd3c5d6 [Bug Fix] Fix fishing chances (#4203)
Fix regression from #4008 where the item count wasn't being incremented
Move the zone table chance to a rule
General cleanup of some initializers and variable types
2024-03-23 23:32:07 -04:00
Alex King 523ba30d81 [Repositories] Convert database.cpp to Repositories (#4054)
* [Repositories] Convert database.cpp to Repositories

- Convert all database.cpp methods to repositories where possible.

* Final push.

* Cleanup

* Cleanup

* Update database.h

* Fix crash

* Update database.cpp
2024-03-23 19:30:56 -05:00
Alex King d7ea290b6b [Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify

- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.

* Update groups.cpp

* Update groups.cpp
2024-03-23 18:52:40 -05:00
Alex King 036309ebec [Hot Fix] Hot Fix for Group::AddToGroup Hot Fix (#4202)
# Notes
- Typo in previous.
2024-03-23 18:51:43 -05:00
Alex King b400700d81 [Hot Fix] Fix Group::AddToGroup (#4201)
# Notes
- We were not using `r` values at any point.
2024-03-23 18:49:15 -05:00
Alex King 21cec87ac4 [Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
2024-03-23 17:55:03 -05:00
Alex King abdec39cdd [Quest API] Add Archetype Methods to Perl/Lua (#4181)
* [Quest API] Add Archetype Methods to Perl/Lua

- Add `$mob->GetArchetypeName()`.
- Add `$mob->IsIntelligenceCasterClass()`.
- Add `$mob->IsPureMeleeClass()`.
- Add `$mob->IsWisdomCasterClass()`.

- Add `mob:GetArchetypeName()`.
- Add `mob:IsIntelligenceCasterClass()`.
- Add `mob:IsPureMeleeClass()`.
- Add `mob:IsWisdomCasterClass()`.

- Allows operators to use mob archetypes to perform different operations.
- Add a namespace for archetypes instead of constants.
- Utilize `IsIntelligenceCasterClass()`, `IsPureMeleeClass()`, and `IsWisdomCasterClass()` where necessary.
-

* Update mob.cpp
2024-03-23 14:37:35 -05:00
Fryguy d2372de982 [Bug Fix] Radiant/Ebon Crystals should only extract to 1000 (#4195)
* [Bug] Radiant/Ebon Crystals should only extract to 1000

Creating a stack larger than 1000 can cause potential dupe issues further down the stream if other tasks are performed on the stack.

* Use stacksize instead

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-23 12:56:59 -05:00
Chris Miles ea9b7841d4 [Release] 22.48.0 (#4200) 2024-03-23 00:24:01 -05:00
Alex King 8826d7b927 [Rules] Add World:Rules Rule (#4194)
* [Rules] Add World:Rules Rule

# Notes
- Adds `World:Rules` rule to take the place of the variables table value.

* Update client.cpp

* Update client.cpp
2024-03-23 00:01:27 -05:00
JJ e4157f0221 [Bug Fix] Fix reusing timers (#4199)
Fixes regression from #4099 where timers that were reused were not getting changed with their updated times
2024-03-23 00:01:15 -05:00
Alex King 66cc947b2a [Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua (#4179)
* [Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua

- Add `$mob->RestoreEndurance()`.
- Add `$mob->RestoreHealth()`.
- Add `$mob->RestoreMana()`.

- Add `mob:RestoreEndurance()`.
- Add `mob:RestoreHealth()`.
- Add `mob:RestoreMana()`.

- Allows operators to easily restore a mob to full health, mana, or endurance.
- `RestoreHealth` is just a more verbosely named `Heal`.
- Convert spots in source to use these short hands instead of directly using `SetEndurance(GetMaxEndurance())`, `SetHP(GetMaxHP())`, or `SetMana(GetMaxMana())`.

* Update mob.h

* Update mob.h
2024-03-22 23:53:35 -05:00
hg 5bfd8f5da2 [Tradeskills] Implement learning recipes from books (#4170)
This uses the book scribe button to learn recipes in SoF+ clients. For
Titanium clients the button is not available so a workaround will need
to be added later.

Note live gives no feedback when scribing books (at least those tested).
2024-03-22 23:50:06 -05:00
Chris Miles 96830b4a19 [Loot] Fix issue with nested data being loaded multiple times (#4192)
* [Loot] Fix issue with nested data being loaded multiple times

* Update zone_loot.cpp

* Fix #lootsim printout

* Update loot.cpp
2024-03-22 23:49:23 -05:00
Alex King 4bf60a6522 [Bug Fix] Fix ScaleNPC() in Perl (#4196)
# Notes
- We were not passing `override_special_abilities` in the right parameter slot.
- Default `always_scale` to `true` when using the Perl/Lua method.
2024-03-22 23:36:30 -05:00
JJ 16cb7364e8 [Misc] Windows preprocessor define in crash.cpp (#4191) 2024-03-22 23:27:31 -05:00
Alex King f5050ab5dc [Bug Fix] Fix range_percent (#4197)
# Notes
- This was uninitialized and was getting bogus values.
2024-03-22 16:17:38 -04:00
Alex King e32cbf19ee [Bug Fix] Fix #serverrules Command (#4193)
* [Bug Fix] Fix #serverrules Command

# Notes
- This command was effectively disabled as it was not included nor was the command itself defined within a `command_add`

* Update command.cpp
2024-03-20 03:31:49 -04:00
Alex King ee12a7ad2e [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal (#4185)
* [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal

# Notes
- NPCs were parsing this event too early and anything that checked if they were still alive in `EVENT_KILLED_MERIT` would show them still alive because of this.

# Image

* Code cleanup

* Update client.h

* Add GetRaidOrGroupOrSelf() to Perl/Lua

* Update to luabind::object, fix logic per comments.

* Fix

* Fix per comments.
2024-03-17 17:32:44 -04:00
Alex King e5bdbc4f1e [Bug Fix] Fix Bot Cloning (#4186)
# Notes
- We were not setting `inventories_index` to `0` so it was trying to use the pre-existing unique identifier, causing the query to fail.
2024-03-16 23:09:57 -04:00
Alex King f829a99e6d [Quest API] Add RemoveAlternateCurrencyValue() to Perl/Lua (#4190)
# Perl
- Add `$client->RemoveAlternateCurrencyValue(currency_id, amount)`.

# Lua
- Add `client:RemoveAlternateCurrencyValue(currency_id, amount)`.

# Notes
- Allows operators to more easily remove alternate currencies, returns a `bool`, `false` if failed`, `true` if succeeded.
- Added `Zone::DoesAlternateCurrencyExist` that will reject setting, removing, or adding  to a currency that does not exist.
2024-03-16 23:09:51 -04:00
Alex King 82aa6a1587 [Bug Fix] Fix Proximity Say (#4189)
# Notes
- Without setting `HaveProximitySays` to `true` along with if `n->proximity->say` NPCs will not respond to proximity say stuff.
2024-03-14 20:26:30 -04:00
Alex King 161c13f457 [Quest API] Add Buff Support to Perl/Lua (#4182)
* [Quest API] Add Buff Support to Perl/Lua

- Add `$mob->GetCasterID()`.
- Add `$mob->GetCasterLevel()`.
- Add `$mob->GetCasterName()`.
- Add `$mob->GetCastOnX()`.
- Add `$mob->GetCastOnY()`.
- Add `$mob->GetCastOnZ()`.
- Add `$mob->GetCounters()`.
- Add `$mob->GetDOTRune()`.
- Add `$mob->GetExtraDIChance()`.
- Add `$mob->GetInstrumentModi()`.
- Add `$mob->GetMagicRune()`.
- Add `$mob->GetMeleeRune()`.
- Add `$mob->GetNumberOfHits()`.
- Add `$mob->GetRootBreakChanc()`.
- Add `$mob->GetSpellID()`.
- Add `$mob->GetTicsRemaining()`.
- Add `$mob->GetVirusSpreadTim()`.
- Add `$mob->IsCasterClient()`.
- Add `$mob->IsPersistentBuff()`.
- Add `$mob->SendsClientUpdate()`.

- Add `mob:GetCasterID()`.
- Add `mob:GetCasterLevel()`.
- Add `mob:GetCasterName()`.
- Add `mob:GetCastOnX()`.
- Add `mob:GetCastOnY()`.
- Add `mob:GetCastOnZ()`.
- Add `mob:GetCounters()`.
- Add `mob:GetDOTRune()`.
- Add `mob:GetExtraDIChance()`.
- Add `mob:GetInstrumentModi()`.
- Add `mob:GetMagicRune()`.
- Add `mob:GetMeleeRune()`.
- Add `mob:GetNumberOfHits()`.
- Add `mob:GetRootBreakChanc()`.
- Add `mob:GetSpellID()`.
- Add `mob:GetTicsRemaining()`.
- Add `mob:GetVirusSpreadTim()`.
- Add `mob:IsCasterClient()`.
- Add `mob:IsPersistentBuff()`.
- Add `mob:SendsClientUpdate()`.

- Adds support for `Buffs_Struct` to Perl/Lua.
- Allows operators to read a mob's buff data directly to determine caster, melee rune, etc.

* Fix GetCasterID() to proper data type.

* Remove Lua_Buffs, return table instead.

* Cleanup
2024-03-13 23:38:15 -04:00
Alex King b29c26becb [Bug Fix] Fix GetLeaderName() for Groups (#4184)
* [Bug Fix] Fix GetLeaderName() for Groups

# Notes
- We were getting bogus data in this.
- Made it its own method.

* Remove ExpeditionRequest::GetGroupLeaderName()
2024-03-13 21:52:02 -04:00
Alex King e48dae2392 [Quest API] Add Silent Saylink Methods to Perl/Lua (#4177)
# Perl
- Add `quest::silent_saylink(text)`.
- Add `quest::silent_saylink(text, link_name)`.

# Lua
- Add `eq.silent_say_link(text)`.
- Add `eq.silent_say_link(text, link_name)`.

# Notes
- Allows operators to more easily use silent saylinks without an optional silent parameter in the traditional saylink methods.
- Sets `silent` parameter default to `false` so we do not need to pass `false` when we are not using a a silent saylink.
- Changes all places that used `EQ::SayLinkEngine::GenerateQuestSaylink` to `Saylink::Create` where possible.
- Removed `questmgr` method that is no longer necessary.
- Cleaned up Lua methods to use the strings directly instead of building one out.
2024-03-13 20:27:44 -04:00
Alex King 4b83a96f64 [Bug Fix] Fix Empty Groups When Removing Bots (#4178)
# Notes
- We were checking for the incorrect value, meaning you could end up in an empty group.
2024-03-13 20:27:38 -04:00
Alex King 95cc22ffbb [Quest API] Add GetDeityName() to Perl/Lua (#4180)
# Perl
- Add `$mob->GetDeityName()`.

# Lua
- Add `mob:GetDeityName()`.

# Notes
- Allows operators to get a mob's deity name.
2024-03-13 20:27:31 -04:00
nytmyr 6ca11256c6 [Bots] IsValidTarget Crash Fix (#4187)
* [Bots] IsValidTarget crash fix

This addresses crashes related to IsValidTarget on multiple servers.

Unsure of the exact reason if anyone can explain why changing from const bool to bool in this situation fixes the problem.

Is it because the const is somehow crashing on a bad pointer or is it attempting to be force changed?

* Update bot.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-03-12 12:34:27 -04:00
Alex King d94493468c [Bug Fix] Fix Mob::CalculateDistance(mob) Typo (#4183)
# Notes
- Was using `GetX()` for all parts of the calculation, meaning it would produce incorrect values.
- Part of [this](https://github.com/EQEmu/Server/pull/3455/files#diff-94a8e3b04f001e4f74ce2da8404cbce7653146d963a3b93be6536505035ce96dR602-R607).
2024-03-09 22:20:02 -05:00
Alex King 957b4f8821 [Bug Fix] Fix Crash in ClientList::GetCLEIP (#4173)
* [Bug Fix] Fix Crash in ClientList::GetCLEIP

# Notes
- We were not validating pointer when moving to next iterator.

# Crashes
https://spire.akkadius.com/dev/release/22.46.1?id=19955
https://spire.akkadius.com/dev/release/22.46.1?id=19948
https://spire.akkadius.com/dev/release/22.46.0?id=19945

* Update clientlist.cpp

* Update clientlist.cpp
2024-03-09 19:47:58 -05:00
Alex King 5013459824 [Hot Fix] Add bool return to fix Client::RemoveAAPoints (#4176)
# Notes
- Was missing the `return true;` at the bottom.
2024-03-09 10:07:13 -05:00
Alex King 94af2843e3 [Cleanup] Cleanup Zone Get Methods (#4169)
# Notes
- Utilize `GetZoneVersionWithFallback` to shorten methods and reduce duplicate code.
2024-03-08 21:22:11 -05:00
Alex King 3bfb148bdc [Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua (#4174)
* [Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua

# Perl
- Add `$client->RemoveAAPoints(points)`.
- Add `EVENT_AA_LOSS`, exports `$aa_lost`.

# Lua
- Add `client:RemoveAAPoints(points)`.
- Add `event_aa_loss`, exports `e.aa_lost`.

# Notes
- Allows operators to more easily remove AA Points.
- Has a bool return type that will return false if the player does not have enough AA Points to complete the removal.

* Update client.cpp
2024-03-08 21:20:33 -05:00
MortimerGreenwald 96370e0298 [Bug Fix] An Update to Xtarget to exclude Bot owned Temp/Swarm Pets (#4172)
* An Update to Xtarget to exclude Bot owned Temp/Swarm Pets

* Missing a parentheses

* Cleaned up logic.
2024-03-08 15:29:53 -05:00
nytmyr fef5108b0d [Bots] Move BotGroupSay to Pet Response (#4171)
* [Bots] Move BotGroupSay messages to PetResponse filter to reduce spam

* Cleanup raid checks

* Group cleanup
2024-03-08 11:46:50 -05:00
Alex King 6f883566f6 [Bug Fix] Fix Default Value in rule_values table (#4166)
# Notes
- Some versions of SQL do not allow a default value for text fields.
2024-03-07 16:41:41 -05:00
nytmyr 45b1501c8a [Quest API] Add DeleteBot() to Perl/Lua (#4167)
### Perl
- Add $bot->DeleteBot().
```
sub EVENT_SAY {
	if ($text =~/#deletebot/i && $client->Admin() >= 100) {
		my @bot_list = $entity_list->GetBotList();

		foreach $ent (@bot_list) {
			if ($ent) {
				quest::shout("Deleting " . $ent->GetCleanName());
				$ent->DeleteBot();
				$ent->Camp(0);
			}
		}
	}
}
```
### Lua
- Add bot:DeleteBot().
```
function event_say(e)
	if(e.message:findi("#deletebot")) then
		local bot_list = eq.get_entity_list():GetBotList();

		for ent in bot_list.entries do
			if (ent) then
				e.self:Message(7,"Deleting " .. ent:GetCleanName() .. "");
				ent:DeleteBot();
				ent:Camp(false);
			end
		end
	end
end
```
### Notes
- Allows operators to delete bots.
2024-03-07 06:08:17 -05:00
Akkadius 7e94f0ac72 [Release] 22.47.0 2024-03-05 22:18:16 -06:00
Chris Miles 2aa19f4cae [Release] 22.47.0 (#4164) 2024-03-05 22:04:35 -06:00
Mitch Freeman 805829f15d [Crash Fix] Added a guild_mgr check (#4163)
* CrashFix and Cleanup

* Formatting, add safe_delete

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-03-05 22:00:08 -06:00
Alex King 2c2a8cdb63 [Bug Fix] Fix Character EXP Modifiers default (#4161)
# Notes
- The `-1.0f` was causing these modifiers to be set to `0.0` and when people would enable them they would get no experience.
- We now use the zone based grabbed methods when setting which will default to a value of `1.0f` if there is not a value found.
2024-03-05 21:54:07 -06:00
Chris Miles ee3d02bac6 [Zoning] Zone routing adjustment (#4162) 2024-03-05 21:53:07 -06:00
Alex King b90139bd9a [Feature] Adjust String-based Rules Length (#4138) 2024-03-05 21:52:34 -06:00
catapultam-habeo e6a3d5e1c5 [Bug Fix] Prevent NPE when creating DZ using ad-hoc version IDs (#4141)
* initial commit

* corrected based on hgtw feedback
2024-03-05 18:21:04 -05:00
Alex King 74f1eac401 [Bug Fix] Fix Spawns Not Parsing Quest on Zone Bootup (#4149)
* Update zone.cpp

* Fix

---------

Co-authored-by: Natedog2012 <jwalters_06@yahoo.com>
2024-03-05 18:20:42 -05:00
JJ 1be9b2cdfd [Bug Fix] Fix typo when updating spawn events in spawn condition manager (#4160) 2024-03-05 05:44:38 -05:00
Mitch Freeman add0a8dddf [Bug Fix] Add id to the guild_bank table (#4155)
* Add id to guild_bank table

Add id as a primary key to guild_bank

* Remove content schema update flag
2024-03-04 19:02:35 -05:00
catapultam-habeo 8c226054e7 [Feature] Adds rules to control level requirements for Double Backstab, Assassinate, and Double Bowshot (#29) (#4159)
Co-authored-by: mute <natanx@gmail.com>
2024-03-04 18:41:25 -05:00
Mitch Freeman b4605f77e3 [Crash Fix] Goto Command could crash using Developer Tools (#4158) 2024-03-03 22:33:12 -05:00
Mitch Freeman 74a63daf7e [Crash Fix] Groundspawn Memory Corruption (#4157) 2024-03-03 22:32:29 -05:00
Alex King 8ee7910569 [Quest API] Add IsAlwaysAggro() to Perl/Lua (#4152)
- Add `$mob->IsAlwaysAggro()`.

- Add `mob:IsAlwaysAggro()`.

- Allows operators to determine if a mob is set to always aggro.
2024-03-03 20:40:20 -05:00
Alex King b766a79c11 [Quest API] Add GetHeroicStrikethrough() to Perl/Lua (#4150)
- Add `$mob->GetHeroicStrikethrough()`.

- Add `mob:GetHeroicStrikethrough()`.

- Allows operators to get a mob's Heroic Strikethrough.
2024-03-03 13:05:01 -05:00
Alex King 5e3b6d363a [Quest API] Add IsBoat()/IsControllableBoat() to Perl/Lua (#4151)
- Add `$mob->IsBoat()`.
- Add `$mob->IsControllableBoat()`.

- Add `mob:IsBoat()`.
- Add `mob:IsControllableBoat()`.

- Allows operators to determine if a mob is a boat or a controllable boat.
2024-03-03 12:34:21 -05:00
Alex King b2fc59878a [Quest API] Add IsDestructibleObject() to Perl/Lua (#4153)
# Perl
- Add `$mob-.IsDestructibleObject()`.

# Lua
- Add `mob:IsDestructibleObject()`.

# Notes
- Allows operators to determine if a mob is a destructible object.
2024-03-03 11:43:54 -05:00
JJ 4896688ac5 [Release] 22.46.1 (#4148)
### Fixes

* Change `UnburyCorpse` to use repository methods ([#4147](https://github.com/EQEmu/Server/pull/4147)) @joligario 2024-03-03
2024-03-02 19:56:29 -05:00
JJ 0385ed8526 [Bug Fix] Change UnburyCorpse to use repository methods (#4147) 2024-03-02 19:23:43 -05:00
Chris Miles 9974aaff57 [Release] 22.46.0 (#4146) 2024-03-02 15:21:32 -06:00
Chris Miles b6c3e549da [Zone] Zone Routing Improvements (#4142)
* Routing changes

* Update world_content_service.cpp

* Cleanup routing logic

* Tweaks
2024-03-02 15:19:42 -06:00
Alex King 70ee95efc0 [Quest API] Add Bot Special Attacks for Immune Aggro/Damage (#4108)
* [Quest API] Add Bot Special Attacks for Immune Aggro/Damage

# Notes
- Adds `IMMUNE_AGGRO_BOT` and `IMMUNE_DAMAGE_BOT` for uses in special abilities.

* Cleanup

* Update attack.cpp
2024-03-02 15:19:31 -06:00
Alex King 1d38e473d7 [Bug Fix] GetBotNameByID Temporary Reference Warning (#4145)
# Notes
- We were getting a warning for returning `std::string()` from this method as it's a temporary reference.
- Change from `const std::string&` to `const std::string` to avoid this.
```
/home/eqemu/source/zone/bot_database.cpp: In member function ‘const std::string& BotDatabase::GetBotNameByID(uint32)’:
/home/eqemu/source/zone/bot_database.cpp:2374:25: warning: returning reference to temporary [-Wreturn-local-addr]
 2374 |         return e.bot_id ? e.name : std::string();
```
2024-03-02 15:18:57 -06:00
Alex King 1aa3a4b11a [Bug Fix] Fix Bots/Bot Pets ending up on XTargets (#4132)
* [XTargets]

* Update eqemu_logsys.h

* Update client.cpp

* Update table column

* Undo unnecessary commit
2024-03-02 15:18:37 -06:00
Mitch Freeman 398ecbc8cf [Bug Fix] Update FreeGuildID Routine (#4143)
Updates the routine to determine a free guild id on guild creation
2024-03-02 15:17:28 -06:00
Mitch Freeman c4613e1b0f [Crash Fix] Update to location of qGlobals initialization (#4144) 2024-03-02 15:16:51 -06:00
catapultam-habeo 3003a59955 [Feature] Exempt a zone from IP-limit checks. (#4137)
* Exempt zone from IP checks

* [Feature] Add Support for String-based Rules

# Notes
- Add support for string-based rules.

# Images

* convert to comma-seperated list

* Forgot to convert the zone to a string

* Update lua_general.cpp

* fixed rule name

* use the local string methods instead

* I think this will work as desired without the extra condition

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-03-01 23:11:34 -05:00
Paul Coene 0c582cc4f9 [Bug Fix] Cleanup NPC Mana Tap Logic (#4134)
* [Bug Fix] Cleanup NPC Mana Tap Logic

Mana Tap rule logic was invalid - Cleaned up and simplified, either we care about npc mana or we dont.

* Updated for bypass all rule

* Change so melee targets get blocked even with requiremana rule off

---------

Co-authored-by: Trust <fryguy503@gmail.com>
2024-03-01 22:48:50 -05:00
Mitch Freeman 69c42510ca [Crash Fix] Raid::UpdateGroupAAs (#4139)
Added checks to potentially resolve a crash situation with raids and group AAs.
2024-03-01 22:46:16 -05:00
JJ 79c8858ec8 [Bug Fix] Use std::clamp for Mob::ChangeSize (#4140)
Helper template was not deducing float for lower/upper values allowing invalid sizes
Limit to sane values of 1-255 unrestricted and 3-15 for clients and pets
2024-03-01 22:46:00 -05:00
Alex King c3d8d423fe [Commands] Add #fish Command (#4136)
* [Commands] Add #fish Command

# Notes
- Adds `#fish` command.
- Allows operators to simulate fishing to see what they would get, consumes no bait.

* `use_bait`

* Update fish.cpp
2024-02-29 21:24:16 -05:00
Alex King 1cbda61891 [Bug Fix] Fix issue with NPC Secondary Textures (#4129)
* [Bug Fix] Fix issue with NPC heads

# Notes
- We were overwriting head material within this secondary loop which caused NPC's heads to show their body texture in some places or no texture if their `showhelm` was not flagged.

# Images

* Update mob.cpp

* Update mob.cpp

* Update mob.cpp
2024-02-29 20:45:54 -05:00
JJ 8d12a5b1b1 [Release] 22.45.1 (#4135)
### Character Creation

* Improved Random Name Generator ([#4081](https://github.com/EQEmu/Server/pull/4081)) @catapultam-habeo 2024-02-27

### Code

* Fix Server Rules Documentation Generation ([#4125](https://github.com/EQEmu/Server/pull/4125)) @Kinglykrab 2024-02-26
* Remove unnecessary stoptimer logs ([#4128](https://github.com/EQEmu/Server/pull/4128)) @Kinglykrab 2024-02-28

### Commands

* Add `#forage` command ([#4133](https://github.com/EQEmu/Server/pull/4133)) @joligario 2024-02-29

### Crash

* Fix crash issue during database dump ([#4127](https://github.com/EQEmu/Server/pull/4127)) @Akkadius 2024-02-29

### Crash Fix

* D20 crash if mitigation average resulted in 0 ([#4131](https://github.com/EQEmu/Server/pull/4131)) @nytmyr 2024-02-29

### Fixes

* Fix forage returning first result from table ([#4130](https://github.com/EQEmu/Server/pull/4130)) @nytmyr 2024-02-29
* Who /all displays incorrect guild name ([#4123](https://github.com/EQEmu/Server/pull/4123)) @neckkola 2024-02-25

### Quest API

* Add Pet Owner Methods to Perl/Lua ([#4115](https://github.com/EQEmu/Server/pull/4115)) @Kinglykrab 2024-02-25
2024-02-29 18:22:40 -05:00
JJ 182327b385 [Commands] Add #forage command (#4133) 2024-02-28 20:43:14 -05:00
Chris Miles aa0ca88d9d [Crash] Fix crash issue during database dump (#4127) 2024-02-28 20:36:06 -05:00
nytmyr 103a37e762 [Crash Fix] D20 crash if mitigation average resulted in 0 (#4131) 2024-02-28 20:35:56 -05:00
nytmyr 34f19489d0 [Hotfix] Fix forage returning first result from table (#4130)
Forage was not properly incrementing the total chance of items when more than one was found and would result in the final chance roll being based off the last item found rather than the total. This would cause the first item returned to be chosen in most cases when the chances are the same in the table.
2024-02-28 20:34:40 -05:00
Alex King c001060429 [Cleanup] Remove unnecessary stoptimer logs (#4128)
# Notes
- These logs were for testing and are unnecessary.
- They cause a lot of spam for servers using `Info` logs.
2024-02-27 21:35:51 -05:00
catapultam-habeo 89be55254e [Character Creation] Improved Random Name Generator (#4081)
* test against vanilla branch

* use existing methods to validate name instead of raw sql

* Revert "use existing methods to validate name instead of raw sql"

This reverts commit 43750c6f4f.

* ReserveName doesn't work like that. Oops. Well, check against Name Filter at least.

* That db access condition was wrong.

* that isn't how CheckNameFilter works, either.

* apply editorconfig w/ trivial change

* Actually apply editorconfig changes.
2024-02-26 23:15:40 -06:00
Alex King 2da6190950 [Cleanup] Fix Server Rules Documentation Generation (#4125)
# Notes
- These spaces prevented the docs server rules generator from parsing these rules.
2024-02-26 18:36:12 -05:00
Mitch Freeman d5e024cc02 [Bug Fix] Who /all displays incorrect guild name (#4123)
Issue: guild creation routine does not update world memory holding guild details until the player zones.

Between the creation of a new guild, and a guild member zones, a /who all displays 'Invalid Guild' instead of the actual guild name.
2024-02-25 18:14:28 -05:00
Alex King 35fe38cd09 [Quest API] Add Pet Owner Methods to Perl/Lua (#4115)
* [Quest API] Add Pet Owner Methods to Perl/Lua

- Add `$mob->IsPetOwnerBot()`.
- Add `$mob->IsPetOwnerClient()`.
- Add `$mob->IsPetOwnerNPC()`.

- Add `mob:IsPetOwnerBot()`.
- Add `mob:IsPetOwnerClient()`.
- Add `mob:IsPetOwnerNPC()`.

- Allows operators to use these short hands instead of doing a `GetOwner() && GetOwner()->IsClient()`.

* Update npc.cpp
2024-02-25 00:38:34 -05:00
Chris Miles eb3664a444 [Release] 22.45.0 (#4121) 2024-02-24 23:06:37 -06:00
Alex King a244509d63 [Quest API] Export Combat Record to Death Events (#4112)
# Perl
- Add `$combat_start_time`, `$combat_end_time`, `$damage_received`, and `$healing_received` to death events for NPCs.

# Lua
- Add `e.combat_start_time`, `e.combat_end_time`, `e.damage_received`, and `e.healing_received` to death events for NPCs.

# Notes
- Allows operators to hook in to the combat record logic so they can log the start and end of combat as well as the damage/healing received over the course of the fight.
2024-02-24 22:57:49 -06:00
Alex King 873c128f46 [Bug Fix] Fix Bot Weapons with No Races (#4110)
# Notes
- Bot weapons that have no races were not causing damage and saying the target was invulnerable because we were not checking the `Bots:AllowBotEquipAnyRaceGear` rule.
2024-02-24 22:55:40 -06:00
Alex King 8314f2348c [Quest API] Add Bot Methods to Perl/Lua (#4113)
* [Quest API] Add Bot Methods to Perl/Lua

# Perl
- Add `quest::GetBotClassByID(bot_id)`.
- Add `quest::GetBotGenderByID(bot_id)`.
- Add `quest::GetBotIDsByCharacterID(character_id)`.
- Add `quest::GetBotIDsByCharacterID(character_id, class_id)`.
- Add `quest::GetBotLevelByID(bot_id)`.
- Add `quest::GetBotNameByID(bot_id)`.
- Add `quest::GetBotRaceByID(bot_id)`.

# Lua
- Add `eq.get_bot_class_by_id(bot_id)`.
- Add `eq.get_bot_gender_by_id(bot_id)`.
- Add `eq.get_bot_ids_by_character_id(character_id)`.
- Add `eq.get_bot_ids_by_character_id(character_id, class_id)`.
- Add `eq.get_bot_level_by_id(bot_id)`.
- Add `eq.get_bot_name_by_id(bot_id)`.
- Add `eq.get_bot_race_by_id(bot_id)`.

# Notes
- Allows operators to get a list of a player's bot IDs, get a bot's class, gender, level, name, and race.

* Update bot_database.cpp
2024-02-24 22:53:21 -06:00
Alex King 29720f95ed [Quest API] Add GetAugmentIDs() to Perl/Lua (#4114)
# Perl
- Add `$questitem->GetAugmentIDs()`.

# Lua
- Add `iteminst:GetAugmentIDs()`.

# Notes
- Allows operators to get a list of augment IDs from an item instance directly without using the inventory method.
2024-02-24 22:52:07 -06:00
Alex King a478fd2600 [Quest API] Add GetNPCSpellsEffectsID() to Perl/Lua (#4117)
# Perl
- Add `$npc->GetNPCSpellsEffectsID()`.

# Lua
- Add `npc:GetNPCSpellsEffectsID()`.

# Notes
- Allows operator's to get an NPC's spell effects ID.
2024-02-24 22:51:37 -06:00
Alex King f57c37e9c5 [Quest API] Add Pet Methods to Perl/Lua (#4116)
* [Quest API] Add Pet Methods to Perl/Lua

# Perl
- Add `$mob->IsAnimation()`.
- Add `$mob->IsCharmed()`.
- Add `$mob->IsFamiliar()`.
- Add `$mob->IsTargetLockPet()`.

# Lua
- Add `mob:IsAnimation()`.
- Add `mob:IsCharmed()`.
- Add `mob:IsFamiliar()`.
- Add `mob:IsTargetLockPet()`.

# Notes
- These methods were not exported and could be useful for operators.

* Update perl_mob.cpp
2024-02-24 22:51:21 -06:00
Mitch Freeman b9fb4babba [Guilds] Fixes for Guild Bank (#4120)
Updates guild bank functionality
- Allows QTY 100 in guild bank
- Removes bug when deposit area is full and a UF or RoF2 client attempts to deposit another item
- Attempt to deposit a nodrop item in RoF2 creates a dupe situation
2024-02-24 22:50:14 -06:00
Mitch Freeman c2e4082045 [Bug Fix] Crash on Ubuntu 22.04 (#4119)
Ubuntu 22.04 as of Feb 25 2024 was crashing when sending guild tributes on zone in.  Issue was caused by an overrun on string copies.
Updated to use strn0cpy, crash was resolved.
2024-02-24 22:46:42 -06:00
Paul Coene e1dee55ecd [Beacon] Revert a few lines of PR #4024 that broke beacons (#4118) 2024-02-24 16:18:17 -05:00
JJ 1632ff04b0 [Repositories] Update zone base repository from #4084 (#4111) 2024-02-22 21:39:31 -05:00
Fryguy 873209dbc0 [Bug Fix] Fix hotzone string error (#4109)
The Strings entry was from a newer client. Moved text to a raw message.
2024-02-22 17:15:22 -05:00
Mitch Freeman a00b2eb382 [Bug Fix] Added additional Guild-related crash checks (#4105) 2024-02-21 19:44:05 -05:00
Alex King 67d8250b1c [Quest API] Add Hatelist Count Methods to Perl/Lua (#4106)
# Perl
- Add `$mob->GetHateListCount()`.# Perl
- Add `$mob->GetHateListCount()`.
- Add `$mob->GetHateListBotCount()`.
- Add `$mob->GetHateListClientCount()`.
- Add `$mob->GetHateListNPCCount()`.

# Lua
- Add `mob:GetHateListCount()`.
- Add `mob:GetHateListBotCount()`.
- Add `mob:GetHateListClientCount()`.
- Add `mob:GetHateListNPCCount()`.

# Notes
- Allows operators to more easily get a total entity count of a Mob's hate list, can do an overall count, or specifically bots, clients, or NPCs.
2024-02-20 22:39:57 -06:00
Alex King f505c2cfd2 [Feature] Add Augments to Starting Items for Bots/Players (#4100)
* [Feature] Add Augments to Starting Items for Bots/Players

- Adds support for augments to `bot_starting_items` and `starting_items`.
- Will allow operators to kit bots/players out with augmented gear from the start if they so choose.

* Update database_update_manifest.cpp

* Update client.cpp
2024-02-20 22:23:22 -06:00
Fryguy a221e50cc2 [Bug Fix] Add safety check to SummonAllCharacterCorpses. (#4107)
Should prevent an empty vector from being passed to the repository.
2024-02-20 22:21:56 -06:00
JJ 32c5d4d9f6 [Database] Add content_database flag for zone changes (#4104) 2024-02-20 18:03:12 -05:00
Paul Coene ce4716e9a5 [Factions] Fix issue with npcedit and cached factions (#4103)
* [Factions] Fix issue with npcedit and cached factions

* Load no matter what
2024-02-20 17:47:44 -05:00
JJ a99ce4fbdb [Bug Fix] Revert 2df7d19 (#4101)
* [Bug Fix] Revert https://github.com/EQEmu/Server/commit/2df7d19f975cb21dd4eb7d6c7d40656cf58ed138
This change breaks lich-type spells as seen in #4098. Per comment on original change, also don't see where Runes come into play.

* Revert invis change

* [Bug Fix] Correct Rune damage check location for invis break.

Correct the location of the CommonBreakInvis for runes. Appologize for the incorrect location. Thank you JJ for pointing me to the PR that caused the issue.

---------

Co-authored-by: Trust <fryguy503@gmail.com>
2024-02-19 22:35:32 -06:00
JJ dcfc54d408 [Logs] Fix log in BaseGuildManager::IsGuildLeader() (#4102)
Looks like typos created invalid escapes
2024-02-19 22:34:52 -06:00
Alex King c13ec5a06d [Repositories] Cleanup and Convert Character Creation to Repositories (#4053)
* [Repositories] Cleanup and Convert Character Creation to Repositories

# Notes
- Converts `Database::GetCharacterID()`, `Database::SaveCharacterCreate()`, and `Client::OPCharCreate` to repositories.
- Cleanup a spot we were doing a queries in a loop.

* Cleanup

* Update database.cpp

* Update database.cpp
2024-02-19 20:45:18 -06:00
Chris Miles d182fc3613 [Expansions] Zone Expansion Version Routing (#4084)
* Expansion version routing

* CheckForImproperContentFiles rule

* Update world_content_service.cpp

* Update client.cpp

* Update client.cpp

* Update CheckForImproperContentFiles

* Remove nek pok check

* Remove file checking

* Remove

* Command and dev tools menu tweaks

* Update world_content_service.cpp

* Update world_content_service.cpp

* Update version path

* Update content_filter_criteria.h

* Update content_filter_criteria.h

* Update quest_parser_collection.cpp

* Update comments

* PR feedback

* Update client_packet.cpp

* Remove notes column for display cleanliness
2024-02-19 20:35:17 -06:00
Alex King 5a89fcfb78 [Quest API] Add Entity Variable Events to Perl/Lua (#4092)
* [Quest API] Add Entity Variable Events to Perl/Lua

- Add `EVENT_ENTITY_VARIABLE_DELETE`.
- Add `EVENT_ENTITY_VARIABLE_SET`.
- Add `EVENT_ENTITY_VARIABLE_UPDATE`.
- All export `$variable_name` and `$variable_value`.

- Add `event_entity_variable_delete`.
- Add `event_entity_variable_set`.
- Add `event_entity_variable_update`.
- All export `e.variable_name` and `e.variable_value`.

- Allows operators to perform operations when entity variables are cleared, deleted, set, or updated.

* Update mob.cpp

* Cleanup.

* Cleanup

* Update mob.cpp

* Update lua_general.cpp

* Update embparser_api.cpp
2024-02-19 20:34:33 -06:00
Alex King db3601c25c [Quest API] Add Timer Events to Perl/Lua (#4099)
* [Quest API] Add Timer Events to Perl/Lua

# DRAFT

* Cleanup
2024-02-19 03:51:16 -06:00
Alex King 137a9f835a [Quest API] Add spell cast methods to Lua (#4096)
# Notes
- Add `eq.cast_spell(spell_id)` and `eq.self_cast(spell_id)` to Lua.
- Lua did not have a `quest::castspell(spell_id)` or `quest::selfcast(spell_id)` equivalent, so this adds them.
2024-02-19 02:35:30 -06:00
Alex King 4ad46b54df [Bug Fix] Fix Sympathetic Procs for Bots/Mercenariess (#4086)
# Notes
- Bots and Mercenaries were being rejected at the top of this method despite us allowing them to use this method where it's called.
2024-02-19 02:21:47 -06:00
Alex King 3f46210639 [Bots] Cleanup empty bot_commands files (#4095)
* [Bots] Cleanup empty `bot_commands` files

# Notes
- These files were part of the conversion of bot commands to individual files, these commands are part of overarching commands and therefore do not have their own files.
- These were not removed when initially committed.

* Update bot_command.cpp

* Update bot_command.cpp
2024-02-19 02:19:56 -06:00
Alex King 6ec63969bb [Bug Fix] Fix issue with IsEntOnHateList (#4097)
# Notes
- We were not validating pointer in `IsEntOnHateList()`.
2024-02-19 01:52:19 -06:00
JJ 767846f7e5 [Bug Fix] Aura effect spell id from #3964 (#4094)
Auras were trying to cast another aura spell vice the spell effect
2024-02-18 17:13:32 -05:00
Fryguy 04bb9bf39c [Feature] Hot Zone Bonus XP Notice (#4091)
When in Hotzones, a bonus XP notice will let players know the hotzone is enabled.
2024-02-18 11:24:01 -05:00
Mitch Freeman e6df5be1ed [Bug Fix] Update database_schema to add guild_permissions (#4085)
* Update database_schema to add guild_permissions

* Reordered
2024-02-16 18:09:18 -05:00
hg 6bb2f97b74 [Code] Update fmt to 10.2.1 (#4071)
This fixes MSVC compile warnings for stdext::checked_array_iterator
which were deprecated in STL for VS 2022 17.8:

https://github.com/microsoft/STL/wiki/Changelog#vs-2022-178
2024-02-16 00:29:04 -06:00
hg 86f39743fc [Quest API] Add tracebacks to Lua error messages (#4079)
This adds an error msg handler for lua calls to add a stack trace to
error messages. Lua 5.1 does not have luaL_traceback like luajit and lua
5.2+ so debug.traceback() is used directly as the msg handler.

The traceback will add more detail to errors than just logging package
and event names. Exceptions in C++ binds and luabind errors will now
show script context instead of just the error message.

e.g., for a luabind overload error:

  No matching overload found, candidates:
  void signal(int,int,int)
  void signal(int,int)
  stack traceback:
    [C]: in function 'signal'
    quests/arena/player.lua:10: in function 'somefn'
    quests/arena/player.lua:27: in function <quests/arena/player.lua:17>
2024-02-16 00:27:37 -06:00
Alex King 447fc026a8 [Repositories] Convert Zone Flags to Repositories (#4077)
# Notes
- Converts `ClearZoneFlag()`, `LoadZoneFlags()`, and `SetZoneFlag()` to repositories.
2024-02-16 00:27:08 -06:00
Chris Miles 7408df933c [Database] Remove "item_tick" from database schema per https://github.com/EQEmu/Server/pull/3985 (#4083) 2024-02-16 00:23:23 -06:00
JJ 2f59e70c6b [Bug Fix] Fix manifest check on base_data change (#4082) 2024-02-15 19:04:26 -05:00
Alex King eb8514eea8 [Bug Fix] Fix fix_z Query (#4080)
# Notes
- This query was not working properly due to using backticks instead of single quotes.
2024-02-15 11:51:07 -05:00
Alex King f498bac574 [Bug Fix] Fix ObjectContentsRepository using content_db (#4076)
# Notes
- `*this` was using content database, causing this not to work on servers using sharded databases.
2024-02-14 18:34:43 -05:00
Alex King 9a0b3a4c36 [Bug Fix] Fix #wpadd Query (#4078)
# Notes
- `GetNextWaypoint()` was getting a null value and crashing in `Strings::ToInt()`.
2024-02-14 18:28:31 -05:00
Chris Miles 34ea870717 [Opcodes] Fix opcode reloading (#4075) 2024-02-13 19:40:23 -05:00
Alex King d68c1a7a6c [Quest API] Add IsInAGuild() to Perl/Lua (#4066)
# Perl
- Add `$client->IsInAGuild()`.

# Lua
- Add `client:IsInAGuild()`.

# Notes
- Allows operators to more accurately tell if a player is in a group.
- `GuildID()` returns `uint32` max value if the player isn't in a guild so conditions using it must check for a value over a certain point, this is just a bool that simplifies that logic.
2024-02-13 19:27:43 -05:00
Akkadius c50100fcdb [Hotfix] Fix issues where we're using the wrong database pointers 2024-02-12 21:41:52 -06:00
JJ 20cdc1e63d [Release] 22.44.4 (#4074)
### Fixes

* Fix ClearSpawnTimers() ([#4073](https://github.com/EQEmu/Server/pull/4073)) @Kinglykrab 2024-02-13
2024-02-12 20:34:40 -06:00
Alex King 43c7523ee1 [Hotfix] Fix ClearSpawnTimers() (#4073)
# Notes
- This wasn't a part of my other pull request.
- We were clearing `spawn2_list` before using it in `ClearSpawnTimers()`.
2024-02-12 21:12:30 -05:00
JJ e060d97798 [Release] 22.44.3 (#4072)
### Fixes

* Fix Issue with ClearSpawnTimers() ([#4070](https://github.com/EQEmu/Server/pull/4070)) @Kinglykrab 2024-02-13
2024-02-12 19:20:04 -06:00
Alex King 435b6142b8 [Bug Fix] Fix Issue with ClearSpawnTimers() (#4070)
# Notes
- We were using the improper ID for this and not checking if the vector was empty before using.
2024-02-12 20:00:45 -05:00
Chris Miles 508b37dc93 [Release] 22.44.2 (#4068) 2024-02-12 13:43:38 -06:00
Alex King 0adca46a73 [Bots] Remove Alt Combat Functionality (#4067)
* [Bots] Remove Alt Combat Functionality

# Notes
- This functionality needlessly complicates bot targeting logic and causes crashes and unintended behavior for players when accidentally enabled or enabled by default.

* Cleanup
2024-02-12 03:00:11 -06:00
hg e920e35a5c [Cleanup] Use explicit conversions for enum formatting (#4064)
This is prep for updating to fmt 10 which removed implicit conversions
for enums.
2024-02-12 02:58:48 -06:00
Mitch Freeman 20c01ef343 [Fix] Guard against crash condition (#4062) 2024-02-11 18:32:59 -05:00
JJ 1567141c19 [Database] Fix table name in manifest (#4063) 2024-02-11 18:29:05 -05:00
JJ 6bc9bcf15a [Database] Proper default for droptime from object_contents (#4061) 2024-02-11 17:59:48 -05:00
JJ 86a2a86ba8 [Database] Fix default value for time_of_death in character_corpses (#4060)
* [Database] Fix default value for `time_of_death` in `character_corpses`

* Extra `NULL`

* Update repository

* Repositories with updated structure this time
2024-02-11 16:12:07 -05:00
JJ 3e6924d10e [Guilds] Clean up GUILD_RANK_NONE references (#4059)
Should be exhaustive for guild rank values
Cleans up redefinition of `GUILD_RANK_NONE` by including `GUILD_RANK_NONE_TI`
Fixes #4057
2024-02-11 11:58:19 -05:00
Akkadius a27a8adf1e [Release] 22.44.1 2024-02-11 02:46:47 -06:00
Chris Miles 13994fb3e4 [File] Fix File::Exists(file_name) to be resilient to Chinese characters (#4058)
* Update file.cpp

* Update file.cpp

* Update file.cpp

* Update file.cpp

* Update file.cpp

* Update file.cpp

* Update file.cpp

* Update file.cpp

* Final fix
2024-02-11 02:42:25 -06:00
Chris Miles 78aa527bc7 [Release] 22.44.0 (#4056)
* [Release] 22.44.0

* Update CHANGELOG.md
2024-02-10 05:02:33 -06:00
Chris Miles 58287b6539 [Crash Reporting] Update Spire to use SSL (#4055) 2024-02-10 04:43:37 -06:00
Akkadius 718a157c06 Revert "[Hotfix] fs::exists(fs::path{name}) does not work for Chinese characters in windows"
This reverts commit 801025c166.
2024-02-10 04:01:00 -06:00
Akkadius 801025c166 [Hotfix] fs::exists(fs::path{name}) does not work for Chinese characters in windows 2024-02-10 03:57:50 -06:00
Mitch Freeman 91f5932c6d [Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Alex King dacebca9dd [Cleanup] Convert Quest Ornament Methods to Repositories (#4048)
# Notes
- Convert `Client::SetPrimaryWeaponOrnamentation` and `Client::SetSecondaryWeaponOrnamentation` to repositories.
2024-02-10 03:27:47 -06:00
hg 75539b4f89 [Tasks] Avoid removing client tasks from memory on load (#4052)
If a task was deleted or had new elements added to it without updating
character states to match changes, client state for the task was not
loaded into memory and a "contact a GM" warning was sent to the client.

This caused an issue if a client later accepted a new task because it
could be placed in the same client state slot as a non-loaded task. The
table does not have constraints so this was also inserted into the db.

The next time client task state was reloaded after zoning, the new task
would not be loaded since it occupied a used slot, even though that used
slot was also not being loaded. The client could not remove or reacquire
the original task without GM intervention and an entry was left in the
db for the new task.

This makes the following changes to client task state loading:

 - If a task id no longer exists it is deleted from client state tables
   instead of only being removed from memory.

 - If a task occupies the same client state slot as another task, it is
   deleted from client state tables instead of being ignored.

 - If new elements have been added to a task, client state will keep the
   task in memory. The new activity states will be inserted into the db
   when necessary for updates (may not be immediate).

These changes also fix two smaller bugs as a consequence:

 - If a character was at the 20 quest limit the last quest wasn't being
   processed for activity count changes. The task would continue to show
   to clients but any added new elements couldn't be completed.

 - Deleted tasks that occupied slot 0 in client state would fallback to
   loading it as a solo task of type 0. This prevented a client's real
   solo task from being loaded if the deleted task was processed first.

Note clients may receive or lose credit for completed elements if new
ones are added in the middle of tasks. Server ops will still need to
update character state tables manually on task changes to prevent this.
2024-02-10 03:25:03 -06:00
hg 804b798068 [Tasks] Send active elements in task select packet (#4051)
Only the first element was being serialized to show the start zone of
tasks. This was resulting in a blank description for tasks that only
have element descriptions.

Live sends all initial active elements for the task when sending this
packet. Any bracket text with these elements as a requirement will be
appended to the description.
2024-02-10 03:23:24 -06:00
Chris Miles b280f50c99 [Deprecation] Remove eqemu_server.pl script and ties to server (#4049) 2024-02-10 03:22:18 -06:00
Fryguy 14d4a2610f [Feature] Classic Taunt (Pre 2006) style of taunt (#3942)
* DRAFT - Classic Taunt (Pre 2006) style of taunt

RULE: ClassicTauntSystem

Completely seperate logic for each system. Could potentially be re-writte to be more inline but there are a good bit of minor differences.

* Consolidate Logic

Still needs in-game testing

* Feedback Request

* Updates per feedback
2024-02-10 03:22:08 -06:00
Alex King 26693992b6 [Bug Fix] Fix Froglok Starting Languages (#4050)
# Notes
- Switch was using the wrong race ID.
2024-02-09 13:30:14 -06:00
Fryguy 772fed5e30 [Feature] Corpse Overhaul (#3938)
# Corpse Overhaul

Changelog:

- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.


This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.

```lua
    if ($client->HasItemOnCorpse($item_id)) {
        return 1;
    }
```

```lua
    --corpse
    if self:HasItemOnCorpse(itemid) then
        return true
    end
```


Testing Completed:

- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing


---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-07 23:02:30 -05:00
Alex King 331e04fbf8 [Quests] Cleanup Quest Parser Logic (#4025)
* [Quests] Cleanup Quest Parser Logic

# Notes
- Consolidate duplicated code into loops to make it easier to read and easier to add on to.

# Images

* Update quest_parser_collection.cpp

* Push

* Push

* Update embperl.cpp

* Push

* Additional cleanup, use File::Exists utility

* Range based loops

* Update embparser.cpp

* Cleanup

* Update embparser.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-05 19:53:16 -05:00
Chris Miles 9e2afd5571 [Database] Correct manifest migration entries that should be content (#4047) 2024-02-05 17:37:15 -06:00
Alex King 8edf7a07e3 [Base Data] Remove from shared memory and simplify (#4045)
* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
2024-02-05 17:11:20 -06:00
Alex King b6b779723e [Feature] Add optional is_forced parameter to Zone::Repop (#4046)
* [Feature] Add optional `is_force` parameter to Zone::Repop

# Perl
- Add `quest::repopzone(is_force)`.

# Lua
- Add `eq.repop_zone(is_force)`.

# Commands
- Cleanup `#repop` to use new parameter in `Zone::Repop`.

# Notes
- Allows operators to forcefully repop a zone without using a second method to clear the respawn timers.

* is_forced

* Update repop.cpp

* Update repop.cpp
2024-02-05 16:10:56 -06:00
Chris Miles c654c1d674 [Loot] Remove from shared memory, simplification (#3988)
* First pass of pulling loot out of shared memory, functional

* More code cleanup

* More cleanup

* More cleanup

* More cleanup

* Add loot reload type

* Reload, logging

* Update npc.h

* Cleanup

* Logging, don't load attempt to load loottable id 0

* Update worldserver.cpp

* Update client.cpp

* Update zone_loot.cpp

* PR feedback

* Update zone.cpp

* Memory leak suggestion

* Update CMakeLists.txt

* Post rebase issues
2024-02-05 15:17:53 -06:00
Alex King fcbf5cae47 [Commands] Add #show special_abilities (#4043)
* [Commands] Add #show special_abilities

# Notes
- Allows operators to see what special abilities an NPC has.
- Move special ability values to `common/emu_constants.h`.
- Add `EQ::constants::GetSpecialAbilityMap()` and `EQ::constants::GetSpecialAbilityName()`.
- Add `NPC::DescribeSpecialAbilities(client)` to describe special abilities to a specified client.

# Images

* Update npc.cpp
2024-02-05 14:34:10 -06:00
Alex King 0ffea36905 [Quest API] Add GetAAEXPPercentage() and GetEXPPercentage() to Perl/Lua (#4044)
* Initial Push

* Push

* Push.
2024-02-04 18:16:28 -05:00
Paul Coene 3f9a604c5c [GM Commands] Fix typo in #rules help. (#4042) 2024-02-04 15:00:43 -05:00
Alex King 297e358c02 [Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00
JJ 029581772d [Cleanup] Remove redundant check in Object::HandleCombine (#4041)
Some minor formatting updates.
2024-02-03 17:07:43 -05:00
nytmyr 175f2b16f5 [Bug Fix] Fix for potential crash of DS damage on death (#4040)
On the unfortunate timing of a bot or owner dying when the bot deals damage due to a DS and the owner pointer is no longer valid.
2024-02-03 08:54:34 -05:00
Alex King 71f47dbcef [Objects] Add fix_z column to ground spawns (#3992)
* [Objects] Add is_floating column to objects/ground spawns

# Notes
- Allows ground spawns/objects to float without having `FixZ()` called.

* Remove from object.

* Database version

* Fix

* Change to fix_z
2024-02-01 04:42:51 -06:00
Alex King 6297c56db2 [Bot Commands] Separate Bot Commands into Individual Files (#4035)
# Notes
- Separate all bot commands into individual files like regular commands.

# Images
2024-02-01 04:35:33 -06:00
Alex King 6efd7c5177 [Feature] Add support to crosszone/worldwide spells to affect bot pets (#4036)
* [Bug Fix] Move break in ServerOP_WWSpell handler

# Notes
- This break was cancelling loop early, m

* [Feature] Add support to crosszone/worldwide spells to affect bot pets
2024-02-01 04:27:00 -06:00
Alex King 24578f6c1e [Bug Fix] Fix Bot Non-Melee Damage Messages (#4038)
# Notes
- These were not displaying because bots pass the `attacker && attacker->GetOwner()` check which assumes they're a pet because we weren't confirming it wasn't a bot.

# Image
2024-02-01 04:26:38 -06:00
Alex King 490ed50c9f [Bug Fix] Fix Issue with Bot Dual wield (#4037)
# Notes
- Bots were using primary weapons even for dual wield attacks so they were never attacking with their secondary even when they should be.
2024-02-01 04:26:25 -06:00
Alex King 7c982df0e3 [Release] 22.43.3 (#4034)
### API

* Add lock_status method to world API ([#4028](https://github.com/EQEmu/Server/pull/4028)) @Akkadius 2024-01-29

### Alternate Currency

* Convert Load of Alternate Currencies to Repositories ([#3993](https://github.com/EQEmu/Server/pull/3993)) @Kinglykrab 2024-01-29

### Beacon

* Cleanup Beacons Code ([#4024](https://github.com/EQEmu/Server/pull/4024)) @Kinglykrab 2024-01-29

### Bots

* Convert Bot Database Methods to Repositories ([#4023](https://github.com/EQEmu/Server/pull/4023)) @Kinglykrab 2024-01-29
* Missing boolean returns on DeletePetStats and SaveInspectMessage ([#4031](https://github.com/EQEmu/Server/pull/4031)) @joligario 2024-01-30

### Code

* Add Raid Loot Type Constants ([#4022](https://github.com/EQEmu/Server/pull/4022)) @Kinglykrab 2024-01-29
* Cleanup cross-zone/world-wide OPCode handling ([#4003](https://github.com/EQEmu/Server/pull/4003)) @Kinglykrab 2024-01-29

### Commands

* Cleanup #petitems Command ([#4005](https://github.com/EQEmu/Server/pull/4005)) @Kinglykrab 2024-01-29

### Crash Fix

* Fix Possible Crash in HateList::Find ([#4027](https://github.com/EQEmu/Server/pull/4027)) @Kinglykrab 2024-01-28

### Fixes

* Fix NPC After Death Emotes ([#4021](https://github.com/EQEmu/Server/pull/4021)) @Kinglykrab 2024-01-29
* Fix database loading routines ([#4030](https://github.com/EQEmu/Server/pull/4030)) @Akkadius 2024-01-29
* Fix issue in character_corpses Repository Query ([#4029](https://github.com/EQEmu/Server/pull/4029)) @Kinglykrab 2024-01-29
* Limit Pet Taunt Distance ([#4018](https://github.com/EQEmu/Server/pull/4018)) @fryguy503 2024-01-26
* Limit Player Taunt Distance ([#4019](https://github.com/EQEmu/Server/pull/4019)) @fryguy503 2024-01-26
* Patch for recent change to DEATH ([#4032](https://github.com/EQEmu/Server/pull/4032)) @noudess 2024-01-30
* spawn_conditions map was being emptied by mistake ([#4033](https://github.com/EQEmu/Server/pull/4033)) @noudess 2024-01-30

### Grids

* Convert Grid/Grid Entries to Repositories ([#4011](https://github.com/EQEmu/Server/pull/4011)) @Kinglykrab 2024-01-29

### Mercenaries

* Add expansion settings update to Mercs:Enable ([#4001](https://github.com/EQEmu/Server/pull/4001)) @Kinglykrab 2024-01-29

### Merchants

* Convert Merchant Load to Repositories ([#4007](https://github.com/EQEmu/Server/pull/4007)) @Kinglykrab 2024-01-29

### Pets

* Convert Load of Pets Beastlord Data to Repositories ([#3995](https://github.com/EQEmu/Server/pull/3995)) @Kinglykrab 2024-01-29

### Quests

* Use separate variable for quest idle override. ([#4026](https://github.com/EQEmu/Server/pull/4026)) @noudess 2024-01-27

### Rules

* Add rules for cross-zone/world-wide casts to affect Bots/Mercenaries/Pets ([#4002](https://github.com/EQEmu/Server/pull/4002)) @Kinglykrab 2024-01-29

### Spawn2

* Convert Spawn2 Methods to Repositories ([#4014](https://github.com/EQEmu/Server/pull/4014)) @Kinglykrab 2024-01-29

### Traps

* Convert Load/Set of Traps to Repositories ([#3994](https://github.com/EQEmu/Server/pull/3994)) @Kinglykrab 2024-01-29

### Zone

* Convert Fishing/Foraging to Repositories ([#4008](https://github.com/EQEmu/Server/pull/4008)) @Kinglykrab 2024-01-30
2024-01-30 19:26:50 -05:00
Paul Coene fa783c3c6b [Bug Fix] spawn_conditions map was being emptied by mistake (#4033) 2024-01-30 18:48:28 -05:00
Paul Coene 5377bb3f49 [Bug Fix] Patch for recent change to DEATH (#4032) 2024-01-30 17:10:45 -05:00
JJ f98c79fdba [Bots] Missing boolean returns on DeletePetStats and SaveInspectMessage (#4031) 2024-01-30 12:07:02 -05:00
Alex King ae79022e06 [Zone] Convert Fishing/Foraging to Repositories (#4008)
* [Zone] Convert Fishing/Foraging to Repositories

# Notes
- Convert `LoadFishing()` and `LoadForage()` to repositories.

* Update forage.cpp

* Cleanup
2024-01-30 05:55:09 -05:00
Chris Miles bc59882a65 [Hotfix] Fix database loading routines (#4030) 2024-01-29 00:14:33 -06:00
Alex King 2e0ed82986 [Grids] Convert Grid/Grid Entries to Repositories (#4011)
* [Grids] Convert Grid/Grid Entries to Repositories

- Convert `AddWaypoint()`, `AddWaypointForSpawn()`, `DeleteWaypoint()`, `GetHighestWaypoint()`, `GetRandomWaypointFromGrid()`, `GridExistsInZone()`, and `ModifyGrid()` to repositories.

* Update grid.cpp

* Update questmgr.cpp

* Update waypoints.cpp

* Update waypoints.cpp
2024-01-28 23:37:34 -06:00
Alex King 8e3218aaf7 [Cleanup] Cleanup cross-zone/world-wide OPCode handling (#4003)
* [Cleanup] Cleanup cross-zone/world-wide OPCode handling

# Notes
- Cleans up the logic greatly for cross-zone/world-wide methods since we were doing extraneous status checks and needlessly allocating memory for variables.

* Update worldserver.cpp
2024-01-28 23:07:27 -06:00
Alex King 9276966418 [Rules] Add rules for cross-zone/world-wide casts to affect Bots/Mercenaries/Pets (#4002)
* [Rules] Add rules for cross-zone/world-wide casts to affect bots/mercenaries/pets

# Notes
- These rules allow operators to have cross-zone/world-wide casts/removals of spells affect bots, mercenaries, and/or pets.
- Adds `World:AllowWorldWideSpellsOnBots`.
- Adds `World:AllowWorldWideSpellsOnMercs`.
- Adds `World:AllowWorldWideSpellsOnPets`.
- Adds `Zone:AllowCrossZoneSpellsOnBots`.
- Adds `Zone:AllowCrossZoneSpellsOnMercs`.
- Adds `Zone:AllowCrossZoneSpellsOnPets`.

* Consolidate to 3 rules
2024-01-28 23:06:21 -06:00
Alex King b89772ca91 [Pets] Convert Load of Pets Beastlord Data to Repositories (#3995)
* [Pets] Convert Load of Pets Beastlord Data to Repositories

# Notes
- Convert `GetBeastlordPetData()` to repositories.
- Add support for `unsigned` versions of `float`, `double`, and `decimal`, without this we defaulted to `std::string`, such as with `pets_beastlord_data`.

* Update repository-generator.pl

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-28 23:05:43 -06:00
Alex King a1f2a21c99 [Bug Fix] Fix NPC After Death Emotes (#4021)
* [Bug Fix] Fix NPC After Death Emotes

- `DoNPCEmote` was being called on the corpse, not the NPC, so it wasn't working for some reason despite it working for years.
- Cleaned up some other logic and variable names in `NPC::Death` while I was in there.

* Update attack.cpp

* Update npc.cpp

* Update attack.cpp

* Update attack.cpp
2024-01-29 00:03:34 -05:00
Alex King 1cb72642ac [Traps] Convert Load/Set of Traps to Repositories (#3994)
# Notes
- Convert `LoadTraps()` and `SetTrapData()` to repositories.
2024-01-28 22:38:21 -06:00
Alex King a38fd8f986 [Alternate Currency] Convert Load of Alternate Currencies to Repositories (#3993)
# Notes
- Convert `LoadAlternateCurrencies()` to repositories.
2024-01-28 22:36:26 -06:00
Alex King 337b6f38e0 [Mercenaries] Add expansion settings update to Mercs:Enable (#4001)
# Notes
- Adds an expansion settings update to the `Mercs:Enable` command, only updates if the expansion setting isn't already `-1` or doesn't already contain the bitmask for Seeds of Destruction (16384).
- This will enable Mercenary Liaisons spawning properly in Plane of Knowledge for the hiring of mercenaries.
2024-01-28 21:58:58 -06:00
Alex King b4414d3052 [Merchants] Convert Merchant Load to Repositories (#4007)
* [Merchants] Convert Merchant Load to Repositories

# Notes
- Convert `GetMerchantDataForZoneLoad()` to repositories.

# Images
## Load

* Change to LoadMerchants()
2024-01-28 21:55:59 -06:00
Alex King bfeeb0ce05 [Commands] Cleanup #petitems Command (#4005)
- Adds support to `#petitems` to allow you to target bot's pets to view their items, defaults to your pet if you have one.
- If you have no pet or no bot pet targeted it won't function.
2024-01-28 21:55:35 -06:00
Alex King e640e3cad3 [Cleanup] Add Raid Loot Type Constants (#4022)
* [Cleanup] Add Raid Loot Type Constants

# Notes
- Add constants for Raid loot types.

* [Cleanup] Add Raid Loot Type Constants

# Notes
- Add constants for Raid loot types.
2024-01-28 21:45:32 -06:00
Alex King c09a3a5bba [Spawn2] Convert Spawn2 Methods to Repositories (#4014)
* [Spawn2] Convert Spawn2 Methods to Repositories

# Notes
- Convert `CreateSpawn2()`, `GetCondition()`, `LoadSpawnConditions()`, `LoadSpawnEvent()`, `UpdateSpawnCondition()`, and `UpdateSpawnEvent()` to repositories.

# Images

* Update spawn2.cpp
2024-01-28 20:24:33 -06:00
Alex King ce907c9519 [Bots] Convert Bot Database Methods to Repositories (#4023)
* [Bots] Convert Bot Database Methods to Repositories

* Final push.

* Cleanup.

* Cleanup.

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp
2024-01-28 20:23:31 -06:00
Alex King 7a770e0e08 [Beacon] Cleanup Beacons Code (#4024)
# Notes
- Use constants where possible.
- Change `resist_adjust` parameter in `Beacon::AELocationSpell` from `resist_adjust` to `in_resist_adjust` so we're not possibly causing parameter shadowing.
2024-01-28 20:20:09 -06:00
Chris Miles 97c3205657 [API] Add lock_status method to world API (#4028) 2024-01-28 20:18:32 -06:00
Alex King ff2e56abc7 [Bug Fix] Fix issue in character_corpses Repository Query (#4029)
* [Bug Fix] Fix issue in character_corpses Repository Query

# Notes
- Query had an extra ` inside of it, causing it to fail.

* Update character_corpses_repository.h
2024-01-28 20:18:24 -06:00
Alex King 9ee16f8bf7 [Crash Fix] Fix Possible Crash in HateList::Find (#4027)
# Notes
- We were not doing any pointer validation, so we were causing crashes in some cases.
- Example: http://spire.akkadius.com/dev/release/22.43.2?id=19163
2024-01-28 02:44:04 -06:00
Paul Coene 5b43bf4a5e [Quests] Use separate variable for quest idle override. (#4026)
* [Quests] Use separate variable for quest idle override.

* Fix missing zone->
2024-01-27 14:09:00 -05:00
Fryguy 4c769c46b3 [Bug Fix] Limit Player Taunt Distance (#4019)
* [Bug Fix] Player Taunt Distance

Previously this was not regulated on the server side and allowed players to exploit situations where the client did not enforce Z distance checks.

Rule Name: MaximumTauntDistance
Rule Default: 150

Calculation is Rule Squared

* remove `this`
2024-01-26 15:44:05 -05:00
Fryguy 8a87e00b66 [Bug Fix] Limit Pet Taunt Distance (#4018)
* [Bug Fix] Limit pet taunt distance

Previously this was not regulated and allowed players to exploit unlimited taunt distance.

Rule Name: PetTauntRange
Rule Default: 150

Calculation is Rule Squared.

* Remove `this`
2024-01-26 15:43:20 -05:00
Alex King 0ebc7f9bb6 [Release] 22.43.2 (#4017)
### Bots

* ^mez command spell list fix ([#3998](https://github.com/EQEmu/Server/pull/3998)) @dariusuknuis 2024-01-19

### Code

* Cleanup position methods ([#4015](https://github.com/EQEmu/Server/pull/4015)) @Kinglykrab 2024-01-25

### Commands

* Add `#npcedit set_grid [Grid ID]` to `#npcedit` ([#4004](https://github.com/EQEmu/Server/pull/4004)) @Kinglykrab 2024-01-22

### Crash Fix

* Fix crash when creating Frogloks/Drakkin ([#4016](https://github.com/EQEmu/Server/pull/4016)) @Kinglykrab 2024-01-25
* Reverting PR #3877 ([#3997](https://github.com/EQEmu/Server/pull/3997)) @fryguy503 2024-01-17

### Database

* Drop deprecated item_tick table ([#3977](https://github.com/EQEmu/Server/pull/3977)) @Akkadius 2024-01-14
* Drop item_tick if exists tweak in manifest ([#3985](https://github.com/EQEmu/Server/pull/3985)) @Akkadius 2024-01-15
* Increase max spawngroup name from 50 to 200 ([#3991](https://github.com/EQEmu/Server/pull/3991)) @Akkadius 2024-01-22

### Fixes

* Fix Mercenaries Buffs/Zoning Issues ([#4000](https://github.com/EQEmu/Server/pull/4000)) @Kinglykrab 2024-01-22
* Fix zone database update manifest ([#3972](https://github.com/EQEmu/Server/pull/3972)) @Kinglykrab 2024-01-13
* Fixes to zone idle while empty changes. ([#4006](https://github.com/EQEmu/Server/pull/4006)) @noudess 2024-01-23
* Reversed logic on InLiquid ([#3979](https://github.com/EQEmu/Server/pull/3979)) @fryguy503 2024-01-14

### Instances

* Convert Instance Quest Methods to Repositories ([#4012](https://github.com/EQEmu/Server/pull/4012)) @Kinglykrab 2024-01-25

### Logging

* Force Info category to be always on in file/console logs ([#3990](https://github.com/EQEmu/Server/pull/3990)) @Akkadius 2024-01-22

### Merchants

* Change database structure for merchant slots ([#3974](https://github.com/EQEmu/Server/pull/3974)) @joligario 2024-01-14

### Messages

* Fix disciple message added by previous patch. ([#3986](https://github.com/EQEmu/Server/pull/3986)) @noudess 2024-01-15

### Quest API

* QuestReward should now summon item to the inventory instead of the cursor. ([#3996](https://github.com/EQEmu/Server/pull/3996)) @regneq 2024-01-22

### Repositories

* Add `rank` to reserved words ([#3982](https://github.com/EQEmu/Server/pull/3982)) @Akkadius 2024-01-15
* Fix datetime zero-value save behavior ([#3976](https://github.com/EQEmu/Server/pull/3976)) @Akkadius 2024-01-14

### Spawn2

* Spawn condition value should default spawn_conditions value ([#3980](https://github.com/EQEmu/Server/pull/3980)) @noudess 2024-01-14

### Zoning

* Additional logs for zoning under instance checks ([#3989](https://github.com/EQEmu/Server/pull/3989)) @Akkadius 2024-01-22
2024-01-25 16:30:50 -06:00
Alex King 9ac25338bb [Crash Fix] Fix crash when creating Frogloks/Drakkin (#4016)
* [Crash Fix] Fix crash when creating Frogloks/Drakkin

# Notes
- https://github.com/EQEmu/Server/pull/3920 introduced an issue where we were using `uchar` for `race_selection` and `class_selection` which was not functioning properly within `IsPlayerRace()`.

* Update client.cpp
2024-01-25 06:19:59 -05:00
Alex King e9285fd2ca [Instances] Convert Instance Quest Methods to Repositories (#4012)
* [Instances] Convert Instance Quest Methods to Repositories

# Notes
- Convert `UpdateInstanceTimer()` and `GetInstanceTimerByID()` to repositories.
- Cleanup other instance methods.

* Update questmgr.cpp
2024-01-25 05:50:10 -05:00
Alex King 5b85f89c21 [Cleanup] Cleanup position methods (#4015)
# Notes
- Cleanup logic.
2024-01-24 22:47:24 -06:00
Paul Coene 7fed8fc8c8 [Bug Fix] Fixes to zone idle while empty changes. (#4006) 2024-01-22 19:33:00 -05:00
Alex King 26769f40d9 [Commands] Add #npcedit set_grid [Grid ID] to #npcedit (#4004)
* [Commands] Add #npcedit grid_id to #npcedit

# Notes
- Adds `#npcedit grid_id [Grid ID]` to `#npcedit`.

* set_grid
2024-01-22 17:49:18 -05:00
regneq f6148b9b8d [Quest] QuestReward should now summon item to the inventory instead of the cursor. (#3996)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp.  currently set to enabled.

* [Quest] change QuestReward summonitem to SummonItemToInventory.

* add closing brackets in QuestReward functions.
2024-01-22 17:35:15 -05:00
Chris Miles ca1299bf1d [Database] Increase max spawngroup name from 50 to 200 (#3991) 2024-01-22 17:34:54 -05:00
Chris Miles 3fb24dc0a3 [Logging] Force Info category to be always on in file/console logs (#3990) 2024-01-22 17:34:48 -05:00
Chris Miles dcd7bffa54 [Zoning] Additional logs for zoning under instance checks (#3989) 2024-01-22 17:34:41 -05:00
Alex King 5298abe6bc [Bug Fix] Fix Mercenaries Buffs/Zoning Issues (#4000)
# Notes
- Mercenaries were disappearing on zoning because they were saving to slot `1` and being loaded from slot `0`.
- Mercenaries were not displaying properly in group window because of this as well.
- Mercenary buffs were saving even when they did not have any buffs.
2024-01-22 17:34:28 -05:00
dariusuknuis fbc2b7c152 [Bot] ^mez command spell list fix (#3998)
This change will allow necros to cast mez spells when ^mez command is used.
2024-01-19 16:39:14 -05:00
Paul Coene 86705000b0 Push discpline messages under melee->disciplines (#3987)
* Push discpline messages under melee->disciplines

* Added safe_delete()

* Remove fryguy's new message code and fix existing instead
2024-01-19 08:55:26 -05:00
Fryguy 748e37dbdf [Crash Fix] Reverting PR #3877 (#3997)
Reports of #3877 causing crashes on windows. No reports on Linux, but reverting for safety.
2024-01-17 18:22:11 -05:00
Paul Coene 27256215b8 [Messages] Fix disciple message added by previous patch. (#3986) 2024-01-15 14:01:24 -05:00
Chris Miles 59cbe1a152 [Database] Drop item_tick if exists tweak in manifest (#3985) 2024-01-14 23:14:15 -05:00
Chris Miles 3e50427bb7 [Repositories] Add rank to reserved words (#3982)
* [Repositories] Add `rank` to reserved words

* Update zonedb.cpp

* Guild Ranks

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-01-14 20:58:03 -05:00
Paul Coene 883b3b5826 [Spawn2] Spawn condition value should default spawn_conditions value (#3980)
* [Spawn2] Spawn condition value should default to value in spawn_conditions table

* Formatting changes and {}
2024-01-14 13:50:05 -05:00
Fryguy 135ee6b2b7 [Bug Fix] Reversed logic on InLiquid (#3979)
Thank you @noudness for catching this. Reversed logic on InLiquid check for falling damage.
2024-01-14 11:22:48 -05:00
Akkadius 906879ce2e [Repositories] Revert #3976 - fix character corpses 2024-01-14 03:30:00 -06:00
Chris Miles 8b7aba2769 [Release] 22.43.0 (#3978) 2024-01-14 00:12:26 -06:00
Chris Miles 9303255caa [Database] Drop deprecated item_tick table (#3977) 2024-01-14 00:10:21 -06:00
Chris Miles 14509fcc4e [Repositories] Fix datetime zero-value save behavior (#3976) 2024-01-14 00:10:13 -06:00
JJ e40267b9b8 [Merchants] Change database structure for merchant slots (#3974)
* [Merchants] Change database structure for merchant slots
The `slot` field should be unsigned int. The temp slot is currently limited to 127. The client will limit the visible slots.

* Update version.h
2024-01-13 20:58:46 -05:00
Alex King f3073b463f [Release] 22.42.1 (#3973)
### Fixes

* Fix zone database update manifest ([#3972](https://github.com/EQEmu/Server/pull/3972)) @Kinglykrab 2024-01-13
* quest::processmobswhilezoneempty() fix. ([#3971](https://github.com/EQEmu/Server/pull/3971)) @noudess 2024-01-13
2024-01-13 20:09:01 -05:00
Alex King 5ad4129312 [Bug Fix] Fix zone database update manifest (#3972)
* [Bug Fix] Fix zone database update manifest

# Notes
- Missing comma.

* Update database_update_manifest.cpp
2024-01-13 18:15:01 -05:00
Paul Coene 4b5b29b165 [Bug Fix] quest::processmobswhilezoneempty() fix. (#3971) 2024-01-13 09:37:22 -05:00
Alex King 3b7a138de4 [Release] 22.42.0 (#3970)
### AAs

* Convert Loading of AAs to Repositories ([#3963](https://github.com/EQEmu/Server/pull/3963)) @Kinglykrab 2024-01-13

### Auras

* Convert Get of Auras to Repositories ([#3964](https://github.com/EQEmu/Server/pull/3964)) @Kinglykrab 2024-01-13

### Character

* Character EXP Modifiers in Memory ([#3934](https://github.com/EQEmu/Server/pull/3934)) @Kinglykrab 2024-01-13
* Convert Character Corpses to Repositories ([#3941](https://github.com/EQEmu/Server/pull/3941)) @Kinglykrab 2024-01-13
* Convert Save of Character Languages to Repositories ([#3948](https://github.com/EQEmu/Server/pull/3948)) @Kinglykrab 2024-01-12

### Code

* Cleanup AddCash() and RemoveCash() NPC Methods ([#3957](https://github.com/EQEmu/Server/pull/3957)) @Kinglykrab 2024-01-12
* Cleanup ChangeSize() ([#3959](https://github.com/EQEmu/Server/pull/3959)) @Kinglykrab 2024-01-12
* Cleanup Owner Related Mob Methods ([#3960](https://github.com/EQEmu/Server/pull/3960)) @Kinglykrab 2024-01-13
* Cleanup RandomizeFeatures() ([#3958](https://github.com/EQEmu/Server/pull/3958)) @Kinglykrab 2024-01-12
* Remove GroupCount() and RaidGroupCount() ([#3943](https://github.com/EQEmu/Server/pull/3943)) @Kinglykrab 2024-01-13
* Remove unused Grid methods ([#3944](https://github.com/EQEmu/Server/pull/3944)) @Kinglykrab 2024-01-13

### Commands

* Convert NPC Spawn Methods to Repositories ([#3956](https://github.com/EQEmu/Server/pull/3956)) @Kinglykrab 2024-01-13

### Crash Fix

* Character Creation Class/Race out of Range. ([#3920](https://github.com/EQEmu/Server/pull/3920)) @fryguy503 2024-01-09

### Feat

* Alt Sinister Strike Formula ([#3921](https://github.com/EQEmu/Server/pull/3921)) @fryguy503 2024-01-09

### Feature

* Add Lore Item Trade Error ([#3932](https://github.com/EQEmu/Server/pull/3932)) @fryguy503 2024-01-13
* Rule: UseLiveBlockedMessage Bard Spam ([#3933](https://github.com/EQEmu/Server/pull/3933)) @fryguy503 2024-01-09

### Fixes

* Attack Corpse Skill Up Fix ([#3924](https://github.com/EQEmu/Server/pull/3924)) @fryguy503 2024-01-09
* Fix Issue with SetFlyMode() ([#3961](https://github.com/EQEmu/Server/pull/3961)) @Kinglykrab 2024-01-12
* Harm Touch Critical Ratio ([#3915](https://github.com/EQEmu/Server/pull/3915)) @fryguy503 2024-01-09
* Increase Precision in CheckDoubleAttack ([#3928](https://github.com/EQEmu/Server/pull/3928)) @fryguy503 2024-01-09
* IsOfClientBotMerc() for Discipline Messages ([#3940](https://github.com/EQEmu/Server/pull/3940)) @fryguy503 2024-01-09
* Limit MeleeMitigationEffect to defender if only client. ([#3918](https://github.com/EQEmu/Server/pull/3918)) @fryguy503 2024-01-09
* Rampage Number of Hits Limit ([#3929](https://github.com/EQEmu/Server/pull/3929)) @fryguy503 2024-01-09
* Remove duplicate character_data repository in zonedb.cpp ([#3935](https://github.com/EQEmu/Server/pull/3935)) @Kinglykrab 2024-01-09
* Undead Should Never Flee ([#3926](https://github.com/EQEmu/Server/pull/3926)) @fryguy503 2024-01-09

### Global Loot

* Convert Global Loot to Repositories ([#3962](https://github.com/EQEmu/Server/pull/3962)) @Kinglykrab 2024-01-13

### Ground Spawns

* Convert Ground Spawns to Repositories ([#3967](https://github.com/EQEmu/Server/pull/3967)) @Kinglykrab 2024-01-13

### Horses

* Convert Horses to Repositories ([#3965](https://github.com/EQEmu/Server/pull/3965)) @Kinglykrab 2024-01-13

### Item Ticks

* Remove Item Ticks Code ([#3955](https://github.com/EQEmu/Server/pull/3955)) @Kinglykrab 2024-01-13

### Mercenaries

* Convert Mercenaries to Repositories ([#3947](https://github.com/EQEmu/Server/pull/3947)) @Kinglykrab 2024-01-13

### Merchants

* Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories ([#3945](https://github.com/EQEmu/Server/pull/3945)) @Kinglykrab 2024-01-13

### NPCs

* Convert Load of NPC Emotes to Repositories ([#3954](https://github.com/EQEmu/Server/pull/3954)) @Kinglykrab 2024-01-13

### Objects

* Convert Add/Delete/Update of Objects to Repositories ([#3966](https://github.com/EQEmu/Server/pull/3966)) @Kinglykrab 2024-01-13
* Convert World Containers to Repositories ([#3951](https://github.com/EQEmu/Server/pull/3951)) @Kinglykrab 2024-01-13

### Pets

* Convert Pets to Repositories ([#3968](https://github.com/EQEmu/Server/pull/3968)) @Kinglykrab 2024-01-13

### Repositories

* Add null integer column support, instance_list notes migration, regenerate repositories ([#3969](https://github.com/EQEmu/Server/pull/3969)) @Akkadius 2024-01-13

### Respawns

* Convert Respawn Times to Repositories ([#3949](https://github.com/EQEmu/Server/pull/3949)) @Kinglykrab 2024-01-13

### Rules

* Add rule for bard aggro cap ([#3909](https://github.com/EQEmu/Server/pull/3909)) @fryguy503 2024-01-09
* Allow GMs to silently summon ([#3910](https://github.com/EQEmu/Server/pull/3910)) @fryguy503 2024-01-09
* Bash Two Hander use Shoulders ([#3925](https://github.com/EQEmu/Server/pull/3925)) @fryguy503 2024-01-09
* Classic Spell Data SPA Calc variability ([#3931](https://github.com/EQEmu/Server/pull/3931)) @fryguy503 2024-01-09
* Classic Tracking Skillups ([#3923](https://github.com/EQEmu/Server/pull/3923)) @fryguy503 2024-01-09
* Separate Tradeskill Max Train from Research. ([#3916](https://github.com/EQEmu/Server/pull/3916)) @fryguy503 2024-01-09

### Tasks

* Add Support for Task Window Element Groups ([#3902](https://github.com/EQEmu/Server/pull/3902)) @hgtw 2024-01-09

### Traps

* Convert Load of LDoN Traps/Trap Entries to Repositories ([#3953](https://github.com/EQEmu/Server/pull/3953)) @Kinglykrab 2024-01-13

### Zones

* Convert Get/Set of Zone Timezone to Repositories ([#3946](https://github.com/EQEmu/Server/pull/3946)) @Kinglykrab 2024-01-13
* Convert IDLE_WHEN_EMPTY to a Zone Column ([#3891](https://github.com/EQEmu/Server/pull/3891)) @Kinglykrab 2024-01-13
* Convert SaveZoneCFG to Repositories ([#3950](https://github.com/EQEmu/Server/pull/3950)) @Kinglykrab 2024-01-13
2024-01-13 01:31:56 -06:00
Alex King 742b437f2c [Zones] Convert IDLE_WHEN_EMPTY to a Zone Column (#3891)
* [Rules] Convert IDLE_WHEN_EMPTY to a rule

# Notes
- Converts `IDLE_WHEN_EMPTY` to `Zone:ZonesIdleWhenEmpty` so that we can change this on the fly or on a zone-by-zone basis instead of having to recompile to do this.
- Especially helpful for those using release binaries that do not compile their own source.

* Convert to zone column.

* Update ruletypes.h

* Update ruletypes.h

* Update entity.cpp

* Update entity.cpp

* Rename.

* Update database_update_manifest.cpp

* Update base_zone_repository.h

* Update zone.cpp

* seconds_before_idle

* Update database_update_manifest.cpp

* Getter/Setters/Private

* Update base_zone_repository.h

* IsIdle()/SetIsIdle()

* Update entity.cpp
2024-01-13 01:21:40 -06:00
Alex King d41bd8f963 [Zones] Convert Get/Set of Zone Timezone to Repositories (#3946)
* [Zones] Convert Get/Set of Zone Timezone to Repositories

- Convert `GetZoneTimezone()` and `SetZoneTimeZone()` to repositories.

* Update time_zone.cpp
2024-01-13 00:10:14 -06:00
Alex King 73a099c5ea [Character] Character EXP Modifiers in Memory (#3934)
* Cleanup

* Final push.

* Update zonedb.cpp

* Update zone.h

* Update exp.cpp

* Update zonedb.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-13 00:03:36 -06:00
Alex King 77c0eb3998 [Character] Convert Character Corpses to Repositories (#3941)
* asdsa

* Final push

* Update character_corpses_repository.h

* Update character_corpses_repository.h

* Update zonedb.cpp

* Update zonedb.cpp

* Final push

* Update character_corpses_repository.h
2024-01-13 00:02:44 -06:00
Alex King 5d1c59c95f [Merchants] Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories (#3945)
* [Merchants] Convert Clear/Delete/Save of Temporary Merchant Lists to Repositories

- Convert `ClearMerchantTemp()`, `DeleteMerchantTemp()`, and `SaveMerchantTemp()` to repositories.

* Update merchantlist_temp_repository.h
2024-01-12 23:47:25 -06:00
Fryguy 1d7f39c13b [Feature] Add Lore Item Trade Error (#3932)
* DRAFT: [Feature] Add Lore Item Trade Error

I had lots of feedback from players to add feedback when doing player to player trades to include what items were causing the trade block.

I quickly added this check, however if multiple lore items are being traded, this will only output the first. So far it has worked well, but not sure if we want to:

- Expand this to list all lore items in the trade.
- Enable this by default and do not provide a rule?

* Credit to @KinglyKrab for the assist on making this output a list.

Ruled this off but enabled by default.
2024-01-12 23:43:57 -06:00
Alex King 1bb8678abe [Cleanup] Remove GroupCount() and RaidGroupCount() (#3943)
# Notes
- These are unused.
2024-01-12 23:41:21 -06:00
Alex King 47968774d9 [Cleanup] Remove unused Grid methods (#3944)
# Notes
- Remove `AssignGrid()`, `GetGridType()`, `GetGridType2()`, and `GetWaypoints()` as they are unused.
2024-01-12 23:41:06 -06:00
Alex King d7dc717249 [Mercenaries] Convert Mercenaries to Repositories (#3947)
* [Mercenaries] Convert Mercenaries to Repositories

- Convert all Mercenary methods to repositories aside from inner join queries that cannot be converted.

* Update base_merc_subtypes_repository.h

* Update base_merc_subtypes_repository.h

* Regenerate repositories
2024-01-12 23:40:26 -06:00
Alex King 32659426ba [AAs] Convert Loading of AAs to Repositories (#3963)
* [AAs] Convert Loading of AAs to Repositories

- Convert `LoadAlternateAdvancementAbilities()` to repositories.
- Regenerate repositories since a column was added to `aa_ability`.

* Update aa.cpp

* Update aa.cpp
2024-01-12 23:38:13 -06:00
Alex King 238c9fe667 [Global Loot] Convert Global Loot to Repositories (#3962)
* [Global Loot] Convert Global Loot to Repositories

# Notes
- Convert `LoadGlobalLoot()` to repositories.

* Update repository-generator.pl

* Final push.

* Update loottables.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-01-12 23:37:26 -06:00
Alex King b9f997015a [Horses] Convert Horses to Repositories (#3965)
* [Horses] Convert Horses to Repositories

# Notes
- Convert `BuildHorseType()` to repositories.
- Removed unused code, parameters, and member variables in horses.

* Update horse.cpp
2024-01-12 23:33:52 -06:00
Alex King 11e2a252e5 [Objects] Convert World Containers to Repositories (#3951)
* [Objects] Convert World Containers to Repositories

- Convert world containers to repositories.

* Update zonedb.cpp
2024-01-12 23:33:37 -06:00
Alex King fc627ed52d [NPCs] Convert Load of NPC Emotes to Repositories (#3954)
* [NPCs] Convert Load of NPC Emotes to Repositories

- Convert `LoadNPCEmotes()` to repositories.

* Cleanup
2024-01-12 23:33:11 -06:00
Alex King 4c028b85f0 [Auras] Convert Get of Auras to Repositories (#3964)
* [Auras] Convert Get of Auras to Repositories

# Notes
- Convert `GetAuraEntry()` to repositories.

* Update aura.cpp
2024-01-12 23:29:43 -06:00
Alex King f1d5e3eedf [Zones] Convert SaveZoneCFG to Repositories (#3950)
* [Zones] Convert SaveZoneCFG to Repositories

# Notes
- Convert `SaveZoneCFG()` to repositories.

* Comment

* safe_heading

* Update zone_data.cpp
2024-01-12 23:28:16 -06:00
Alex King d59531b16f [Item Ticks] Remove Item Ticks Code (#3955)
* [Items] Convert Load of Item Ticks to Repositories

- Convert `LoadItemTicks()` to repositories.

* Remove item tick code.

* Remove repository references.

* Update zone.h
2024-01-12 23:17:00 -06:00
Alex King e182d685d3 [Commands] Convert NPC Spawn Methods to Repositories (#3956)
* [Commands] Convert NPC Spawn Methods to Repositories

# Notes
- Convert `AddNewNPCSpawnGroupCommand()`, `AddNPCTypes()`, `AddSpawnFromSpawnGroup()`, `CreateNewNPCCommand()`, `DeleteSpawnLeaveInNPCTypeTable()`, `DeleteSpawnRemoveFromNPCTypeTable()`, `NPCSpawnDB()`, and `UpdateNPCTypeAppearance()`.

* Regenerate.

* Cleanup.
2024-01-12 23:02:19 -06:00
Alex King 6968a70310 [Cleanup] Cleanup Owner Related Mob Methods (#3960)
* [Cleanup] Cleanup Owner Related Mob Methods

# Notes
- Cleanup `GetOwner()`, `GetOwnerOrSelf()`, `GetUltimateOwner()`, `HasOwner()`, and `IsPet()` methods.

* Update mob.cpp
2024-01-12 22:59:30 -06:00
Alex King 06e8d258e4 [Objects] Convert Add/Delete/Update of Objects to Repositories (#3966)
* [Objects] Convert Add/Delete/Update of Objects to Repositories

- Convert `AddObject()`, `DeleteObject()`, and `UpdateObject()` to repositories.

* Update object_manipulation.cpp

* Update object_manipulation.cpp

* Update object_manipulation.cpp
2024-01-12 22:55:46 -06:00
Alex King 8cb15f9357 [Pets] Convert Pets to Repositories (#3968)
* [Pets] Convert Pets to Repositories

# Notes
- Convert `GetPoweredPetEntry()` to repositories.

* Update pets.cpp
2024-01-12 22:41:56 -06:00
Alex King eb33e5a064 [Ground Spawns] Convert Ground Spawns to Repositories (#3967)
# Notes
- Convert `LoadGroundSpawns()` to repositories.
2024-01-12 22:41:08 -06:00
Alex King 71f78b757e [Respawns] Convert Respawn Times to Repositories (#3949)
* [Respawns] Convert Respawn Times to Repositories

- Convert `respawn_times` based methods to repositories.

* Missed some.

* Comments
2024-01-12 22:38:31 -06:00
Chris Miles 818f833d04 [Repository] Add null integer column support, instance_list notes migration, regenerate repositories (#3969) 2024-01-12 22:23:55 -06:00
Alex King 1238a6ca68 [Traps] Convert Load of LDoN Traps/Trap Entries to Repositories (#3953)
- Convert `LoadLDoNTraps()` and `LoadLDoNTrapEntries()` to repositories.
2024-01-12 20:05:00 -05:00
Alex King 4afc1efb38 [Character] Convert Save of Character Languages to Repositories (#3948)
# Notes
- Convert `SaveCharacterLanguage()` to repositories.
- Was missed in the other languages changes.
2024-01-12 03:30:42 -06:00
Alex King 24eb40d231 [Experience Modifiers] Convert Load of Level Experience Modifiers to Repositories (#3952)
# Notes
- Convert `LoadLevelEXPMods()` to repositories.
2024-01-12 02:46:33 -06:00
Alex King 2475092ed9 [Cleanup] Cleanup AddCash() and RemoveCash() NPC Methods (#3957)
# Notes
- `AddCash()` was `uint16` in C++/Perl and `int` in Lua, fix these to `uint32`.
- Consolidate logic in `AddCash()`.
2024-01-12 01:53:01 -06:00
Alex King 53d6e449c2 [Cleanup] Cleanup ChangeSize() (#3959)
# Notes
- Use `EQ::Clamp()` for logic instead of basic comparsions.
- Rename restriction parameter to `unrestricted`.
2024-01-12 01:51:02 -06:00
Alex King b61649a2a0 [Cleanup] Cleanup RandomizeFeatures() (#3958)
# Notes
- Uses pre-defined constants and cleanup code.
- Move `IsPlayerRace()` check so it's an early return instead of using an `else`.
2024-01-12 01:50:06 -06:00
Alex King ef635cb257 [Bug Fix] Fix Issue with SetFlyMode() (#3961)
# Notes
- Variable and parameter had the same name, meaning this could fail.
2024-01-12 01:35:30 -06:00
Fryguy 62b5f8a488 [Rules] Classic Spell Data SPA Calc variability (#3931)
* [Rules] Classic Spell Data SPA Calc variability

When  using lucy imports of older more classic data, they lack the limit values which provides Focus Random Effectiveness.

Example:

Bazu Plauge (6472) went from a 40 limit to 0 limit on the 2006 lucy import.

Lucy does have limit value data, but it appears the affected SPAs sony handled in source vs in spell data.

* Requested Changes
2024-01-09 05:49:10 -05:00
Fryguy d0e069f4f8 [Bug Fix] Rampage Number of Hits Limit (#3929)
* [Bug Fix] Rampage Number of Hits Limit

Rampage should Hit 1-2 times (Primary / Secondary) should not be Triple/Quadable

* requested name convention changes
2024-01-09 05:48:45 -05:00
Fryguy 1b5b22eeca [Rule] Classic Tracking Skillups (#3923)
* [Rule] Classic Tracking Skillups

Rule: TrackingAutoRefreshSkillUps
Default: True

Disable rule to prevent skillups from happening on auto refresh of tracking window.

* typo
2024-01-09 05:48:35 -05:00
Fryguy 66d9371714 [Bug Fix] Increase Precision in CheckDoubleAttack (#3928)
* [Bug Fix] Increase percision on CheckDoubleAttack.

On DA Checks where class was a non skill based DA Attacker (Bard or BST with granted DA) The DA check was too steep and should not have been dividing by 500 but rather 100. Also adjusted logic percision to use floats so loss of data does not occur.

* logging var names update

* Update attack.cpp

---------

Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
2024-01-08 22:34:41 -06:00
Fryguy 0418dc4aa3 [Bug Fix] Attack Corpse Skill Up Fix (#3924)
* [Bug] Attack Corpse Skillup Fix

Occasions where a corpse will allow skillups from attacks being turned on (even if no damage)

* requested changes
2024-01-08 22:32:18 -06:00
Fryguy f12c87a04a [Feat] Alt Sinister Strike Formula (#3921)
I have been informed that this was proven to be false, but the AA is pretty useless without some adjustment.

Adding this as a rule to allow server owners to adjust as needed.

Update Sinister Strikes
tapatalk.com/groups/monklybusiness43508/leksikon-s-half-assed-guide-to-monkly-aas-oow-incl-t510-s20.html?sid=a9c7745f287f3e89301c960c20f33248

Sinister Strikes:
19 Delay weapon -- Gives a 5 damage bonus to all hits
20 Delay weapon -- Gives a 6 damage bonus to all hits
24 Delay weapon -- Gives a 7 damage bonus to all hits
Given Quarm hammer with maxed non-GoD AAs:
0.7 HPS offhand = 4.9 DPS increase.
2024-01-08 22:31:04 -06:00
Fryguy 97dbf85a4c [Bug Fix] Limit MeleeMitigationEffect to defender if only client. (#3918)
* [Bug] Limit MeleeMitigationEffect to defender if only client.

* Fix MeleeMitigation to properly Add (Substract due to negative values).

* defender fix
2024-01-08 22:30:29 -06:00
Fryguy 46a0cf6b02 [Rule] Separate Tradeskill Max Train from Research. (#3916)
* [Rule] Seperate Tradeskill Max Train from Research.

Different eras had different rules on the max gm trainable skill for Research.

* Phrasing
2024-01-08 22:29:57 -06:00
Fryguy 8f34bd998f [Rule] Add rule for bard aggro cap (#3909)
BardAggroCap - Default 40

Allows adjustment of per song bard aggro cap.
2024-01-08 22:29:24 -06:00
Fryguy 98928aee74 [Rule] Allow GMs to silently summon (#3910)
* [Rule] Allow GMs to silently summon

Disable to silently summon players with #summon.

Converted SummonPC to a MessageString

* Implementing an automatic detection of gm hidden mode and silent summoning.
2024-01-08 22:28:50 -06:00
Fryguy e6dc980315 [Bug Fix] Harm Touch Critical Ratio (#3915)
* [Bug] HT Crit Ratio

This is used to tune and bring HT Crits more in line with the correct values as proven in screenshots.

* requested changes

* mistakenly kept mob::
2024-01-08 22:27:56 -06:00
Fryguy ec465616b4 [Feature] Rule: UseLiveBlockedMessage Bard Spam (#3933)
When using `UseLiveBlockedMessage` rule, bard will get massively spammed when doing aoe songs that are blocked. Not sure it is resonable to try and filter out all stacking messages from songs, but rather just block bards as a whole. I can not think of many cases where bards care of songs land or not when using this rule.
2024-01-08 22:26:10 -06:00
Fryguy 23de0119ff [Bug Fix] Undead Should Never Flee (#3926)
* [Bug Fix] Undead Should Never Flee

Added a hard return on Undead Body Types. They should never flee under any circumstance.

* space
2024-01-08 22:24:57 -06:00
hg f59b4feb94 [Tasks] Add Support for Task Window Element Groups (#3902)
Elements that share a group are placed in the same list section and
separated from other groups with a divider.

Live appears to only use this for optional elements in some tasks and
when used each optional always gets its own group. This might indicate
it's done automatically under certain criteria to ensure optionals are
never grouped with non-optionals regardless of index.

Since groups are available in captures and there's very few tasks that
use this, we don't need to worry about trying to replicate any automatic
behavior since this allows more customization.
2024-01-08 23:24:41 -05:00
Fryguy e035660150 [Crash Fix] Character Creation Class/Race out of Range. (#3920)
* [Crash Fix] Character Creation Class/Race out of Range.

Known bug to crash the world server from character creation.

You can send a packet with a manual race or class entry below 0 or above 255 will cause world crash.

* Requested changes

* Compile fixes and logging change

* Fixed compile issues
2024-01-08 23:24:15 -05:00
Fryguy 472dd71d7f [Rules] Bash Two Hander use Shoulders (#3925)
Rule: BashTwoHanderUseShoulderAC
Default: False

Allows server operators to choose if they want two handed bash to utilize the shoulder armor or not.

Rule: BashACBonusDivisor
Default: 25.0

Allows adjustment for bash AC value contributions. Lower to increase damage.
2024-01-08 23:23:51 -05:00
Fryguy 409b6bf424 [Bug Fix] IsOfClientBotMerc() for Discipline Messages (#3940) 2024-01-08 23:23:09 -05:00
Alex King 9da713a830 [Bug Fix] Remove duplicate character_data repository in zonedb.cpp (#3935)
# Notes
- Must have been a typo from one of my commits where they overlapped in functionality.
2024-01-08 23:22:42 -05:00
Alex King 7d194083aa [Release] 22.41.0 (#3939)
### Bug

* DI Buff Fade ([#3919](https://github.com/EQEmu/Server/pull/3919)) @fryguy503 2024-01-08
* NPCs will now only proc on hit ([#3913](https://github.com/EQEmu/Server/pull/3913)) @fryguy503 2024-01-08
* Pets should not ignore Z axis ([#3912](https://github.com/EQEmu/Server/pull/3912)) @fryguy503 2024-01-08

### Fixes

* Disciplines should show when someone casts them. ([#3901](https://github.com/EQEmu/Server/pull/3901)) @fryguy503 2024-01-08
* Fix Typo in Character Skills loading ([#3937](https://github.com/EQEmu/Server/pull/3937)) @Kinglykrab 2024-01-09
* Fix for HasLockoutByCharacterID ([#3927](https://github.com/EQEmu/Server/pull/3927)) @fryguy503 2024-01-08
* Harm Touch, Improved Harm Touch, and Unholy Touch ([#3904](https://github.com/EQEmu/Server/pull/3904)) @fryguy503 2024-01-08
* Legacy Manaburn should have hard cap. ([#3905](https://github.com/EQEmu/Server/pull/3905)) @fryguy503 2024-01-08
* TGB - Added logic to stop bard errors on group songs. ([#3906](https://github.com/EQEmu/Server/pull/3906)) @fryguy503 2024-01-08
* World Shutdown Filter ([#3930](https://github.com/EQEmu/Server/pull/3930)) @fryguy503 2024-01-08

### Info

* Adding textual feedback when trying to sell alt items back to … ([#3917](https://github.com/EQEmu/Server/pull/3917)) @fryguy503 2024-01-08

### Rules

* Backstab Damage Modifier ([#3908](https://github.com/EQEmu/Server/pull/3908)) @fryguy503 2024-01-08
* Classic Tradeskill Skill Clamp ([#3914](https://github.com/EQEmu/Server/pull/3914)) @fryguy503 2024-01-08
* Classic Triple Attack ([#3903](https://github.com/EQEmu/Server/pull/3903)) @fryguy503 2024-01-08
* Ensure mana taps only effect NPC's that have mana. ([#3907](https://github.com/EQEmu/Server/pull/3907)) @fryguy503 2024-01-08
* Over Taunt Hate ([#3900](https://github.com/EQEmu/Server/pull/3900)) @fryguy503 2024-01-08
* Stun Chance Percent Rule ([#3922](https://github.com/EQEmu/Server/pull/3922)) @fryguy503 2024-01-08
2024-01-08 20:31:13 -06:00
Alex King dd41fc5fcd [Bug Fix] Fix Typo in Character Skills loading (#3937) 2024-01-08 21:18:55 -05:00
Fryguy 6bf36f3e77 [Bug Fix] World Shutdown Filter (#3930)
Moved World Shutdown to the System filter from base yellow.
2024-01-08 12:14:08 -05:00
Fryguy dfb06db17b [Rule] Over Taunt Hate (#3900)
* [Rule] Over taunt hate rule

Rule to add additional hate when taunt succeeds. This can help tune snap aggro on taunt classes. Only works when taunt succeeds and not already top hate.

* Requested Adjustments

* Add default +1 on rule

* Revert back to 0 default on rule with +1 on the standard formula

* formatting fix
2024-01-08 12:11:04 -05:00
Fryguy 3e958c575b [Info] Adding textual feedback when trying to sell alt items back to … (#3917)
* [Info] Adding textual feedback when trying to sell alt items back to vendor when disabled.

* requested changes
2024-01-08 11:34:58 -05:00
Fryguy e5db19965f [Rule] Ensure mana taps only effect NPC's that have mana. (#3907)
* [Rule] Ensure mana taps only effect NPC's that have mana.

* Requested Changes

* fail at the beginning of a cast.

* Fixes
2024-01-08 06:23:54 -05:00
Fryguy ce73f6bfe1 [Bug Fix] Fix for HasLockoutByCharacterID (#3927)
Per HG, this will resolve issues with HasLockoutByCharacterID
2024-01-08 02:45:19 -06:00
Fryguy 700f4645e2 [Rule] Stun Chance Percent Rule (#3922)
Added a rule for server operators to tune the Stun Chance from players when mobs are behind.

DEFAULT: 12
2024-01-08 02:40:01 -06:00
Fryguy 5a7d544c5b [Bug] DI Buff Fade (#3919)
Mistakenly removed BuffFadeBySlot(buffSlot);
2024-01-08 02:06:41 -06:00
Fryguy 0f7f71334a [Rules] Backstab Damage Modifier (#3908)
* [Rules] Backstab Damage Modifier

Added NPCBackstabMod - Default 1.9 - Lower mod = higher backstab.

* Update special_attacks.cpp

corrected math to npc base_damage
2024-01-08 01:58:48 -06:00
Fryguy c731f3f560 [Rule] Classic Tradeskill Skill Clamp (#3914)
Legacy Tradeskills had a 252 clamp regardless of modifier and skill.

Default to 0 to bypass clamp
2024-01-08 01:48:40 -06:00
Fryguy b30fbc70a3 [Bug] NPCs will now only proc on hit (#3913) 2024-01-08 01:47:55 -06:00
Fryguy 195cb80d56 [Bug] Pets should not ignore Z axis (#3912)
Ignoring the Z axis allows you to attack mobs on target from wildly inappropriate Z distances.

Example you can pull mobs to the cy in bothunder from the towers you are under when many 1000's of units away by Z only.
2024-01-08 01:41:51 -06:00
Fryguy b2d5007466 [Bug Fix] TGB - Added logic to stop bard errors on group songs. (#3906)
* [Bug Fix] TGB - Added logic to stop bard errors on group songs.

Occasionally bards would get an error when singing songs with another group member targetted.

* Logic Fix

* Fixed missing brace
2024-01-08 01:27:45 -06:00
Fryguy 47e2eb0acf [Bug Fix] Harm Touch, Improved Harm Touch, and Unholy Touch (#3904)
* [bug] HT / Imp HT / Unholy Touch

Adjusted logic order for HT/Improved HT/Unholy Touch

* Requested Changes
2024-01-07 22:57:34 -05:00
Fryguy c36b3f030b [Bug Fix] Disciplines should show when someone casts them. (#3901)
* [Bug] Discs should show when someone casts them.

* Correction to location

* requested changes

* Additional fixes
2024-01-07 22:17:30 -05:00
Fryguy 2b821e50ff [Rule] Classic Triple Attack (#3903)
* [Rule] Classic Triple Attack

Classic Triple attack pre-dates skill based triple attack.

Originally it was only for a few classes but was expanded to Warrior, Monks, Berserkers and finally rangers for Dragons of Norrath. After which it was converted to a skill based feature.

These were innate starting level 60 and had a flat % to trigger.

* Requested Changes
2024-01-07 22:06:13 -05:00
Fryguy 0aa07e9529 [Bug Fix] Legacy Manaburn should have hard cap. (#3905)
Legacy Manaburn can crit, however normal or crit has same hard cap.

Created a rule to better manage the cap for server owners.
2024-01-07 21:54:14 -05:00
Chris Miles 7ddafd9ed8 [Release] 22.40.0 (#3899)
* [Release] 22.40.0

* Update CHANGELOG.md
2024-01-07 16:13:55 -06:00
Fryguy 5488e9bf22 [Bug Fix] Amplification should not benefit from instrument mods (#3898) 2024-01-07 17:01:08 -05:00
Fryguy 6db6d7dca9 [Bug Fix] Depop Charm Pet and Detach Debuffs on Evacuate (#3888)
* [Bug Fix] depop charm pet and detach debuffs on evac.

This will depop charm pets and deteach debuffs to prevent some social aggro issues and exploitable conditions with charming and pulling a mob across the zone with no aggro concerns.

* Added Rules
2024-01-07 16:44:15 -05:00
Fryguy 066b762e73 [Rule] RequireMnemonicRetention for Spells 9-12 Rule (#3876)
* [Rule] RequireMnemonicRetention for Spells 9-12 Rule
Rule is default false to maintain current server setup.

Enabling will require clients to have the required ranks of Mnemonic Retention in order to cast.

This is a stopgap as on live, the buttons are not even available to use. This will mimic the functionality but denying the cast.

* Change to default true

* Cleanup Logic - Thank you @KinglyKrab

* To aggressive on the cleanup

* True != true

* fix duplicated rule after rebase.
2024-01-07 16:28:03 -05:00
Fryguy cd85a8524a [Bug Fix] Target Locked Pet Taunt (#3894)
* [Bug Fix] Target Locked pet taunt

Target locked pets shouldn't taunt

* Update mob.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-01-07 16:22:37 -05:00
Fryguy 4490a53ba0 [Bug Fix] Disciplines Getting Focuses Fix (#3884)
* [Bug Fix] Discs Getting Focuses Fix

Focus effects shouldn't extend discipline timers except for War Cries

* Update to Logic
2024-01-07 16:02:17 -05:00
Fryguy 00eb462d47 [Bug Fix] Snare and DOT Stacking (#3897)
Dots won't overwrite regen but regen won't stack with dots.

Sow type spells won't stack if a snare effect is already in place.
2024-01-07 16:01:33 -05:00
Fryguy 2df7d19f97 [Bug Fix] Rune Invis Break (#3893)
Rune doesn't stop invis breaking
2024-01-07 15:57:09 -05:00
Fryguy 48c6db3a9c [Bug Fix] Buff Sync (#3896)
Align client and server on buff position (easiest fix to sync client/server)
2024-01-07 15:56:27 -05:00
Fryguy cce368d94c [Bug Fix] Rez in zone clear aggro (#3895)
Clear client to be rezzed aggro when rezzing in zone.
2024-01-07 15:56:21 -05:00
Fryguy 84b8bdd2b4 [Bug Fix] Clear Ramp when Clearing hate (#3892)
* [Bug Fix] Clear Ramp when Clearing hate

When clearing a client from the hatelist, also clear them from ramp

* Add additional calls missed

* requested changes

* extra tabs
2024-01-07 15:27:12 -05:00
Fryguy fc8ace91cb [Bug Fix] Cancel Magic SE fix (#3890)
* [Bug Fix] Cancel Magic SE fix

Cancel Magic should always attempt the first slot for dispell.

* Add back TryDispell
2024-01-07 15:02:43 -05:00
Fryguy 2d6c9f881a [Bug Fix] Swimming Rules Adjustment and Racial (#3889)
* [Bug Fix] Swiming rules adjustment and racial

We need to set all character default swiming prior to working through racials. Added racial check so if starting rule is over the racial default it will not over-ride the starting rule.

* operator fix
2024-01-07 15:02:21 -05:00
Fryguy 9b72c07a54 [Bug Fix] Add locations where melee can be bound outside of a city. (#3887)
* [Bug Fix] Add locations where melee can be bound outside of a city.

* new line
2024-01-07 15:01:54 -05:00
Fryguy 9d5d13fbd0 [Rule] Casting Charm on over level = Aggro (#3886)
Casting charm on target with level above max level of spell will give resist message and aggro
2024-01-07 14:53:42 -05:00
Fryguy bc3e9e8fba [Rules] Evac Aggro Wipe (#3880)
clear aggro on evac spells, special case of wiping aggro for clients
2024-01-07 13:51:07 -05:00
Fryguy d9cfc3a858 [Feature] Legacy Manaburn Rule (#3872)
* [Feature] Legacy Manaburn Rule

Enabling this rule allows the legacy style Manaburn and LifeBurn early 2003 and earlier.

* Requested Changes

* Requested Change
2024-01-07 12:34:43 -05:00
Fryguy 51dc62dfb1 [Bug Fix] Swim Skillup and Underwater Fall Damage Fix (#3885)
* [Bug Fix] Swim Skillup and Underwater Fall Damage Fix

No fall damage underwater, need to move to skill up swimming

* Requested Changes
2024-01-07 12:34:25 -05:00
Fryguy e52e4d5b3f [Bug Fix] Bard Caster Level Fixes (#3883)
Bards do not gain benefits from spells like Intellectual Superiority
2024-01-07 12:13:44 -05:00
Fryguy 0c3149a6e5 [Bug Fix] Rez Effects Stacking (#3882)
Nothing conflicts with stacking with resurrection effects
2024-01-07 12:13:36 -05:00
Fryguy 611122833d [Rule] Undead Aggro (#3881)
* [Rule] Undead Aggro

Add rule for undead aggro and check for undead at aggro check time

* Add Rule

* Requested Change
2024-01-07 12:13:30 -05:00
Fryguy b83373491e [Rules] PC Push and NPCtoNPC Push (#3879)
* [Rules] PC Push and NPCtoNPC Push

Added knobs to increase/decrease push for players/clients by percentage.

Added toggle to enable or disable (disabled by default) NPCtoNPC push (2013 patch)

* Requested Changes

* Fix build errors
2024-01-07 12:13:17 -05:00
Fryguy dfa349492c [Rule] Classic Invite Requires Target (#3878)
* [Rule] Classic Invite Requires Target

Default is false, when enabled, group invites will require a hard target to invite.

`/invite charname` will no longer function when enabled.

* Updates including raid errors

* String Suggestion
2024-01-07 12:12:57 -05:00
Fryguy c08200188f [Bug Fix] Harm Touch Unholy Disc Type (#3874)
* [Bug Fix] Harm Touch Unholy Disc Type

Added an small if block in the ResistSpell() function to set the correct resist type, disease,when HT is casted while the Unholy Disc is up.

* Remove Extra Space
2024-01-07 12:12:21 -05:00
Fryguy 41d9a15c74 [Bug Fix] Vampiric Embrace Fixes (#3873)
* [Bug Fix] Vampiric Embrace Fixes

Fixed the difference of procs for Vampiric Embrace between Necros and Shadow Knights.

* Space

* Cleanup

* Update spdat.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-01-07 12:12:15 -05:00
Fryguy 2ed4effbe3 [Bug Fix] Prevent QS Crashes (#3877) 2024-01-07 04:47:29 -05:00
Fryguy 6ec09f300a [Bug Fix] Dire Charm Reset (#3875)
* [Bug Fix] Dire Charm Reset

Added Druid and Necro Dire Charm to Failure Check

* [Rule] RequireMnemonicRetention for Spells 9-12 Rule

Rule is default false to maintain current server setup.

Enabling will require clients to have the required ranks of Mnemonic Retention in order to cast.

This is a stopgap as on live, the buttons are not even available to use. This will mimic the functionality but denying the cast.

* Revert "[Rule] RequireMnemonicRetention for Spells 9-12 Rule"

This reverts commit c65e86223d.
2024-01-07 04:47:09 -05:00
Fryguy 079f612730 [Feature] Legacy Fizzle Code (#3868)
* [Feature] Legacy Fizzle Code
Enabling UseLegacyFizzleCode will enable the legacy fizzle code system.

New fizzle codes modeled on extensive testing in 2001/2002 (thank you druid's grove and graffe)

* requested adjustments

* Requested Changes
2024-01-07 04:46:27 -05:00
Fryguy 2c971fb2de [Rules] Resist Softcap rules (#3863)
* [Rules] Resist Softcap rules

This rule will allow you to adjust the Resist softcap to help tune resists as you need.

* Fix naming

* Cleanup
2024-01-07 04:46:14 -05:00
Fryguy 20e9a8b2d2 [Bug Fix] Class Trainers dont steal your money! (#3864)
* [Bug Fix] Class Trainers dont steal your money!

Class trainers log an error when you have reached your max train in the specific skill. They will continue to "Appear" to eat money and practices however they will be returned on logout/in or zone.

* Remove un-needed logic due to legacy code.

* more cleanup
2024-01-07 01:16:57 -06:00
Fryguy 8fa6a0b496 [Rules] Restrict Finishing Blow to only Fleeing NPC's. (#3869)
* [Rules] Restrict Finishing Blow to only Fleeing NPC's.

Default is false to maintain current design

* Cleanup
2024-01-07 01:11:49 -06:00
Fryguy d6e1c3f187 [Rule] Mounts will wear off on zone (#3865)
* [Rule] Mounts will wear off on zone

Allows server admins to toggle if they want to prevent players from retaining mounts on zone. false is default to maintain current feature set.

* Added Date for mount zoning added
2024-01-07 01:08:16 -06:00
Fryguy 70a4b6a2b1 [Bug Fix] DI/Death Pact Fix (#3867)
* [Bug Fix] DI/Death Pact Fix

Divine Intervention/Death Pact buffs were always fading the moment a person dropped below 16% regardless if it healed or not.  It will now only fade if it succeeds in healing, and it will only check to heal when a person drops below 16%

* Requested Updates
2024-01-07 01:05:16 -06:00
Fryguy 7923d7bc6c [Bugfix] Negative Aggro Fix (#3866)
If aggro goes negative, it resets the counter from the max value, so having a negative aggro will give massive aggro.  This was happening with bane attacks from monk special abilities being set to -5 damage so they don't hit, and since aggro was set to the same, instant aggro from monks on bane mobs.  Set all monk special attacks to generate 0 aggro if it is less than 0.
2024-01-07 01:03:15 -06:00
Fryguy 6007ba454c [Feature] Formula Addition (40+ Harm Touch) (#3870) 2024-01-07 01:01:13 -06:00
Fryguy d4a78f4799 [Feature] Break Trader if moved (#3862)
* [Feature] Break Trader if moved

If the player moves while in trader mode, it will end the mode, this prevents traders from moving outside of the trader area after entering trader mode.

* Fix spacing
2024-01-07 00:55:33 -06:00
Fryguy 0ada53aa96 [Tuning] FD and Sneak break when cast on adjustments. (#3861)
* [Tuning] FD and Sneak break when cast on adjustments.
         Rules added:
         RULE_REAL(Spells, BreakFeignDeathWhenCastOn, 50.0) // percentage that fd will break when you resist a spell
         RULE_REAL(Spells, BreakSneakWhenCastOn, 2.0) // percentage that sneak will break when you resist a spell

* Fix default value to be peq default and spacing
2024-01-07 00:55:15 -06:00
Alex King 7803170d6b [Hotfix] Fix typo on ZoneDatabase::LoadPetInfo (#3871) 2024-01-07 00:43:10 -06:00
Alex King 20778ad7d9 [Character] Convert NoRentExpired to Repositories (#3860)
* [Character] Convert NoRentExpired to Repositories

- Create a custom `GetSecondsSinceLastLogin` repository method to use in `NoRentExpired`.

* Update character_data_repository.h
2024-01-07 00:25:58 -06:00
Alex King 44d63c47d9 [Account] Convert UpdateGMStatus to Repositories (#3859)
- Convert `UpdateGMStatus` to repositories.
- Convert parameter of status to `int`.
2024-01-07 00:24:02 -06:00
Alex King b288202c96 [Account] Convert Get/Update Account Karma to Repositories (#3858)
* [Account] Convert Get/Update Account Karma to Repositories

- Convert `GetKarma` and `UpdateKarma` to repositories.

* Update zonedb.cpp
2024-01-07 00:23:18 -06:00
Alex King a724e92638 [Character] Convert Clear/Delete/Get/Update of Character Item Recast to Repositories (#3857)
* [Character] Convert Clear/Delete/Get/Update of Character Item Recast to Repositories

- Convert `ClearOldRecastTimestamps`, `DeleteItemRecast`, `GetItemRecastTimeStamp`, `GetItemRecastTimestamps`, and `UpdateItemRecast` to repositories.

* Update shareddb.cpp

* Update shareddb.cpp

* Update zonedb.cpp
2024-01-07 00:21:14 -06:00
Alex King 0ea825e9a4 [Character] Convert Load/Update of Character Alternate Currencies to Repositories (#3856)
- Convert `LoadAltCurrencyValues` and `UpdateAltCurrencyValue` to repositories.
- Cleanup some other code and logic as well.
- Add `AlternateCurrencyMode` namespace for `AltCurrencyPopulate_Struct` opcode magic numbers.
2024-01-07 00:11:15 -06:00
Alex King 2ca50b339d [Characters] Convert Load/Save of Character Auras to Repositories (#3854)
* [Characters] Convert Load/Save of Character Auras to Repositories

- Convert `LoadAuras` and `SaveAuras` to repositories.

* Update zonedb.cpp
2024-01-07 00:08:56 -06:00
Alex King 164fe31fa8 [Character] Convert Load/Save of Character Buffs to Repositories (#3855)
* [Character] Convert Load/Save of Character Buffs to Repositories

# Notes
- Convert `LoadBuffs` to repositories.
- `SaveBuffs` was already using repositories, cleanup logic.

# Images
## Load

## Save

* Update repository.

* Update zonedb.cpp
2024-01-07 00:05:27 -06:00
Alex King f3de3e8c31 [Pets] Convert Load/Save of Pet Info to Repositories (#3853)
* [Pets] Convert Save/Load of Pet Info to Repositories

- Convert `LoadPetInfo` to repositories.
- `SavePetInfo` already used repositories, cleanup logic.

* Update repositories.

* Update zonedb.cpp
2024-01-06 23:59:02 -06:00
Alex King 1227f35382 [Cleanup] Remove bot-based saylink method (#3852)
# Notes
- With the new saylink functionality, bots no longer need their own saylink method.
2024-01-06 23:48:37 -06:00
Alex King c0769a9c29 [Character] Convert Load/Save of Character Bind to Repositories (#3851)
# Notes
- Convert `LoadCharacterBindPoint` to repositories.
- `SaveCharacterBinds` was already using repositories, cleanup logic.

# Images
## Load

## Save
2024-01-06 23:46:24 -06:00
Alex King 2dd0e51936 [Character] Convert Delete/Load/Save of Character Disciplines to Repositories (#3850)
* [Character] Convert Delete/Load/Save of Character Disciplines to Repositories

- Convert `DeleteCharacterDiscipline` and `SaveCharacterDiscipline` to repositories.
- `LoadCharacterDiscipline` already used repositories, cleaned up the logic.

* Update effects.cpp

* Update client.cpp

* Update effects.cpp

* Update client.cpp

* Update zonedb.cpp

* Update client.cpp
2024-01-06 23:41:01 -06:00
Alex King fd787af53a [Character] Convert Delete/Load/Remove/Save of Character AA to Repositories (#3849)
* [Character] Convert Delete/Load/Remove/Save of Character AA to Repositories

- Convert `DeleteCharacterAAs`, `LoadAlternateAdvancement`, `RemoveExpendedAA` and `SaveAA` to repositories.
- Add `AACategory` namespace for AA Categories.
- Cleanup some logic/formatting in modified methods.

* Move namespace.
2024-01-06 23:30:04 -06:00
Alex King aa39ac8023 [Character] Convert Load/Save of Character Currency to Repositories (#3848)
* [Character] Convert Load/Save of Character Currency to Repositories

- Convert `LoadCharacterCurrency` and `SaveCharacterCurrency` to repositories.

* Update zonedb.cpp
2024-01-06 23:28:37 -06:00
Alex King 397096996c [Character] Convert Delete/Load/Save of Character Bandolier to Repositories (#3845)
* [Character] Convert Delete/Load/Save of Character Bandolier to Repositories

- Converts `DeleteCharacterBandolier`, `LoadCharacterBandolier`, and `SaveCharacterBandolier` to repositories.

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp

* Update zonedb.cpp
2024-01-06 23:25:13 -06:00
Alex King f8de9b9167 [Character] Convert Load/Save of Character Potion Belt to Repositories (#3844)
* [Character] Convert Load/Save of Character Potion Belt to Repositories

- Converts `LoadCharacterPotionBelt` and `SaveCharacterPotionBelt` to repositories.

* Update zonedb.cpp

* Update zonedb.cpp
2024-01-06 23:15:58 -06:00
Alex King 9d48cbcd29 [Character] Convert Load/Save of Character Skills to Repositories (#3843)
* [Character] Convert Load/Save of Character Skills to Repositories

- Converts `LoadCharacterSkills` and `SaveCharacterSkill` to repositories.

* Update zonedb.cpp
2024-01-06 23:13:39 -06:00
Alex King eb5eb0ca30 [Character] Convert Delete/Load/Save of Character Spells to Repositories (#3842)
* [Character] Convert Delete/Load/Save of Character Spells to Repositories

- Converts `DeleteCharacterSpell`, `LoadCharacterSpellBook`, and `SaveCharacterSpell` to repositories.

* Update zonedb.cpp
2024-01-06 23:12:40 -06:00
Alex King bc4bebb4a9 [Character] Convert Delete/Save of Character Memmed Spells to Repositories (#3841)
* [Character] Convert Delete/Save of Memmed Spells to Repositories

- Converts `DeleteCharacterMemorizedSpell` and `LoadCharacterMemmedSpells` to repositories.

* Update zonedb.cpp

* Update zonedb.cpp
2024-01-06 23:09:12 -06:00
Alex King 05f09b56e6 [Commands] Cleanup #petname Command (#3829)
# Notes
- Cleanup messages and logic.
2024-01-06 23:08:24 -06:00
Alex King 411fe3d95d [Character] Convert Load/Save of Character Data to Repositories (#3839)
* [Character] Convert Load/Save of Characters to Repositories

 # Notes
- `LoadCharacterData` and `SaveCharacterData` now use repositories.

* Update zonedb.cpp
2024-01-06 23:05:44 -06:00
Alex King c1e984dfc1 [Character] Convert Delete/Load/Save of Character Material to Repositories (#3846)
* [Character] Convert Delete/Load/Save of Character Material to Repositories

- Convert `DeleteCharacterMaterialColor`, `LoadCharacterMaterialColor`, and `SaveCharacterMaterialColor` to repositories.

* Cleanup
2024-01-06 23:03:54 -06:00
Alex King a5d9a8596a [Character] Convert Delete/Load/Save of Character Leadership Abilities to Repositories (#3847)
# Notes
- Converts `DeleteCharacterLeadershipAbilities`, `LoadCharacterLeadershipAbilities`, and `SaveCharacterLeadershipAbilities` to repositories.

# Images
## Load

## Save

## Delete
2024-01-06 22:42:56 -06:00
Alex King 7e23d798d5 [Commands] Cleanup #fixmob Command (#3828)
# Notes
- Cleanup messages and logic.
2024-01-06 22:29:40 -06:00
Alex King 47ab8910a3 [Commands] Cleanup #shutdown Command (#3830)
# Notes
- Cleanup messages and logic.
- Add a confirmation so operators don't accidentally shutdown the zone they're in thinking this is `#worldshutdown` instead.
2024-01-06 22:29:07 -06:00
Alex King 259add68f5 [Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command

# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.

* Update emu_constants.cpp

* Cleanup
2024-01-06 22:24:32 -06:00
Alex King d2f5dc43a6 [Commands] Remove #zopp Command (#3831)
# Notes
- This command seems to be unused.
2024-01-06 22:18:47 -06:00
Alex King 99d2e3a8b1 [Commands] Add #clearxtargets Command (#3833)
# Perl
- Add `$client->ClearXTargets()`.

# Lua
- Add `client:ClearXTargets()`.

# Notes
- Add `#clearxtargets` command for players.
- Allows operators/players to clear their XTargets if something get stuck on it.
2024-01-06 22:18:21 -06:00
Alex King 122fe398b4 [Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
2024-01-06 22:17:10 -06:00
Alex King 43c4b13978 [Commands] Add scoped buckets and editing to #databuckets (#3826)
* [Commands] Cleanup #databuckets Command

# Notes
- Cleanup messages and logic.
- Utilize keyed buckets functionality optionally.
- Use repositories instead of a regular query.

* Add edit.

* Remove | in message
2024-01-06 22:10:00 -06:00
Chris Miles a3a707adae [UCS] Consolidate configuration block (#3768)
* [UCS] Consolidate configuration block

* Update eqemu_config.cpp

* Single indent config

* reload config internally

* Make sure port is a string to be consistent with previous fields

* Move conversion logic to function CheckUcsConfigConversion
2024-01-06 21:55:51 -06:00
dariusuknuis c4da9766a4 [Bots] Resist Spell Fix (#3840)
Bots were not casting the highest level spell with ^resist. Base_value was being used to compare resist spells, but this is typically the same value for all resist spells. This fix should be easier than calculating the caster bots level adjusted "resist_total".
2024-01-06 21:04:33 -05:00
Aeadoin a8eb2832ce [Crash] Fix crash where Raid invite could be accepted after forming group with the Raid invitor. (#3837)
* [Crash] Fix a crash where a raid invite could be accepted affter joining a group with the invitor.

* [Crash] Fix a crash where a raid invite could be accepted after joining a group with the invitor.
2024-01-06 16:59:35 -05:00
hg 076aab50e8 Ignore optionals when finding task step (#3836)
This fixes optional elements from being required to unlock the next step
when using the step system.
2024-01-05 17:05:56 -05:00
Alex King 1e8889a9fc [Bug Fix] Fix issue with 9th/10th inventory slot (#3835)
# Notes
- Code was not checking for a `-1` value and was assuming everyone used valid bitmasks.
2024-01-03 17:34:24 -05:00
JJ 7c3481daf9 [Release] 22.39.1 (#3834) 2023-12-31 18:39:07 -05:00
Alex King b93dec357f [Quest API] Fix issue with death events. (#3823)
# Notes
- Death events were happening too early so stuff checking for dead NPCs was non-functional.
2023-12-31 17:37:26 -05:00
Alex King 2f4af4f0c2 [Bug Fix] Fix crash in Client::Handle_OP_GMGoto (#3832)
# Notes
- Logic was incorrect.
2023-12-31 15:45:08 -05:00
Chris Miles a0f2a8a743 [Database] Database update improvements, content db and terminal checks (#3814)
* [Database] Database update improvements, content db and terminal checks

* Update manifest entries with content flag

* Update database_update_manifest.cpp
2023-12-30 22:15:01 -06:00
Chris Miles 4c7016bd7b [Repositories] Protected extended repositories from being overwritten if exists (#3815) 2023-12-30 22:14:46 -06:00
Alex King 6c18cd0bee [Quest API] Add HasItemOnCorpse() to Perl/Lua (#3824)
# Perl
- Add `$client->HasItemOnCorpse(item_id)`.

# Lua
- Add `client:HasItemOnCorpse(item_id)`.

# Notes
- Allows operators to see if a player has an item on any of their corpses.
- May need to address having to allocate and deallocate memory for every corpse that could possibly exist for a player.
2023-12-30 22:09:48 -06:00
Alex King 87e63e1e36 [Cleanup] Remove unused PlotPosition methods from mob.cpp/mob.h (#3820)
# Notes
- These are unused.
2023-12-30 22:07:02 -06:00
Alex King a771882cff [Cleanup] Remove SendStunAppearance from mob.cpp/mob.h (#3818)
# Notes
- This is unused.
2023-12-30 22:06:46 -06:00
Alex King b3f6a8c55f [Cleanup] Remove MakeSpawnUpdateNoDelta from mob.cpp/mob.h (#3816)
# Notes
- This is unused.
2023-12-30 22:06:33 -06:00
Fryguy 605502cd9d [Bug Fix] Client:SetBucket Overload Incorrectly Named (#3825)
There was an issue with Client:SetBucket when attempting to use an expiration date. Looks like a lua def was mistakenly named SetBucketExpires.
2023-12-30 15:31:04 -05:00
Alex King 4712ca471b [Cleanup] Gender constants cleanup (#3817)
* [Cleanup] Gender constants cleanup

# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.

* Cleanup
2023-12-30 11:22:09 -05:00
Alex King 836c3d6596 [Cleanup] Appearance not appearence (#3819)
# Notes
- These were misspelled.
2023-12-30 11:22:02 -05:00
Alex King 53169ae217 [Cleanup] Delete errmsg.h in common and zone (#3821)
* [Cleanup] Delete errmsg.h in common and zone

# Notes
- These files were mostly unused.
- Moved the stuff that was used to the `dbcore.h` file since it's already used.

* Remove references
2023-12-30 11:21:57 -05:00
Chris Miles fd31915fae [Release] 22.39.0 (#3812) 2023-12-27 20:09:21 -06:00
Chris Miles 52763b6dd2 [Character] Fix character copier due to schema change (#3805)
* [Character] Fix character copier due to schema change

* Tweak
2023-12-27 20:04:46 -06:00
Chris Miles 51cd43b4ea [Player Events] Bulk replace settings on boot (#3806) 2023-12-27 20:04:29 -06:00
Chris Miles 2db84f5a4f [MySQL] Fix MySQL Query error formatting (#3808) 2023-12-27 20:04:18 -06:00
Chris Miles 79cc2d5351 [Logs] Reclassify unhelpful Info message (#3809) 2023-12-27 20:04:11 -06:00
Chris Miles d31cb09214 [Logs] Bulk insert new log settings (#3810) 2023-12-27 20:04:01 -06:00
Chris Miles 8bedcd8751 [Tasks] Add enabled column (#3804)
* [Tasks] Add enabled column

* Update task_manager.cpp

* Update task_manager.cpp

* Update base_tasks_repository.h
2023-12-27 20:03:53 -06:00
Chris Miles 473c5096f6 [Objects] Remove "No objects to load for zone" error message (#3807) 2023-12-27 21:03:08 -05:00
Paul Coene 0b181d5048 [Combat] Disarm was not dropping item to ground due to bug (#3811) 2023-12-27 10:19:09 -05:00
Chris Miles a7e9af2d27 [Release] 22.38.0 (#3803) 2023-12-26 16:30:09 -05:00
Chris Miles 7a72d5d67e [Repositories] Add ReplaceOne and ReplaceMany (#3802) 2023-12-25 20:53:44 -05:00
regneq 25872203ff [NPC] Support for multiple emotes per type, emote variables (#3801)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp.  currently set to enabled.

* NPC database emotes now supports basic variables. More than one variable can be used at a time.

* Format manifest

* Formatting

* Formatting

* Formatting

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-12-24 23:28:57 -06:00
Alex King 6396a6fbef [Cleanup] Consolidate GetHateRandom(), GetHateRandomBot(), GetHateRandomClient(), and GetHateRandomNPC() (#3794)
* [Cleanup] Consolidate GetHateRandomBot(), GetHateRandomClient(), and GetHateRandomNPC()

# Notes
- These were separate methods and duplicated a lot of code, consolidated into the singular method using the `EntityFilterType`.

* Simplify random logic. Use filtered hate list.

* D

* D
2023-12-24 23:28:47 -06:00
Chris Miles 6db0a5c3f0 [Database] Fix issue with saylinks query in MySQL 8.0+ (#3800) 2023-12-24 09:43:31 -06:00
Chris Miles 4fa9e1d66f [Code Cleanup] Race constants refactor (#3782)
* [Code Cleanup] Race constants refactor

* Update races.h
2023-12-22 21:34:55 -06:00
JJ 556af8c5e9 [Database] Update faction mods with Live data (#3799)
Optional update to bring database up-to-date with Live data which includes Froglok and Drakkin data which was previously missing.
Raw data can be found in the Live client at Resources\Faction\FactionAssociations.txt
See discussion at #3678
2023-12-22 21:34:35 -06:00
Alex King f3ef8a0993 [Quest API] Add SummonItemIntoInventory() to Perl/Lua (#3797)
* [Quest API] Add SummonItemIntoInventory() to Perl/Lua

# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.

## Example
```pl
sub EVENT_SAY {
	if ($text=~/#a/i) {
		my %item_data = (
			"item_id" => 32557,
			"charges" => 1
		);
		$client->SummonItemIntoInventory(\%item_data);
	}
}
```

# Lua
- Add `client:SummonItemIntoInventory(item_data)`.

## Example
```lua
function event_say(e)
	if e.message:find("#a") then
		local item_data = {
			"item_id" = 32557,
			"charges" = 1
		}
		e.self:SummonItemIntoInventory(item_data)
	end
end
```

* Update effects.cpp
2023-12-22 02:45:40 -06:00
regneq 267c280db8 [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled. (#3796) 2023-12-22 02:43:17 -06:00
Alex King e06c7d7735 [Quest API] Add GetHateTopBot(), GetHateTopClient(), and GetHateTopNPC() to Perl/Lua (#3793)
# Perl
- Add `$mob->GetHateTopBot()`.
- Add `$mob->GetHateTopClient()`.
- Add `$mob->GetHateTopNPC()`.

# Lua
- Add `mob:GetHateTopBot()`.
- Add `mob:GetHateTopClient()`.
- Add `mob:GetHateTopNPC()`.
2023-12-22 02:41:32 -06:00
nytmyr 028ebc3a0c [Bots] Remove unnecessary error on SetItemReuse (#3795)
This error is not necessary as it can be triggered when clicked spells have secondary effects that run through the same spell checks for clicked items but aren't actually clicked by the item. Spells that trigger other spell effects and some Bard scaling songs could trigger this after the initial click.
2023-12-20 10:01:54 -05:00
Alex King b3bd44cd76 [Bug Fix] Fix can_riposte parameter in DoMeleeSkillAttackDmg (#3792)
# Note
- `can_riposte` logic was reverse, setting to `true` caused the attack to not be able to be riposted, the opposite of the intended functionality.
2023-12-18 22:27:58 -05:00
Alex King 75a627a3a2 [Bug Fix] Disable Hide/Improved Hide on Trap damage (#3791)
# Notes
- Further fixes an issue where traps don't drop hide/invisible.
2023-12-18 22:24:03 -05:00
dependabot[bot] 0194aedc92 Bump golang.org/x/crypto in /utils/scripts/build/should-release (#3790)
Bumps [golang.org/x/crypto](https://github.com/golang/crypto) from 0.14.0 to 0.17.0.
- [Commits](https://github.com/golang/crypto/compare/v0.14.0...v0.17.0)

---
updated-dependencies:
- dependency-name: golang.org/x/crypto
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-18 18:10:48 -06:00
Alex King 5cc87cbda7 [Bug Fix] Fix Bard Invisibility Songs breaking every 4 ticks (#3783)
# Notes
- Fixes #2361.
2023-12-18 18:10:28 -06:00
Chris Miles 703862d977 [Release] 22.37.0 (#3789) 2023-12-18 15:43:09 -06:00
nytmyr 6e325c1ee3 [Bots] Fix unnecessary failed to save timer error (#3788) 2023-12-18 15:39:14 -06:00
nytmyr 933b83add6 [Bots] Fix ^defensive from checking aggressive disciplines. (#3787)
Bots were checking for aggressive disciplines with both ^aggressive and ^defensive.
2023-12-18 15:38:37 -06:00
Alex King b3cd4e63f1 [Bug Fix] Drop Invisibility when hit by traps (#3785)
# Notes
- Resolves https://github.com/EQEmu/Server/issues/663.

# Video
[Drop Invisibility Trap Test](https://github.com/EQEmu/Server/assets/89047260/d6e96704-ee6d-4b16-bd52-4122e3b37577)
2023-12-18 15:37:53 -06:00
nytmyr 3c894cb533 [Bots] Add ScanCloseMobs support to fix AEs (#3786)
Previously bots were only scanning for nearby clients so any AE spells or procs didn't have mobs to hit.

This changes that to scan for mobs instead of clients so their close entity list supports AEs with mobs to hit.
2023-12-18 15:37:07 -06:00
Alex King b19ad64800 [Bug Fix] Send Entity ID in Death Events to resolve #3721 (#3779)
* [Bug Fix] Send Entity ID in Death Events to resolve #3721

# Notes
- Due to some pointers becoming invalid you may get an invalid entity ID on the killed mob if we don't just directly send the entity ID in the export string.

* Update attack.cpp

* Remove GetID() export.
2023-12-17 19:43:41 -06:00
Alex King 2cd3d27c67 [Quest API] Add GetNPCAggro() and SetNPCAggro() to Perl/Lua (#3781)
* [Quest API] Add GetNPCAggro() and SetNPCAggro() to Perl/Lua

# Perl
- Add `$npc->GetNPCAggro()`.
- Add `$npc->SetNPCAggro(in_npc_aggro)`.

# Lua
- Add `npc:GetNPCAggro()`.
- Add `npc:SetNPCAggro(in_npc_aggro)`.

# Notes
- Allows operators to enable or disable an NPC's NPC aggro capability dynamically.

* Update api_service.cpp
2023-12-17 20:34:06 -05:00
Alex King d3b46becd0 [Bug Fix] Fix NPCs routing to 0.0, 0.0 on #summon (#3780)
# Notes
- Resolves #2474.
2023-12-17 20:24:24 -05:00
Chris Miles 286479198f [Compilation] Use pre-compiled headers for Windows (speed) (#3778)
* Experiment with PCH

* Another run

* GCC test

* Different test

* Another one

* Another one

* Lua headers

* PCH main zone primitives

* Tweaks

* Tweaks

* Tweaks

* Add EQEMU_BUILD_PCH option default to ON
2023-12-17 19:04:21 -06:00
Chris Miles 21ec832ca6 [CI] Switch to use clang for Linux builds (speed) (#3777) 2023-12-17 15:17:29 -06:00
nytmyr bdf5f8b4a3 [Bots] [Quest API] Add ^clickitem, ^timer, fix GetBestBotSpellForCure (#3755)
* [Bots][Quest API] Add ^clickitem, ^timer, revamp bot timers, fix GetBestBotSpellForCure

This adds the command **^clickitem** for bots.
Bots can click items they are wearing with the provided slot ID, players can use **^invlist** on their bots to see items and slot IDs.
This supports actionables.
**^itemclick 13 byclass 11** would command all Necromancer bots to attempt to click their Primary item.

This adds and supports charges for items to bots, when an item is used, it will lose a charge and cannot be clicked once no charges remain.

This adds the following rules:
**Bots, BotsClickItemsMinLvl** - Minimum level bots can use **^clickitem**.
**Bots, BotsCanClickItems** - Whether or not **^clickitem** is allowed for bots.
**Bots, CanClickMageEpicV1** - Whether or not players are allowed to command their bots to use the Magician Epic 1.0

This adds quest methods to Perl/Lua for:
ClearDisciplineReuseTimer, ClearItemReuseTimer, ClearSpellRecastTimer
GetDisciplineReuseTimer, GetItemReuseTimer, GetSpellRecastTimer
SetDisciplineReuseTimer, SetItemReuseTimer, SetSpellRecastTimer

Discipline and Spell methods use the spell_id to check, get and set. Item uses the item_id.
Clear and Get support wildcards (no spell/item id) to clear all timers of the type or get the first timer of the type.
Get will return the remaining time on the chosen timer, if any.
Set supports a wildcard (no recast/reuse provided) to use the default of the provided type, you can also specify a recast/reuse timer to set that timer to the chosen value.

**^timer** has been added as a bot command, defaulted for GM access.
This can be used to set, get and clear timers of different types. Use **^timer help** for info.

This revamps the way timers are set, stored, loaded for bots.

**GetBestBotSpellForCure** was previously checking only the first spell found and not properly iterating through the checks.

This requires modifications to the **bot_timers** table and is included in this commit.

* Rebase Conflicts

* Update queries to use repositories

* Minor adjustment

* Formatting

* Handle delete as well

* Cleanup.

* Adjust primary keys to prevent conflicts

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-12-17 14:53:34 -05:00
Alex King 4ca6485398 [Bug Fix] Fix issue with HOTBonusHealingSplitOverDuration Rule (#3776)
# Notes
- This rule didn't function properly since we didn't add extra heal regardless of rule setting.
2023-12-16 22:48:19 -06:00
Alex King 0c9c2e25c1 [Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS to Perl/Lua (#3735)
* [Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS

- Add `$client->AddEbonCrystals(amount)`.
- Add `$client->AddRadiantCrystals(amount)`.
- Add `$client->RemoveEbonCrystals(amount)`.
- Add `$client->RemoveRadiantCrystals(amount)`.
- Add `EVENT_CRYSTAL_GAIN`.
- Add `EVENT_CRYSTAL_LOSS`.
- Export `$ebon_amount`, `$radiant_amount`, and `$is_reclaim`.

- Add `client:AddEbonCrystals(amount)`.
- Add `client:AddRadiantCrystals(amount)`.
- Add `client:RemoveEbonCrystals(amount)`.
- Add `client:RemoveRadiantCrystals(amount)`.
- Add `event_crystal_gain`.
- Add `event_crystal_loss`.
- Export `e.ebon_amount`, `e.radiant_amount`, and `e.is_reclaim`.

- Allows operators to add or remove Ebon/Radiant Crystals directly.
- Allows operators to track gain/loss of Ebon/Radiant Crystals.

* Update perl_client.cpp

* Update lua_client.cpp
2023-12-16 22:47:13 -06:00
regneq 7e651877c7 [Bug Fix] Fixed the discrepacy with time using command #time and in quests. (#3767)
* [BUG] Fixed the discrepacy with time using command #time and in quests. https://github.com/EQEmu/Server/issues/3700

* removed comments and paratheses from previous commit.

* fixed typos.

* made some adjustment so #time, /time, scripting, and log all match.

* Update lua_general.cpp
2023-12-16 22:40:40 -06:00
Alex King 9739c1c8ef [Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS to Perl/Lua (#3734)
* [Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS

- Add `EVENT_ALT_CURRENCY_GAIN`.
- Add `EVENT_ALT_CURRENCY_LOSS`.
- Export `$currency_id`, `$amount`, and `$total.

- Add `event_alt_currency_gain`.
- Add `event_alt_currency_loss`.
- Export `e.currency_id`, `e.amount`, and `e.total.

- Convert `int8 method` to `bool is_scripted` in `Client::AddAlternateCurrencyValue`.
- Properly utilize `is_scripted` parameter in `perl_client.cpp`.
- Allows operators to perform events on alternate currency gains/losses.

* Update lua_general.cpp

* Cleanup types.

* Update lua_client.cpp
2023-12-16 22:40:24 -06:00
Alex King 8aae59eebe [Quest API] Add EVENT_LDON_POINTS_GAIN and EVENT_LDON_POINTS_LOSS to Perl/Lua (#3742)
* [Quest API] Add EVENT_LDON_POINTS_GAIN and EVENT_LDON_POINTS_LOSS to Perl/Lua

- Add `EVENT_LDON_POINTS_GAIN`.
- Add `EVENT_LDON_POINTS_LOSS`.
- Exports `$theme_id` and `$points`.

- Add `event_ldon_points_gain`.
- Add `event_ldon_points_loss`.
- Exports `e.theme_id` and `e.points`.

- Allows operators to track gain/loss of LDoN Points of any theme.

* Update client.cpp
2023-12-16 22:31:25 -06:00
Alex King c1b07afae9 [Quest API] Add EVENT_LOOT_ADDED to Perl/Lua (#3739)
* [Quest API] Add EVENT_ADDED_LOOT to Perl/Lua

# Perl
- Add `EVENT_ADDED_LOOT`.
- Exports `$item`, `$item_id`, `$item_name`, `$item_charges`, `$augment_one`, `$augment_two`, `$augment_three`, `$augment_four`, `$augment_five`, and `$augment_six`.

# Lua
- Add `event_added_loot`.
- Exports `e.item`, `e.item_id`, `e.item_name`, `e.item_charges`, `e.augment_one`, `e.augment_two`, `e.augment_three`, `e.augment_four`, `e.augment_five`, and `e.augment_six`.

# Notes
- Allows operators to perform events when loot is added to an NPC, such as removing the loot or keeping track of it.

* Update lua_parser_events.cpp

* Rename event.

* loot_added

* AddItem changese
2023-12-16 22:25:09 -06:00
Alex King 9c238cd08d [Quest API] Add EVENT_LEVEL_UP and EVENT_LEVEL_DOWN to Bots (#3750)
* [Quest API] Add EVENT_LEVEL_UP and EVENT_LEVEL_DOWN to bots

# Notes
- Bots did not have these events, this will allow operators to perform events on bot level up/down.

* Update bot.cpp
2023-12-16 22:23:38 -06:00
Akkadius 33adb9bcc1 [Hotfix] Fix bad merge 2023-12-16 21:06:36 -06:00
nytmyr 2e8bf82861 [Bots] Expand ^itemuse options (#3756)
Adds additional options to **^itemuse** to narrow down the list of accepting bots.

You can now specify by class, casters, hybrids, melee, WIS caster, INT caster or plate/chain/leather/cloth wearing.
2023-12-16 20:54:23 -05:00
722 changed files with 93654 additions and 47898 deletions
+6
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@@ -0,0 +1,6 @@
!Makefile
base/*.sql
base/*.zip
base/db/
base/maps/
!base/expansion/Makefile
@@ -0,0 +1,9 @@
# This is a "dev" image for running eqemu in development, also for dev containers
ARG USERNAME=user-name-goes-here
ARG USER_UID=1000
ARG USER_GID=$USER_UID
FROM --platform=linux/arm64 mcr.microsoft.com/devcontainers/base:debian
RUN sudo apt update && sudo apt install -y --no-install-recommends build-essential libtool cmake curl debconf-utils git libluabind-dev libsodium-dev liblua5.2-0 liblua5.2-dev libmariadb-dev libssl-dev minizip make mariadb-client locales nano open-vm-tools unzip uuid-dev iputils-ping wget libcurl4-openssl-dev gdb libyaml-cpp-dev ccache ninja-build pv mariadb-server libperl-dev libjson-perl libio-stringy-perl liblua5.1-dev libluabind-dev libboost-dev mariadb-server valgrind telnet libgoogle-perftools-dev google-perftools
USER $USERNAME
+9
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@@ -0,0 +1,9 @@
# This is a "dev" image for running eqemu in development, also for dev containers
ARG USERNAME=user-name-goes-here
ARG USER_UID=1000
ARG USER_GID=$USER_UID
FROM mcr.microsoft.com/devcontainers/base:debian
RUN sudo apt update && sudo apt install -y --no-install-recommends build-essential libtool cmake curl debconf-utils git libluabind-dev libsodium-dev liblua5.2-0 liblua5.2-dev libmariadb-dev libssl-dev minizip make mariadb-client locales nano open-vm-tools unzip uuid-dev iputils-ping wget libcurl4-openssl-dev gdb libyaml-cpp-dev ccache ninja-build pv mariadb-server libperl-dev libjson-perl libio-stringy-perl liblua5.1-dev libluabind-dev libboost-dev mariadb-server valgrind telnet libgoogle-perftools-dev google-perftools
USER $USERNAME
+284
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@@ -0,0 +1,284 @@
NAME := eqemu-server
.ONESHELL:
DOCKER_ARGS := --rm --name ${NAME} -v $$PWD:/src -w /src ${NAME}
DOCKER_ARM64_ARGS := --rm --platform linux/arm64 --name ${NAME}-arm64 -v $$PWD:/src -w /src ${NAME}-arm64
.PHONY: build
build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile build --no-print-directory
exit
endif
cd build$$BUILD_SUFFIX && cmake --build . --config Release --target all --
.PHONY: cmake
cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
mkdir -p build$$BUILD_SUFFIX
@cd build$$BUILD_SUFFIX && cmake -DEQEMU_BUILD_LOGIN=ON \
-DEQEMU_BUILD_TESTS=ON \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache -G Ninja ..
clean:
ifneq (,$(findstring .devcontainer,$$PWD))
@make -C ../ -f .devcontainer/Makefile clean --no-print-directory
endif
rm -rf build
docker-cmake:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-cmake --no-print-directory
exit
endif
@echo "working directory: $$PWD"
git submodule update --init --recursive
docker run ${DOCKER_ARGS} make cmake
docker-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-build --no-print-directory
exit
endif
docker run ${DOCKER_ARGS} make build
# Build image if it doesn't exist
docker-image-build:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-image-build --no-print-directory
exit
endif
ifeq ($(shell docker images -q ${NAME} 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.dev -t ${NAME} .
endif
docker-arm-cmake: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-cmake --no-print-directory
exit
endif
git submodule update --init --recursive
docker run ${DOCKER_ARM64_ARGS} make cmake BUILD_SUFFIX=arm64
docker-arm-build: docker-arm-image-build
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile docker-arm-build --no-print-directory
exit
endif
docker run ${DOCKER_ARM64_ARGS} make build BUILD_SUFFIX=arm64
docker-arm-image-build:
ifeq ($(shell docker images -q ${NAME}-arm64 2> /dev/null),)
@echo "Docker image not found. Building..."
docker build -f Dockerfile.debian.arm.dev -t ${NAME}-arm64 .
endif
docker-clean: clean
.PHONY: prep
prep:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile prep --no-print-directory
exit
endif
@echo "Preparing build/bin for usage..."
mkdir -p build/bin/assets/patches
cp -R -u -p .devcontainer/base/eqemu_config.json build/bin/eqemu_config.json
cp -R -u -p .devcontainer/base/login.json build/bin/login.json
cp -R -u -p loginserver/login_util/* build/bin/assets/patches/
mkdir -p build/bin/assets
cp -R -u -p utils/patches build/bin/assets/
-unlink build/bin/lua_modules
cd build/bin && ln -s quests/lua_modules lua_modules
-unlink build/bin/mods
cd build/bin && ln -s quests/mods mods
-unlink build/bin/maps
cd build/bin && ln -s ../../base/maps maps
mkdir -p build/bin/logs
mkdir -p build/bin/shared
@echo "Eqemu is prepared. Edit build/bin/eqemu_config.json to configure."
maps:
@echo "Downloading maps..."
@mkdir -p base/maps
@cd base/maps && wget -nc https://github.com/Akkadius/eqemu-maps/archive/refs/heads/master.zip
@cd base/maps && unzip -o master.zip
@cd base/maps && mv eqemu-maps-master/* .
@cd base/maps && rm -rf eqemu-maps-master
@echo "Maps downloaded."
quests:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile quests --no-print-directory
exit
endif
@cd build/bin && git clone https://github.com/ProjectEQ/projecteqquests.git quests
# Runs tests
.PHONY: test
test:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile test --no-print-directory
exit
endif
cd build/bin && ./tests
# Runs login binary
.PHONY: login
login:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile login --no-print-directory
exit
endif
cd build/bin && ./loginserver
# Runs shared_memory binary
.PHONY: shared
shared:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile shared --no-print-directory
exit
endif
cd build/bin && ./shared_memory
# Runs zone binary
.PHONY: zone
zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile zone --no-print-directory
exit
endif
@-rm build/bin/logs/zone/zone*.log
cd build/bin && ./zone
# Runs world binary
.PHONY: world
world:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile world --no-print-directory
exit
endif
@-rm build/bin/logs/world*.log
cd build/bin && ./world
# Runs ucs binary
.PHONY: ucs
ucs:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile ucs --no-print-directory
exit
endif
@-rm build/bin/logs/ucs*.log
cd build/bin && ./ucs
# Runs queryserv binary
.PHONY: queryserv
queryserv:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile queryserv --no-print-directory
exit
endif
@-rm build/bin/logs/query_server*.log
cd build/bin && ./queryserv
valgrind-%:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile valgrind --no-print-directory
exit
endif
cd build/bin && valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --verbose --log-file=logs/$*.valgrind.log ./$*
# Start mariaDB standalone
.PHONY: mariadb
mariadb:
@sudo service mariadb start
.PHONY: inject-mariadb
inject-mariadb:
-sudo service mariadb start
-mkdir -p base/db/
-sudo mariadb -e 'DROP DATABASE IF EXISTS peq;'
-sudo mariadb -e 'CREATE DATABASE peq;'
-sudo mariadb -e "CREATE USER 'peq'@'127.0.0.1' IDENTIFIED BY 'peqpass';"
-sudo mariadb -e "GRANT ALL PRIVILEGES ON *.* TO 'peq'@'127.0.0.1';"
ifeq (,$(wildcard base/db/db.sql.zip))
@echo "base/db.sql.zip not found. Downloading latest from https://db.projecteq.net/"
wget -nc https://db.projecteq.net/latest -O base/db/db.sql.zip
-cd base/db && unzip db.sql.zip
endif
@echo "Sourcing db may take a while, please wait..."
@cd base/db/peq-dump && sudo mariadb --database peq -e "source create_all_tables.sql"
@echo "MariaDB is now injected."
.PHONY: gm-%
gm-%:
sudo mariadb --database peq -e "UPDATE account SET status=255 WHERE name = '$*';"
@echo "Account $* is now a GM. /camp to have it go into effect."
depends:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile depends --no-print-directory
exit
endif
sudo apt install graphviz pip time
pip3 install graphviz
mkdir -p build/depends
@if [ ! -f "build/depends/dependency_graph.py" ]; then \
wget https://raw.githubusercontent.com/pvigier/dependency-graph/master/dependency_graph.py -O build/depends/dependency_graph.py; \
fi
@echo "Generating dependency graphs (This may take a while)..."
@echo "Login..."
time python3 build/depends/dependency_graph.py -f png login build/depends/login.dot
@echo "World..."
time python3 build/depends/dependency_graph.py -f png world build/depends/world.dot
@echo "Zone..."
time python3 build/depends/dependency_graph.py -f png zone build/depends/zone.dot
@echo "Common..."
time python3 build/depends/dependency_graph.py -f png common build/depends/common.dot
backup:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile backup --no-print-directory
exit
endif
@mkdir -p build/bin/backup
cd build/bin && ./world database:dump --compress --player-tables --state-tables --system-tables --query-serv-tables
cpu-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile cpu-zone --no-print-directory
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && CPUPROFILE=prof.out ./zone
pprof-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --pdf zone prof.out > prof.pdf
pprof-web-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-web-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --web zone prof.out
pprof-gv-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile pprof-gv-zone --no-print-directory
exit
endif
cd build/bin && google-pprof --gv zone prof.out > prof.gv
heap-zone:
ifeq ($(findstring .devcontainer,$(CURDIR)),.devcontainer)
@make -C ../ -f .devcontainer/Makefile heap-zone --no-print-directory
exit
endif
@cd build/bin && mkdir -p tmp
cd build/bin && HEAPPROFILE=prof.out ./zone
+73
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@@ -0,0 +1,73 @@
{
"server": {
"zones": {
"defaultstatus": "0",
"ports": {
"low": "7000",
"high": "7400"
}
},
"qsdatabase": {
"host": "127.0.0.1",
"port": "3306",
"username": "peq",
"password": "peqpass",
"db": "peq"
},
"chatserver": {
"port": "7778",
"host": ""
},
"mailserver": {
"host": "",
"port": "7778"
},
"webinterface": {
"port": "9081"
},
"world": {
"longname": "New Devbox",
"address": "192.168.1.100",
"localaddress": "192.168.1.100",
"loginserver1": {
"account": "",
"password": "",
"legacy": 0,
"host": "login.projecteq.net",
"port": "5998"
},
"tcp": {
"ip": "127.0.0.1",
"port": "9001"
},
"telnet": {
"ip": "0.0.0.0",
"port": "9000",
"enabled": "true"
},
"key": "random-generate-here",
"http": {
"port": "9080",
"enabled": "true",
"mimefile": "mime.types"
},
"shortname": "dev"
},
"database": {
"db": "peq",
"host": "127.0.0.1",
"port": "3306",
"username": "peq",
"password": "peqpass"
},
"files": {
"opcodes": "assets/patches/opcodes.conf",
"mail_opcodes": "assets/patches/mail_opcodes.conf"
},
"directories": {
"patches": "assets/patches/",
"opcodes": "assets/patches/",
"plugins": "quests/plugins/"
}
}
}
+37
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@@ -0,0 +1,37 @@
{
"database": {
"host": "127.0.0.1",
"port": "3306",
"db": "peq",
"user": "peq",
"password": "peqpass"
},
"account": {
"auto_create_accounts": true
},
"worldservers": {
"unregistered_allowed": true,
"reject_duplicate_servers": false
},
"web_api": {
"enabled": true,
"port": 6000
},
"security": {
"mode": 14,
"allow_password_login": true,
"allow_token_login": true
},
"logging": {
"trace": false,
"world_trace": false,
"dump_packets_in": false,
"dump_packets_out": false
},
"client_configuration": {
"titanium_port": 5998,
"titanium_opcodes": "assets/patches/login_opcodes.conf",
"sod_port": 5999,
"sod_opcodes": "assets/patches/login_opcodes_sod.conf"
}
}
+49
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@@ -0,0 +1,49 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/ubuntu
{
"name": "eqemu",
"build": {
"dockerfile": "Dockerfile.debian.dev"
},
"appPort": [
"5998:5998/udp",
"7000:7000/udp",
"7001:7001/udp",
"7002:7002/udp",
"7003:7003/udp",
"7004:7004/udp",
"7005:7005/udp",
"9000:9000/udp",
"9001:9001/udp"
],
"forwardPorts": [
3306
],
"remoteEnv": {
"LOCALWSF": "${localWorkspaceFolder}",
"CONTAINERWSF": "${containerWorkspaceFolder}"
},
"containerUser": "vscode",
// add ptrace
"runArgs": [
"--cap-add=SYS_PTRACE",
"--security-opt",
"seccomp=unconfined"
],
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools-extension-pack",
"vilicvane.sensitive-replace",
"maattdd.gitless",
"bibhasdn.unique-lines",
"GitHub.copilot",
"xackery.make-magic",
"Gruntfuggly.todo-tree",
"ms-vscode.cmake-tools"
]
}
},
"workspaceFolder": "/src",
"workspaceMount": "source=${localWorkspaceFolder},target=/src,type=bind,consistency=cached"
}
+1 -1
View File
@@ -15,7 +15,7 @@ volumes:
steps:
- name: Build Linux X64
image: akkadius/eqemu-server:v13
image: akkadius/eqemu-server:v14
environment:
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
-3
View File
@@ -61,9 +61,6 @@ bin/
compile_flags.txt
.cache/
# vscode generated settings
.vscode/
# Build pipeline
!utils/scripts/build/
!utils/scripts/build/should-release/should-release
+23
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@@ -0,0 +1,23 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${default}",
"${workspaceFolder}/submodules/fmt/include",
"${workspaceFolder}/submodules/cereal/include",
"${workspaceFolder}/submodules/glm",
"${workspaceFolder}/submodules/libuv/include"
],
"defines": [
"LUA_EQEMU=1"
],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c17",
"cppStandard": "gnu++17",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.cmake-tools"
}
],
"version": 4
}
+173
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@@ -0,0 +1,173 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) attach",
"type": "cppdbg",
"request": "attach",
"program": "${workspaceFolder}/build/bin/world",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) shared_memory",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/shared_memory",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) world",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/world",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) zone",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/zone",
"cwd": "${workspaceFolder}/build/bin",
"args": [
"",
],
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) zone neriakb",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/zone",
"cwd": "${workspaceFolder}/build/bin",
"args": [
"neriakb",
],
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) login",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/loginserver",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) ucs",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/ucs",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) queryserv",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/bin/queryserv",
"cwd": "${workspaceFolder}/build/bin",
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}
]
}
+136
View File
@@ -0,0 +1,136 @@
{
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"editor.tabSize": 4,
"editor.autoIndent": "full",
"editor.trimAutoWhitespace": true,
"files.trimTrailingWhitespace": true,
//"editor.formatOnSave": true,
"search.exclude": {
"dependencies": false,
},
"C_Cpp.default.includePath": [
"/usr/include/x86_64-linux-gnu",
"/usr/include/lua5.2",
"/usr/include/mariadb",
"${workspaceFolder}/dependencies/curl_x64/include",
"${workspaceFolder}/dependencies/fmt/include",
"${workspaceFolder}/dependencies/glm",
"${workspaceFolder}/dependencies/libuv/include",
"${workspaceFolder}/dependencies/sol2",
"${workspaceFolder}/dependencies/zlibng"
],
"telemetry.enableTelemetry": false,
"cmake.buildDirectory": "${workspaceFolder}/build",
"cmake.configureArgs": [
"-DEQEMU_BUILD_LOGIN=ON",
"-DEQEMU_BUILD_TESTS=ON",
"-DCMAKE_CXX_COMPILER_LAUNCHER=ccache",
"-DEQEMU_ADD_PROFILER=ON",
"Ninja"
],
"cmake.skipConfigureIfCachePresent": true,
"cmake.configureOnOpen": false,
"files.associations": {
"*.ipp": "cpp",
"functional": "cpp",
"string": "cpp",
"iostream": "cpp",
"map": "cpp",
"fstream": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"cstring": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"csignal": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"any": "cpp",
"array": "cpp",
"atomic": "cpp",
"strstream": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"compare": "cpp",
"complex": "cpp",
"concepts": "cpp",
"condition_variable": "cpp",
"coroutine": "cpp",
"cstdint": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"list": "cpp",
"set": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"iterator": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"numeric": "cpp",
"optional": "cpp",
"random": "cpp",
"ratio": "cpp",
"regex": "cpp",
"source_location": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"future": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"iosfwd": "cpp",
"istream": "cpp",
"limits": "cpp",
"mutex": "cpp",
"new": "cpp",
"numbers": "cpp",
"ostream": "cpp",
"semaphore": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"stop_token": "cpp",
"streambuf": "cpp",
"thread": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"typeinfo": "cpp",
"valarray": "cpp",
"variant": "cpp",
"csetjmp": "cpp",
"charconv": "cpp",
"format": "cpp",
"ranges": "cpp",
"span": "cpp"
},
"cmake.statusbar.advanced": {
"kit": {
"visibility": "hidden",
},
"debug": {
"visibility": "hidden",
},
"buildTarget": {
"visibility": "hidden",
},
"launch": {
"visibility": "hidden",
},
"ctest": {
"visibility": "icon",
}
}
}
+1170
View File
File diff suppressed because it is too large Load Diff
+8
View File
@@ -17,6 +17,7 @@ SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
OPTION(EQEMU_BUILD_STATIC "Build with static linking" OFF)
OPTION(EQEMU_BUILD_PCH "Build with precompiled headers (Windows)" ON)
IF (EQEMU_BUILD_STATIC)
SET(BUILD_SHARED_LIBS OFF)
@@ -30,6 +31,13 @@ IF (EQEMU_BUILD_STATIC)
ENDIF ()
ENDIF (EQEMU_BUILD_STATIC)
# Requires libgoogle-perftools-dev google-perftools packages for linux (debian)
IF(EQEMU_ADD_PROFILER)
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,--no-as-needed,-lprofiler,--as-needed")
ENDIF(EQEMU_ADD_PROFILER)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
+47 -48
View File
@@ -29,11 +29,15 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/skill_caps_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
EQEmuLogSys LogSys;
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -164,81 +168,76 @@ void ExportSpells(SharedDatabase *db)
fclose(f);
}
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
bool SkillUsable(SharedDatabase* db, int skill_id, int class_id)
{
bool res = false;
std::string query = StringFormat(
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} ORDER BY `cap` DESC LIMIT 1",
class_id,
skill_id
)
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
auto row = results.begin();
if (row[0] && Strings::ToInt(row[0]) > 0) {
return true;
}
return false;
return !l.empty();
}
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
uint32 GetSkill(SharedDatabase* db, int skill_id, int class_id, int level)
{
std::string query = StringFormat(
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level
const auto& l = SkillCapsRepository::GetWhere(
*db,
fmt::format(
"`class_id` = {} AND `skill_id` = {} AND `level` = {}",
class_id,
skill_id,
level
)
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
if (l.empty()) {
return 0;
}
if (results.RowCount() == 0) {
return 0;
}
auto e = l.front();
auto row = results.begin();
return Strings::ToInt(row[0]);
return e.cap;
}
void ExportSkillCaps(SharedDatabase *db)
void ExportSkillCaps(SharedDatabase* db)
{
LogInfo("Exporting Skill Caps");
std::string file = fmt::format("{}/export/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
if (!f) {
std::ofstream file(fmt::format("{}/export/SkillCaps.txt", path.GetServerPath()));
if (!file || !file.is_open()) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
for (int cl = 1; cl <= 16; ++cl) {
for (int skill = 0; skill <= 77; ++skill) {
if (SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for (int level = 1; level <= 100; ++level) {
int cap = GetSkill(db, skill, cl, level);
const uint8 skill_cap_max_level = (
RuleI(Character, SkillCapMaxLevel) > 0 ?
RuleI(Character, SkillCapMaxLevel) :
RuleI(Character, MaxLevel)
);
for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
for (uint8 skill_id = EQ::skills::Skill1HBlunt; skill_id <= EQ::skills::Skill2HPiercing; skill_id++) {
if (SkillUsable(db, skill_id, class_id)) {
uint32 previous_cap = 0;
for (uint8 level = 1; level <= skill_cap_max_level; level++) {
uint32 cap = GetSkill(db, skill_id, class_id, level);
if (cap < previous_cap) {
cap = previous_cap;
}
fprintf(f, "%d^%d^%d^%d^0\n", cl, skill, level, cap);
file << fmt::format("{}^{}^{}^{}^0", class_id, skill_id, level, cap) << std::endl;
previous_cap = cap;
}
}
}
}
fclose(f);
file.close();
}
void ExportBaseData(SharedDatabase *db)
+34 -35
View File
@@ -27,11 +27,15 @@
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
#include "../../common/repositories/base_data_repository.h"
#include "../../common/file.h"
#include "../../common/events/player_event_logs.h"
EQEmuLogSys LogSys;
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
ZoneStore zone_store;
PathManager path;
PlayerEventLogs player_event_logs;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -255,50 +259,45 @@ void ImportSkillCaps(SharedDatabase *db) {
fclose(f);
}
void ImportBaseData(SharedDatabase *db) {
void ImportBaseData(SharedDatabase *db)
{
LogInfo("Importing Base Data");
std::string file = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
return;
const std::string& file_name = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
const auto& file_contents = File::GetContents(file_name);
if (!file_contents.error.empty()) {
LogError("{}", file_contents.error);
}
std::string delete_sql = "DELETE FROM base_data";
db->QueryDatabase(delete_sql);
db->QueryDatabase("DELETE FROM base_data");
char buffer[2048];
while(fgets(buffer, 2048, f)) {
auto split = Strings::Split(buffer, '^');
std::vector<BaseDataRepository::BaseData> v;
if(split.size() < 10) {
auto e = BaseDataRepository::NewEntity();
for (const auto& line: Strings::Split(file_contents.contents, "\n")) {
const auto& line_data = Strings::Split(line, '^');
if (line_data.size() < 10) {
continue;
}
std::string sql;
int level, class_id;
double hp, mana, end, unk1, unk2, hp_fac, mana_fac, end_fac;
e.level = static_cast<uint8_t>(Strings::ToUnsignedInt(line_data[0]));
e.class_ = static_cast<uint8_t>(Strings::ToUnsignedInt(line_data[1]));
e.hp = Strings::ToFloat(line_data[2]);
e.mana = Strings::ToFloat(line_data[3]);
e.end = Strings::ToFloat(line_data[4]);
e.hp_regen = Strings::ToFloat(line_data[5]);
e.end_regen = Strings::ToFloat(line_data[6]);
e.hp_fac = Strings::ToFloat(line_data[7]);
e.mana_fac = Strings::ToFloat(line_data[8]);
e.end_fac = Strings::ToFloat(line_data[9]);
level = Strings::ToInt(split[0].c_str());
class_id = Strings::ToInt(split[1].c_str());
hp = Strings::ToFloat(split[2].c_str());
mana = Strings::ToFloat(split[3].c_str());
end = Strings::ToFloat(split[4].c_str());
unk1 = Strings::ToFloat(split[5].c_str());
unk2 = Strings::ToFloat(split[6].c_str());
hp_fac = Strings::ToFloat(split[7].c_str());
mana_fac = Strings::ToFloat(split[8].c_str());
end_fac = Strings::ToFloat(split[9].c_str());
sql = StringFormat("INSERT INTO base_data(level, class, hp, mana, end, unk1, unk2, hp_fac, "
"mana_fac, end_fac) VALUES(%d, %d, %f, %f, %f, %f, %f, %f, %f, %f)",
level, class_id, hp, mana, end, unk1, unk2, hp_fac, mana_fac, end_fac);
db->QueryDatabase(sql);
v.emplace_back(e);
}
fclose(f);
BaseDataRepository::InsertMany(*db, v);
}
void ImportDBStrings(SharedDatabase *db) {
+22 -19
View File
@@ -13,7 +13,6 @@ SET(common_sources
crc32.cpp
database/database_dump_service.cpp
database.cpp
database_conversions.cpp
database_instances.cpp
database/database_update_manifest.cpp
database/database_update_manifest_bots.cpp
@@ -84,6 +83,7 @@ SET(common_sources
shared_tasks.cpp
shareddb.cpp
skills.cpp
skill_caps.cpp
spdat.cpp
strings.cpp
struct_strategy.cpp
@@ -177,6 +177,7 @@ SET(repositories
repositories/base/base_character_leadership_abilities_repository.h
repositories/base/base_character_material_repository.h
repositories/base/base_character_memmed_spells_repository.h
repositories/base/base_character_parcels_repository.h
repositories/base/base_character_peqzone_flags_repository.h
repositories/base/base_character_pet_buffs_repository.h
repositories/base/base_character_pet_info_repository.h
@@ -223,6 +224,9 @@ SET(repositories
repositories/base/base_group_leaders_repository.h
repositories/base/base_guilds_repository.h
repositories/base/base_guild_ranks_repository.h
repositories/base/base_guild_permissions_repository.h
repositories/base/base_guild_members_repository.h
repositories/base/base_guild_bank_repository.h
repositories/base/base_guild_relations_repository.h
repositories/base/base_horses_repository.h
repositories/base/base_instance_list_repository.h
@@ -231,7 +235,6 @@ SET(repositories
repositories/base/base_inventory_snapshots_repository.h
repositories/base/base_ip_exemptions_repository.h
repositories/base/base_items_repository.h
repositories/base/base_item_tick_repository.h
repositories/base/base_ldon_trap_entries_repository.h
repositories/base/base_ldon_trap_templates_repository.h
repositories/base/base_level_exp_mods_repository.h
@@ -355,6 +358,7 @@ SET(repositories
repositories/character_leadership_abilities_repository.h
repositories/character_material_repository.h
repositories/character_memmed_spells_repository.h
repositories/character_parcels_repository.h
repositories/character_peqzone_flags_repository.h
repositories/character_pet_buffs_repository.h
repositories/character_pet_info_repository.h
@@ -401,6 +405,9 @@ SET(repositories
repositories/group_leaders_repository.h
repositories/guilds_repository.h
repositories/guild_ranks_repository.h
repositories/guild_permissions_repository.h
repositories/guild_members_repository.h
repositories/guild_bank_repository.h
repositories/guild_relations_repository.h
repositories/horses_repository.h
repositories/instance_list_repository.h
@@ -409,7 +416,6 @@ SET(repositories
repositories/inventory_snapshots_repository.h
repositories/ip_exemptions_repository.h
repositories/items_repository.h
repositories/item_tick_repository.h
repositories/ldon_trap_entries_repository.h
repositories/ldon_trap_templates_repository.h
repositories/level_exp_mods_repository.h
@@ -489,12 +495,11 @@ SET(repositories
repositories/zone_repository.h
repositories/zone_points_repository.h
)
)
SET(common_headers
additive_lagged_fibonacci_engine.h
base_packet.h
base_data.h
bodytypes.h
classes.h
compression.h
@@ -541,7 +546,6 @@ SET(common_headers
events/player_event_logs.h
events/player_event_discord_formatter.h
events/player_events.h
errmsg.h
event_sub.h
expedition_lockout_timer.h
extprofile.h
@@ -563,10 +567,9 @@ SET(common_headers
item_fieldlist.h
item_instance.h
json_config.h
languages.h
light_source.h
linked_list.h
loottable.h
loot.h
mail_oplist.h
md5.h
memory_buffer.h
@@ -592,7 +595,7 @@ SET(common_headers
ptimer.h
queue.h
races.h
raid.h
raid.h
random.h
rdtsc.h
rulesys.h
@@ -606,6 +609,7 @@ SET(common_headers
shared_tasks.h
shareddb.h
skills.h
skill_caps.h
spdat.h
strings.h
struct_strategy.h
@@ -681,13 +685,13 @@ SOURCE_GROUP(Event FILES
event/event_loop.h
event/timer.h
event/task.h
)
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
@@ -724,7 +728,7 @@ SOURCE_GROUP(Net FILES
net/websocket_server.h
net/websocket_server_connection.cpp
net/websocket_server_connection.h
)
)
SOURCE_GROUP(Patches FILES
patches/patches.h
@@ -768,12 +772,12 @@ SOURCE_GROUP(Patches FILES
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
)
SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.h
StackWalker/StackWalker.cpp
)
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
@@ -781,20 +785,19 @@ SOURCE_GROUP(Util FILES
util/directory.h
util/uuid.cpp
util/uuid.h
)
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
ADD_LIBRARY(common ${common_sources} ${common_headers} ${repositories})
IF(WIN32)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF(WIN32)
IF (UNIX)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
ENDIF (UNIX)
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(common PRIVATE pch/pch.h)
ENDIF ()
SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
-34
View File
@@ -1,34 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __EQEMU_COMMON_BASE_DATA_H
#define __EQEMU_COMMON_BASE_DATA_H
struct BaseDataStruct
{
double base_hp;
double base_mana;
double base_end;
double hp_regen;
double end_regen;
double hp_factor;
double mana_factor;
double endurance_factor;
};
#endif
+2
View File
@@ -64,4 +64,6 @@ typedef enum {
} bodyType;
/* bodytypes above 64 make the mob not show up */
constexpr int format_as(bodyType type) { return static_cast<int>(type); }
#endif
+1 -1
View File
@@ -15,7 +15,7 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <fmt/core.h>
#include <fmt/format.h>
#include "../common/global_define.h"
#include "../common/classes.h"
#include "data_verification.h"
+1 -1
View File
@@ -18,7 +18,7 @@
*
*/
#include <fmt/core.h>
#include <fmt/format.h>
#include "eqemu_command_handler.h"
#include "terminal_color.hpp"
#include "../platform.h"
+154 -26
View File
@@ -1,29 +1,11 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "world_content_service.h"
#include <utility>
#include <glm/vec3.hpp>
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../loottable.h"
#include "../repositories/content_flags_repository.h"
#include "../repositories/instance_list_repository.h"
WorldContentService::WorldContentService()
@@ -120,7 +102,7 @@ std::vector<std::string> WorldContentService::GetContentFlagsDisabled()
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags)
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags> &content_flags)
{
WorldContentService::content_flags = content_flags;
}
@@ -168,14 +150,14 @@ bool WorldContentService::DoesPassContentFiltering(const ContentFlags &f)
}
// if we don't have any enabled flag in enabled flags, we fail
for (const auto& flag: Strings::Split(f.content_flags)) {
for (const auto &flag: Strings::Split(f.content_flags)) {
if (!Strings::Contains(GetContentFlagsEnabled(), flag)) {
return false;
}
}
// if we don't have any disabled flag in disabled flags, we fail
for (const auto& flag: Strings::Split(f.content_flags_disabled)) {
for (const auto &flag: Strings::Split(f.content_flags_disabled)) {
if (!Strings::Contains(GetContentFlagsDisabled(), flag)) {
return false;
}
@@ -196,11 +178,13 @@ void WorldContentService::ReloadContentFlags()
LogInfo(
"Loaded content flag [{}] [{}]",
f.flag_name,
(f.enabled ? "Enabled" : "Disabled")
(f.enabled ? "enabled" : "disabled")
);
}
SetContentFlags(set_content_flags);
LoadZones();
LoadStaticGlobalZoneInstances();
}
Database *WorldContentService::GetDatabase() const
@@ -215,6 +199,18 @@ WorldContentService *WorldContentService::SetDatabase(Database *database)
return this;
}
Database *WorldContentService::GetContentDatabase() const
{
return m_content_database;
}
WorldContentService *WorldContentService::SetContentDatabase(Database *database)
{
WorldContentService::m_content_database = database;
return this;
}
void WorldContentService::SetContentFlag(const std::string &content_flag_name, bool enabled)
{
auto flags = ContentFlagsRepository::GetWhere(
@@ -239,3 +235,135 @@ void WorldContentService::SetContentFlag(const std::string &content_flag_name, b
ReloadContentFlags();
}
// HandleZoneRoutingMiddleware is meant to handle content and context aware zone routing
//
// example # 1
// lavastorm (pre-don) version 0 (classic)
// lavastorm (don) version 1
// we want to route players to the correct version of lavastorm based on the current server side expansion
// in order to do that the simplest and cleanest way we intercept the zoning process and route players to an "instance" of the zone
// the reason why we're doing this is because all of the zoning logic already is handled by two keys "zone_id" and "instance_id"
// we can leverage static, never expires instances to handle this but to the client they don't see it any other way than a public normal zone
// scripts handle all the same way, you don't have to think about instances, the middleware will handle the magic
// the versions of zones are represented by two zone entries that have potentially different min/max expansion and/or different content flags
// we decide to route the client to the correct version of the zone based on the current server side expansion
void WorldContentService::HandleZoneRoutingMiddleware(ZoneChange_Struct *zc)
{
auto r = FindZone(zc->zoneID, zc->instanceID);
if (r.zone_id == 0) {
return;
}
zc->instanceID = r.instance.id;
}
// LoadStaticGlobalZoneInstances loads all static global zone instances
// these are zones that are never set to expire and are global
// these are used commonly in v1/v2/v3 versions of the same zone for expansion routing
WorldContentService * WorldContentService::LoadStaticGlobalZoneInstances()
{
m_zone_instances = InstanceListRepository::GetWhere(*GetDatabase(), fmt::format("never_expires = 1 AND is_global = 1"));
LogInfo("Loaded [{}] zone_instances", m_zone_instances.size());
return this;
}
// LoadZones sets the zones for the world content service
// this is used for zone routing middleware
// we pull the zone list from the zone repository and feed from the zone store for now
// we're holding a copy in the content service - but we're talking 250kb of data in memory to handle routing of zoning
WorldContentService * WorldContentService::LoadZones()
{
m_zones = ZoneRepository::All(*GetContentDatabase());
LogInfo("Loaded [{}] zones", m_zones.size());
return this;
}
// FindZone is critical to the zone routing middleware and any logic that needs to route players to the correct zone
// era contextual routing, multiple version of zones, etc
WorldContentService::FindZoneResult WorldContentService::FindZone(uint32 zone_id, uint32 instance_id)
{
// if there's an active dynamic instance, we don't need to route
if (instance_id > 0) {
auto inst = InstanceListRepository::FindOne(*GetDatabase(), instance_id);
if (inst.id != 0 && !inst.is_global && !inst.never_expires) {
return WorldContentService::FindZoneResult{
.zone_id = 0,
};
}
}
for (auto &z: m_zones) {
if (z.zoneidnumber == zone_id) {
auto f = ContentFlags{
.min_expansion = z.min_expansion,
.max_expansion = z.max_expansion,
.content_flags = z.content_flags,
.content_flags_disabled = z.content_flags_disabled
};
if (DoesPassContentFiltering(f)) {
LogInfo(
"Attempting to route player to zone [{}] ({}) version [{}] long_name [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name
);
// first pass, explicit match on public static global zone instances
for (auto &i: m_zone_instances) {
if (i.zone == zone_id && i.version == z.version) {
LogInfo(
"Routed player to instance [{}] of zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
i.id,
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
i.notes
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = i,
.zone = z
};
}
}
LogInfo(
"Routed player to non-instance zone [{}] ({}) version [{}] long_name [{}] notes [{}]",
z.short_name,
z.zoneidnumber,
z.version,
z.long_name,
z.note
);
return WorldContentService::FindZoneResult{
.zone_id = static_cast<uint32>(z.zoneidnumber),
.instance = InstanceListRepository::NewEntity(),
.zone = z
};
}
}
}
return WorldContentService::FindZoneResult{.zone_id = 0};
}
bool WorldContentService::IsInPublicStaticInstance(uint32 instance_id)
{
for (auto &i: m_zone_instances) {
if (i.id == instance_id) {
return true;
}
}
return false;
}
+30 -21
View File
@@ -1,33 +1,21 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
#define EQEMU_WORLD_CONTENT_SERVICE_H
#include <string>
#include <vector>
#include "../loottable.h"
#include "../repositories/content_flags_repository.h"
#include "../repositories/zone_repository.h"
#include "../repositories/instance_list_repository.h"
class Database;
struct ContentFlags {
int16 min_expansion;
int16 max_expansion;
std::string content_flags;
std::string content_flags_disabled;
};
namespace Expansion {
static const int EXPANSION_ALL = -1;
static const int EXPANSION_FILTER_MAX = 99;
@@ -176,14 +164,35 @@ public:
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
WorldContentService * SetContentDatabase(Database *database);
Database *GetContentDatabase() const;
void SetContentFlag(const std::string &content_flag_name, bool enabled);
void HandleZoneRoutingMiddleware(ZoneChange_Struct *zc);
struct FindZoneResult {
uint32 zone_id = 0;
InstanceListRepository::InstanceList instance;
ZoneRepository::Zone zone;
};
FindZoneResult FindZone(uint32 zone_id, uint32 instance_id);
bool IsInPublicStaticInstance(uint32 instance_id);
private:
int current_expansion{};
std::vector<ContentFlagsRepository::ContentFlags> content_flags;
// reference to database
Database *m_database;
Database *m_content_database;
// holds a record of the zone table from the database
std::vector<ZoneRepository::Zone> m_zones = {};
WorldContentService *LoadStaticGlobalZoneInstances();
std::vector<InstanceListRepository::InstanceList> m_zone_instances;
WorldContentService * LoadZones();
};
extern WorldContentService content_service;
+2 -2
View File
@@ -15,7 +15,7 @@
#include <cstdio>
#include <vector>
#if WINDOWS
#ifdef _WINDOWS
#define popen _popen
#endif
@@ -23,7 +23,7 @@ void SendCrashReport(const std::string &crash_report)
{
// can configure multiple endpoints if need be
std::vector<std::string> endpoints = {
"http://spire.akkadius.com/api/v1/analytics/server-crash-report",
"https://spire.akkadius.com/api/v1/analytics/server-crash-report",
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
+1267 -1638
View File
File diff suppressed because it is too large Load Diff
+150 -144
View File
@@ -18,8 +18,8 @@
#ifndef EQEMU_DATABASE_H
#define EQEMU_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "global_define.h"
#include "eqemu_logsys.h"
@@ -38,8 +38,7 @@
class MySQLRequestResult;
class Client;
namespace EQ
{
namespace EQ {
class InventoryProfile;
}
@@ -52,10 +51,11 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
std::map<std::string, std::string> m_cache;
uint32 last_update;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
void Add(const std::string& key, const std::string& value) { m_cache[key] = value; }
const std::string* Get(const std::string& key)
{
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
@@ -76,37 +76,33 @@ class PTimerList;
#define SQL(...) #__VA_ARGS__
class LogSettings;
class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
Database(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port
);
bool Connect(
const std::string& host,
const std::string& user,
const std::string& password,
const std::string& database,
uint32 port,
std::string connection_label = "default"
);
~Database();
/* Character Creation */
bool CreateCharacter(
uint32 account_id,
char *name,
uint16 gender,
uint16 race,
uint16 class_,
uint8 str,
uint8 sta,
uint8 cha,
uint8 dex,
uint8 int_,
uint8 agi,
uint8 wis,
uint8 face
);
bool DeleteCharacter(char *character_name);
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
bool DeleteCharacter(const std::string& name);
bool MoveCharacterToZone(const std::string& name, uint32 zone_id);
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool UpdateName(const char *oldname, const char *newname);
bool ReserveName(uint32 account_id, const std::string& name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool UpdateName(const std::string& old_name, const std::string& new_name);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
@@ -114,165 +110,175 @@ public:
);
/* General Information Queries */
bool AddBannedIP(const std::string& banned_ip, const std::string& notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(const std::string& name);
bool CheckBannedIPs(const std::string& login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(const std::string& login_ip, uint32 account_id);
bool CheckNameFilter(const std::string& name, bool surname = false);
bool IsNameUsed(const std::string& name);
bool AddBannedIP(std::string banned_ip, std::string notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(std::string name);
bool CheckBannedIPs(std::string login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(std::string login_ip, uint32 account_id);
bool CheckNameFilter(std::string name, bool surname = false);
bool CheckUsedName(std::string name);
uint32 GetAccountIDByChar(const std::string& name, uint32* character_id = 0);
uint32 GetAccountIDByChar(uint32 character_id);
uint32 GetAccountIDByName(const std::string& account_name, const std::string& loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const std::string& name);
uint32 GetGuildIDByCharID(uint32 character_id);
uint32 GetGroupIDByCharID(uint32 character_id);
uint32 GetRaidIDByCharID(uint32 character_id);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(std::string account_name, std::string loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(std::string character_name, uint32 *account_id, uint32 *zone_id, uint32 *instance_id);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
std::string GetCharNameByID(uint32 char_id);
std::string GetNPCNameByID(uint32 npc_id);
std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, std::string login_ip);
const std::string GetAccountName(uint32 account_id, uint32* lsaccount_id = 0);
const std::string GetCharName(uint32 character_id);
const std::string GetCharNameByID(uint32 character_id);
const std::string GetNPCNameByID(uint32 npc_id);
const std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, const std::string& login_ip);
/* Instancing */
bool AddClientToInstance(uint16 instance_id, uint32 character_id);
bool CheckInstanceByCharID(uint16 instance_id, uint32 character_id);
bool CheckInstanceExists(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16 &instance_id);
bool GetUnusedInstanceID(uint16& instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 character_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 character_id, int16 version);
std::vector<uint16> GetInstanceIDs(uint32 zone_id, uint32 character_id);
uint8_t GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool& is_perma);
uint32 GetInstanceZoneID(uint16 instance_id);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void AssignGroupToInstance(uint32 group_id, uint32 instance_id);
void AssignRaidToInstance(uint32 raid_id, uint32 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 charid, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 charid, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32>& character_ids);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
void CleanupInstanceCorpses();
/* Adventure related. */
void UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win = false, bool remove = false);
bool GetAdventureStats(uint32 char_id, AdventureStats_Struct *as);
void UpdateAdventureStatsEntry(uint32 character_id, uint8 theme_id, bool is_win = false, bool is_remove = false);
bool GetAdventureStats(uint32 character_id, AdventureStats_Struct* as);
/* Account Related */
const std::string GetLiveChar(uint32 account_id);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 account_id, const std::string& password);
bool UpdateLiveChar(const std::string& name, uint32 account_id);
int16 CheckStatus(uint32 account_id);
void SetAccountCRCField(uint32 account_id, const std::string& field_name, uint64 checksum);
uint32 CheckLogin(const std::string& name, const std::string& password, const std::string& loginserver, int16* status = 0);
uint32 CreateAccount(
const std::string& name,
const std::string& password,
int16 status,
const std::string& loginserver,
uint32 lsaccount_id
);
uint32 GetAccountIDFromLSID(
const std::string& in_loginserver_id,
uint32 in_loginserver_account_id,
char* in_account_name = 0,
int16* in_status = 0
);
bool DeleteAccount(const char *name, const char* loginserver);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 account_id);
uint8 GetAgreementFlag(uint32 account_id);
void SetAgreementFlag(uint32 account_id);
int16 CheckStatus(uint32 account_id);
int GetIPExemption(const std::string& account_ip);
void SetIPExemption(const std::string& account_ip, int exemption_amount);
void SetAccountCRCField(uint32 account_id, std::string field_name, uint64 checksum);
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
uint8 GetAgreementFlag(uint32 account_id);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 account_id);
int GetIPExemption(std::string account_ip);
void SetIPExemption(std::string account_ip, int exemption_amount);
int GetInstanceID(uint32 char_id, uint32 zone_id);
int GetInstanceID(uint32 character_id, uint32 zone_id);
/* Groups */
std::string GetGroupLeaderForLogin(std::string character_name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
void SetGroupLeaderName(uint32 gid, const char* name);
std::string GetGroupLeaderForLogin(const std::string& character_name);
char* GetGroupLeadershipInfo(
uint32 group_id,
char* leaderbuf,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
std::string GetGroupLeaderName(uint32 group_id);
uint32 GetGroupID(const std::string& name);
void ClearGroup(uint32 group_id = 0);
void ClearGroupLeader(uint32 group_id = 0);
void SetGroupLeaderName(uint32 group_id, const std::string& name);
/* Raids */
const std::string GetRaidLeaderName(uint32 raid_id);
uint32 GetRaidID(const std::string& name);
void ClearRaid(uint32 raid_id = 0);
void ClearRaidDetails(uint32 raid_id = 0);
void ClearRaidLeader(uint32 group_id = std::numeric_limits<uint32>::max(), uint32 raid_id = 0);
void GetGroupLeadershipInfo(
uint32 group_id,
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
char* mentoree = nullptr,
int* mentor_percent = nullptr,
GroupLeadershipAA_Struct* GLAA = nullptr
);
void GetRaidLeadershipInfo(
uint32 raid_id,
char* maintank = nullptr,
char* assist = nullptr,
char* puller = nullptr,
char* marknpc = nullptr,
RaidLeadershipAA_Struct* RLAA = nullptr
);
void SetRaidGroupLeaderInfo(uint32 group_id, uint32 raid_id);
const char *GetRaidLeaderName(uint32 rid);
void PurgeAllDeletedDataBuckets();
void ClearGuildOnlineStatus();
uint32 GetRaidID(const char* name);
void ClearRaid(uint32 rid = 0);
void ClearRaidDetails(uint32 rid = 0);
void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
void GetGroupLeadershipInfo(uint32 gid, uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
void GetRaidLeadershipInfo(uint32 rid, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, RaidLeadershipAA_Struct* RLAA = nullptr);
void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
void PurgeAllDeletedDataBuckets();
/* Database Conversions 'database_conversions.cpp' */
bool CheckDatabaseConversions();
bool CheckDatabaseConvertCorpseDeblob();
bool CheckDatabaseConvertPPDeblob();
/* Database Variables */
bool GetVariable(const std::string& name, std::string& value);
bool SetVariable(const std::string& name, const std::string& value);
bool LoadVariables();
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string& varname, const std::string &varvalue);
bool LoadVariables();
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint32 GetServerType();
void AddReport(const std::string& who, const std::string& against, const std::string& lines);
struct TimeOfDay_Struct LoadTime(time_t& realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 character_id);
void SetFirstLogon(uint32 character_id, uint8 first_logon);
void SetLFG(uint32 character_id, bool is_lfg);
void SetLFP(uint32 character_id, bool is_lfp);
void SetLoginFlags(uint32 character_id, bool is_lfp, bool is_lfg, uint8 first_logon);
/* General Queries */
int64 CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint8 GetMinStatus(uint32 zone_id, uint32 instance_version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
uint8 GetServerType();
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
void AddReport(std::string who, std::string against, std::string lines);
struct TimeOfDay_Struct LoadTime(time_t &realtime);
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
void ClearMerchantTemp();
void ClearPTimers(uint32 charid);
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
void SetLFG(uint32 CharID, bool LFG);
void SetLFP(uint32 CharID, bool LFP);
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
int CountInvSnapshots();
void ClearInvSnapshots(bool from_now = false);
void SourceDatabaseTableFromUrl(std::string table_name, std::string url);
void SourceSqlFromUrl(std::string url);
void SourceDatabaseTableFromUrl(const std::string& table_name, const std::string& url);
void SourceSqlFromUrl(const std::string& url);
void PurgeCharacterParcels();
void Encode(std::string &in);
void Decode(std::string &in);
private:
Mutex Mvarcache;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
void ClearAllGroups();
void ClearAllGroupLeaders();
void ClearAllGroups();
/* Raid, utility methods. */
void ClearAllRaids();
+6 -1
View File
@@ -575,7 +575,12 @@ void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
std::filesystem::remove(file);
try {
std::filesystem::remove(file);
}
catch (std::exception &e) {
LogError("std::filesystem::remove err [{}]", e.what());
}
}
RemoveCredentialsFile();
+49 -25
View File
@@ -76,9 +76,9 @@ void DatabaseUpdate::CheckDbUpdates()
}
}
std::string DatabaseUpdate::GetQueryResult(std::string query)
std::string DatabaseUpdate::GetQueryResult(const ManifestEntry& e)
{
auto results = m_database->QueryDatabase(query);
auto results = (e.content_schema_update ? m_content_database : m_database)->QueryDatabase(e.check);
std::vector<std::string> result_lines = {};
@@ -121,6 +121,16 @@ bool DatabaseUpdate::ShouldRunMigration(ManifestEntry &e, std::string query_resu
return false;
}
// check if we are running in a terminal
bool is_atty()
{
#ifdef _WINDOWS
return ::_isatty(_fileno(stdin));
#else
return isatty(fileno(stdin));
#endif
}
// return true if we ran updates
bool DatabaseUpdate::UpdateManifest(
std::vector<ManifestEntry> entries,
@@ -136,7 +146,7 @@ bool DatabaseUpdate::UpdateManifest(
for (auto &e: entries) {
if (e.version == version) {
bool has_migration = true;
std::string r = GetQueryResult(e.check);
std::string r = GetQueryResult(e);
if (ShouldRunMigration(e, r)) {
has_migration = false;
missing_migrations.emplace_back(e.version);
@@ -179,7 +189,7 @@ bool DatabaseUpdate::UpdateManifest(
if (e.version == m) {
bool errored_migration = false;
auto r = m_database->QueryDatabaseMulti(e.sql);
auto r = (e.content_schema_update ? m_content_database : m_database)->QueryDatabaseMulti(e.sql);
// ignore empty query result "errors"
if (r.ErrorNumber() != 1065 && !r.ErrorMessage().empty()) {
@@ -187,31 +197,38 @@ bool DatabaseUpdate::UpdateManifest(
errored_migration = true;
LogInfo("Required database update failed. This could be a problem");
LogInfo("Would you like to skip this update? [y/n] (Timeout 60s)");
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// if terminal attached then prompt for skip
if (is_atty()) {
LogInfo("Would you like to skip this update? [y/n] (Timeout 60s)");
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
// prompt for user skip
if (Strings::Trim(input) == "y") {
errored_migration = false;
// prompt for user skip
if (Strings::Trim(input) == "y") {
errored_migration = false;
LogInfo("Skipping update [{}] [{}]", e.version, e.description);
}
} else {
errored_migration = true;
LogInfo("Skipping update [{}] [{}]", e.version, e.description);
}
}
@@ -247,6 +264,13 @@ DatabaseUpdate *DatabaseUpdate::SetDatabase(Database *db)
return this;
}
DatabaseUpdate *DatabaseUpdate::SetContentDatabase(Database *db)
{
m_content_database = db;
return this;
}
bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
{
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
+4 -1
View File
@@ -10,6 +10,7 @@ struct ManifestEntry {
std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
std::string sql{}; // the SQL DDL that gets ran when the condition is true
bool content_schema_update{}; // if true, this migration is a content schema update and should be ran against the content database
};
struct DatabaseVersion {
@@ -22,14 +23,16 @@ public:
DatabaseVersion GetDatabaseVersions();
DatabaseVersion GetBinaryDatabaseVersions();
void CheckDbUpdates();
std::string GetQueryResult(std::string query);
std::string GetQueryResult(const ManifestEntry& e);
static bool ShouldRunMigration(ManifestEntry &e, std::string query_result);
bool UpdateManifest(std::vector<ManifestEntry> entries, int version_low, int version_high);
DatabaseUpdate *SetDatabase(Database *db);
DatabaseUpdate *SetContentDatabase(Database *db);
bool HasPendingUpdates();
private:
Database *m_database;
Database *m_content_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
};
+451 -7
View File
@@ -4844,7 +4844,7 @@ UPDATE data_buckets SET bot_id = SUBSTRING_INDEX(SUBSTRING_INDEX( `key`, '-', 2
ADD COLUMN `marked_npc_3_zone_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_3_entity_id`,
ADD COLUMN `marked_npc_3_instance_id` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marked_npc_3_zone_id`;
)"
},
},
ManifestEntry{
.version = 9235,
.description = "2023_07_31_character_stats_record.sql",
@@ -5016,7 +5016,7 @@ CREATE TABLE `spawn2_disabled` (
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4;
INSERT INTO spawn2_disabled (spawn2_id, disabled) SELECT id, 1 FROM spawn2 WHERE enabled = 0;
ALTER TABLE `spawn2` DROP COLUMN `enabled`;
)"
)",
},
ManifestEntry{
.version = 9242,
@@ -5028,7 +5028,8 @@ ALTER TABLE `spawn2` DROP COLUMN `enabled`;
ALTER TABLE `spawnentry`
ADD COLUMN `min_time` smallint(4) NOT NULL DEFAULT 0 AFTER `condition_value_filter`,
ADD COLUMN `max_time` smallint(4) NOT NULL DEFAULT 0 AFTER `min_time`;
)"
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9243,
@@ -5082,7 +5083,8 @@ INSERT INTO
DROP TABLE `starting_items`;
RENAME TABLE `starting_items_new` TO `starting_items`;
)"
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9244,
@@ -5092,7 +5094,8 @@ RENAME TABLE `starting_items_new` TO `starting_items`;
.match = "0000-00-00 00:00:00",
.sql = R"(
ALTER TABLE `items` MODIFY COLUMN `updated` datetime NULL DEFAULT NULL;
)"
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9245,
@@ -5104,7 +5107,8 @@ ALTER TABLE `items` MODIFY COLUMN `updated` datetime NULL DEFAULT NULL;
ALTER TABLE `object` CHANGE COLUMN `unknown08` `size_percentage` float NOT NULL DEFAULT 0 AFTER `icon`;
ALTER TABLE `object` CHANGE COLUMN `unknown10` `solid_type` mediumint(5) NOT NULL DEFAULT 0 AFTER `size`;
ALTER TABLE `object` CHANGE COLUMN `unknown20` `incline` int(11) NOT NULL DEFAULT 0 AFTER `solid_type`;
)"
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9246,
@@ -5133,9 +5137,449 @@ CHANGE COLUMN `slot` `inventory_slot` mediumint(9) NOT NULL DEFAULT -1 AFTER `st
ALTER TABLE `starting_items`
CHANGE COLUMN `temporary` `class_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `id`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9248,
.description = "2023_12_22_drop_npc_emotes_index.sql",
.check = "show index from npc_emotes where key_name = 'emoteid'",
.condition = "not_empty",
.match = "",
.sql = R"(
ALTER TABLE `npc_emotes` DROP INDEX `emoteid`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9249,
.description = "2023_12_26_add_tasks_enabled_column.sql",
.check = "SHOW COLUMNS FROM `tasks` LIKE 'enabled'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `tasks`
ADD COLUMN `enabled` smallint NULL DEFAULT 1 AFTER `faction_amount`
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9250,
.description = "2023_01_06_task_activities_list_group.sql",
.check = "SHOW COLUMNS FROM `task_activities` LIKE 'list_group'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `task_activities`
ADD COLUMN `list_group` TINYINT UNSIGNED NOT NULL DEFAULT '0' AFTER `optional`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9251,
.description = "2023_01_12_instance_list_notes.sql",
.check = "SHOW COLUMNS FROM `instance_list` LIKE 'notes'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `instance_list`
ADD COLUMN `notes` varchar(50) NOT NULL DEFAULT '' AFTER `never_expires`;
)",
},
ManifestEntry{
.version = 9252,
.description = "2024_01_07_zone_idle_when_empty.sql",
.check = "SHOW COLUMNS FROM `zone` LIKE 'idle_when_empty'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `zone`
ADD COLUMN `idle_when_empty` tinyint(1) UNSIGNED NOT NULL DEFAULT 1 AFTER `min_lava_damage`,
ADD COLUMN `seconds_before_idle` int(11) UNSIGNED NOT NULL DEFAULT 60 AFTER `idle_when_empty`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9253,
.description = "2024_01_13_merchantlist_slot.sql",
.check = "SHOW COLUMNS FROM `merchantlist` LIKE 'slot'",
.condition = "missing",
.match = "unsigned",
.sql = R"(
ALTER TABLE `merchantlist`
MODIFY COLUMN `slot` int(11) UNSIGNED NOT NULL DEFAULT 0
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9254,
.description = "2024_01_13_merchantlist_temp_slot.sql",
.check = "SHOW COLUMNS FROM `merchantlist_temp` LIKE 'slot'",
.condition = "contains",
.match = "tinyint",
.sql = R"(
ALTER TABLE `merchantlist_temp`
MODIFY COLUMN `slot` int(11) UNSIGNED NOT NULL DEFAULT 0
)"
},
ManifestEntry{
.version = 9255,
.description = "2024_01_13_drop_item_tick_deprecated.sql",
.check = "show tables like 'item_tick'",
.condition = "not_empty",
.match = "",
.sql = R"(
DROP TABLE IF EXISTS item_tick
)"
},
ManifestEntry{
.version = 9256,
.description = "2024_01_16_increase_spawngroup_size.sql",
.check = "SHOW COLUMNS FROM `spawngroup` LIKE 'name'",
.condition = "contains",
.match = "varchar(50)",
.sql = R"(
ALTER TABLE `spawngroup`
MODIFY COLUMN `name` varchar(200) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '' AFTER `id`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9257,
.description = "2024_01_16_ground_spawns_fix_z.sql",
.check = "SHOW COLUMNS FROM `ground_spawns` LIKE 'fix_z'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `ground_spawns`
ADD COLUMN `fix_z` tinyint(1) UNSIGNED NOT NULL DEFAULT 1 AFTER `respawn_timer`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9258,
.description = "2024_02_04_base_data.sql",
.check = "SHOW COLUMNS FROM `base_data` LIKE 'hp_regen'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `base_data`
CHANGE COLUMN `unk1` `hp_regen` double NOT NULL AFTER `end`,
CHANGE COLUMN `unk2` `end_regen` double NOT NULL AFTER `hp_regen`,
MODIFY COLUMN `level` tinyint(3) UNSIGNED NOT NULL FIRST,
MODIFY COLUMN `class` tinyint(2) UNSIGNED NOT NULL AFTER `level`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9259,
.description = "2024_01_13_corpse_rez_overhaul.sql",
.check = "SHOW COLUMNS FROM `character_corpses` LIKE 'rez_time'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_corpses`
ADD COLUMN `rez_time` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `wc_9`,
ADD COLUMN `gm_exp` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `rez_time`,
ADD COLUMN `killed_by` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `gm_exp`,
ADD COLUMN `rezzable` tinyint(1) UNSIGNED NOT NULL DEFAULT 0 AFTER `killed_by`;
)"
},
ManifestEntry{
.version = 9260,
.description = "2023_11_11_guild_features.sql",
.check = "SHOW TABLES LIKE 'guild_permissions'",
.condition = "empty",
.match = "",
.sql = R"(
CREATE TABLE `guild_permissions` (
`id` INT(11) NOT NULL AUTO_INCREMENT,
`perm_id` INT(11) NOT NULL DEFAULT '0',
`guild_id` INT(11) NOT NULL DEFAULT '0',
`permission` INT(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`id`) USING BTREE,
UNIQUE INDEX `perm_id_guild_id` (`perm_id`, `guild_id`) USING BTREE
)
ENGINE=InnoDB
AUTO_INCREMENT=1;
UPDATE guild_ranks SET title = 'Leader' WHERE `rank` = '1';
UPDATE guild_ranks SET title = 'Senior Officer' WHERE `rank` = '2';
UPDATE guild_ranks SET title = 'Officer' WHERE `rank` = '3';
UPDATE guild_ranks SET title = 'Senior Member' WHERE `rank` = '4';
UPDATE guild_ranks SET title = 'Member' WHERE `rank` = '5';
UPDATE guild_ranks SET title = 'Junior Member' WHERE `rank` = '6';
UPDATE guild_ranks SET title = 'Initiate' WHERE `rank` = '7';
UPDATE guild_ranks SET title = 'Recruit' WHERE `rank` = '8';
DELETE FROM guild_ranks WHERE `rank` = 0;
ALTER TABLE `guild_ranks`
DROP COLUMN `can_hear`,
DROP COLUMN `can_speak`,
DROP COLUMN `can_invite`,
DROP COLUMN `can_remove`,
DROP COLUMN `can_promote`,
DROP COLUMN `can_demote`,
DROP COLUMN `can_motd`,
DROP COLUMN `can_warpeace`;
UPDATE guild_members SET `rank` = '5' WHERE `rank` = '0';
UPDATE guild_members SET `rank` = '3' WHERE `rank` = '1';
UPDATE guild_members SET `rank` = '1' WHERE `rank` = '2';
ALTER TABLE `guild_members`
ADD COLUMN `online` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `alt`;
ALTER TABLE `guilds`
ADD COLUMN `favor` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `url`;
CREATE TABLE guild_tributes (
guild_id int(11) unsigned NOT NULL DEFAULT 0,
tribute_id_1 int(11) unsigned NOT NULL DEFAULT 0,
tribute_id_1_tier int(11) unsigned NOT NULL DEFAULT 0,
tribute_id_2 int(11) unsigned NOT NULL DEFAULT 0,
tribute_id_2_tier int(11) unsigned NOT NULL DEFAULT 0,
time_remaining int(11) unsigned NOT NULL DEFAULT 0,
enabled int(11) unsigned NOT NULL DEFAULT 0,
PRIMARY KEY (guild_id) USING BTREE
) ENGINE=InnoDB;
)"
},
ManifestEntry{
.version = 9261,
.description = "2024_02_11_character_corpses.sql",
.check = "SHOW COLUMNS FROM `character_corpses` LIKE 'time_of_death'",
.condition = "contains",
.match = "0000-00-00 00:00:00",
.sql = R"(
ALTER TABLE `character_corpses` MODIFY COLUMN `time_of_death` datetime NOT NULL DEFAULT CURRENT_TIMESTAMP;
)"
},
ManifestEntry{
.version = 9262,
.description = "2024_02_11_object_contents.sql",
.check = "SHOW COLUMNS FROM `object_contents` LIKE 'droptime'",
.condition = "contains",
.match = "0000-00-00 00:00:00",
.sql = R"(
ALTER TABLE `object_contents` MODIFY COLUMN `droptime` datetime NOT NULL DEFAULT CURRENT_TIMESTAMP;
)"
},
ManifestEntry{
.version = 9263,
.description = "2024_02_16_rearrange_zone_columns.sql",
.check = "show columns from zone like 'note'",
.condition = "missing",
.match = "varchar(200)",
.sql = R"(
ALTER TABLE `zone`
MODIFY COLUMN `id` int(10) NOT NULL AUTO_INCREMENT FIRST,
MODIFY COLUMN `zoneidnumber` int(4) NOT NULL DEFAULT 0 AFTER `id`,
MODIFY COLUMN `version` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 AFTER `zoneidnumber`,
MODIFY COLUMN `short_name` varchar(32) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `version`,
MODIFY COLUMN `long_name` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL AFTER `short_name`,
MODIFY COLUMN `min_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 AFTER `long_name`,
MODIFY COLUMN `note` varchar(200) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `map_file_name`,
MODIFY COLUMN `min_expansion` tinyint(4) NOT NULL DEFAULT -1 AFTER `note`,
MODIFY COLUMN `max_expansion` tinyint(4) NOT NULL DEFAULT -1 AFTER `min_expansion`,
MODIFY COLUMN `content_flags` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `max_expansion`,
MODIFY COLUMN `content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `content_flags`,
MODIFY COLUMN `expansion` tinyint(3) NOT NULL DEFAULT 0 AFTER `content_flags_disabled`,
MODIFY COLUMN `file_name` varchar(16) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `expansion`,
MODIFY COLUMN `safe_x` float NOT NULL DEFAULT 0 AFTER `file_name`,
MODIFY COLUMN `safe_y` float NOT NULL DEFAULT 0 AFTER `safe_x`,
MODIFY COLUMN `safe_z` float NOT NULL DEFAULT 0 AFTER `safe_y`,
MODIFY COLUMN `safe_heading` float NOT NULL DEFAULT 0 AFTER `safe_z`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9264,
.description = "2024_02_18_starting_items_augments.sql",
.check = "SHOW COLUMNS FROM `starting_items` LIKE 'augment_one'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `starting_items`
ADD COLUMN `augment_one` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `item_charges`,
ADD COLUMN `augment_two` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_one`,
ADD COLUMN `augment_three` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_two`,
ADD COLUMN `augment_four` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_three`,
ADD COLUMN `augment_five` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_four`,
ADD COLUMN `augment_six` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_five`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9265,
.description = "2024_03_03_add_id_to_guild_bank.sql",
.check = "SHOW COLUMNS FROM `guild_bank` LIKE 'id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `guild_bank`
ADD COLUMN `id` INT UNSIGNED NOT NULL AUTO_INCREMENT FIRST,
ADD PRIMARY KEY (`id`);
)",
},
ManifestEntry{
.version = 9266,
.description = "2024_03_02_rule_values_rule_value_length.sql",
.check = "SHOW COLUMNS FROM `rule_values` LIKE 'rule_value'",
.condition = "contains",
.match = "varchar(30)",
.sql = R"(
ALTER TABLE `rule_values`
MODIFY COLUMN `rule_value` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `rule_name`;
)"
},
ManifestEntry{
.version = 9267,
.description = "2024_02_18_group_id_bot_id.sql",
.check = "SHOW COLUMNS FROM `group_id` LIKE 'bot_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `group_id`
CHANGE COLUMN `groupid` `group_id` int(11) UNSIGNED NOT NULL DEFAULT 0 FIRST,
CHANGE COLUMN `charid` `character_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `group_id`,
CHANGE COLUMN `ismerc` `merc_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `name`,
ADD COLUMN `bot_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `character_id`,
MODIFY COLUMN `name` varchar(64) NOT NULL DEFAULT '' AFTER `character_id`,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`group_id`, `character_id`, `bot_id`, `merc_id`) USING BTREE;
ALTER TABLE `group_id`
MODIFY COLUMN `character_id` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `name`;
)"
},
ManifestEntry{
.version = 9268,
.description = "2024_03_23_skill_caps.sql",
.check = "SHOW COLUMNS FROM `skill_caps` LIKE 'skill_id'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `skill_caps`
CHANGE COLUMN `skillID` `skill_id` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 FIRST,
CHANGE COLUMN `class` `class_id` tinyint(3) UNSIGNED NOT NULL DEFAULT 0 AFTER `skill_id`,
ADD COLUMN `id` int(3) UNSIGNED NOT NULL AUTO_INCREMENT FIRST,
DROP PRIMARY KEY,
ADD PRIMARY KEY (`id`) USING BTREE,
ADD INDEX `level_skill_cap`(`skill_id`, `class_id`, `level`, `cap`);
)",
.content_schema_update = true,
},
ManifestEntry{
.version = 9269,
.description = "2024_03_27_account_auto_login_charname.sql",
.check = "SHOW COLUMNS FROM `account` LIKE 'auto_login_charname'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `account`
ADD COLUMN `auto_login_charname` varchar(64) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '' AFTER `charname`;
)"
},
ManifestEntry{
.version = 9270,
.description = "2024_04_31_content_flagging_lootdrop_entries.sql",
.check = "SHOW COLUMNS FROM `lootdrop_entries` LIKE 'content_flags'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `lootdrop_entries` ADD `min_expansion` tinyint(4) NOT NULL DEFAULT -1;
ALTER TABLE `lootdrop_entries` ADD `max_expansion` tinyint(4) NOT NULL DEFAULT -1;
ALTER TABLE `lootdrop_entries` ADD `content_flags` varchar(100) NULL;
ALTER TABLE `lootdrop_entries` ADD `content_flags_disabled` varchar(100) NULL;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9271,
.description = "2024_03_10_parcel_implementation.sql",
.check = "SHOW TABLES LIKE 'character_parcels'",
.condition = "empty",
.match = "",
.sql = R"(CREATE TABLE `character_parcels` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`char_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`item_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`slot_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`quantity` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`from_name` VARCHAR(64) NULL DEFAULT NULL COLLATE 'latin1_swedish_ci',
`note` VARCHAR(1024) NULL DEFAULT NULL COLLATE 'latin1_swedish_ci',
`sent_date` DATETIME NULL DEFAULT NULL,
PRIMARY KEY (`id`) USING BTREE,
UNIQUE INDEX `data_constraint` (`slot_id`, `char_id`) USING BTREE
)
COLLATE='latin1_swedish_ci'
ENGINE=InnoDB
AUTO_INCREMENT=1;
)"
},
ManifestEntry{
.version = 9272,
.description = "2024_04_23_add_parcel_support_for_augmented_items.sql",
.check = "SHOW COLUMNS FROM `character_parcels` LIKE 'aug_slot_1'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_parcels`
ADD COLUMN `aug_slot_1` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `item_id`,
ADD COLUMN `aug_slot_2` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `aug_slot_1`,
ADD COLUMN `aug_slot_3` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `aug_slot_2`,
ADD COLUMN `aug_slot_4` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `aug_slot_3`,
ADD COLUMN `aug_slot_5` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `aug_slot_4`,
ADD COLUMN `aug_slot_6` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `aug_slot_5`;
)"
},
ManifestEntry{
.version = 9273,
.description = "2024_04_24_door_close_timer.sql",
.check = "SHOW COLUMNS FROM `doors` LIKE 'close_timer_ms'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `doors`
ADD COLUMN `close_timer_ms` smallint(8) UNSIGNED NOT NULL DEFAULT 5000 AFTER `is_ldon_door`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9274,
.description = "2024_05_02_parcel_npc_content.sql",
.check = "SHOW COLUMNS FROM `npc_types` LIKE 'is_parcel_merchant'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `npc_types`
ADD COLUMN `is_parcel_merchant` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0' AFTER `keeps_sold_items`;
)",
.content_schema_update = true
},
ManifestEntry{
.version = 9275,
.description = "2024_04_28_character_extra_haste.sql",
.check = "SHOW COLUMNS FROM `character_data` LIKE 'extra_haste'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `character_data`
ADD COLUMN `extra_haste` int(11) NOT NULL DEFAULT 0 AFTER `wis`;
)"
},
ManifestEntry{
.version = 9276,
.description = "2024_05_12_fix_guild_bank_dup_issue.sql",
.check = "SHOW COLUMNS FROM `guild_bank` WHERE FIELD = 'qty' AND Type LIKE '%unsigned';",
.condition = "not_empty",
.match = "",
.sql = R"(
ALTER TABLE `guild_bank`
CHANGE COLUMN `qty` `qty` INT(10) NOT NULL DEFAULT '0' AFTER `itemid`;
)"
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
@@ -82,6 +82,74 @@ CREATE TABLE `bot_starting_items` (
`content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB CHARACTER SET = latin1 COLLATE = latin1_swedish_ci;
)",
},
ManifestEntry{
.version = 9041,
.description = "2023_12_04_bot_timers.sql",
.check = "SHOW COLUMNS FROM `bot_timers` LIKE 'recast_time'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_timers`
ADD COLUMN `recast_time` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `timer_value`,
ADD COLUMN `is_spell` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `recast_time`,
ADD COLUMN `is_disc` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `is_spell`,
ADD COLUMN `spell_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `is_disc`,
ADD COLUMN `is_item` TINYINT(2) UNSIGNED NOT NULL DEFAULT 0 AFTER `spell_id`,
ADD COLUMN `item_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `is_item`;
ALTER TABLE `bot_timers`
DROP FOREIGN KEY `FK_bot_timers_1`;
ALTER TABLE `bot_timers`
DROP PRIMARY KEY;
ALTER TABLE `bot_timers`
ADD PRIMARY KEY (`bot_id`, `timer_id`, `spell_id`, `item_id`);
)"
},
ManifestEntry{
.version = 9042,
.description = "2024_01_27_delete_bot_foreign_keys.sql",
.check = "SHOW CREATE TABLE `bot_stances`",
.condition = "contains",
.match = "FOREIGN",
.sql = R"(
ALTER TABLE `bot_buffs` DROP FOREIGN KEY `FK_bot_buffs_1`;
ALTER TABLE `bot_heal_rotations` DROP FOREIGN KEY `FK_bot_heal_rotations`;
ALTER TABLE `bot_heal_rotation_members` DROP FOREIGN KEY `FK_bot_heal_rotation_members_1`;
ALTER TABLE `bot_heal_rotation_members` DROP FOREIGN KEY `FK_bot_heal_rotation_members_2`;
ALTER TABLE `bot_heal_rotation_targets` DROP FOREIGN KEY `FK_bot_heal_rotation_targets`;
ALTER TABLE `bot_inventories` DROP FOREIGN KEY `FK_bot_inventories_1`;
ALTER TABLE `bot_pets` DROP FOREIGN KEY `FK_bot_pets_1`;
ALTER TABLE `bot_pet_buffs` DROP FOREIGN KEY `FK_bot_pet_buffs_1`;
ALTER TABLE `bot_pet_inventories` DROP FOREIGN KEY `FK_bot_pet_inventories_1`;
ALTER TABLE `bot_stances` DROP FOREIGN KEY `FK_bot_stances_1`;
)"
},
ManifestEntry{
.version = 9043,
.description = "2024_02_18_bot_starting_items_augments.sql",
.check = "SHOW COLUMNS FROM `bot_starting_items` LIKE 'augment_one'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_starting_items`
ADD COLUMN `augment_one` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `item_charges`,
ADD COLUMN `augment_two` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_one`,
ADD COLUMN `augment_three` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_two`,
ADD COLUMN `augment_four` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_three`,
ADD COLUMN `augment_five` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_four`,
ADD COLUMN `augment_six` int(11) UNSIGNED NOT NULL DEFAULT 0 AFTER `augment_five`;
)"
},
ManifestEntry{
.version = 9044,
.description = "2024_04_23_bot_extra_haste.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'extra_haste'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `extra_haste` mediumint(8) NOT NULL DEFAULT 0 AFTER `wis`;
)"
}
// -- template; copy/paste this when you need to create a new entry
-39
View File
@@ -1,39 +0,0 @@
#include "../common/global_define.h"
#include "../common/rulesys.h"
#include "../common/strings.h"
#include "database.h"
#include "database/database_update.h"
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include "unix.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
#pragma pack(1)
DatabaseUpdate database_update;
bool Database::CheckDatabaseConversions()
{
auto *r = RuleManager::Instance();
r->LoadRules(this, "default", false);
if (!RuleB(Bots, Enabled) && DoesTableExist("bot_data")) {
LogInfo("Bot tables found but rule not enabled, enabling");
r->SetRule("Bots:Enabled", "true", this, true, true);
}
database_update.SetDatabase(this)->CheckDbUpdates();
return true;
}
+30 -5
View File
@@ -421,20 +421,25 @@ void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
auto l = GroupIdRepository::GetWhere(
const auto& l = GroupIdRepository::GetWhere(
*this,
fmt::format(
"groupid = {}",
"`group_id` = {}",
group_id
)
);
if (l.empty()) {
return;
}
for (const auto& e : l) {
if (!GetInstanceID(zone_id, e.charid, version)) {
AddClientToInstance(instance_id, e.charid);
if (!e.character_id) {
continue;
}
if (!GetInstanceID(zone_id, e.character_id, version)) {
AddClientToInstance(instance_id, e.character_id);
}
}
}
@@ -504,7 +509,7 @@ void Database::FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 ch
return;
}
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id));
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id).c_str());
auto raid_leader_instance_id = GetInstanceID(zone_id, raid_leader_id, version);
if (!raid_leader_instance_id) {
@@ -570,3 +575,23 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
InstanceListRepository::UpdateOne(*this, i);
}
void Database::CleanupInstanceCorpses() {
auto l = InstanceListRepository::GetWhere(
*this,
"never_expires = 0"
);
if (l.empty()) {
return;
}
std::vector<std::string> instance_ids;
for (const auto& e : l) {
instance_ids.emplace_back(std::to_string(e.id));
}
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
}
+5 -2
View File
@@ -59,6 +59,7 @@ namespace DatabaseSchema {
{"character_leadership_abilities", "id"},
{"character_material", "id"},
{"character_memmed_spells", "id"},
{"character_parcels", "char_id"},
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
@@ -71,7 +72,7 @@ namespace DatabaseSchema {
{"character_tasks", "charid"},
{"character_tribute", "character_id"},
{"completed_tasks", "charid"},
{"data_buckets", "id"},
{"data_buckets", "character_id"},
{"faction_values", "char_id"},
{"friends", "charid"},
{"guild_members", "char_id"},
@@ -128,6 +129,7 @@ namespace DatabaseSchema {
"character_leadership_abilities",
"character_material",
"character_memmed_spells",
"character_parcels",
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
@@ -146,8 +148,10 @@ namespace DatabaseSchema {
"friends",
"guild_bank",
"guild_members",
"guild_permissions",
"guild_ranks",
"guild_relations",
"guild_tributes",
"guilds",
"instance_list_player",
"inventory",
@@ -332,7 +336,6 @@ namespace DatabaseSchema {
"group_leaders",
"instance_list",
"ip_exemptions",
"item_tick",
"lfguild",
"merc_buffs",
"merchantlist_temp",
+1 -2
View File
@@ -8,7 +8,6 @@
#include "dbcore.h"
#include <errmsg.h>
#include <fstream>
#include <iostream>
#include <mysqld_error.h>
@@ -138,7 +137,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
* Error logging
*/
if (mysql_errno(mysql) > 0 && query[0] != '\0') {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(mysql), mysql_error(mysql), query);
LogMySQLError("MySQL Error ({}) [{}] Query [{}]", mysql_errno(mysql), mysql_error(mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(mysql), errorBuffer);
+3
View File
@@ -14,6 +14,9 @@
#include <string.h>
#include <mutex>
#define CR_SERVER_GONE_ERROR 2006
#define CR_SERVER_LOST 2013
class DBcore {
public:
enum eStatus {
+2
View File
@@ -71,6 +71,8 @@ namespace EQ
bit_DeityAll = UINT32_MAX
};
constexpr int format_as(DeityType type) { return static_cast<int>(type); }
extern DeityTypeBit GetDeityBitmask(DeityType deity_type);
extern std::string GetDeityName(DeityType deity_type);
extern const std::map<DeityType, std::string>& GetDeityMap();
+191 -35
View File
@@ -22,7 +22,6 @@
#include "data_verification.h"
#include "eqemu_logsys.h"
#include "eqemu_logsys_log_aliases.h"
#include "languages.h"
#include "rulesys.h"
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
@@ -159,45 +158,45 @@ int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
return 0;
}
const std::map<int, std::string>& EQ::constants::GetLanguageMap()
const std::map<uint8, std::string>& EQ::constants::GetLanguageMap()
{
static const std::map<int, std::string> language_map = {
{ LANG_COMMON_TONGUE, "Common Tongue" },
{ LANG_BARBARIAN, "Barbarian" },
{ LANG_ERUDIAN, "Erudian" },
{ LANG_ELVISH, "Elvish" },
{ LANG_DARK_ELVISH, "Dark Elvish" },
{ LANG_DWARVISH, "Dwarvish" },
{ LANG_TROLL, "Troll" },
{ LANG_OGRE, "Ogre" },
{ LANG_GNOMISH, "Gnomish" },
{ LANG_HALFLING, "Halfling" },
{ LANG_THIEVES_CANT, "Thieves Cant" },
{ LANG_OLD_ERUDIAN, "Old Erudian" },
{ LANG_ELDER_ELVISH, "Elder Elvish" },
{ LANG_FROGLOK, "Froglok" },
{ LANG_GOBLIN, "Goblin" },
{ LANG_GNOLL, "Gnoll" },
{ LANG_COMBINE_TONGUE, "Combine Tongue" },
{ LANG_ELDER_TEIRDAL, "Elder Teirdal" },
{ LANG_LIZARDMAN, "Lizardman" },
{ LANG_ORCISH, "Orcish" },
{ LANG_FAERIE, "Faerie" },
{ LANG_DRAGON, "Dragon" },
{ LANG_ELDER_DRAGON, "Elder Dragon" },
{ LANG_DARK_SPEECH, "Dark Speech" },
{ LANG_VAH_SHIR, "Vah Shir" },
{ LANG_ALARAN, "Alaran" },
{ LANG_HADAL, "Hadal" },
{ LANG_UNKNOWN, "Unknown" }
static const std::map<uint8, std::string> language_map = {
{ Language::CommonTongue, "Common Tongue" },
{ Language::Barbarian, "Barbarian" },
{ Language::Erudian, "Erudian" },
{ Language::Elvish, "Elvish" },
{ Language::DarkElvish, "Dark Elvish" },
{ Language::Dwarvish, "Dwarvish" },
{ Language::Troll, "Troll" },
{ Language::Ogre, "Ogre" },
{ Language::Gnomish, "Gnomish" },
{ Language::Halfling, "Halfling" },
{ Language::ThievesCant, "Thieves Cant" },
{ Language::OldErudian, "Old Erudian" },
{ Language::ElderElvish, "Elder Elvish" },
{ Language::Froglok, "Froglok" },
{ Language::Goblin, "Goblin" },
{ Language::Gnoll, "Gnoll" },
{ Language::CombineTongue, "Combine Tongue" },
{ Language::ElderTeirDal, "Elder Teir'Dal" },
{ Language::Lizardman, "Lizardman" },
{ Language::Orcish, "Orcish" },
{ Language::Faerie, "Faerie" },
{ Language::Dragon, "Dragon" },
{ Language::ElderDragon, "Elder Dragon" },
{ Language::DarkSpeech, "Dark Speech" },
{ Language::VahShir, "Vah Shir" },
{ Language::Alaran, "Alaran" },
{ Language::Hadal, "Hadal" },
{ Language::Unknown27, "Unknown" }
};
return language_map;
}
std::string EQ::constants::GetLanguageName(int language_id)
std::string EQ::constants::GetLanguageName(uint8 language_id)
{
if (!EQ::ValueWithin(language_id, LANG_COMMON_TONGUE, LANG_UNKNOWN)) {
if (!EQ::ValueWithin(language_id, Language::CommonTongue, Language::Unknown27)) {
return std::string();
}
@@ -509,7 +508,6 @@ std::string EQ::constants::GetObjectTypeName(int object_type)
{
if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return std::string();
}
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
@@ -564,6 +562,7 @@ std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type)
const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
{
static const std::map<uint8, std::string> emote_type_map = {
{ EmoteTypes::Say, "Say" },
{ EmoteTypes::Emote, "Emote" },
{ EmoteTypes::Shout, "Shout" },
{ EmoteTypes::Proximity, "Proximity" }
@@ -574,9 +573,166 @@ const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
std::string EQ::constants::GetEmoteTypeName(uint8 emote_type)
{
if (!EQ::ValueWithin(emote_type, EmoteTypes::Emote, EmoteTypes::Proximity)) {
if (!EQ::ValueWithin(emote_type, EmoteTypes::Say, EmoteTypes::Proximity)) {
return std::string();
}
return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
}
const std::map<uint32, std::string>& EQ::constants::GetAppearanceTypeMap()
{
static const std::map<uint32, std::string> appearance_type_map = {
{ AppearanceType::Die, "Die" },
{ AppearanceType::WhoLevel, "Who Level" },
{ AppearanceType::MaxHealth, "Max Health" },
{ AppearanceType::Invisibility, "Invisibility" },
{ AppearanceType::PVP, "PVP" },
{ AppearanceType::Light, "Light" },
{ AppearanceType::Animation, "Animation" },
{ AppearanceType::Sneak, "Sneak" },
{ AppearanceType::SpawnID, "Spawn ID" },
{ AppearanceType::Health, "Health" },
{ AppearanceType::Linkdead, "Linkdead" },
{ AppearanceType::FlyMode, "Fly Mode" },
{ AppearanceType::GM, "GM" },
{ AppearanceType::Anonymous, "Anonymous" },
{ AppearanceType::GuildID, "Guild ID" },
{ AppearanceType::GuildRank, "Guild Rank" },
{ AppearanceType::AFK, "AFK" },
{ AppearanceType::Pet, "Pet" },
{ AppearanceType::Summoned, "Summoned" },
{ AppearanceType::Split, "Split" },
{ AppearanceType::Size, "Size" },
{ AppearanceType::SetType, "Set Type" },
{ AppearanceType::NPCName, "NPCName" },
{ AppearanceType::AARank, "AARank" },
{ AppearanceType::CancelSneakHide, "Cancel Sneak Hide" },
{ AppearanceType::AreaHealthRegen, "Area Health Regeneration" },
{ AppearanceType::AreaManaRegen, "Area Mana Regeneration" },
{ AppearanceType::AreaEnduranceRegen, "Area Endurance Regeneration" },
{ AppearanceType::FreezeBeneficialBuffs, "Freeze Beneficial Buffs" },
{ AppearanceType::NPCTintIndex, "NPC Tint Index" },
{ AppearanceType::GroupAutoConsent, "Group Auto Consent" },
{ AppearanceType::RaidAutoConsent, "Raid Auto Consent" },
{ AppearanceType::GuildAutoConsent, "Guild Auto Consent" },
{ AppearanceType::ShowHelm, "Show Helm" },
{ AppearanceType::DamageState, "Damage State" },
{ AppearanceType::EQPlayers, "EQ Players" },
{ AppearanceType::FindBits, "Find Bits" },
{ AppearanceType::TextureType, "Texture Type" },
{ AppearanceType::FacePick, "Face Pick" },
{ AppearanceType::AntiCheat, "Anti Cheat" },
{ AppearanceType::GuildShow, "Guild Show" },
{ AppearanceType::OfflineMode, "Offline Mode" }
};
return appearance_type_map;
}
std::string EQ::constants::GetAppearanceTypeName(uint32 appearance_type)
{
const auto& a = EQ::constants::GetAppearanceTypeMap().find(appearance_type);
if (a != EQ::constants::GetAppearanceTypeMap().end()) {
return a->second;
}
return std::string();
}
const std::map<uint32, std::string>& EQ::constants::GetSpecialAbilityMap()
{
static const std::map<uint32, std::string> special_ability_map = {
{ SPECATK_SUMMON, "Summon" },
{ SPECATK_ENRAGE, "Enrage" },
{ SPECATK_RAMPAGE, "Rampage" },
{ SPECATK_AREA_RAMPAGE, "Area Rampage" },
{ SPECATK_FLURRY, "Flurry" },
{ SPECATK_TRIPLE, "Triple Attack" },
{ SPECATK_QUAD, "Quadruple Attack" },
{ SPECATK_INNATE_DW, "Dual Wield" },
{ SPECATK_BANE, "Bane Attack" },
{ SPECATK_MAGICAL, "Magical Attack" },
{ SPECATK_RANGED_ATK, "Ranged Attack" },
{ UNSLOWABLE, "Immune to Slow" },
{ UNMEZABLE, "Immune to Mesmerize" },
{ UNCHARMABLE, "Immune to Charm" },
{ UNSTUNABLE, "Immune to Stun" },
{ UNSNAREABLE, "Immune to Snare" },
{ UNFEARABLE, "Immune to Fear" },
{ UNDISPELLABLE, "Immune to Dispell" },
{ IMMUNE_MELEE, "Immune to Melee" },
{ IMMUNE_MAGIC, "Immune to Magic" },
{ IMMUNE_FLEEING, "Immune to Fleeing" },
{ IMMUNE_MELEE_EXCEPT_BANE, "Immune to Melee except Bane" },
{ IMMUNE_MELEE_NONMAGICAL, "Immune to Non-Magical Melee" },
{ IMMUNE_AGGRO, "Immune to Aggro" },
{ IMMUNE_AGGRO_ON, "Immune to Being Aggro" },
{ IMMUNE_CASTING_FROM_RANGE, "Immune to Ranged Spells" },
{ IMMUNE_FEIGN_DEATH, "Immune to Feign Death" },
{ IMMUNE_TAUNT, "Immune to Taunt" },
{ NPC_TUNNELVISION, "Tunnel Vision" },
{ NPC_NO_BUFFHEAL_FRIENDS, "Does Not Heal of Buff Allies" },
{ IMMUNE_PACIFY, "Immune to Pacify" },
{ LEASH, "Leashed" },
{ TETHER, "Tethered" },
{ DESTRUCTIBLE_OBJECT, "Destructible Object" },
{ NO_HARM_FROM_CLIENT, "Immune to Harm from Client" },
{ ALWAYS_FLEE, "Always Flees" },
{ FLEE_PERCENT, "Flee Percentage" },
{ ALLOW_BENEFICIAL, "Allows Beneficial Spells" },
{ DISABLE_MELEE, "Melee is Disabled" },
{ NPC_CHASE_DISTANCE, "Chase Distance" },
{ ALLOW_TO_TANK, "Allowed to Tank" },
{ IGNORE_ROOT_AGGRO_RULES, "Ignores Root Aggro" },
{ CASTING_RESIST_DIFF, "Casting Resist Difficulty" },
{ COUNTER_AVOID_DAMAGE, "Counter Damage Avoidance" },
{ PROX_AGGRO, "Proximity Aggro" },
{ IMMUNE_RANGED_ATTACKS, "Immune to Ranged Attacks" },
{ IMMUNE_DAMAGE_CLIENT, "Immune to Client Damage" },
{ IMMUNE_DAMAGE_NPC, "Immune to NPC Damage" },
{ IMMUNE_AGGRO_CLIENT, "Immune to Client Aggro" },
{ IMMUNE_AGGRO_NPC, "Immune to NPC Aggro" },
{ MODIFY_AVOID_DAMAGE, "Modify Damage Avoidance" },
{ IMMUNE_FADING_MEMORIES, "Immune to Memory Fades" },
{ IMMUNE_OPEN, "Immune to Open" },
{ IMMUNE_ASSASSINATE, "Immune to Assassinate" },
{ IMMUNE_HEADSHOT, "Immune to Headshot" },
{ IMMUNE_AGGRO_BOT, "Immune to Bot Aggro" },
{ IMMUNE_DAMAGE_BOT, "Immune to Bot Damage" },
};
return special_ability_map;
}
std::string EQ::constants::GetSpecialAbilityName(uint32 ability_id)
{
const auto& a = EQ::constants::GetSpecialAbilityMap().find(ability_id);
if (a != EQ::constants::GetSpecialAbilityMap().end()) {
return a->second;
}
return std::string();
}
const std::map<uint32, std::string>& EQ::constants::GetConsiderColorMap()
{
static const std::map<uint32, std::string> consider_color_map = {
{ ConsiderColor::Green, "Green" },
{ ConsiderColor::DarkBlue, "Dark Blue" },
{ ConsiderColor::Gray, "Gray" },
{ ConsiderColor::White, "White" },
{ ConsiderColor::Red, "Red" },
{ ConsiderColor::Yellow, "Yellow" },
{ ConsiderColor::LightBlue, "Light Blue" },
{ ConsiderColor::WhiteTitanium, "White" },
};
return consider_color_map;
}
std::string EQ::constants::GetConsiderColorName(uint32 consider_color)
{
const auto& c = EQ::constants::GetConsiderColorMap().find(consider_color);
return c != EQ::constants::GetConsiderColorMap().end() ? c->second : std::string();
}
+84 -2
View File
@@ -350,6 +350,7 @@ namespace EQ
};
enum EmoteTypes : uint8 {
Say,
Emote,
Shout,
Proximity
@@ -358,8 +359,8 @@ namespace EQ
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
extern const std::map<int, std::string>& GetLanguageMap();
std::string GetLanguageName(int language_id);
extern const std::map<uint8, std::string>& GetLanguageMap();
std::string GetLanguageName(uint8 language_id);
extern const std::map<uint32, std::string>& GetLDoNThemeMap();
std::string GetLDoNThemeName(uint32 theme_id);
@@ -397,6 +398,15 @@ namespace EQ
extern const std::map<uint8, std::string>& GetEmoteTypeMap();
std::string GetEmoteTypeName(uint8 emote_type);
extern const std::map<uint32, std::string>& GetAppearanceTypeMap();
std::string GetAppearanceTypeName(uint32 animation_type);
extern const std::map<uint32, std::string>& GetSpecialAbilityMap();
std::string GetSpecialAbilityName(uint32 ability_id);
extern const std::map<uint32, std::string>& GetConsiderColorMap();
std::string GetConsiderColorName(uint32 consider_color);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
@@ -552,6 +562,17 @@ enum ConsiderLevel : uint8 {
Scowls
};
namespace ConsiderColor {
constexpr uint32 Green = 2;
constexpr uint32 DarkBlue = 4;
constexpr uint32 Gray = 6;
constexpr uint32 White = 10;
constexpr uint32 Red = 13;
constexpr uint32 Yellow = 15;
constexpr uint32 LightBlue = 18;
constexpr uint32 WhiteTitanium = 20;
};
enum TargetDescriptionType : uint8 {
LCSelf,
UCSelf,
@@ -593,6 +614,67 @@ enum class ApplySpellType {
Raid
};
enum {
SPECATK_SUMMON = 1,
SPECATK_ENRAGE = 2,
SPECATK_RAMPAGE = 3,
SPECATK_AREA_RAMPAGE = 4,
SPECATK_FLURRY = 5,
SPECATK_TRIPLE = 6,
SPECATK_QUAD = 7,
SPECATK_INNATE_DW = 8,
SPECATK_BANE = 9,
SPECATK_MAGICAL = 10,
SPECATK_RANGED_ATK = 11,
UNSLOWABLE = 12,
UNMEZABLE = 13,
UNCHARMABLE = 14,
UNSTUNABLE = 15,
UNSNAREABLE = 16,
UNFEARABLE = 17,
UNDISPELLABLE = 18,
IMMUNE_MELEE = 19,
IMMUNE_MAGIC = 20,
IMMUNE_FLEEING = 21,
IMMUNE_MELEE_EXCEPT_BANE = 22,
IMMUNE_MELEE_NONMAGICAL = 23,
IMMUNE_AGGRO = 24,
IMMUNE_AGGRO_ON = 25,
IMMUNE_CASTING_FROM_RANGE = 26,
IMMUNE_FEIGN_DEATH = 27,
IMMUNE_TAUNT = 28,
NPC_TUNNELVISION = 29,
NPC_NO_BUFFHEAL_FRIENDS = 30,
IMMUNE_PACIFY = 31,
LEASH = 32,
TETHER = 33,
DESTRUCTIBLE_OBJECT = 34,
NO_HARM_FROM_CLIENT = 35,
ALWAYS_FLEE = 36,
FLEE_PERCENT = 37,
ALLOW_BENEFICIAL = 38,
DISABLE_MELEE = 39,
NPC_CHASE_DISTANCE = 40,
ALLOW_TO_TANK = 41,
IGNORE_ROOT_AGGRO_RULES = 42,
CASTING_RESIST_DIFF = 43,
COUNTER_AVOID_DAMAGE = 44, // Modify by percent NPC's opponents chance to riposte, block, parry or dodge individually, or for all skills
PROX_AGGRO = 45,
IMMUNE_RANGED_ATTACKS = 46,
IMMUNE_DAMAGE_CLIENT = 47,
IMMUNE_DAMAGE_NPC = 48,
IMMUNE_AGGRO_CLIENT = 49,
IMMUNE_AGGRO_NPC = 50,
MODIFY_AVOID_DAMAGE = 51, // Modify by percent the NPCs chance to riposte, block, parry or dodge individually, or for all skills
IMMUNE_FADING_MEMORIES = 52,
IMMUNE_OPEN = 53,
IMMUNE_ASSASSINATE = 54,
IMMUNE_HEADSHOT = 55,
IMMUNE_AGGRO_BOT = 56,
IMMUNE_DAMAGE_BOT = 57,
MAX_SPECIAL_ATTACK = 58
};
namespace HeroicBonusBucket
{
+1
View File
@@ -45,6 +45,7 @@ typedef enum { //EQEmu internal opcodes list
_maxEmuOpcode
} EmuOpcode;
constexpr int format_as(EmuOpcode opcode) { return static_cast<int>(opcode); }
extern const char *OpcodeNames[_maxEmuOpcode+1];
#endif
+26 -1
View File
@@ -228,6 +228,7 @@ N(OP_GuildBank),
N(OP_GuildBankItemList),
N(OP_GuildCreate),
N(OP_GuildDelete),
N(OP_GuildDeleteGuild),
N(OP_GuildDemote),
N(OP_GuildInvite),
N(OP_GuildInviteAccept),
@@ -239,15 +240,33 @@ N(OP_GuildManageStatus),
N(OP_GuildMemberLevelUpdate),
N(OP_GuildMemberList),
N(OP_GuildMemberUpdate),
N(OP_GuildMemberLevel),
N(OP_GuildMemberRankAltBanker),
N(OP_GuildMemberPublicNote),
N(OP_GuildMemberAdd),
N(OP_GuildMemberRename),
N(OP_GuildMemberDelete),
N(OP_GuildMemberDetails),
N(OP_GuildRenameGuild),
N(OP_GuildMOTD),
N(OP_GuildPeace),
N(OP_GuildPromote),
N(OP_GuildPublicNote),
N(OP_GuildRemove),
N(OP_GuildSelectTribute),
N(OP_GuildModifyBenefits),
N(OP_GuildTributeToggleReq),
N(OP_GuildTributeToggleReply),
N(OP_GuildOptInOut),
N(OP_GuildSaveActiveTributes),
N(OP_GuildSendActiveTributes),
N(OP_GuildTributeFavorAndTimer),
N(OP_GuildsList),
N(OP_GuildStatus),
N(OP_GuildTributeInfo),
N(OP_GuildUpdateURLAndChannel),
N(OP_GuildUpdate),
N(OP_GuildTributeDonateItem),
N(OP_GuildTributeDonatePlat),
N(OP_GuildWar),
N(OP_Heartbeat),
N(OP_Hide),
@@ -425,6 +444,7 @@ N(OP_ReqClientSpawn),
N(OP_ReqNewZone),
N(OP_RequestClientZoneChange),
N(OP_RequestDuel),
N(OP_RequestGuildTributes),
N(OP_RequestKnowledgeBase),
N(OP_RequestTitles),
N(OP_RespawnWindow),
@@ -490,6 +510,11 @@ N(OP_ShopEndConfirm),
N(OP_ShopItem),
N(OP_ShopPlayerBuy),
N(OP_ShopPlayerSell),
N(OP_ShopSendParcel),
N(OP_ShopDeleteParcel),
N(OP_ShopRespondParcel),
N(OP_ShopRetrieveParcel),
N(OP_ShopParcelIcon),
N(OP_ShopRequest),
N(OP_SimpleMessage),
N(OP_SkillUpdate),
+128 -54
View File
@@ -23,61 +23,59 @@
#include "skills.h"
#include "types.h"
namespace AppearanceType {
constexpr uint32 Die = 0; // Causes the client to keel over and zone to bind point (default action)
constexpr uint32 WhoLevel = 1; // Level that shows up on /who
constexpr uint32 MaxHealth = 2;
constexpr uint32 Invisibility = 3; // 0 = Visible, 1 = Invisible
constexpr uint32 PVP = 4; // 0 = Non-PVP, 1 = PVP
constexpr uint32 Light = 5; // Light type emitted by player (lightstone, shiny shield)
constexpr uint32 Animation = 14; // 100 = Standing, 102 = Freeze, 105 = Looting, 110 = Sitting, 111 = Crouching, 115 = Lying
constexpr uint32 Sneak = 15; // 0 = Normal, 1 = Sneaking
constexpr uint32 SpawnID = 16; // Server -> Client, sets player spawn ID
constexpr uint32 Health = 17; // Client->Server, my HP has changed (like regen tic)
constexpr uint32 Linkdead = 18; // 0 = Normal, 1 = Linkdead
constexpr uint32 FlyMode = 19; // 0 = Off, 1 = Flying, 2 = Levitating, 3 = Water, 4 = Floating, 5 = Levitating while Running
constexpr uint32 GM = 20; // 0 = Non-GM, 1 = GM
constexpr uint32 Anonymous = 21; // 0 = Non-Anonymous, 1 = Anonymous, 2 = Roleplaying
constexpr uint32 GuildID = 22;
constexpr uint32 GuildRank = 23;
constexpr uint32 AFK = 24; // 0 = Non-AFK, 1 = AFK
constexpr uint32 Pet = 25; // Parameter is Entity ID of owner, or 0 for when charm breaks
constexpr uint32 Summoned = 27;
constexpr uint32 Split = 28; // 0 = No Split, 1 = Auto Split
constexpr uint32 Size = 29; // Spawn's Size
constexpr uint32 SetType = 30; // 0 = PC, 1 = NPC, 2 = Corpse
constexpr uint32 NPCName = 31; // Change PC name color to NPC name color
constexpr uint32 AARank = 32; // AA Rank Title ID, title in /who?
constexpr uint32 CancelSneakHide = 33; // Turns off Hide and Sneak
constexpr uint32 AreaHealthRegen = 35; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 AreaManaRegen = 36; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 AreaEnduranceRegen = 37; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 FreezeBeneficialBuffs = 38; // Freezes beneficial buff timers for PCs
constexpr uint32 NPCTintIndex = 39;
constexpr uint32 GroupAutoConsent = 40; // Auto Consent Group
constexpr uint32 RaidAutoConsent = 41; // Auto Consent Raid
constexpr uint32 GuildAutoConsent = 42; // Auto Consent Guild
constexpr uint32 ShowHelm = 43; // 0 = Hide, 1 = Show
constexpr uint32 DamageState = 44; // The damage state of a destructible object (0 through 10) plays sound IDs, most only have 2 or 4 states though
constexpr uint32 EQPlayers = 45; // EQ Players Update
constexpr uint32 FindBits = 46; // Set Find Bits?
constexpr uint32 TextureType = 48; // Texture Type?
constexpr uint32 FacePick = 49; // Turns off face pick window?
constexpr uint32 AntiCheat = 51; // Sent by the client randomly telling the server how long since last action has occurred
constexpr uint32 GuildShow = 52;
constexpr uint32 OfflineMode = 53; // Offline Mode
}
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_HPMax 2 // idk
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate max 5, see GravityBehavior enum
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Summoned 27 // Unsure
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
#define AT_SetType 30 // 0 = PC, 1 = NPC, 2 <= = corpse
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name, Trader on RoF2?
#define AT_AARank 32 // AA Rank Title ID thingy, does is this the title in /who?
#define AT_CancelSneakHide 33 // Turns off Hide and Sneak
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
#define AT_AreaHPRegen 35 // guild hall regen pool sets to value * 0.001
#define AT_AreaManaRegen 36 // guild hall regen pool sets to value * 0.001
#define AT_AreaEndRegen 37 // guild hall regen pool sets to value * 0.001
#define AT_FreezeBuffs 38 // Freezes beneficial buff timers
#define AT_NpcTintIndex 39 // not 100% sure
#define AT_GroupConsent 40 // auto consent group
#define AT_RaidConsent 41 // auto consent raid
#define AT_GuildConsent 42 // auto consent guild
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 10) plays soundids most only have 2 or 4 states though
#define AT_EQPlayers 45 // /eqplayersupdate
#define AT_FindBits 46 // set FindBits, whatever those are!
#define AT_TextureType 48 // TextureType
#define AT_FacePick 49 // Turns off face pick window? maybe ...
#define AT_AntiCheat 51 // sent by the client randomly telling the server how long since last action has occured
#define AT_GuildShow 52 // this is what MQ2 call sit, not sure
#define AT_Offline 53 // Offline mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
#define ANIM_STAND 0x64
#define ANIM_SIT 0x6e
#define ANIM_CROUCH 0x6f
#define ANIM_DEATH 0x73
#define ANIM_LOOT 0x69
namespace Animation {
constexpr uint32 Standing = 100;
constexpr uint32 Freeze = 102;
constexpr uint32 Looting = 105;
constexpr uint32 Sitting = 110;
constexpr uint32 Crouching = 111;
constexpr uint32 Lying = 115;
}
constexpr int16 RECAST_TYPE_UNLINKED_ITEM = -1;
@@ -686,6 +684,53 @@ namespace Zones {
constexpr uint16 APPRENTICE = 999; // Designer Apprentice
}
namespace Language {
constexpr uint8 CommonTongue = 0;
constexpr uint8 Barbarian = 1;
constexpr uint8 Erudian = 2;
constexpr uint8 Elvish = 3;
constexpr uint8 DarkElvish = 4;
constexpr uint8 Dwarvish = 5;
constexpr uint8 Troll = 6;
constexpr uint8 Ogre = 7;
constexpr uint8 Gnomish = 8;
constexpr uint8 Halfling = 9;
constexpr uint8 ThievesCant = 10;
constexpr uint8 OldErudian = 11;
constexpr uint8 ElderElvish = 12;
constexpr uint8 Froglok = 13;
constexpr uint8 Goblin = 14;
constexpr uint8 Gnoll = 15;
constexpr uint8 CombineTongue = 16;
constexpr uint8 ElderTeirDal = 17;
constexpr uint8 Lizardman = 18;
constexpr uint8 Orcish = 19;
constexpr uint8 Faerie = 20;
constexpr uint8 Dragon = 21;
constexpr uint8 ElderDragon = 22;
constexpr uint8 DarkSpeech = 23;
constexpr uint8 VahShir = 24;
constexpr uint8 Alaran = 25;
constexpr uint8 Hadal = 26;
constexpr uint8 Unknown27 = 27;
constexpr uint8 MaxValue = 100;
}
namespace PetInfoType {
constexpr int Current = 0;
constexpr int Suspended = 1;
}
namespace BuffEffectType {
constexpr uint8 None = 0;
constexpr uint8 Buff = 2;
constexpr uint8 InverseBuff = 4;
}
namespace AlternateCurrencyMode {
constexpr uint32 Update = 7;
constexpr uint32 Populate = 8;
}
typedef enum {
FilterNone = 0,
@@ -1075,4 +1120,33 @@ enum MoneySubtypes
SharedBank // Platinum Only
};
namespace RaidLootType {
constexpr uint32 LeaderOnly = 1;
constexpr uint32 LeaderAndGroupLeadersOnly = 2;
constexpr uint32 LeaderSelected = 3;
constexpr uint32 EntireRaid = 4;
}
namespace LeadershipAbilitySlot {
constexpr uint16 HealthOfTargetsTarget = 14;
}
enum ExpSource
{
Quest,
GM,
Kill,
Death,
Resurrection,
LDoNChest,
Task,
Sacrifice
};
#define PARCEL_SEND_ITEMS 0
#define PARCEL_SEND_MONEY 1
#define PARCEL_MONEY_ITEM_ID 99990 // item id of money
#define PARCEL_LIMIT 5
#define PARCEL_BEGIN_SLOT 1
#endif /*COMMON_EQ_CONSTANTS_H*/
+444 -106
View File
@@ -27,6 +27,9 @@
#include "../common/version.h"
#include "emu_constants.h"
#include "textures.h"
#include "../cereal/include/cereal/archives/binary.hpp"
#include "../cereal/include/cereal/types/string.hpp"
#include "../cereal/include/cereal/types/vector.hpp"
static const uint32 BUFF_COUNT = 42;
@@ -124,6 +127,17 @@ struct LDoNTrapTemplate
uint8 locked;
};
enum CrystalReclaimTypes
{
Ebon = 5,
Radiant = 4,
};
namespace ItemStackSizeConstraint {
constexpr int16 Minimum = 1;
constexpr int16 Maximum = 1000;
}
///////////////////////////////////////////////////////////////////////////////
@@ -308,6 +322,7 @@ union
uint32 DestructibleUnk9;
bool targetable_with_hotkey;
bool show_name;
bool guild_show;
};
struct PlayerState_Struct {
@@ -386,7 +401,7 @@ struct NewZone_Struct {
/*0724*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
/*0728*/ uint32 lava_damage; // Seen 50
/*0732*/ uint32 min_lava_damage; // Seen 10
/*0736*/
/*0736*/ float safe_heading;
};
/*
@@ -625,6 +640,12 @@ struct ConsentResponse_Struct {
char zonename[32];
};
struct NameApproval_Struct {
char name[64];
uint32 race_id;
uint32 class_id;
};
/*
** Name Generator Struct
** Length: 72 bytes
@@ -1515,20 +1536,32 @@ struct ExpUpdate_Struct
** Packet Types: See ItemPacketType enum
**
*/
enum ItemPacketType
{
ItemPacketViewLink = 0x00,
ItemPacketMerchant = 0x64,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketLimbo = 0x6A,
ItemPacketWorldContainer = 0x6B,
ItemPacketTributeItem = 0x6C,
ItemPacketGuildTribute = 0x6D,
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
ItemPacketInvalid = 0xFF
enum ItemPacketType {
ItemPacketViewLink = 0x00,
ItemPacketMerchant = 0x64,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketLimbo = 0x6A,
ItemPacketWorldContainer = 0x6B,
ItemPacketTributeItem = 0x6C,
ItemPacketGuildTribute = 0x6D,
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
ItemPacketRecovery = 0x71,
ItemPacketParcel = 0x73,
ItemPacketInvalid = 0xFF
};
enum MerchantWindowTabDisplay {
None = 0x00,
SellBuy = 0x01,
Recover = 0x02,
SellBuyRecover = 0x03,
Parcel = 0x04,
SellBuyParcel = 0x05,
RecoverParcel = 0x06,
SellBuyRecoverParcel = 0x07
};
//enum ItemPacketType
@@ -1660,11 +1693,105 @@ struct GuildsList_Struct {
GuildsListEntry_Struct Guilds[MAX_NUMBER_GUILDS];
};
struct GuildsListMessagingEntry_Struct {
/*000*/ uint32 guild_id;
/*004*/ std::string guild_name;
template<class Archive>
void serialize(Archive& archive)
{
archive(
CEREAL_NVP(guild_id),
CEREAL_NVP(guild_name)
);
}
};
struct GuildsListMessaging_Struct {
/*000*/ char header[64];
/*064*/ uint32 no_of_guilds;
/*068*/ uint32 string_length;
/*072*/ std::vector<GuildsListMessagingEntry_Struct> guild_detail;
template<class Archive>
void serialize(Archive& archive)
{
archive(
CEREAL_NVP(header),
CEREAL_NVP(no_of_guilds),
CEREAL_NVP(string_length),
CEREAL_NVP(guild_detail)
);
}
};
struct GuildUpdate_Struct {
uint32 guildID;
GuildsListEntry_Struct entry;
};
struct GuildMemberAdd_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 unknown04;
/*008*/ uint32 unknown08;
/*012*/ uint32 unknown12;
/*016*/ uint32 level;
/*020*/ uint32 class_;
/*024*/ uint32 rank_;
/*028*/ uint32 guild_show;
/*032*/ uint32 zone_id;
/*036*/ uint32 last_on;
/*040*/ char player_name[64];
};
struct GuildMemberLevel_Struct {
/*000*/ uint32 guild_id;
/*004*/ char player_name[64];
/*068*/ uint32 level;
};
struct GuildMemberRank_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 rank_;
/*008*/ char player_name[64];
/*072*/ uint32 alt_banker; //Banker/Alt bit 00 - none 10 - Alt 11 - Alt and Banker 01 - Banker. Banker not functional for RoF2+
/*076*/ uint32 offline;
};
struct GuildMemberPublicNote_Struct {
/*000*/ uint32 guild_id;
/*004*/ char player_name[64];
/*068*/ char public_note[256]; //RoF2 256
};
struct GuildDelete_Struct {
/*000*/ uint32 guild_id;
};
struct GuildRenameGuild_Struct {
/*000*/ uint32 guild_id;
/*004*/ char new_guild_name[64];
};
struct GuildRenameMember_Struct {
/*000*/ uint32 guild_id;
/*004*/ char player_name[64];
/*068*/ char new_player_name[64];
};
struct GuildMemberDetails_Struct {
/*000*/ uint32 guild_id;
/*004*/ char player_name[64];
/*068*/ uint32 zone_id;
/*072*/ uint32 last_on;
/*076*/ uint32 offline_mode; //1 Offline
};
struct GuildMemberDelete_Struct {
/*000*/ uint32 guild_id;
/*004*/ char player_name[64];
};
/*
** Money Loot
** Length: 22 Bytes
@@ -1713,10 +1840,10 @@ struct GuildJoin_Struct{
/*092*/
};
struct GuildInviteAccept_Struct {
char inviter[64];
char newmember[64];
char inviter[64];
char new_member[64];
uint32 response;
uint32 guildeqid;
uint32 guild_id;
};
struct GuildManageRemove_Struct {
uint32 guildeqid;
@@ -1748,6 +1875,14 @@ struct PopupResponse_Struct {
/*0004*/ uint32 popupid;
};
enum GuildInformationActions
{
GuildUpdateURL = 0,
GuildUpdateChannel = 1,
GuildUpdateRanks = 4,
GuildUpdatePermissions = 5
};
struct GuildManageBanker_Struct {
uint32 unknown0;
char myname[64];
@@ -1761,9 +1896,9 @@ struct GuildSetRank_Struct
{
/*00*/ uint32 Unknown00;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Rank;
/*12*/ char MemberName[64];
/*76*/ uint32 Banker;
/*08*/ uint32 rank;
/*12*/ char member_name[64];
/*76*/ uint32 banker;
/*80*/
};
@@ -1969,12 +2104,75 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
struct MerchantClick_Struct
{
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
/*024*/
};
enum MerchantActions {
Close = 0,
Open = 1
};
struct Parcel_Struct
{
/*000*/ uint32 npc_id;
/*004*/ uint32 item_slot;
/*008*/ uint32 quantity;
/*012*/ uint32 money_flag;
/*016*/ char send_to[64];
/*080*/ char note[128];
/*208*/ uint32 unknown_208;
/*212*/ uint32 unknown_212;
/*216*/ uint32 unknown_216;
};
struct ParcelRetrieve_Struct
{
uint32 merchant_entity_id;
uint32 player_entity_id;
uint32 parcel_slot_id;
uint32 parcel_item_id;
};
struct ParcelMessaging_Struct {
ItemPacketType packet_type;
std::string serialized_item;
uint32 sent_time;
std::string player_name;
std::string note;
uint32 slot_id;
template<class Archive>
void serialize(Archive &archive)
{
archive(
CEREAL_NVP(packet_type),
CEREAL_NVP(serialized_item),
CEREAL_NVP(sent_time),
CEREAL_NVP(player_name),
CEREAL_NVP(note),
CEREAL_NVP(slot_id)
);
}
};
struct ParcelIcon_Struct {
uint32 status; //0 off 1 on 2 overlimit
};
enum ParcelIconActions {
IconOff = 0,
IconOn = 1,
Overlimit = 2
};
/*
Unknowns:
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
@@ -3321,6 +3519,7 @@ struct Internal_GuildMemberEntry_Struct {
// char public_note[1]; //variable length.
uint16 zoneinstance; //network byte order
uint16 zone_id; //network byte order
uint32 online;
};
struct Internal_GuildMembers_Struct { //just for display purposes, this is not actually used in the message encoding.
@@ -3347,7 +3546,42 @@ struct GuildUpdate_PublicNote{
uint32 unknown0;
char name[64];
char target[64];
char note[1]; //variable length.
char note[256];
};
struct GuildUpdateURLAndChannelStruct {
char text[512];
};
struct GuildUpdatePermissionsStruct {
uint32 rank; // the rank that is being changed
uint32 function_id; // the id of the guild function
uint32 value; // 1 is on, 0 is off
};
struct GuildUpdateRankNamesStruct {
uint32 rank; // the rank that is being updated
char rank_name[76]; // the rank name
};
struct GuildUpdateUCPStruct {
uint32 action; // 0 and 1 use url and channel payload. 5 uses permissions payload
char unknown[76];
union {
GuildUpdateURLAndChannelStruct url_channel;
GuildUpdatePermissionsStruct permissions;
GuildUpdateRankNamesStruct rank_name;
}payload;
};
struct GuildPermission_Struct
{
uint32 Action; // 5 = Update function permission
char Unknown0004[76]; // not used
uint32 rank; // the rank that is being changed
uint32 function_id; // the id of the guild function
uint32 value; // 1 is on, 0 is off
};
struct GuildUpdateURLAndChannel_Struct
@@ -3366,7 +3600,7 @@ struct GuildUpdateURLAndChannel_Struct
//The client sends this struct on changing a guild rank. The server sends each rank in 32 or less packets upon zonein if you are in a guild.
struct GuildUpdateRanks_Struct
{
/*0000*/ uint32 Action; // 0 = Update URL, 1 = Update Channel, 5 = RoF Ranks
/*0000*/ uint32 Action; // 0 = Update URL, 1 = Update Channel, 4 = Ranks 5 = Permissions
/*0004*/ uint32 Unknown0004; //Seen 00 00 00 00
/*0008*/ uint32 Unknown0008; //Seen 96 29 00 00
/*0008*/ char Unknown0012[64]; //Seen "CharacterName"
@@ -3388,6 +3622,7 @@ struct GuildStatus_Struct
struct GuildDemoteStruct{
char name[64];
char target[64];
uint32 rank;
};
struct GuildRemoveStruct{
@@ -3397,9 +3632,9 @@ struct GuildRemoveStruct{
uint32 leaderstatus; //?
};
struct GuildMakeLeader{
char name[64];
char target[64];
struct GuildMakeLeader_Struct{
char requestor[64];
char new_leader[64];
};
struct BugReport_Struct {
@@ -3439,20 +3674,23 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
float max_x;
float max_y;
float min_x;
float min_y;
float max_z;
float heading;
char name[20];
uint32 item;
uint32 max_allowed;
uint32 respawntimer;
struct GroundSpawn {
float max_x = 0.0f;
float max_y = 0.0f;
float min_x = 0.0f;
float min_y = 0.0f;
float max_z = 0.0f;
float heading = 0.0f;
std::string name = std::string();
uint32 item_id = 0;
uint32 max_allowed = 1;
uint32 respawn_timer = 1;
bool fix_z = true;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
@@ -3490,66 +3728,193 @@ struct ZoneInSendName_Struct2 {
static const uint32 MAX_TRIBUTE_TIERS = 10;
struct StartTribute_Struct {
uint32 client_id;
uint32 tribute_master_id;
uint32 response;
uint32 client_id;
uint32 tribute_master_id;
uint32 response;
};
struct TributeLevel_Struct {
uint32 level; //backwards byte order!
uint32 tribute_item_id; //backwards byte order!
uint32 cost; //backwards byte order!
uint32 level; //backwards byte order!
uint32 tribute_item_id; //backwards byte order!
uint32 cost; //backwards byte order!
};
struct TributeAbility_Struct {
uint32 tribute_id; //backwards byte order!
uint32 tier_count; //backwards byte order!
uint32 tribute_id; //backwards byte order!
uint32 tier_count; //backwards byte order!
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
char name[0];
};
struct GuildTributeAbility_Struct {
uint32 guild_id;
TributeAbility_Struct ability;
char name[0];
};
struct SelectTributeReq_Struct {
uint32 client_id; //? maybe action ID?
uint32 tribute_id;
uint32 unknown8; //seen E3 00 00 00
uint32 client_id; //? maybe action ID?
uint32 tribute_id;
uint32 unknown8; //seen E3 00 00 00
};
struct GuildTributeAbilityDetail_Struct {
uint32 tribute_id; //backwards byte order!
uint32 tier_count; //backwards byte order!
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
uint32 unknown132;
char name[0];
};
struct GuildTributeAbility_Struct {
uint32 guild_id;
GuildTributeAbilityDetail_Struct ability;
};
struct GuildTributeSelectReq_Struct {
uint32 tribute_id;
uint32 tier;
uint32 tribute_id2;
uint32 unknown12; //seen A7 01 00 00
};
struct GuildTributeSelectReply_Struct {
uint32 tribute_id;
uint32 tier;
uint32 tribute_id2;
char description;
};
struct GuildTributeModifyBenefits_Struct {
/*000*/uint32 command;
/*004*/uint32 data;
/*008*/char unknown8[12];
/*020*/uint32 tribute_master_id;
/*024*/uint32 tribute_id_1;
/*028*/uint32 tribute_id_2;
/*032*/uint32 tribute_id_1_tier;
/*036*/uint32 tribute_id_2_tier;
/*040*/char unknown[40];
};
struct GuildTributeOptInOutReq_Struct {
/*000*/uint32 guild_id;
/*004*/uint32 tribute_toggle;
/*008*/char player[64];
/*072*/uint32 command;
/*076*/uint32 tribute_master_id;
};
struct GuildTributeOptInOutReply_Struct {
/*000*/uint32 guild_id;
/*004*/char player_name[64];
/*068*/uint32 tribute_toggle;// 0 off 1 on
/*072*/uint32 tribute_trophy_toggle;// 0 off 1 on not yet implemented
/*076*/uint32 no_donations;
/*080*/uint32 time;
/*084*/uint32 command;
};
struct GuildTributeSaveActive_Struct {
/*000*/ uint32 command;
/*004*/ char unknown04[16];
/*020*/ uint32 master_tribute_id;
/*024*/ uint32 tribute_id_1;
/*028*/ uint32 tribute_id_2;
/*032*/ uint32 tribute_1_tier;
/*036*/ uint32 tribute_2_tier;
/*040*/ char unknown40[8];
};
struct GuildTributeFavorTimer_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 guild_favor;
/*008*/ uint32 tribute_timer;
/*012*/ uint32 trophy_timer;
};
struct GuildTributeSendActive_Struct {
/*000*/ uint32 not_used;
/*004*/ uint32 guild_favor;
/*008*/ uint32 tribute_timer;
/*012*/ uint32 tribute_enabled;
/*016*/ char unknown16[8];
/*024*/ uint32 tribute_id_1;
/*028*/ uint32 tribute_id_2;
/*032*/ uint32 tribute_id_1_tier;
/*036*/ uint32 tribute_id_2_tier;
};
struct GuildTributeToggleReq_Struct {
/*000*/ uint32 command;
/*004*/ uint32 unknown4;
/*008*/ uint32 unknown8;
};
struct GuildTributeDonateItemRequest_Struct {
/*000*/ uint32 type;
/*004*/ uint16 slot;
/*006*/ uint16 sub_index;
/*008*/ uint16 aug_index;
/*010*/ uint16 unknown10;
/*012*/ uint32 quantity;
/*016*/ uint32 tribute_master_id;
/*020*/ uint32 unknown20;
/*024*/ uint32 guild_id;
/*028*/ uint32 unknown28;
/*032*/ uint32 unknown32;
};
struct GuildTributeDonateItemReply_Struct {
/*000*/ uint32 type;
/*004*/ uint16 slot;
/*006*/ uint16 sub_index;
/*008*/ uint16 aug_index;
/*010*/ uint16 unknown10;
/*012*/ uint32 quantity;
/*016*/ uint32 unknown20;
/*020*/ uint32 favor;
};
struct GuildTributeDonatePlatRequest_Struct {
/*000*/ uint32 quantity;
/*004*/ uint32 tribute_master_id;
/*008*/ uint32 unknown08;
/*012*/ uint32 guild_id;
/*016*/ uint32 unknown16;
};
struct GuildTributeDonatePlatReply_Struct {
/*000*/ uint32 quantity;
/*004*/ uint32 unknown4;
/*008*/ uint32 favor;
};
struct SelectTributeReply_Struct {
uint32 client_id; //echoed from request.
uint32 tribute_id;
char desc[0];
uint32 client_id; //echoed from request.
uint32 tribute_id;
char description[0];
};
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
struct TributeItem_Struct {
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
uint32 slot;
uint32 quantity;
uint32 tribute_master_id;
int32 tribute_points;
};
struct TributePoint_Struct {
int32 tribute_points;
uint32 unknown04;
int32 career_tribute_points;
uint32 unknown12;
int32 tribute_points;
uint32 unknown04;
int32 career_tribute_points;
uint32 unknown12;
};
struct TributeMoney_Struct {
uint32 platinum;
uint32 tribute_master_id;
int32 tribute_points;
uint32 platinum;
uint32 tribute_master_id;
int32 tribute_points;
};
@@ -5128,8 +5493,6 @@ struct GroupMakeLeader_Struct
//ex for a blank crowns window you would send:
//999999|1|999999|0
//any items come after in much the same way adventure merchant items do except there is no theme included
#define ALT_CURRENCY_OP_POPULATE 8
#define ALT_CURRENCY_OP_UPDATE 7
//Server -> Client
//Populates the initial Alternate Currency Window
@@ -5540,28 +5903,6 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
struct ServerLootItem_Struct {
uint32 item_id; // uint32 item_id;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
bool attuned;
std::string custom_data;
uint32 ornamenticon {};
uint32 ornamentidfile {};
uint32 ornament_hero_model {};
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
};
//Found in client near a ref to the string:
//"Got a broadcast message for ... %s ...\n"
struct ClientMarqueeMessage_Struct {
@@ -5580,9 +5921,6 @@ struct ClientMarqueeMessage_Struct {
};
typedef std::list<ServerLootItem_Struct*> ItemList;
struct fling_struct {
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
+110 -15
View File
@@ -20,9 +20,12 @@
#include "eqemu_config.h"
#include "misc_functions.h"
#include "strings.h"
#include "eqemu_logsys.h"
#include "json/json.hpp"
#include <iostream>
#include <sstream>
#include <filesystem>
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
@@ -111,13 +114,12 @@ void EQEmuConfig::parse_config()
DisableConfigChecks = true;
}
/**
* UCS
*/
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = Strings::ToUnsignedInt(_root["server"]["chatserver"].get("port", "7778").asString());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = Strings::ToUnsignedInt(_root["server"]["mailserver"].get("port", "7778").asString());
CheckUcsConfigConversion();
m_ucs_host = _root["server"]["ucs"].get("host", "eqchat.eqemulator.net").asString();
m_ucs_port = Strings::ToUnsignedInt(_root["server"]["ucs"].get("port", "7778").asString());
/**
* Database
@@ -246,16 +248,16 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
return (WorldHTTPEnabled ? "true" : "false");
}
if (var_name == "ChatHost") {
return (ChatHost);
return (m_ucs_host);
}
if (var_name == "ChatPort") {
return (itoa(ChatPort));
return (itoa(m_ucs_port));
}
if (var_name == "MailHost") {
return (MailHost);
return (m_ucs_host);
}
if (var_name == "MailPort") {
return (itoa(MailPort));
return (itoa(m_ucs_port));
}
if (var_name == "DatabaseHost") {
return (DatabaseHost);
@@ -362,10 +364,8 @@ void EQEmuConfig::Dump() const
std::cout << "WorldHTTPPort = " << WorldHTTPPort << std::endl;
std::cout << "WorldHTTPMimeFile = " << WorldHTTPMimeFile << std::endl;
std::cout << "WorldHTTPEnabled = " << WorldHTTPEnabled << std::endl;
std::cout << "ChatHost = " << ChatHost << std::endl;
std::cout << "ChatPort = " << ChatPort << std::endl;
std::cout << "MailHost = " << MailHost << std::endl;
std::cout << "MailPort = " << MailPort << std::endl;
std::cout << "UCSHost = " << m_ucs_host << std::endl;
std::cout << "UCSPort = " << m_ucs_port << std::endl;
std::cout << "DatabaseHost = " << DatabaseHost << std::endl;
std::cout << "DatabaseUsername = " << DatabaseUsername << std::endl;
std::cout << "DatabasePassword = " << DatabasePassword << std::endl;
@@ -392,3 +392,98 @@ void EQEmuConfig::Dump() const
std::cout << "DefaultStatus = " << (int) DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}
const std::string &EQEmuConfig::GetUCSHost() const
{
return m_ucs_host;
}
uint16 EQEmuConfig::GetUCSPort() const
{
return m_ucs_port;
}
void EQEmuConfig::CheckUcsConfigConversion()
{
std::string chat_host = _root["server"]["chatserver"].get("host", "").asString();
uint32 chat_port = Strings::ToUnsignedInt(_root["server"]["chatserver"].get("port", "0").asString());
std::string mail_host = _root["server"]["mailserver"].get("host", "").asString();
uint32 mail_port = Strings::ToUnsignedInt(_root["server"]["mailserver"].get("port", "0").asString());
std::string ucs_host = _root["server"]["ucs"].get("host", "").asString();
// automatic ucs legacy configuration migration
// if old configuration values are set, let's backup the existing configuration
// and migrate to to use the new fields and write the new config
if ((!chat_host.empty() || !mail_host.empty()) && ucs_host.empty()) {
LogInfo("Migrating old [eqemu_config] UCS configuration to new configuration");
std::string config_file_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.json"
}.string();
std::string config_file_bak_path = std::filesystem::path{
path.GetServerPath() + "/eqemu_config.ucs-migrate-json.bak"
}.string();
// copy eqemu_config.json to eqemu_config.json.bak
std::ifstream src(config_file_path, std::ios::binary);
std::ofstream dst(config_file_bak_path, std::ios::binary);
dst << src.rdbuf();
src.close();
LogInfo("Old configuration backed up to [{}]", config_file_bak_path);
// read eqemu_config.json, transplant new fields and write to eqemu_config.json
Json::Value root;
Json::Reader reader;
std::ifstream file(config_file_path);
if (!reader.parse(file, root)) {
LogError("Failed to parse configuration file");
return;
}
file.close();
// get old fields
std::string host = !chat_host.empty() ? chat_host : mail_host;
if (host.empty()) {
host = "eqchat.eqemulator.net";
}
std::string port = chat_port > 0 ? std::to_string(chat_port) : std::to_string(mail_port);
if (port.empty()) {
port = "7778";
}
// set new fields
root["server"]["ucs"]["host"] = host;
root["server"]["ucs"]["port"] = port;
// unset old fields
root["server"].removeMember("chatserver");
root["server"].removeMember("mailserver");
// get Json::Value raw string
std::string config = root.toStyledString();
// format using more modern json library
nlohmann::json data = nlohmann::json::parse(config);
// write to file
std::ofstream o(config_file_path);
o << std::setw(1) << data << std::endl;
o.close();
// write new config
LogInfo("New configuration written to [{}]", config_file_path);
LogInfo("Migration complete, please review the new configuration file");
// reload config internally
try {
std::ifstream fconfig(config_file_path, std::ifstream::binary);
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception &) {
return;
}
}
}
+8 -9
View File
@@ -22,7 +22,7 @@
#include "linked_list.h"
#include "path_manager.h"
#include <fstream>
#include <fmt/core.h>
#include <fmt/format.h>
struct LoginConfig {
std::string LoginHost;
@@ -62,14 +62,6 @@ class EQEmuConfig
std::string SharedKey;
bool DisableConfigChecks;
// From <chatserver/>
std::string ChatHost;
uint16 ChatPort;
// From <mailserver/>
std::string MailHost;
uint16 MailPort;
// From <database/>
std::string DatabaseHost;
std::string DatabaseUsername;
@@ -122,12 +114,18 @@ class EQEmuConfig
bool auto_database_updates;
const std::string &GetUCSHost() const;
uint16 GetUCSPort() const;
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
protected:
std::string m_ucs_host;
uint16 m_ucs_port;
static EQEmuConfig *_config;
Json::Value _root;
static std::string ConfigFile;
@@ -186,6 +184,7 @@ class EQEmuConfig
}
void Dump() const;
void CheckUcsConfigConversion();
};
#endif
+13 -7
View File
@@ -651,6 +651,9 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
}
// Auto inject categories that don't exist in the database...
std::vector<LogsysCategoriesRepository::LogsysCategories> db_categories_to_add{};
for (int i = Logs::AA; i != Logs::MaxCategoryID; i++) {
bool is_missing_in_database = std::find(db_categories.begin(), db_categories.end(), i) == db_categories.end();
@@ -665,11 +668,7 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
}
if (is_missing_in_database && !is_deprecated_category) {
LogInfo(
"Automatically adding new log category [{}] ({})",
Logs::LogCategoryName[i],
i
);
LogInfo("Automatically adding new log category [{}] ({})", Logs::LogCategoryName[i], i);
auto new_category = LogsysCategoriesRepository::NewEntity();
new_category.log_category_id = i;
@@ -678,11 +677,16 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
new_category.log_to_gmsay = log_settings[i].log_to_gmsay;
new_category.log_to_file = log_settings[i].log_to_file;
new_category.log_to_discord = log_settings[i].log_to_discord;
LogsysCategoriesRepository::InsertOne(*m_database, new_category);
db_categories_to_add.emplace_back(new_category);
}
}
if (!db_categories_to_add.empty()) {
LogsysCategoriesRepository::ReplaceMany(*m_database, db_categories_to_add);
LoadLogDatabaseSettings();
return this;
}
LogInfo("Loaded [{}] log categories", categories.size());
auto webhooks = DiscordWebhooksRepository::GetWhere(*m_database, fmt::format("id < {}", MAX_DISCORD_WEBHOOK_ID));
@@ -697,6 +701,8 @@ EQEmuLogSys *EQEmuLogSys::LoadLogDatabaseSettings()
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_file = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
return this;
}
+6 -3
View File
@@ -33,10 +33,9 @@
#endif
#endif
#undef FMT_HEADER_ONLY
#include <fmt/core.h>
#include <fmt/format.h>
#include "types.h"
namespace Logs {
enum DebugLevel {
General = 1, // 1 - Low-Level general debugging, useful info on single line
@@ -141,6 +140,8 @@ namespace Logs {
DataBuckets,
Zoning,
EqTime,
Corpses,
XTargets,
MaxCategoryID /* Don't Remove this */
};
@@ -240,6 +241,8 @@ namespace Logs {
"DataBuckets",
"Zoning",
"EqTime",
"Corpses",
"XTargets"
};
}
+20
View File
@@ -824,6 +824,26 @@
OutF(LogSys, Logs::Detail, Logs::EqTime, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCorpses(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::Corpses))\
OutF(LogSys, Logs::General, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogCorpsesDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::Corpses))\
OutF(LogSys, Logs::Detail, Logs::Corpses, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::XTargets))\
OutF(LogSys, Logs::General, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogXTargetsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::XTargets))\
OutF(LogSys, Logs::Detail, Logs::XTargets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
-59
View File
@@ -1,59 +0,0 @@
/* Copyright (C) 2000 MySQL AB & MySQL Finland AB & TCX DataKonsult AB
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA */
/* Error messages for mysql clients */
/* error messages for the demon is in share/language/errmsg.sys */
#ifdef __cplusplus
extern "C" {
#endif
void init_client_errs(void);
extern const char *client_errors[]; /* Error messages */
#ifdef __cplusplus
}
#endif
#define CR_MIN_ERROR 2000 /* For easier client code */
#define CR_MAX_ERROR 2999
#if defined(OS2) && defined( MYSQL_SERVER)
#define CER(X) client_errors[(X)-CR_MIN_ERROR]
#else
#define ER(X) client_errors[(X)-CR_MIN_ERROR]
#endif
#define CLIENT_ERRMAP 2 /* Errormap used by my_error() */
#define CR_UNKNOWN_ERROR 2000
#define CR_SOCKET_CREATE_ERROR 2001
#define CR_CONNECTION_ERROR 2002
#define CR_CONN_HOST_ERROR 2003
#define CR_IPSOCK_ERROR 2004
#define CR_UNKNOWN_HOST 2005
#define CR_SERVER_GONE_ERROR 2006
#define CR_VERSION_ERROR 2007
#define CR_OUT_OF_MEMORY 2008
#define CR_WRONG_HOST_INFO 2009
#define CR_LOCALHOST_CONNECTION 2010
#define CR_TCP_CONNECTION 2011
#define CR_SERVER_HANDSHAKE_ERR 2012
#define CR_SERVER_LOST 2013
#define CR_COMMANDS_OUT_OF_SYNC 2014
#define CR_NAMEDPIPE_CONNECTION 2015
#define CR_NAMEDPIPEWAIT_ERROR 2016
#define CR_NAMEDPIPEOPEN_ERROR 2017
#define CR_NAMEDPIPESETSTATE_ERROR 2018
#define CR_CANT_READ_CHARSET 2019
#define CR_NET_PACKET_TOO_LARGE 2020
@@ -2,7 +2,7 @@
#include "../repositories/character_data_repository.h"
#include "../json/json_archive_single_line.h"
#include <vector>
#include <fmt/core.h>
#include <fmt/format.h>
#include <cereal/archives/json.hpp>
#include <cereal/types/vector.hpp>
+14 -7
View File
@@ -37,6 +37,8 @@ void PlayerEventLogs::Init()
db.emplace_back(e.id);
}
std::vector<PlayerEventLogSettingsRepository::PlayerEventLogSettings> settings_to_insert{};
// insert entries that don't exist in database
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
bool is_in_database = std::find(db.begin(), db.end(), i) != db.end();
@@ -56,21 +58,21 @@ void PlayerEventLogs::Init()
bool is_missing_in_database = std::find(db.begin(), db.end(), i) == db.end();
if (is_missing_in_database && is_implemented && !is_deprecated) {
LogInfo(
"[New] PlayerEvent [{}] ({})",
PlayerEvent::EventName[i],
i
);
LogInfo("[New] PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
auto c = PlayerEventLogSettingsRepository::NewEntity();
c.id = i;
c.event_name = PlayerEvent::EventName[i];
c.event_enabled = m_settings[i].event_enabled;
c.retention_days = m_settings[i].retention_days;
PlayerEventLogSettingsRepository::InsertOne(*m_database, c);
settings_to_insert.emplace_back(c);
}
}
if (!settings_to_insert.empty()) {
PlayerEventLogSettingsRepository::ReplaceMany(*m_database, settings_to_insert);
}
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
@@ -611,7 +613,7 @@ void PlayerEventLogs::Process()
void PlayerEventLogs::ProcessRetentionTruncation()
{
LogInfo("Running truncation");
LogPlayerEvents("Running truncation");
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
if (m_settings[i].retention_days > 0) {
@@ -695,6 +697,11 @@ void PlayerEventLogs::SetSettingsDefaults()
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::GUILD_TRIBUTE_DONATE_PLAT].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_SEND].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
+141 -2
View File
@@ -56,6 +56,11 @@ namespace PlayerEvent {
KILLED_NAMED_NPC,
KILLED_RAID_NPC,
ITEM_CREATION,
GUILD_TRIBUTE_DONATE_ITEM,
GUILD_TRIBUTE_DONATE_PLAT,
PARCEL_SEND,
PARCEL_RETRIEVE,
PARCEL_DELETE,
MAX // dont remove
};
@@ -64,7 +69,7 @@ namespace PlayerEvent {
// If event is unimplemented just tag (Unimplemented) in the name
// Events don't get saved to the database if unimplemented or deprecated
// Events tagged as deprecated will get automatically removed
static const char *EventName[PlayerEvent::MAX] = {
static const char *EventName[EventType::MAX] = {
"None",
"GM Command",
"Zoning",
@@ -112,7 +117,12 @@ namespace PlayerEvent {
"Killed NPC",
"Killed Named NPC",
"Killed Raid NPC",
"Item Creation"
"Item Creation",
"Guild Tribute Donate Item",
"Guild Tribute Donate Platinum",
"Parcel Item Sent",
"Parcel Item Retrieved",
"Parcel Prune Routine"
};
// Generic struct used by all events
@@ -942,6 +952,135 @@ namespace PlayerEvent {
);
}
};
struct GuildTributeDonateItem {
uint32 item_id;
uint32 guild_favor;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(guild_favor)
);
}
};
struct GuildTributeDonatePlat {
uint32 plat;
uint32 guild_favor;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(plat),
CEREAL_NVP(guild_favor)
);
}
};
struct ParcelRetrieve {
uint32 item_id;
uint32 quantity;
std::string from_player_name;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(quantity),
CEREAL_NVP(from_player_name),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
);
}
};
struct ParcelSend {
uint32 item_id;
uint32 quantity;
std::string from_player_name;
std::string to_player_name;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(quantity),
CEREAL_NVP(from_player_name),
CEREAL_NVP(to_player_name),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
);
}
};
struct ParcelDelete {
uint32 item_id;
uint32 quantity;
uint32 char_id;
std::string from_name;
std::string note;
uint32 sent_date;
uint32 aug_slot_1;
uint32 aug_slot_2;
uint32 aug_slot_3;
uint32 aug_slot_4;
uint32 aug_slot_5;
uint32 aug_slot_6;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(quantity),
CEREAL_NVP(char_id),
CEREAL_NVP(from_name),
CEREAL_NVP(note),
CEREAL_NVP(sent_date),
CEREAL_NVP(aug_slot_1),
CEREAL_NVP(aug_slot_2),
CEREAL_NVP(aug_slot_3),
CEREAL_NVP(aug_slot_4),
CEREAL_NVP(aug_slot_5),
CEREAL_NVP(aug_slot_6)
);
}
};
}
#endif //EQEMU_PLAYER_EVENTS_H
-1
View File
@@ -22,7 +22,6 @@
#include "../common/strings.h"
#include "../common/rulesys.h"
#include "../common/util/uuid.h"
#include <fmt/core.h>
#include <fmt/format.h>
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
+2 -2
View File
@@ -96,12 +96,12 @@ bool IsOfEqualRace(int r1, int r2)
// TODO: add more values
switch (r1) {
case DARK_ELF:
if (r2 == RACE_NERIAK_CITIZEN_77) {
if (r2 == Race::NeriakCitizen) {
return true;
}
break;
case BARBARIAN:
if (r2 == RACE_HALAS_CITIZEN_90) {
if (r2 == Race::HalasCitizen) {
return true;
}
}
+8 -27
View File
@@ -24,17 +24,15 @@
#include <string>
enum FACTION_VALUE {
FACTION_ALLY = 1,
FACTION_WARMLY = 2,
FACTION_KINDLY = 3,
FACTION_AMIABLY = 4,
FACTION_INDIFFERENTLY = 5,
FACTION_ALLY = 1,
FACTION_WARMLY = 2,
FACTION_KINDLY = 3,
FACTION_AMIABLY = 4,
FACTION_INDIFFERENTLY = 5,
FACTION_APPREHENSIVELY = 6,
FACTION_DUBIOUSLY = 7,
FACTION_THREATENINGLY = 8,
FACTION_SCOWLS = 9
FACTION_DUBIOUSLY = 7,
FACTION_THREATENINGLY = 8,
FACTION_SCOWLS = 9
};
struct NPCFactionList {
@@ -75,23 +73,6 @@ struct NPCFaction
uint8 temp;
};
// Faction Associations give a much more live like faction system
// Basically the primary faction and magnitude of a faction hit will generate the rest of them
// Largest faction I could find quickly was Lord Inquisitor Seru with 9 total hits (8 associations) so 8 + 2 for max for now
#define MAX_FACTION_ASSOC 10
// this is the ID of a faction association and it's multiplier
struct FactionAssociationHit {
int id;
float multiplier;
};
struct FactionAssociations {
// maybe there should be more data here, fine for now
FactionAssociationHit hits[MAX_FACTION_ASSOC];
};
const char *FactionValueToString(FACTION_VALUE faction_value);
FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
#endif
-5
View File
@@ -35,11 +35,6 @@ Core Zone features
*/
//Uncomment this to cause a zone to basically idle
//when there are no players in it, mobs stop wandering, etc..
#define IDLE_WHEN_EMPTY
#ifdef EMBPERL
//Enable the new XS based perl parser
#define EMBPERL_XS
+9 -9
View File
@@ -35,24 +35,24 @@
#endif
#include <fmt/core.h>
#include <fmt/format.h>
#include <filesystem>
#include <iostream>
#include <sys/stat.h>
namespace fs = std::filesystem;
/**
* @param name
* @return
*/
bool File::Exists(const std::string &name)
{
return fs::exists(fs::path{name});
struct stat sb{};
if (stat(name.c_str(), &sb) == 0) {
return true;
}
return false;
}
/**
* @param directory_name
*/
void File::Makedir(const std::string &directory_name)
{
try {
+1006 -821
View File
File diff suppressed because it is too large Load Diff
+135 -82
View File
@@ -5,6 +5,42 @@
#include <map>
#include <string>
#include <vector>
#include "timer.h"
#include "../common/repositories/guild_members_repository.h"
#include "../common/repositories/guilds_repository.h"
struct DefaultPermissionStruct {
GuildAction id;
uint32 value;
};
struct DefaultRankNamesStruct {
uint32 id;
std::string name;
};
struct GuildTributeStruct {
Timer timer;
uint32 id_1;
uint32 id_2;
uint32 id_1_tier;
uint32 id_2_tier;
uint32 favor;
uint32 time_remaining;
uint32 enabled;
bool send_timer;
};
class TributeData {
public:
//this level data stored in regular byte order and must be flipped before sending
TributeLevel_Struct tiers[MAX_TRIBUTE_TIERS];
uint8 tier_count;
uint32 unknown;
std::string name;
std::string description;
bool is_guild; //is a guild tribute item
};
class Database;
@@ -12,22 +48,23 @@ class CharGuildInfo
{
public:
//fields from `characer_`
uint32 char_id;
uint32 char_id;
std::string char_name;
uint8 class_;
uint16 level;
uint32 time_last_on;
uint32 zone_id;
uint8 class_;
uint16 level;
uint32 time_last_on;
uint32 zone_id;
//fields from `guild_members`
uint32 guild_id;
uint8 rank;
bool tribute_enable;
uint32 total_tribute;
uint32 last_tribute; //timestamp
bool banker;
bool alt;
uint32 guild_id;
uint8 rank;
bool tribute_enable;
uint32 total_tribute;
uint32 last_tribute; //timestamp
bool banker;
bool alt;
std::string public_note;
bool online;
};
//this object holds guild functionality shared between world and zone.
@@ -38,21 +75,31 @@ class BaseGuildManager
virtual ~BaseGuildManager();
//this must be called before doing anything else with this object
void SetDatabase(Database *db)
BaseGuildManager * SetDatabase(Database *db)
{
m_db = db;
return this;
}
BaseGuildManager * SetContentDatabase(Database *db)
{
m_content_db = db;
return this;
}
bool LoadGuilds();
bool RefreshGuild(uint32 guild_id);
virtual bool RefreshGuild(uint32 guild_id);
//guild edit actions.
uint32 CreateGuild(const char* name, uint32 leader_char_id);
uint32 CreateGuild(std::string name, uint32 leader_char_id);
bool StoreGuildDB(uint32 guild_id);
bool DeleteGuild(uint32 guild_id);
bool RenameGuild(uint32 guild_id, const char* name);
bool SetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
bool SetGuildURL(uint32 GuildID, const char* URL);
bool SetGuildChannel(uint32 GuildID, const char* Channel);
bool RenameGuild(uint32 guild_id, std::string name);
bool SetGuildMOTD(uint32 guild_id, std::string motd, std::string setter);
bool SetGuildURL(uint32 guild_id, std::string URL);
bool SetGuildChannel(uint32 guild_id, std::string Channel);
//character edit actions
bool SetGuildLeader(uint32 guild_id, uint32 leader_char_id);
@@ -62,9 +109,16 @@ class BaseGuildManager
bool ForceRankUpdate(uint32 charid);
bool GetAltFlag(uint32 CharID);
bool SetAltFlag(uint32 charid, bool is_alt);
bool GetBankerFlag(uint32 CharID);
bool GetBankerFlag(uint32 CharID, bool compat_mode = false);
bool GetGuildBankerStatus(uint32 guild_id, uint32 guild_rank);
bool SetTributeFlag(uint32 charid, bool enabled);
bool SetPublicNote(uint32 charid, const char *note);
bool SetPublicNote(uint32 charid, std::string public_note);
uint32 UpdateDbGuildFavor(uint32 guild_id, uint32 enabled);
bool UpdateDbGuildTributeEnabled(uint32 guild_id, uint32 enabled);
bool UpdateDbMemberTributeEnabled(uint32 guild_id, uint32 char_id, uint32 enabled);
bool UpdateDbTributeTimeRemaining(uint32 guild_id, uint32 enabled);
uint32 UpdateDbMemberFavor(uint32 guild_id, uint32 char_id, uint32 favor);
bool UpdateDbMemberOnline(uint32 char_id, bool status);
//queries
bool GetCharInfo(const char *char_name, CharGuildInfo &into);
@@ -74,29 +128,24 @@ class BaseGuildManager
bool GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const;
bool GetGuildURL(uint32 GuildID, char *URLBuffer) const;
bool GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const;
const char *GetRankName(uint32 guild_id, uint8 rank) const;
const char *GetGuildName(uint32 guild_id) const;
std::string GetGuildNameByID(uint32 guild_id) const;
std::string GetGuildRankName(uint32 guild_id, uint8 rank) const;
bool IsCharacterInGuild(uint32 character_id, uint32 guild_id = 0);
bool GetGuildNameByID(uint32 guild_id, std::string &into) const;
uint32 GetGuildIDByName(const char *GuildName);
uint32 GetGuildIDByCharacterID(uint32 character_id);
bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
bool CheckGMStatus(uint32 guild_id, uint8 status) const;
bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
// uint32 Getguild_id(uint32 eqid);
uint32 FindGuildByLeader(uint32 leader) const;
// void GetGuildMembers(uint32 guild_id,GuildMember_Struct* gms);
uint32 NumberInGuild(uint32 guild_id);
// bool GetGuildRanks(uint32 guildeqid, GuildRanks_Struct* gr);
// bool EditGuild(uint32 guild_id, uint8 ranknum, GuildRankLevel_Struct* grl);
uint8 *MakeGuildList(const char *head_name, uint32 &length) const; //make a guild list packet, returns ownership of the buffer.
static const char *const GuildActionNames[_MaxGuildAction];
uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
bool IsCharacterInGuild(uint32 character_id, uint32 guild_id = 0);
bool GetGuildNameByID(uint32 guild_id, std::string& into) const;
bool IsGuildLeader(uint32 guild_id, uint32 char_id) const;
bool CheckGMStatus(uint32 guild_id, uint8 status) const;
bool CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const;
bool UpdateDbBankerFlag(uint32 charid, bool is_banker);
GuildsListMessaging_Struct MakeGuildList();
uint8 GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const;
uint32 GetGuildIDByName(const char *GuildName);
uint32 GetGuildIDByCharacterID(uint32 character_id);
uint32 FindGuildByLeader(uint32 leader) const;
uint32 NumberInGuild(uint32 guild_id);
uint32 DoesAccountContainAGuildLeader(uint32 AccountID);
const char* GetRankName(uint32 guild_id, uint8 rank) const;
const char* GetGuildName(uint32 guild_id) const;
std::string GetGuildNameByID(uint32 guild_id) const;
std::string GetGuildRankName(uint32 guild_id, uint8 rank) const;
std::vector<GuildMembersRepository::GuildMembers> GetGuildMembers(uint32 guild_id);
protected:
//the methods which must be defined by base classes.
@@ -105,58 +154,62 @@ class BaseGuildManager
virtual void SendRankUpdate(uint32 CharID) = 0;
virtual void SendGuildDelete(uint32 guild_id) = 0;
uint32 DBCreateGuild(const char* name, uint32 leader_char_id);
bool DBDeleteGuild(uint32 guild_id);
bool DBRenameGuild(uint32 guild_id, const char* name);
bool DBSetGuildLeader(uint32 guild_id, uint32 leader_char_id);
bool DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter);
bool DBSetGuildURL(uint32 GuildID, const char* URL);
bool DBSetGuildChannel(uint32 GuildID, const char* Channel);
bool DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank);
bool DBSetGuildRank(uint32 charid, uint8 rank);
bool DBSetBankerFlag(uint32 charid, bool is_banker);
bool DBSetAltFlag(uint32 charid, bool is_alt);
bool DBSetTributeFlag(uint32 charid, bool enabled);
bool DBSetPublicNote(uint32 charid, const char *note);
uint32 UpdateDbCreateGuild(std::string name, uint32 leader_char_id);
bool UpdateDbDeleteGuild(uint32 guild_id, bool local_delete = true, bool db_delete = true);
bool UpdateDbRenameGuild(uint32 guild_id, std::string name);
bool UpdateDbGuildLeader(uint32 guild_id, uint32 leader_char_id);
bool UpdateDbGuildMOTD(uint32 guild_id, std::string motd, std::string setter);
bool UpdateDbGuildURL(uint32 GuildID, std::string URL);
bool UpdateDbGuildChannel(uint32 GuildID, std::string Channel);
bool UpdateDbGuild(uint32 charid, uint32 guild_id, uint8 rank);
bool UpdateDbGuildRank(uint32 charid, uint8 rank);
bool UpdateDbAltFlag(uint32 charid, bool is_alt);
bool UpdateDbTributeFlag(uint32 charid, bool enabled);
bool UpdateDbPublicNote(uint32 charid, std::string public_note);
bool QueryWithLogging(std::string query, const char *errmsg);
// void DBSetPublicNote(uint32 guild_id,char* charname, char* note);
bool LocalDeleteGuild(uint32 guild_id);
class RankInfo
struct RankInfo
{
public:
RankInfo();
std::string name;
bool permissions[_MaxGuildAction];
RankInfo();
std::string rank_name;
};
class GuildInfo
struct Functions
{
public:
GuildInfo();
std::string name;
std::string motd;
std::string motd_setter;
std::string url;
std::string channel;
uint32 leader_char_id;
uint8 minstatus;
//tribute is not in here on purpose, since it is only valid in world!
RankInfo ranks[GUILD_MAX_RANK + 1];
uint32 id;
uint32 perm_id;
uint32 guild_id;
uint32 perm_value;
};
public:
class GuildInfo {
public:
GuildInfo();
std::string name;
std::string motd;
std::string motd_setter;
std::string url;
std::string channel;
uint32 leader;
uint8 minstatus;
std::string rank_names[GUILD_MAX_RANK + 1];
Functions functions[GUILD_MAX_FUNCTIONS + 1];
GuildTributeStruct tribute;
};
virtual BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
uint32 GetGuildTributeTimeRemaining(uint32 guild_id);
protected:
std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
void ClearGuilds(); //clears internal structure
Database *m_db; //we do not own this
Database *m_db;
Database *m_content_db;
bool _StoreGuildDB(uint32 guild_id);
GuildInfo *_CreateGuild(uint32 guild_id, const char *guild_name, uint32 account_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL);
uint32 _GetFreeGuildID();
GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
GuildsRepository::Guilds CreateGuildRepoFromGuildInfo(uint32 guild_id, BaseGuildManager::GuildInfo& in);
};
#endif /*GUILD_BASE_H_*/
+56 -16
View File
@@ -16,31 +16,71 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GUILD_H
#define GUILD_H
#ifndef GUILDS_H
#define GUILDS_H
#include "types.h"
#define GUILD_NONE 0xFFFFFFFF // user has no guild
#define GUILD_MAX_RANK 8 // 0-2 - some places in the code assume a single digit, dont go above 9
#define GUILD_MAX_RANK 8 // 0-2 - some places in the code assume a single digit, dont go above 9
#define GUILD_MAX_FUNCTIONS 30
#define GUILD_TRIBUTES_MODIFY 1
#define GUILD_TRIBUTES_SAVE 0
#define GUILD_TRIBUTES_OFF 0
#define GUILD_TRIBUTES_ON 1
#define GUILD_INVITE_DECLINE 9
//defines for standard ranks
#define GUILD_MEMBER 0
#define GUILD_OFFICER 1
#define GUILD_LEADER 2
#define GUILD_RANK_NONE (GUILD_MAX_RANK+1)
#define GUILD_MEMBER_TI 0
#define GUILD_OFFICER_TI 1
#define GUILD_LEADER_TI 2
#define GUILD_RANK_NONE_TI (GUILD_MAX_RANK + 1)
//defines for standard ranks base on RoF2 definitions
#define GUILD_RANK_NONE 0
#define GUILD_LEADER 1
#define GUILD_SENIOR_OFFICER 2
#define GUILD_OFFICER 3
#define GUILD_SENIOR_MEMBER 4
#define GUILD_MEMBER 5
#define GUILD_JUNIOR_MEMBER 6
#define GUILD_INITIATE 7
#define GUILD_RECRUIT 8
typedef enum {
GUILD_HEAR = 0,
GUILD_SPEAK = 1,
GUILD_INVITE = 2,
GUILD_REMOVE = 3,
GUILD_PROMOTE = 4,
GUILD_DEMOTE = 5,
GUILD_MOTD = 6,
GUILD_WARPEACE = 7,
_MaxGuildAction
GUILD_ACTION_BANNER_CHANGE = 1,
GUILD_ACTION_BANNER_PLANT = 2,
GUILD_ACTION_BANNER_REMOVE = 3,
GUILD_ACTION_DISPLAY_GUILD_NAME = 4,
GUILD_ACTION_RANKS_CHANGE_PERMISSIONS = 5,
GUILD_ACTION_RANKS_CHANGE_RANK_NAMES = 6,
GUILD_ACTION_MEMBERS_INVITE = 7,
GUILD_ACTION_MEMBERS_PROMOTE = 8,
GUILD_ACTION_MEMBERS_DEMOTE = 9,
GUILD_ACTION_MEMBERS_REMOVE = 10,
GUILD_ACTION_EDIT_RECRUITING_SETTINGS = 11,
GUILD_ACTION_EDIT_PUBLIC_NOTES = 12,
GUILD_ACTION_BANK_DEPOSIT_ITEMS = 13,
GUILD_ACTION_BANK_WITHDRAW_ITEMS = 14,
GUILD_ACTION_BANK_VIEW_ITEMS = 15,
GUILD_ACTION_BANK_PROMOTE_ITEMS = 16,
GUILD_ACTION_BANK_CHANGE_ITEM_PERMISSIONS = 17,
GUILD_ACTION_CHANGE_THE_MOTD = 18,
GUILD_ACTION_GUILD_CHAT_SEE = 19,
GUILD_ACTION_GUILD_CHAT_SPEAK_IN = 20,
GUILD_ACTION_SEND_THE_WHOLE_GUILD_E_MAIL = 21,
GUILD_ACTION_TRIBUTE_CHANGE_FOR_OTHERS = 22,
GUILD_ACTION_TRIBUTE_CHANGE_ACTIVE_BENEFIT = 23,
GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_FOR_OTHERS = 24,
GUILD_ACTION_TROPHY_TRIBUTE_CHANGE_ACTIVE_BENEFIT = 25,
GUILD_ACTION_MEMBERS_CHANGE_ALT_FLAG_FOR_OTHER = 26,
GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_BUY = 27,
GUILD_ACTION_REAL_ESTATE_GUILD_PLOT_SELL = 28,
GUILD_ACTION_REAL_ESTATE_MODIFY_TROPHIES = 29,
GUILD_ACTION_MEMBERS_DEMOTE_SELF = 30,
} GuildAction;
constexpr int format_as(GuildAction action) { return static_cast<int>(action); }
#endif
+29 -19
View File
@@ -173,7 +173,8 @@ EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
result = _GetItem(m_inv, slot_id);
}
else if ((slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) ||
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END)) {
(slot_id >= invslot::TRIBUTE_BEGIN && slot_id <= invslot::TRIBUTE_END) ||
(slot_id >= invslot::GUILD_TRIBUTE_BEGIN && slot_id <= invslot::GUILD_TRIBUTE_END)) {
// Equippable slots (on body)
result = _GetItem(m_worn, slot_id);
}
@@ -465,6 +466,10 @@ EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if (slot_id >= invslot::GUILD_TRIBUTE_BEGIN && slot_id <= invslot::GUILD_TRIBUTE_END) {
p = m_worn[slot_id];
m_worn.erase(slot_id);
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
p = m_bank[slot_id];
m_bank.erase(slot_id);
@@ -801,34 +806,35 @@ int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
// Returns slot_id when there's one available, else SLOT_INVALID
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
const int16 last_bag_slot = (RuleI(World, ExpansionSettings) == -1 || RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) ? EQ::invslot::slotGeneral10 : EQ::invslot::slotGeneral8;
if (!GetItem(i))
// Found available slot in personal inventory
return i;
for (int16 i = invslot::GENERAL_BEGIN; i <= last_bag_slot; i++) { // Check basic inventory
if ((((uint64) 1 << i) & m_lookup->PossessionsBitmask) == 0) {
continue;
}
if (!GetItem(i)) {
return i; // Found available slot in personal inventory
}
}
if (!for_bag) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
for (int16 i = invslot::GENERAL_BEGIN; i <= last_bag_slot; i++) {
if ((((uint64) 1 << i) & m_lookup->PossessionsBitmask) == 0) {
continue;
}
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
if (inst->GetItem()->BagType == item::BagTypeQuiver && inst->GetItem()->ItemType != item::ItemTypeArrow)
{
const auto *inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size) {
if (inst->GetItem()->BagType == item::BagTypeQuiver &&
inst->GetItem()->ItemType != item::ItemTypeArrow) {
continue;
}
int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
const int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = invbag::SLOT_BEGIN; j<slots; j++) {
const uint8 slots = inst->GetItem()->BagSlots;
for (uint8 j = invbag::SLOT_BEGIN; j < slots; j++) {
if (!GetItem(base_slot_id + j)) {
// Found available slot within bag
return (base_slot_id + j);
@@ -1418,6 +1424,10 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= invslot::GUILD_TRIBUTE_BEGIN && slot_id <= invslot::GUILD_TRIBUTE_END) {
m_worn[slot_id] = inst;
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
if (slot_id - EQ::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
m_bank[slot_id] = inst;
+1 -1
View File
@@ -132,7 +132,7 @@ namespace EQ
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = Class::None, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = Race::Doug, uint8 class_id = Class::None, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, int16 quantity = 0);
+1 -1
View File
@@ -19,7 +19,7 @@
*/
#include <cstring>
#include <fmt/core.h>
#include <fmt/format.h>
#include <csignal>
#include <vector>
#include "ip_util.h"
+22 -1
View File
@@ -1273,7 +1273,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = RACE_DOUG_0;
int race = Race::Doug;
const auto item = GetItem();
if (item) {
race = item->BaneDmgRace;
@@ -1791,6 +1791,27 @@ int EQ::ItemInstance::RemoveTaskDeliveredItems()
return count;
}
uint32 EQ::ItemInstance::GetItemGuildFavor() const
{
uint32 total = 0;
const auto item = GetItem();
if (item) {
return total = item->GuildFavor;
}
return 0;
}
std::vector<uint32> EQ::ItemInstance::GetAugmentIDs() const
{
std::vector<uint32> augments;
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; slot_id++) {
augments.push_back(GetAugment(slot_id) ? GetAugmentItemID(slot_id) : 0);
}
return augments;
}
//
// class EvolveInfo
//
+2
View File
@@ -299,6 +299,8 @@ namespace EQ
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
uint32 GetItemGuildFavor() const;
std::vector<uint32> GetAugmentIDs() const;
protected:
//////////////////////////
-54
View File
@@ -1,54 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef LANGUAGES_H
#define LANGUAGES_H
#include "../common/types.h"
#define LANG_COMMON_TONGUE 0
#define LANG_BARBARIAN 1
#define LANG_ERUDIAN 2
#define LANG_ELVISH 3
#define LANG_DARK_ELVISH 4
#define LANG_DWARVISH 5
#define LANG_TROLL 6
#define LANG_OGRE 7
#define LANG_GNOMISH 8
#define LANG_HALFLING 9
#define LANG_THIEVES_CANT 10
#define LANG_OLD_ERUDIAN 11
#define LANG_ELDER_ELVISH 12
#define LANG_FROGLOK 13
#define LANG_GOBLIN 14
#define LANG_GNOLL 15
#define LANG_COMBINE_TONGUE 16
#define LANG_ELDER_TEIRDAL 17
#define LANG_LIZARDMAN 18
#define LANG_ORCISH 19
#define LANG_FAERIE 20
#define LANG_DRAGON 21
#define LANG_ELDER_DRAGON 22
#define LANG_DARK_SPEECH 23
#define LANG_VAH_SHIR 24
#define LANG_ALARAN 25
#define LANG_HADAL 26
#define LANG_UNKNOWN 27
#define MAX_LANGUAGE_SKILL 100
#endif
+33
View File
@@ -0,0 +1,33 @@
#ifndef CODE_LOOT_H
#define CODE_LOOT_H
#include <list>
#include <string>
#include "../common/types.h"
struct LootItem {
uint32 item_id;
int16 equip_slot;
uint16 charges;
uint16 lootslot;
uint32 aug_1;
uint32 aug_2;
uint32 aug_3;
uint32 aug_4;
uint32 aug_5;
uint32 aug_6;
bool attuned;
std::string custom_data;
uint32 ornamenticon{};
uint32 ornamentidfile{};
uint32 ornament_hero_model{};
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
};
typedef std::list<LootItem*> LootItems;
#endif //CODE_LOOT_H
-68
View File
@@ -1,68 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2013 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _EQEMU_LOOTTABLE_H
#define _EQEMU_LOOTTABLE_H
#include "types.h"
#pragma pack(1)
struct LootTableEntries_Struct {
uint32 lootdrop_id;
uint8 droplimit;
uint8 mindrop;
uint8 multiplier;
float probability;
};
struct ContentFlags {
int16 min_expansion;
int16 max_expansion;
char content_flags[100];
char content_flags_disabled[100];
};
struct LootTable_Struct {
uint32 mincash;
uint32 maxcash;
uint32 avgcoin;
uint32 NumEntries;
ContentFlags content_flags;
LootTableEntries_Struct Entries[0];
};
struct LootDropEntries_Struct {
uint32 item_id;
int8 item_charges;
uint8 equip_item;
float chance;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint8 multiplier;
};
struct LootDrop_Struct {
uint32 NumEntries;
ContentFlags content_flags;
LootDropEntries_Struct Entries[0];
};
#pragma pack()
#endif
+1 -1
View File
@@ -1,6 +1,6 @@
#include "console_server.h"
#include "../strings.h"
#include <fmt/core.h>
#include <fmt/format.h>
EQ::Net::ConsoleServer::ConsoleServer(const std::string &addr, int port)
{
+4 -4
View File
@@ -4,7 +4,7 @@
#include "../eqemu_logsys.h"
#include "../servertalk.h"
#include "../rulesys.h"
#include <fmt/core.h>
#include <fmt/format.h>
EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection)
{
@@ -21,7 +21,7 @@ EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent,
m_connection->OnDisconnect(std::bind(&ConsoleServerConnection::OnDisconnect, this, std::placeholders::_1));
m_connection->Start();
ClearBuffer();
auto addr = m_connection->RemoteIP();
SendLine(fmt::format("Establishing connection from: {0}:{1}", addr, m_connection->RemotePort()));
@@ -85,12 +85,12 @@ void EQ::Net::ConsoleServerConnection::QueueMessage(const std::string &msg)
}
else {
std::string cmd(m_line, m_line + m_cursor);
size_t len = m_user.length() + 2 + cmd.length();
for (size_t i = 0; i < len; ++i) {
Send("\x08");
}
if (msg.length() < cmd.length()) {
Send(msg);
size_t blank_spaces = 2 + cmd.length() - msg.length();
+1 -1
View File
@@ -5,7 +5,7 @@
#include "crc32.h"
#include "../eqemu_logsys.h"
#include <zlib.h>
#include <fmt/core.h>
#include <fmt/format.h>
#include <sstream>
EQ::Net::DaybreakConnectionManager::DaybreakConnectionManager()
+1 -1
View File
@@ -1,7 +1,7 @@
#include "packet.h"
#include "endian.h"
#include <cctype>
#include <fmt/core.h>
#include <fmt/format.h>
void EQ::Net::Packet::PutInt8(size_t offset, int8_t value)
{
+6 -6
View File
@@ -1,7 +1,7 @@
#include "websocket_server.h"
#include "../event/event_loop.h"
#include "../event/timer.h"
#include <fmt/core.h>
#include <fmt/format.h>
#include <map>
#include <unordered_set>
#include <array>
@@ -50,7 +50,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
if (iter != _impl->connections.end()) {
iter->second->GetTCPConnection()->Write(data, size);
}
return websocketpp::lib::error_code();
});
@@ -76,7 +76,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
_impl->login_handler = [](const WebsocketServerConnection* connection, const std::string& user, const std::string& pass) {
WebsocketLoginStatus ret;
ret.account_name = "admin";
if (connection->RemoteIP() == "127.0.0.1" || connection->RemoteIP() == "::") {
ret.logged_in = true;
return ret;
@@ -125,8 +125,8 @@ Json::Value EQ::Net::WebsocketServer::HandleRequest(WebsocketServerConnection *c
void EQ::Net::WebsocketServer::SetMethodHandler(const std::string &method, MethodHandler handler, int required_status)
{
//Reserved method names
if (method == "subscribe" ||
method == "unsubscribe" ||
if (method == "subscribe" ||
method == "unsubscribe" ||
method == "login") {
return;
}
@@ -171,7 +171,7 @@ Json::Value EQ::Net::WebsocketServer::Login(WebsocketServerConnection *connectio
auto user = params[0].asString();
auto pass = params[1].asString();
auto r = _impl->login_handler(connection, user, pass);
if (r.logged_in) {
+3 -3
View File
@@ -3,7 +3,7 @@
#include "../timer.h"
#include "../util/uuid.h"
#include <sstream>
#include <fmt/core.h>
#include <fmt/format.h>
struct EQ::Net::WebsocketServerConnection::Impl {
WebsocketServer *parent;
@@ -16,7 +16,7 @@ struct EQ::Net::WebsocketServerConnection::Impl {
int status;
};
EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *parent,
EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *parent,
std::shared_ptr<TCPConnection> connection,
std::shared_ptr<websocket_connection> ws_connection)
{
@@ -34,7 +34,7 @@ EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *p
connection->OnDisconnect([this](EQ::Net::TCPConnection *connection) {
_impl->parent->ReleaseConnection(this);
});
connection->OnRead([this](EQ::Net::TCPConnection *c, const unsigned char *buffer, size_t buffer_size) {
_impl->ws_connection->read_all((const char*)buffer, buffer_size);
});
+35 -58
View File
@@ -202,7 +202,7 @@ namespace RoF
unsigned char *emu_buffer = in->pBuffer;
uint32 opcode = *((uint32*)emu_buffer);
if (opcode == 8) {
if (opcode == AlternateCurrencyMode::Populate) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
auto outapp = new EQApplicationPacket(
@@ -1308,13 +1308,13 @@ namespace RoF
PutFieldN(class_);
/* Translate older ranks to new values */
switch (emu_e->rank) {
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
}
//switch (emu_e->rank) {
//case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
//case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
//case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
//default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
//}
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
@@ -2621,7 +2621,7 @@ namespace RoF
general->parameter = RaidCommandAcceptInvite;
strn0cpy(general->leader_name, emu->leader_name, sizeof(emu->leader_name));
strn0cpy(general->player_name, emu->leader_name, sizeof(emu->leader_name));
dest->FastQueuePacket(&outapp);
safe_delete(inapp);
@@ -3051,19 +3051,12 @@ namespace RoF
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->GuildID = emu->Unknown00;
eq->guild_id = emu->Unknown00;
eq->rank = emu->rank;
/* Translate older ranks to new values */
switch (emu->Rank) {
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
default: { eq->Rank = emu->Rank; break; }
}
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(Banker);
eq->Unknown76 = 1;
memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
OUT(banker);
eq->unknown76 = 1;
FINISH_ENCODE();
}
@@ -3096,21 +3089,6 @@ namespace RoF
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
OUT(npcid);
OUT(playerid);
OUT(command);
OUT(rate);
eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
eq->unknown02 = 2592000;
FINISH_ENCODE();
}
ENCODE(OP_SkillUpdate)
{
ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
@@ -3165,7 +3143,7 @@ namespace RoF
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
if (sas->type != AT_Size)
if (sas->type != AppearanceType::Size)
{
dest->FastQueuePacket(&in, ack_req);
return;
@@ -3868,8 +3846,8 @@ namespace RoF
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522))
if (!((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin))
)
{
PacketSize += 60;
@@ -3973,10 +3951,22 @@ namespace RoF
/* Translate older ranks to new values */
switch (emu->guildrank) {
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
case 0: {
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5);
break;
} // GUILD_MEMBER 0
case 1: {
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3);
break;
} // GUILD_OFFICER 1
case 2: {
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1);
break;
} // GUILD_LEADER 2
default: {
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
break;
} //
}
}
@@ -4002,8 +3992,8 @@ namespace RoF
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
@@ -5042,19 +5032,6 @@ namespace RoF
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
IN(npcid);
IN(playerid);
IN(command);
IN(rate);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Trader)
{
uint32 psize = __packet->size;
+215 -142
View File
@@ -274,7 +274,7 @@ namespace RoF2
unsigned char *emu_buffer = in->pBuffer;
uint32 opcode = *((uint32*)emu_buffer);
if (opcode == 8) {
if (opcode == AlternateCurrencyMode::Populate) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
auto outapp = new EQApplicationPacket(
@@ -1319,6 +1319,7 @@ namespace RoF2
buffer++;
// Guild ID
//*((uint32*)buffer) = htonl(2);
buffer += sizeof(uint32);
//add member count.
@@ -1357,15 +1358,7 @@ namespace RoF2
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
/* Translate older ranks to new values */
switch (emu_e->rank) {
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
}
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
@@ -1395,8 +1388,10 @@ namespace RoF2
OUT(GuildID);
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(ZoneID);
OUT(InstanceID);
//OUT(ZoneID);
//OUT(InstanceID);
eq->InstanceID = emu->InstanceID;
eq->ZoneID = emu->ZoneID;
OUT(LastSeen);
eq->Unknown76 = 0;
@@ -1406,60 +1401,61 @@ namespace RoF2
ENCODE(OP_GuildsList)
{
EQApplicationPacket *in = *p;
*p = nullptr;
*p = nullptr;
uint32 NumberOfGuilds = in->size / 64;
uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use.
GuildsListMessaging_Struct glms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(glms);
unsigned char *__emu_buffer = in->pBuffer;
auto packet_size = 64 + 4 + glms.guild_detail.size() * 4 + glms.string_length;
auto buffer = new uchar[packet_size];
auto buf_pos = buffer;
char *InBuffer = (char *)__emu_buffer;
memset(buf_pos, 0, 64);
buf_pos += 64;
uint32 HighestGuildID = 0;
VARSTRUCT_ENCODE_TYPE(uint32, buf_pos, glms.no_of_guilds);
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if (InBuffer[0])
{
PacketSize += (5 + strlen(InBuffer));
HighestGuildID = i - 1;
for (auto const &g: glms.guild_detail) {
if (g.guild_id < RoF2::constants::MAX_GUILD_ID) {
VARSTRUCT_ENCODE_TYPE(uint32, buf_pos, g.guild_id);
strn0cpy((char *) buf_pos, g.guild_name.c_str(), g.guild_name.length() + 1);
buf_pos += g.guild_name.length() + 1;
}
InBuffer += 64;
}
PacketSize++; // Appears to be an extra 0x00 at the very end.
auto outapp = new EQApplicationPacket(OP_GuildsList);
outapp->size = packet_size;
outapp->pBuffer = buffer;
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
InBuffer = (char *)__emu_buffer;
char *OutBuffer = (char *)in->pBuffer;
// Init the first 64 bytes to zero, as per live.
//
memset(OutBuffer, 0, 64);
OutBuffer += 64;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID);
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if (InBuffer[0])
{
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1);
VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer);
}
InBuffer += 64;
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildTributeDonateItem)
{
SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_GuildTributeDonateItem)");
OUT(type);
OUT(sub_index);
OUT(aug_index);
OUT(quantity);
OUT(unknown10);
OUT(unknown20);
OUT(favor);
structs::InventorySlot_Struct iss;
iss = ServerToRoF2Slot(emu->slot);
eq->slot = iss.Slot;
eq->sub_index = iss.SubIndex;
FINISH_ENCODE();
}
ENCODE(OP_HPUpdate)
{
SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct);
@@ -1560,30 +1556,75 @@ namespace RoF2
*p = nullptr;
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
uchar *__emu_buffer = in->pBuffer;
ItemPacket_Struct *old_item_pkt = (ItemPacket_Struct *) __emu_buffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
switch(old_item_pkt->PacketType)
{
case ItemPacketParcel: {
ParcelMessaging_Struct pms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(pms);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
uint32 player_name_length = pms.player_name.length();
uint32 note_length = pms.note.length();
ob.write((const char*)__emu_buffer, 4);
auto *int_struct = (EQ::InternalSerializedItem_Struct *) pms.serialized_item.data();
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
return;
}
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write(reinterpret_cast<const char *>(&pms.packet_type), 4);
in->size = ob.size();
in->pBuffer = ob.detach();
SerializeItem(ob, (const EQ::ItemInstance *) int_struct->inst, pms.slot_id, 0, ItemPacketParcel);
delete[] __emu_buffer;
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", pms.slot_id);
safe_delete_array(__emu_buffer);
safe_delete(in);
return;
}
dest->FastQueuePacket(&in, ack_req);
}
ob.write((const char *) &pms.sent_time, 4);
ob.write((const char *) &player_name_length, 4);
ob.write(pms.player_name.c_str(), pms.player_name.length());
ob.write((const char *) &note_length, 4);
ob.write(pms.note.c_str(), pms.note.length());
in->size = ob.size();
in->pBuffer = ob.detach();
safe_delete_array(__emu_buffer);
dest->FastQueuePacket(&in, ack_req);
break;
}
default: {
EQ::InternalSerializedItem_Struct *int_struct = (EQ::InternalSerializedItem_Struct *)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char *)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance *)int_struct->inst, int_struct->slot_id, 0,
old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]",
int_struct->slot_id);
safe_delete_array(__emu_buffer);
safe_delete(in);
return;
}
in->size = ob.size();
in->pBuffer = ob.detach();
safe_delete_array(__emu_buffer);
dest->FastQueuePacket(&in, ack_req);
}
}
}
ENCODE(OP_ItemVerifyReply)
{
@@ -2466,6 +2507,8 @@ namespace RoF2
{
outapp->WriteUInt32(0xffffffff);
outapp->WriteUInt32(0);
// outapp->WriteUInt32(60);
// outapp->WriteUInt32(1);
}
outapp->WriteUInt32(0); // Unknown
@@ -3104,19 +3147,12 @@ namespace RoF2
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->GuildID = emu->Unknown00;
eq->guild_id= emu->Unknown00;
eq->rank = emu->rank;
/* Translate older ranks to new values */
switch (emu->Rank) {
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
default: { eq->Rank = emu->Rank; break; }
}
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(Banker);
eq->Unknown76 = 1;
memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
OUT(banker);
eq->unknown76 = 1;
FINISH_ENCODE();
}
@@ -3149,21 +3185,6 @@ namespace RoF2
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(Merchant_Click_Struct);
SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
OUT(npcid);
OUT(playerid);
OUT(command);
OUT(rate);
eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them
eq->unknown02 = 2592000;
FINISH_ENCODE();
}
ENCODE(OP_SkillUpdate)
{
ENCODE_LENGTH_EXACT(SkillUpdate_Struct);
@@ -3218,7 +3239,7 @@ namespace RoF2
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
if (sas->type != AT_Size)
if (sas->type != AppearanceType::Size)
{
dest->FastQueuePacket(&in, ack_req);
return;
@@ -4007,8 +4028,8 @@ namespace RoF2
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522))
if (!((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin))
)
{
PacketSize += 60;
@@ -4178,12 +4199,13 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
/* Translate older ranks to new values */
switch (emu->guildrank) {
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
}
//switch (emu->guildrank) {
//case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
//case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
//case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
//default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
//}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
@@ -4199,7 +4221,7 @@ namespace RoF2
VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head.
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->guild_show);
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // TempPet
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
@@ -4212,8 +4234,8 @@ namespace RoF2
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
@@ -4955,7 +4977,7 @@ namespace RoF2
strn0cpy(emu->target, eq->target, sizeof(emu->target));
strn0cpy(emu->name, eq->name, sizeof(emu->name));
// IN(rank);
IN(rank);
FINISH_DIRECT_DECODE();
}
@@ -4983,6 +5005,38 @@ namespace RoF2
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildTributeDonateItem)
{
DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
Log(Logs::Detail, Logs::Netcode, "RoF2::DECODE(OP_GuildTributeDonateItem)");
IN(type);
IN(slot);
IN(sub_index);
IN(aug_index);
IN(unknown10);
IN(quantity);
IN(tribute_master_id);
IN(unknown20);
IN(guild_id);
IN(unknown28);
IN(unknown32);
structs::InventorySlot_Struct iss;
iss.Slot = eq->slot;
iss.SubIndex = eq->sub_index;
iss.AugIndex = eq->aug_index;
iss.Type = eq->type;
iss.Unknown01 = 0;
iss.Unknown02 = 0;
emu->slot = RoF2ToServerSlot(iss);
FINISH_DIRECT_DECODE();
}
/*DECODE(OP_InspectAnswer)
{
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
@@ -5260,15 +5314,17 @@ namespace RoF2
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
DECODE(OP_ShopSendParcel)
{
DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct);
SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct);
DECODE_LENGTH_EXACT(structs::Parcel_Struct);
SETUP_DIRECT_DECODE(Parcel_Struct, structs::Parcel_Struct);
IN(npcid);
IN(playerid);
IN(command);
IN(rate);
IN(npc_id);
IN(quantity);
IN(money_flag);
emu->item_slot = RoF2ToServerTypelessSlot(eq->inventory_slot, invtype::typePossessions);
strn0cpy(emu->send_to, eq->send_to, sizeof(emu->send_to));
strn0cpy(emu->note, eq->note, sizeof(emu->note));
FINISH_DIRECT_DECODE();
}
@@ -5487,11 +5543,24 @@ namespace RoF2
//sprintf(hdr.unknown000, "06e0002Y1W00");
snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID);
if (packet_type == ItemPacketParcel) {
strn0cpy(
hdr.unknown000,
fmt::format(
"{:03}PAR{:010}\0",
inst->GetMerchantSlot(),
item->ID
).c_str(),
sizeof(hdr.unknown000)
);
}
hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.stacksize =
item->ID == PARCEL_MONEY_ITEM_ID ? inst->GetPrice() : (inst->IsStackable() ? ((inst->GetCharges() > 1000)
? 0xFFFFFFFF : inst->GetCharges()) : 1);
hdr.unknown004 = 0;
structs::InventorySlot_Struct slot_id;
structs::InventorySlot_Struct slot_id{};
switch (packet_type) {
case ItemPacketLoot:
slot_id = ServerToRoF2CorpseSlot(slot_id_in);
@@ -5501,22 +5570,24 @@ namespace RoF2
break;
}
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
hdr.price = inst->GetPrice();
hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1);
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.unknown028 = 0;
hdr.slot_type = (inst->GetMerchantSlot() ? invtype::typeMerchant : slot_id.Type);
hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot);
hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex);
hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex);
hdr.price = inst->GetPrice();
hdr.merchant_slot = ((inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1));
hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0);
hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber());
hdr.parcel_item_id = packet_type == ItemPacketParcel ? inst->GetID() : 0;
hdr.last_cast_time = inst->GetRecastTimestamp();
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.isEvolving = item->EvolvingItem;
hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254)
? 0xFFFFFFFF
: inst->GetCharges()));
hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0);
hdr.unknown044 = 0;
hdr.unknown048 = 0;
hdr.unknown052 = 0;
hdr.isEvolving = item->EvolvingItem;
ob.write((const char*)&hdr, sizeof(RoF2::structs::ItemSerializationHeader));
@@ -5574,9 +5645,10 @@ namespace RoF2
ob.write((const char*)&hdrf, sizeof(RoF2::structs::ItemSerializationHeaderFinish));
if (strlen(item->Name) > 0)
if (strlen(item->Name) > 0) {
ob.write(item->Name, strlen(item->Name));
ob.write("\0", 1);
ob.write("\0", 1);
}
if (strlen(item->Lore) > 0)
ob.write(item->Lore, strlen(item->Lore));
@@ -5737,10 +5809,11 @@ namespace RoF2
itbs.unknown5 = 0;
itbs.potion_belt_enabled = item->PotionBelt;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0);
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
itbs.potion_belt_slots = item->PotionBeltSlots;
itbs.stacksize =
item->ID == PARCEL_MONEY_ITEM_ID ? 0x7FFFFFFF : ((inst->IsStackable() ? item->StackSize : 0));
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
+2
View File
@@ -158,6 +158,7 @@ namespace RoF2
slotCursor
};
constexpr int16 format_as(InventorySlots slot) { return static_cast<int16>(slot); }
} // namespace enum_
using namespace enum_;
@@ -270,6 +271,7 @@ namespace RoF2
const size_t CHARACTER_CREATION_LIMIT = 12;
const size_t SAY_LINK_BODY_SIZE = 56;
const uint32 MAX_GUILD_ID = 50000;
} /*constants*/
+3 -2
View File
@@ -82,6 +82,7 @@ E(OP_GuildBank)
E(OP_GuildMemberList)
E(OP_GuildMemberUpdate)
E(OP_GuildsList)
E(OP_GuildTributeDonateItem)
E(OP_HPUpdate)
E(OP_Illusion)
E(OP_InspectBuffs)
@@ -115,7 +116,6 @@ E(OP_SendZonepoints)
E(OP_SetGuildRank)
E(OP_ShopPlayerBuy)
E(OP_ShopPlayerSell)
E(OP_ShopRequest)
E(OP_SkillUpdate)
E(OP_SomeItemPacketMaybe)
E(OP_SpawnAppearance)
@@ -182,6 +182,7 @@ D(OP_GuildBank)
D(OP_GuildDemote)
D(OP_GuildRemove)
D(OP_GuildStatus)
D(OP_GuildTributeDonateItem)
D(OP_InspectRequest)
D(OP_ItemLinkClick)
D(OP_ItemVerifyRequest)
@@ -198,7 +199,7 @@ D(OP_Save)
D(OP_SetServerFilter)
D(OP_ShopPlayerBuy)
D(OP_ShopPlayerSell)
D(OP_ShopRequest)
D(OP_ShopSendParcel)
D(OP_Trader)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
+77 -38
View File
@@ -2011,6 +2011,31 @@ struct GuildBankClear_Struct
/*16*/ uint32 MainAreaCount;
};
struct GuildTributeDonateItemRequest_Struct {
/*000*/ uint32 type;
/*004*/ uint16 slot;
/*006*/ uint16 sub_index;
/*008*/ uint16 aug_index;
/*010*/ uint16 unknown10;
/*012*/ uint32 quantity;
/*016*/ uint32 tribute_master_id;
/*020*/ uint32 unknown20;
/*024*/ uint32 guild_id;
/*028*/ uint32 unknown28;
/*032*/ uint32 unknown32;
};
struct GuildTributeDonateItemReply_Struct {
/*000*/ uint32 type;
/*004*/ uint16 slot;
/*006*/ uint16 sub_index;
/*008*/ uint16 aug_index;
/*010*/ uint16 unknown10;
/*012*/ uint32 quantity;
/*016*/ uint32 unknown20;
/*020*/ uint32 favor;
};
/*
** Money Loot
** Length: 22 Bytes
@@ -2222,15 +2247,17 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 unknown01; // Seen 3 from Server or -1 from Client
/*020*/ int32 unknown02; // Seen 2592000 from Server or -1 from Client
/*024*/
struct MerchantClick_Struct
{
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
/*020*/ int32 unknown02; // Seen 2592000 from Server or -1 from Client
/*024*/
};
/*
Unknowns:
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
@@ -3600,11 +3627,11 @@ struct GuildMakeLeader {
// Update a guild members rank and banker status
struct GuildSetRank_Struct
{
/*00*/ uint32 GuildID; // Was Unknown00
/*04*/ uint32 Rank;
/*08*/ char MemberName[64];
/*72*/ uint32 Banker;
/*76*/ uint32 Unknown76; // Seen 1 - Maybe Banker?
/*00*/ uint32 guild_id; // Was Unknown00
/*04*/ uint32 rank;
/*08*/ char member_name[64];
/*72*/ uint32 banker;
/*76*/ uint32 unknown76; // Seen 1 - Maybe Banker?
/*80*/
};
@@ -3619,7 +3646,7 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
struct GroundSpawn{
float max_x;
float max_y;
float min_x;
@@ -3631,8 +3658,8 @@ struct Ground_Spawn{
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
@@ -3722,15 +3749,15 @@ struct TributeItem_Struct
struct TributePoint_Struct {
int32 tribute_points;
uint32 unknown04;
uint32 unknown04;
int32 career_tribute_points;
uint32 unknown12;
uint32 unknown12;
};
struct TributeMoney_Struct {
uint32 platinum;
uint32 tribute_master_id;
int32 tribute_points;
int32 tribute_points;
};
@@ -4547,25 +4574,25 @@ struct RoF2SlotStruct
struct ItemSerializationHeader
{
/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
/*017*/ uint32 stacksize;
/*021*/ uint32 unknown004;
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
/*026*/ uint16 main_slot;
/*028*/ uint16 sub_slot;
/*030*/ uint16 aug_slot; // 0xffff
/*032*/ uint32 price;
/*036*/ uint32 merchant_slot; //1 if not a merchant item
/*040*/ uint32 scaled_value; //0
/*044*/ uint32 instance_id; //unique instance id if not merchant item, else is merchant slot
/*048*/ uint32 unknown028; //0
/*052*/ uint32 last_cast_time; // Unix Time from PP of last cast for this recast type if recast delay > 0
/*056*/ uint32 charges; //Total Charges an item has (-1 for unlimited)
/*060*/ uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
/*064*/ uint32 unknown044; // 0
/*068*/ uint32 unknown048; // 0
/*072*/ uint32 unknown052; // 0
uint8 isEvolving;
/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
/*017*/ uint32 stacksize;
/*021*/ uint32 unknown004;
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
/*026*/ uint16 main_slot;
/*028*/ uint16 sub_slot;
/*030*/ uint16 aug_slot; // 0xffff
/*032*/ uint32 price;
/*036*/ uint32 merchant_slot; // 1 if not a merchant item
/*040*/ uint32 scaled_value; // 0
/*044*/ uint32 instance_id; // unique instance id if not merchant item, else is merchant slot
/*048*/ uint32 parcel_item_id;
/*052*/ uint32 last_cast_time; // Unix Time from PP of last cast for this recast type if recast delay > 0
/*056*/ uint32 charges; // Total Charges an item has (-1 for unlimited)
/*060*/ uint32 inst_nodrop; // 1 if the item is no drop (attuned items)
/*064*/ uint32 unknown044; // 0
/*068*/ uint32 unknown048; // 0
/*072*/ uint32 unknown052; // 0
uint8 isEvolving;
};
struct EvolvingItem {
@@ -5236,6 +5263,18 @@ struct Checksum_Struct {
uint8_t data[2048];
};
struct Parcel_Struct
{
/*000*/ uint32 npc_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 money_flag;
/*020*/ char send_to[64];
/*084*/ char note[128];
/*212*/ uint32 unknown_212;
/*216*/ uint32 unknown_216;
/*220*/ uint32 unknown_220;
};
}; /*structs*/
}; /*RoF2*/
-2
View File
@@ -101,7 +101,6 @@ E(OP_SendZonepoints)
E(OP_SetGuildRank)
E(OP_ShopPlayerBuy)
E(OP_ShopPlayerSell)
E(OP_ShopRequest)
E(OP_SkillUpdate)
E(OP_SomeItemPacketMaybe)
E(OP_SpawnAppearance)
@@ -183,7 +182,6 @@ D(OP_Save)
D(OP_SetServerFilter)
D(OP_ShopPlayerBuy)
D(OP_ShopPlayerSell)
D(OP_ShopRequest)
D(OP_Trader)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
+18 -16
View File
@@ -2200,15 +2200,17 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 unknown01; // Seen 3 from Server or -1 from Client
/*020*/ int32 unknown02; // Seen 2592000 from Server or -1 from Client
/*024*/
struct MerchantClick_Struct
{
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
/*024*/
};
/*
Unknowns:
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
@@ -3537,11 +3539,11 @@ struct GuildMakeLeader {
// Update a guild members rank and banker status
struct GuildSetRank_Struct
{
/*00*/ uint32 GuildID; // Was Unknown00
/*04*/ uint32 Rank;
/*08*/ char MemberName[64];
/*72*/ uint32 Banker;
/*76*/ uint32 Unknown76; // Seen 1 - Maybe Banker?
/*00*/ uint32 guild_id; // Was Unknown00
/*04*/ uint32 rank;
/*08*/ char member_name[64];
/*72*/ uint32 banker;
/*76*/ uint32 unknown76; // Seen 1 - Maybe Banker?
/*80*/
};
@@ -3556,7 +3558,7 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
struct GroundSpawn{
float max_x;
float max_y;
float min_x;
@@ -3568,8 +3570,8 @@ struct Ground_Spawn{
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
+34 -6
View File
@@ -2026,6 +2026,19 @@ namespace SoD
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
OUT(npc_id);
OUT(player_id);
OUT(command);
OUT(rate);
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
@@ -2507,8 +2520,8 @@ namespace SoD
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522))
if (!((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin))
)
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
@@ -2706,8 +2719,8 @@ namespace SoD
Buffer += sizeof(structs::Spawn_Struct_Position);
if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
@@ -2733,8 +2746,8 @@ namespace SoD
}
if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
@@ -3483,6 +3496,21 @@ namespace SoD
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
IN(npc_id);
IN(player_id);
IN(command);
IN(rate);
emu->tab_display = 0;
emu->unknown020 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
+2
View File
@@ -78,6 +78,7 @@ E(OP_SendCharInfo)
E(OP_SendZonepoints)
E(OP_ShopPlayerBuy)
E(OP_ShopPlayerSell)
E(OP_ShopRequest)
E(OP_SomeItemPacketMaybe)
E(OP_SpawnDoor)
E(OP_SpecialMesg)
@@ -141,6 +142,7 @@ D(OP_Save)
D(OP_SetServerFilter)
D(OP_ShopPlayerBuy)
D(OP_ShopPlayerSell)
D(OP_ShopRequest)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
+12 -8
View File
@@ -1845,12 +1845,16 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
struct MerchantClick_Struct
{
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
};
/*
Unknowns:
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
@@ -3026,7 +3030,7 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
struct GroundSpawn{
float max_x;
float max_y;
float min_x;
@@ -3038,8 +3042,8 @@ struct Ground_Spawn{
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
+28
View File
@@ -1683,6 +1683,19 @@ namespace SoF
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
OUT(npc_id);
OUT(player_id);
OUT(command);
OUT(rate);
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
@@ -2874,6 +2887,21 @@ namespace SoF
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
IN(npc_id);
IN(player_id);
IN(command);
IN(rate);
emu->tab_display = 0;
emu->unknown020 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
+2
View File
@@ -72,6 +72,7 @@ E(OP_SendAATable)
E(OP_SendCharInfo)
E(OP_SendZonepoints)
E(OP_ShopPlayerSell)
E(OP_ShopRequest)
E(OP_SomeItemPacketMaybe)
E(OP_SpawnDoor)
E(OP_SpecialMesg)
@@ -128,6 +129,7 @@ D(OP_ReadBook)
D(OP_Save)
D(OP_SetServerFilter)
D(OP_ShopPlayerSell)
D(OP_ShopRequest)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
+12 -8
View File
@@ -1859,12 +1859,16 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
struct MerchantClick_Struct
{
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; // 1=open, 0=cancel/close
/*012*/ float rate; // cost multiplier, dosent work anymore
/*016*/ int32 tab_display; // bitmask b000 none, b001 Purchase/Sell, b010 Recover, b100 Parcels
/*020*/ int32 unknown020; // Seen 2592000 from Server or -1 from Client
};
/*
Unknowns:
0 is e7 from 01 to // MAYBE SLOT IN PURCHASE
@@ -2951,7 +2955,7 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
struct GroundSpawn{
float max_x;
float max_y;
float min_x;
@@ -2963,8 +2967,8 @@ struct Ground_Spawn{
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
+456 -13
View File
@@ -34,6 +34,7 @@
#include "titanium_structs.h"
#include "../path_manager.h"
#include "../raid.h"
#include "../guilds.h"
#include <sstream>
@@ -664,6 +665,177 @@ namespace Titanium
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_SetGuildRank)
{
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->unknown00 = 0;
eq->unknown04 = 0;
//Translate older ranks to new values* /
switch (emu->rank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank = GUILD_LEADER_TI;
break;
}
default: {
eq->rank = GUILD_RANK_NONE_TI;
break;
}
}
memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
OUT(banker);
FINISH_ENCODE();
}
ENCODE(OP_SpawnAppearance)
{
ENCODE_LENGTH_EXACT(SpawnAppearance_Struct);
SETUP_DIRECT_ENCODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct);
OUT(spawn_id);
OUT(type);
OUT(parameter);
switch (emu->type) {
case AppearanceType::GuildRank: {
//Translate new ranks to old values* /
switch (emu->parameter) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->parameter = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->parameter = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->parameter = GUILD_LEADER_TI;
break;
}
}
break;
}
case AppearanceType::GuildShow: {
FAIL_ENCODE();
return;
}
default: {
break;
}
}
FINISH_ENCODE();
}
ENCODE(OP_GuildsList)
{
EQApplicationPacket* in = *p;
*p = nullptr;
GuildsListMessaging_Struct glms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(glms);
auto outapp = new EQApplicationPacket(OP_GuildsList, sizeof(structs::GuildsList_Struct));
auto out = (structs::GuildsList_Struct *) outapp->pBuffer;
for (auto const& g : glms.guild_detail) {
if (g.guild_id < Titanium::constants::MAX_GUILD_ID) {
strn0cpy(out->Guilds[g.guild_id].name, g.guild_name.c_str(), sizeof(out->Guilds[g.guild_id].name));
}
}
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildMemberAdd)
{
ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct)
SETUP_DIRECT_ENCODE(GuildMemberAdd_Struct, structs::GuildMemberAdd_Struct)
OUT(guild_id)
OUT(level)
OUT(class_)
switch (emu->rank_) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank_ = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank_ = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank_ = GUILD_LEADER_TI;
break;
}
}
OUT(zone_id)
OUT(last_on)
OUT_str(player_name)
FINISH_ENCODE()
}
ENCODE(OP_GuildMemberRankAltBanker)
{
ENCODE_LENGTH_EXACT(GuildMemberRank_Struct)
SETUP_DIRECT_ENCODE(GuildMemberRank_Struct, structs::GuildMemberRank_Struct)
OUT(guild_id)
OUT(alt_banker)
OUT_str(player_name)
switch (emu->rank_) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank_ = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank_ = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank_ = GUILD_LEADER_TI;
break;
}
}
FINISH_ENCODE()
}
ENCODE(OP_GuildMemberList)
{
//consume the packet
@@ -727,12 +899,34 @@ namespace Titanium
str += sl + 1; \
}
#define PutFieldN(field) e->field = htonl(emu_e->field)
/* Translate new ranks to older values */
SlideStructString(name, emu_name);
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
switch (emu_e->rank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
e->rank = htonl(GUILD_MEMBER_TI);
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
e->rank = htonl(GUILD_OFFICER_TI);
break;
}
case GUILD_LEADER: {
e->rank = htonl(GUILD_LEADER_TI);
break;
}
default: {
e->rank = htonl(GUILD_MEMBER_TI);
break;
}
}
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
PutFieldN(total_tribute);
@@ -753,6 +947,38 @@ namespace Titanium
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_SendGuildTributes)
{
ENCODE_LENGTH_ATLEAST(structs::GuildTributeAbility_Struct);
SETUP_VAR_ENCODE(GuildTributeAbility_Struct);
ALLOC_VAR_ENCODE(structs::GuildTributeAbility_Struct, sizeof(GuildTributeAbility_Struct) + strlen(emu->ability.name));
eq->guild_id = emu->guild_id;;
strncpy(eq->ability.name, emu->ability.name, strlen(emu->ability.name));
eq->ability.tribute_id = emu->ability.tribute_id;
eq->ability.tier_count = emu->ability.tier_count;
for (int i = 0; i < ntohl(emu->ability.tier_count); i++) {
eq->ability.tiers[i].cost = emu->ability.tiers[i].cost;
eq->ability.tiers[i].level = emu->ability.tiers[i].level;
eq->ability.tiers[i].tribute_item_id = emu->ability.tiers[i].tribute_item_id;
}
FINISH_ENCODE();
}
ENCODE(OP_GuildTributeDonateItem)
{
SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
Log(Logs::Detail, Logs::Netcode, "UF::ENCODE(OP_GuildTributeDonateItem)");
OUT(quantity);
OUT(favor);
eq->unknown8 = 0;
eq->slot = ServerToTitaniumSlot(emu->slot);
FINISH_ENCODE();
}
ENCODE(OP_Illusion)
{
ENCODE_LENGTH_EXACT(Illusion_Struct);
@@ -867,11 +1093,60 @@ namespace Titanium
ENCODE(OP_LFGuild)
{
struct bit_mask_conversion {
uint32 titanium_mask;
uint32 rof2_mask;
};
std::vector<bit_mask_conversion> bit_mask = {
{.titanium_mask = 2, .rof2_mask = 256},
{.titanium_mask = 4, .rof2_mask = 32768},
{.titanium_mask = 8, .rof2_mask = 65536},
{.titanium_mask = 16, .rof2_mask = 4},
{.titanium_mask = 32, .rof2_mask = 64},
{.titanium_mask = 64, .rof2_mask = 16384},
{.titanium_mask = 128, .rof2_mask = 8192},
{.titanium_mask = 256, .rof2_mask = 128},
{.titanium_mask = 512, .rof2_mask = 2048},
{.titanium_mask = 1024, .rof2_mask = 8},
{.titanium_mask = 2048, .rof2_mask = 16},
{.titanium_mask = 4096, .rof2_mask = 512},
{.titanium_mask = 8192, .rof2_mask = 32},
{.titanium_mask = 16384, .rof2_mask = 1024},
{.titanium_mask = 32768, .rof2_mask = 2},
{.titanium_mask = 65536, .rof2_mask = 4096},
};
EQApplicationPacket *in = *p;
*p = nullptr;
uint32 Command = in->ReadUInt32();
if (Command == 1) {
ENCODE_LENGTH_EXACT(LFGuild_GuildToggle_Struct);
SETUP_DIRECT_ENCODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct);
OUT(Command);
OUT_str(Comment);
OUT(FromLevel);
OUT(ToLevel);
OUT(AACount);
OUT(TimeZone);
OUT(Toggle);
OUT(TimePosted);
OUT_str(Name);
uint32 emu_bitmask = emu->Classes;
uint32 ti_bitmask = 0;
for (auto const& b : bit_mask) {
(emu_bitmask & b.rof2_mask) != 0 ? ti_bitmask |= b.titanium_mask : ti_bitmask &= ~b.titanium_mask;
}
eq->Classes = ti_bitmask;
FINISH_ENCODE();
return;
}
*p = nullptr;
if (Command != 0)
{
dest->FastQueuePacket(&in, ack_req);
@@ -1149,7 +1424,29 @@ namespace Titanium
OUT(pvp);
OUT(anon);
OUT(gm);
OUT(guildrank);
switch (emu->guildrank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->guildrank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->guildrank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->guildrank = GUILD_LEADER_TI;
break;
}
default: {
eq->guildrank = GUILD_RANK_NONE_TI;
break;
}
}
OUT(guildbanker);
// OUT(unknown13054[8]);
OUT(exp);
@@ -1250,7 +1547,7 @@ namespace Titanium
{
ENCODE_LENGTH_EXACT(MarkNPC_Struct);
SETUP_DIRECT_ENCODE(MarkNPC_Struct, MarkNPC_Struct);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
mnpcs->TargetID = emu->TargetID;
@@ -1267,10 +1564,10 @@ namespace Titanium
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
switch (raid_gen->action)
{
case raidAdd:
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
@@ -1340,7 +1637,7 @@ namespace Titanium
dest->QueuePacket(inapp);
break;
}
default:
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
@@ -1583,6 +1880,19 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
OUT(npc_id);
OUT(player_id);
OUT(command);
OUT(rate);
FINISH_ENCODE();
}
ENCODE(OP_SpecialMesg)
{
EQApplicationPacket *in = *p;
@@ -1864,7 +2174,28 @@ namespace Titanium
eq->beard = emu->beard;
strcpy(eq->suffix, emu->suffix);
eq->petOwnerId = emu->petOwnerId;
eq->guildrank = emu->guildrank;
switch (emu->guildrank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->guildrank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->guildrank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->guildrank = GUILD_LEADER_TI;
break;
}
default: {
break;
}
}
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
@@ -2205,6 +2536,34 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildDemote)
{
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
memcpy(emu->name, eq->name, sizeof(emu->name));
memcpy(emu->target, eq->target, sizeof(emu->target));
emu->rank = GUILD_MEMBER;
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildTributeDonateItem)
{
DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
Log(Logs::Detail, Logs::Netcode, "UF::DECODE(OP_GuildTributeDonateItem)");
IN(quantity);
IN(tribute_master_id);
IN(guild_id);
emu->slot = TitaniumToServerSlot(eq->slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_InspectAnswer)
{
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
@@ -2260,8 +2619,77 @@ namespace Titanium
DECODE(OP_LFGuild)
{
struct bit_mask_conversion {
uint32 titanium_mask;
uint32 rof2_mask;
};
std::vector<bit_mask_conversion> bit_mask = {
{.titanium_mask = 2, .rof2_mask = 256},
{.titanium_mask = 4, .rof2_mask = 32768},
{.titanium_mask = 8, .rof2_mask = 65536},
{.titanium_mask = 16, .rof2_mask = 4},
{.titanium_mask = 32, .rof2_mask = 64},
{.titanium_mask = 64, .rof2_mask = 16384},
{.titanium_mask = 128, .rof2_mask = 8192},
{.titanium_mask = 256, .rof2_mask = 128},
{.titanium_mask = 512, .rof2_mask = 2048},
{.titanium_mask = 1024, .rof2_mask = 8},
{.titanium_mask = 2048, .rof2_mask = 16},
{.titanium_mask = 4096, .rof2_mask = 512},
{.titanium_mask = 8192, .rof2_mask = 32},
{.titanium_mask = 16384, .rof2_mask = 1024},
{.titanium_mask = 32768, .rof2_mask = 2},
{.titanium_mask = 65536, .rof2_mask = 4096},
};
uint32 Command = __packet->ReadUInt32();
if (Command == 3) {
DECODE_LENGTH_EXACT(structs::LFGuild_SearchPlayer_Struct);
SETUP_DIRECT_DECODE(LFGuild_SearchPlayer_Struct, structs::LFGuild_SearchPlayer_Struct);
IN(Command);
IN(Unknown04);
IN(FromLevel);
IN(ToLevel);
IN(MinAA);
IN(TimeZone);
uint32 new_bitmask = 0;
uint32 ti_bitmask = eq->Classes;
for (auto const& b : bit_mask) {
(ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask;
}
emu->Classes = new_bitmask;
FINISH_DIRECT_DECODE();
return;
}
if (Command == 1) {
DECODE_LENGTH_EXACT(structs::LFGuild_GuildToggle_Struct);
SETUP_DIRECT_DECODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct);
IN(Command);
IN_str(Comment);
IN(FromLevel);
IN(ToLevel);
IN(AACount);
IN(TimeZone);
IN(Toggle);
IN(TimePosted);
IN_str(Name);
uint32 new_bitmask = 0;
uint32 ti_bitmask = eq->Classes;
for (auto const& b : bit_mask) {
(ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask;
}
emu->Classes = new_bitmask;
FINISH_DIRECT_DECODE();
return;
}
if (Command != 0)
return;
@@ -2401,7 +2829,7 @@ namespace Titanium
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
auto len = 0;
if (__packet->size < sizeof(structs::RaidMOTD_Struct)) {
len = __packet->size - sizeof(structs::RaidGeneral_Struct);
@@ -2409,8 +2837,8 @@ namespace Titanium
else {
len = sizeof(eq->motd);
}
strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len);
strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len);
emu->motd[len - 1] = '\0';
FINISH_VAR_DECODE();
@@ -2428,7 +2856,7 @@ namespace Titanium
FINISH_VAR_DECODE();
break;
}
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
@@ -2482,6 +2910,21 @@ namespace Titanium
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
IN(npc_id);
IN(player_id);
IN(command);
IN(rate);
emu->tab_display = 0;
emu->unknown020 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
+1
View File
@@ -287,6 +287,7 @@ namespace Titanium
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
const size_t SAY_LINK_BODY_SIZE = 45;
const uint32 MAX_GUILD_ID = 1500;
} /*constants*/
+11
View File
@@ -44,8 +44,14 @@ E(OP_DzSetLeaderName)
E(OP_Emote)
E(OP_FormattedMessage)
E(OP_GroundSpawn)
E(OP_SetGuildRank)
E(OP_GuildsList)
E(OP_GuildMemberLevelUpdate)
E(OP_GuildMemberList)
E(OP_GuildMemberAdd)
E(OP_GuildMemberRankAltBanker)
E(OP_SendGuildTributes)
E(OP_GuildTributeDonateItem)
E(OP_Illusion)
E(OP_InspectAnswer)
E(OP_InspectRequest)
@@ -69,6 +75,8 @@ E(OP_SendCharInfo)
E(OP_SendAATable)
E(OP_SetFace)
E(OP_ShopPlayerSell)
E(OP_ShopRequest)
E(OP_SpawnAppearance)
E(OP_SpecialMesg)
E(OP_TaskDescription)
E(OP_Track)
@@ -100,9 +108,11 @@ D(OP_DzRemovePlayer)
D(OP_DzSwapPlayer)
D(OP_Emote)
D(OP_FaceChange)
D(OP_GuildDemote)
D(OP_InspectAnswer)
D(OP_InspectRequest)
D(OP_ItemLinkClick)
D(OP_GuildTributeDonateItem)
D(OP_LFGuild)
D(OP_LoadSpellSet)
D(OP_LootItem)
@@ -112,6 +122,7 @@ D(OP_RaidInvite)
D(OP_ReadBook)
D(OP_SetServerFilter)
D(OP_ShopPlayerSell)
D(OP_ShopRequest)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
+53 -8
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -1423,6 +1423,23 @@ struct GuildUpdate_Struct {
GuildsListEntry_Struct entry;
};
struct GuildTributeDonateItemRequest_Struct {
/*000*/ uint32 slot;
/*004*/ uint32 quantity;
/*008*/ uint32 tribute_master_id;
/*012*/ uint32 unknown12;
/*016*/ uint32 guild_id;
/*020*/ uint32 unknown20;
/*024*/ uint32 unknown24;
};
struct GuildTributeDonateItemReply_Struct {
/*000*/ uint32 slot;
/*004*/ uint32 quantity;
/*008*/ uint32 unknown8;
/*012*/ uint32 favor;
};
/*
** Money Loot
** Length: 22 Bytes
@@ -1652,9 +1669,9 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
struct MerchantClick_Struct {
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
};
@@ -2604,7 +2621,7 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
struct GroundSpawn{
float max_x;
float max_y;
float min_x;
@@ -2616,8 +2633,8 @@ struct Ground_Spawn{
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
@@ -3508,7 +3525,7 @@ struct LFGuild_GuildToggle_Struct
/*540*/ uint32 TimeZone;
/*544*/ uint8 Toggle;
/*545*/ uint8 Unknown545[3];
/*548*/ uint32 Expires;
/*548*/ uint32 TimePosted;
/*552*/ char Name[64];
/*616*/
};
@@ -3699,6 +3716,34 @@ struct SayLinkBodyFrame_Struct {
/*045*/
};
struct GuildSetRank_Struct
{
/*00*/ uint32 unknown00;
/*04*/ uint32 unknown04;
/*08*/ uint32 rank;
/*72*/ char member_name[64];
/*76*/ uint32 banker;
};
struct GuildMemberAdd_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 unknown04;
/*008*/ uint32 level;
/*012*/ uint32 class_;
/*016*/ uint32 rank_;
/*020*/ uint32 zone_id;
/*024*/ uint32 last_on;
/*028*/ char player_name[64];
};
struct GuildMemberRank_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 unknown_004;
/*008*/ uint32 rank_;
/*012*/ char player_name[64];
/*076*/ uint32 alt_banker; //Banker/Alt bit 00 - none 10 - Alt 11 - Alt and Banker 01 - Banker. Banker not functional for RoF2+
};
}; /*structs*/
}; /*Titanium*/
+335 -58
View File
@@ -36,6 +36,7 @@
#include "../classes.h"
#include "../races.h"
#include "../raid.h"
#include "../guilds.h"
#include <iostream>
#include <sstream>
@@ -195,7 +196,7 @@ namespace UF
unsigned char *emu_buffer = in->pBuffer;
uint32 opcode = *((uint32*)emu_buffer);
if (opcode == 8) {
if (opcode == AlternateCurrencyMode::Populate) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
auto outapp = new EQApplicationPacket(
@@ -1134,6 +1135,30 @@ namespace UF
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
//Translate older ranks to new values* /
switch (emu_e->rank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
emu_e->rank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
emu_e->rank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
emu_e->rank = GUILD_LEADER_TI;
break;
}
default: {
emu_e->rank = GUILD_RANK_NONE_TI;
break;
}
}
PutFieldN(rank);
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
@@ -1157,53 +1182,142 @@ namespace UF
ENCODE(OP_GuildsList)
{
EQApplicationPacket *in = *p;
EQApplicationPacket* in = *p;
*p = nullptr;
uint32 NumberOfGuilds = in->size / 64;
uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use.
GuildsListMessaging_Struct glms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast<char *>(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(glms);
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)__emu_buffer;
uint32 HighestGuildID = 0;
auto packet_size = 64 + 4 + glms.guild_detail.size() * 4 + glms.string_length;
auto buffer = new uchar[packet_size];
auto buf_pos = buffer;
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if (InBuffer[0])
{
PacketSize += (5 + strlen(InBuffer));
HighestGuildID = i - 1;
memset(buf_pos, 0, 64);
buf_pos += 64;
VARSTRUCT_ENCODE_TYPE(uint32, buf_pos, glms.no_of_guilds);
for (auto const& g : glms.guild_detail) {
if (g.guild_id < UF::constants::MAX_GUILD_ID) {
VARSTRUCT_ENCODE_TYPE(uint32, buf_pos, g.guild_id);
strn0cpy((char *) buf_pos, g.guild_name.c_str(), g.guild_name.length() + 1);
buf_pos += g.guild_name.length() + 1;
}
InBuffer += 64;
}
PacketSize++; // Appears to be an extra 0x00 at the very end.
in->size = PacketSize;
in->pBuffer = new unsigned char[in->size];
InBuffer = (char *)__emu_buffer;
char *OutBuffer = (char *)in->pBuffer;
auto outapp = new EQApplicationPacket(OP_GuildsList);
// Init the first 64 bytes to zero, as per live.
//
memset(OutBuffer, 0, 64);
OutBuffer += 64;
outapp->size = packet_size;
outapp->pBuffer = buffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID);
dest->FastQueuePacket(&outapp);
}
for (unsigned int i = 0; i < NumberOfGuilds; ++i)
{
if (InBuffer[0])
{
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1);
VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer);
ENCODE(OP_GuildMemberAdd)
{
ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct)
SETUP_DIRECT_ENCODE(GuildMemberAdd_Struct, structs::GuildMemberAdd_Struct)
OUT(guild_id)
OUT(level)
OUT(class_)
switch (emu->rank_) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank_ = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank_ = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank_ = GUILD_LEADER_TI;
break;
}
default: {
eq->rank_ = GUILD_RANK_NONE_TI;
break;
}
InBuffer += 64;
}
OUT(zone_id)
OUT(last_on)
OUT_str(player_name)
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00);
FINISH_ENCODE()
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
ENCODE(OP_GuildMemberRankAltBanker)
{
ENCODE_LENGTH_EXACT(GuildMemberRank_Struct)
SETUP_DIRECT_ENCODE(GuildMemberRank_Struct, structs::GuildMemberRank_Struct)
OUT(guild_id)
OUT(alt_banker)
OUT_str(player_name)
switch (emu->rank_) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank_ = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank_ = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank_ = GUILD_LEADER_TI;
break;
}
default: {
eq->rank_ = GUILD_RANK_NONE_TI;
break;
}
}
FINISH_ENCODE()
}
ENCODE(OP_SendGuildTributes)
{
ENCODE_LENGTH_ATLEAST(structs::GuildTributeAbility_Struct)
SETUP_VAR_ENCODE(GuildTributeAbility_Struct)
ALLOC_VAR_ENCODE(structs::GuildTributeAbility_Struct, sizeof(GuildTributeAbility_Struct) + strlen(emu->ability.name))
eq->guild_id = emu->guild_id;
eq->ability.tribute_id = emu->ability.tribute_id;
eq->ability.tier_count = emu->ability.tier_count;
strncpy(eq->ability.name, emu->ability.name, strlen(emu->ability.name));
for (int i = 0; i < ntohl(emu->ability.tier_count); i++) {
eq->ability.tiers[i].cost = emu->ability.tiers[i].cost;
eq->ability.tiers[i].level = emu->ability.tiers[i].level;
eq->ability.tiers[i].tribute_item_id = emu->ability.tiers[i].tribute_item_id;
}
FINISH_ENCODE()
}
ENCODE(OP_GuildTributeDonateItem)
{
SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
Log(Logs::Detail, Logs::Netcode, "UF::ENCODE(OP_GuildTributeDonateItem)");
OUT(quantity)
OUT(favor)
eq->unknown8 = 0;
eq->slot = ServerToUFSlot(emu->slot);
FINISH_ENCODE()
}
ENCODE(OP_Illusion)
@@ -1829,6 +1943,30 @@ namespace UF
OUT(pvp);
OUT(anon);
OUT(gm);
//Translate older ranks to new values* /
switch (emu->guildrank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
emu->guildrank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
emu->guildrank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
emu->guildrank = GUILD_LEADER_TI;
break;
}
default: {
emu->guildrank = GUILD_RANK_NONE_TI;
break;
}
}
OUT(guildrank);
OUT(guildbanker);
// OUT(unknown13054[12]);
@@ -2300,6 +2438,19 @@ namespace UF
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
OUT(npc_id);
OUT(player_id);
OUT(command);
OUT(rate);
FINISH_ENCODE();
}
ENCODE(OP_SomeItemPacketMaybe)
{
// This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow
@@ -2332,29 +2483,88 @@ namespace UF
ENCODE(OP_SpawnAppearance)
{
EQApplicationPacket *in = *p;
*p = nullptr;
ENCODE_LENGTH_EXACT(SpawnAppearance_Struct);
SETUP_DIRECT_ENCODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct);
unsigned char *emu_buffer = in->pBuffer;
SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
if (sas->type != AT_Size)
{
dest->FastQueuePacket(&in, ack_req);
return;
OUT(spawn_id);
OUT(type);
OUT(parameter);
switch (emu->type) {
case AppearanceType::GuildRank: {
//Translate new ranks to old values* /
switch (emu->parameter) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->parameter = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->parameter = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->parameter = GUILD_LEADER_TI;
break;
}
default: {
eq->parameter = GUILD_RANK_NONE_TI;
break;
}
}
break;
}
case AppearanceType::GuildShow: {
FAIL_ENCODE();
return;
}
default: {
break;
}
}
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
FINISH_ENCODE();
}
css->EntityID = sas->spawn_id;
css->Size = (float)sas->parameter;
css->Unknown08 = 0;
css->Unknown12 = 1.0f;
ENCODE(OP_SetGuildRank)
{
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
dest->FastQueuePacket(&outapp, ack_req);
delete in;
eq->unknown00 = 0;
eq->unknown04 = 0;
switch (emu->rank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
emu->rank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
emu->rank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
emu->rank = GUILD_LEADER_TI;
break;
}
default: {
emu->rank = GUILD_RANK_NONE_TI;
break;
}
}
memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
OUT(banker);
FINISH_ENCODE();
}
ENCODE(OP_SpawnDoor)
@@ -2779,8 +2989,8 @@ namespace UF
}
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522))
if (!((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin))
)
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
@@ -2945,6 +3155,30 @@ namespace UF
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
//Translate older ranks to new values* /
switch (emu->guildrank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
emu->guildrank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
emu->guildrank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
emu->guildrank = GUILD_LEADER_TI;
break;
}
default: {
emu->guildrank = GUILD_RANK_NONE_TI;
break;
}
}
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
@@ -2982,8 +3216,8 @@ namespace UF
Buffer += sizeof(structs::Spawn_Struct_Position);
if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
@@ -3018,8 +3252,8 @@ namespace UF
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
}
if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
)
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
@@ -3577,6 +3811,34 @@ namespace UF
DECODE_FORWARD(OP_GroupInvite);
}
DECODE(OP_GuildDemote)
{
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
memcpy(emu->name, eq->name, sizeof(emu->name));
memcpy(emu->target, eq->target, sizeof(emu->target));
emu->rank = GUILD_MEMBER;
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildTributeDonateItem)
{
DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
Log(Logs::Detail, Logs::Netcode, "UF::DECODE(OP_GuildTributeDonateItem)");
IN(quantity);
IN(tribute_master_id);
IN(guild_id);
emu->slot = UFToServerSlot(eq->slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_InspectRequest)
{
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
@@ -3782,6 +4044,21 @@ namespace UF
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
IN(npc_id);
IN(player_id);
IN(command);
IN(rate);
emu->tab_display = 0;
emu->unknown020 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
+1
View File
@@ -289,6 +289,7 @@ namespace UF
const size_t CHARACTER_CREATION_LIMIT = 12;
const size_t SAY_LINK_BODY_SIZE = 50;
const uint32 MAX_GUILD_ID = 50000;
} /*constants*/
+9
View File
@@ -58,6 +58,10 @@ E(OP_GroupInvite)
E(OP_GroupUpdate)
E(OP_GuildMemberList)
E(OP_GuildsList)
E(OP_GuildMemberAdd)
E(OP_SendGuildTributes)
E(OP_GuildMemberRankAltBanker)
E(OP_GuildTributeDonateItem)
E(OP_Illusion)
E(OP_InspectBuffs)
E(OP_InspectRequest)
@@ -82,8 +86,10 @@ E(OP_RespondAA)
E(OP_SendAATable)
E(OP_SendCharInfo)
E(OP_SendZonepoints)
E(OP_SetGuildRank)
E(OP_ShopPlayerBuy)
E(OP_ShopPlayerSell)
E(OP_ShopRequest)
E(OP_SomeItemPacketMaybe)
E(OP_SpawnAppearance)
E(OP_SpawnDoor)
@@ -138,6 +144,8 @@ D(OP_GroupFollow)
D(OP_GroupFollow2)
D(OP_GroupInvite)
D(OP_GroupInvite2)
D(OP_GuildDemote)
D(OP_GuildTributeDonateItem)
D(OP_InspectRequest)
D(OP_ItemLinkClick)
D(OP_ItemVerifyRequest)
@@ -151,6 +159,7 @@ D(OP_Save)
D(OP_SetServerFilter)
D(OP_ShopPlayerBuy)
D(OP_ShopPlayerSell)
D(OP_ShopRequest)
D(OP_TraderBuy)
D(OP_TradeSkillCombine)
D(OP_TributeItem)
+53 -6
View File
@@ -1670,6 +1670,15 @@ struct Surname_Struct
/*0100*/
};
struct GuildSetRank_Struct
{
/*00*/ uint32 unknown00;
/*04*/ uint32 unknown04;
/*08*/ uint32 rank;
/*72*/ char member_name[64];
/*76*/ uint32 banker;
};
struct GuildsListEntry_Struct {
char name[64];
};
@@ -1685,6 +1694,27 @@ struct GuildUpdate_Struct {
GuildsListEntry_Struct entry;
};
struct GuildMemberAdd_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 unknown04;
/*008*/ uint32 unknown08;
/*012*/ uint32 unknown12;
/*016*/ uint32 level;
/*020*/ uint32 class_;
/*024*/ uint32 rank_;
/*028*/ uint32 zone_id;
/*032*/ uint32 last_on;
/*036*/ char player_name[64];
};
struct GuildMemberRank_Struct {
/*000*/ uint32 guild_id;
/*004*/ uint32 unknown_004;
/*008*/ uint32 rank_;
/*012*/ char player_name[64];
/*076*/ uint32 alt_banker; //Banker/Alt bit 00 - none 10 - Alt 11 - Alt and Banker 01 - Banker. Banker not functional for RoF2+
};
/*
** Money Loot
** Length: 22 Bytes
@@ -1886,9 +1916,9 @@ struct TimeOfDay_Struct {
};
// Darvik: shopkeeper structs
struct Merchant_Click_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ uint32 playerid;
struct MerchantClick_Struct {
/*000*/ uint32 npc_id; // Merchant NPC's entity id
/*004*/ uint32 player_id;
/*008*/ uint32 command; //1=open, 0=cancel/close
/*012*/ float rate; //cost multiplier, dosent work anymore
};
@@ -3067,6 +3097,23 @@ struct GuildMakeLeader{
char target[64];
};
struct GuildTributeDonateItemRequest_Struct {
/*000*/ uint32 slot;
/*004*/ uint32 quantity;
/*008*/ uint32 tribute_master_id;
/*012*/ uint32 unknown12;
/*016*/ uint32 guild_id;
/*020*/ uint32 unknown20;
/*024*/ uint32 unknown24;
};
struct GuildTributeDonateItemReply_Struct {
/*000*/ uint32 slot;
/*004*/ uint32 quantity;
/*008*/ uint32 unknown8;
/*012*/ uint32 favor;
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3078,7 +3125,7 @@ struct Make_Pet_Struct { //Simple struct for getting pet info
uint32 min_dmg;
uint32 max_dmg;
};
struct Ground_Spawn{
struct GroundSpawn{
float max_x;
float max_y;
float min_x;
@@ -3090,8 +3137,8 @@ struct Ground_Spawn{
uint32 max_allowed;
uint32 respawntimer;
};
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
struct GroundSpawns {
struct GroundSpawn spawn[50]; //Assigned max number to allow
};
//struct PetitionBug_Struct{
+5
View File
@@ -27,3 +27,8 @@
// fmt
#include <fmt/format.h>
// lua
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
+6 -6
View File
@@ -1,17 +1,17 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2019 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -22,7 +22,7 @@
#include <string>
#include <list>
#include <fmt/core.h>
#include <fmt/format.h>
class DBcore;
@@ -37,7 +37,7 @@ namespace EQ
static bool AddProfanity(DBcore *db, std::string profanity);
static bool RemoveProfanity(DBcore *db, std::string profanity);
static void RedactMessage(char *message);
static void RedactMessage(std::string &message);
@@ -54,7 +54,7 @@ namespace EQ
static bool load_database_entries(DBcore *db);
static bool clear_database_entries(DBcore *db);
static bool check_for_existing_entry(const std::string& profanity);
};
} /*EQEmu*/
+3 -2
View File
@@ -44,9 +44,10 @@ enum : int { //values for pTimerType
pTimerBeggingPickPocket = 27,
pTimerLinkedSpellReuseStart = 28,
pTimerLinkedSpellReuseEnd = 48,
pTimerClearXTarget = 50,
pTimerShieldAbility = 86,
pTimerShieldAbility = 86,
pTimerLayHands = 87, //these IDs are used by client too
pTimerHarmTouch = 89, //so dont change them
+792 -792
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+745 -1475
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