[Quest API] Add SummonItemIntoInventory() to Perl/Lua (#3797)

* [Quest API] Add SummonItemIntoInventory() to Perl/Lua

# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.

## Example
```pl
sub EVENT_SAY {
	if ($text=~/#a/i) {
		my %item_data = (
			"item_id" => 32557,
			"charges" => 1
		);
		$client->SummonItemIntoInventory(\%item_data);
	}
}
```

# Lua
- Add `client:SummonItemIntoInventory(item_data)`.

## Example
```lua
function event_say(e)
	if e.message:find("#a") then
		local item_data = {
			"item_id" = 32557,
			"charges" = 1
		}
		e.self:SummonItemIntoInventory(item_data)
	end
end
```

* Update effects.cpp
This commit is contained in:
Alex King 2023-12-22 03:45:40 -05:00 committed by GitHub
parent 267c280db8
commit f3ef8a0993
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 132 additions and 18 deletions

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@ -801,34 +801,35 @@ int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
// Returns slot_id when there's one available, else SLOT_INVALID
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
continue;
const int16 last_bag_slot = RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT ? EQ::invslot::slotGeneral10 : EQ::invslot::slotGeneral8;
if (!GetItem(i))
// Found available slot in personal inventory
return i;
for (int16 i = invslot::GENERAL_BEGIN; i <= last_bag_slot; i++) { // Check basic inventory
if ((((uint64) 1 << i) & m_lookup->PossessionsBitmask) == 0) {
continue;
}
if (!GetItem(i)) {
return i; // Found available slot in personal inventory
}
}
if (!for_bag) {
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
if ((((uint64)1 << i) & m_lookup->PossessionsBitmask) == 0)
for (int16 i = invslot::GENERAL_BEGIN; i <= last_bag_slot; i++) {
if ((((uint64) 1 << i) & m_lookup->PossessionsBitmask) == 0) {
continue;
}
const ItemInstance* inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size)
{
if (inst->GetItem()->BagType == item::BagTypeQuiver && inst->GetItem()->ItemType != item::ItemTypeArrow)
{
const auto *inst = GetItem(i);
if (inst && inst->IsClassBag() && inst->GetItem()->BagSize >= min_size) {
if (inst->GetItem()->BagType == item::BagTypeQuiver &&
inst->GetItem()->ItemType != item::ItemTypeArrow) {
continue;
}
int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
const int16 base_slot_id = InventoryProfile::CalcSlotId(i, invbag::SLOT_BEGIN);
uint8 slots = inst->GetItem()->BagSlots;
uint8 j;
for (j = invbag::SLOT_BEGIN; j<slots; j++) {
const uint8 slots = inst->GetItem()->BagSlots;
for (uint8 j = invbag::SLOT_BEGIN; j < slots; j++) {
if (!GetItem(base_slot_id + j)) {
// Found available slot within bag
return (base_slot_id + j);

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@ -982,6 +982,7 @@ public:
void PutLootInInventory(int16 slot_id, const EQ::ItemInstance &inst, ServerLootItem_Struct** bag_item_data = 0);
bool AutoPutLootInInventory(EQ::ItemInstance& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQ::invslot::slotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
void SummonItemIntoInventory(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool is_attuned = false);
void SummonBaggedItems(uint32 bag_item_id, const std::vector<ServerLootItem_Struct>& bag_items);
void SetStats(uint8 type,int16 set_val);
void IncStats(uint8 type,int16 increase_val);

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@ -4739,3 +4739,53 @@ bool Client::IsAugmentRestricted(uint8 item_type, uint32 augment_restriction)
return false;
}
void Client::SummonItemIntoInventory(
uint32 item_id,
int16 charges,
uint32 aug1,
uint32 aug2,
uint32 aug3,
uint32 aug4,
uint32 aug5,
uint32 aug6,
bool is_attuned
)
{
auto *inst = database.CreateItem(
item_id,
charges,
aug1,
aug2,
aug3,
aug4,
aug5,
aug6,
is_attuned
);
if (!inst) {
return;
}
const bool is_arrow = inst->GetItem()->ItemType == EQ::item::ItemTypeArrow;
const int16 slot_id = m_inv.FindFreeSlot(
inst->IsClassBag(),
true,
inst->GetItem()->Size,
is_arrow
);
SummonItem(
item_id,
charges,
aug1,
aug2,
aug3,
aug4,
aug5,
aug6,
is_attuned,
slot_id
);
}

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@ -3217,6 +3217,35 @@ void Lua_Client::RemoveRadiantCrystals(uint32 amount)
self->RemoveRadiantCrystals(amount);
}
void Lua_Client::SummonItemIntoInventory(luabind::object item_table) {
Lua_Safe_Call_Void();
if (luabind::type(item_table) != LUA_TTABLE) {
return;
}
const uint32 item_id = luabind::object_cast<uint32>(item_table["item_id"]);
const int16 charges = luabind::object_cast<uint32>(item_table["charges"]);
const uint32 augment_one = luabind::type(item_table["augment_one"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_one"]) : 0;
const uint32 augment_two = luabind::type(item_table["augment_two"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_two"]) : 0;
const uint32 augment_three = luabind::type(item_table["augment_three"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_three"]) : 0;
const uint32 augment_four = luabind::type(item_table["augment_four"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_four"]) : 0;
const uint32 augment_five = luabind::type(item_table["augment_five"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_five"]) : 0;
const uint32 augment_six = luabind::type(item_table["augment_six"]) != LUA_TNIL ? luabind::object_cast<uint32>(item_table["augment_six"]) : 0;
const bool attuned = luabind::type(item_table["attuned"]) != LUA_TNIL ? luabind::object_cast<bool>(item_table["attuned"]) : false;
self->SummonItemIntoInventory(
item_id,
charges,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six,
attuned
);
}
luabind::scope lua_register_client() {
return luabind::class_<Lua_Client, Lua_Mob>("Client")
.def(luabind::constructor<>())
@ -3723,6 +3752,7 @@ luabind::scope lua_register_client() {
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32))&Lua_Client::SummonItem)
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool))&Lua_Client::SummonItem)
.def("SummonItem", (void(Lua_Client::*)(uint32,int,uint32,uint32,uint32,uint32,uint32,bool,int))&Lua_Client::SummonItem)
.def("SummonItemIntoInventory", (void(Lua_Client::*)(luabind::adl::object))&Lua_Client::SummonItemIntoInventory)
.def("TGB", (bool(Lua_Client::*)(void))&Lua_Client::TGB)
.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64))&Lua_Client::TakeMoneyFromPP)
.def("TakeMoneyFromPP", (bool(Lua_Client::*)(uint64,bool))&Lua_Client::TakeMoneyFromPP)

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@ -486,6 +486,7 @@ public:
void AddRadiantCrystals(uint32 amount);
void RemoveEbonCrystals(uint32 amount);
void RemoveRadiantCrystals(uint32 amount);
void SummonItemIntoInventory(luabind::object item_table);
void ApplySpell(int spell_id);
void ApplySpell(int spell_id, int duration);

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@ -3028,6 +3028,36 @@ void Perl_Client_RemoveRadiantCrystals(Client* self, uint32 amount)
self->RemoveRadiantCrystals(amount);
}
void Perl_Client_SummonItemIntoInventory(Client* self, perl::reference table_ref)
{
perl::hash table = table_ref;
if (!table.exists("item_id") || !table.exists("charges")) {
return;
}
const uint32 item_id = table["item_id"];
const int16 charges = table["charges"];
const uint32 augment_one = table.exists("augment_one") ? table["augment_one"] : 0;
const uint32 augment_two = table.exists("augment_two") ? table["augment_two"] : 0;
const uint32 augment_three = table.exists("augment_three") ? table["augment_three"] : 0;
const uint32 augment_four = table.exists("augment_four") ? table["augment_four"] : 0;
const uint32 augment_five = table.exists("augment_five") ? table["augment_five"] : 0;
const uint32 augment_six = table.exists("augment_six") ? table["augment_six"] : 0;
const bool attuned = table.exists("attuned") ? table["attuned"] : false;
self->SummonItemIntoInventory(
item_id,
charges,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six,
attuned
);
}
void perl_register_client()
{
perl::interpreter perl(PERL_GET_THX);
@ -3535,6 +3565,7 @@ void perl_register_client()
package.add("SummonItem", (void(*)(Client*, uint32, int16, bool, uint32, uint32, uint32, uint32))&Perl_Client_SummonItem);
package.add("SummonItem", (void(*)(Client*, uint32, int16, bool, uint32, uint32, uint32, uint32, uint32))&Perl_Client_SummonItem);
package.add("SummonItem", (void(*)(Client*, uint32, int16, bool, uint32, uint32, uint32, uint32, uint32, uint16))&Perl_Client_SummonItem);
package.add("SummonItemIntoInventory", &Perl_Client_SummonItemIntoInventory);
package.add("TGB", &Perl_Client_TGB);
package.add("TakeMoneyFromPP", (bool(*)(Client*, uint64_t))&Perl_Client_TakeMoneyFromPP);
package.add("TakeMoneyFromPP", (bool(*)(Client*, uint64_t, bool))&Perl_Client_TakeMoneyFromPP);